• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Ozenfant Lord for Course

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Ozenfant Lord for Course of the bundle Ozenfant Lord for Course. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Ozenfant Lord for Course.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Ozenfant Lord for Course
Ozenfant.mdx
ShadowHunterHair.blp
ShadowHunterTabard.blp
ShadowHunterShoulder.blp
ShaodwHunterArma.blp
ShadowHunterTiki.blp
DUST3X.BLP
Death_03.blp
carademuerte.BLP
Shirkan_Body.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Ozenfant.mdx

Now Click the "Import File" Button:

Next select 'Ozenfant.mdx' in the folder which you extracted from the zip archive:

Ozenfant Lord for Course
Ozenfant.mdx
carademuerte.BLP
Death_03.blp
DUST3X.BLP
ShadowHunterHair.blp
ShadowHunterShoulder.blp
ShadowHunterTabard.blp
ShadowHunterTiki.blp
ShaodwHunterArma.blp
Shirkan_Body.blp

The file has been properly added to the map archive:

Ozenfant.mdx
Model
2,204
war3mapimported/Ozenfant.mdx

Done, you have imported the file Ozenfant.mdx.

Importing carademuerte.BLP

Now Click the "Import File" Button:

Next select 'carademuerte.BLP' in the folder which you extracted from the zip archive:

Ozenfant Lord for Course
Ozenfant.mdx
carademuerte.BLP
Death_03.blp
DUST3X.BLP
ShadowHunterHair.blp
ShadowHunterShoulder.blp
ShadowHunterTabard.blp
ShadowHunterTiki.blp
ShaodwHunterArma.blp
Shirkan_Body.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ozenfant.mdx
Model
2,204
war3mapimported/Ozenfant.mdx
carademuerte.BLP
Image / Texture
98
war3mapimported/carademuerte.BLP

Double-click the file carademuerte.BLP:

carademuerte.BLP
Image / Texture
98
war3mapimported/carademuerte.BLP

Tick the box "Use Custom Path" and type in the correct path:

carademuerte.BLP
Image / Texture
98
carademuerte.BLP

The file has been properly added to the map archive:

Ozenfant.mdx
Model
2,204
war3mapimported/Ozenfant.mdx
carademuerte.BLP
Image / Texture
98
carademuerte.BLP

Done, you have imported the file carademuerte.BLP.

Importing Death_03.blp

Now Click the "Import File" Button:

Next select 'Death_03.blp' in the folder which you extracted from the zip archive:

Ozenfant Lord for Course
Ozenfant.mdx
carademuerte.BLP
Death_03.blp
DUST3X.BLP
ShadowHunterHair.blp
ShadowHunterShoulder.blp
ShadowHunterTabard.blp
ShadowHunterTiki.blp
ShaodwHunterArma.blp
Shirkan_Body.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ozenfant.mdx
Model
2,204
war3mapimported/Ozenfant.mdx
carademuerte.BLP
Image / Texture
98
carademuerte.BLP
Death_03.blp
Image / Texture
741
war3mapimported/Death_03.blp

Double-click the file Death_03.blp:

Death_03.blp
Image / Texture
741
war3mapimported/Death_03.blp

Tick the box "Use Custom Path" and type in the correct path:

Death_03.blp
Image / Texture
741
Death_03.blp

The file has been properly added to the map archive:

Ozenfant.mdx
Model
2,204
war3mapimported/Ozenfant.mdx
carademuerte.BLP
Image / Texture
98
carademuerte.BLP
Death_03.blp
Image / Texture
741
Death_03.blp

Done, you have imported the file Death_03.blp.

Importing DUST3X.BLP

Now Click the "Import File" Button:

Next select 'DUST3X.BLP' in the folder which you extracted from the zip archive:

Ozenfant Lord for Course
Ozenfant.mdx
carademuerte.BLP
Death_03.blp
DUST3X.BLP
ShadowHunterHair.blp
ShadowHunterShoulder.blp
ShadowHunterTabard.blp
ShadowHunterTiki.blp
ShaodwHunterArma.blp
Shirkan_Body.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ozenfant.mdx
Model
2,204
war3mapimported/Ozenfant.mdx
carademuerte.BLP
Image / Texture
98
carademuerte.BLP
Death_03.blp
Image / Texture
741
Death_03.blp
DUST3X.BLP
Image / Texture
9
war3mapimported/DUST3X.BLP

Double-click the file DUST3X.BLP:

DUST3X.BLP
Image / Texture
9
war3mapimported/DUST3X.BLP

Tick the box "Use Custom Path" and type in the correct path:

DUST3X.BLP
Image / Texture
9
DUST3X.BLP

The file has been properly added to the map archive:

Ozenfant.mdx
Model
2,204
war3mapimported/Ozenfant.mdx
carademuerte.BLP
Image / Texture
98
carademuerte.BLP
Death_03.blp
Image / Texture
741
Death_03.blp
DUST3X.BLP
Image / Texture
9
DUST3X.BLP

Done, you have imported the file DUST3X.BLP.

Importing ShadowHunterHair.blp

Now Click the "Import File" Button:

Next select 'ShadowHunterHair.blp' in the folder which you extracted from the zip archive:

Ozenfant Lord for Course
Ozenfant.mdx
carademuerte.BLP
Death_03.blp
DUST3X.BLP
ShadowHunterHair.blp
ShadowHunterShoulder.blp
ShadowHunterTabard.blp
ShadowHunterTiki.blp
ShaodwHunterArma.blp
Shirkan_Body.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ozenfant.mdx
Model
2,204
war3mapimported/Ozenfant.mdx
carademuerte.BLP
Image / Texture
98
carademuerte.BLP
Death_03.blp
Image / Texture
741
Death_03.blp
DUST3X.BLP
Image / Texture
9
DUST3X.BLP
ShadowHunterHair.blp
Image / Texture
37
war3mapimported/ShadowHunterHair.blp

Double-click the file ShadowHunterHair.blp:

ShadowHunterHair.blp
Image / Texture
37
war3mapimported/ShadowHunterHair.blp

Tick the box "Use Custom Path" and type in the correct path:

ShadowHunterHair.blp
Image / Texture
37
ShadowHunterHair.blp

The file has been properly added to the map archive:

Ozenfant.mdx
Model
2,204
war3mapimported/Ozenfant.mdx
carademuerte.BLP
Image / Texture
98
carademuerte.BLP
Death_03.blp
Image / Texture
741
Death_03.blp
DUST3X.BLP
Image / Texture
9
DUST3X.BLP
ShadowHunterHair.blp
Image / Texture
37
ShadowHunterHair.blp

Done, you have imported the file ShadowHunterHair.blp.

Importing ShadowHunterShoulder.blp

Now Click the "Import File" Button:

Next select 'ShadowHunterShoulder.blp' in the folder which you extracted from the zip archive:

Ozenfant Lord for Course
Ozenfant.mdx
carademuerte.BLP
Death_03.blp
DUST3X.BLP
ShadowHunterHair.blp
ShadowHunterShoulder.blp
ShadowHunterTabard.blp
ShadowHunterTiki.blp
ShaodwHunterArma.blp
Shirkan_Body.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ozenfant.mdx
Model
2,204
war3mapimported/Ozenfant.mdx
carademuerte.BLP
Image / Texture
98
carademuerte.BLP
Death_03.blp
Image / Texture
741
Death_03.blp
DUST3X.BLP
Image / Texture
9
DUST3X.BLP
ShadowHunterHair.blp
Image / Texture
37
ShadowHunterHair.blp
ShadowHunterShoulder.blp
Image / Texture
18
war3mapimported/ShadowHunterShoulder.blp

Double-click the file ShadowHunterShoulder.blp:

ShadowHunterShoulder.blp
Image / Texture
18
war3mapimported/ShadowHunterShoulder.blp

Tick the box "Use Custom Path" and type in the correct path:

ShadowHunterShoulder.blp
Image / Texture
18
ShadowHunterShoulder.blp

The file has been properly added to the map archive:

Ozenfant.mdx
Model
2,204
war3mapimported/Ozenfant.mdx
carademuerte.BLP
Image / Texture
98
carademuerte.BLP
Death_03.blp
Image / Texture
741
Death_03.blp
DUST3X.BLP
Image / Texture
9
DUST3X.BLP
ShadowHunterHair.blp
Image / Texture
37
ShadowHunterHair.blp
ShadowHunterShoulder.blp
Image / Texture
18
ShadowHunterShoulder.blp

Done, you have imported the file ShadowHunterShoulder.blp.

Importing ShadowHunterTabard.blp

Now Click the "Import File" Button:

Next select 'ShadowHunterTabard.blp' in the folder which you extracted from the zip archive:

Ozenfant Lord for Course
Ozenfant.mdx
carademuerte.BLP
Death_03.blp
DUST3X.BLP
ShadowHunterHair.blp
ShadowHunterShoulder.blp
ShadowHunterTabard.blp
ShadowHunterTiki.blp
ShaodwHunterArma.blp
Shirkan_Body.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ozenfant.mdx
Model
2,204
war3mapimported/Ozenfant.mdx
carademuerte.BLP
Image / Texture
98
carademuerte.BLP
Death_03.blp
Image / Texture
741
Death_03.blp
DUST3X.BLP
Image / Texture
9
DUST3X.BLP
ShadowHunterHair.blp
Image / Texture
37
ShadowHunterHair.blp
ShadowHunterShoulder.blp
Image / Texture
18
ShadowHunterShoulder.blp
ShadowHunterTabard.blp
Image / Texture
95
war3mapimported/ShadowHunterTabard.blp

Double-click the file ShadowHunterTabard.blp:

ShadowHunterTabard.blp
Image / Texture
95
war3mapimported/ShadowHunterTabard.blp

Tick the box "Use Custom Path" and type in the correct path:

ShadowHunterTabard.blp
Image / Texture
95
ShadowHunterTabard.blp

The file has been properly added to the map archive:

Ozenfant.mdx
Model
2,204
war3mapimported/Ozenfant.mdx
carademuerte.BLP
Image / Texture
98
carademuerte.BLP
Death_03.blp
Image / Texture
741
Death_03.blp
DUST3X.BLP
Image / Texture
9
DUST3X.BLP
ShadowHunterHair.blp
Image / Texture
37
ShadowHunterHair.blp
ShadowHunterShoulder.blp
Image / Texture
18
ShadowHunterShoulder.blp
ShadowHunterTabard.blp
Image / Texture
95
ShadowHunterTabard.blp

Done, you have imported the file ShadowHunterTabard.blp.

Importing ShadowHunterTiki.blp

Now Click the "Import File" Button:

Next select 'ShadowHunterTiki.blp' in the folder which you extracted from the zip archive:

Ozenfant Lord for Course
Ozenfant.mdx
carademuerte.BLP
Death_03.blp
DUST3X.BLP
ShadowHunterHair.blp
ShadowHunterShoulder.blp
ShadowHunterTabard.blp
ShadowHunterTiki.blp
ShaodwHunterArma.blp
Shirkan_Body.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ozenfant.mdx
Model
2,204
war3mapimported/Ozenfant.mdx
carademuerte.BLP
Image / Texture
98
carademuerte.BLP
Death_03.blp
Image / Texture
741
Death_03.blp
DUST3X.BLP
Image / Texture
9
DUST3X.BLP
ShadowHunterHair.blp
Image / Texture
37
ShadowHunterHair.blp
ShadowHunterShoulder.blp
Image / Texture
18
ShadowHunterShoulder.blp
ShadowHunterTabard.blp
Image / Texture
95
ShadowHunterTabard.blp
ShadowHunterTiki.blp
Image / Texture
56
war3mapimported/ShadowHunterTiki.blp

Double-click the file ShadowHunterTiki.blp:

ShadowHunterTiki.blp
Image / Texture
56
war3mapimported/ShadowHunterTiki.blp

Tick the box "Use Custom Path" and type in the correct path:

ShadowHunterTiki.blp
Image / Texture
56
ShadowHunterTiki.blp

The file has been properly added to the map archive:

Ozenfant.mdx
Model
2,204
war3mapimported/Ozenfant.mdx
carademuerte.BLP
Image / Texture
98
carademuerte.BLP
Death_03.blp
Image / Texture
741
Death_03.blp
DUST3X.BLP
Image / Texture
9
DUST3X.BLP
ShadowHunterHair.blp
Image / Texture
37
ShadowHunterHair.blp
ShadowHunterShoulder.blp
Image / Texture
18
ShadowHunterShoulder.blp
ShadowHunterTabard.blp
Image / Texture
95
ShadowHunterTabard.blp
ShadowHunterTiki.blp
Image / Texture
56
ShadowHunterTiki.blp

Done, you have imported the file ShadowHunterTiki.blp.

Importing ShaodwHunterArma.blp

Now Click the "Import File" Button:

Next select 'ShaodwHunterArma.blp' in the folder which you extracted from the zip archive:

Ozenfant Lord for Course
Ozenfant.mdx
carademuerte.BLP
Death_03.blp
DUST3X.BLP
ShadowHunterHair.blp
ShadowHunterShoulder.blp
ShadowHunterTabard.blp
ShadowHunterTiki.blp
ShaodwHunterArma.blp
Shirkan_Body.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ozenfant.mdx
Model
2,204
war3mapimported/Ozenfant.mdx
carademuerte.BLP
Image / Texture
98
carademuerte.BLP
Death_03.blp
Image / Texture
741
Death_03.blp
DUST3X.BLP
Image / Texture
9
DUST3X.BLP
ShadowHunterHair.blp
Image / Texture
37
ShadowHunterHair.blp
ShadowHunterShoulder.blp
Image / Texture
18
ShadowHunterShoulder.blp
ShadowHunterTabard.blp
Image / Texture
95
ShadowHunterTabard.blp
ShadowHunterTiki.blp
Image / Texture
56
ShadowHunterTiki.blp
ShaodwHunterArma.blp
Image / Texture
13
war3mapimported/ShaodwHunterArma.blp

Double-click the file ShaodwHunterArma.blp:

ShaodwHunterArma.blp
Image / Texture
13
war3mapimported/ShaodwHunterArma.blp

Tick the box "Use Custom Path" and type in the correct path:

ShaodwHunterArma.blp
Image / Texture
13
ShaodwHunterArma.blp

The file has been properly added to the map archive:

Ozenfant.mdx
Model
2,204
war3mapimported/Ozenfant.mdx
carademuerte.BLP
Image / Texture
98
carademuerte.BLP
Death_03.blp
Image / Texture
741
Death_03.blp
DUST3X.BLP
Image / Texture
9
DUST3X.BLP
ShadowHunterHair.blp
Image / Texture
37
ShadowHunterHair.blp
ShadowHunterShoulder.blp
Image / Texture
18
ShadowHunterShoulder.blp
ShadowHunterTabard.blp
Image / Texture
95
ShadowHunterTabard.blp
ShadowHunterTiki.blp
Image / Texture
56
ShadowHunterTiki.blp
ShaodwHunterArma.blp
Image / Texture
13
ShaodwHunterArma.blp

Done, you have imported the file ShaodwHunterArma.blp.

Importing Shirkan_Body.blp

Now Click the "Import File" Button:

Next select 'Shirkan_Body.blp' in the folder which you extracted from the zip archive:

Ozenfant Lord for Course
Ozenfant.mdx
carademuerte.BLP
Death_03.blp
DUST3X.BLP
ShadowHunterHair.blp
ShadowHunterShoulder.blp
ShadowHunterTabard.blp
ShadowHunterTiki.blp
ShaodwHunterArma.blp
Shirkan_Body.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ozenfant.mdx
Model
2,204
war3mapimported/Ozenfant.mdx
carademuerte.BLP
Image / Texture
98
carademuerte.BLP
Death_03.blp
Image / Texture
741
Death_03.blp
DUST3X.BLP
Image / Texture
9
DUST3X.BLP
ShadowHunterHair.blp
Image / Texture
37
ShadowHunterHair.blp
ShadowHunterShoulder.blp
Image / Texture
18
ShadowHunterShoulder.blp
ShadowHunterTabard.blp
Image / Texture
95
ShadowHunterTabard.blp
ShadowHunterTiki.blp
Image / Texture
56
ShadowHunterTiki.blp
ShaodwHunterArma.blp
Image / Texture
13
ShaodwHunterArma.blp
Shirkan_Body.blp
Image / Texture
151
war3mapimported/Shirkan_Body.blp

Double-click the file Shirkan_Body.blp:

Shirkan_Body.blp
Image / Texture
151
war3mapimported/Shirkan_Body.blp

Tick the box "Use Custom Path" and type in the correct path:

Shirkan_Body.blp
Image / Texture
151
Shirkan_Body.blp

The file has been properly added to the map archive:

Ozenfant.mdx
Model
2,204
war3mapimported/Ozenfant.mdx
carademuerte.BLP
Image / Texture
98
carademuerte.BLP
Death_03.blp
Image / Texture
741
Death_03.blp
DUST3X.BLP
Image / Texture
9
DUST3X.BLP
ShadowHunterHair.blp
Image / Texture
37
ShadowHunterHair.blp
ShadowHunterShoulder.blp
Image / Texture
18
ShadowHunterShoulder.blp
ShadowHunterTabard.blp
Image / Texture
95
ShadowHunterTabard.blp
ShadowHunterTiki.blp
Image / Texture
56
ShadowHunterTiki.blp
ShaodwHunterArma.blp
Image / Texture
13
ShaodwHunterArma.blp
Shirkan_Body.blp
Image / Texture
151
Shirkan_Body.blp

Done, you have imported the file Shirkan_Body.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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