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Triggers
Overmind.w3x
Variables
Rise Code
Rise Code
Harvest Gold
Harvest Lumber
Harvest Free
Credits
Misc
Players
Win Top
Win Bot
Units
Spider Web
Bettle Burrow
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Rise Code
Events
Map initialization
Conditions
Actions
Melee Game - Set starting resources (for all players)
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility from (Position of Overmind 0003 <gen>) to a radius of 450.00 .
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility from (Position of Overmind 0002 <gen>) to a radius of 450.00 .
Harvest Gold
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Creepbrood - B) and do (Actions)
Loop - Actions
Player - Add 5 to (Owner of (Picked unit)) . Current gold
Harvest Lumber
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Creepbrood - B) and do (Actions)
Loop - Actions
Player - Add 3 to (Owner of (Picked unit)) . Current lumber
Harvest Free
Events
Time - Every 11.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Add 11 to (Picked player) . Current gold
Player - Add 11 to (Picked player) . Current lumber
OinkerGeosphere1
Created by Afronight_76
Orb of Blood (...or Orb of Emos)
by General Frank
Win Top
Events
Unit - Overmind 0002 <gen> Dies
Conditions
Actions
Wait 5.00 seconds
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Defeat Player 4 (Purple) with the message: Defeat!
Win Bot
Events
Unit - Overmind 0003 <gen> Dies
Conditions
Actions
Wait 5.00 seconds
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Spider Web
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Spider Web - W
Actions
Unit - Create 1 . Spiderling for (Owner of (Attacking unit)) at (Position of (Attacking unit)) facing Default building facing degrees
Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Attack-Move To . (Position of (Attacked unit))
Bettle Burrow
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Beetle Burrow - U
Actions
Unit - Create 1 . Bettlebomb for (Owner of (Attacking unit)) at (Position of (Attacking unit)) facing Default building facing degrees
Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Attack-Move To . (Position of (Attacked unit))
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