function SaveLoad_InitialSetup takes nothing returns nothing
local integer i = 0
local integer j = 0
loop
set udg_SaveLoad_Compress[i + 48] = j
set udg_SaveLoad_Uncompress[i] = i + 48
set j = j + 1
set i = i + 1
exitwhen i >= 10
endloop
set i = 0
loop
set udg_SaveLoad_Compress[i + 97] = j
set udg_SaveLoad_Compress[i + 65] = j + 26
set udg_SaveLoad_Uncompress[i + 10] = i + 97
set udg_SaveLoad_Uncompress[i + 26 + 10] = i + 65
set j = j + 1
set i = i + 1
exitwhen i >= 26
endloop
endfunction
function SaveLoad_Id2CId takes integer n returns integer
local integer i = n / (256 * 256 * 256)
local integer r
set n = n - i * (256 * 256 * 256)
set r = udg_SaveLoad_Compress[i]
set i = n / (256 * 256)
set n = n - i * (256 * 256)
set r = r * 64 + udg_SaveLoad_Compress[i]
set i = n / 256
set r = r * 64 + udg_SaveLoad_Compress[i]
return r * 64 + udg_SaveLoad_Compress[n - i * 256]
endfunction
function SaveLoad_CId2Id takes integer n returns integer
local integer i = n / (64 * 64 * 64)
local integer r
set n = n - i * (64 * 64 * 64)
set r = udg_SaveLoad_Uncompress[i]
set i = n / (64 * 64)
set n = n - i * (64 * 64)
set r = r * 256 + udg_SaveLoad_Uncompress[i]
set i = n / 64
set r = r * 256 + udg_SaveLoad_Uncompress[i]
return r * 256 + udg_SaveLoad_Uncompress[n - i * 64]
endfunction
function SaveLoad_Unit2Integer takes unit u returns integer
local integer i = 0
local integer n = GetUnitTypeId(u)
if udg_SaveLoad_Initialized == false then
set udg_SaveLoad_Initialized = true
call SaveLoad_InitialSetup()
endif
loop
set i = i + 1
exitwhen i > udg_SaveLoad_Heroes_LastIndex
if udg_SaveLoad_Heroes[i] == n then
return i
endif
endloop
return SaveLoad_Id2CId(n)
endfunction
function SaveLoad_Integer2Unit takes integer i returns integer
if udg_SaveLoad_Initialized == false then
set udg_SaveLoad_Initialized = true
call SaveLoad_InitialSetup()
endif
if i <= udg_SaveLoad_Heroes_LastIndex then
return udg_SaveLoad_Heroes[i]
endif
return SaveLoad_CId2Id(i)
endfunction
function SaveLoad_Item2Integer takes item t returns integer
local integer i = 0
local integer n = GetItemTypeId(t)
if udg_SaveLoad_Initialized == false then
set udg_SaveLoad_Initialized = true
call SaveLoad_InitialSetup()
endif
loop
set i = i + 1
exitwhen i > udg_SaveLoad_Items_LastIndex
if udg_SaveLoad_Items[i] == n then
return i
endif
endloop
return SaveLoad_Id2CId(n)
endfunction
function SaveLoad_Integer2Item takes integer i returns integer
if udg_SaveLoad_Initialized == false then
set udg_SaveLoad_Initialized = true
call SaveLoad_InitialSetup()
endif
if i <= udg_SaveLoad_Items_LastIndex then
return udg_SaveLoad_Items[i]
endif
return SaveLoad_CId2Id(i)
endfunction
function SaveLoad_Ability2Integer takes integer a returns integer
local integer i = 0
if udg_SaveLoad_Initialized == false then
set udg_SaveLoad_Initialized = true
call SaveLoad_InitialSetup()
endif
loop
set i = i + 1
exitwhen i > udg_SaveLoad_Abilities_LastIndex
if udg_SaveLoad_Abilities[i] == a then
return i
endif
endloop
return SaveLoad_Id2CId(a)
endfunction
function SaveLoad_Integer2Ability takes integer i returns integer
if udg_SaveLoad_Initialized == false then
set udg_SaveLoad_Initialized = true
call SaveLoad_InitialSetup()
endif
if i <= udg_SaveLoad_Abilities_LastIndex then
return udg_SaveLoad_Abilities[i]
endif
return SaveLoad_CId2Id(i)
endfunction
function SaveLoad_Color takes string s returns string
local integer i = StringLength(s)
local string c
local string r = ""
loop
set i = i - 1
set c = SubString(s,i,i + 1)
if c == "0" or c == "1" or c == "2" or c == "3" or c == "4" or c == "5" or c == "6" or c == "7" or c == "8" or c == "9" then
set r = "|cffffcc00" + c + "|r" + r
elseif c == "-" then
set r = "|cffdddddd-|r" + r
else
set r = c + r
endif
exitwhen i <= 0
endloop
return r
endfunction
function SaveLoad_EncodeChar takes string n returns integer
local integer i = 0
local string s1 = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
local string s2 = "abcdefghijklmnopqrstuvwxyz"
local string s3 = "0123456789"
loop
if SubString(s1,i,i + 1) == n then
return i
endif
if SubString(s2,i,i + 1) == n then
return i
endif
set i = i + 1
exitwhen i >= 26
endloop
set i = 0
loop
if SubString(s3,i,i + 1) == n then
return i
endif
set i = i + 1
exitwhen i >= 10
endloop
return 0
endfunction
function SaveLoad_EncodeVerify takes string buffer returns integer
local integer i = 0
local integer j = 0
local string name = GetPlayerName(GetTriggerPlayer())
if udg_SaveLoad_UsePlayername == true then
loop
set j = j + SaveLoad_EncodeChar(SubString(name,i,i + 1))
set i = i + 1
exitwhen i >= StringLength(name)
endloop
endif
set i = 0
loop
set j = j + SaveLoad_EncodeChar(SubString(buffer,i,i + 1))
set i = i + 1
exitwhen i >= StringLength(buffer)
endloop
return j
endfunction
function SaveLoad_EncodeValues takes nothing returns string
local integer i
local integer j
local integer k
local integer l
local integer m
local integer CodeLength = StringLength(udg_SaveLoad_Alphabet)
local integer array a
local string buffer = ""
local string c = ""
local integer skip = 0
local integer CONST = 1000000
local string abc = "0123456789"
set i = 0
loop
set i = i + 1
exitwhen i > udg_SaveCount
set buffer = buffer + I2S(udg_Save[i]) + "-"
endloop
set buffer = buffer + I2S(SaveLoad_EncodeVerify(buffer))
if udg_Save[1] == 0 then
set buffer = "-" + buffer
endif
set i = 0
loop
set a[i] = 0
set i = i + 1
exitwhen i >= 100
endloop
set m = 0
set i = 0
loop
set j = 0
loop
set a[j] = a[j] * 11
set j = j + 1
exitwhen j > m
endloop
set l = 0
set c = SubString(buffer,i,i + 1)
loop
exitwhen SubString(abc,l,l + 1) == c
set l = l + 1
exitwhen l > 9
endloop
set a[0] = a[0] + l
set j = 0
loop
set k = a[j] / CONST
set a[j] = a[j] - k * CONST
set a[j + 1] = a[j + 1] + k
set j = j + 1
exitwhen j > m
endloop
if k > 0 then
set m = m + 1
endif
set i = i + 1
exitwhen i >= StringLength(buffer)
endloop
set buffer = ""
loop
exitwhen m < 0
set j = m
loop
exitwhen j <= 0
set k = a[j] / CodeLength
set a[j - 1] = a[j - 1] + (a[j] - k * CodeLength) * CONST
set a[j] = k
set j = j - 1
endloop
set k = a[j] / CodeLength
set i = a[j] - k * CodeLength
set buffer = buffer + SubString(udg_SaveLoad_Alphabet,i,i + 1)
set a[j] = k
if a[m] == 0 then
set m = m - 1
endif
endloop
set i = StringLength(buffer)
set skip = 0
set c = ""
loop
set i = i - 1
set c = c + SubString(buffer,i,i + 1)
set skip = skip + 1
if skip == 4 and i > 0 then
set c = c + "-"
set skip = 0
endif
exitwhen i <= 0
endloop
return c
endfunction
function SaveLoad_DecodeValues takes string s returns boolean
local integer i
local integer j
local integer k
local integer l
local integer SaveCode = 0
local integer m
local integer array a
local string buffer = ""
local integer CodeLength = StringLength(udg_SaveLoad_Alphabet)
local integer skip = -1
local integer CONST = 1000000
local string abc = "0123456789-"
local string c
set i = 0
loop
set a[i] = 0
set i = i + 1
exitwhen i >= 100
endloop
set m = 0
set i = 0
loop
set j = 0
loop
set a[j] = a[j] * CodeLength
set j = j + 1
exitwhen j > m
endloop
set skip = skip + 1
if skip == 4 then
set skip = 0
set i = i + 1
endif
set l = CodeLength
set c = SubString(s,i,i + 1)
loop
set l = l - 1
exitwhen l < 1
exitwhen SubString(udg_SaveLoad_Alphabet,l,l + 1) == c
endloop
set a[0] = a[0] + l
set j = 0
loop
set k = a[j] / CONST
set a[j] = a[j] - k * CONST
set a[j + 1] = a[j + 1] + k
set j = j + 1
exitwhen j > m
endloop
if k > 0 then
set m = m + 1
endif
set i = i + 1
exitwhen i >= StringLength(s)
endloop
loop
exitwhen m < 0
set j = m
loop
exitwhen j <= 0
set k = a[j] / 11
set a[j - 1] = a[j - 1] + (a[j] - k * 11) * CONST
set a[j] = k
set j = j - 1
endloop
set k = a[j] / 11
set i = a[j] - k * 11
set buffer = SubString(abc,i,i + 1) + buffer
set a[j] = k
if a[m] == 0 then
set m = m - 1
endif
endloop
set i = 0
set j = 0
loop
loop
exitwhen i >= StringLength(buffer)
exitwhen i > 0 and SubString(buffer,i,i + 1) == "-" and SubString(buffer,i - 1,i) != "-"
set i = i + 1
endloop
if i < StringLength(buffer) then
set k = i
endif
set SaveCode = SaveCode + 1
set udg_Save[SaveCode] = S2I(SubString(buffer,j,i))
set j = i + 1
set i = i + 1
exitwhen i >= StringLength(buffer)
endloop
set j = SaveLoad_EncodeVerify(SubString(buffer,0,k))
set udg_SaveCount = SaveCode - 1
if j == udg_Save[SaveCode] then
return true
endif
return false
endfunction
function SaveLoad_Encode takes nothing returns string
if udg_SaveLoad_CaseSensitive == false then
set udg_SaveLoad_Alphabet = StringCase(udg_SaveLoad_Alphabet,true)
endif
return SaveLoad_Color(SaveLoad_EncodeValues())
endfunction
function SaveLoad_Decode takes string s returns boolean
if udg_SaveLoad_CaseSensitive == false then
set udg_SaveLoad_Alphabet = StringCase(udg_SaveLoad_Alphabet,true)
set s = StringCase(s,true)
endif
if SaveLoad_DecodeValues(s) then
call DisplayTextToPlayer(GetTriggerPlayer(),0,0,"Decoding sucessful")
return true
endif
call DisplayTextToPlayer(GetTriggerPlayer(),0,0,"Decoding failed")
return false
endfunction
Name | Type | is_array | initial_value |
A | integer | No | |
A_ArrayEnd | integer | No | |
A_ArrayInder | integer | No | |
A_ItemLevel | integer | Yes | |
A_Unit | unit | Yes | |
B | integer | No | |
C | integer | No | |
CentaurDrop | integer | No | |
CentaurKills | integer | No | |
Code | string | No | |
code_Bits | integer | Yes | |
code_BitsCRC | integer | Yes | |
code_BitsEnd | integer | No | |
code_CharMap | string | No | |
code_CRCSize | integer | No | |
code_CRCStart | integer | No | |
code_Creator | string | No | |
code_CurrentPlayer | player | No | |
code_CurrentPlayerGroup | force | No | |
code_Data | integer | Yes | |
code_DataEnd | integer | No | |
code_DataSample | integer | Yes | |
code_DataSize | integer | Yes | |
code_DataSizeTotal | integer | No | |
code_Debug | boolean | Yes | |
code_DecodingError | boolean | No | |
code_ErrorMessage | string | No | |
code_Raw | integer | Yes | |
code_RawBase | integer | No | |
code_RawEnd | integer | No | |
code_RawSize | integer | No | |
code_TB_Input | integer | No | |
code_TB_Output | integer | No | |
code_Text | string | No | |
code_Unit | unit | No | |
cv_Ability | integer | Yes | |
cv_Ability_AGI | integer | No | |
cv_Ability_INT | integer | No | |
cv_Ability_STR | integer | No | |
cv_Bits | integer | No | |
cv_CRC | integer | No | |
cv_Data | integer | No | |
cv_Gold | integer | No | |
cv_HeroType | integer | No | |
cv_ItemType | integer | Yes | |
cv_Level | integer | No | |
cv_Padding | integer | No | |
cv_Raw | integer | No | |
cv_Version | integer | No | |
CXPS_BaseHero | integer | No | |
CXPS_BaseUnit | integer | No | |
CXPS_Deny | integer | No | |
CXPS_Distribute | integer | Yes | |
CXPS_Divider | integer | No | |
CXPS_HeroGain | integer | Yes | |
CXPS_IncrementHero | integer | No | |
CXPS_IncrementUnit | integer | No | |
CXPS_Level | integer | No | |
CXPS_PercentBuff | buffcode | Yes | |
CXPS_PercentBuff_Bonus | integer | Yes | |
CXPS_PercentBuff_Int | integer | No | |
CXPS_PercentBuff_Loop | integer | No | |
CXPS_UnitGain | integer | Yes | |
CXSP_Area | real | No | |
D | integer | No | |
doortimer | timer | No | |
E | integer | No | |
F | integer | No | |
GraveyardCounter | integer | No | |
GraveyardPoints | location | Yes | |
GraveyardUnits | unitcode | Yes | |
GroupEnd | integer | Yes | |
GroupStart | integer | Yes | |
Hero | hashtable | No | |
i | integer | No | |
IB_FloatingTextLifeTime | real | No | |
IB_FloatingTextLifeTimeFade | real | No | |
IB_FloatingTextSpeed | real | No | |
IB_Hashtable | hashtable | No | |
Ib_IsOwned | boolean | No | |
IB_Item | item | No | |
IB_Key | integer | No | |
IB_PlayerOwned | player | No | |
IB_WarningMessage | string | No | |
MessageColor | string | No | |
MobCounter | integer | No | |
MonsterCounter | integer | No | |
p | location | No | |
PlayerCollor | string | Yes | |
Quest | quest | No | |
Quest2 | quest | No | |
QuestReq1 | questitem | No | |
QuestReq10 | questitem | No | |
QuestReq11 | questitem | No | |
QuestReq12 | questitem | No | |
QuestReq13 | questitem | No | |
QuestReq14 | questitem | No | |
QuestReq15 | questitem | No | |
QuestReq16 | questitem | No | |
QuestReq17 | questitem | No | |
QuestReq18 | questitem | No | |
QuestReq2 | questitem | No | |
QuestReq3 | questitem | No | |
QuestReq4 | questitem | No | |
QuestReq5 | questitem | No | |
QuestReq6 | questitem | No | |
QuestReq7 | questitem | No | |
QuestReq8 | questitem | No | |
QuestReq9 | questitem | No | |
RespawnGroups | group | Yes | |
RespawnRegions | rect | Yes | |
RespawnRegionsCount | integer | No | |
Save | integer | Yes | |
SaveCount | integer | No | |
SaveLoad_Abilities | abilcode | Yes | |
SaveLoad_Abilities_LastIndex | integer | No | |
SaveLoad_Alphabet | string | No | |
SaveLoad_CaseSensitive | boolean | No | |
SaveLoad_Compress | integer | Yes | |
SaveLoad_Heroes | unitcode | Yes | |
SaveLoad_Heroes_LastIndex | integer | No | |
SaveLoad_Initialized | boolean | No | |
SaveLoad_Items | itemcode | Yes | |
SaveLoad_Items_LastIndex | integer | No | |
SaveLoad_Uncompress | integer | Yes | |
SaveLoad_UsePlayername | boolean | No | |
SetItemLoc | location | No | |
store_AbilityCount | integer | No | |
store_AbilityTypes | abilcode | Yes | |
store_HeroTypes | unitcode | No | |
store_HeroTypesEnd | integer | No | |
store_ItemTypes | imagetype | Yes | |
store_ItemTypesEnd | integer | No | |
store_Location | location | No | |
T_ItemLevel | integer | No | |
teamBoolean | boolean | No | |
teamitem | item | No | |
teamitem_Copy | item | No | |
Temp_Group | group | No | |
Temp_Point | location | No | |
Temp_Unit | unit | No | |
tempAbility | abilcode | No | |
TempFloatingText | texttag | No | |
TempGroup | force | No | |
TempInt | integer | No | |
tempItem | item | No | |
TempItem | item | No | |
tempItemType | itemcode | No | |
TempItemType | itemcode | No | |
TempPlayerGroup | force | No | |
TempPoint | location | No | |
tempString | string | No | |
tempUnit | unit | No | |
TempUnit | unit | No | |
tempUnitGroup | group | No | |
TempUnitType | unitcode | No | |
tempUnitType | unitcode | No | |
tmpInteger | integer | No | |
tmpLevel | integer | No | |
tmplnteger | integer | No | |
tmpUnit | unitcode | No | |
tnpPoint | location | No | |
Unit_Repick | unit | No | |
UnitGroup | group | No | |
Validate | boolean | No |