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Triggers
Outpost Defence - Singleplayer.w3m
Variables
Initialization
Player tips
eliminate production buildings
Melee Initialization
Game loss if hero dies
game victory
game loss
human spawning
Elf spawn and move
elf move 1
elf move 2
elf spawn after time 1450
hero respawn
human move
move 1
move 2
move 3
A ships move
sea landing move
game start spawn
Spawn after ally town down human
Mortar spawner
Footman spawner
Priest spawner
spawn1
spawn after 360s
spawn after 720s
Ally ships spawn 1080s
spawn after 1100s human sea landing
spawn after 1350s
spawn after 1490s
orc spawning
orc defence at 1100s spawn
spawn
orc fighters
peons
move
grunts
riders
shaman
kodo
all move after reaching landing
build
peon tower D1
peon tower D2
peon tower D3
peon tower D4
peon tower D5
peon tower D6
orc move
troll expedition
troll late spawn 1450s
move late spawn berseker
move late spawn witch doctor
move late spawn spirit walker
troll spawn 1450s
peon shop build
peon tower 1 build
troll trainning
troll move 1
troll move 2
peon tower 2 build
Peon spawn
move 1 orc
move 2 orc
move 3 orc
H ships move
game start s
woflrider spawn
shaman spawn
Spawn after ally workshop is down orc
Spawn after horde town is down orc
horde repeating spawn
Horde ships spawn 1080s
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code except Custom Script Item. Custom Script Item will merge into map script after globals variables declaration with the list order in trigger view.
Name
Type
is_array
initial_value
eliminate production buildings
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Discovered message: |cff00ff00Destroy Human production buildings|r
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Wait 2 seconds
Quest - Display to (All players) the Quest Discovered message: |cff00ff00Human forces have layed siege to our outpost.- Defend the outpost and eliminate enemy forces.|r
Quest - Create a Required quest titled Enemies at the gates with the description Human forces have layed siege to our outpost.- Defend the outpost and eliminate enemy forces.Victory:- Human Castle destroyed.Defeat:- Fortress destroyed.- Hero dies. , using icon path ReplaceableTextures\CommandButtons\BTNBattleStations.blp
Game loss if hero dies
Events
Unit - Far Seer 0085 <gen> Dies
Conditions
Actions
Wait 5.00 seconds
Game - Defeat Player 1 (Red) with the message: Defeat!
game victory
Events
Unit - Castle 0005 <gen> 's life becomes Less than 1.00
Conditions
Actions
Sound - Play NewTournament <gen> at 100 % volume, attached to Far Seer 0085 <gen>
Quest - Display to (All players) the Quest Discovered message: |cff00ff00Victory!|r
Wait 15.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
game loss
Events
Unit - Fortress 0041 <gen> 's life becomes Less than 1.00
Conditions
Actions
Wait 5.00 seconds
Game - Defeat Player 1 (Red) with the message: Defeat!
elf move 1
Events
Unit - A unit enters Elf_spawn <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Elf_move_1 <gen>)
elf move 2
Events
Unit - A unit enters Elf_move_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Elf_move_2 <gen>)
elf spawn after time 1450
Events
Time - Elapsed game time is 1450.00 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Discovered message: |cffff0000Our scouts report a massive Elven army decending from the north!|r
Wait 3.00 seconds
Unit - Create 2 . Mountain Giant for Player 8 (Pink) at (Center of Elf_spawn <gen>) facing Default building facing degrees
Wait 2.00 seconds
Unit - Create 6 . Huntress for Player 8 (Pink) at (Center of Elf_spawn <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 8 . Archer for Player 8 (Pink) at (Center of Elf_spawn <gen>) facing Default building facing degrees
Wait 3.00 seconds
Unit - Create 3 . Dryad for Player 8 (Pink) at (Center of Elf_spawn <gen>) facing Default building facing degrees
Wait 2.00 seconds
Unit - Create 4 . Treant for Player 8 (Pink) at (Center of Elf_spawn <gen>) facing Default building facing degrees
Wait 2.00 seconds
Unit - Create 4 . Glaive Thrower for Player 8 (Pink) at (Center of Elf_spawn <gen>) facing Default building facing degrees
hero respawn
Events
Unit - Paladin 0096 <gen> Dies
Conditions
(Paladin 0096 <gen> Equal to (Dying unit)) and ((Life of Altar of Kings 0010 <gen>) Greater than 1.00)
Actions
Wait 60.00 seconds
Hero - Instantly revive Paladin 0096 <gen> at (Center of Human_spawn <gen>) , Show revival graphics
move 1
Events
Unit - A unit enters Human_spawn <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of human_move_1 <gen>)
move 2
Events
Unit - A unit enters human_move_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of human_move_2 <gen>)
move 3
Events
Unit - A unit enters human_move_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of human_move_3 <gen>)
A ships move
Events
Unit - A unit enters Allz_ship_spawn <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of ships_attack_move <gen>)
sea landing move
Events
Unit - A unit enters Human_sea_landing <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of human_move_2 <gen>)
game start spawn
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Unit - Create 5 . Footman for Player 2 (Blue) at (Center of Human_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Rifleman for Player 2 (Blue) at (Center of Human_spawn <gen>) facing Default building facing degrees
Spawn after ally town down human
Events
Unit - Keep 0004 <gen> 's life becomes Less than 1.00
Conditions
Actions
Quest - Display to (All players) the Quest Discovered message: Enemy reinforcements are upon us!
Unit - Create 2 . Knight for Player 2 (Blue) at (Center of Human_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Captain for Player 2 (Blue) at (Center of Human_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Swordsman for Player 2 (Blue) at (Center of Human_spawn <gen>) facing Default building facing degrees
Wait 3.00 seconds
Unit - Create 2 . Swordsman for Player 2 (Blue) at (Center of Human_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Priest for Player 2 (Blue) at (Center of Human_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Sorceress for Player 2 (Blue) at (Center of Human_spawn <gen>) facing Default building facing degrees
Wait 3.00 seconds
Unit - Create 3 . Rifleman for Player 2 (Blue) at (Center of Human_spawn <gen>) facing Default building facing degrees
Mortar spawner
Events
Time - Every 90.00 seconds of game time
Conditions
(Life of Workshop 0027 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 1 . Mortar Team for Player 2 (Blue) at (Center of mortar_spawn <gen>) facing Default building facing degrees
Footman spawner
Events
Time - Every 90.00 seconds of game time
Conditions
(Life of Barracks 0090 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 1 . Captain for Player 2 (Blue) at (Center of footmen_spawn <gen>) facing Default building facing degrees
Priest spawner
Events
Time - Every 90.00 seconds of game time
Conditions
(Life of Arcane Sanctum 0028 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 1 . Priest for Player 2 (Blue) at (Center of priest_spawn <gen>) facing Default building facing degrees
spawn1
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Footman for Player 2 (Blue) at (Center of Human_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Rifleman for Player 2 (Blue) at (Center of Human_spawn <gen>) facing Default building facing degrees
spawn after 360s
Events
Time - Elapsed game time is 360.00 seconds
Conditions
Actions
Unit - Create 2 . Knight for Player 2 (Blue) at (Center of Human_spawn <gen>) facing Default building facing degrees
spawn after 720s
Events
Time - Elapsed game time is 720.00 seconds
Conditions
Actions
Unit - Create 1 . Knight for Player 2 (Blue) at (Center of Human_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Spellbreaker for Player 2 (Blue) at (Center of Human_spawn <gen>) facing Default building facing degrees
Ally ships spawn 1080s
Events
Time - Elapsed game time is 1080.00 seconds
Conditions
Actions
Wait 4.00 seconds
Unit - Create 5 . Human Battleship for Player 2 (Blue) at (Center of Allz_ship_spawn <gen>) facing Default building facing degrees
Wait 15.00 seconds
Unit - Create 2 . Human Battleship for Player 2 (Blue) at (Center of Allz_ship_spawn <gen>) facing Default building facing degrees
spawn after 1100s human sea landing
Events
Time - Elapsed game time is 1100.00 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Discovered message: The Humans are attacking through the east forest!
Cinematic - Ping minimap for (All players) at (Center of Human_sea_landing <gen>) for 10.00 seconds
Sound - Play Hint <gen> at 100 % volume, attached to Far Seer 0085 <gen>
Wait 4.00 seconds
Sound - Play MortarImpact <gen> at 100 % volume, attached to Far Seer 0085 <gen>
Special Effect - Create a special effect at (Center of forest_explosion <gen>) using Abilities\Weapons\Mortar\MortarMissile.mdl
Special Effect - Create a special effect at (Center of forest_explosion_Copy <gen>) using Abilities\Weapons\Mortar\MortarMissile.mdl
Special Effect - Create a special effect at (Center of forest_explosion_Copy_2 <gen>) using Abilities\Weapons\Mortar\MortarMissile.mdl
Special Effect - Create a special effect at (Center of forest_explosion_Copy_3 <gen>) using Abilities\Weapons\Mortar\MortarMissile.mdl
Destructible - Kill Barrens Tree Wall 0337 <gen>
Destructible - Kill Barrens Tree Wall 0254 <gen>
Destructible - Kill Barrens Tree Wall 0359 <gen>
Destructible - Kill Barrens Tree Wall 0340 <gen>
Destructible - Kill Barrens Tree Wall 0358 <gen>
Destructible - Kill Barrens Tree Wall 0357 <gen>
Destructible - Kill Barrens Tree Wall 0248 <gen>
Destructible - Kill Barrens Tree Wall 0250 <gen>
Unit - Create 5 . Knight for Player 2 (Blue) at (Center of Human_sea_landing <gen>) facing Default building facing degrees
Wait 2.00 seconds
Unit - Create 6 . Footman for Player 2 (Blue) at (Center of Human_sea_landing <gen>) facing Default building facing degrees
Wait 3.00 seconds
Unit - Create 3 . Priest for Player 2 (Blue) at (Center of Human_sea_landing <gen>) facing Default building facing degrees
Unit - Create 3 . Rifleman for Player 2 (Blue) at (Center of Human_sea_landing <gen>) facing Default building facing degrees
Wait 2.00 seconds
Unit - Create 3 . Sorceress for Player 2 (Blue) at (Center of Human_sea_landing <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 4 . Mortar Team for Player 2 (Blue) at (Center of Human_sea_landing <gen>) facing Default building facing degrees
spawn after 1350s
Events
Time - Elapsed game time is 1350.00 seconds
Conditions
Actions
Unit - Create 2 . Mortar Team for Player 2 (Blue) at (Center of Human_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Captain for Player 2 (Blue) at (Center of Human_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Knight for Player 2 (Blue) at (Center of Human_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Blood Elf Lieutenant for Player 2 (Blue) at (Center of Human_spawn <gen>) facing Default building facing degrees
spawn after 1490s
Events
Time - Elapsed game time is 1490.00 seconds
Conditions
Actions
Unit - Create 2 . Mortar Team for Player 2 (Blue) at (Center of Human_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Captain for Player 2 (Blue) at (Center of Human_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Knight for Player 2 (Blue) at (Center of Human_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Blood Elf Lieutenant for Player 2 (Blue) at (Center of Human_spawn <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 4 . Rifleman for Player 2 (Blue) at (Center of Human_spawn <gen>) facing Default building facing degrees
orc fighters
Events
Time - Elapsed game time is 1120.00 seconds
Conditions
Actions
Sound - Play GruntWarcry1 <gen> at 100 % volume, attached to Far Seer 0085 <gen>
Unit - Create 3 . Raider for Player 7 (Green) at (Center of Orc_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Grunt for Player 7 (Green) at (Center of Orc_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Shaman for Player 7 (Green) at (Center of Orc_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Kodo Beast for Player 7 (Green) at (Center of Orc_spawn <gen>) facing Default building facing degrees
peons
Events
Time - Elapsed game time is 1125.00 seconds
Conditions
Actions
Unit - Create 1 . Peon for Player 7 (Green) at (Center of Orc_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Peon for Player 7 (Green) at (Center of Orc_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Peon for Player 7 (Green) at (Center of Orc_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Peon for Player 7 (Green) at (Center of Orc_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Peon for Player 7 (Green) at (Center of Orc_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Peon for Player 7 (Green) at (Center of Orc_spawn <gen>) facing Default building facing degrees
grunts
Events
Unit - A unit enters Orc_spawn <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 7 (Green)) and ((Unit-type of (Triggering unit)) Equal to Grunt)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Human_sea_landing <gen>)
riders
Events
Unit - A unit enters Orc_spawn <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 7 (Green)) and ((Unit-type of (Triggering unit)) Equal to Raider)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Human_sea_landing <gen>)
shaman
Events
Unit - A unit enters Orc_spawn <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 7 (Green)) and ((Unit-type of (Triggering unit)) Equal to Shaman)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Human_sea_landing <gen>)
kodo
Events
Unit - A unit enters Orc_spawn <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 7 (Green)) and ((Unit-type of (Triggering unit)) Equal to Kodo Beast)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Human_sea_landing <gen>)
all move after reaching landing
Events
Unit - A unit enters Human_sea_landing <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of orc_move_3 <gen>)
peon tower D1
Events
Unit - A unit enters Orc_spawn <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Peon
Actions
Unit - Order (Entering unit) to build a Watch Tower at (Center of orc_tower_d1 <gen>)
Wait 5.00 seconds
Unit - Order (Entering unit) to build a Watch Tower at (Center of orc_tower_d1 <gen>)
peon tower D2
Events
Unit - A unit enters Orc_spawn <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Peon
Actions
Unit - Order (Entering unit) to build a Watch Tower at (Center of orc_tower_d2 <gen>)
Wait 5.00 seconds
Unit - Order (Entering unit) to build a Watch Tower at (Center of orc_tower_d2 <gen>)
peon tower D3
Events
Unit - A unit enters Orc_spawn <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Peon
Actions
Unit - Order (Entering unit) to build a Watch Tower at (Center of orc_tower_d3 <gen>)
Wait 5.00 seconds
Unit - Order (Entering unit) to build a Watch Tower at (Center of orc_tower_d3 <gen>)
peon tower D4
Events
Unit - A unit enters Orc_spawn <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Peon
Actions
Unit - Order (Entering unit) to build a Watch Tower at (Center of orc_tower_d4 <gen>)
Wait 5.00 seconds
Unit - Order (Entering unit) to build a Watch Tower at (Center of orc_tower_d4 <gen>)
peon tower D5
Events
Unit - A unit enters Orc_spawn <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Peon
Actions
Unit - Order (Entering unit) to build a Watch Tower at (Center of orc_tower_d5 <gen>)
Wait 5.00 seconds
Unit - Order (Entering unit) to build a Watch Tower at (Center of orc_tower_d5 <gen>)
peon tower D6
Events
Unit - A unit enters Orc_spawn <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Peon
Actions
Unit - Order (Entering unit) to build a Watch Tower at (Center of orc_tower_d6 <gen>)
Wait 5.00 seconds
Unit - Order (Entering unit) to build a Watch Tower at (Center of orc_tower_d6 <gen>)
move late spawn berseker
Events
Unit - A unit enters troll_expedition_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Forest Troll Berserker
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of troll_move_3 <gen>)
move late spawn witch doctor
Events
Unit - A unit enters troll_expedition_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Witch Doctor
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of troll_move_3 <gen>)
move late spawn spirit walker
Events
Unit - A unit enters troll_expedition_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Spirit Walker
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of troll_move_3 <gen>)
troll spawn 1450s
Events
Time - Elapsed game time is 1450.00 seconds
Conditions
Actions
Wait 20.00 seconds
Quest - Display to (All players) the Quest Discovered message: |cff00ff00Dark Spear reinforcements are about to arrive!|r
Wait 5.00 seconds
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Center of troll_expedition_2 <gen>) for 15.00 seconds
Sound - Play HeadHunterYesAttack3 <gen> at 100 % volume, attached to Far Seer 0085 <gen>
Unit - Create 6 . Forest Troll Berserker for Player 7 (Green) at (Center of troll_expedition_1 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 4 . Witch Doctor for Player 7 (Green) at (Center of troll_expedition_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Spirit Walker for Player 7 (Green) at (Center of troll_expedition_1 <gen>) facing Default building facing degrees
peon shop build
Events
Unit - A unit enters troll_expedition_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Peon
Actions
Unit - Order (Entering unit) to build a Voodoo Lounge at (Center of troll_expedition_2 <gen>)
peon tower 1 build
Events
Unit - A unit enters troll_expedition_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Peon
Actions
Unit - Order (Entering unit) to build a Watch Tower at (Center of tower_1_build <gen>)
troll trainning
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units of type Watch Tower) to train a Forest Troll Berserker
troll move 1
Events
Unit - A unit enters troll_move <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Forest Troll Berserker
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of troll_move_2 <gen>)
troll move 2
Events
Unit - A unit enters troll_move_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Forest Troll Berserker
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of troll_move_3 <gen>)
peon tower 2 build
Events
Unit - A unit enters troll_expedition_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Peon
Actions
Unit - Order (Entering unit) to build a Watch Tower at (Center of tower_2_build <gen>)
Peon spawn
Events
Time - Elapsed game time is 920.00 seconds
Conditions
Actions
Quest - Display to (All players) the Hint message: Good news! Dark Spear vanguard has arrived.
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Center of troll_expedition_2 <gen>) for 15.00 seconds
Unit - Create 1 . Peon for Player 7 (Green) at (Center of troll_expedition_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Peon for Player 7 (Green) at (Center of troll_expedition_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Peon for Player 7 (Green) at (Center of troll_expedition_1 <gen>) facing Default building facing degrees
Wait 3.00 seconds
Sound - Play Hint <gen> at 100 % volume, attached to Far Seer 0085 <gen>
Wait 4.00 seconds
Sound - Play Hint <gen> at 100 % volume, attached to Far Seer 0085 <gen>
move 1 orc
Events
Unit - A unit enters Orc_spawn <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of orc_move_1 <gen>)
move 2 orc
Events
Unit - A unit enters orc_move_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of orc_move_2 <gen>)
move 3 orc
Events
Unit - A unit enters orc_move_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of orc_move_3 <gen>)
H ships move
Events
Unit - A unit enters orc_ship_spawn <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of ships_attack_move <gen>)
game start s
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Unit - Create 2 . Headhunter for Player 4 (Purple) at (Center of Orc_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Grunt for Player 4 (Purple) at (Center of Orc_spawn <gen>) facing Default building facing degrees
woflrider spawn
Events
Time - Every 90.00 seconds of game time
Conditions
(Life of Barracks 0091 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 1 . Raider for Player 4 (Purple) at (Center of grunt_spawn <gen>) facing Default building facing degrees
shaman spawn
Events
Time - Every 90.00 seconds of game time
Conditions
(Life of Tauren Totem 0055 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 1 . Shaman for Player 4 (Purple) at (Center of shaman_spawn <gen>) facing Default building facing degrees
Spawn after ally workshop is down orc
Events
Unit - Workshop 0027 <gen> 's life becomes Less than 1.00
Conditions
Actions
Sound - Play GruntWarcry1 <gen> at 100 % volume, attached to Far Seer 0085 <gen>
Sound - Play GruntWarcry1 <gen> at 100 % volume, attached to Far Seer 0085 <gen>
Unit - Create 3 . Grunt for Player 4 (Purple) at (Center of Orc_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Tauren for Player 4 (Purple) at (Center of Orc_spawn <gen>) facing Default building facing degrees
Wait 3.00 seconds
Unit - Create 2 . Shaman for Player 4 (Purple) at (Center of Orc_spawn <gen>) facing Default building facing degrees
Spawn after horde town is down orc
Events
Unit - Stronghold 0040 <gen> 's life becomes Less than 1.00
Conditions
Actions
Sound - Play GruntWarcry1 <gen> at 100 % volume, attached to Far Seer 0085 <gen>
Unit - Create 3 . Grunt for Player 4 (Purple) at (Center of Orc_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Tauren for Player 4 (Purple) at (Center of Orc_spawn <gen>) facing Default building facing degrees
Wait 3.00 seconds
Unit - Create 3 . Forest Troll Berserker for Player 4 (Purple) at (Center of Orc_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Shaman for Player 4 (Purple) at (Center of Orc_spawn <gen>) facing Default building facing degrees
horde repeating spawn
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Sound - Play GruntReady1 <gen> at 100 % volume, attached to Far Seer 0085 <gen>
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Center of Orc_spawn <gen>) for 4.00 seconds
Unit - Create 2 . Headhunter for Player 4 (Purple) at (Center of Orc_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Grunt for Player 4 (Purple) at (Center of Orc_spawn <gen>) facing Default building facing degrees
Horde ships spawn 1080s
Events
Time - Elapsed game time is 1080.00 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Discovered message: |cffff0000There is a report of an incoming Battle Ships engagement.|r
Wait 6.00 seconds
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Center of ships_attack_move <gen>) for 5.00 seconds
Sound - Play Hint <gen> at 100 % volume, attached to Far Seer 0085 <gen>
Unit - Create 4 . Orc Juggernaught for Player 4 (Purple) at (Center of orc_ship_spawn <gen>) facing Default building facing degrees
Wait 3.00 seconds
Sound - Play Hint <gen> at 100 % volume, attached to Far Seer 0085 <gen>
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