Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
OUTLAND.w3x
Variables
Initialization
Melee Initialization
AT THE SART
Red start up
Purple start up
Everone else
Everone else Copy
Hard trigger
Hard trigger Copy
Red has left
Red has left Copy
Red has left Copy 2
Red has left Copy 3
Red has left Copy 4
Red has left Copy 5
Boss
Boss death
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Floating Text - Create floating text that reads Join Clan IPG great clan that supports all types of Player at (Center of Region_006 <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility from (Center of Region_006 <gen>) to a radius of 200.00 .
AT THE SART
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: Food cap 200 best of luck and i know yellow and orange can not se each other
Red start up
Events
Map initialization
Conditions
(Player 1 (Red) controller) Equal to User
Actions
If ((Player 1 (Red) controller) Equal to User) then do (Create 1.Draenei Haven for Player 1 (Red) at (Center of Red_Townhall <gen>) facing Default building facing degrees) else do (Create 5.Mur'gul Slave for Player 1 (Red) at (Center of Red_workers <gen>) facing Default building facing degrees)
Unit - Create 5 . Mur'gul Slave for Player 1 (Red) at (Center of Red_workers <gen>) facing Default building facing degrees
Unit - Remove Broken Seer 0116 <gen> from the game
Unit - Remove Draenei Harbinger 0118 <gen> from the game
Unit - Remove Broken Darkslayer 0122 <gen> from the game
Unit - Remove Draenei Harbinger 0117 <gen> from the game
Unit - Remove Broken Darkslayer 0123 <gen> from the game
Unit - Remove Broken Darkslayer 0124 <gen> from the game
Purple start up
Events
Map initialization
Conditions
(Player 4 (Purple) controller) Equal to User
Actions
If ((Player 4 (Purple) controller) Equal to User) then do (Create 1.Draenei Haven for Player 4 (Purple) at (Center of Purple_townHall <gen>) facing Default building facing degrees) else do (Create 5.Mur'gul Slave for Player 4 (Purple) at (Center of Purple_townHall <gen>) facing Default building facing degrees)
Unit - Create 5 . Mur'gul Slave for Player 4 (Purple) at (Center of Purple_workers <gen>) facing Default building facing degrees
Unit - Remove Eredar Diabolist 0113 <gen> from the game
Unit - Remove Eredar Sorcerer 0115 <gen> from the game
Unit - Remove Eredar Sorcerer 0114 <gen> from the game
Everone else
Events
Map initialization
Conditions
(Player 2 (Blue) controller) Equal to User
Actions
Melee Game - Create Orc starting units for Player 2 (Blue) at (Player 2 (Blue) start location) ( Exclude Heroes)
Everone else Copy
Events
Map initialization
Conditions
(Player 3 (Teal) controller) Equal to User
Actions
Melee Game - Create Orc starting units for Player 3 (Teal) at (Player 3 (Teal) start location) ( Exclude Heroes)
Hard trigger
Events
Map initialization
Conditions
Or - Any (Conditions) are true
Conditions
(Race of Player 5 (Yellow)) Equal to Human
(Race of Player 5 (Yellow)) Equal to Orc
(Race of Player 5 (Yellow)) Equal to Undead
(Race of Player 5 (Yellow)) Equal to Night Elf
Actions
If ((Race of Player 5 (Yellow)) Equal to Human) then do (Create Human starting units for Player 5 (Yellow) at (Player 5 (Yellow) start location) (Exclude Heroes)) else do (Do nothing)
If ((Race of Player 5 (Yellow)) Equal to Orc) then do (Create Orc starting units for Player 5 (Yellow) at (Player 5 (Yellow) start location) (Exclude Heroes)) else do (Do nothing)
If ((Race of Player 5 (Yellow)) Equal to Undead) then do (Create Undead starting units for Player 5 (Yellow) at (Player 5 (Yellow) start location) (Exclude Heroes)) else do (Do nothing)
If ((Race of Player 5 (Yellow)) Equal to Night Elf) then do (Create Night Elf starting units for Player 5 (Yellow) at (Player 5 (Yellow) start location) (Exclude Heroes)) else do (Do nothing)
Hard trigger Copy
Events
Map initialization
Conditions
Or - Any (Conditions) are true
Conditions
(Race of Player 6 (Orange)) Equal to Human
(Race of Player 6 (Orange)) Equal to Orc
(Race of Player 6 (Orange)) Equal to Undead
(Race of Player 6 (Orange)) Equal to Night Elf
Actions
If ((Race of Player 6 (Orange)) Equal to Human) then do (Create Human starting units for Player 6 (Orange) at (Player 6 (Orange) start location) (Exclude Heroes)) else do (Do nothing)
If ((Race of Player 6 (Orange)) Equal to Orc) then do (Create Orc starting units for Player 6 (Orange) at (Player 6 (Orange) start location) (Exclude Heroes)) else do (Do nothing)
If ((Race of Player 6 (Orange)) Equal to Undead) then do (Create Undead starting units for Player 6 (Orange) at (Player 6 (Orange) start location) (Exclude Heroes)) else do (Do nothing)
If ((Race of Player 6 (Orange)) Equal to Night Elf) then do (Create Night Elf starting units for Player 6 (Orange) at (Player 6 (Orange) start location) (Exclude Heroes)) else do (Do nothing)
Red has left
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) for 30.00 seconds the text: Red left! WHY DID U LEAVE RED?
Player - For Player 1 (Red) , turn Full shared units On toward Player 4 (Purple)
Red has left Copy
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) for 30.00 seconds the text: Blue left! WHY DID U LEAVE Blue?
Player - For Player 2 (Blue) , turn Alliance (non-aggression) On toward Player 3 (Teal)
Red has left Copy 2
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) for 30.00 seconds the text: Teal left! WHY DID U LEAVE TEAL?
Player - For Player 3 (Teal) , turn Full shared units On toward Player 2 (Blue)
Red has left Copy 3
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) for 30.00 seconds the text: PUrple left! WHY DID U LEAVE Purple?
Player - For Player 4 (Purple) , turn Full shared units On toward Player 4 (Purple)
Red has left Copy 4
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) for 30.00 seconds the text: Yellow left! WHY DID U LEAVE Yellow?
Player - For Player 5 (Yellow) , turn Full shared units On toward Player 6 (Orange)
Red has left Copy 5
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Display to (All players) for 30.00 seconds the text: OJ left! WHY DID U LEAVE OJ?
Player - For Player 6 (Orange) , turn Full shared units On toward Player 5 (Yellow)
Boss
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Unit - Create 1 . Warlock (Cinematic) for Neutral Hostile at (Center of Boss <gen>) facing Default building facing degrees
Game - Display to (All players) for 20.00 seconds the text: A great Demon has Come to Outland Form the Twisting Nether. He Hold Items of Great power
Hero - Set (Last created unit) Hero-level to 20 , Hide level-up graphics
Hero - Learn skill for (Triggering unit) : Dark Portal (Archimonde)
Hero - Learn skill for (Triggering unit) : Rain of Chaos (Archimonde)
Hero - Learn skill for (Triggering unit) : Critical Strike
Hero - Learn skill for (Triggering unit) : Evasion
Hero - Learn skill for (Triggering unit) : Finger of Death (Archimonde)
Hero - Learn skill for (Triggering unit) : Tornado
Hero - Give gg_item_frhg_0201 to (Triggering unit)
Hero - Give gg_item_arsh_0202 to (Triggering unit)
Hero - Give gg_item_crdt_0204 to (Triggering unit)
Hero - Give gg_item_srbd_0203 to (Triggering unit)
Hero - Give gg_item_srtl_0206 to (Triggering unit)
Hero - Give gg_item_klmm_0205 to (Triggering unit)
Hero - Modify Strength of (Last created unit) : Add 50 .
Hero - Modify Agility of (Last created unit) : Add 50 .
Hero - Modify Intelligence of (Last created unit) : Add 50 .
Boss death
Events
Unit - A unit owned by Neutral Hostile . Becomes revivable
Conditions
Actions
Neutral Building - Enable Way Gate 0182 <gen>
Neutral Building - Set Way Gate 0182 <gen> destination to (Center of Waygate_IN <gen>)
Neutral Building - Enable Way Gate 0181 <gen>
Neutral Building - Set Way Gate 0181 <gen> destination to (Center of Boss <gen>)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.