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Triggers
outdoor_fighting_0.2.w3x
Variables
Initialisierung
Nahkampf-Initialisierung
Standart Income
Income Zelt
Startgold
gewinnen verlieren
höhlen teleport
oben exit
unten exit
Hohle in oben
hohle in unten
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Income
integer
Yes
Vorgegebene Nahkampf-Spielinitialisierung für alle Spieler
Nahkampf-Initialisierung
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Standart Income
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Add 1 to (Picked player) . Current gold
Income Zelt
Events
Time - Every 2 seconds of game time
Conditions
Actions
Set Variable Set Income[1] = (Number of units in (Units owned by Player 1 (Red) of type Nahrungslager))
Set Variable Set Income[2] = (Number of units in (Units owned by Player 2 (Blue) of type Nahrungslager))
Set Variable Set Income[3] = (Number of units in (Units owned by Player 3 (Teal) of type Nahrungslager))
Set Variable Set Income[4] = (Number of units in (Units owned by Player 4 (Purple) of type Nahrungslager))
Set Variable Set Income[5] = (Number of units in (Units owned by Player 5 (Yellow) of type Nahrungslager))
Set Variable Set Income[6] = (Number of units in (Units owned by Player 6 (Orange) of type Nahrungslager))
Set Variable Set Income[7] = (Number of units in (Units owned by Player 7 (Green) of type Nahrungslager))
Set Variable Set Income[8] = (Number of units in (Units owned by Player 8 (Pink) of type Nahrungslager))
Player - Add Income[1] to Player 1 (Red) . Current gold
Player - Add Income[2] to Player 2 (Blue) . Current gold
Player - Add Income[3] to Player 3 (Teal) . Current gold
Player - Add Income[4] to Player 4 (Purple) . Current gold
Player - Add Income[5] to Player 5 (Yellow) . Current gold
Player - Add Income[6] to Player 6 (Orange) . Current gold
Player - Add Income[7] to Player 7 (Green) . Current gold
Player - Add Income[8] to Player 8 (Pink) . Current gold
Set Variable Set Income[1] = ((Number of living Sicheres Nahrungslager units owned by Player 1 (Red)) x 3)
Set Variable Set Income[2] = ((Number of living Sicheres Nahrungslager units owned by Player 2 (Blue)) x 3)
Set Variable Set Income[3] = ((Number of living Sicheres Nahrungslager units owned by Player 3 (Teal)) x 3)
Set Variable Set Income[4] = ((Number of living Sicheres Nahrungslager units owned by Player 4 (Purple)) x 3)
Set Variable Set Income[5] = ((Number of living Sicheres Nahrungslager units owned by Player 5 (Yellow)) x 3)
Set Variable Set Income[6] = ((Number of living Sicheres Nahrungslager units owned by Player 6 (Orange)) x 3)
Set Variable Set Income[7] = ((Number of living Sicheres Nahrungslager units owned by Player 7 (Green)) x 3)
Set Variable Set Income[8] = ((Number of living Sicheres Nahrungslager units owned by Player 8 (Pink)) x 3)
Player - Add Income[1] to Player 1 (Red) . Current gold
Player - Add Income[2] to Player 2 (Blue) . Current gold
Player - Add Income[3] to Player 3 (Teal) . Current gold
Player - Add Income[4] to Player 4 (Purple) . Current gold
Player - Add Income[5] to Player 5 (Yellow) . Current gold
Player - Add Income[6] to Player 6 (Orange) . Current gold
Player - Add Income[7] to Player 7 (Green) . Current gold
Player - Add Income[8] to Player 8 (Pink) . Current gold
Startgold
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Set (Picked player) . Current gold to 100
gewinnen verlieren
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Anführer
Actions
Game - Defeat (Owner of (Triggering unit)) with the message: Anführer tod!!!
oben exit
Events
Unit - A unit enters Hohle_exit_oben <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of hohle_raus_oben <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of hohle_raus_oben <gen>) over 0 seconds
unten exit
Events
Unit - A unit enters hohle_exit_unten <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of hohle_raus_unten <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of hohle_raus_unten <gen>) over 0 seconds
Hohle in oben
Events
Unit - A unit enters hohle_in_oben <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of hohle_oben <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of hohle_oben <gen>) over 0 seconds
hohle in unten
Events
Unit - A unit enters Hohle_in_unten <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Hohle_unten <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hohle_unten <gen>) over 0 seconds
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