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Triggers
Spell pack Holder Of Entropy Simple.w3x
Variables
Spells
Vicion
Spirits
witch ghost
Inicialización
Respam
Create
CReate 1
Name
Type
is_array
initial_value
Vicion
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Spirits
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Spiris
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl
Unit - Make (Triggering unit) Invulnerable
Wait 1.00 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl
Wait 1.00 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl
Wait 1.00 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl
Wait 1.00 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl
Wait 1.00 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl
Unit - Make (Triggering unit) Vulnerable
witch ghost
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Writch Ghost
Actions
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + (100.00 x (Real((Level of Writch Ghost for (Triggering unit))))))
Respam
Events
Unit - Diomendes 0001 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Hero - Instantly revive Diomendes 0001 <gen> at (Center of (Playable map area)) , Hide revival graphics
CReate 1
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Sorceress for Neutral Hostile at (Center of Regi__n_000 <gen>) facing Default building facing degrees
Unit - Create 4 . Footman for Neutral Hostile at (Center of Regi__n_000 <gen>) facing Default building facing degrees
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