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Triggers
Thrall's Adventure.w3x
Variables
Campaña
Secuencia de video1
Mision 1
Troll
Llave de sol
Mision completada
Comentarios
Comentarios
Objetos
Objetos
Objetos2
Puente
Puente2
Puerta
Puerta2
Puerta 3
Puerta33
Camara de magia
Barreras de luz
Creeps
Senor de fuego
Espectro de rayo
Unidades
Thrall
Prisioneros
Invulnerables
Guardias
Guardias1
Mision opcional
Mision opcional
Mision completada op
Mision completada2
Enemigos
Tropas enemigas atacan
Enemigos
Produccion de tropas
Mantener posicion
Tropas enemigas
Rescatables
Orcos1
Orcos2
Orcos3
Orcos4
Orcos5
Orcos 6
Escribe debajo el código del guión personalizado especial para el mapa. El texto se incluirá en el guión del mapa después de declarar las variables y antes de los códigos de los detonadores.
Name
Type
is_array
initial_value
Secuencia de video1
Events
Map initialization
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Trigger - Turn off (This trigger)
Environment - Set sky to Outland Sky
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade in over 3.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - Rotate camera 90 degrees around (Center of Thrall1 <gen>) for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from Far Seer 0019 <gen> named Thrall : Play No sound and display Mmm.. Creo que hemos llegado.. ahora vayamos por nuestros hermanos! . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Grunt 0032 <gen> named Grunt : Play No sound and display O también puede que nos hayamos perdido... Jefe. . Modify duration: Add 1.70 seconds and Wait
Cinematic - Send transmission to (All players) from Far Seer 0019 <gen> named Thrall : Play No sound and display No seas tonto, solo debemos encontrar la salida, si es que la encontramos... . Modify duration: Add 2.00 seconds and Wait
Unit - Order Headhunter 0031 <gen> to Move To . (Center of Troll111 <gen>)
Cinematic - Send transmission to (All players) from Headhunter 0031 <gen> named Troll Arrancacabezas : Play No sound and display Pero primero tenemos que establecer una base, Jefe. . Modify duration: Add 1.00 seconds and Wait
Unit - Order Far Seer 0019 <gen> to Move To . (Center of Thral1111111 <gen>)
Cinematic - Send transmission to (All players) from Far Seer 0019 <gen> named Thrall : Play No sound and display Que más da.. de seguro que aquí habrán minas de oro y madera! . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Grunt 0032 <gen> named Grunt : Play No sound and display Y enemigos, de seguro... . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 3.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Mision 1
Events
Unit - A unit enters Regi__n_051 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 2 seconds
Quest - Create a Required quest titled Establecer una base with the description Thrall está perdido, pero lo disimula. Sus seguidores no confían en que sea el camino correcto, pero mientras no hayan establecido una base no podrán escapar... , using icon path ReplaceableTextures\CommandButtons\BTNGreathall.blp
Quest - Display to (All players) the Quest Discovered message: MISION DESCUBIERTA: Establecer una base- Encontrar una mina de oro- Construir una sala principal- Construir un Altar de Tormentas- Construir un Cuartel- Construir 4 Granjas- Construir un Aserradero- Thrall debe sobrevivir
Quest - Flash the quest dialog button
Quest - Display to (All players) the Hint message: AYUDA: Busca a los Orcos perdidos para obtener refuerzos!
Troll
Events
Unit - A unit enters Mision_op <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 3.00 seconds
Unit - Order Headhunter 0079 <gen> to Move To . (Center of Troll_op <gen>)
Cinematic - Send transmission to (All players) from Headhunter 0079 <gen> named Troll Arrancacabezas : Play No sound and display Esperen! Que hacen aqui! Allá afuera está rodeado de humanos! No hay ninguna salida! . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Far Seer 0019 <gen> named Thrall : Play No sound and display Sólo buscamos la salida de este lugar.. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Headhunter 0079 <gen> named Troll Arrancacabezas : Play No sound and display Bueno, los seguiré, pero les aseguro que no sobreviviremos mucho... . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 3.00 seconds
Unit - Change ownership of Headhunter 0079 <gen> to Player 1 (Red) and Change color
Llave de sol
Events
Unit - A unit enters Llave_de_Sol <gen>
Conditions
Actions
Quest - Display to (All players) the New Item Received message: NUEVO OBJETO RECIBIDO:Llave de SolBusca alguna puerta que la necesite para poder pasar
Trigger - Turn on Mision_completada <gen>
Mision completada
Events
Unit - A unit enters Mision_completada <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Quest - Display to (All players) the Quest Update message: ACTUALIZACIÖN DE MISION- Construir una sala principal- Construir un Altar de Tormentas- Construir un Cuartel- Construir 4 Granjas- Construir un Aserradero
Para que los objetos miren a diferentes direcciones:
-Este: Rotarlo 270.00
-Oeste: Rotar 90.00
-Norte: Rotar 45.00
- Sur: Rotar: ....?
Este mapa tiene todos los derechos reservados.
Propiedad de @nthooo!!!
Comentarios
Events
Conditions
Actions
Objetos
Events
Unit - Tent 0135 <gen> Dies
Conditions
Actions
Item - Create Gold Coins at (Position of Tent 0135 <gen>)
Objetos2
Events
Unit - Tent 0134 <gen> Dies
Conditions
Actions
Item - Create Gold Coins at (Position of Tent 0134 <gen>)
Puente
Events
Map initialization
Conditions
Actions
Destructible - Hide Wide Stone Bridge 0178 <gen>
Puente2
Events
Unit - A unit enters Boton <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Puente <gen>
Destructible - Show Wide Stone Bridge 0178 <gen>
Destructible - Make Dungeon Gate 1428 <gen> Vulnerable
Destructible - Remove DTsb 0346 <gen>
Floating Text - Create floating text that reads Pasada arreglada! at (Center of Regi__n_105 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Puerta
Events
Unit - A unit enters Regi__n_089 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Regi__n_090 <gen>)
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Puerta2
Events
Unit - A unit enters Regi__n_090 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Regi__n_089 <gen>)
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Puerta 3
Events
Map initialization
Conditions
Actions
Destructible - Make Iron Gate 1372 <gen> Invulnerable
Floating Text - Create floating text that reads Camino cerrado! Puerta invulnerable! at (Center of Regi__n_104 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Trigger - Turn off Puerta33 <gen>
Puerta33
Events
Map initialization
Conditions
Actions
Destructible - Make Dungeon Gate 1428 <gen> Invulnerable
Camara de magia
Events
Unit - Magic Vault 0226 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Item - Create Warsong Battle Drums (Command Aura) at (Center of (Playable map area))
Barreras de luz
Events
Unit - A unit enters Frasco_especial <gen>
Map initialization
Conditions
Actions
Senor de fuego
Events
Unit - Firelord 0072 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Item - Create Potion of Invulnerability at (Position of Firelord 0072 <gen>)
Espectro de rayo
Events
Unit - Lightning Revenant 0147 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Item - Create Scroll of Restoration at (Position of Lightning Revenant 0147 <gen>)
Thrall
Events
Conditions
Actions
Prisioneros
Events
Conditions
Actions
Invulnerables
Events
Map initialization
Conditions
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units in Misticos_orcos <gen>) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) Invulnerable
Unit Group - Pick every unit in (Units in Prisioneros <gen>) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) Invulnerable
Unit Group - Pick every unit in (Units in Barquitos <gen>) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) Invulnerable
Unit Group - Pick every unit in (Units in Mision_opcional <gen>) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) Invulnerable
Unit Group - Pick every unit in (Units in Regi__n_082 <gen>) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) Invulnerable
Unit Group - Pick every unit in (Units in Orcos_de_la_lava <gen>) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) Invulnerable
Unit Group - Pick every unit in (Units in Regi__n_091 <gen>) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) Invulnerable
Guardias
Events
Unit - A unit enters Regi__n_094 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 3.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Camera - Rotate camera 90 degrees around (Center of Regi__n_101 <gen>) for Player 1 (Red) over 10.00 seconds
Unit - Order Knight 0230 <gen> to Move To . (Center of Regi__n_098 <gen>)
Cinematic - Send transmission to (All players) from Knight 0230 <gen> named Caballero : Play No sound and display Alto ahí!! . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Far Seer 0019 <gen> named Thrall : Play No sound and display Esperen! Humanos! Ataquen!! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Knight 0230 <gen> named Caballero : Play No sound and display No! Estamos aquí en son de paz. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Far Seer 0019 <gen> named Thrall : Play No sound and display Entonces déjennos pasar! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Knight 0230 <gen> named Caballero : Play No sound and display Sólo.. solo les advierto una cosa: No sean ambiciosos, que, que eso los llevará a su perdición...¡Arghh! . Modify duration: Add 4.00 seconds and Wait
Unit Group - Pick every unit in (Units in Regi__n_095 <gen>) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) Vulnerable
Unit - Kill Knight 0230 <gen>
Unit - Order Footman 0229 <gen> to Move To . (Center of Regi__n_100 <gen>)
Cinematic - Send transmission to (All players) from Footman 0229 <gen> named Soldado Raso : Play No sound and display Oh no... Vamos! A decirle al jefe! . Modify duration: Add 0 seconds and Wait
Unit - Order Footman 0229 <gen> to Move To . (Center of Regi__n_102 <gen>)
Unit - Order Footman 0228 <gen> to Move To . (Center of Regi__n_102 <gen>)
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Far Seer 0019 <gen> named Thrall : Play No sound and display El...Jefe? . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 3.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit Group - Pick every unit in (Units in Regi__n_103 <gen>) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit - Change ownership of Magic Vault 0226 <gen> to Player 1 (Red) and Change color
Guardias1
Events
Map initialization
Conditions
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units in Regi__n_095 <gen>) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) Invulnerable
Mision opcional
Events
Unit - A unit enters Mision_opcional <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 3.00 seconds
Unit - Order Headhunter 0140 <gen> to Move To . (Center of Regi__n_078 <gen>)
Cinematic - Send transmission to (All players) from Headhunter 0140 <gen> named Troll Arrancacabezas : Play No sound and display Orcos! Estamos salvados! Hermanos, necesitamos pedirles un favor... . Modify duration: Add 1.70 seconds and Wait
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Far Seer 0019 <gen> named Thrall : Play No sound and display Y de qué se trata? . Modify duration: Set to 1.70 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Headhunter 0140 <gen> named Troll Arrancacabezas : Play No sound and display Necesitamos encontrar un frasco... . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Far Seer 0019 <gen> named Thrall : Play No sound and display Un frasco? . Modify duration: Set to 1.80 seconds and Wait
Unit - Order Grunt 0115 <gen> to Move To . (Center of Regi__n_079 <gen>)
Cinematic - Send transmission to (All players) from Grunt 0115 <gen> named Grunt : Play No sound and display No solo es un frasco... Es el que contiene aguas mágicas, que convertirán esta fuente en una da vida... . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Far Seer 0019 <gen> named Thrall : Play No sound and display Está bien, lo haré, ¡Por la Horda! . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 3.00 seconds
Wait 4.00 seconds
Unit - Change ownership of Headhunter 0140 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Grunt 0114 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Grunt 0115 <gen> to Player 1 (Red) and Change color
Unit - Order Grunt 0114 <gen> to Move To . (Center of Regi__n_080 <gen>)
Unit - Order Grunt 0115 <gen> to Move To . (Center of Regi__n_081 <gen>)
Wait 6.00 seconds
Quest - Display to (All players) the Quest Discovered message: MISION DESCUBIERTA:La Fuente Profanada- Encontrar el frasco de agua- Devolver el frasco a la fuente
Quest - Flash the quest dialog button
Wait 2 seconds
Quest - Display to (All players) the Secret message: SECRETO: Puedes usar la vista lejana de Thrall para encontrar objetos
Mision completada op
Events
Unit - A unit enters Frasco_especial <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 1.00 seconds
Cinematic - Send transmission to (All players) from Far Seer 0019 <gen> named Thrall : Play No sound and display Este debe ser el Frasco Especial, no? Llevemoslo a la fuente profanada, hermanos! . Modify duration: Add 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 3.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Mision completada2
Events
Unit - A unit enters Fuente <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Quest - Mark (Last created quest) as Completed
Quest - Display to (All players) the Quest Completed message: MISION COMPLETADALa Fuente Profanada
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Defiled Fountain of Life 0098 <gen> using Abilities\Spells\Items\SpellShieldAmulet\SpellShieldCaster.mdl
Unit - Replace Defiled Fountain of Life 0098 <gen> with a Fountain of Health using The old unit's relative life and mana
Special Effect - Destroy (Last created special effect)
Tropas enemigas atacan
Events
Unit - A unit owned by Player 1 (Red) . Begins construction
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on Produccion_de_tropas <gen>
Trigger - Turn on Tropas_enemigas <gen>
Enemigos
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units in Regi__n_074 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Harvest Nearby Gold .
Unit Group - Pick every unit in (Units in Regi__n_075 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Harvest Nearby Lumber .
Produccion de tropas
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Order Barracks 0088 <gen> to train/upgrade to a Footman
Wait 10.00 seconds
Unit - Order Barracks 0088 <gen> to train/upgrade to a Rifleman
Mantener posicion
Events
Map initialization
Conditions
Actions
Unit - Order Rifleman 0096 <gen> to Hold Position .
Unit - Order Rifleman 0099 <gen> to Hold Position .
Unit - Order Rifleman 0097 <gen> to Hold Position .
Tropas enemigas
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Punto_de_reunion <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Mision_completada <gen>)
Orcos1
Events
Unit - A unit enters Regi__n_055 <gen>
Conditions
Actions
Unit Group - Pick every unit in (Units in Regi__n_082 <gen>) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 1 (Red) and Change color
Unit - Make (Picked unit) Vulnerable
Orcos2
Events
Unit - A unit enters Misticos_orcos <gen>
Conditions
Actions
Unit Group - Pick every unit in (Units in Misticos_orcos <gen>) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 1 (Red) and Change color
Unit - Make (Picked unit) Vulnerable
Orcos3
Events
Unit - A unit enters Regi__n_054 <gen>
Conditions
Actions
Unit Group - Pick every unit in (Units in Regi__n_054 <gen>) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) Vulnerable
Unit - Change ownership of (Picked unit) to Player 1 (Red) and Change color
Orcos4
Events
Unit - A unit enters Regi__n_083 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units in Orcos_de_la_lava <gen>) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) Vulnerable
Unit - Change ownership of (Picked unit) to Player 1 (Red) and Change color
Orcos5
Events
Unit - A unit enters Prisioneros <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 3.00 seconds
Unit - Order Grunt 0047 <gen> to Move To . (Center of Regi__n_084 <gen>)
Cinematic - Send transmission to (All players) from Grunt 0047 <gen> named Grunt : Play No sound and display Parece que necesitan transporte! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 3.00 seconds
Unit Group - Pick every unit in (Units in Prisioneros <gen>) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) Vulnerable
Unit - Change ownership of (Picked unit) to Player 1 (Red) and Change color
Cinematic - Turn cinematic mode Off for (All players)
Orcos 6
Events
Unit - A unit enters Regi__n_092 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0 seconds
Unit - Order Headhunter 0218 <gen> to Move To . (Center of Regi__n_093 <gen>)
Cinematic - Send transmission to (All players) from Headhunter 0218 <gen> named Troll Arrancacabezas : Play No sound and display Hermanos orcos! Creo que deberían ir por aquí, si es que buscan algo... . Modify duration: Add 1.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 3.00 seconds
Unit Group - Pick every unit in (Units in Regi__n_091 <gen>) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) Vulnerable
Unit - Change ownership of (Picked unit) to Player 1 (Red) and Change color
Cinematic - Turn cinematic mode Off for (All players)
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