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Triggers
Modo-de-juego-by-SL.w3x
Variables
Modo SH by SL
Activar modo
Activar modo 2
Activar modo 3
Activar modo 4
No importa este deto
Texto de aviso
Escribe debajo el código del guión personalizado especial para el mapa. El texto se incluirá en el guión del mapa después de declarar las variables y antes de los códigos de los detonadores.
Name
Type
is_array
initial_value
Random
integer
No
Unidad_Random
unitcode
Yes
Activar modo
Events
Player - Player 1 (Red) types a chat message containing -sh (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Set Variable Set Unidad_Random[1] = "Hpal"
Set Variable Set Unidad_Random[2] = "Hamg"
Set Variable Set Unidad_Random[3] = "Hmkg"
Set Variable Set Unidad_Random[4] = "Hblm"
Unit - Replace Peasant 0000 <gen> with a Unidad_Random[1] using The old unit's relative life and mana
Unit - Replace Peasant 0002 <gen> with a Unidad_Random[1] using The old unit's relative life and mana
Unit - Replace Peasant 0003 <gen> with a Unidad_Random[1] using The old unit's relative life and mana
Unit - Replace Peasant 0004 <gen> with a Unidad_Random[1] using The old unit's relative life and mana
Unit - Replace Peasant 0005 <gen> with a Unidad_Random[1] using The old unit's relative life and mana
Trigger - Turn off (This trigger)
Trigger - Run Activar_modo_2 <gen> (checking conditions)
Activar modo 2
Events
Player - Player 1 (Red) types a chat message containing -sh (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Set Variable Set Unidad_Random[1] = "Hpal"
Set Variable Set Unidad_Random[2] = "Hamg"
Set Variable Set Unidad_Random[3] = "Hmkg"
Set Variable Set Unidad_Random[4] = "Hblm"
Unit - Replace Peasant 0000 <gen> with a Unidad_Random[2] using The old unit's relative life and mana
Unit - Replace Peasant 0002 <gen> with a Unidad_Random[2] using The old unit's relative life and mana
Unit - Replace Peasant 0003 <gen> with a Unidad_Random[2] using The old unit's relative life and mana
Unit - Replace Peasant 0004 <gen> with a Unidad_Random[2] using The old unit's relative life and mana
Unit - Replace Peasant 0005 <gen> with a Unidad_Random[2] using The old unit's relative life and mana
Trigger - Turn off (This trigger)
Trigger - Run Activar_modo_3 <gen> (checking conditions)
Activar modo 3
Events
Player - Player 1 (Red) types a chat message containing -sh (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Set Variable Set Unidad_Random[1] = "Hpal"
Set Variable Set Unidad_Random[2] = "Hamg"
Set Variable Set Unidad_Random[3] = "Hmkg"
Set Variable Set Unidad_Random[4] = "Hblm"
Unit - Replace Peasant 0000 <gen> with a Unidad_Random[3] using The old unit's relative life and mana
Unit - Replace Peasant 0002 <gen> with a Unidad_Random[3] using The old unit's relative life and mana
Unit - Replace Peasant 0003 <gen> with a Unidad_Random[3] using The old unit's relative life and mana
Unit - Replace Peasant 0004 <gen> with a Unidad_Random[3] using The old unit's relative life and mana
Unit - Replace Peasant 0005 <gen> with a Unidad_Random[3] using The old unit's relative life and mana
Trigger - Turn off (This trigger)
Trigger - Run Activar_modo_4 <gen> (checking conditions)
Activar modo 4
Events
Player - Player 1 (Red) types a chat message containing -sh (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Set Variable Set Unidad_Random[1] = "Hpal"
Set Variable Set Unidad_Random[2] = "Hamg"
Set Variable Set Unidad_Random[3] = "Hmkg"
Set Variable Set Unidad_Random[4] = "Hblm"
Unit - Replace Peasant 0000 <gen> with a Unidad_Random[4] using The old unit's relative life and mana
Unit - Replace Peasant 0002 <gen> with a Unidad_Random[4] using The old unit's relative life and mana
Unit - Replace Peasant 0003 <gen> with a Unidad_Random[4] using The old unit's relative life and mana
Unit - Replace Peasant 0004 <gen> with a Unidad_Random[4] using The old unit's relative life and mana
Unit - Replace Peasant 0005 <gen> with a Unidad_Random[4] using The old unit's relative life and mana
Trigger - Turn off (This trigger)
Trigger - Run Activar_modo <gen> (checking conditions)
No importa este deto
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Texto de aviso
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Game - Display to (All players) the text: Escribe "-sh" para activas el modo.Created by Squall Leonheart
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