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Triggers
Osigiliath.w3x
Variables
Initialization
kill units
condition defeat
gold
movie
break wall
Music
West Osgiliath
movie
time
timer2 expires
timer expires
win
time
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
casutatimer
timerdialog
No
timer
timer
No
timer2
timer
No
timer_widnow
timerdialog
No
kill units
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Unit - Kill Gondor Pikeman 1147 <gen>
Unit - Kill Gondor Pikeman 1148 <gen>
Unit - Kill Gondor Footman 0230 <gen>
Unit - Kill Gondor Footman 0230 <gen>
Unit - Kill Gondor Footman 0225 <gen>
Unit - Kill Gondor Pikeman 1144 <gen>
Unit - Kill Gondor Footman 0224 <gen>
Unit - Kill Gondor Footman 0229 <gen>
condition defeat
Events
Unit - Osgiliath Castle 1020 <gen> Dies
Conditions
Actions
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
gold
Events
Time - Elapsed game time is 15.00 seconds
Conditions
Actions
Player - Set Player 9 (Gray) . Current gold to 1000
Player - Set Player 11 (Dark Green) . Current gold to 1000
Player - Set Player 10 (Light Blue) . Current gold to 1000
Player - Set Player 7 (Green) . Current gold to 1000
break wall
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Unit - Create 10 . Haradrim Swordsman for Player 5 (Yellow) at (Center of Region_009 <gen>) facing Default building facing degrees
Game - Display to Player Group - Player 5 (Yellow) the text: Tip: Use the demolisher to break the destructible walls!
Unit - Create 1 . Demolisher for Player 5 (Yellow) at (Center of Region_008 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Break that walls faggot!!!
Music
Events
Map initialization
Conditions
Actions
Sound - Play The_Realm_Of_Gondor__320__kbps_u <gen>
Wait 2 seconds
Sound - Play The_Misty_Mountains_Cold___The_Hobbit <gen>
Wait 2 seconds
Sound - Play Themes_Of_The_Rohirrim___Rohan_Soundtrack <gen>
West Osgiliath
Events
Unit - West Osgiliath 0733 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Kill (Picked unit))
Wait 2 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0.00 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 11 (Dark Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 12 (Brown) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Unit - Move Lieutant of Mordor 0996 <gen> instantly to (Center of Gothmog <gen>)
Unit - Create 1 . Berseker for Player 1 (Red) at (Center of Captain1 <gen>) facing 90.00 degrees
Unit - Create 1 . Berseker for Player 1 (Red) at (Center of captain2 <gen>) facing 90.00 degrees
Wait 2 seconds
Unit - Create 1 . Mordor Orc for Player 1 (Red) at (Center of orc <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_017 <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Orc : Play uruk_attack_scream_01 <gen> and display West osgiliath tower has been destroyed! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Lieutant of Mordor 0996 <gen> named Gothmog : Play No sound and display Good(Laugh)! destroy the eastern castle and kill all of them... Until the sunrise i want this city conquered . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.10 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 12 (Brown) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 11 (Dark Green) over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
movie
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_006 <gen>) and do (Pause all units)
Unit Group - Pick every unit in (Units in Region_011 <gen>) and do (Pause all units)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 12 (Brown) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 11 (Dark Green) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Son of Denethor 0456 <gen> named Faramir : Play forgondor <gen> and display For Gondor! . Modify duration: Add 3.00 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Lieutant of Mordor 0996 <gen> named Gothmog : Play uruk_attack_scream_01 <gen> and display Get into the city... Destroy all in your path... . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Destructible - Kill Iron Gate 0003 <gen>
Unit Group - Pick every unit in (Units in Region_006 <gen>) and do (Unpause all units)
Unit Group - Pick every unit in (Units in Region_011 <gen>) and do (Unpause all units)
Unit Group - Pick every unit in (Units in Region_011 <gen>) and do (Order (Triggering unit) to Attack-Move To.(Center of Region_012 <gen>))
Wait 2 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 11 (Dark Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 12 (Brown) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 5 (Yellow) over 0 seconds
timer2 expires
Events
Time - timer2 expires
Conditions
Actions
Game - Defeat Player 12 (Brown) with the message: Osgiliath rezisted.
Game - Defeat Player 6 (Orange) with the message: Osgiliath rezisted.
Game - Defeat Player 5 (Yellow) with the message: Osgiliath rezisted.
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Osgiliath rezisted.
timer expires
Events
Time - timer expires
Conditions
Actions
Unit - Create 20 . Gondor Ranger Archer for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 20 . Knight for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing Default building facing degrees
win
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Countdown Timer - Start timer2 as a One-shot timer that will expire in 1800.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Faramir win:
time
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Countdown Timer - Start timer as a One-shot timer that will expire in 900.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Last Faramir forces arrives:
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