// Map started aproximetly 11/20/07
// Map is re-started 6/25/08 after much mapping knowladge is gained from working on many many other maps inbetween.
Name | Type | is_array | initial_value |
Kills | integer | Yes | |
Kills_Copy | integer | Yes | |
MinasTirith | timer | No | |
Minastirith2 | timerdialog | No | |
Player | integer | Yes | |
Reinforcement | timer | No | |
TheLeaderBoard | leaderboard | No | |
Tips | string | Yes |
Hello. Feel free to use any reasorce in this map.
I do ask that you do not change the map and re-distribute it as your own, or even if you give credit to me.
If you have ideas and changes, send them to [email protected] or you may post it up on the site ClanBoM.net.
That is my map makeing clan's site.
I would prefer for you to not tell me on warcraft 3 possible changes, as i am playing warcraft 3 for my own enjoyment. Sending an
e-mail will suffice.Also i wouldnt mind if you imed me on AIM. Tennispro3782.The hive workshop also features my map.
If you are an experience map maker, check out ClanBom.net or come see us in the channel. Usually their are always several active
people there just chillen in the chatroom. If you are new to map makeing, skinning/modeling, JASS or anything, we ask you to
get familiar with it all before atempting to joining. If you are a n00b, we will find out and deny you entry to Clan.
-Kris "Anti_Bodies"
Beta 2.1
-lowered raft health
-increased # of rafts for LB
-Did editing with timer, now properly dissapears after 1,080 seconds.
-"heal" ability for beacon/towers now starts off as auto-cast
-lowerd Hp of "Uruk" due to gondor gettin owned a little more easier then usual.
-added ability. "Dark Terror". basicly a modified "stomp" ability for nazgul.
-minor text editing all around.
-disabled leaderboard, dont want to show kills
Beta 2.2/2.3
-added "throwing axe" item. 30 spawn randomly at start and every 10 minutes.
-took out "Raise Shields". ALOT of maps rip off "defend" and do little to change it, and give it to their units. its pretty
cheesey, and ill be damned if im doing that in my map.
-imported new archer unit for gondor heroes. It cant be used for regular units as you would be able to tell the difference between
whos archer is whos, because they dont show the players color on unit.
-added "switch weapon" for all hero units. all hero units sucessfully can go ranged, and the back to sword, keeping theire
experience/life/mana values both ways
-Gondorian Valor added as hero ability. Now they have 2 abilities not including switch weapon.
-If a player leaves, allies get full control of his remaining units. However new units will not spawn.
-Map description text changed.
-When searching for map, it is now in the color green.
Beta 2.4/2.5
-edited Map descriptions again.
-added quests for each individual player, to understand how to play. *now we dont have too*
-item "axe" now has a bigger model file, so players can actually see it and pick it up.
Beta 2.6
-changed gondor hero armour to "fortified" and made it look like gondor armour. they take alot less dmg from arrows now
-increased # of units gondor gets through spawns significantly
-edited map description again, now it says "check the quests" rather "read game text"
-light blue has "-attack" ability. it sends all the rafts over, unloads them, then has them come back to get re-filled up again.
Beta 2.7
-doodad additions
-all archers do half the damage, but with double attack speed
-did terrein changes with the bride, moved blues troops up
-added custome trigger to hero switching, now items switch over from meele to range as you switch.
Beta 2.8
-"minas tirith" (timer window) now called "Extra Garrison", where it now gives u reinforcements every 780 seconds, rather then
goes away.
-when scroll over hero's it says "revive *heros name*" rather then "revive mountain king"
-replaced all starting locations to where they should be (for epicwar.com purposes)
3.0
-increased beacon hp to 10,000, increased repair rate gondor to 1.25, mordor to 1
-revised all hero switch weapon triggers by baseing it from "bear form", now items/abilities carry over without useing any triggers
-increased starting number of gondor untits slightly, increased gondor reinforcements slightly.
-Terrain worked on considerably
3.1
-abilitiy effectiveness increased for all.
-hero icons created/added for every single hero
-spiced up current terrain
3.2
-edited nazgul armor, now they deffinetly wont be as easily picked off by arrows
-edited some in game text
-shifted over the healing shrine by red
-significantly reduced some collision sizes
-edited ability icons and stats/created new ability for orcs based off "cloakwork factory", makeing orcs/uruks/battle trolls.
-rangers now can go sword/bow. for greens spawns there will be no knights/less swordsman but alot of rangers w/swords to replace em'
-added kill bounty system, players are now given gold for there kills.
-added gondor "arrow volley" ability
3.3
-made gondor collison sizes smaller
-made nazgul a little more ceptible to damage (armor)/ reduced the "orc consumption" regen ability.
-made final level of archer volley a little more powerful/changed mana cost
-added 3 upgrades, 2 damage upgrades split for mordor/gondor and 1 health upgrade for both sides.
3.4
-re insirted Boromir (oops from last version)
-worked on horn of gondor/for gondor abilities
-fixed Orc Consumption to not give an uber regen aura (haha)
-added Diseased Orc, a unit mordor can buy from beacons. LotR meet biological weapons
3.5
-significant balanceing to unit stats
3.6
-lowered unit upgrade costs
-tweaked unit stats.
-increased blue reinforcements, decreased green/red/teal slightly.
-added "barricade" structure built by Gondor Swordsman.
-added "destroy" function for barricades
3.7
-health upgrade no longer effects gondor archers
-gondors upgrades slightly more expensive
-all gondor troops have slightly less hp
-fixed extremly easy repair rate for barricades
-minor spelling error fixed