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Same as the Space Marine & Chaos Space Marine, i wanna make ork models that blends in with other original wc3 models
if someone find some issues and or knows how to fix it, please let me know
Thanks to Ilya Alaric Orc Pack i got some of his models edited
Also thanks to Darnish89 for helping me making these models
Be sure to check out more 40 K models by EmirDaud - here and here.
*Update:
Fixed some crashing problem when people opened it in editor
Optimized filesize and sanity check, added teamcolor on shirt
*Update:
Fixed some minor things in animations. Tiny things that wont really been noticed if you don't zoom a lot.
Fixed portraits things that been more easy to notice since it's zoomed in by itself.
Added Portrait Talk 1 - 2 with jaw movements. (was before portrait 2 - 3)
Added Icon for very model. I know two of them looks very similar.
Greetings Darnish89 - Darnish#2154 at Discord
*Update minor:
Buster and Slugger talking have me a uneasy fleeing. those solid teeth that was stretched was painful to watch.
Added a new teeth version that looks better (will be seen in Portrait Talk 1 - 2).
Darnish89
*Update:
As requested, Buster with reload baked into attack. I know this will reduce the attack "speed" for the model ingame.
If people feels like they have the ability to set triggers so that the unit can use the old attack 1 and attack smal and
then trigger the new animations then tell. I'll redo it so all 4 anim will be in one model. Until then we keep the
original Buster and the new one.
Ps. forgot to hide the new jaw I added in Buster and Slugger so that is also updated (was hard to see in decay flesh
but the teeth was there ).
Greetings Darnish89
*Update:
Now updated. Some more sanity fix as those to that was marked as a FPS problem, added Collision to all, set blood event, death, gun fire, footsteps and spell ability sound(i know some more sound could be added but thats on EmirDaud to add since it's his models and he has the lst word). Healthbar should be right now. Also set all attach points better.
Checked deaths and I can't see the problem that was listed in request for approved. So no changes there.
Greetings Darnish89
I found some issues:
Shooter and Storm causes massive FPS drops in the world editor. Try to optimize all the models from Sanity Issues to possibly solve the problem.
All Geoset must disappear at the end of Decay
Missing Death sounds (other event...
Health bar made, Death sound and other event object set. Shooter/Storm cleansed.
I will add Collision shape.
I can't see any ORK model failing the decay flesh or bone. Can you please point out where/why you wrote "All Geoset must disappear at the end of Decay"?
*Update:
It's done but I'll have to wait for the feedback on decay, can't see the problem in any of them. If you are talking about the shooters gun that lingers into "decay bone" then its a choice made thing. Still it vanish shortly before bones vanish. No mistake.
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