Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Orgrimmar crane 04 of the bundle Orgrimmar crane 04. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Orc doodads.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing orc_crane_04.mdx
Now Click the "Import File" Button:
Next select 'orc_crane_04.mdx' in the folder which you extracted from the zip archive:
Orgrimmar crane 04
jlo_worc_chains.blp
jlo_worc_metal01.blp
jlo_worc_metaltrim_01.blp
jlo_worc_metaltrim_02.blp
jlo_worc_metaltrim_04.blp
jlo_worc_stonewall05_blue.blp
worc_pullysys_blue.blp
The file has been properly added to the map archive:
orc_crane_04.mdx
Model
58
war3mapimported/orc_crane_04.mdx
Done, you have imported the file orc_crane_04.mdx.
Importing jlo_worc_chains.blp
Now Click the "Import File" Button:
Next select 'jlo_worc_chains.blp' in the folder which you extracted from the zip archive:
Orgrimmar crane 04
orc_crane_04.mdx
jlo_worc_metal01.blp
jlo_worc_metaltrim_01.blp
jlo_worc_metaltrim_02.blp
jlo_worc_metaltrim_04.blp
jlo_worc_stonewall05_blue.blp
worc_pullysys_blue.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
orc_crane_04.mdx
Model
58
war3mapimported/orc_crane_04.mdx
jlo_worc_chains.blp
Image / Texture
46
war3mapimported/jlo_worc_chains.blp
Double-click the file jlo_worc_chains.blp:
jlo_worc_chains.blp
Image / Texture
46
war3mapimported/jlo_worc_chains.blp
Tick the box "Use Custom Path" and type in the correct path:
jlo_worc_chains.blp
Image / Texture
46
jlo_worc_chains.blp
The file has been properly added to the map archive:
orc_crane_04.mdx
Model
58
war3mapimported/orc_crane_04.mdx
jlo_worc_chains.blp
Image / Texture
46
jlo_worc_chains.blp
Done, you have imported the file jlo_worc_chains.blp.
Importing jlo_worc_metal01.blp
Now Click the "Import File" Button:
Next select 'jlo_worc_metal01.blp' in the folder which you extracted from the zip archive:
Orgrimmar crane 04
orc_crane_04.mdx
jlo_worc_chains.blp
jlo_worc_metaltrim_01.blp
jlo_worc_metaltrim_02.blp
jlo_worc_metaltrim_04.blp
jlo_worc_stonewall05_blue.blp
worc_pullysys_blue.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
orc_crane_04.mdx
Model
58
war3mapimported/orc_crane_04.mdx
jlo_worc_chains.blp
Image / Texture
46
jlo_worc_chains.blp
jlo_worc_metal01.blp
Image / Texture
36
war3mapimported/jlo_worc_metal01.blp
Double-click the file jlo_worc_metal01.blp:
jlo_worc_metal01.blp
Image / Texture
36
war3mapimported/jlo_worc_metal01.blp
Tick the box "Use Custom Path" and type in the correct path:
jlo_worc_metal01.blp
Image / Texture
36
jlo_worc_metal01.blp
The file has been properly added to the map archive:
orc_crane_04.mdx
Model
58
war3mapimported/orc_crane_04.mdx
jlo_worc_chains.blp
Image / Texture
46
jlo_worc_chains.blp
jlo_worc_metal01.blp
Image / Texture
36
jlo_worc_metal01.blp
Done, you have imported the file jlo_worc_metal01.blp.
Importing jlo_worc_metaltrim_01.blp
Now Click the "Import File" Button:
Next select 'jlo_worc_metaltrim_01.blp' in the folder which you extracted from the zip archive:
Orgrimmar crane 04
orc_crane_04.mdx
jlo_worc_chains.blp
jlo_worc_metal01.blp
jlo_worc_metaltrim_01.blp
jlo_worc_metaltrim_02.blp
jlo_worc_metaltrim_04.blp
jlo_worc_stonewall05_blue.blp
worc_pullysys_blue.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
orc_crane_04.mdx
Model
58
war3mapimported/orc_crane_04.mdx
jlo_worc_chains.blp
Image / Texture
46
jlo_worc_chains.blp
jlo_worc_metal01.blp
Image / Texture
36
jlo_worc_metal01.blp
jlo_worc_metaltrim_01.blp
Image / Texture
48
war3mapimported/jlo_worc_metaltrim_01.blp
Double-click the file jlo_worc_metaltrim_01.blp:
jlo_worc_metaltrim_01.blp
Image / Texture
48
war3mapimported/jlo_worc_metaltrim_01.blp
Tick the box "Use Custom Path" and type in the correct path:
jlo_worc_metaltrim_01.blp
Image / Texture
48
jlo_worc_metaltrim_01.blp
The file has been properly added to the map archive:
orc_crane_04.mdx
Model
58
war3mapimported/orc_crane_04.mdx
jlo_worc_chains.blp
Image / Texture
46
jlo_worc_chains.blp
jlo_worc_metal01.blp
Image / Texture
36
jlo_worc_metal01.blp
jlo_worc_metaltrim_01.blp
Image / Texture
48
jlo_worc_metaltrim_01.blp
Done, you have imported the file jlo_worc_metaltrim_01.blp.
Importing jlo_worc_metaltrim_02.blp
Now Click the "Import File" Button:
Next select 'jlo_worc_metaltrim_02.blp' in the folder which you extracted from the zip archive:
Orgrimmar crane 04
orc_crane_04.mdx
jlo_worc_chains.blp
jlo_worc_metal01.blp
jlo_worc_metaltrim_01.blp
jlo_worc_metaltrim_02.blp
jlo_worc_metaltrim_04.blp
jlo_worc_stonewall05_blue.blp
worc_pullysys_blue.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
orc_crane_04.mdx
Model
58
war3mapimported/orc_crane_04.mdx
jlo_worc_chains.blp
Image / Texture
46
jlo_worc_chains.blp
jlo_worc_metal01.blp
Image / Texture
36
jlo_worc_metal01.blp
jlo_worc_metaltrim_01.blp
Image / Texture
48
jlo_worc_metaltrim_01.blp
jlo_worc_metaltrim_02.blp
Image / Texture
63
war3mapimported/jlo_worc_metaltrim_02.blp
Double-click the file jlo_worc_metaltrim_02.blp:
jlo_worc_metaltrim_02.blp
Image / Texture
63
war3mapimported/jlo_worc_metaltrim_02.blp
Tick the box "Use Custom Path" and type in the correct path:
jlo_worc_metaltrim_02.blp
Image / Texture
63
jlo_worc_metaltrim_02.blp
The file has been properly added to the map archive:
orc_crane_04.mdx
Model
58
war3mapimported/orc_crane_04.mdx
jlo_worc_chains.blp
Image / Texture
46
jlo_worc_chains.blp
jlo_worc_metal01.blp
Image / Texture
36
jlo_worc_metal01.blp
jlo_worc_metaltrim_01.blp
Image / Texture
48
jlo_worc_metaltrim_01.blp
jlo_worc_metaltrim_02.blp
Image / Texture
63
jlo_worc_metaltrim_02.blp
Done, you have imported the file jlo_worc_metaltrim_02.blp.
Importing jlo_worc_metaltrim_04.blp
Now Click the "Import File" Button:
Next select 'jlo_worc_metaltrim_04.blp' in the folder which you extracted from the zip archive:
Orgrimmar crane 04
orc_crane_04.mdx
jlo_worc_chains.blp
jlo_worc_metal01.blp
jlo_worc_metaltrim_01.blp
jlo_worc_metaltrim_02.blp
jlo_worc_metaltrim_04.blp
jlo_worc_stonewall05_blue.blp
worc_pullysys_blue.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
orc_crane_04.mdx
Model
58
war3mapimported/orc_crane_04.mdx
jlo_worc_chains.blp
Image / Texture
46
jlo_worc_chains.blp
jlo_worc_metal01.blp
Image / Texture
36
jlo_worc_metal01.blp
jlo_worc_metaltrim_01.blp
Image / Texture
48
jlo_worc_metaltrim_01.blp
jlo_worc_metaltrim_02.blp
Image / Texture
63
jlo_worc_metaltrim_02.blp
jlo_worc_metaltrim_04.blp
Image / Texture
46
war3mapimported/jlo_worc_metaltrim_04.blp
Double-click the file jlo_worc_metaltrim_04.blp:
jlo_worc_metaltrim_04.blp
Image / Texture
46
war3mapimported/jlo_worc_metaltrim_04.blp
Tick the box "Use Custom Path" and type in the correct path:
jlo_worc_metaltrim_04.blp
Image / Texture
46
jlo_worc_metaltrim_04.blp
The file has been properly added to the map archive:
orc_crane_04.mdx
Model
58
war3mapimported/orc_crane_04.mdx
jlo_worc_chains.blp
Image / Texture
46
jlo_worc_chains.blp
jlo_worc_metal01.blp
Image / Texture
36
jlo_worc_metal01.blp
jlo_worc_metaltrim_01.blp
Image / Texture
48
jlo_worc_metaltrim_01.blp
jlo_worc_metaltrim_02.blp
Image / Texture
63
jlo_worc_metaltrim_02.blp
jlo_worc_metaltrim_04.blp
Image / Texture
46
jlo_worc_metaltrim_04.blp
Done, you have imported the file jlo_worc_metaltrim_04.blp.
Importing jlo_worc_stonewall05_blue.blp
Now Click the "Import File" Button:
Next select 'jlo_worc_stonewall05_blue.blp' in the folder which you extracted from the zip archive:
Orgrimmar crane 04
orc_crane_04.mdx
jlo_worc_chains.blp
jlo_worc_metal01.blp
jlo_worc_metaltrim_01.blp
jlo_worc_metaltrim_02.blp
jlo_worc_metaltrim_04.blp
jlo_worc_stonewall05_blue.blp
worc_pullysys_blue.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
orc_crane_04.mdx
Model
58
war3mapimported/orc_crane_04.mdx
jlo_worc_chains.blp
Image / Texture
46
jlo_worc_chains.blp
jlo_worc_metal01.blp
Image / Texture
36
jlo_worc_metal01.blp
jlo_worc_metaltrim_01.blp
Image / Texture
48
jlo_worc_metaltrim_01.blp
jlo_worc_metaltrim_02.blp
Image / Texture
63
jlo_worc_metaltrim_02.blp
jlo_worc_metaltrim_04.blp
Image / Texture
46
jlo_worc_metaltrim_04.blp
jlo_worc_stonewall05_blue.blp
Image / Texture
53
war3mapimported/jlo_worc_stonewall05_blue.blp
Double-click the file jlo_worc_stonewall05_blue.blp:
jlo_worc_stonewall05_blue.blp
Image / Texture
53
war3mapimported/jlo_worc_stonewall05_blue.blp
Tick the box "Use Custom Path" and type in the correct path:
jlo_worc_stonewall05_blue.blp
Image / Texture
53
jlo_worc_stonewall05_blue.blp
The file has been properly added to the map archive:
orc_crane_04.mdx
Model
58
war3mapimported/orc_crane_04.mdx
jlo_worc_chains.blp
Image / Texture
46
jlo_worc_chains.blp
jlo_worc_metal01.blp
Image / Texture
36
jlo_worc_metal01.blp
jlo_worc_metaltrim_01.blp
Image / Texture
48
jlo_worc_metaltrim_01.blp
jlo_worc_metaltrim_02.blp
Image / Texture
63
jlo_worc_metaltrim_02.blp
jlo_worc_metaltrim_04.blp
Image / Texture
46
jlo_worc_metaltrim_04.blp
jlo_worc_stonewall05_blue.blp
Image / Texture
53
jlo_worc_stonewall05_blue.blp
Done, you have imported the file jlo_worc_stonewall05_blue.blp.
Importing worc_pullysys_blue.blp
Now Click the "Import File" Button:
Next select 'worc_pullysys_blue.blp' in the folder which you extracted from the zip archive:
Orgrimmar crane 04
orc_crane_04.mdx
jlo_worc_chains.blp
jlo_worc_metal01.blp
jlo_worc_metaltrim_01.blp
jlo_worc_metaltrim_02.blp
jlo_worc_metaltrim_04.blp
jlo_worc_stonewall05_blue.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
orc_crane_04.mdx
Model
58
war3mapimported/orc_crane_04.mdx
jlo_worc_chains.blp
Image / Texture
46
jlo_worc_chains.blp
jlo_worc_metal01.blp
Image / Texture
36
jlo_worc_metal01.blp
jlo_worc_metaltrim_01.blp
Image / Texture
48
jlo_worc_metaltrim_01.blp
jlo_worc_metaltrim_02.blp
Image / Texture
63
jlo_worc_metaltrim_02.blp
jlo_worc_metaltrim_04.blp
Image / Texture
46
jlo_worc_metaltrim_04.blp
jlo_worc_stonewall05_blue.blp
Image / Texture
53
jlo_worc_stonewall05_blue.blp
worc_pullysys_blue.blp
Image / Texture
157
war3mapimported/worc_pullysys_blue.blp
Double-click the file worc_pullysys_blue.blp:
worc_pullysys_blue.blp
Image / Texture
157
war3mapimported/worc_pullysys_blue.blp
Tick the box "Use Custom Path" and type in the correct path:
worc_pullysys_blue.blp
Image / Texture
157
worc_pullysys_blue.blp
The file has been properly added to the map archive:
orc_crane_04.mdx
Model
58
war3mapimported/orc_crane_04.mdx
jlo_worc_chains.blp
Image / Texture
46
jlo_worc_chains.blp
jlo_worc_metal01.blp
Image / Texture
36
jlo_worc_metal01.blp
jlo_worc_metaltrim_01.blp
Image / Texture
48
jlo_worc_metaltrim_01.blp
jlo_worc_metaltrim_02.blp
Image / Texture
63
jlo_worc_metaltrim_02.blp
jlo_worc_metaltrim_04.blp
Image / Texture
46
jlo_worc_metaltrim_04.blp
jlo_worc_stonewall05_blue.blp
Image / Texture
53
jlo_worc_stonewall05_blue.blp
worc_pullysys_blue.blp
Image / Texture
157
worc_pullysys_blue.blp
Done, you have imported the file worc_pullysys_blue.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.