Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Orgrimmar crane 02 of the bundle Orgrimmar crane 02. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Orc doodads.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing orc_crane_02.mdx
Now Click the "Import File" Button:
Next select 'orc_crane_02.mdx' in the folder which you extracted from the zip archive:
Orgrimmar crane 02
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
jlo_worc_stonewall01_brown.blp
jlo_worc_stonewall05.blp
The file has been properly added to the map archive:
orc_crane_02.mdx
Model
55
war3mapimported/orc_crane_02.mdx
Done, you have imported the file orc_crane_02.mdx.
Importing jlo_worc_chainsr.blp
Now Click the "Import File" Button:
Next select 'jlo_worc_chainsr.blp' in the folder which you extracted from the zip archive:
Orgrimmar crane 02
orc_crane_02.mdx
jlo_worc_metal01r.blp
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
jlo_worc_stonewall01_brown.blp
jlo_worc_stonewall05.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
orc_crane_02.mdx
Model
55
war3mapimported/orc_crane_02.mdx
jlo_worc_chainsr.blp
Image / Texture
45
war3mapimported/jlo_worc_chainsr.blp
Double-click the file jlo_worc_chainsr.blp:
jlo_worc_chainsr.blp
Image / Texture
45
war3mapimported/jlo_worc_chainsr.blp
Tick the box "Use Custom Path" and type in the correct path:
jlo_worc_chainsr.blp
Image / Texture
45
jlo_worc_chainsr.blp
The file has been properly added to the map archive:
orc_crane_02.mdx
Model
55
war3mapimported/orc_crane_02.mdx
jlo_worc_chainsr.blp
Image / Texture
45
jlo_worc_chainsr.blp
Done, you have imported the file jlo_worc_chainsr.blp.
Importing jlo_worc_metal01r.blp
Now Click the "Import File" Button:
Next select 'jlo_worc_metal01r.blp' in the folder which you extracted from the zip archive:
Orgrimmar crane 02
orc_crane_02.mdx
jlo_worc_chainsr.blp
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
jlo_worc_stonewall01_brown.blp
jlo_worc_stonewall05.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
orc_crane_02.mdx
Model
55
war3mapimported/orc_crane_02.mdx
jlo_worc_chainsr.blp
Image / Texture
45
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
Image / Texture
45
war3mapimported/jlo_worc_metal01r.blp
Double-click the file jlo_worc_metal01r.blp:
jlo_worc_metal01r.blp
Image / Texture
45
war3mapimported/jlo_worc_metal01r.blp
Tick the box "Use Custom Path" and type in the correct path:
jlo_worc_metal01r.blp
Image / Texture
45
jlo_worc_metal01r.blp
The file has been properly added to the map archive:
orc_crane_02.mdx
Model
55
war3mapimported/orc_crane_02.mdx
jlo_worc_chainsr.blp
Image / Texture
45
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
Image / Texture
45
jlo_worc_metal01r.blp
Done, you have imported the file jlo_worc_metal01r.blp.
Importing jlo_worc_metaltrim_01r.blp
Now Click the "Import File" Button:
Next select 'jlo_worc_metaltrim_01r.blp' in the folder which you extracted from the zip archive:
Orgrimmar crane 02
orc_crane_02.mdx
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
jlo_worc_stonewall01_brown.blp
jlo_worc_stonewall05.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
orc_crane_02.mdx
Model
55
war3mapimported/orc_crane_02.mdx
jlo_worc_chainsr.blp
Image / Texture
45
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
Image / Texture
45
jlo_worc_metal01r.blp
jlo_worc_metaltrim_01r.blp
Image / Texture
53
war3mapimported/jlo_worc_metaltrim_01r.blp
Double-click the file jlo_worc_metaltrim_01r.blp:
jlo_worc_metaltrim_01r.blp
Image / Texture
53
war3mapimported/jlo_worc_metaltrim_01r.blp
Tick the box "Use Custom Path" and type in the correct path:
jlo_worc_metaltrim_01r.blp
Image / Texture
53
jlo_worc_metaltrim_01r.blp
The file has been properly added to the map archive:
orc_crane_02.mdx
Model
55
war3mapimported/orc_crane_02.mdx
jlo_worc_chainsr.blp
Image / Texture
45
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
Image / Texture
45
jlo_worc_metal01r.blp
jlo_worc_metaltrim_01r.blp
Image / Texture
53
jlo_worc_metaltrim_01r.blp
Done, you have imported the file jlo_worc_metaltrim_01r.blp.
Importing jlo_worc_metaltrim_02r.blp
Now Click the "Import File" Button:
Next select 'jlo_worc_metaltrim_02r.blp' in the folder which you extracted from the zip archive:
Orgrimmar crane 02
orc_crane_02.mdx
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
jlo_worc_stonewall01_brown.blp
jlo_worc_stonewall05.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
orc_crane_02.mdx
Model
55
war3mapimported/orc_crane_02.mdx
jlo_worc_chainsr.blp
Image / Texture
45
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
Image / Texture
45
jlo_worc_metal01r.blp
jlo_worc_metaltrim_01r.blp
Image / Texture
53
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
Image / Texture
71
war3mapimported/jlo_worc_metaltrim_02r.blp
Double-click the file jlo_worc_metaltrim_02r.blp:
jlo_worc_metaltrim_02r.blp
Image / Texture
71
war3mapimported/jlo_worc_metaltrim_02r.blp
Tick the box "Use Custom Path" and type in the correct path:
jlo_worc_metaltrim_02r.blp
Image / Texture
71
jlo_worc_metaltrim_02r.blp
The file has been properly added to the map archive:
orc_crane_02.mdx
Model
55
war3mapimported/orc_crane_02.mdx
jlo_worc_chainsr.blp
Image / Texture
45
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
Image / Texture
45
jlo_worc_metal01r.blp
jlo_worc_metaltrim_01r.blp
Image / Texture
53
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
Image / Texture
71
jlo_worc_metaltrim_02r.blp
Done, you have imported the file jlo_worc_metaltrim_02r.blp.
Importing jlo_worc_stonewall01_brown.blp
Now Click the "Import File" Button:
Next select 'jlo_worc_stonewall01_brown.blp' in the folder which you extracted from the zip archive:
Orgrimmar crane 02
orc_crane_02.mdx
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
jlo_worc_stonewall01_brown.blp
jlo_worc_stonewall05.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
orc_crane_02.mdx
Model
55
war3mapimported/orc_crane_02.mdx
jlo_worc_chainsr.blp
Image / Texture
45
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
Image / Texture
45
jlo_worc_metal01r.blp
jlo_worc_metaltrim_01r.blp
Image / Texture
53
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
Image / Texture
71
jlo_worc_metaltrim_02r.blp
jlo_worc_stonewall01_brown.blp
Image / Texture
64
war3mapimported/jlo_worc_stonewall01_brown.blp
Double-click the file jlo_worc_stonewall01_brown.blp:
jlo_worc_stonewall01_brown.blp
Image / Texture
64
war3mapimported/jlo_worc_stonewall01_brown.blp
Tick the box "Use Custom Path" and type in the correct path:
jlo_worc_stonewall01_brown.blp
Image / Texture
64
jlo_worc_stonewall01_brown.blp
The file has been properly added to the map archive:
orc_crane_02.mdx
Model
55
war3mapimported/orc_crane_02.mdx
jlo_worc_chainsr.blp
Image / Texture
45
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
Image / Texture
45
jlo_worc_metal01r.blp
jlo_worc_metaltrim_01r.blp
Image / Texture
53
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
Image / Texture
71
jlo_worc_metaltrim_02r.blp
jlo_worc_stonewall01_brown.blp
Image / Texture
64
jlo_worc_stonewall01_brown.blp
Done, you have imported the file jlo_worc_stonewall01_brown.blp.
Importing jlo_worc_stonewall05.blp
Now Click the "Import File" Button:
Next select 'jlo_worc_stonewall05.blp' in the folder which you extracted from the zip archive:
Orgrimmar crane 02
orc_crane_02.mdx
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
jlo_worc_stonewall01_brown.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
orc_crane_02.mdx
Model
55
war3mapimported/orc_crane_02.mdx
jlo_worc_chainsr.blp
Image / Texture
45
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
Image / Texture
45
jlo_worc_metal01r.blp
jlo_worc_metaltrim_01r.blp
Image / Texture
53
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
Image / Texture
71
jlo_worc_metaltrim_02r.blp
jlo_worc_stonewall01_brown.blp
Image / Texture
64
jlo_worc_stonewall01_brown.blp
jlo_worc_stonewall05.blp
Image / Texture
59
war3mapimported/jlo_worc_stonewall05.blp
Double-click the file jlo_worc_stonewall05.blp:
jlo_worc_stonewall05.blp
Image / Texture
59
war3mapimported/jlo_worc_stonewall05.blp
Tick the box "Use Custom Path" and type in the correct path:
jlo_worc_stonewall05.blp
Image / Texture
59
jlo_worc_stonewall05.blp
The file has been properly added to the map archive:
orc_crane_02.mdx
Model
55
war3mapimported/orc_crane_02.mdx
jlo_worc_chainsr.blp
Image / Texture
45
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
Image / Texture
45
jlo_worc_metal01r.blp
jlo_worc_metaltrim_01r.blp
Image / Texture
53
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
Image / Texture
71
jlo_worc_metaltrim_02r.blp
jlo_worc_stonewall01_brown.blp
Image / Texture
64
jlo_worc_stonewall01_brown.blp
jlo_worc_stonewall05.blp
Image / Texture
59
jlo_worc_stonewall05.blp
Done, you have imported the file jlo_worc_stonewall05.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.