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Model validation: OrgrimDoomhammer

OrgrimDoomhammer.mdx

0 errors 4 severe 33 warnings 138 unused
  • 1 4 GeosetAnimation 0
    • 1 4 Alpha
      • Track 7 at frame 88167 is lower than the track before it at 89234
      • Track 0 at frame 24000 is not in any sequence
      • Track 1 at frame 25333 is not in any sequence
      • Track 2 at frame 30000 is not in any sequence
      • Track 4 at frame 35967 is not in any sequence
  • 1 10 GeosetAnimation 1
    • 1 10 Alpha
      • Track 16 at frame 88167 is lower than the track before it at 89234
      • Track 0 at frame 667 is not in any sequence
      • Track 1 at frame 1833 is not in any sequence
      • Track 2 at frame 6667 is not in any sequence
      • Track 3 at frame 10167 is not in any sequence
      • Track 4 at frame 13333 is not in any sequence
      • Track 5 at frame 16667 is not in any sequence
      • Track 6 at frame 16900 is not in any sequence
      • Track 9 at frame 24000 is not in any sequence
      • Track 10 at frame 30000 is not in any sequence
      • Track 13 at frame 35967 is not in any sequence
  • 1 10 GeosetAnimation 2
    • 1 10 Alpha
      • Track 16 at frame 88167 is lower than the track before it at 89234
      • Track 0 at frame 667 is not in any sequence
      • Track 1 at frame 1833 is not in any sequence
      • Track 2 at frame 6667 is not in any sequence
      • Track 3 at frame 10167 is not in any sequence
      • Track 4 at frame 13333 is not in any sequence
      • Track 5 at frame 16667 is not in any sequence
      • Track 6 at frame 16900 is not in any sequence
      • Track 9 at frame 24000 is not in any sequence
      • Track 10 at frame 30000 is not in any sequence
      • Track 13 at frame 35967 is not in any sequence
  • 1 4 GeosetAnimation 3
    • 1 4 Alpha
      • Track 7 at frame 88167 is lower than the track before it at 89234
      • Track 0 at frame 24000 is not in any sequence
      • Track 1 at frame 25333 is not in any sequence
      • Track 2 at frame 30000 is not in any sequence
      • Track 4 at frame 35967 is not in any sequence
  • 3 Model
    • Attachment 2 "Weapon R Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 5 "Weapon L Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Sequence 7 - "Bla"
    • "bla" is not a standard name
  • 1 Sequence 8 - "Bla"
    • "bla" is not a standard name
  • 1 Geoset 0
    • Number of sequence extents (10) does not match the number of sequences (19)
  • 1 Geoset 1
    • Number of sequence extents (1) does not match the number of sequences (19)
  • 1 Geoset 2
    • Number of sequence extents (10) does not match the number of sequences (19)
  • 2 Geoset 3
    • Number of sequence extents (10) does not match the number of sequences (19)
    • 1 Extent
      • Negative extents
  • 1 Geoset 4
    • Number of sequence extents (1) does not match the number of sequences (19)
  • 1 Geoset 5
    • Number of sequence extents (1) does not match the number of sequences (19)
  • 2 Geoset 6
    • Number of sequence extents (10) does not match the number of sequences (19)
    • 1 Extent
      • Negative extents
  • 2 Geoset 7
    • Number of sequence extents (10) does not match the number of sequences (19)
    • 1 Extent
      • Negative extents
  • 6 Geoset 8
    • Number of sequence extents (16) does not match the number of sequences (19)
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Bone 20 - "Bone Braid R"
    • There are no vertices attached to this bone
  • 1 Bone 21 - "Bone Braid L"
    • There are no vertices attached to this bone
  • 1 Bone 25 - "hero09"
    • There are no vertices attached to this bone
  • 1 Bone 26 - "hero10"
    • There are no vertices attached to this bone
  • 1 2 Bone 27 - "Plane01"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 23 at frame 32333 has roughly the same value as tracks 22 and 24
      • Track 50 at frame 73667 has exactly the same value as tracks 49 and 51
  • 1 2 Bone 28 - "Plane02"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 23 at frame 32333 has roughly the same value as tracks 22 and 24
      • Track 50 at frame 73667 has exactly the same value as tracks 49 and 51
  • 1 Bone 30 - "Bone Coat C"
    • There are no vertices attached to this bone
  • 1 2 Bone 34 - "Bone Robe"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 23 at frame 32333 has roughly the same value as tracks 22 and 24
      • Track 50 at frame 73667 has exactly the same value as tracks 49 and 51
  • 1 2 Bone 35 - "Bone Robe B"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 23 at frame 32333 has roughly the same value as tracks 22 and 24
      • Track 50 at frame 73667 has exactly the same value as tracks 49 and 51
  • 1 2 Bone 36 - "Bone Robe A"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 23 at frame 32333 has roughly the same value as tracks 22 and 24
      • Track 50 at frame 73667 has exactly the same value as tracks 49 and 51
  • 1 2 Bone 37 - "Bone Robe C"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 23 at frame 32333 has roughly the same value as tracks 22 and 24
      • Track 50 at frame 73667 has exactly the same value as tracks 49 and 51
  • 5 Material 2
    • 5 Layer 0
      • 5 Alpha
        • Track 0 at frame 24000 is not in any sequence
        • Track 1 at frame 24667 is not in any sequence
        • Track 2 at frame 25333 is not in any sequence
        • Track 3 at frame 26667 is not in any sequence
        • Track 4 at frame 30000 is not in any sequence
  • 2 Bone 4 - "Bone_Root"
    • 1 Rotation
      • Track 17 at frame 32500 has exactly the same value as tracks 16 and 18
    • 1 Scaling
      • Track 8 at frame 82333 has exactly the same value as tracks 7 and 9
  • 3 Bone 6 - "Bone_Leg1_L"
    • 1 Translation
      • Track 6 at frame 89601 has exactly the same value as tracks 5 and 7
    • 2 Rotation
      • Track 99 at frame 73667 has exactly the same value as tracks 98 and 100
      • Track 100 at frame 86533 has exactly the same value as tracks 99 and 101
  • 2 Bone 7 - "Bone_Leg2_L"
    • 2 Rotation
      • Track 101 at frame 73667 has exactly the same value as tracks 100 and 102
      • Track 102 at frame 86533 has exactly the same value as tracks 101 and 103
  • 2 Bone 8 - "Bone_Foot_L"
    • 2 Rotation
      • Track 109 at frame 73667 has roughly the same value as tracks 108 and 110
      • Track 110 at frame 86533 has roughly the same value as tracks 109 and 111
  • 2 Bone 9 - "Bone_Leg1_R"
    • 2 Rotation
      • Track 107 at frame 73667 has exactly the same value as tracks 106 and 108
      • Track 108 at frame 86533 has roughly the same value as tracks 107 and 109
  • 2 Bone 10 - "Bone_Leg2_R"
    • 2 Rotation
      • Track 114 at frame 73667 has exactly the same value as tracks 113 and 115
      • Track 115 at frame 86533 has exactly the same value as tracks 114 and 116
  • 2 Bone 11 - "Bone_Foot_R"
    • 2 Rotation
      • Track 117 at frame 73667 has exactly the same value as tracks 116 and 118
      • Track 118 at frame 86533 has roughly the same value as tracks 117 and 119
  • 2 Bone 12 - "Bone Loine"
    • 2 Rotation
      • Track 117 at frame 73667 has exactly the same value as tracks 116 and 118
      • Track 118 at frame 86533 has roughly the same value as tracks 117 and 119
  • 3 Bone 14 - "Bone_Arm1_R"
    • 3 Translation
      • Track 20 at frame 73667 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 86533 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 86767 has exactly the same value as tracks 21 and 23
  • 10 Bone 22 - "Bone_Arm1_L"
    • 9 Translation
      • Track 9 at frame 60467 has exactly the same value as tracks 8 and 10
      • Track 18 at frame 73667 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 86300 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 86533 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 86767 has exactly the same value as tracks 20 and 22
      • Track 29 at frame 88534 has exactly the same value as tracks 28 and 30
      • Track 30 at frame 88667 has exactly the same value as tracks 29 and 31
      • Track 31 at frame 88901 has exactly the same value as tracks 30 and 32
      • Track 34 at frame 89601 has exactly the same value as tracks 33 and 35
    • 1 Rotation
      • Track 70 at frame 60467 has exactly the same value as tracks 69 and 71
  • 3 Bone 24 - "Bone_Hand_L"
    • 3 Rotation
      • Track 23 at frame 32333 has roughly the same value as tracks 22 and 24
      • Track 50 at frame 73667 has exactly the same value as tracks 49 and 51
      • Track 67 at frame 89601 has exactly the same value as tracks 66 and 68
  • 2 Bone 29 - "Bone PAD"
    • 2 Rotation
      • Track 23 at frame 32333 has roughly the same value as tracks 22 and 24
      • Track 50 at frame 73667 has exactly the same value as tracks 49 and 51
  • 2 Bone 32 - "Bone Coat B"
    • 2 Rotation
      • Track 23 at frame 32333 has roughly the same value as tracks 22 and 24
      • Track 50 at frame 73667 has exactly the same value as tracks 49 and 51
  • 2 Bone 33 - "Bone Coat D"
    • 2 Rotation
      • Track 23 at frame 32333 has roughly the same value as tracks 22 and 24
      • Track 50 at frame 73667 has exactly the same value as tracks 49 and 51
  • 2 Helper 0
    • 2 Rotation
      • Track 23 at frame 32333 has roughly the same value as tracks 22 and 24
      • Track 50 at frame 73667 has exactly the same value as tracks 49 and 51
  • 11 ParticleEmitter2 0 - "BlizParticle01"
    • 2 Rotation
      • Track 23 at frame 32333 has roughly the same value as tracks 22 and 24
      • Track 50 at frame 73667 has exactly the same value as tracks 49 and 51
    • 9 Visibility
      • Track 0 at frame 667 is not in any sequence
      • Track 1 at frame 1833 is not in any sequence
      • Track 2 at frame 6667 is not in any sequence
      • Track 3 at frame 10167 is not in any sequence
      • Track 4 at frame 13333 is not in any sequence
      • Track 5 at frame 16667 is not in any sequence
      • Track 6 at frame 16867 is not in any sequence
      • Track 9 at frame 24000 is not in any sequence
      • Track 10 at frame 30000 is not in any sequence
  • 10 ParticleEmitter2 1 - "BlizParticle02"
    • 2 Rotation
      • Track 23 at frame 32333 has roughly the same value as tracks 22 and 24
      • Track 50 at frame 73667 has exactly the same value as tracks 49 and 51
    • 8 Visibility
      • Track 0 at frame 667 is not in any sequence
      • Track 1 at frame 1833 is not in any sequence
      • Track 2 at frame 6667 is not in any sequence
      • Track 3 at frame 10167 is not in any sequence
      • Track 4 at frame 13333 is not in any sequence
      • Track 5 at frame 16667 is not in any sequence
      • Track 9 at frame 24000 is not in any sequence
      • Track 10 at frame 30000 is not in any sequence
  • 12 RibbonEmitter 0 - "BlizRibbon01"
    • 2 Rotation
      • Track 23 at frame 32333 has roughly the same value as tracks 22 and 24
      • Track 50 at frame 73667 has exactly the same value as tracks 49 and 51
    • 10 Visibility
      • Track 0 at frame 667 is not in any sequence
      • Track 1 at frame 1833 is not in any sequence
      • Track 2 at frame 6667 is not in any sequence
      • Track 3 at frame 10167 is not in any sequence
      • Track 4 at frame 10667 is not in any sequence
      • Track 5 at frame 10967 is not in any sequence
      • Track 6 at frame 13333 is not in any sequence
      • Track 7 at frame 16667 is not in any sequence
      • Track 11 at frame 24000 is not in any sequence
      • Track 12 at frame 30000 is not in any sequence
  • 14 RibbonEmitter 1 - "BlizRibbon03"
    • 2 Rotation
      • Track 23 at frame 32333 has roughly the same value as tracks 22 and 24
      • Track 50 at frame 73667 has exactly the same value as tracks 49 and 51
    • 12 Visibility
      • Track 0 at frame 667 is not in any sequence
      • Track 1 at frame 1833 is not in any sequence
      • Track 2 at frame 6667 is not in any sequence
      • Track 3 at frame 10167 is not in any sequence
      • Track 4 at frame 10667 is not in any sequence
      • Track 5 at frame 10967 is not in any sequence
      • Track 6 at frame 13333 is not in any sequence
      • Track 7 at frame 13533 is not in any sequence
      • Track 8 at frame 13733 is not in any sequence
      • Track 9 at frame 16667 is not in any sequence
      • Track 11 at frame 24000 is not in any sequence
      • Track 12 at frame 30000 is not in any sequence
  • 1 EventObject 9 - "SNDxKBST"
    • Track 0 at frame 13333 is not in any sequence
  • unused GlobalSequence
  • unused Material 1
  • unused Material 5
  • unused Material 6
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