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How to import ORGRIM DOOMHAMMER (Film version) by Aeonux

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model ORGRIM DOOMHAMMER (Film version) by Aeonux of the bundle ORGRIM DOOMHAMMER (Film version) by Aeonux. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file ORGRIM DOOMHAMMER (Film version) by Aeonux.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

ORGRIM DOOMHAMMER (Film version) by Aeonux
Orgrim_Doomhammer.mdx
Orgrimm_wolf.blp
Orgrimm_shoulder.blp
Orgrimm_Metal.blp
Orgrimm_Doomhammer.blp
Orgrimm_body.blp
Orgrimm_armor1.blp
Orc_hair_brown.blp
Grom_armor.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Orgrim_Doomhammer.mdx

Now Click the "Import File" Button:

Next select 'Orgrim_Doomhammer.mdx' in the folder which you extracted from the zip archive:

ORGRIM DOOMHAMMER (Film version) by Aeonux
Orgrim_Doomhammer.mdx
Grom_armor.blp
Orc_hair_brown.blp
Orgrimm_armor1.blp
Orgrimm_body.blp
Orgrimm_Doomhammer.blp
Orgrimm_Metal.blp
Orgrimm_shoulder.blp
Orgrimm_wolf.blp

The file has been properly added to the map archive:

Orgrim_Doomhammer.mdx
Model
15,336
war3mapimported/Orgrim_Doomhammer.mdx

Done, you have imported the file Orgrim_Doomhammer.mdx.

Importing Grom_armor.blp

Now Click the "Import File" Button:

Next select 'Grom_armor.blp' in the folder which you extracted from the zip archive:

ORGRIM DOOMHAMMER (Film version) by Aeonux
Orgrim_Doomhammer.mdx
Grom_armor.blp
Orc_hair_brown.blp
Orgrimm_armor1.blp
Orgrimm_body.blp
Orgrimm_Doomhammer.blp
Orgrimm_Metal.blp
Orgrimm_shoulder.blp
Orgrimm_wolf.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Orgrim_Doomhammer.mdx
Model
15,336
war3mapimported/Orgrim_Doomhammer.mdx
Grom_armor.blp
Image / Texture
1,625
war3mapimported/Grom_armor.blp

Double-click the file Grom_armor.blp:

Grom_armor.blp
Image / Texture
1,625
war3mapimported/Grom_armor.blp

Tick the box "Use Custom Path" and type in the correct path:

Grom_armor.blp
Image / Texture
1,625
Grom_armor.blp

The file has been properly added to the map archive:

Orgrim_Doomhammer.mdx
Model
15,336
war3mapimported/Orgrim_Doomhammer.mdx
Grom_armor.blp
Image / Texture
1,625
Grom_armor.blp

Done, you have imported the file Grom_armor.blp.

Importing Orc_hair_brown.blp

Now Click the "Import File" Button:

Next select 'Orc_hair_brown.blp' in the folder which you extracted from the zip archive:

ORGRIM DOOMHAMMER (Film version) by Aeonux
Orgrim_Doomhammer.mdx
Grom_armor.blp
Orc_hair_brown.blp
Orgrimm_armor1.blp
Orgrimm_body.blp
Orgrimm_Doomhammer.blp
Orgrimm_Metal.blp
Orgrimm_shoulder.blp
Orgrimm_wolf.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Orgrim_Doomhammer.mdx
Model
15,336
war3mapimported/Orgrim_Doomhammer.mdx
Grom_armor.blp
Image / Texture
1,625
Grom_armor.blp
Orc_hair_brown.blp
Image / Texture
543
war3mapimported/Orc_hair_brown.blp

Double-click the file Orc_hair_brown.blp:

Orc_hair_brown.blp
Image / Texture
543
war3mapimported/Orc_hair_brown.blp

Tick the box "Use Custom Path" and type in the correct path:

Orc_hair_brown.blp
Image / Texture
543
Orc_hair_brown.blp

The file has been properly added to the map archive:

Orgrim_Doomhammer.mdx
Model
15,336
war3mapimported/Orgrim_Doomhammer.mdx
Grom_armor.blp
Image / Texture
1,625
Grom_armor.blp
Orc_hair_brown.blp
Image / Texture
543
Orc_hair_brown.blp

Done, you have imported the file Orc_hair_brown.blp.

Importing Orgrimm_armor1.blp

Now Click the "Import File" Button:

Next select 'Orgrimm_armor1.blp' in the folder which you extracted from the zip archive:

ORGRIM DOOMHAMMER (Film version) by Aeonux
Orgrim_Doomhammer.mdx
Grom_armor.blp
Orc_hair_brown.blp
Orgrimm_armor1.blp
Orgrimm_body.blp
Orgrimm_Doomhammer.blp
Orgrimm_Metal.blp
Orgrimm_shoulder.blp
Orgrimm_wolf.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Orgrim_Doomhammer.mdx
Model
15,336
war3mapimported/Orgrim_Doomhammer.mdx
Grom_armor.blp
Image / Texture
1,625
Grom_armor.blp
Orc_hair_brown.blp
Image / Texture
543
Orc_hair_brown.blp
Orgrimm_armor1.blp
Image / Texture
1,584
war3mapimported/Orgrimm_armor1.blp

Double-click the file Orgrimm_armor1.blp:

Orgrimm_armor1.blp
Image / Texture
1,584
war3mapimported/Orgrimm_armor1.blp

Tick the box "Use Custom Path" and type in the correct path:

Orgrimm_armor1.blp
Image / Texture
1,584
Orgrimm_armor1.blp

The file has been properly added to the map archive:

Orgrim_Doomhammer.mdx
Model
15,336
war3mapimported/Orgrim_Doomhammer.mdx
Grom_armor.blp
Image / Texture
1,625
Grom_armor.blp
Orc_hair_brown.blp
Image / Texture
543
Orc_hair_brown.blp
Orgrimm_armor1.blp
Image / Texture
1,584
Orgrimm_armor1.blp

Done, you have imported the file Orgrimm_armor1.blp.

Importing Orgrimm_body.blp

Now Click the "Import File" Button:

Next select 'Orgrimm_body.blp' in the folder which you extracted from the zip archive:

ORGRIM DOOMHAMMER (Film version) by Aeonux
Orgrim_Doomhammer.mdx
Grom_armor.blp
Orc_hair_brown.blp
Orgrimm_armor1.blp
Orgrimm_body.blp
Orgrimm_Doomhammer.blp
Orgrimm_Metal.blp
Orgrimm_shoulder.blp
Orgrimm_wolf.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Orgrim_Doomhammer.mdx
Model
15,336
war3mapimported/Orgrim_Doomhammer.mdx
Grom_armor.blp
Image / Texture
1,625
Grom_armor.blp
Orc_hair_brown.blp
Image / Texture
543
Orc_hair_brown.blp
Orgrimm_armor1.blp
Image / Texture
1,584
Orgrimm_armor1.blp
Orgrimm_body.blp
Image / Texture
8,177
war3mapimported/Orgrimm_body.blp

Double-click the file Orgrimm_body.blp:

Orgrimm_body.blp
Image / Texture
8,177
war3mapimported/Orgrimm_body.blp

Tick the box "Use Custom Path" and type in the correct path:

Orgrimm_body.blp
Image / Texture
8,177
Orgrimm_body.blp

The file has been properly added to the map archive:

Orgrim_Doomhammer.mdx
Model
15,336
war3mapimported/Orgrim_Doomhammer.mdx
Grom_armor.blp
Image / Texture
1,625
Grom_armor.blp
Orc_hair_brown.blp
Image / Texture
543
Orc_hair_brown.blp
Orgrimm_armor1.blp
Image / Texture
1,584
Orgrimm_armor1.blp
Orgrimm_body.blp
Image / Texture
8,177
Orgrimm_body.blp

Done, you have imported the file Orgrimm_body.blp.

Importing Orgrimm_Doomhammer.blp

Now Click the "Import File" Button:

Next select 'Orgrimm_Doomhammer.blp' in the folder which you extracted from the zip archive:

ORGRIM DOOMHAMMER (Film version) by Aeonux
Orgrim_Doomhammer.mdx
Grom_armor.blp
Orc_hair_brown.blp
Orgrimm_armor1.blp
Orgrimm_body.blp
Orgrimm_Doomhammer.blp
Orgrimm_Metal.blp
Orgrimm_shoulder.blp
Orgrimm_wolf.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Orgrim_Doomhammer.mdx
Model
15,336
war3mapimported/Orgrim_Doomhammer.mdx
Grom_armor.blp
Image / Texture
1,625
Grom_armor.blp
Orc_hair_brown.blp
Image / Texture
543
Orc_hair_brown.blp
Orgrimm_armor1.blp
Image / Texture
1,584
Orgrimm_armor1.blp
Orgrimm_body.blp
Image / Texture
8,177
Orgrimm_body.blp
Orgrimm_Doomhammer.blp
Image / Texture
320
war3mapimported/Orgrimm_Doomhammer.blp

Double-click the file Orgrimm_Doomhammer.blp:

Orgrimm_Doomhammer.blp
Image / Texture
320
war3mapimported/Orgrimm_Doomhammer.blp

Tick the box "Use Custom Path" and type in the correct path:

Orgrimm_Doomhammer.blp
Image / Texture
320
Orgrimm_Doomhammer.blp

The file has been properly added to the map archive:

Orgrim_Doomhammer.mdx
Model
15,336
war3mapimported/Orgrim_Doomhammer.mdx
Grom_armor.blp
Image / Texture
1,625
Grom_armor.blp
Orc_hair_brown.blp
Image / Texture
543
Orc_hair_brown.blp
Orgrimm_armor1.blp
Image / Texture
1,584
Orgrimm_armor1.blp
Orgrimm_body.blp
Image / Texture
8,177
Orgrimm_body.blp
Orgrimm_Doomhammer.blp
Image / Texture
320
Orgrimm_Doomhammer.blp

Done, you have imported the file Orgrimm_Doomhammer.blp.

Importing Orgrimm_Metal.blp

Now Click the "Import File" Button:

Next select 'Orgrimm_Metal.blp' in the folder which you extracted from the zip archive:

ORGRIM DOOMHAMMER (Film version) by Aeonux
Orgrim_Doomhammer.mdx
Grom_armor.blp
Orc_hair_brown.blp
Orgrimm_armor1.blp
Orgrimm_body.blp
Orgrimm_Doomhammer.blp
Orgrimm_Metal.blp
Orgrimm_shoulder.blp
Orgrimm_wolf.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Orgrim_Doomhammer.mdx
Model
15,336
war3mapimported/Orgrim_Doomhammer.mdx
Grom_armor.blp
Image / Texture
1,625
Grom_armor.blp
Orc_hair_brown.blp
Image / Texture
543
Orc_hair_brown.blp
Orgrimm_armor1.blp
Image / Texture
1,584
Orgrimm_armor1.blp
Orgrimm_body.blp
Image / Texture
8,177
Orgrimm_body.blp
Orgrimm_Doomhammer.blp
Image / Texture
320
Orgrimm_Doomhammer.blp
Orgrimm_Metal.blp
Image / Texture
166
war3mapimported/Orgrimm_Metal.blp

Double-click the file Orgrimm_Metal.blp:

Orgrimm_Metal.blp
Image / Texture
166
war3mapimported/Orgrimm_Metal.blp

Tick the box "Use Custom Path" and type in the correct path:

Orgrimm_Metal.blp
Image / Texture
166
Orgrimm_Metal.blp

The file has been properly added to the map archive:

Orgrim_Doomhammer.mdx
Model
15,336
war3mapimported/Orgrim_Doomhammer.mdx
Grom_armor.blp
Image / Texture
1,625
Grom_armor.blp
Orc_hair_brown.blp
Image / Texture
543
Orc_hair_brown.blp
Orgrimm_armor1.blp
Image / Texture
1,584
Orgrimm_armor1.blp
Orgrimm_body.blp
Image / Texture
8,177
Orgrimm_body.blp
Orgrimm_Doomhammer.blp
Image / Texture
320
Orgrimm_Doomhammer.blp
Orgrimm_Metal.blp
Image / Texture
166
Orgrimm_Metal.blp

Done, you have imported the file Orgrimm_Metal.blp.

Importing Orgrimm_shoulder.blp

Now Click the "Import File" Button:

Next select 'Orgrimm_shoulder.blp' in the folder which you extracted from the zip archive:

ORGRIM DOOMHAMMER (Film version) by Aeonux
Orgrim_Doomhammer.mdx
Grom_armor.blp
Orc_hair_brown.blp
Orgrimm_armor1.blp
Orgrimm_body.blp
Orgrimm_Doomhammer.blp
Orgrimm_Metal.blp
Orgrimm_shoulder.blp
Orgrimm_wolf.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Orgrim_Doomhammer.mdx
Model
15,336
war3mapimported/Orgrim_Doomhammer.mdx
Grom_armor.blp
Image / Texture
1,625
Grom_armor.blp
Orc_hair_brown.blp
Image / Texture
543
Orc_hair_brown.blp
Orgrimm_armor1.blp
Image / Texture
1,584
Orgrimm_armor1.blp
Orgrimm_body.blp
Image / Texture
8,177
Orgrimm_body.blp
Orgrimm_Doomhammer.blp
Image / Texture
320
Orgrimm_Doomhammer.blp
Orgrimm_Metal.blp
Image / Texture
166
Orgrimm_Metal.blp
Orgrimm_shoulder.blp
Image / Texture
589
war3mapimported/Orgrimm_shoulder.blp

Double-click the file Orgrimm_shoulder.blp:

Orgrimm_shoulder.blp
Image / Texture
589
war3mapimported/Orgrimm_shoulder.blp

Tick the box "Use Custom Path" and type in the correct path:

Orgrimm_shoulder.blp
Image / Texture
589
Orgrimm_shoulder.blp

The file has been properly added to the map archive:

Orgrim_Doomhammer.mdx
Model
15,336
war3mapimported/Orgrim_Doomhammer.mdx
Grom_armor.blp
Image / Texture
1,625
Grom_armor.blp
Orc_hair_brown.blp
Image / Texture
543
Orc_hair_brown.blp
Orgrimm_armor1.blp
Image / Texture
1,584
Orgrimm_armor1.blp
Orgrimm_body.blp
Image / Texture
8,177
Orgrimm_body.blp
Orgrimm_Doomhammer.blp
Image / Texture
320
Orgrimm_Doomhammer.blp
Orgrimm_Metal.blp
Image / Texture
166
Orgrimm_Metal.blp
Orgrimm_shoulder.blp
Image / Texture
589
Orgrimm_shoulder.blp

Done, you have imported the file Orgrimm_shoulder.blp.

Importing Orgrimm_wolf.blp

Now Click the "Import File" Button:

Next select 'Orgrimm_wolf.blp' in the folder which you extracted from the zip archive:

ORGRIM DOOMHAMMER (Film version) by Aeonux
Orgrim_Doomhammer.mdx
Grom_armor.blp
Orc_hair_brown.blp
Orgrimm_armor1.blp
Orgrimm_body.blp
Orgrimm_Doomhammer.blp
Orgrimm_Metal.blp
Orgrimm_shoulder.blp
Orgrimm_wolf.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Orgrim_Doomhammer.mdx
Model
15,336
war3mapimported/Orgrim_Doomhammer.mdx
Grom_armor.blp
Image / Texture
1,625
Grom_armor.blp
Orc_hair_brown.blp
Image / Texture
543
Orc_hair_brown.blp
Orgrimm_armor1.blp
Image / Texture
1,584
Orgrimm_armor1.blp
Orgrimm_body.blp
Image / Texture
8,177
Orgrimm_body.blp
Orgrimm_Doomhammer.blp
Image / Texture
320
Orgrimm_Doomhammer.blp
Orgrimm_Metal.blp
Image / Texture
166
Orgrimm_Metal.blp
Orgrimm_shoulder.blp
Image / Texture
589
Orgrimm_shoulder.blp
Orgrimm_wolf.blp
Image / Texture
3,361
war3mapimported/Orgrimm_wolf.blp

Double-click the file Orgrimm_wolf.blp:

Orgrimm_wolf.blp
Image / Texture
3,361
war3mapimported/Orgrimm_wolf.blp

Tick the box "Use Custom Path" and type in the correct path:

Orgrimm_wolf.blp
Image / Texture
3,361
Orgrimm_wolf.blp

The file has been properly added to the map archive:

Orgrim_Doomhammer.mdx
Model
15,336
war3mapimported/Orgrim_Doomhammer.mdx
Grom_armor.blp
Image / Texture
1,625
Grom_armor.blp
Orc_hair_brown.blp
Image / Texture
543
Orc_hair_brown.blp
Orgrimm_armor1.blp
Image / Texture
1,584
Orgrimm_armor1.blp
Orgrimm_body.blp
Image / Texture
8,177
Orgrimm_body.blp
Orgrimm_Doomhammer.blp
Image / Texture
320
Orgrimm_Doomhammer.blp
Orgrimm_Metal.blp
Image / Texture
166
Orgrimm_Metal.blp
Orgrimm_shoulder.blp
Image / Texture
589
Orgrimm_shoulder.blp
Orgrimm_wolf.blp
Image / Texture
3,361
Orgrimm_wolf.blp

Done, you have imported the file Orgrimm_wolf.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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