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Triggers
OrcsUnd v HumNElves Dreamer version 1.0.w3x
Variables
At Start
Hinweistext
AntiGlitch
Initialization
Attack 1 Barracas 1
Attack 1 Blacksmith 1
Attack 1 Barracas 2
Attack 1 Blacsmith 2
Attack 1 orc Barracas 1
Attack 1 orc Tauren 1
Attack 1 orc Tauren 2
Attack 1 orc Barracas 2
Create units
Orcs Grunts 2
Orcs Shamans 2
Orcs Tauren 2
Orcs Grunts 1
Orcs Shamans 1
Orcs Tauren 1
Human Footmen 1
Human Riflemen 1
Human Knight 1
Human Footmen 2
Human Riflemen 2
Human Knight 2
Heros
Panda
Naga
Paladin
Warden
Demon Hunter
Keeper of the Groove
Priestess of the Moon
Archmage
Mountain King
Blood Mage
Blademaster
Far Seer
Tauren Chieftain
Shadow Hunter
Death Knight
Archimonde
Lich
Dreadlord
Crypt Lord
Grubenlord
Dark Ranger
Illidan Demon
Brisesort
Ranger
Change Color
Black
Red
Blue
Teal
Purple
Yellow
Hero Revives
Revive Human hero player 1
Revive Human hero player 2
Revive Human hero player 3
Revive Human hero player 4
Revive Human hero player 5
Revive Orc hero player 6
Revive Orc hero player 7
Revive Orc hero player 8
Revive Orc hero player 9
Revive Orc hero player 10
Quests
Help
Actions effects/buffs
Lose/win
Lose for humans
Lose for Orcs
Cash
Cash 1
Bonus Leave
Bonus Leave Orc
Bounty
Humans bounty
Humans bounty 2
Humans bounty 3
Humans bounty 4
Humans bounty 5
Humans bounty 6
Orcs bounty
Orcs bounty 2
Orcs bounty 3
Orcs bounty 4
Orcs bounty 5
Orcs bounty 6
Kill
Music
Loop
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Hinweistext
Events
Map initialization
Conditions
Actions
Wait 3.00 game-time seconds
Sound - Play ClanInvitation <gen>
Game - Display to (All players) for 15.00 seconds the text: To select a hero you must enter the lever in front of him. You have 1 minute to choose a hero.
AntiGlitch
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Unit - Create 1 . Anti Glitch Tower for Neutral Hostile at (Center of Region_042 <gen>) facing Default building facing degrees
Unit - Create 1 . Anti Glitch Tower for Neutral Hostile at (Center of Region_041 <gen>) facing Default building facing degrees
Sound - Play ClanInvitation <gen>
Game - Display to (All players) the text: The ''Anti-Glitch Towers'' Have spawned on the Hero selection Fields. When you was to late your little animal is dead now. These Buildings will prevent others from choosing a second here. Enjoy the game!
Attack 1 Barracas 1
Events
Unit - A unit enters human_barracks_1 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Order (Units in human_barracks_1 <gen>) to Attack-Move To . (Center of Region_018_Copy_2 <gen>)
Attack 1 Blacksmith 1
Events
Unit - A unit enters human_blak_1 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Order (Units in human_blak_1 <gen>) to Attack-Move To . (Center of Region_018_Copy_2 <gen>)
Attack 1 Barracas 2
Events
Unit - A unit enters human_barracks_2 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Order (Units in human_barracks_2 <gen>) to Attack-Move To . (Center of Region_018_Copy_3 <gen>)
Attack 1 Blacsmith 2
Events
Unit - A unit enters human_blak_2 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Order (Units in human_blak_2 <gen>) to Attack-Move To . (Center of Region_018_Copy_3 <gen>)
Attack 1 orc Barracas 1
Events
Unit - A unit enters Orc_Barracks_1 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Order (Units in Orc_Barracks_1 <gen>) to Attack-Move To . (Center of Region_018 <gen>)
Attack 1 orc Tauren 1
Events
Unit - A unit enters Orc_Totem_1 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Order (Units in Orc_Totem_1 <gen>) to Attack-Move To . (Center of Region_018 <gen>)
Attack 1 orc Tauren 2
Events
Unit - A unit enters Orc_totem_2 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Order (Units in Orc_totem_2 <gen>) to Attack-Move To . (Center of Region_018_Copy <gen>)
Attack 1 orc Barracas 2
Events
Unit - A unit enters orc_barracks_2 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Order (Units in orc_barracks_2 <gen>) to Attack-Move To . (Center of Region_018_Copy <gen>)
Orcs Grunts 2
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Crypt 0096 <gen>) Greater than 0.00
Actions
Unit - Create 4 . Ghoul for Player 12 (Brown) at (Center of orc_barracks_2 <gen>) facing Default building facing degrees
Orcs Shamans 2
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Crypt 0096 <gen>) Greater than 0.00
Actions
Unit - Create 2 . Necromancer for Player 12 (Brown) at (Center of orc_barracks_2 <gen>) facing Default building facing degrees
Orcs Tauren 2
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Tauren Totem 0088 <gen>) Greater than 0.00
Actions
Unit - Create 1 . Tauren for Player 12 (Brown) at (Center of Orc_totem_2 <gen>) facing Default building facing degrees
Orcs Grunts 1
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Barracks 0091 <gen>) Greater than 0.00
Actions
Unit - Create 4 . Grunt for Player 12 (Brown) at (Center of Orc_Barracks_1 <gen>) facing Default building facing degrees
Orcs Shamans 1
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Barracks 0091 <gen>) Greater than 0.00
Actions
Unit - Create 2 . Shaman for Player 12 (Brown) at (Center of Orc_Barracks_1 <gen>) facing Default building facing degrees
Orcs Tauren 1
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Slaughterhouse 0146 <gen>) Greater than 0.00
Actions
Unit - Create 1 . Abomination for Player 12 (Brown) at (Center of Orc_Totem_1 <gen>) facing Default building facing degrees
Human Footmen 1
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Barracks 0045 <gen>) Greater than 0.00
Actions
Unit - Create 4 . Footman for Player 11 (Dark Green) at (Center of human_barracks_1 <gen>) facing Default building facing degrees
Human Riflemen 1
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Barracks 0045 <gen>) Greater than 0.00
Actions
Unit - Create 2 . Rifleman for Player 11 (Dark Green) at (Center of human_barracks_1 <gen>) facing Default building facing degrees
Human Knight 1
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Hunter's Hall 0086 <gen>) Greater than 0.00
Actions
Unit - Create 1 . Mountain Giant for Player 11 (Dark Green) at (Center of human_barracks_1 <gen>) facing Default building facing degrees
Human Footmen 2
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Ancient of War 0044 <gen>) Greater than 0.00
Actions
Unit - Create 4 . Huntress for Player 11 (Dark Green) at (Center of human_barracks_2 <gen>) facing Default building facing degrees
Human Riflemen 2
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Ancient of War 0044 <gen>) Greater than 0.00
Actions
Unit - Create 2 . Archer for Player 11 (Dark Green) at (Center of human_barracks_2 <gen>) facing Default building facing degrees
Human Knight 2
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Blacksmith 0058 <gen>) Greater than 0.00
Actions
Unit - Create 1 . Knight for Player 11 (Dark Green) at (Center of human_blak_2 <gen>) facing Default building facing degrees
Panda
Events
Unit - A unit enters Select_Panda <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Brewmaster for (Owner of (Triggering unit)) at (Center of Human_Heros_rbsrt <gen>) facing Default building facing degrees
Unit - Kill Brewmaster 0069 <gen>
Naga
Events
Unit - A unit enters Select_Naga <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Sea Witch for (Owner of (Triggering unit)) at (Center of Human_Heros_rbsrt <gen>) facing Default building facing degrees
Unit - Kill Sea Witch 0098 <gen>
Paladin
Events
Unit - A unit enters Select_Paladin <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Paladin for (Owner of (Triggering unit)) at (Center of Human_Heros_rbsrt <gen>) facing Default building facing degrees
Unit - Kill Paladin 0000 <gen>
Warden
Events
Unit - A unit enters Select_Warden <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Warden for (Owner of (Triggering unit)) at (Center of Human_Heros_rbsrt <gen>) facing Default building facing degrees
Unit - Kill Warden 0142 <gen>
Demon Hunter
Events
Unit - A unit enters Select_Daemonenjaeger <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Demon Hunter for (Owner of (Triggering unit)) at (Center of Human_Heros_rbsrt <gen>) facing Default building facing degrees
Unit - Kill Demon Hunter 0140 <gen>
Keeper of the Groove
Events
Unit - A unit enters Select_Hueter_des_Hains <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Keeper of the Grove for (Owner of (Triggering unit)) at (Center of Human_Heros_rbsrt <gen>) facing Default building facing degrees
Unit - Kill Keeper of the Grove 0144 <gen>
Priestess of the Moon
Events
Unit - A unit enters Select_Mondpriesterin <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Priestess of the Moon for (Owner of (Triggering unit)) at (Center of Human_Heros_rbsrt <gen>) facing Default building facing degrees
Unit - Kill Priestess of the Moon 0145 <gen>
Archmage
Events
Unit - A unit enters Select_Erzmagier <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Archmage for (Owner of (Triggering unit)) at (Center of Human_Heros_rbsrt <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Mountain King
Events
Unit - A unit enters Select_Bergkoenig <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Mountain King for (Owner of (Triggering unit)) at (Center of Human_Heros_rbsrt <gen>) facing Default building facing degrees
Unit - Kill Mountain King 0002 <gen>
Blood Mage
Events
Unit - A unit enters Select_Blutmagier <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Blood Mage for (Owner of (Triggering unit)) at (Center of Human_Heros_rbsrt <gen>) facing Default building facing degrees
Unit - Kill Blood Mage 0003 <gen>
Blademaster
Events
Unit - A unit enters Select_Orc_Blademaster <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Blademaster for (Owner of (Triggering unit)) at (Center of Orc_Heros_rbsrt <gen>) facing Default building facing degrees
Unit - Kill Blademaster 0029 <gen>
Far Seer
Events
Unit - A unit enters Select_Orc_Far_Seer <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Far Seer for (Owner of (Triggering unit)) at (Center of Orc_Heros_rbsrt <gen>) facing Default building facing degrees
Unit - Kill Far Seer 0030 <gen>
Tauren Chieftain
Events
Unit - A unit enters Select_Orc_Tauren_Chief <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Tauren Chieftain for (Owner of (Triggering unit)) at (Center of Orc_Heros_rbsrt <gen>) facing Default building facing degrees
Unit - Kill Tauren Chieftain 0031 <gen>
Shadow Hunter
Events
Unit - A unit enters Select_Orc_Shadow_Hunter <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Shadow Hunter for (Owner of (Triggering unit)) at (Center of Orc_Heros_rbsrt <gen>) facing Default building facing degrees
Unit - Kill Shadow Hunter 0032 <gen>
Death Knight
Events
Unit - A unit enters Select_Orc_Death_Knight <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Death Knight for (Owner of (Triggering unit)) at (Center of Orc_Heros_rbsrt <gen>) facing Default building facing degrees
Unit - Kill Death Knight 0138 <gen>
Archimonde
Events
Unit - A unit enters Select_Archimonde <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Warlock for (Owner of (Triggering unit)) at (Center of Orc_Heros_rbsrt <gen>) facing Default building facing degrees
Unit - Kill Warlock 0158 <gen>
Lich
Events
Unit - A unit enters Select_Orc_Lich <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Lich for (Owner of (Triggering unit)) at (Center of Orc_Heros_rbsrt <gen>) facing Default building facing degrees
Unit - Kill Lich 0139 <gen>
Dreadlord
Events
Unit - A unit enters Select_Orc_Schreckenslord <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Dreadlord for (Owner of (Triggering unit)) at (Center of Orc_Heros_rbsrt <gen>) facing Default building facing degrees
Unit - Kill Dreadlord 0063 <gen>
Crypt Lord
Events
Unit - A unit enters Select_Orc_Crypt_Lord <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Crypt Lord for (Owner of (Triggering unit)) at (Center of Orc_Heros_rbsrt <gen>) facing Default building facing degrees
Unit - Kill Crypt Lord 0141 <gen>
Grubenlord
Events
Unit - A unit enters Select_Orc_Grubenlord <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Pit Lord for (Owner of (Triggering unit)) at (Center of Orc_Heros_rbsrt <gen>) facing Default building facing degrees
Unit - Kill Pit Lord 0100 <gen>
Dark Ranger
Events
Unit - A unit enters Select_Orc_Dark_Ranger <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Dark Ranger for (Owner of (Triggering unit)) at (Center of Orc_Heros_rbsrt <gen>) facing Default building facing degrees
Unit - Kill Dark Ranger 0099 <gen>
Illidan Demon
Events
Unit - A unit enters Select_DemonIllidan <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Price of Lordearon for (Owner of (Triggering unit)) at (Center of Human_Heros_rbsrt <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Brisesort
Events
Unit - A unit enters Select_Brisesort <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Brisesort for (Owner of (Triggering unit)) at (Center of Human_Heros_rbsrt <gen>) facing Default building facing degrees
Unit - Kill Brisesort 0028 <gen>
Ranger
Events
Unit - A unit enters Select_Ranger <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Ranger for (Owner of (Triggering unit)) at (Center of Human_Heros_rbsrt <gen>) facing Default building facing degrees
Unit - Kill Ranger 0157 <gen>
Black
Events
Player - Player 1 (Red) types a chat message containing -color black (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -color black (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -color black (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -color black (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -color black (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -color black (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -color black (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -color black (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -color black (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -color black (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of (Previous owner) to Maroon , Changing color of existing units
Red
Events
Player - Player 1 (Red) types a chat message containing -color red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -color red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -color red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -color red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -color red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of (Previous owner) to Red , Changing color of existing units
Blue
Events
Player - Player 1 (Red) types a chat message containing -color blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -color blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -color blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -color blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -color blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of (Previous owner) to Blue , Changing color of existing units
Teal
Events
Player - Player 1 (Red) types a chat message containing -color teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -color teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -color teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -color teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -color teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of (Previous owner) to Red , Changing color of existing units
Purple
Events
Player - Player 1 (Red) types a chat message containing -color purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -color purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -color purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -color purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -color purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of (Previous owner) to Purple , Changing color of existing units
Yellow
Events
Player - Player 1 (Red) types a chat message containing -color yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -color yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -color yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -color yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -color yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of (Previous owner) to Yellow , Changing color of existing units
Revive Human hero player 1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Human_Heros_rbsrt <gen>) , Show revival graphics
Revive Human hero player 2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Human_Heros_rbsrt <gen>) , Show revival graphics
Revive Human hero player 3
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Human_Heros_rbsrt <gen>) , Show revival graphics
Revive Human hero player 4
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Human_Heros_rbsrt <gen>) , Show revival graphics
Revive Human hero player 5
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Human_Heros_rbsrt <gen>) , Show revival graphics
Revive Orc hero player 6
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Orc_Heros_rbsrt <gen>) , Show revival graphics
Revive Orc hero player 7
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Orc_Heros_rbsrt <gen>) , Show revival graphics
Revive Orc hero player 8
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Orc_Heros_rbsrt <gen>) , Show revival graphics
Revive Orc hero player 9
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Orc_Heros_rbsrt <gen>) , Show revival graphics
Revive Orc hero player 10
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Orc_Heros_rbsrt <gen>) , Show revival graphics
Help
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled How to Play with the description Its easy to play this game. All you have to do to win is kill the other teams fortress or castle. If your fortress or castle dies you lose. The game has all the same heros no custom summon units or abilities. The units that the bases use have been edited but only so that they are both even.This was created by: Eternity_Sheild , using icon path ReplaceableTextures\PassiveButtons\PASBTNStatUp.blp
Lose for humans
Events
Unit - Castle 0013 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Your castle has been destroyed...
Game - Defeat Player 2 (Blue) with the message: Your castle has been destroyed...
Game - Defeat Player 3 (Teal) with the message: Your castle has been destroyed...
Game - Defeat Player 4 (Purple) with the message: Your castle has been destroyed...
Game - Defeat Player 5 (Yellow) with the message: Your castle has been destroyed...
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Defeat Player 11 (Dark Green) with the message: Your castle has been destroyed...
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Lose for Orcs
Events
Unit - Fortress 0020 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Defeat Player 6 (Orange) with the message: Your fortress has been destroyed...
Game - Defeat Player 7 (Green) with the message: Your fortress has been destroyed...
Game - Defeat Player 8 (Pink) with the message: Your fortress has been destroyed...
Game - Defeat Player 9 (Gray) with the message: Your fortress has been destroyed...
Game - Defeat Player 10 (Light Blue) with the message: Your fortress has been destroyed...
Game - Defeat Player 12 (Brown) with the message: Your fortress has been destroyed...
Cash 1
Events
Time - Every 1.20 seconds of game time
Conditions
Actions
Player - Add 15 to Player 1 (Red) . Current gold
Player - Add 15 to Player 2 (Blue) . Current gold
Player - Add 15 to Player 3 (Teal) . Current gold
Player - Add 15 to Player 4 (Purple) . Current gold
Player - Add 15 to Player 5 (Yellow) . Current gold
Player - Add 15 to Player 6 (Orange) . Current gold
Player - Add 15 to Player 7 (Green) . Current gold
Player - Add 15 to Player 8 (Pink) . Current gold
Player - Add 15 to Player 9 (Gray) . Current gold
Player - Add 15 to Player 10 (Light Blue) . Current gold
Bonus Leave
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 600
Player - Set Player 2 (Blue) . Current gold to 600
Player - Set Player 2 (Blue) . Current gold to 600
Player - Set Player 3 (Teal) . Current gold to 600
Player - Set Player 4 (Purple) . Current gold to 600
Bonus Leave Orc
Events
Player - Player 6 (Orange) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game
Player - Player 9 (Gray) leaves the game
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Player - Set Player 6 (Orange) . Current gold to 600
Player - Set Player 7 (Green) . Current gold to 600
Player - Set Player 8 (Pink) . Current gold to 600
Player - Set Player 9 (Gray) . Current gold to 600
Player - Set Player 10 (Light Blue) . Current gold to 600
Bounty
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 12 (Brown)
Humans bounty
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Killing unit) belongs to an enemy of Player 12 (Brown).) Equal to True
(Unit-type of (Dying unit)) Equal to Ghoul
(Unit-type of (Dying unit)) Equal to Necromancer
Actions
Player - Add 7 to (Owner of (Killing unit)) . Current gold
Humans bounty 2
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Killing unit) belongs to an enemy of Player 12 (Brown).) Equal to True
(Unit-type of (Dying unit)) Equal to Tauren
Actions
Player - Add 10 to (Owner of (Killing unit)) . Current gold
Humans bounty 3
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Killing unit) belongs to an enemy of Player 12 (Brown).) Equal to True
(Unit-type of (Dying unit)) Equal to Barracks
(Unit-type of (Dying unit)) Equal to Blacksmith
Actions
Player - Add 250 to (Owner of (Killing unit)) . Current gold
Humans bounty 4
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Killing unit) belongs to an enemy of Player 12 (Brown).) Equal to True
(Unit-type of (Dying unit)) Equal to Scout Tower
Actions
Player - Add 25 to (Owner of (Killing unit)) . Current gold
Humans bounty 5
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Killing unit) belongs to an enemy of Player 12 (Brown).) Equal to True
(Unit-type of (Dying unit)) Equal to Guard Tower
(Unit-type of (Dying unit)) Equal to Watch Tower
Actions
Player - Add 15 to (Owner of (Killing unit)) . Current gold
Humans bounty 6
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Killing unit) belongs to an enemy of Player 12 (Brown).) Equal to True
(Unit-type of (Dying unit)) Equal to Cannon Tower
(Unit-type of (Dying unit)) Equal to Arcane Tower
Actions
Player - Add 300 to (Owner of (Killing unit)) . Current gold
Orcs bounty
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
((Killing unit) belongs to an enemy of Player 11 (Dark Green).) Equal to True
(Unit-type of (Dying unit)) Equal to Footman
(Unit-type of (Dying unit)) Equal to Rifleman
Actions
Player - Add 7 to (Owner of (Killing unit)) . Current gold
Orcs bounty 2
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
((Killing unit) belongs to an enemy of Player 11 (Dark Green).) Equal to True
(Unit-type of (Dying unit)) Equal to Knight
Actions
Player - Add 10 to (Owner of (Killing unit)) . Current gold
Orcs bounty 3
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
((Killing unit) belongs to an enemy of Player 11 (Dark Green).) Equal to True
(Unit-type of (Dying unit)) Equal to Barracks
(Unit-type of (Dying unit)) Equal to Tauren Totem
Actions
Player - Add 250 to (Owner of (Killing unit)) . Current gold
Orcs bounty 4
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
((Killing unit) belongs to an enemy of Player 11 (Dark Green).) Equal to True
(Unit-type of (Dying unit)) Equal to Scout Tower
Actions
Player - Add 25 to (Owner of (Killing unit)) . Current gold
Orcs bounty 5
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
((Killing unit) belongs to an enemy of Player 11 (Dark Green).) Equal to True
(Unit-type of (Dying unit)) Equal to Guard Tower
Actions
Player - Add 15 to (Owner of (Killing unit)) . Current gold
Orcs bounty 6
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
((Killing unit) belongs to an enemy of Player 11 (Dark Green).) Equal to True
(Unit-type of (Dying unit)) Equal to Cannon Tower
(Unit-type of (Dying unit)) Equal to Arcane Tower
Actions
Player - Add 300 to (Owner of (Killing unit)) . Current gold
Kill
Events
Map initialization
Conditions
Actions
Hero - Set (Leveling Hero) Hero-level to 350 , Show level-up graphics
Loop
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Music:DragonForce - Through the Fire and Flames
Sound - Play Dragonforce____Through_The_Fire_And_Flames <gen>
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