Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
OrcsUnd v HumNElves 1.4b no pic.w3x
Variables
Initialization
Text
Attack 1 Barracas 1
Attack 1 Blacksmith 1
Attack 1 Barracas 2
Attack 1 Blacsmith 2
Attack 1 orc Barracas 1
Attack 1 orc Tauren 1
Attack 1 orc Tauren 2
Attack 1 orc Barracas 2
Hero experience
HeroKill
HeroKill Copy
Player 1 Leaves
Player 2 Leaves
Player 3 Leaves
Player 4 Leaves
Player 5 Leaves
Player 6 Leaves
Player 7 Leaves
Player 8 Leaves
Player 9 Leaves
Player 10 Leaves
Create units
Orcs Grunts 2
Orcs Shamans 2
Orcs Tauren 2
Orcs Grunts 1
Orcs Shamans 1
Orcs Tauren 1
Human Footmen 1
Human Riflemen 1
Human Knight 1
Human Footmen 2
Human Riflemen 2
Human Knight 2
Heros
Paladin
Warden
Demon Hunter
Keeper of the Groove
Priestess of the Moon
Archmage
Mountain King
Blood Mage
Blademaster
Far Seer
Tauren Chieftain
Shadow Hunter
Death Knight
Lich
Dreadlord
Crypt Lord
Quests
Help
Actions effects/buffs
Blight
Blademaster Invul Blade
Lose/win
Lose for humans
Lose for Orcs
Cash
Cash 1
Bounty
Kill
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Kills
integer
Yes
PlayerReviveTime
integer
Yes
Text
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Sound - Play MortalCombatTheme_By_Scorpion_u <gen>
Floating Text - Create floating text that reads |cffff0000Fight!|r at (Center of Fight <gen>) with Z offset 0 , using font size 25.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cffff0000Fight!|r at (Center of Fight_Copy <gen>) with Z offset 0 , using font size 25.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Attack 1 Barracas 1
Events
Unit - A unit enters human_barracks_1 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Order (Units in human_barracks_1 <gen>) to Attack-Move To . (Center of Region_018_Copy_2 <gen>)
Attack 1 Blacksmith 1
Events
Unit - A unit enters human_blak_1 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Order (Units in human_blak_1 <gen>) to Attack-Move To . (Center of Region_018_Copy_2 <gen>)
Attack 1 Barracas 2
Events
Unit - A unit enters human_barracks_2 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Order (Units in human_barracks_2 <gen>) to Attack-Move To . (Center of Region_018_Copy_3 <gen>)
Attack 1 Blacsmith 2
Events
Unit - A unit enters human_blak_2 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Order (Units in human_blak_2 <gen>) to Attack-Move To . (Center of Region_018_Copy_3 <gen>)
Attack 1 orc Barracas 1
Events
Unit - A unit enters Orc_Barracks_1 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Order (Units in Orc_Barracks_1 <gen>) to Attack-Move To . (Center of Region_018 <gen>)
Attack 1 orc Tauren 1
Events
Unit - A unit enters Orc_Totem_1 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Order (Units in Orc_Totem_1 <gen>) to Attack-Move To . (Center of Region_018 <gen>)
Attack 1 orc Tauren 2
Events
Unit - A unit enters Orc_totem_2 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Order (Units in Orc_totem_2 <gen>) to Attack-Move To . (Center of Region_018_Copy <gen>)
Attack 1 orc Barracas 2
Events
Unit - A unit enters orc_barracks_2 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Order (Units in orc_barracks_2 <gen>) to Attack-Move To . (Center of Region_018_Copy <gen>)
HeroKill
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Dying unit)) is an enemy of (Owner of (Killing unit)).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Dying unit)) is an ally of Player 1 (Red).) Equal to True
Then - Actions
Game - Display to (All players) the text: ((|cffff4444 + ((Name of (Owner of (Dying unit))) + 's|r |cffbbbbbb)) + ((Name of (Dying unit)) + (((|r has been slain by |cff44ff44 + (Name of (Owner of (Killing unit)))) + |r! Revival in |cffffff44) + ((String((10 + ((Hero level of (Dying unit)) x 5)))) + |r seconds.))))
Else - Actions
Game - Display to (All players) the text: ((|cff44ff44 + ((Name of (Owner of (Dying unit))) + 's|r |cffbbbbbb)) + ((Name of (Dying unit)) + (((|r has been slain by |cffff4444 + (Name of (Owner of (Killing unit)))) + |r! Revival in |cffffff44) + ((String((10 + ((Hero level of (Dying unit)) x 5)))) + |r seconds.))))
Else - Actions
Set Variable Set Kills[(Player number of (Owner of (Killing unit)))] = (Kills[(Player number of (Owner of (Killing unit)))] - 1)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
(Owner of (Dying unit)) Not equal to (Owner of (Killing unit))
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Dying unit)) is an ally of Player 1 (Red).) Equal to True
Then - Actions
Game - Display to (All players) the text: ((|cffff4444 + ((Name of (Owner of (Dying unit))) + 's|r |cffbbbbbb)) + ((Name of (Dying unit)) + (((|r has been betrayed by |cffff4444 + (Name of (Owner of (Killing unit)))) + |r! Revival in |cffffff44) + ((String((10 + ((Hero level of (Dying unit)) x 5)))) + |r seconds.))))
Else - Actions
Game - Display to (All players) the text: ((|cff44ff44 + ((Name of (Owner of (Dying unit))) + 's|r |cffbbbbbb)) + ((Name of (Dying unit)) + (((|r has been betrayed by |cff44ff44 + (Name of (Owner of (Killing unit)))) + |r! Revival in |cffffff44) + ((String((10 + ((Hero level of (Dying unit)) x 5)))) + |r seconds.))))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Dying unit)) is an ally of Player 1 (Red).) Equal to True
Then - Actions
Game - Display to (All players) the text: ((|cffff4444 + ((Name of (Owner of (Dying unit))) + 's|r |cffbbbbbb)) + ((Name of (Dying unit)) + (|r has killed himself. Revival in |cffffff44 + ((String((10 + ((Hero level of (Dying unit)) x 5)))) + |r seconds.))))
Else - Actions
Game - Display to (All players) the text: ((|cff44ff44 + ((Name of (Owner of (Dying unit))) + 's|r |cffbbbbbb)) + ((Name of (Dying unit)) + (|r has killed himself. Revival in |cffffff44 + ((String((10 + ((Hero level of (Dying unit)) x 5)))) + |r seconds.))))
Set Variable Set PlayerReviveTime[(Player number of (Owner of (Dying unit)))] = (10 + ((Hero level of (Dying unit)) x 5))
Wait (10.00 + (Real(((Hero level of (Dying unit)) x 5)))) game-time seconds
Camera - Pan camera for (Owner of (Dying unit)) to (Center of Human_Heros_rbsrt <gen>) over 1.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Human_Heros_rbsrt <gen>) , Show revival graphics
Special Effect - Create a special effect at (Center of Human_Heros_rbsrt <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Dying unit)) is an ally of Player 1 (Red).) Equal to True
Then - Actions
Game - Display to (All players) the text: ((|cffff4444 + ((Name of (Owner of (Dying unit))) + 's|r |cffbbbbbb)) + ((Name of (Dying unit)) + |r has revived.))
Else - Actions
Game - Display to (All players) the text: ((|cff44ff44 + ((Name of (Owner of (Dying unit))) + 's|r |cffbbbbbb)) + ((Name of (Dying unit)) + |r has revived.))
HeroKill Copy
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Dying unit)) is an enemy of (Owner of (Killing unit)).) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Dying unit)) is an ally of Player 6 (Orange).) Equal to True
Then - Actions
Game - Display to (All players) the text: ((|cffff4444 + ((Name of (Owner of (Dying unit))) + 's|r |cffbbbbbb)) + ((Name of (Dying unit)) + (((|r has been slain by |cff44ff44 + (Name of (Owner of (Killing unit)))) + |r! Revival in |cffffff44) + ((String((10 + ((Hero level of (Dying unit)) x 5)))) + |r seconds.))))
Else - Actions
Game - Display to (All players) the text: ((|cff44ff44 + ((Name of (Owner of (Dying unit))) + 's|r |cffbbbbbb)) + ((Name of (Dying unit)) + (((|r has been slain by |cffff4444 + (Name of (Owner of (Killing unit)))) + |r! Revival in |cffffff44) + ((String((10 + ((Hero level of (Dying unit)) x 5)))) + |r seconds.))))
Else - Actions
Set Variable Set Kills[(Player number of (Owner of (Killing unit)))] = (Kills[(Player number of (Owner of (Killing unit)))] - 1)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
(Owner of (Dying unit)) Not equal to (Owner of (Killing unit))
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Dying unit)) is an ally of Player 1 (Red).) Equal to True
Then - Actions
Game - Display to (All players) the text: ((|cffff4444 + ((Name of (Owner of (Dying unit))) + 's|r |cffbbbbbb)) + ((Name of (Dying unit)) + (((|r has been betrayed by |cffff4444 + (Name of (Owner of (Killing unit)))) + |r! Revival in |cffffff44) + ((String((10 + ((Hero level of (Dying unit)) x 5)))) + |r seconds.))))
Else - Actions
Game - Display to (All players) the text: ((|cff44ff44 + ((Name of (Owner of (Dying unit))) + 's|r |cffbbbbbb)) + ((Name of (Dying unit)) + (((|r has been betrayed by |cff44ff44 + (Name of (Owner of (Killing unit)))) + |r! Revival in |cffffff44) + ((String((10 + ((Hero level of (Dying unit)) x 5)))) + |r seconds.))))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Dying unit)) is an ally of Player 1 (Red).) Equal to True
Then - Actions
Game - Display to (All players) the text: ((|cffff4444 + ((Name of (Owner of (Dying unit))) + 's|r |cffbbbbbb)) + ((Name of (Dying unit)) + (|r has killed himself. Revival in |cffffff44 + ((String((10 + ((Hero level of (Dying unit)) x 5)))) + |r seconds.))))
Else - Actions
Game - Display to (All players) the text: ((|cff44ff44 + ((Name of (Owner of (Dying unit))) + 's|r |cffbbbbbb)) + ((Name of (Dying unit)) + (|r has killed himself. Revival in |cffffff44 + ((String((10 + ((Hero level of (Dying unit)) x 5)))) + |r seconds.))))
Set Variable Set PlayerReviveTime[(Player number of (Owner of (Dying unit)))] = (10 + ((Hero level of (Dying unit)) x 5))
Wait (10.00 + (Real(((Hero level of (Dying unit)) x 5)))) game-time seconds
Camera - Pan camera for (Owner of (Dying unit)) to (Center of Human_Heros_rbsrt <gen>) over 1.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Human_Heros_rbsrt <gen>) , Show revival graphics
Special Effect - Create a special effect at (Center of Human_Heros_rbsrt <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Dying unit)) is an ally of Player 1 (Red).) Equal to True
Then - Actions
Game - Display to (All players) the text: ((|cffff4444 + ((Name of (Owner of (Dying unit))) + 's|r |cffbbbbbb)) + ((Name of (Dying unit)) + |r has revived.))
Else - Actions
Game - Display to (All players) the text: ((|cff44ff44 + ((Name of (Owner of (Dying unit))) + 's|r |cffbbbbbb)) + ((Name of (Dying unit)) + |r has revived.))
All Triggers Created By The Warlock
Player 1 Leaves
Events
Map initialization
Time - Every 2 seconds of game time
Conditions
(Player 1 (Red) slot status) Not equal to Is playing
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Remove (Picked unit) from the game)
Game - Display to (All players) the text: |cffff0000Player1 left the Game
All Triggers Created By The Warlock
Player 2 Leaves
Events
Map initialization
Time - Every 2 seconds of game time
Conditions
(Player 2 (Blue) slot status) Not equal to Is playing
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Remove (Picked unit) from the game)
Game - Display to (All players) the text: |cffff0000Player1 left the Game
All Triggers Created By The Warlock
Player 3 Leaves
Events
Map initialization
Time - Every 2 seconds of game time
Conditions
(Player 3 (Teal) slot status) Not equal to Is playing
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Remove (Picked unit) from the game)
Game - Display to (All players) the text: |cffff0000Player1 left the Game
All Triggers Created By The Warlock
Player 4 Leaves
Events
Map initialization
Time - Every 2 seconds of game time
Conditions
(Player 4 (Purple) slot status) Not equal to Is playing
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Remove (Picked unit) from the game)
Game - Display to (All players) the text: |cffff0000Player1 left the Game
All Triggers Created By The Warlock
Player 5 Leaves
Events
Map initialization
Time - Every 2 seconds of game time
Conditions
(Player 5 (Yellow) slot status) Not equal to Is playing
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Remove (Picked unit) from the game)
Game - Display to (All players) the text: |cffff0000Player1 left the Game
All Triggers Created By The Warlock
Player 6 Leaves
Events
Map initialization
Time - Every 2 seconds of game time
Conditions
(Player 6 (Orange) slot status) Not equal to Is playing
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Remove (Picked unit) from the game)
Game - Display to (All players) the text: |cffff0000Player1 left the Game
All Triggers Created By The Warlock
Player 7 Leaves
Events
Map initialization
Time - Every 2 seconds of game time
Conditions
(Player 7 (Green) slot status) Not equal to Is playing
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Remove (Picked unit) from the game)
Game - Display to (All players) the text: |cffff0000Player1 left the Game
All Triggers Created By The Warlock
Player 8 Leaves
Events
Map initialization
Time - Every 2 seconds of game time
Conditions
(Player 8 (Pink) slot status) Not equal to Is playing
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Remove (Picked unit) from the game)
Game - Display to (All players) the text: |cffff0000Player1 left the Game
All Triggers Created By The Warlock
Player 9 Leaves
Events
Map initialization
Time - Every 2 seconds of game time
Conditions
(Player 9 (Gray) slot status) Not equal to Is playing
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Remove (Picked unit) from the game)
Game - Display to (All players) the text: |cffff0000Player1 left the Game
All Triggers Created By The Warlock
Player 10 Leaves
Events
Map initialization
Time - Every 2 seconds of game time
Conditions
(Player 10 (Light Blue) slot status) Not equal to Is playing
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Remove (Picked unit) from the game)
Game - Display to (All players) the text: |cffff0000Player1 left the Game
Orcs Grunts 2
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Crypt 0096 <gen>) Greater than 0.00
Actions
Unit - Create 4 . Ghoul for Player 12 (Brown) at (Center of orc_barracks_2 <gen>) facing Default building facing degrees
Orcs Shamans 2
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Crypt 0096 <gen>) Greater than 0.00
Actions
Unit - Create 2 . Necromancer for Player 12 (Brown) at (Center of orc_barracks_2 <gen>) facing Default building facing degrees
Orcs Tauren 2
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Tauren Totem 0088 <gen>) Greater than 0.00
Actions
Unit - Create 1 . Tauren for Player 12 (Brown) at (Center of Orc_totem_2 <gen>) facing Default building facing degrees
Orcs Grunts 1
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Barracks 0091 <gen>) Greater than 0.00
Actions
Unit - Create 4 . Grunt for Player 12 (Brown) at (Center of Orc_Barracks_1 <gen>) facing Default building facing degrees
Orcs Shamans 1
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Barracks 0091 <gen>) Greater than 0.00
Actions
Unit - Create 2 . Shaman for Player 12 (Brown) at (Center of Orc_Barracks_1 <gen>) facing Default building facing degrees
Orcs Tauren 1
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Slaughterhouse 0146 <gen>) Greater than 0.00
Actions
Unit - Create 1 . Abomination for Player 12 (Brown) at (Center of Orc_Totem_1 <gen>) facing Default building facing degrees
Human Footmen 1
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Barracks 0045 <gen>) Greater than 0.00
Actions
Unit - Create 4 . Footman for Player 11 (Dark Green) at (Center of human_barracks_1 <gen>) facing Default building facing degrees
Human Riflemen 1
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Blacksmith 0058 <gen>) Greater than 0.00
Actions
Unit - Create 2 . Rifleman for Player 11 (Dark Green) at (Center of human_barracks_1 <gen>) facing Default building facing degrees
Human Knight 1
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Ancient of War 0044 <gen>) Greater than 0.00
Actions
Unit - Create 1 . Mountain Giant for Player 11 (Dark Green) at (Center of human_barracks_1 <gen>) facing Default building facing degrees
Human Footmen 2
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Hunter's Hall 0086 <gen>) Greater than 0.00
Actions
Unit - Create 4 . Archer for Player 11 (Dark Green) at (Center of human_barracks_2 <gen>) facing Default building facing degrees
Human Riflemen 2
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Hunter's Hall 0086 <gen>) Greater than 0.00
Actions
Unit - Create 2 . Huntress for Player 11 (Dark Green) at (Center of human_barracks_2 <gen>) facing Default building facing degrees
Human Knight 2
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Barracks 0045 <gen>) Greater than 0.00
Actions
Unit - Create 1 . Knight for Player 11 (Dark Green) at (Center of human_blak_2 <gen>) facing Default building facing degrees
Paladin
Events
Unit - Paladin 0000 <gen> Is attacked
Conditions
Actions
Unit - Explode (Attacking unit) .
Unit - Create 1 . Paladin for (Owner of (Attacking unit)) at (Center of Human_Heros_rbsrt <gen>) facing Default building facing degrees
Unit - Kill Paladin 0000 <gen>
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Game - Display to (All allies of Player 1 (Red).) the text: Your Allie pick Paladin
Game - Display to (All allies of Player 12 (Brown).) the text: Your Enemy pick Paladin
Warden
Events
Unit - Warden 0142 <gen> Is attacked
Conditions
Actions
Unit - Explode (Attacking unit) .
Unit - Create 1 . Warden for (Owner of (Attacking unit)) at (Center of Human_Heros_rbsrt <gen>) facing Default building facing degrees
Unit - Kill Warden 0142 <gen>
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Game - Display to (All allies of Player 1 (Red).) the text: Your Allie pick Warden
Game - Display to (All allies of Player 12 (Brown).) the text: Your Enemy pick Warden
Demon Hunter
Events
Unit - Demon Hunter 0140 <gen> Is attacked
Conditions
Actions
Unit - Explode (Attacking unit) .
Unit - Create 1 . Demon Hunter for (Owner of (Attacking unit)) at (Center of Human_Heros_rbsrt <gen>) facing Default building facing degrees
Unit - Kill Demon Hunter 0140 <gen>
Camera - . Apply . gg_cam_Camera_001 for (Triggering player) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Game - Display to (All allies of Player 1 (Red).) the text: Your Allie pick Deamon Hunter
Game - Display to (All allies of Player 12 (Brown).) the text: Your Enemy pick Deamon Hunter
Keeper of the Groove
Events
Unit - Keeper of the Grove 0144 <gen> Is attacked
Conditions
Actions
Unit - Explode (Attacking unit) .
Unit - Create 1 . Keeper of the Grove for (Owner of (Attacking unit)) at (Center of Human_Heros_rbsrt <gen>) facing Default building facing degrees
Unit - Kill Keeper of the Grove 0144 <gen>
Camera - . Apply . gg_cam_Camera_001 for (Triggering player) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Game - Display to (All allies of Player 1 (Red).) the text: Your Allie pick Keeper of the Groove
Game - Display to (All allies of Player 12 (Brown).) the text: Your Enemy pick Keeper of the Groove
Priestess of the Moon
Events
Unit - Priestess of the Moon 0145 <gen> Is attacked
Conditions
Actions
Unit - Explode (Attacking unit) .
Unit - Create 1 . Priestess of the Moon for (Owner of (Attacking unit)) at (Center of Human_Heros_rbsrt <gen>) facing Default building facing degrees
Unit - Kill Priestess of the Moon 0145 <gen>
Camera - . Apply . gg_cam_Camera_001 for (Triggering player) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Game - Display to (All allies of Player 1 (Red).) the text: Your Allie pick Priestess of the Moon
Game - Display to (All allies of Player 12 (Brown).) the text: Your Enemy pick Priestess of the Moon
Archmage
Events
Unit - Archmage 0001 <gen> Is attacked
Conditions
Actions
Unit - Explode (Attacking unit) .
Unit - Create 1 . Archmage for (Owner of (Attacking unit)) at (Center of Human_Heros_rbsrt <gen>) facing Default building facing degrees
Unit - Kill Archmage 0001 <gen>
Camera - . Apply . gg_cam_Camera_001 for (Triggering player) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Game - Display to (All allies of Player 1 (Red).) the text: Your Allie pick Archmage
Game - Display to (All allies of Player 12 (Brown).) the text: Your Enemy pick Archmage
Mountain King
Events
Unit - Mountain King 0002 <gen> Is attacked
Conditions
Actions
Unit - Explode (Attacking unit) .
Unit - Create 1 . Mountain King for (Owner of (Attacking unit)) at (Center of Human_Heros_rbsrt <gen>) facing Default building facing degrees
Unit - Kill Mountain King 0002 <gen>
Camera - . Apply . gg_cam_Camera_001 for (Triggering player) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Game - Display to (All allies of Player 1 (Red).) the text: Your Allie pick Mountain King
Game - Display to (All allies of Player 12 (Brown).) the text: Your Enemy pick Mountain King
Blood Mage
Events
Unit - Blood Mage 0003 <gen> Is attacked
Conditions
Actions
Unit - Explode (Attacking unit) .
Unit - Create 1 . Blood Mage for (Owner of (Attacking unit)) at (Center of Human_Heros_rbsrt <gen>) facing Default building facing degrees
Unit - Kill Blood Mage 0003 <gen>
Camera - . Apply . gg_cam_Camera_001 for (Triggering player) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Game - Display to (All allies of Player 1 (Red).) the text: Your Allie pick Blood Mage
Game - Display to (All allies of Player 12 (Brown).) the text: Your Enemy pick Blood Mage
Blademaster
Events
Unit - Blademaster 0029 <gen> Is attacked
Conditions
Actions
Unit - Explode (Attacking unit) .
Unit - Create 1 . Blademaster for (Owner of (Attacking unit)) at (Center of Orc_Heros_rbsrt <gen>) facing Default building facing degrees
Unit - Kill Blademaster 0029 <gen>
Far Seer
Events
Unit - Far Seer 0030 <gen> Is attacked
Conditions
Actions
Unit - Explode (Attacking unit) .
Unit - Create 1 . Far Seer for (Owner of (Attacking unit)) at (Center of Orc_Heros_rbsrt <gen>) facing Default building facing degrees
Unit - Kill Far Seer 0030 <gen>
Tauren Chieftain
Events
Unit - Tauren Chieftain 0031 <gen> Is attacked
Conditions
Actions
Unit - Explode (Attacking unit) .
Unit - Create 1 . Tauren Chieftain for (Owner of (Attacking unit)) at (Center of Orc_Heros_rbsrt <gen>) facing Default building facing degrees
Unit - Kill Tauren Chieftain 0031 <gen>
Shadow Hunter
Events
Unit - Shadow Hunter 0032 <gen> Is attacked
Conditions
Actions
Unit - Explode (Attacking unit) .
Unit - Create 1 . Shadow Hunter for (Owner of (Attacking unit)) at (Center of Orc_Heros_rbsrt <gen>) facing Default building facing degrees
Unit - Kill Shadow Hunter 0032 <gen>
Death Knight
Events
Unit - Death Knight 0138 <gen> Is attacked
Conditions
Actions
Unit - Explode (Attacking unit) .
Unit - Create 1 . Death Knight for (Owner of (Attacking unit)) at (Center of Orc_Heros_rbsrt <gen>) facing Default building facing degrees
Unit - Kill Death Knight 0138 <gen>
Lich
Events
Unit - Lich 0139 <gen> Is attacked
Conditions
Actions
Unit - Explode (Attacking unit) .
Unit - Create 1 . Lich for (Owner of (Attacking unit)) at (Center of Orc_Heros_rbsrt <gen>) facing Default building facing degrees
Unit - Kill Lich 0139 <gen>
Dreadlord
Events
Unit - Dreadlord 0063 <gen> Is attacked
Conditions
Actions
Unit - Explode (Attacking unit) .
Unit - Create 1 . Dreadlord for (Owner of (Attacking unit)) at (Center of Orc_Heros_rbsrt <gen>) facing Default building facing degrees
Unit - Kill Dreadlord 0063 <gen>
Crypt Lord
Events
Unit - Crypt Lord 0141 <gen> Is attacked
Conditions
Actions
Unit - Explode (Attacking unit) .
Unit - Create 1 . Crypt Lord for (Owner of (Attacking unit)) at (Center of Orc_Heros_rbsrt <gen>) facing Default building facing degrees
Unit - Kill Crypt Lord 0141 <gen>
Help
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled How to Play with the description Its easy to play this game. All you have to do to win is kill the other teams fortress or castle. If your fortress or castle dies you lose. The game has all the same heros no custom summon units or abilities. The units that the bases use have been edited but only so that they are both even.This , using icon path ReplaceableTextures\PassiveButtons\PASBTNStatUp.blp
Blight
Events
Conditions
Actions
Blademaster Invul Blade
Events
Unit - A unit Begins channeling an ability
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to Bladestorm
Then - Actions
Unit - Make (Casting unit) Invulnerable
Wait 7.00 seconds
Unit - Make (Casting unit) Vulnerable
Else - Actions
Lose for humans
Events
Unit - Castle 0013 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Your castle has been destroyed...
Game - Defeat Player 2 (Blue) with the message: Your castle has been destroyed...
Game - Defeat Player 3 (Teal) with the message: Your castle has been destroyed...
Game - Defeat Player 4 (Purple) with the message: Your castle has been destroyed...
Game - Defeat Player 5 (Yellow) with the message: Your castle has been destroyed...
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Defeat Player 11 (Dark Green) with the message: Your castle has been destroyed...
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Lose for Orcs
Events
Unit - Fortress 0020 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Defeat Player 6 (Orange) with the message: Your fortress has been destroyed...
Game - Defeat Player 7 (Green) with the message: Your fortress has been destroyed...
Game - Defeat Player 8 (Pink) with the message: Your fortress has been destroyed...
Game - Defeat Player 9 (Gray) with the message: Your fortress has been destroyed...
Game - Defeat Player 10 (Light Blue) with the message: Your fortress has been destroyed...
Game - Defeat Player 12 (Brown) with the message: Your fortress has been destroyed...
Cash 1
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Player - Add 10 to Player 1 (Red) . Current gold
Player - Add 10 to Player 2 (Blue) . Current gold
Player - Add 10 to Player 3 (Teal) . Current gold
Player - Add 10 to Player 4 (Purple) . Current gold
Player - Add 10 to Player 5 (Yellow) . Current gold
Player - Add 10 to Player 6 (Orange) . Current gold
Player - Add 10 to Player 7 (Green) . Current gold
Player - Add 10 to Player 8 (Pink) . Current gold
Player - Add 10 to Player 9 (Gray) . Current gold
Player - Add 10 to Player 10 (Light Blue) . Current gold
Bounty
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 12 (Brown)
Kill
Events
Map initialization
Conditions
Actions
Hero - Set (Leveling Hero) Hero-level to 350 , Show level-up graphics
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.