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Triggers
orcs vs humans v5.3.w3x
Variables
New
Untitled Trigger 002
Untitled Trigger 001
Untitled Trigger 001 Copy
Initialization
begining
bounty
Attack 1 hmn
Attack 1 hmn Copy
Attack 1 hmn Copy 2
Attack 1 hmn Copy 2 Copy
Attack 1 hmn Copy 2 Copy 2
Attack 1 hmn Copy 2 Copy 2 Copy
Attack 1 hmn Copy 2 Copy 2 Copy 2
Attack 1 hmn Copy 2 Copy 2 Copy 2 Copy
Create units
Orcs
Orcs Copy
Orcs Copy 2
Orcs Copy 3
Orcs Copy 3 Copy
Orcs Copy 2 Copy
Human
Human Copy
Human Copy 2
Human Copy 3
Human Copy 3 Copy
Human Copy 3 Copy 2
Heros
Paladin
Paladin Copy
Paladin Copy 2
Paladin Copy 3
Paladin Copy 3 Copy
Paladin Copy 4
Paladin Copy 4 Copy
Paladin Copy 4 Copy 2
Paladin Copy 4 Copy 3
Untitled Trigger 003
Paladin Copy 3 Copy 2
Paladin Copy 3 Copy 3
Paladin Copy 3 Copy 4
Paladin Copy 3 Copy 5
Paladin Copy 3 Copy 6
Paladin Copy 3 Copy 7
Paladin Copy 3 Copy 8
Paladin Copy 3 Copy 9
Paladin Copy 3 Copy 10
Paladin Copy 3 Copy 11
Paladin Copy 3 Copy 12
Paladin Copy 3 Copy 13
Paladin Copy 3 Copy 14
Paladin Copy 3 Copy 15
unvunrble heros
Hero Revives
Revive human hero
Revive human hero Copy
Revive human hero Copy 2
Revive human hero Copy 3
Revive human hero Copy 4
Revive human hero Copy 5
Revive human hero Copy 6
Revive human hero Copy 7
Revive human hero Copy 8
Revive human hero Copy 9
Quests
Help
Lose/win
Lose for humans
Lose for Orcs
Cash
Cash 1
Kill
repicking
repick for hum
repick for orc
repick note
leaving players hum
leaver 2
leaver 1
leaver 3
leaver 4
leaver 5
contol of left units 2
contol of left units 1
contol of left units 3
contol of left units 4
contol of left units 5
leaving players orc
leaver 6
leaver 7
leaver 8
leaver 9
leaver 10
contol of left units 6
contol of left units 7
contol of left units 8
contol of left units 9
contol of left units 10
hum army upg
no tear upg 1
no tear upg 1 Copy
tear upg1
tear upg2
def upg
dmg upg
axmen upg
create axmen
create axmen Copy
mage upg
create mage
create mage Copy
axemaster upg
create axemaster
create axemaster Copy
upgs of tear 3
captain upg
create captain
create captain Copy
assassin upg
create assassin
create assassin Copy
champion upg
create champion
create champion Copy
orc army upg
no tear upg 1 Copy 2
no tear upg 1 Copy Copy
tear upg1 Copy
tear upg2 Copy
def upg Copy
dmg upg Copy
wolf upg Copy
create wolf Copy 2
create wolf Copy Copy
hh upg Copy
create hh Copy 2
create hh Copy Copy
ogers upg Copy
create ogers Copy 2
create ogers Copy Copy
upgs of tear 3 Copy
elite upg Copy
create elite Copy 2
create elite Copy Copy
bereserk upg Copy
create bereserk Copy 2
create bereserk Copy Copy
beast upg Copy
create beast Copy 2
create beasts Copy Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
hero
unit
Yes
vul
integer
Yes
Untitled Trigger 002
Events
Unit - A unit enters Rect_018 <gen>
Conditions
Actions
If (vul[(Player number of (Owner of (Triggering unit)))] Equal to 1) then do (Make (Triggering unit) Vulnerable) else do (Do nothing)
Untitled Trigger 001
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Divine Shield
Actions
Set Variable Set vul[(Player number of (Owner of (Triggering unit)))] = "1"
Untitled Trigger 001 Copy
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Divine Shield
Actions
Set Variable Set vul[(Player number of (Owner of (Triggering unit)))] = "0"
begining
Events
Map initialization
Conditions
Actions
Trigger - Turn off no_tear_upg_1_Copy <gen>
Trigger - Turn off upgs_of_tear_3 <gen>
Trigger - Turn off contol_of_left_units_2 <gen>
Trigger - Turn off contol_of_left_units_1 <gen>
Trigger - Turn off contol_of_left_units_3 <gen>
Trigger - Turn off contol_of_left_units_4 <gen>
Trigger - Turn off contol_of_left_units_5 <gen>
Trigger - Turn off contol_of_left_units_6 <gen>
Trigger - Turn off contol_of_left_units_7 <gen>
Trigger - Turn off contol_of_left_units_8 <gen>
Trigger - Turn off contol_of_left_units_9 <gen>
Trigger - Turn off contol_of_left_units_10 <gen>
Trigger - Turn off create_axmen <gen>
Trigger - Turn off create_axmen_Copy <gen>
Trigger - Turn off create_mage <gen>
Trigger - Turn off create_mage_Copy <gen>
Trigger - Turn off create_axemaster <gen>
Trigger - Turn off create_axemaster_Copy <gen>
Trigger - Turn off create_captain <gen>
Trigger - Turn off create_captain_Copy <gen>
Trigger - Turn off create_assassin <gen>
Trigger - Turn off create_assassin_Copy <gen>
Trigger - Turn off create_champion <gen>
Trigger - Turn off create_champion_Copy <gen>
Trigger - Turn off upgs_of_tear_3_Copy <gen>
Neutral Building - Add human tear upg I to human army upgrader 0140 <gen> with 1 in stock and a max stock of 1
Neutral Building - Add upgrade tier I to orc army upgrader 0142 <gen> with 1 in stock and a max stock of 1
Trigger - Turn off create_elite_Copy_2 <gen>
Trigger - Turn off create_elite_Copy_Copy <gen>
Trigger - Turn off create_ogers_Copy_2 <gen>
Trigger - Turn off create_ogers_Copy_Copy <gen>
Trigger - Turn off create_wolf_Copy_Copy <gen>
Trigger - Turn off create_wolf_Copy_2 <gen>
Trigger - Turn off create_hh_Copy_2 <gen>
Trigger - Turn off create_hh_Copy_Copy <gen>
Trigger - Turn off no_tear_upg_1_Copy <gen>
Trigger - Turn off create_bereserk_Copy_2 <gen>
Trigger - Turn off create_bereserk_Copy_Copy <gen>
Trigger - Turn off create_beast_Copy_2 <gen>
Trigger - Turn off create_beasts_Copy_Copy <gen>
Trigger - Turn off no_tear_upg_1_Copy_Copy <gen>
bounty
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Turn Gives bounty On for (Picked player))
Attack 1 hmn
Events
Unit - A unit enters human_barracks_1 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Order (Units in human_barracks_1 <gen>) to Attack-Move To . (Center of attack_point_orc_north <gen>)
Attack 1 hmn Copy
Events
Unit - A unit enters human_blak_1 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Order (Units in human_blak_1 <gen>) to Attack-Move To . (Center of attack_point_orc_north <gen>)
Attack 1 hmn Copy 2
Events
Unit - A unit enters human_barracks_2 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Order (Units in human_barracks_2 <gen>) to Attack-Move To . (Center of attack_point_orc_south <gen>)
Attack 1 hmn Copy 2 Copy
Events
Unit - A unit enters human_blak_2 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Order (Units in human_blak_2 <gen>) to Attack-Move To . (Center of attack_point_orc_south <gen>)
Attack 1 hmn Copy 2 Copy 2
Events
Unit - A unit enters Orc_Barracks_1 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Order (Units in Orc_Barracks_1 <gen>) to Attack-Move To . (Center of attack_point_hum_south <gen>)
Attack 1 hmn Copy 2 Copy 2 Copy
Events
Unit - A unit enters Orc_Totem_1 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Order (Units in Orc_Totem_1 <gen>) to Attack-Move To . (Center of attack_point_hum_south <gen>)
Attack 1 hmn Copy 2 Copy 2 Copy 2
Events
Unit - A unit enters Orc_totem_2 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Order (Units in Orc_totem_2 <gen>) to Attack-Move To . (Center of attack_point_hum_north <gen>)
Attack 1 hmn Copy 2 Copy 2 Copy 2 Copy
Events
Unit - A unit enters orc_barracks_2 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Order (Units in orc_barracks_2 <gen>) to Attack-Move To . (Center of attack_point_hum_north <gen>)
Orcs
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Barracks 0086 <gen>) Greater than 0.00
Actions
Unit - Create 4 . Grunt for Player 12 (Brown) at (Center of orc_barracks_2 <gen>) facing Default building facing degrees
Orcs Copy
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Barracks 0086 <gen>) Greater than 0.00
Actions
Unit - Create 2 . Shaman for Player 12 (Brown) at (Center of orc_barracks_2 <gen>) facing Default building facing degrees
Orcs Copy 2
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Tauren Totem 0088 <gen>) Greater than 0.00
Actions
Unit - Create 1 . Tauren for Player 12 (Brown) at (Center of Orc_totem_2 <gen>) facing Default building facing degrees
Orcs Copy 3
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Barracks 0091 <gen>) Greater than 0.00
Actions
Unit - Create 4 . Grunt for Player 12 (Brown) at (Center of Orc_Barracks_1 <gen>) facing Default building facing degrees
Orcs Copy 3 Copy
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Barracks 0091 <gen>) Greater than 0.00
Actions
Unit - Create 2 . Shaman for Player 12 (Brown) at (Center of Orc_Barracks_1 <gen>) facing Default building facing degrees
Orcs Copy 2 Copy
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Tauren Totem 0096 <gen>) Greater than 0.00
Actions
Unit - Create 1 . Tauren for Player 12 (Brown) at (Center of Orc_Totem_1 <gen>) facing Default building facing degrees
Human
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Barracks 0045 <gen>) Greater than 0.00
Actions
Unit - Create 4 . Footman for Player 11 (Dark Green) at (Center of human_barracks_1 <gen>) facing Default building facing degrees
Human Copy
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Barracks 0045 <gen>) Greater than 0.00
Actions
Unit - Create 2 . Rifleman for Player 11 (Dark Green) at (Center of human_barracks_1 <gen>) facing Default building facing degrees
Human Copy 2
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Blacksmith 0044 <gen>) Greater than 0.00
Actions
Unit - Create 1 . Knight for Player 11 (Dark Green) at (Center of human_barracks_1 <gen>) facing Default building facing degrees
Human Copy 3
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Barracks 0063 <gen>) Greater than 0.00
Actions
Unit - Create 4 . Footman for Player 11 (Dark Green) at (Center of human_barracks_2 <gen>) facing Default building facing degrees
Human Copy 3 Copy
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Barracks 0063 <gen>) Greater than 0.00
Actions
Unit - Create 2 . Rifleman for Player 11 (Dark Green) at (Center of human_barracks_2 <gen>) facing Default building facing degrees
Human Copy 3 Copy 2
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Blacksmith 0058 <gen>) Greater than 0.00
Actions
Unit - Create 1 . Knight for Player 11 (Dark Green) at (Center of human_blak_2 <gen>) facing Default building facing degrees
Paladin
Events
Unit - A unit enters Paladin <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Paladin for (Owner of (Triggering unit)) at (Center of Human_Heros_rbsrt <gen>) facing Default building facing degrees
Paladin Copy
Events
Unit - A unit enters Archmage <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Archmage for (Owner of (Triggering unit)) at (Center of Human_Heros_rbsrt <gen>) facing Default building facing degrees
Paladin Copy 2
Events
Unit - A unit enters Mountain_King <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Mountain King for (Owner of (Triggering unit)) at (Center of Human_Heros_rbsrt <gen>) facing Default building facing degrees
Paladin Copy 3
Events
Unit - A unit enters Blood_Mage <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Blood Mage for (Owner of (Triggering unit)) at (Center of Human_Heros_rbsrt <gen>) facing Default building facing degrees
Paladin Copy 3 Copy
Events
Unit - A unit enters hnm_alcmist <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Alchemist for (Owner of (Triggering unit)) at (Center of Human_Heros_rbsrt <gen>) facing Default building facing degrees
Paladin Copy 4
Events
Unit - A unit enters Blademaster <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Blademaster for (Owner of (Triggering unit)) at (Center of Orc_Heros_rbsrt <gen>) facing Default building facing degrees
Paladin Copy 4 Copy
Events
Unit - A unit enters Far_Seer <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Far Seer for (Owner of (Triggering unit)) at (Center of Orc_Heros_rbsrt <gen>) facing Default building facing degrees
Paladin Copy 4 Copy 2
Events
Unit - A unit enters Tauren_Cheiftan <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Tauren Chieftain for (Owner of (Triggering unit)) at (Center of Orc_Heros_rbsrt <gen>) facing Default building facing degrees
Paladin Copy 4 Copy 3
Events
Unit - A unit enters Shadow_Hunter <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Shadow Hunter for (Owner of (Triggering unit)) at (Center of Orc_Heros_rbsrt <gen>) facing Default building facing degrees
Untitled Trigger 003
Events
Unit - A unit enters orc_alcmist <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Alchemist for (Owner of (Triggering unit)) at (Center of Orc_Heros_rbsrt <gen>) facing Default building facing degrees
Paladin Copy 3 Copy 2
Events
Unit - A unit enters hnm_fire_lord <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Firelord for (Owner of (Triggering unit)) at (Center of Human_Heros_rbsrt <gen>) facing Default building facing degrees
Paladin Copy 3 Copy 3
Events
Unit - A unit enters orc_fire_lord <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Firelord for (Owner of (Triggering unit)) at (Center of Orc_Heros_rbsrt <gen>) facing Default building facing degrees
Paladin Copy 3 Copy 4
Events
Unit - A unit enters orc_pandaren <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Brewmaster for (Owner of (Triggering unit)) at (Center of Orc_Heros_rbsrt <gen>) facing Default building facing degrees
Paladin Copy 3 Copy 5
Events
Unit - A unit enters hnm_pandaren <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Brewmaster for (Owner of (Triggering unit)) at (Center of Human_Heros_rbsrt <gen>) facing Default building facing degrees
Paladin Copy 3 Copy 6
Events
Unit - A unit enters hnm_pit_lord <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Pit Lord for (Owner of (Triggering unit)) at (Center of Human_Heros_rbsrt <gen>) facing Default building facing degrees
Paladin Copy 3 Copy 7
Events
Unit - A unit enters orc_pit_lord <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Pit Lord for (Owner of (Triggering unit)) at (Center of Orc_Heros_rbsrt <gen>) facing Default building facing degrees
Paladin Copy 3 Copy 8
Events
Unit - A unit enters orc_naga_sea_wich <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Sea Witch for (Owner of (Triggering unit)) at (Center of Orc_Heros_rbsrt <gen>) facing Default building facing degrees
Paladin Copy 3 Copy 9
Events
Unit - A unit enters hmn_naga_sea_wich <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Sea Witch for (Owner of (Triggering unit)) at (Center of Human_Heros_rbsrt <gen>) facing Default building facing degrees
Paladin Copy 3 Copy 10
Events
Unit - A unit enters orc_dark_ranger <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Dark Ranger for (Owner of (Triggering unit)) at (Center of Orc_Heros_rbsrt <gen>) facing Default building facing degrees
Paladin Copy 3 Copy 11
Events
Unit - A unit enters hmn_dark_ranger <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Dark Ranger for (Owner of (Triggering unit)) at (Center of Human_Heros_rbsrt <gen>) facing Default building facing degrees
Paladin Copy 3 Copy 12
Events
Unit - A unit enters hmn_tinker <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Tinker for (Owner of (Triggering unit)) at (Center of Human_Heros_rbsrt <gen>) facing Default building facing degrees
Paladin Copy 3 Copy 13
Events
Unit - A unit enters orc_tinker <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Tinker for (Owner of (Triggering unit)) at (Center of Orc_Heros_rbsrt <gen>) facing Default building facing degrees
Paladin Copy 3 Copy 14
Events
Unit - A unit enters hmn_beastmaster <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Beastmaster for (Owner of (Triggering unit)) at (Center of Human_Heros_rbsrt <gen>) facing Default building facing degrees
Paladin Copy 3 Copy 15
Events
Unit - A unit enters orc_beastmaster <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Beastmaster for (Owner of (Triggering unit)) at (Center of Orc_Heros_rbsrt <gen>) facing Default building facing degrees
unvunrble heros
Events
Map initialization
Conditions
Actions
Unit - Make Paladin 0000 <gen> Invulnerable
Unit - Make Archmage 0001 <gen> Invulnerable
Unit - Make Mountain King 0002 <gen> Invulnerable
Unit - Make Blood Mage 0003 <gen> Invulnerable
Unit - Make Blademaster 0029 <gen> Invulnerable
Unit - Make Far Seer 0030 <gen> Invulnerable
Unit - Make Tauren Chieftain 0031 <gen> Invulnerable
Unit - Make Shadow Hunter 0032 <gen> Invulnerable
Unit - Make Sea Witch 0077 <gen> Invulnerable
Unit - Make Tinker 0078 <gen> Invulnerable
Unit - Make Beastmaster 0079 <gen> Invulnerable
Unit - Make Dark Ranger 0080 <gen> Invulnerable
Unit - Make Alchemist 0081 <gen> Invulnerable
Unit - Make Firelord 0082 <gen> Invulnerable
Unit - Make Brewmaster 0083 <gen> Invulnerable
Unit - Make Pit Lord 0084 <gen> Invulnerable
Unit - Make Sea Witch 0122 <gen> Invulnerable
Unit - Make Tinker 0123 <gen> Invulnerable
Unit - Make Beastmaster 0124 <gen> Invulnerable
Unit - Make Dark Ranger 0125 <gen> Invulnerable
Unit - Make Alchemist 0097 <gen> Invulnerable
Unit - Make Firelord 0099 <gen> Invulnerable
Unit - Make Brewmaster 0100 <gen> Invulnerable
Unit - Make Pit Lord 0121 <gen> Invulnerable
Revive human hero
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 1 (Red) the text: YOUR HERO HAS DIED...he will autmatcly revive in 60 seconds :)
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Human_Heros_rbsrt <gen>) , Show revival graphics
Unit - Set mana of (Triggering unit) to 100.00 %
Revive human hero Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 2 (Blue) the text: YOUR HERO HAS DIED...he will autmatcly revive in 60 seconds :)
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Human_Heros_rbsrt <gen>) , Show revival graphics
Unit - Set mana of (Triggering unit) to 100.00 %
Revive human hero Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 3 (Teal) the text: YOUR HERO HAS DIED...he will autmatcly revive in 60 seconds :)
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Human_Heros_rbsrt <gen>) , Show revival graphics
Unit - Set mana of (Triggering unit) to 100.00 %
Revive human hero Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 4 (Purple) the text: YOUR HERO HAS DIED...he will autmatcly revive in 60 seconds :)
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Human_Heros_rbsrt <gen>) , Show revival graphics
Unit - Set mana of (Triggering unit) to 100.00 %
Revive human hero Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 5 (Yellow) the text: YOUR HERO HAS DIED...he will autmatcly revive in 60 seconds :)
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Human_Heros_rbsrt <gen>) , Show revival graphics
Unit - Set mana of (Triggering unit) to 100.00 %
Revive human hero Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 6 (Orange) the text: YOUR HERO HAS DIED...he will autmatcly revive in 60 seconds :)
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Orc_Heros_rbsrt <gen>) , Show revival graphics
Unit - Set mana of (Triggering unit) to 100.00 %
Revive human hero Copy 6
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 7 (Green) the text: YOUR HERO HAS DIED...he will autmatcly revive in 60 seconds :)
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Orc_Heros_rbsrt <gen>) , Show revival graphics
Unit - Set mana of (Triggering unit) to 100.00 %
Revive human hero Copy 7
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 8 (Pink) the text: YOUR HERO HAS DIED...he will autmatcly revive in 60 seconds :)
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Orc_Heros_rbsrt <gen>) , Show revival graphics
Unit - Set mana of (Triggering unit) to 100.00 %
Revive human hero Copy 8
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 9 (Gray) the text: YOUR HERO HAS DIED...he will autmatcly revive in 60 seconds :)
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Orc_Heros_rbsrt <gen>) , Show revival graphics
Unit - Set mana of (Triggering unit) to 100.00 %
Revive human hero Copy 9
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 10 (Light Blue) the text: YOUR HERO HAS DIED...he will autmatcly revive in 60 seconds :)
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Orc_Heros_rbsrt <gen>) , Show revival graphics
Unit - Set mana of (Triggering unit) to 100.00 %
Help
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled How to Play with the description Its easy to play this game. All you have to do to win is kill the other teams fortress or castle. If your fortress or castle dies you lose. The game has all the same heros no custom summon units or abilities. The units that the bases use have been edited but only so that they are both even.This , using icon path ReplaceableTextures\PassiveButtons\PASBTNStatUp.blp
Lose for humans
Events
Unit - Castle 0013 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Your castle has been destroyed...
Game - Defeat Player 2 (Blue) with the message: Your castle has been destroyed...
Game - Defeat Player 3 (Teal) with the message: Your castle has been destroyed...
Game - Defeat Player 4 (Purple) with the message: Your castle has been destroyed...
Game - Defeat Player 5 (Yellow) with the message: Your castle has been destroyed...
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Defeat Player 11 (Dark Green) with the message: Your castle has been destroyed...
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Lose for Orcs
Events
Unit - Fortress 0020 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Defeat Player 6 (Orange) with the message: Your fortress has been destroyed...
Game - Defeat Player 7 (Green) with the message: Your fortress has been destroyed...
Game - Defeat Player 8 (Pink) with the message: Your fortress has been destroyed...
Game - Defeat Player 9 (Gray) with the message: Your fortress has been destroyed...
Game - Defeat Player 10 (Light Blue) with the message: Your fortress has been destroyed...
Game - Defeat Player 12 (Brown) with the message: Your fortress has been destroyed...
Cash 1
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 3 to Player 1 (Red) . Current gold
Player - Add 3 to Player 2 (Blue) . Current gold
Player - Add 3 to Player 3 (Teal) . Current gold
Player - Add 3 to Player 4 (Purple) . Current gold
Player - Add 3 to Player 5 (Yellow) . Current gold
Player - Add 3 to Player 6 (Orange) . Current gold
Player - Add 3 to Player 7 (Green) . Current gold
Player - Add 3 to Player 8 (Pink) . Current gold
Player - Add 3 to Player 9 (Gray) . Current gold
Player - Add 3 to Player 10 (Light Blue) . Current gold
Kill
Events
Map initialization
Conditions
Actions
Hero - Set (Leveling Hero) Hero-level to 350 , Show level-up graphics
repick for hum
Events
Player - Player 1 (Red) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Remove (Picked unit) from the game)
Unit - Create 1 . Soul for (Triggering player) at (Center of Region_035 <gen>) facing Default building facing degrees
repick for orc
Events
Player - Player 6 (Orange) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Remove (Picked unit) from the game)
Unit - Create 1 . Soul for (Triggering player) at (Center of Region_036 <gen>) facing Default building facing degrees
repick note
Events
Map initialization
Time - Every 900.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: you can repick your heroby typing "-repick".but beware: the new hero will start as lvl 1.
leaver 2
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Player Group - Pick every player in (All allies of (Triggering player).) and do (Make (Triggering player) treat (Picked player) as an Ally with shared vision and shared units)
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Order (Picked unit) to Attack-Move To.(Center of Orc_Barracks_1 <gen>))
Game - Display to (All players) for 6.00 seconds the text: ((Name of (Triggering player)) + has left the game.)
Trigger - Turn on contol_of_left_units_2 <gen>
leaver 1
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Player Group - Pick every player in (All allies of (Triggering player).) and do (Make (Triggering player) treat (Picked player) as an Ally with shared vision and shared units)
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Order (Picked unit) to Attack-Move To.(Center of Orc_Barracks_1 <gen>))
Game - Display to (All players) for 6.00 seconds the text: ((Name of (Triggering player)) + has left the game.)
Trigger - Turn on contol_of_left_units_1 <gen>
leaver 3
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Player Group - Pick every player in (All allies of (Triggering player).) and do (Make (Triggering player) treat (Picked player) as an Ally with shared vision and shared units)
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Order (Picked unit) to Attack-Move To.(Center of Orc_Barracks_1 <gen>))
Game - Display to (All players) for 6.00 seconds the text: ((Name of (Triggering player)) + has left the game.)
Trigger - Turn on contol_of_left_units_3 <gen>
leaver 4
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Player Group - Pick every player in (All allies of (Triggering player).) and do (Make (Triggering player) treat (Picked player) as an Ally with shared vision and shared units)
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Order (Picked unit) to Attack-Move To.(Center of Orc_Barracks_1 <gen>))
Game - Display to (All players) for 6.00 seconds the text: ((Name of (Triggering player)) + has left the game.)
Trigger - Turn on contol_of_left_units_4 <gen>
leaver 5
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Player Group - Pick every player in (All allies of (Triggering player).) and do (Make (Triggering player) treat (Picked player) as an Ally with shared vision and shared units)
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Order (Picked unit) to Attack-Move To.(Center of Orc_Barracks_1 <gen>))
Game - Display to (All players) for 6.00 seconds the text: ((Name of (Triggering player)) + has left the game.)
Trigger - Turn on contol_of_left_units_5 <gen>
contol of left units 2
Events
Unit - A unit owned by Player 2 (Blue) . Finishes reviving
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Order (Picked unit) to Attack-Move To.(Center of Orc_Barracks_1 <gen>))
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Start melee AI script for Player 2 (Blue): map.ai (Unexpected type: 'aiscript'))
contol of left units 1
Events
Unit - A unit owned by Player 1 (Red) . Finishes reviving
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Order (Picked unit) to Attack-Move To.(Center of Orc_totem_2 <gen>))
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Start melee AI script for Player 1 (Red): map.ai (Unexpected type: 'aiscript'))
contol of left units 3
Events
Unit - A unit owned by Player 3 (Teal) . Finishes reviving
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Order (Picked unit) to Attack-Move To.(Center of Orc_Barracks_1 <gen>))
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Start melee AI script for Player 3 (Teal): map.ai (Unexpected type: 'aiscript'))
contol of left units 4
Events
Unit - A unit owned by Player 4 (Purple) . Finishes reviving
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Order (Picked unit) to Attack-Move To.(Center of Orc_totem_2 <gen>))
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Start melee AI script for Player 4 (Purple): map.ai (Unexpected type: 'aiscript'))
contol of left units 5
Events
Unit - A unit owned by Player 5 (Yellow) . Finishes reviving
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Order (Picked unit) to Attack-Move To.(Center of Orc_totem_2 <gen>))
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Start melee AI script for Player 5 (Yellow): map.ai (Unexpected type: 'aiscript'))
leaver 6
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Player Group - Pick every player in (All allies of (Triggering player).) and do (Make (Triggering player) treat (Picked player) as an Ally with shared vision and shared units)
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Order (Picked unit) to Attack-Move To.(Center of human_barracks_1 <gen>))
Game - Display to (All players) for 6.00 seconds the text: ((Name of (Triggering player)) + has left the game.)
Trigger - Turn on contol_of_left_units_6 <gen>
leaver 7
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Player Group - Pick every player in (All allies of (Triggering player).) and do (Make (Triggering player) treat (Picked player) as an Ally with shared vision and shared units)
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Order (Picked unit) to Attack-Move To.(Center of human_barracks_1 <gen>))
Game - Display to (All players) for 6.00 seconds the text: ((Name of (Triggering player)) + has left the game.)
Trigger - Turn on contol_of_left_units_7 <gen>
leaver 8
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Player Group - Pick every player in (All allies of (Triggering player).) and do (Make (Triggering player) treat (Picked player) as an Ally with shared vision and shared units)
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Order (Picked unit) to Attack-Move To.(Center of human_barracks_1 <gen>))
Game - Display to (All players) for 6.00 seconds the text: ((Name of (Triggering player)) + has left the game.)
Trigger - Turn on contol_of_left_units_8 <gen>
leaver 9
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Player Group - Pick every player in (All allies of (Triggering player).) and do (Make (Triggering player) treat (Picked player) as an Ally with shared vision and shared units)
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Order (Picked unit) to Attack-Move To.(Center of human_barracks_2 <gen>))
Game - Display to (All players) for 6.00 seconds the text: ((Name of (Triggering player)) + has left the game.)
Trigger - Turn on contol_of_left_units_9 <gen>
leaver 10
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Player Group - Pick every player in (All allies of (Triggering player).) and do (Make (Triggering player) treat (Picked player) as an Ally with shared vision and shared units)
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Order (Picked unit) to Attack-Move To.(Center of human_barracks_2 <gen>))
Game - Display to (All players) for 6.00 seconds the text: ((Name of (Triggering player)) + has left the game.)
Trigger - Turn on contol_of_left_units_10 <gen>
contol of left units 6
Events
Unit - A unit owned by Player 6 (Orange) . Finishes reviving
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Order (Picked unit) to Attack-Move To.(Center of human_barracks_1 <gen>))
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Start melee AI script for Player 6 (Orange): map.ai (Unexpected type: 'aiscript'))
contol of left units 7
Events
Unit - A unit owned by Player 7 (Green) . Finishes reviving
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Order (Picked unit) to Attack-Move To.(Center of human_barracks_1 <gen>))
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Start melee AI script for Player 7 (Green): map.ai (Unexpected type: 'aiscript'))
contol of left units 8
Events
Unit - A unit owned by Player 8 (Pink) . Finishes reviving
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Order (Picked unit) to Attack-Move To.(Center of human_barracks_2 <gen>))
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Start melee AI script for Player 8 (Pink): map.ai (Unexpected type: 'aiscript'))
contol of left units 9
Events
Unit - A unit owned by Player 9 (Gray) . Finishes reviving
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 9 (Gray).) and do (Order (Picked unit) to Attack-Move To.(Center of human_blak_2 <gen>))
Unit Group - Pick every unit in (Units owned by Player 9 (Gray).) and do (Start melee AI script for Player 9 (Gray): map.ai (Unexpected type: 'aiscript'))
contol of left units 10
Events
Unit - A unit owned by Player 10 (Light Blue) . Finishes reviving
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Order (Picked unit) to Attack-Move To.(Center of human_barracks_2 <gen>))
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Start melee AI script for Player 10 (Light Blue): map.ai (Unexpected type: 'aiscript'))
no tear upg 1
Events
Unit - human army upgrader 0140 <gen> Sells a unit
Conditions
((Unit-type of (Sold unit)) Equal to damge upg) or ((Unit-type of (Sold unit)) Equal to defence upg)
Actions
Neutral Building - Remove human tear upg I from (Selling unit)
Wait 15.00 seconds
Neutral Building - Add human tear upg I to human army upgrader 0140 <gen> with 1 in stock and a max stock of 1
no tear upg 1 Copy
Events
Unit - human army upgrader 0140 <gen> Sells a unit
Conditions
((Unit-type of (Sold unit)) Equal to damge upg) or ((Unit-type of (Sold unit)) Equal to defence upg)
Actions
Neutral Building - Remove human tear upg II from (Selling unit)
Wait 15.00 seconds
Neutral Building - Add human tear upg II to human army upgrader 0140 <gen> with 1 in stock and a max stock of 1
tear upg1
Events
Unit - human army upgrader 0140 <gen> Sells a unit
Conditions
(Unit-type of (Sold unit)) Equal to human tear upg I
Actions
Unit - Remove (Sold unit) from the game
Unit - Order Castle 0013 <gen> to train/upgrade to a Castle Tear 2
Trigger - Turn off no_tear_upg_1 <gen>
Wait 60.00 seconds
Trigger - Turn on upgs_of_tear_3 <gen>
Neutral Building - Remove human tear upg I from human army upgrader 0140 <gen>
Neutral Building - Add axmen trainer to human army upgrader 0140 <gen> with 1 in stock and a max stock of 1
Neutral Building - Add range solider upg to human army upgrader 0140 <gen> with 1 in stock and a max stock of 1
Neutral Building - Add strong melee unit upg to human army upgrader 0140 <gen> with 1 in stock and a max stock of 1
tear upg2
Events
Unit - human army upgrader 0140 <gen> Sells a unit
Conditions
(Unit-type of (Sold unit)) Equal to human tear upg II
Actions
Unit - Remove (Sold unit) from the game
Unit - Order Castle 0013 <gen> to train/upgrade to a Castle Tear 3
Wait 60.00 seconds
Trigger - Turn off no_tear_upg_1_Copy <gen>
Neutral Building - Remove human tear upg II from human army upgrader 0140 <gen>
Neutral Building - Add captian trainer to human army upgrader 0140 <gen> with 1 in stock and a max stock of 1
Neutral Building - Add kidon trainer to human army upgrader 0140 <gen> with 1 in stock and a max stock of 1
Neutral Building - Add champion trainer to human army upgrader 0140 <gen> with 1 in stock and a max stock of 1
def upg
Events
Unit - human army upgrader 0140 <gen> Sells a unit
Conditions
(Unit-type of (Sold unit)) Equal to defence upg
Actions
Unit - Remove (Sold unit) from the game
Unit - Order Castle 0013 <gen> to research R000 (Unexpected type: 'techcode')
dmg upg
Events
Unit - human army upgrader 0140 <gen> Sells a unit
Conditions
(Unit-type of (Sold unit)) Equal to damge upg
Actions
Unit - Remove (Sold unit) from the game
Unit - Order Castle 0013 <gen> to research R001 (Unexpected type: 'techcode')
axmen upg
Events
Unit - human army upgrader 0140 <gen> Sells a unit
Conditions
(Unit-type of (Sold unit)) Equal to axmen trainer
Actions
Player Group - Pick every player in (All players) and do (Deny shared vision of (Sold unit) to (Picked player))
Unit - Move (Sold unit) instantly to (Center of hum_trainers <gen>)
Unit - Change ownership of (Sold unit) to Player 11 (Dark Green) and Change color
Unit - Make (Sold unit) Invulnerable
Wait 30.00 seconds
Neutral Building - Remove axmen trainer from human army upgrader 0140 <gen>
Trigger - Turn off Human <gen>
Trigger - Turn off Human_Copy_3 <gen>
Trigger - Turn on create_axmen <gen>
Trigger - Turn on create_axmen_Copy <gen>
create axmen
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Barracks 0045 <gen>) Greater than 0.00
Actions
Unit - Create 4 . axeman for Player 11 (Dark Green) at (Center of human_barracks_1 <gen>) facing Default building facing degrees
create axmen Copy
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Barracks 0063 <gen>) Greater than 0.00
Actions
Unit - Create 4 . axeman for Player 11 (Dark Green) at (Center of human_barracks_2 <gen>) facing Default building facing degrees
mage upg
Events
Unit - human army upgrader 0140 <gen> Sells a unit
Conditions
(Unit-type of (Sold unit)) Equal to range solider upg
Actions
Player Group - Pick every player in (All players) and do (Deny shared vision of (Sold unit) to (Picked player))
Unit - Move (Sold unit) instantly to (Center of hum_trainers <gen>)
Unit - Change ownership of (Sold unit) to Player 11 (Dark Green) and Change color
Unit - Make (Sold unit) Invulnerable
Wait 30.00 seconds
Neutral Building - Remove range solider upg from human army upgrader 0140 <gen>
Trigger - Turn off Human_Copy <gen>
Trigger - Turn off Human_Copy_3_Copy <gen>
Trigger - Turn on create_mage <gen>
Trigger - Turn on create_mage_Copy <gen>
create mage
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Barracks 0045 <gen>) Greater than 0.00
Actions
Unit - Create 2 . Mage for Player 11 (Dark Green) at (Center of human_barracks_1 <gen>) facing Default building facing degrees
create mage Copy
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Barracks 0063 <gen>) Greater than 0.00
Actions
Unit - Create 2 . Mage for Player 11 (Dark Green) at (Center of human_barracks_2 <gen>) facing Default building facing degrees
axemaster upg
Events
Unit - human army upgrader 0140 <gen> Sells a unit
Conditions
(Unit-type of (Sold unit)) Equal to strong melee unit upg
Actions
Player Group - Pick every player in (All players) and do (Deny shared vision of (Sold unit) to (Picked player))
Unit - Move (Sold unit) instantly to (Center of hum_trainers <gen>)
Unit - Change ownership of (Sold unit) to Player 11 (Dark Green) and Change color
Unit - Make (Sold unit) Invulnerable
Wait 30.00 seconds
Neutral Building - Remove strong melee unit upg from human army upgrader 0140 <gen>
Trigger - Turn off Human_Copy_2 <gen>
Trigger - Turn off Human_Copy_3_Copy_2 <gen>
Trigger - Turn on create_axemaster <gen>
Trigger - Turn on create_axemaster_Copy <gen>
create axemaster
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Blacksmith 0044 <gen>) Greater than 0.00
Actions
Unit - Create 1 . axemaster for Player 11 (Dark Green) at (Center of human_blak_1 <gen>) facing Default building facing degrees
create axemaster Copy
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Blacksmith 0058 <gen>) Greater than 0.00
Actions
Unit - Create 1 . axemaster for Player 11 (Dark Green) at (Center of human_blak_2 <gen>) facing Default building facing degrees
upgs of tear 3
Events
Unit - A unit enters hum_trainers <gen>
Conditions
(Number of units in (Units in hum_trainers <gen> owned by Player 11 (Dark Green))) Equal to 3
((Entering unit) is A ground unit) Equal to True
Actions
Wait 30.00 seconds
Neutral Building - Add human tear upg II to human army upgrader 0140 <gen> with 1 in stock and a max stock of 1
Trigger - Turn on no_tear_upg_1_Copy <gen>
captain upg
Events
Unit - human army upgrader 0140 <gen> Sells a unit
Conditions
(Unit-type of (Sold unit)) Equal to captian trainer
Actions
Unit - Remove (Sold unit) from the game
Wait 30.00 seconds
Neutral Building - Remove captian trainer from human army upgrader 0140 <gen>
Trigger - Turn off create_axmen <gen>
Trigger - Turn off create_axmen_Copy <gen>
Trigger - Turn on create_captain <gen>
Trigger - Turn on create_captain_Copy <gen>
create captain
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Barracks 0045 <gen>) Greater than 0.00
Actions
Unit - Create 4 . captian for Player 11 (Dark Green) at (Center of human_barracks_1 <gen>) facing Default building facing degrees
create captain Copy
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Barracks 0063 <gen>) Greater than 0.00
Actions
Unit - Create 4 . captian for Player 11 (Dark Green) at (Center of human_barracks_2 <gen>) facing Default building facing degrees
assassin upg
Events
Unit - human army upgrader 0140 <gen> Sells a unit
Conditions
(Unit-type of (Sold unit)) Equal to kidon trainer
Actions
Unit - Remove (Sold unit) from the game
Wait 30.00 seconds
Neutral Building - Remove kidon trainer from human army upgrader 0140 <gen>
Trigger - Turn off create_mage <gen>
Trigger - Turn off create_mage_Copy <gen>
Trigger - Turn on create_assassin <gen>
Trigger - Turn on create_assassin_Copy <gen>
create assassin
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Blacksmith 0044 <gen>) Greater than 0.00
Actions
Unit - Create 2 . assassin for Player 11 (Dark Green) at (Center of human_barracks_1 <gen>) facing Default building facing degrees
create assassin Copy
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Barracks 0063 <gen>) Greater than 0.00
Actions
Unit - Create 2 . assassin for Player 11 (Dark Green) at (Center of human_barracks_2 <gen>) facing Default building facing degrees
champion upg
Events
Unit - human army upgrader 0140 <gen> Sells a unit
Conditions
(Unit-type of (Sold unit)) Equal to champion trainer
Actions
Unit - Remove (Sold unit) from the game
Wait 30.00 seconds
Neutral Building - Remove champion trainer from human army upgrader 0140 <gen>
Trigger - Turn off create_axemaster <gen>
Trigger - Turn off create_axemaster_Copy <gen>
Trigger - Turn on create_champion <gen>
Trigger - Turn on create_champion_Copy <gen>
create champion
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Blacksmith 0044 <gen>) Greater than 0.00
Actions
Unit - Create 1 . champion for Player 11 (Dark Green) at (Center of human_blak_1 <gen>) facing Default building facing degrees
create champion Copy
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Barracks 0063 <gen>) Greater than 0.00
Actions
Unit - Create 1 . champion for Player 11 (Dark Green) at (Center of human_blak_2 <gen>) facing Default building facing degrees
no tear upg 1 Copy 2
Events
Unit - orc army upgrader 0142 <gen> Sells a unit
Conditions
((Unit-type of (Sold unit)) Equal to damge upgrade) or ((Unit-type of (Sold unit)) Equal to defence upg)
Actions
Neutral Building - Remove upgrade tier I from (Selling unit)
Wait 15.00 seconds
Neutral Building - Add upgrade tier I to orc army upgrader 0142 <gen> with 1 in stock and a max stock of 1
no tear upg 1 Copy Copy
Events
Unit - orc army upgrader 0142 <gen> Sells a unit
Conditions
((Unit-type of (Sold unit)) Equal to damge upgrade) or ((Unit-type of (Sold unit)) Equal to defence upg)
Actions
Neutral Building - Remove upgrade tier II from (Selling unit)
Wait 15.00 seconds
Neutral Building - Add upgrade tier II to orc army upgrader 0142 <gen> with 1 in stock and a max stock of 1
tear upg1 Copy
Events
Unit - orc army upgrader 0142 <gen> Sells a unit
Conditions
(Unit-type of (Sold unit)) Equal to upgrade tier I
Actions
Unit - Remove (Sold unit) from the game
Unit - Order Fortress 0020 <gen> to train/upgrade to a fortress tear 2
Trigger - Turn off no_tear_upg_1_Copy_2 <gen>
Wait 60.00 seconds
Trigger - Turn on upgs_of_tear_3_Copy <gen>
Neutral Building - Remove upgrade tier I from orc army upgrader 0142 <gen>
Neutral Building - Add wolf trainer to orc army upgrader 0142 <gen> with 1 in stock and a max stock of 1
Neutral Building - Add headhunter trainer to orc army upgrader 0142 <gen> with 1 in stock and a max stock of 1
Neutral Building - Add ogre trainer to orc army upgrader 0142 <gen> with 1 in stock and a max stock of 1
tear upg2 Copy
Events
Unit - orc army upgrader 0142 <gen> Sells a unit
Conditions
(Unit-type of (Sold unit)) Equal to upgrade tier II
Actions
Unit - Remove (Sold unit) from the game
Unit - Order Fortress 0020 <gen> to train/upgrade to a fortress tear 3
Wait 60.00 seconds
Trigger - Turn off no_tear_upg_1_Copy_Copy <gen>
Neutral Building - Remove upgrade tier II from orc army upgrader 0142 <gen>
Neutral Building - Add elit trainer to orc army upgrader 0142 <gen> with 1 in stock and a max stock of 1
Neutral Building - Add bereserk trainer to orc army upgrader 0142 <gen> with 1 in stock and a max stock of 1
Neutral Building - Add beast trainer to orc army upgrader 0142 <gen> with 1 in stock and a max stock of 1
def upg Copy
Events
Unit - orc army upgrader 0142 <gen> Sells a unit
Conditions
(Unit-type of (Sold unit)) Equal to defence upg
Actions
Unit - Remove (Sold unit) from the game
Unit - Order Fortress 0020 <gen> to research R003 (Unexpected type: 'techcode')
dmg upg Copy
Events
Unit - orc army upgrader 0142 <gen> Sells a unit
Conditions
(Unit-type of (Sold unit)) Equal to damge upgrade
Actions
Unit - Remove (Sold unit) from the game
Unit - Order Fortress 0020 <gen> to research R002 (Unexpected type: 'techcode')
wolf upg Copy
Events
Unit - orc army upgrader 0142 <gen> Sells a unit
Conditions
(Unit-type of (Sold unit)) Equal to wolf trainer
Actions
Player Group - Pick every player in (All players) and do (Deny shared vision of (Sold unit) to (Picked player))
Unit - Move (Sold unit) instantly to (Center of orc_trainer <gen>)
Unit - Change ownership of (Sold unit) to Player 12 (Brown) and Change color
Unit - Make (Sold unit) Invulnerable
Wait 30.00 seconds
Neutral Building - Remove wolf trainer from orc army upgrader 0142 <gen>
Trigger - Turn off Orcs <gen>
Trigger - Turn off Orcs_Copy_3 <gen>
Trigger - Turn on create_wolf_Copy_Copy <gen>
Trigger - Turn on create_wolf_Copy_2 <gen>
create wolf Copy 2
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Barracks 0091 <gen>) Greater than 0.00
Actions
Unit - Create 4 . wolf for Player 12 (Brown) at (Center of Orc_Barracks_1 <gen>) facing Default building facing degrees
create wolf Copy Copy
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Barracks 0086 <gen>) Greater than 0.00
Actions
Unit - Create 4 . wolf for Player 12 (Brown) at (Center of orc_barracks_2 <gen>) facing Default building facing degrees
hh upg Copy
Events
Unit - orc army upgrader 0142 <gen> Sells a unit
Conditions
(Unit-type of (Sold unit)) Equal to headhunter trainer
Actions
Player Group - Pick every player in (All players) and do (Deny shared vision of (Sold unit) to (Picked player))
Unit - Move (Sold unit) instantly to (Center of orc_trainer <gen>)
Unit - Change ownership of (Sold unit) to Player 12 (Brown) and Change color
Unit - Make (Sold unit) Invulnerable
Wait 30.00 seconds
Neutral Building - Remove headhunter trainer from orc army upgrader 0142 <gen>
Trigger - Turn off Orcs_Copy <gen>
Trigger - Turn off Orcs_Copy_3_Copy <gen>
Trigger - Turn on create_hh_Copy_2 <gen>
Trigger - Turn on create_hh_Copy_Copy <gen>
create hh Copy 2
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Barracks 0091 <gen>) Greater than 0.00
Actions
Unit - Create 2 . troll headhuter for Player 12 (Brown) at (Center of Orc_Barracks_1 <gen>) facing Default building facing degrees
create hh Copy Copy
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Barracks 0086 <gen>) Greater than 0.00
Actions
Unit - Create 2 . troll headhuter for Player 12 (Brown) at (Center of orc_barracks_2 <gen>) facing Default building facing degrees
ogers upg Copy
Events
Unit - orc army upgrader 0142 <gen> Sells a unit
Conditions
(Unit-type of (Sold unit)) Equal to ogre trainer
Actions
Player Group - Pick every player in (All players) and do (Deny shared vision of (Sold unit) to (Picked player))
Unit - Move (Sold unit) instantly to (Center of orc_trainer <gen>)
Unit - Change ownership of (Sold unit) to Player 12 (Brown) and Change color
Unit - Make (Sold unit) Invulnerable
Wait 30.00 seconds
Neutral Building - Remove ogre trainer from orc army upgrader 0142 <gen>
Trigger - Turn off Orcs_Copy_2 <gen>
Trigger - Turn off Orcs_Copy_2_Copy <gen>
Trigger - Turn on create_ogers_Copy_2 <gen>
Trigger - Turn on create_ogers_Copy_Copy <gen>
create ogers Copy 2
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Tauren Totem 0096 <gen>) Greater than 0.00
Actions
Unit - Create 1 . Ogre for Player 12 (Brown) at (Center of Orc_Totem_1 <gen>) facing Default building facing degrees
create ogers Copy Copy
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Tauren Totem 0088 <gen>) Greater than 0.00
Actions
Unit - Create 1 . Ogre for Player 12 (Brown) at (Center of Orc_totem_2 <gen>) facing Default building facing degrees
upgs of tear 3 Copy
Events
Unit - A unit enters orc_trainer <gen>
Conditions
((Entering unit) is A ground unit) Equal to True
(Number of units in (Units in orc_trainer <gen> owned by Player 12 (Brown))) Equal to 3
Actions
Wait 30.00 seconds
Neutral Building - Add upgrade tier II to orc army upgrader 0142 <gen> with 1 in stock and a max stock of 1
Trigger - Turn on no_tear_upg_1_Copy_Copy <gen>
elite upg Copy
Events
Unit - orc army upgrader 0142 <gen> Sells a unit
Conditions
(Unit-type of (Sold unit)) Equal to elit trainer
Actions
Unit - Remove (Sold unit) from the game
Wait 30.00 seconds
Neutral Building - Remove elit trainer from orc army upgrader 0142 <gen>
Trigger - Turn off create_wolf_Copy_2 <gen>
Trigger - Turn off create_wolf_Copy_Copy <gen>
Trigger - Turn on create_elite_Copy_2 <gen>
Trigger - Turn on create_elite_Copy_Copy <gen>
create elite Copy 2
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Barracks 0091 <gen>) Greater than 0.00
Actions
Unit - Create 4 . elite warrior for Player 12 (Brown) at (Center of Orc_Barracks_1 <gen>) facing Default building facing degrees
create elite Copy Copy
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Barracks 0086 <gen>) Greater than 0.00
Actions
Unit - Create 4 . elite warrior for Player 12 (Brown) at (Center of orc_barracks_2 <gen>) facing Default building facing degrees
bereserk upg Copy
Events
Unit - orc army upgrader 0142 <gen> Sells a unit
Conditions
(Unit-type of (Sold unit)) Equal to bereserk trainer
Actions
Unit - Remove (Sold unit) from the game
Wait 30.00 seconds
Neutral Building - Remove bereserk trainer from orc army upgrader 0142 <gen>
Trigger - Turn off create_hh_Copy_2 <gen>
Trigger - Turn off create_hh_Copy_Copy <gen>
Trigger - Turn on create_bereserk_Copy_2 <gen>
Trigger - Turn on create_bereserk_Copy_Copy <gen>
create bereserk Copy 2
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Barracks 0091 <gen>) Greater than 0.00
Actions
Unit - Create 2 . troll bersker for Player 12 (Brown) at (Center of Orc_Barracks_1 <gen>) facing Default building facing degrees
create bereserk Copy Copy
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Barracks 0086 <gen>) Greater than 0.00
Actions
Unit - Create 2 . troll bersker for Player 12 (Brown) at (Center of orc_barracks_2 <gen>) facing Default building facing degrees
beast upg Copy
Events
Unit - orc army upgrader 0142 <gen> Sells a unit
Conditions
(Unit-type of (Sold unit)) Equal to beast trainer
Actions
Unit - Remove (Sold unit) from the game
Wait 30.00 seconds
Neutral Building - Remove beast trainer from orc army upgrader 0142 <gen>
Trigger - Turn off create_ogers_Copy_2 <gen>
Trigger - Turn off create_ogers_Copy_Copy <gen>
Trigger - Turn on create_beast_Copy_2 <gen>
Trigger - Turn on create_beasts_Copy_Copy <gen>
create beast Copy 2
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Tauren Totem 0096 <gen>) Greater than 0.00
Actions
Unit - Create 1 . beast for Player 12 (Brown) at (Center of Orc_Totem_1 <gen>) facing Default building facing degrees
create beasts Copy Copy
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Tauren Totem 0088 <gen>) Greater than 0.00
Actions
Unit - Create 1 . beast for Player 12 (Brown) at (Center of Orc_totem_2 <gen>) facing Default building facing degrees
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