Name | Type | is_array | initial_value |
Alliance_TauntSound | sound | Yes | |
boolHasWisp | boolean | Yes | |
BottomP10 | button | No | |
BottomP2 | button | No | |
BottomP3 | button | No | |
BottomP4 | button | No | |
BottomP5 | button | No | |
BottomP6 | button | No | |
BottomP7 | button | No | |
BottomP8 | button | No | |
BottomP9 | button | No | |
CApute | button | No | |
Close | button | No | |
ComboUnits | group | No | |
D100 | button | No | |
D200 | button | No | |
D50 | button | No | |
Death_Timer_Window | timerdialog | Yes | |
Death_Timers | timer | Yes | |
decEncryt | integer | No | |
decoder1 | string | No | |
decoder2 | string | No | |
decoder3 | string | No | |
decSwap | integer | No | |
encoder1 | string | No | |
encoder2 | string | No | |
encoder3 | string | No | |
Exp_Dialog | dialog | No | |
Flag1 | integer | No | |
Flag2 | integer | No | |
Game_Time_String | string | No | |
Game_Type | dialog | No | |
GameOn | boolean | No | |
GhostUnits | group | No | |
Horde_TauntSound | sound | Yes | |
Income | integer | Yes | |
ingeterCodeLength | integer | No | |
integerHeroExpArray | integer | Yes | |
integerPlayerNameArray | integer | Yes | |
Kick | dialog | No | |
Level | integer | Yes | |
M2 | multiboard | No | |
MultiBoard | multiboard | No | |
Music | sound | No | |
No | button | No | |
Normal_game | button | No | |
Player_Hero_Deaths | integer | Yes | |
Player_Hero_Kills | integer | Yes | |
Player_Kill_Streak_Bool | boolean | Yes | |
Player_Kill_Streak_Int | integer | Yes | |
Player_Unit_Heroes | unit | Yes | |
Players_Alliance_East | force | No | |
Players_Horde_West | force | No | |
playerTemp | player | No | |
Random1 | integer | Yes | |
Random2 | integer | Yes | |
Repick | dialog | No | |
Send | button | No | |
SpecialFX | effect | No | |
stringASCII | string | No | |
stringDigits | string | No | |
stringEncrytArray | string | Yes | |
stringSaveCodeArray | string | Yes | |
stringSwapArray | string | Yes | |
Temp_Int_Multiboard | integer | No | |
TempInt | integer | No | |
TempPlayer | player | No | |
TempPoint | location | No | |
TempPoint2 | location | No | |
TempReal | real | No | |
TempString | string | No | |
TempUnit | unit | No | |
This_Player_Is_Playing | boolean | Yes | |
Total_Num_Players | integer | No | |
unitHeroArray | unit | Yes | |
Yes | button | No |
//////////////////////////////////////////////////
// //
// Mavika's Bank System 1.00 //
// //
//////////////////////////////////////////////////
I wrote out the readme about 3 times, because the undo button removes the entire text of a trigger.
So I will give you the bare bones run down.
1. Copy and Paste the Folder "Bank System" into your triggers. (it will work by default, giving 10%
interest every minute)
2. Edit the periodic event for how often interest is given.
Time - Every <insert time> seconds of game time
3. Change the loop to the number of players for efficency
For each (Integer A) from 1 to <number of players>, do (Actions)
4. Edit The Interest Given Display
Game - Display to (Player group((Player((Integer A))))) the text: (Interest From Savings: + (String((((Player((Integer A))) Current lumber) / <interest>))))
5. Edit The Interest Actually Given (set to the same of the display)
Player - Set (Player((Integer A))) Current lumber to (((Player((Integer A))) Current lumber) + (((Player((Integer A))) Current lumber) / <interest>))
7. Credits
- Daxe, For play testing and getting me to seprate this from its original map for distrobution.
- Vexorian, all his inovative systems and brillaint spells are great ispiration
- Others that believe that should be mentioned thay haven't been mentioned.