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Triggers
Orcs vs Humans Classic.w3x
Variables
Opening Movie
New START MOVIE
Initialization
Attack 1 hmn
Attack 1 hmn Copy
Attack 1 hmn Copy 2
Attack 1 hmn Copy 2 Copy
Attack 1 hmn Copy 2 Copy 2
Attack 1 hmn Copy 2 Copy 2 Copy
Attack 1 hmn Copy 2 Copy 2 Copy 2
Attack 1 hmn Copy 2 Copy 2 Copy 2 Copy
Create units
Orcs
Orcs Copy
Orcs Copy 2
Orcs Copy 3
Orcs Copy 3 Copy
Orcs Copy 2 Copy
Human
Human Copy
Human Copy 2
Human Copy 3
Human Copy 3 Copy
Human Copy 3 Copy 2
Heros
Paladin
Paladin Copy
Paladin Copy 2
Paladin Copy 3
Paladin Copy 4
Paladin Copy 4 Copy
Paladin Copy 4 Copy 2
Paladin Copy 4 Copy 3
Hero Revives
Revive human hero
Revive human hero Copy
Revive human hero Copy 2
Revive human hero Copy 3
Revive human hero Copy 4
Revive human hero Copy 5
Revive human hero Copy 6
Revive human hero Copy 7
Revive human hero Copy 8
Revive human hero Copy 9
Quests
Help
Lose/win
Lose for humans
Lose for Orcs
Cash
Cash 1
Set Bounties
Activate Bounties
Set Slower Leveling
Slow Leveling
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
New START MOVIE
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Sound - Play Credits <gen>
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_001 for (Picked player) over 0 seconds)
Wait 2 seconds
Player Group - Pick every player in (All players) and do (Rotate camera 1080.00 degrees around (Center of Region_018 <gen>) for (Picked player) over 30.00 seconds)
Wait 31.00 seconds
Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 0 seconds)
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Game - Display to (All players) for 10.00 seconds the text: Orcs VS. Humans
Unit - Remove Paladin 0119 <gen> from the game
Unit - Remove Mountain King 0120 <gen> from the game
Unit - Remove Archmage 0111 <gen> from the game
Unit - Remove Blood Mage 0121 <gen> from the game
Unit - Remove Blademaster 0122 <gen> from the game
Unit - Remove Tauren Chieftain 0123 <gen> from the game
Unit - Remove Far Seer 0124 <gen> from the game
Unit - Remove Shadow Hunter 0125 <gen> from the game
Wait 10.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Sound - Stop music Immediately
Sound - Play PH1 <gen>
Attack 1 hmn
Events
Unit - A unit enters human_barracks_1 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Order (Units in human_barracks_1 <gen>) to Attack-Move To . (Center of orc_barracks_2 <gen>)
Attack 1 hmn Copy
Events
Unit - A unit enters human_blak_1 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Order (Units in human_blak_1 <gen>) to Attack-Move To . (Center of orc_barracks_2 <gen>)
Attack 1 hmn Copy 2
Events
Unit - A unit enters human_barracks_2 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Order (Units in human_barracks_2 <gen>) to Attack-Move To . (Center of Orc_Barracks_1 <gen>)
Attack 1 hmn Copy 2 Copy
Events
Unit - A unit enters human_blak_2 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Order (Units in human_blak_2 <gen>) to Attack-Move To . (Center of Orc_Barracks_1 <gen>)
Attack 1 hmn Copy 2 Copy 2
Events
Unit - A unit enters Orc_Barracks_1 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Order (Units in Orc_Barracks_1 <gen>) to Attack-Move To . (Center of human_blak_2 <gen>)
Attack 1 hmn Copy 2 Copy 2 Copy
Events
Unit - A unit enters Orc_Totem_1 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Order (Units in Orc_Totem_1 <gen>) to Attack-Move To . (Center of human_blak_2 <gen>)
Attack 1 hmn Copy 2 Copy 2 Copy 2
Events
Unit - A unit enters Orc_totem_2 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Order (Units in Orc_totem_2 <gen>) to Attack-Move To . (Center of human_blak_1 <gen>)
Attack 1 hmn Copy 2 Copy 2 Copy 2 Copy
Events
Unit - A unit enters orc_barracks_2 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Order (Units in orc_barracks_2 <gen>) to Attack-Move To . (Center of human_blak_1 <gen>)
Orcs
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Barracks 0086 <gen>) Greater than 0.00
Actions
Unit - Create 4 . Grunt for Player 12 (Brown) at (Center of orc_barracks_2 <gen>) facing Default building facing degrees
Orcs Copy
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Barracks 0086 <gen>) Greater than 0.00
Actions
Unit - Create 2 . Shaman for Player 12 (Brown) at (Center of orc_barracks_2 <gen>) facing Default building facing degrees
Orcs Copy 2
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Tauren Totem 0088 <gen>) Greater than 0.00
Actions
Unit - Create 1 . Tauren for Player 12 (Brown) at (Center of Orc_totem_2 <gen>) facing Default building facing degrees
Orcs Copy 3
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Barracks 0091 <gen>) Greater than 0.00
Actions
Unit - Create 4 . Grunt for Player 12 (Brown) at (Center of Orc_Barracks_1 <gen>) facing Default building facing degrees
Orcs Copy 3 Copy
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Barracks 0091 <gen>) Greater than 0.00
Actions
Unit - Create 2 . Shaman for Player 12 (Brown) at (Center of Orc_Barracks_1 <gen>) facing Default building facing degrees
Orcs Copy 2 Copy
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Tauren Totem 0096 <gen>) Greater than 0.00
Actions
Unit - Create 1 . Tauren for Player 12 (Brown) at (Center of Orc_Totem_1 <gen>) facing Default building facing degrees
Human
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Barracks 0045 <gen>) Greater than 0.00
Actions
Unit - Create 4 . Footman for Player 11 (Dark Green) at (Center of human_barracks_1 <gen>) facing Default building facing degrees
Human Copy
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Barracks 0045 <gen>) Greater than 0.00
Actions
Unit - Create 2 . Rifleman for Player 11 (Dark Green) at (Center of human_barracks_1 <gen>) facing Default building facing degrees
Human Copy 2
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Blacksmith 0044 <gen>) Greater than 0.00
Actions
Unit - Create 1 . Knight for Player 11 (Dark Green) at (Center of human_barracks_1 <gen>) facing Default building facing degrees
Human Copy 3
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Barracks 0063 <gen>) Greater than 0.00
Actions
Unit - Create 4 . Footman for Player 11 (Dark Green) at (Center of human_barracks_2 <gen>) facing Default building facing degrees
Human Copy 3 Copy
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Barracks 0063 <gen>) Greater than 0.00
Actions
Unit - Create 2 . Rifleman for Player 11 (Dark Green) at (Center of human_barracks_2 <gen>) facing Default building facing degrees
Human Copy 3 Copy 2
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Blacksmith 0058 <gen>) Greater than 0.00
Actions
Unit - Create 1 . Knight for Player 11 (Dark Green) at (Center of human_blak_2 <gen>) facing Default building facing degrees
Paladin
Events
Unit - A unit enters Paladin <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Paladin for (Owner of (Triggering unit)) at (Center of Human_Heros_rbsrt <gen>) facing Default building facing degrees
Paladin Copy
Events
Unit - A unit enters Archmage <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Archmage for (Owner of (Triggering unit)) at (Center of Human_Heros_rbsrt <gen>) facing Default building facing degrees
Paladin Copy 2
Events
Unit - A unit enters Mountain_King <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Mountain King for (Owner of (Triggering unit)) at (Center of Human_Heros_rbsrt <gen>) facing Default building facing degrees
Paladin Copy 3
Events
Unit - A unit enters Blood_Mage <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Blood Mage for (Owner of (Triggering unit)) at (Center of Human_Heros_rbsrt <gen>) facing Default building facing degrees
Paladin Copy 4
Events
Unit - A unit enters Blademaster <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Blademaster for (Owner of (Triggering unit)) at (Center of Orc_Heros_rbsrt <gen>) facing Default building facing degrees
Paladin Copy 4 Copy
Events
Unit - A unit enters Far_Seer <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Far Seer for (Owner of (Triggering unit)) at (Center of Orc_Heros_rbsrt <gen>) facing Default building facing degrees
Paladin Copy 4 Copy 2
Events
Unit - A unit enters Tauren_Cheiftan <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Tauren Chieftain for (Owner of (Triggering unit)) at (Center of Orc_Heros_rbsrt <gen>) facing Default building facing degrees
Paladin Copy 4 Copy 3
Events
Unit - A unit enters Shadow_Hunter <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Shadow Hunter for (Owner of (Triggering unit)) at (Center of Orc_Heros_rbsrt <gen>) facing Default building facing degrees
Revive human hero
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Human_Heros_rbsrt <gen>) , Show revival graphics
Revive human hero Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Human_Heros_rbsrt <gen>) , Show revival graphics
Revive human hero Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Human_Heros_rbsrt <gen>) , Show revival graphics
Revive human hero Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Human_Heros_rbsrt <gen>) , Show revival graphics
Revive human hero Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Human_Heros_rbsrt <gen>) , Show revival graphics
Revive human hero Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Orc_Heros_rbsrt <gen>) , Show revival graphics
Revive human hero Copy 6
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Orc_Heros_rbsrt <gen>) , Show revival graphics
Revive human hero Copy 7
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Orc_Heros_rbsrt <gen>) , Show revival graphics
Revive human hero Copy 8
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Orc_Heros_rbsrt <gen>) , Show revival graphics
Revive human hero Copy 9
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Orc_Heros_rbsrt <gen>) , Show revival graphics
Help
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled How to Play with the description Its easy to play this game. All you have to do to win is kill the other teams fortress or castle. If your fortress or castle dies you lose. The game has all the same heros no custom summon units or abilities. The units that the bases use have been edited but only so that they are both even.This was created by: Eternity_Sheild , using icon path ReplaceableTextures\PassiveButtons\PASBTNStatUp.blp
Lose for humans
Events
Unit - Castle 0013 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Your castle has been destroyed...
Game - Defeat Player 2 (Blue) with the message: Your castle has been destroyed...
Game - Defeat Player 3 (Teal) with the message: Your castle has been destroyed...
Game - Defeat Player 4 (Purple) with the message: Your castle has been destroyed...
Game - Defeat Player 5 (Yellow) with the message: Your castle has been destroyed...
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Defeat Player 11 (Dark Green) with the message: Your castle has been destroyed...
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Lose for Orcs
Events
Unit - Fortress 0020 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Defeat Player 6 (Orange) with the message: Your fortress has been destroyed...
Game - Defeat Player 7 (Green) with the message: Your fortress has been destroyed...
Game - Defeat Player 8 (Pink) with the message: Your fortress has been destroyed...
Game - Defeat Player 9 (Gray) with the message: Your fortress has been destroyed...
Game - Defeat Player 10 (Light Blue) with the message: Your fortress has been destroyed...
Game - Defeat Player 12 (Brown) with the message: Your fortress has been destroyed...
Cash 1
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 3 to Player 1 (Red) . Current gold
Player - Add 3 to Player 2 (Blue) . Current gold
Player - Add 3 to Player 3 (Teal) . Current gold
Player - Add 3 to Player 4 (Purple) . Current gold
Player - Add 3 to Player 5 (Yellow) . Current gold
Player - Add 3 to Player 6 (Orange) . Current gold
Player - Add 3 to Player 7 (Green) . Current gold
Player - Add 3 to Player 8 (Pink) . Current gold
Player - Add 3 to Player 9 (Gray) . Current gold
Player - Add 3 to Player 10 (Light Blue) . Current gold
Activate Bounties
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 12 (Brown)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Slow Leveling
Events
Map initialization
Conditions
Actions
Hero - Make Player 1 (Red) Heroes gain 25.00 % experience from future kills
Hero - Make Player 2 (Blue) Heroes gain 25.00 % experience from future kills
Hero - Make Player 3 (Teal) Heroes gain 25.00 % experience from future kills
Hero - Make Player 4 (Purple) Heroes gain 25.00 % experience from future kills
Hero - Make Player 5 (Yellow) Heroes gain 25.00 % experience from future kills
Hero - Make Player 6 (Orange) Heroes gain 25.00 % experience from future kills
Hero - Make Player 7 (Green) Heroes gain 25.00 % experience from future kills
Hero - Make Player 8 (Pink) Heroes gain 25.00 % experience from future kills
Hero - Make Player 9 (Gray) Heroes gain 25.00 % experience from future kills
Hero - Make Player 10 (Light Blue) Heroes gain 25.00 % experience from future kills
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