How to import OrcMaleEngineer

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model OrcMaleEngineer of the bundle OrcMaleEngineer. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file OrcMaleEngineer.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

OrcMaleEngineer
ORCDOCTOR22.mdx
Orc_Male_Base_Body.blp
Orc_Male_Jewerly.blp
Orc_Male_Hair_Red.blp
Orc_Male_Eyes.blp
collections_armor_tanariswasteland_c_01_red.blp
cape_special_tanariswasteland_c_01_red.blp
cape_special_tanariswasteland_c_01_5345867.blp
shoulder_armor_tanariswasteland_c_01_red.blp
belt_armor_tanariswasteland_c_01_red.blp
firearm_2h_warfrontshorde_c_01_maroon.blp
cape_special_tanariswasteland_c_01_5346874.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing ORCDOCTOR22.mdx

Now Click the "Import File" Button:

Next select 'ORCDOCTOR22.mdx' in the folder which you extracted from the zip archive:

OrcMaleEngineer
ORCDOCTOR22.mdx
belt_armor_tanariswasteland_c_01_red.blp
cape_special_tanariswasteland_c_01_5345867.blp
cape_special_tanariswasteland_c_01_5346874.blp
cape_special_tanariswasteland_c_01_red.blp
collections_armor_tanariswasteland_c_01_red.blp
firearm_2h_warfrontshorde_c_01_maroon.blp
Orc_Male_Base_Body.blp
Orc_Male_Eyes.blp
Orc_Male_Hair_Red.blp
Orc_Male_Jewerly.blp
shoulder_armor_tanariswasteland_c_01_red.blp

The file has been properly added to the map archive:

ORCDOCTOR22.mdx
Model
5,002
war3mapimported/ORCDOCTOR22.mdx

Done, you have imported the file ORCDOCTOR22.mdx.

Importing belt_armor_tanariswasteland_c_01_red.blp

Now Click the "Import File" Button:

Next select 'belt_armor_tanariswasteland_c_01_red.blp' in the folder which you extracted from the zip archive:

OrcMaleEngineer
ORCDOCTOR22.mdx
belt_armor_tanariswasteland_c_01_red.blp
cape_special_tanariswasteland_c_01_5345867.blp
cape_special_tanariswasteland_c_01_5346874.blp
cape_special_tanariswasteland_c_01_red.blp
collections_armor_tanariswasteland_c_01_red.blp
firearm_2h_warfrontshorde_c_01_maroon.blp
Orc_Male_Base_Body.blp
Orc_Male_Eyes.blp
Orc_Male_Hair_Red.blp
Orc_Male_Jewerly.blp
shoulder_armor_tanariswasteland_c_01_red.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ORCDOCTOR22.mdx
Model
5,002
war3mapimported/ORCDOCTOR22.mdx
belt_armor_tanariswasteland_c_01_red.blp
Image / Texture
666
war3mapimported/belt_armor_tanariswasteland_c_01_red.blp

Double-click the file belt_armor_tanariswasteland_c_01_red.blp:

belt_armor_tanariswasteland_c_01_red.blp
Image / Texture
666
war3mapimported/belt_armor_tanariswasteland_c_01_red.blp

Tick the box "Use Custom Path" and type in the correct path:

belt_armor_tanariswasteland_c_01_red.blp
Image / Texture
666
belt_armor_tanariswasteland_c_01_red.blp

The file has been properly added to the map archive:

ORCDOCTOR22.mdx
Model
5,002
war3mapimported/ORCDOCTOR22.mdx
belt_armor_tanariswasteland_c_01_red.blp
Image / Texture
666
belt_armor_tanariswasteland_c_01_red.blp

Done, you have imported the file belt_armor_tanariswasteland_c_01_red.blp.

Importing cape_special_tanariswasteland_c_01_5345867.blp

Now Click the "Import File" Button:

Next select 'cape_special_tanariswasteland_c_01_5345867.blp' in the folder which you extracted from the zip archive:

OrcMaleEngineer
ORCDOCTOR22.mdx
belt_armor_tanariswasteland_c_01_red.blp
cape_special_tanariswasteland_c_01_5345867.blp
cape_special_tanariswasteland_c_01_5346874.blp
cape_special_tanariswasteland_c_01_red.blp
collections_armor_tanariswasteland_c_01_red.blp
firearm_2h_warfrontshorde_c_01_maroon.blp
Orc_Male_Base_Body.blp
Orc_Male_Eyes.blp
Orc_Male_Hair_Red.blp
Orc_Male_Jewerly.blp
shoulder_armor_tanariswasteland_c_01_red.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ORCDOCTOR22.mdx
Model
5,002
war3mapimported/ORCDOCTOR22.mdx
belt_armor_tanariswasteland_c_01_red.blp
Image / Texture
666
belt_armor_tanariswasteland_c_01_red.blp
cape_special_tanariswasteland_c_01_5345867.blp
Image / Texture
16
war3mapimported/cape_special_tanariswasteland_c_01_5345867.blp

Double-click the file cape_special_tanariswasteland_c_01_5345867.blp:

cape_special_tanariswasteland_c_01_5345867.blp
Image / Texture
16
war3mapimported/cape_special_tanariswasteland_c_01_5345867.blp

Tick the box "Use Custom Path" and type in the correct path:

cape_special_tanariswasteland_c_01_5345867.blp
Image / Texture
16
cape_special_tanariswasteland_c_01_5345867.blp

The file has been properly added to the map archive:

ORCDOCTOR22.mdx
Model
5,002
war3mapimported/ORCDOCTOR22.mdx
belt_armor_tanariswasteland_c_01_red.blp
Image / Texture
666
belt_armor_tanariswasteland_c_01_red.blp
cape_special_tanariswasteland_c_01_5345867.blp
Image / Texture
16
cape_special_tanariswasteland_c_01_5345867.blp

Done, you have imported the file cape_special_tanariswasteland_c_01_5345867.blp.

Importing cape_special_tanariswasteland_c_01_5346874.blp

Now Click the "Import File" Button:

Next select 'cape_special_tanariswasteland_c_01_5346874.blp' in the folder which you extracted from the zip archive:

OrcMaleEngineer
ORCDOCTOR22.mdx
belt_armor_tanariswasteland_c_01_red.blp
cape_special_tanariswasteland_c_01_5345867.blp
cape_special_tanariswasteland_c_01_5346874.blp
cape_special_tanariswasteland_c_01_red.blp
collections_armor_tanariswasteland_c_01_red.blp
firearm_2h_warfrontshorde_c_01_maroon.blp
Orc_Male_Base_Body.blp
Orc_Male_Eyes.blp
Orc_Male_Hair_Red.blp
Orc_Male_Jewerly.blp
shoulder_armor_tanariswasteland_c_01_red.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ORCDOCTOR22.mdx
Model
5,002
war3mapimported/ORCDOCTOR22.mdx
belt_armor_tanariswasteland_c_01_red.blp
Image / Texture
666
belt_armor_tanariswasteland_c_01_red.blp
cape_special_tanariswasteland_c_01_5345867.blp
Image / Texture
16
cape_special_tanariswasteland_c_01_5345867.blp
cape_special_tanariswasteland_c_01_5346874.blp
Image / Texture
152
war3mapimported/cape_special_tanariswasteland_c_01_5346874.blp

Double-click the file cape_special_tanariswasteland_c_01_5346874.blp:

cape_special_tanariswasteland_c_01_5346874.blp
Image / Texture
152
war3mapimported/cape_special_tanariswasteland_c_01_5346874.blp

Tick the box "Use Custom Path" and type in the correct path:

cape_special_tanariswasteland_c_01_5346874.blp
Image / Texture
152
cape_special_tanariswasteland_c_01_5346874.blp

The file has been properly added to the map archive:

ORCDOCTOR22.mdx
Model
5,002
war3mapimported/ORCDOCTOR22.mdx
belt_armor_tanariswasteland_c_01_red.blp
Image / Texture
666
belt_armor_tanariswasteland_c_01_red.blp
cape_special_tanariswasteland_c_01_5345867.blp
Image / Texture
16
cape_special_tanariswasteland_c_01_5345867.blp
cape_special_tanariswasteland_c_01_5346874.blp
Image / Texture
152
cape_special_tanariswasteland_c_01_5346874.blp

Done, you have imported the file cape_special_tanariswasteland_c_01_5346874.blp.

Importing cape_special_tanariswasteland_c_01_red.blp

Now Click the "Import File" Button:

Next select 'cape_special_tanariswasteland_c_01_red.blp' in the folder which you extracted from the zip archive:

OrcMaleEngineer
ORCDOCTOR22.mdx
belt_armor_tanariswasteland_c_01_red.blp
cape_special_tanariswasteland_c_01_5345867.blp
cape_special_tanariswasteland_c_01_5346874.blp
cape_special_tanariswasteland_c_01_red.blp
collections_armor_tanariswasteland_c_01_red.blp
firearm_2h_warfrontshorde_c_01_maroon.blp
Orc_Male_Base_Body.blp
Orc_Male_Eyes.blp
Orc_Male_Hair_Red.blp
Orc_Male_Jewerly.blp
shoulder_armor_tanariswasteland_c_01_red.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ORCDOCTOR22.mdx
Model
5,002
war3mapimported/ORCDOCTOR22.mdx
belt_armor_tanariswasteland_c_01_red.blp
Image / Texture
666
belt_armor_tanariswasteland_c_01_red.blp
cape_special_tanariswasteland_c_01_5345867.blp
Image / Texture
16
cape_special_tanariswasteland_c_01_5345867.blp
cape_special_tanariswasteland_c_01_5346874.blp
Image / Texture
152
cape_special_tanariswasteland_c_01_5346874.blp
cape_special_tanariswasteland_c_01_red.blp
Image / Texture
934
war3mapimported/cape_special_tanariswasteland_c_01_red.blp

Double-click the file cape_special_tanariswasteland_c_01_red.blp:

cape_special_tanariswasteland_c_01_red.blp
Image / Texture
934
war3mapimported/cape_special_tanariswasteland_c_01_red.blp

Tick the box "Use Custom Path" and type in the correct path:

cape_special_tanariswasteland_c_01_red.blp
Image / Texture
934
cape_special_tanariswasteland_c_01_red.blp

The file has been properly added to the map archive:

ORCDOCTOR22.mdx
Model
5,002
war3mapimported/ORCDOCTOR22.mdx
belt_armor_tanariswasteland_c_01_red.blp
Image / Texture
666
belt_armor_tanariswasteland_c_01_red.blp
cape_special_tanariswasteland_c_01_5345867.blp
Image / Texture
16
cape_special_tanariswasteland_c_01_5345867.blp
cape_special_tanariswasteland_c_01_5346874.blp
Image / Texture
152
cape_special_tanariswasteland_c_01_5346874.blp
cape_special_tanariswasteland_c_01_red.blp
Image / Texture
934
cape_special_tanariswasteland_c_01_red.blp

Done, you have imported the file cape_special_tanariswasteland_c_01_red.blp.

Importing collections_armor_tanariswasteland_c_01_red.blp

Now Click the "Import File" Button:

Next select 'collections_armor_tanariswasteland_c_01_red.blp' in the folder which you extracted from the zip archive:

OrcMaleEngineer
ORCDOCTOR22.mdx
belt_armor_tanariswasteland_c_01_red.blp
cape_special_tanariswasteland_c_01_5345867.blp
cape_special_tanariswasteland_c_01_5346874.blp
cape_special_tanariswasteland_c_01_red.blp
collections_armor_tanariswasteland_c_01_red.blp
firearm_2h_warfrontshorde_c_01_maroon.blp
Orc_Male_Base_Body.blp
Orc_Male_Eyes.blp
Orc_Male_Hair_Red.blp
Orc_Male_Jewerly.blp
shoulder_armor_tanariswasteland_c_01_red.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ORCDOCTOR22.mdx
Model
5,002
war3mapimported/ORCDOCTOR22.mdx
belt_armor_tanariswasteland_c_01_red.blp
Image / Texture
666
belt_armor_tanariswasteland_c_01_red.blp
cape_special_tanariswasteland_c_01_5345867.blp
Image / Texture
16
cape_special_tanariswasteland_c_01_5345867.blp
cape_special_tanariswasteland_c_01_5346874.blp
Image / Texture
152
cape_special_tanariswasteland_c_01_5346874.blp
cape_special_tanariswasteland_c_01_red.blp
Image / Texture
934
cape_special_tanariswasteland_c_01_red.blp
collections_armor_tanariswasteland_c_01_red.blp
Image / Texture
842
war3mapimported/collections_armor_tanariswasteland_c_01_red.blp

Double-click the file collections_armor_tanariswasteland_c_01_red.blp:

collections_armor_tanariswasteland_c_01_red.blp
Image / Texture
842
war3mapimported/collections_armor_tanariswasteland_c_01_red.blp

Tick the box "Use Custom Path" and type in the correct path:

collections_armor_tanariswasteland_c_01_red.blp
Image / Texture
842
collections_armor_tanariswasteland_c_01_red.blp

The file has been properly added to the map archive:

ORCDOCTOR22.mdx
Model
5,002
war3mapimported/ORCDOCTOR22.mdx
belt_armor_tanariswasteland_c_01_red.blp
Image / Texture
666
belt_armor_tanariswasteland_c_01_red.blp
cape_special_tanariswasteland_c_01_5345867.blp
Image / Texture
16
cape_special_tanariswasteland_c_01_5345867.blp
cape_special_tanariswasteland_c_01_5346874.blp
Image / Texture
152
cape_special_tanariswasteland_c_01_5346874.blp
cape_special_tanariswasteland_c_01_red.blp
Image / Texture
934
cape_special_tanariswasteland_c_01_red.blp
collections_armor_tanariswasteland_c_01_red.blp
Image / Texture
842
collections_armor_tanariswasteland_c_01_red.blp

Done, you have imported the file collections_armor_tanariswasteland_c_01_red.blp.

Importing firearm_2h_warfrontshorde_c_01_maroon.blp

Now Click the "Import File" Button:

Next select 'firearm_2h_warfrontshorde_c_01_maroon.blp' in the folder which you extracted from the zip archive:

OrcMaleEngineer
ORCDOCTOR22.mdx
belt_armor_tanariswasteland_c_01_red.blp
cape_special_tanariswasteland_c_01_5345867.blp
cape_special_tanariswasteland_c_01_5346874.blp
cape_special_tanariswasteland_c_01_red.blp
collections_armor_tanariswasteland_c_01_red.blp
firearm_2h_warfrontshorde_c_01_maroon.blp
Orc_Male_Base_Body.blp
Orc_Male_Eyes.blp
Orc_Male_Hair_Red.blp
Orc_Male_Jewerly.blp
shoulder_armor_tanariswasteland_c_01_red.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ORCDOCTOR22.mdx
Model
5,002
war3mapimported/ORCDOCTOR22.mdx
belt_armor_tanariswasteland_c_01_red.blp
Image / Texture
666
belt_armor_tanariswasteland_c_01_red.blp
cape_special_tanariswasteland_c_01_5345867.blp
Image / Texture
16
cape_special_tanariswasteland_c_01_5345867.blp
cape_special_tanariswasteland_c_01_5346874.blp
Image / Texture
152
cape_special_tanariswasteland_c_01_5346874.blp
cape_special_tanariswasteland_c_01_red.blp
Image / Texture
934
cape_special_tanariswasteland_c_01_red.blp
collections_armor_tanariswasteland_c_01_red.blp
Image / Texture
842
collections_armor_tanariswasteland_c_01_red.blp
firearm_2h_warfrontshorde_c_01_maroon.blp
Image / Texture
234
war3mapimported/firearm_2h_warfrontshorde_c_01_maroon.blp

Double-click the file firearm_2h_warfrontshorde_c_01_maroon.blp:

firearm_2h_warfrontshorde_c_01_maroon.blp
Image / Texture
234
war3mapimported/firearm_2h_warfrontshorde_c_01_maroon.blp

Tick the box "Use Custom Path" and type in the correct path:

firearm_2h_warfrontshorde_c_01_maroon.blp
Image / Texture
234
firearm_2h_warfrontshorde_c_01_maroon.blp

The file has been properly added to the map archive:

ORCDOCTOR22.mdx
Model
5,002
war3mapimported/ORCDOCTOR22.mdx
belt_armor_tanariswasteland_c_01_red.blp
Image / Texture
666
belt_armor_tanariswasteland_c_01_red.blp
cape_special_tanariswasteland_c_01_5345867.blp
Image / Texture
16
cape_special_tanariswasteland_c_01_5345867.blp
cape_special_tanariswasteland_c_01_5346874.blp
Image / Texture
152
cape_special_tanariswasteland_c_01_5346874.blp
cape_special_tanariswasteland_c_01_red.blp
Image / Texture
934
cape_special_tanariswasteland_c_01_red.blp
collections_armor_tanariswasteland_c_01_red.blp
Image / Texture
842
collections_armor_tanariswasteland_c_01_red.blp
firearm_2h_warfrontshorde_c_01_maroon.blp
Image / Texture
234
firearm_2h_warfrontshorde_c_01_maroon.blp

Done, you have imported the file firearm_2h_warfrontshorde_c_01_maroon.blp.

Importing Orc_Male_Base_Body.blp

Now Click the "Import File" Button:

Next select 'Orc_Male_Base_Body.blp' in the folder which you extracted from the zip archive:

OrcMaleEngineer
ORCDOCTOR22.mdx
belt_armor_tanariswasteland_c_01_red.blp
cape_special_tanariswasteland_c_01_5345867.blp
cape_special_tanariswasteland_c_01_5346874.blp
cape_special_tanariswasteland_c_01_red.blp
collections_armor_tanariswasteland_c_01_red.blp
firearm_2h_warfrontshorde_c_01_maroon.blp
Orc_Male_Base_Body.blp
Orc_Male_Eyes.blp
Orc_Male_Hair_Red.blp
Orc_Male_Jewerly.blp
shoulder_armor_tanariswasteland_c_01_red.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ORCDOCTOR22.mdx
Model
5,002
war3mapimported/ORCDOCTOR22.mdx
belt_armor_tanariswasteland_c_01_red.blp
Image / Texture
666
belt_armor_tanariswasteland_c_01_red.blp
cape_special_tanariswasteland_c_01_5345867.blp
Image / Texture
16
cape_special_tanariswasteland_c_01_5345867.blp
cape_special_tanariswasteland_c_01_5346874.blp
Image / Texture
152
cape_special_tanariswasteland_c_01_5346874.blp
cape_special_tanariswasteland_c_01_red.blp
Image / Texture
934
cape_special_tanariswasteland_c_01_red.blp
collections_armor_tanariswasteland_c_01_red.blp
Image / Texture
842
collections_armor_tanariswasteland_c_01_red.blp
firearm_2h_warfrontshorde_c_01_maroon.blp
Image / Texture
234
firearm_2h_warfrontshorde_c_01_maroon.blp
Orc_Male_Base_Body.blp
Image / Texture
976
war3mapimported/Orc_Male_Base_Body.blp

Double-click the file Orc_Male_Base_Body.blp:

Orc_Male_Base_Body.blp
Image / Texture
976
war3mapimported/Orc_Male_Base_Body.blp

Tick the box "Use Custom Path" and type in the correct path:

Orc_Male_Base_Body.blp
Image / Texture
976
Orc_Male_Base_Body.blp

The file has been properly added to the map archive:

ORCDOCTOR22.mdx
Model
5,002
war3mapimported/ORCDOCTOR22.mdx
belt_armor_tanariswasteland_c_01_red.blp
Image / Texture
666
belt_armor_tanariswasteland_c_01_red.blp
cape_special_tanariswasteland_c_01_5345867.blp
Image / Texture
16
cape_special_tanariswasteland_c_01_5345867.blp
cape_special_tanariswasteland_c_01_5346874.blp
Image / Texture
152
cape_special_tanariswasteland_c_01_5346874.blp
cape_special_tanariswasteland_c_01_red.blp
Image / Texture
934
cape_special_tanariswasteland_c_01_red.blp
collections_armor_tanariswasteland_c_01_red.blp
Image / Texture
842
collections_armor_tanariswasteland_c_01_red.blp
firearm_2h_warfrontshorde_c_01_maroon.blp
Image / Texture
234
firearm_2h_warfrontshorde_c_01_maroon.blp
Orc_Male_Base_Body.blp
Image / Texture
976
Orc_Male_Base_Body.blp

Done, you have imported the file Orc_Male_Base_Body.blp.

Importing Orc_Male_Eyes.blp

Now Click the "Import File" Button:

Next select 'Orc_Male_Eyes.blp' in the folder which you extracted from the zip archive:

OrcMaleEngineer
ORCDOCTOR22.mdx
belt_armor_tanariswasteland_c_01_red.blp
cape_special_tanariswasteland_c_01_5345867.blp
cape_special_tanariswasteland_c_01_5346874.blp
cape_special_tanariswasteland_c_01_red.blp
collections_armor_tanariswasteland_c_01_red.blp
firearm_2h_warfrontshorde_c_01_maroon.blp
Orc_Male_Base_Body.blp
Orc_Male_Eyes.blp
Orc_Male_Hair_Red.blp
Orc_Male_Jewerly.blp
shoulder_armor_tanariswasteland_c_01_red.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ORCDOCTOR22.mdx
Model
5,002
war3mapimported/ORCDOCTOR22.mdx
belt_armor_tanariswasteland_c_01_red.blp
Image / Texture
666
belt_armor_tanariswasteland_c_01_red.blp
cape_special_tanariswasteland_c_01_5345867.blp
Image / Texture
16
cape_special_tanariswasteland_c_01_5345867.blp
cape_special_tanariswasteland_c_01_5346874.blp
Image / Texture
152
cape_special_tanariswasteland_c_01_5346874.blp
cape_special_tanariswasteland_c_01_red.blp
Image / Texture
934
cape_special_tanariswasteland_c_01_red.blp
collections_armor_tanariswasteland_c_01_red.blp
Image / Texture
842
collections_armor_tanariswasteland_c_01_red.blp
firearm_2h_warfrontshorde_c_01_maroon.blp
Image / Texture
234
firearm_2h_warfrontshorde_c_01_maroon.blp
Orc_Male_Base_Body.blp
Image / Texture
976
Orc_Male_Base_Body.blp
Orc_Male_Eyes.blp
Image / Texture
89
war3mapimported/Orc_Male_Eyes.blp

Double-click the file Orc_Male_Eyes.blp:

Orc_Male_Eyes.blp
Image / Texture
89
war3mapimported/Orc_Male_Eyes.blp

Tick the box "Use Custom Path" and type in the correct path:

Orc_Male_Eyes.blp
Image / Texture
89
Orc_Male_Eyes.blp

The file has been properly added to the map archive:

ORCDOCTOR22.mdx
Model
5,002
war3mapimported/ORCDOCTOR22.mdx
belt_armor_tanariswasteland_c_01_red.blp
Image / Texture
666
belt_armor_tanariswasteland_c_01_red.blp
cape_special_tanariswasteland_c_01_5345867.blp
Image / Texture
16
cape_special_tanariswasteland_c_01_5345867.blp
cape_special_tanariswasteland_c_01_5346874.blp
Image / Texture
152
cape_special_tanariswasteland_c_01_5346874.blp
cape_special_tanariswasteland_c_01_red.blp
Image / Texture
934
cape_special_tanariswasteland_c_01_red.blp
collections_armor_tanariswasteland_c_01_red.blp
Image / Texture
842
collections_armor_tanariswasteland_c_01_red.blp
firearm_2h_warfrontshorde_c_01_maroon.blp
Image / Texture
234
firearm_2h_warfrontshorde_c_01_maroon.blp
Orc_Male_Base_Body.blp
Image / Texture
976
Orc_Male_Base_Body.blp
Orc_Male_Eyes.blp
Image / Texture
89
Orc_Male_Eyes.blp

Done, you have imported the file Orc_Male_Eyes.blp.

Importing Orc_Male_Hair_Red.blp

Now Click the "Import File" Button:

Next select 'Orc_Male_Hair_Red.blp' in the folder which you extracted from the zip archive:

OrcMaleEngineer
ORCDOCTOR22.mdx
belt_armor_tanariswasteland_c_01_red.blp
cape_special_tanariswasteland_c_01_5345867.blp
cape_special_tanariswasteland_c_01_5346874.blp
cape_special_tanariswasteland_c_01_red.blp
collections_armor_tanariswasteland_c_01_red.blp
firearm_2h_warfrontshorde_c_01_maroon.blp
Orc_Male_Base_Body.blp
Orc_Male_Eyes.blp
Orc_Male_Hair_Red.blp
Orc_Male_Jewerly.blp
shoulder_armor_tanariswasteland_c_01_red.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ORCDOCTOR22.mdx
Model
5,002
war3mapimported/ORCDOCTOR22.mdx
belt_armor_tanariswasteland_c_01_red.blp
Image / Texture
666
belt_armor_tanariswasteland_c_01_red.blp
cape_special_tanariswasteland_c_01_5345867.blp
Image / Texture
16
cape_special_tanariswasteland_c_01_5345867.blp
cape_special_tanariswasteland_c_01_5346874.blp
Image / Texture
152
cape_special_tanariswasteland_c_01_5346874.blp
cape_special_tanariswasteland_c_01_red.blp
Image / Texture
934
cape_special_tanariswasteland_c_01_red.blp
collections_armor_tanariswasteland_c_01_red.blp
Image / Texture
842
collections_armor_tanariswasteland_c_01_red.blp
firearm_2h_warfrontshorde_c_01_maroon.blp
Image / Texture
234
firearm_2h_warfrontshorde_c_01_maroon.blp
Orc_Male_Base_Body.blp
Image / Texture
976
Orc_Male_Base_Body.blp
Orc_Male_Eyes.blp
Image / Texture
89
Orc_Male_Eyes.blp
Orc_Male_Hair_Red.blp
Image / Texture
127
war3mapimported/Orc_Male_Hair_Red.blp

Double-click the file Orc_Male_Hair_Red.blp:

Orc_Male_Hair_Red.blp
Image / Texture
127
war3mapimported/Orc_Male_Hair_Red.blp

Tick the box "Use Custom Path" and type in the correct path:

Orc_Male_Hair_Red.blp
Image / Texture
127
Orc_Male_Hair_Red.blp

The file has been properly added to the map archive:

ORCDOCTOR22.mdx
Model
5,002
war3mapimported/ORCDOCTOR22.mdx
belt_armor_tanariswasteland_c_01_red.blp
Image / Texture
666
belt_armor_tanariswasteland_c_01_red.blp
cape_special_tanariswasteland_c_01_5345867.blp
Image / Texture
16
cape_special_tanariswasteland_c_01_5345867.blp
cape_special_tanariswasteland_c_01_5346874.blp
Image / Texture
152
cape_special_tanariswasteland_c_01_5346874.blp
cape_special_tanariswasteland_c_01_red.blp
Image / Texture
934
cape_special_tanariswasteland_c_01_red.blp
collections_armor_tanariswasteland_c_01_red.blp
Image / Texture
842
collections_armor_tanariswasteland_c_01_red.blp
firearm_2h_warfrontshorde_c_01_maroon.blp
Image / Texture
234
firearm_2h_warfrontshorde_c_01_maroon.blp
Orc_Male_Base_Body.blp
Image / Texture
976
Orc_Male_Base_Body.blp
Orc_Male_Eyes.blp
Image / Texture
89
Orc_Male_Eyes.blp
Orc_Male_Hair_Red.blp
Image / Texture
127
Orc_Male_Hair_Red.blp

Done, you have imported the file Orc_Male_Hair_Red.blp.

Importing Orc_Male_Jewerly.blp

Now Click the "Import File" Button:

Next select 'Orc_Male_Jewerly.blp' in the folder which you extracted from the zip archive:

OrcMaleEngineer
ORCDOCTOR22.mdx
belt_armor_tanariswasteland_c_01_red.blp
cape_special_tanariswasteland_c_01_5345867.blp
cape_special_tanariswasteland_c_01_5346874.blp
cape_special_tanariswasteland_c_01_red.blp
collections_armor_tanariswasteland_c_01_red.blp
firearm_2h_warfrontshorde_c_01_maroon.blp
Orc_Male_Base_Body.blp
Orc_Male_Eyes.blp
Orc_Male_Hair_Red.blp
Orc_Male_Jewerly.blp
shoulder_armor_tanariswasteland_c_01_red.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ORCDOCTOR22.mdx
Model
5,002
war3mapimported/ORCDOCTOR22.mdx
belt_armor_tanariswasteland_c_01_red.blp
Image / Texture
666
belt_armor_tanariswasteland_c_01_red.blp
cape_special_tanariswasteland_c_01_5345867.blp
Image / Texture
16
cape_special_tanariswasteland_c_01_5345867.blp
cape_special_tanariswasteland_c_01_5346874.blp
Image / Texture
152
cape_special_tanariswasteland_c_01_5346874.blp
cape_special_tanariswasteland_c_01_red.blp
Image / Texture
934
cape_special_tanariswasteland_c_01_red.blp
collections_armor_tanariswasteland_c_01_red.blp
Image / Texture
842
collections_armor_tanariswasteland_c_01_red.blp
firearm_2h_warfrontshorde_c_01_maroon.blp
Image / Texture
234
firearm_2h_warfrontshorde_c_01_maroon.blp
Orc_Male_Base_Body.blp
Image / Texture
976
Orc_Male_Base_Body.blp
Orc_Male_Eyes.blp
Image / Texture
89
Orc_Male_Eyes.blp
Orc_Male_Hair_Red.blp
Image / Texture
127
Orc_Male_Hair_Red.blp
Orc_Male_Jewerly.blp
Image / Texture
577
war3mapimported/Orc_Male_Jewerly.blp

Double-click the file Orc_Male_Jewerly.blp:

Orc_Male_Jewerly.blp
Image / Texture
577
war3mapimported/Orc_Male_Jewerly.blp

Tick the box "Use Custom Path" and type in the correct path:

Orc_Male_Jewerly.blp
Image / Texture
577
Orc_Male_Jewerly.blp

The file has been properly added to the map archive:

ORCDOCTOR22.mdx
Model
5,002
war3mapimported/ORCDOCTOR22.mdx
belt_armor_tanariswasteland_c_01_red.blp
Image / Texture
666
belt_armor_tanariswasteland_c_01_red.blp
cape_special_tanariswasteland_c_01_5345867.blp
Image / Texture
16
cape_special_tanariswasteland_c_01_5345867.blp
cape_special_tanariswasteland_c_01_5346874.blp
Image / Texture
152
cape_special_tanariswasteland_c_01_5346874.blp
cape_special_tanariswasteland_c_01_red.blp
Image / Texture
934
cape_special_tanariswasteland_c_01_red.blp
collections_armor_tanariswasteland_c_01_red.blp
Image / Texture
842
collections_armor_tanariswasteland_c_01_red.blp
firearm_2h_warfrontshorde_c_01_maroon.blp
Image / Texture
234
firearm_2h_warfrontshorde_c_01_maroon.blp
Orc_Male_Base_Body.blp
Image / Texture
976
Orc_Male_Base_Body.blp
Orc_Male_Eyes.blp
Image / Texture
89
Orc_Male_Eyes.blp
Orc_Male_Hair_Red.blp
Image / Texture
127
Orc_Male_Hair_Red.blp
Orc_Male_Jewerly.blp
Image / Texture
577
Orc_Male_Jewerly.blp

Done, you have imported the file Orc_Male_Jewerly.blp.

Importing shoulder_armor_tanariswasteland_c_01_red.blp

Now Click the "Import File" Button:

Next select 'shoulder_armor_tanariswasteland_c_01_red.blp' in the folder which you extracted from the zip archive:

OrcMaleEngineer
ORCDOCTOR22.mdx
belt_armor_tanariswasteland_c_01_red.blp
cape_special_tanariswasteland_c_01_5345867.blp
cape_special_tanariswasteland_c_01_5346874.blp
cape_special_tanariswasteland_c_01_red.blp
collections_armor_tanariswasteland_c_01_red.blp
firearm_2h_warfrontshorde_c_01_maroon.blp
Orc_Male_Base_Body.blp
Orc_Male_Eyes.blp
Orc_Male_Hair_Red.blp
Orc_Male_Jewerly.blp
shoulder_armor_tanariswasteland_c_01_red.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ORCDOCTOR22.mdx
Model
5,002
war3mapimported/ORCDOCTOR22.mdx
belt_armor_tanariswasteland_c_01_red.blp
Image / Texture
666
belt_armor_tanariswasteland_c_01_red.blp
cape_special_tanariswasteland_c_01_5345867.blp
Image / Texture
16
cape_special_tanariswasteland_c_01_5345867.blp
cape_special_tanariswasteland_c_01_5346874.blp
Image / Texture
152
cape_special_tanariswasteland_c_01_5346874.blp
cape_special_tanariswasteland_c_01_red.blp
Image / Texture
934
cape_special_tanariswasteland_c_01_red.blp
collections_armor_tanariswasteland_c_01_red.blp
Image / Texture
842
collections_armor_tanariswasteland_c_01_red.blp
firearm_2h_warfrontshorde_c_01_maroon.blp
Image / Texture
234
firearm_2h_warfrontshorde_c_01_maroon.blp
Orc_Male_Base_Body.blp
Image / Texture
976
Orc_Male_Base_Body.blp
Orc_Male_Eyes.blp
Image / Texture
89
Orc_Male_Eyes.blp
Orc_Male_Hair_Red.blp
Image / Texture
127
Orc_Male_Hair_Red.blp
Orc_Male_Jewerly.blp
Image / Texture
577
Orc_Male_Jewerly.blp
shoulder_armor_tanariswasteland_c_01_red.blp
Image / Texture
834
war3mapimported/shoulder_armor_tanariswasteland_c_01_red.blp

Double-click the file shoulder_armor_tanariswasteland_c_01_red.blp:

shoulder_armor_tanariswasteland_c_01_red.blp
Image / Texture
834
war3mapimported/shoulder_armor_tanariswasteland_c_01_red.blp

Tick the box "Use Custom Path" and type in the correct path:

shoulder_armor_tanariswasteland_c_01_red.blp
Image / Texture
834
shoulder_armor_tanariswasteland_c_01_red.blp

The file has been properly added to the map archive:

ORCDOCTOR22.mdx
Model
5,002
war3mapimported/ORCDOCTOR22.mdx
belt_armor_tanariswasteland_c_01_red.blp
Image / Texture
666
belt_armor_tanariswasteland_c_01_red.blp
cape_special_tanariswasteland_c_01_5345867.blp
Image / Texture
16
cape_special_tanariswasteland_c_01_5345867.blp
cape_special_tanariswasteland_c_01_5346874.blp
Image / Texture
152
cape_special_tanariswasteland_c_01_5346874.blp
cape_special_tanariswasteland_c_01_red.blp
Image / Texture
934
cape_special_tanariswasteland_c_01_red.blp
collections_armor_tanariswasteland_c_01_red.blp
Image / Texture
842
collections_armor_tanariswasteland_c_01_red.blp
firearm_2h_warfrontshorde_c_01_maroon.blp
Image / Texture
234
firearm_2h_warfrontshorde_c_01_maroon.blp
Orc_Male_Base_Body.blp
Image / Texture
976
Orc_Male_Base_Body.blp
Orc_Male_Eyes.blp
Image / Texture
89
Orc_Male_Eyes.blp
Orc_Male_Hair_Red.blp
Image / Texture
127
Orc_Male_Hair_Red.blp
Orc_Male_Jewerly.blp
Image / Texture
577
Orc_Male_Jewerly.blp
shoulder_armor_tanariswasteland_c_01_red.blp
Image / Texture
834
shoulder_armor_tanariswasteland_c_01_red.blp

Done, you have imported the file shoulder_armor_tanariswasteland_c_01_red.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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