Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Orcish Castery.w3x
Variables
Information
WELCOME
CREDITS
THE STORY
SPECIAL THANKS
BUGS!!??!!
Starting
S Jmage
Init
Stand ready
Set V
Jmage AB spec
Jmage AB spec Copy
Hide Units
Stop hide spec
spec
Hallio in c148
Hallio in c146
Hallio in c145
Hallio in c144
Hallio in c143
Hallio in c140
Hallio in c141
Hallio in c142
Hallio in c147
Hallio in c149
Hallio in fm
Hallio Des
Spec2
G wildkins
Kill Jmage AB spec
Kill Jmage AB spec Copy
F Intro
Stealth E exp
Flood blast in R
Spec3
FB range FM
L spec
Spec Sh1
Clone on D
Spec4
Spec B0066
Kill E Spec
Pb Repair
In R1 Copy 2
Shamilia Chap3L
Chapters
Intro
Chap1
Chap2
Chap3
Chap4
X chap
Chap5
Other
C2 circle
Shortcut
C spec
J mage trick
Last A
Bullet spec
Troll camp
CHAP5
Ignite walks
Walk1
Walk2
Walk3
Gaurd1
Gaurd2
Gaurd3
Magics
Credits
CREDITS
flares
Applause
GO1 2
GO2 3
GO3 4
GO4 5
GO5 6
GO6 view
Fireworks
R units
Sounds
Esc
Esc trigger
=============================================
=ORCISH CASTERY IS A PRODUCT OF WARNICRO=
=============================================
=========================================
====================================
==============================
========================
=================
--It sure is--
Name
Type
is_array
initial_value
cloud
effect
No
((( ====================== == ORCISH CASTERY == ====================== )))
- ********** ERA OF THE MAGICIANS ********** -
- -
------------------------------------------- --------------------------------------------
-----------------------------------
Welcome gamer to my cinematic trigger system of orcish castery.
I all would like to thank you for downloading my game, second i would like to thank you for watching it.
As you could have noticed i have really putted some effort in this game.
It has done me great joy to see that almost everything in my cinematic worked out as I intented to.
As you could have noticed as well the cinematic isn't finished with just this part, there will come another part (sequel).You might ask yourselves WHEN?
Well i can't answer you that question cause if you played The Retake of Bugenhelm you know that there is coming a sequel to that RPG too.
If you dispite this message still want to know when, please inform me about it on www.warcraftiii.net or else on www.wc3campaigns.com.
If you might wonder how i did things in this game, cause you want to use it in your cinematic, i really don't mind but give me credits for it, if it fits in your loading screen.
You can wonder around freely and see how I made things in my cinematic as they currently are now, but beware, cause i made some things in this game that aren't too simple.
If you have any tips or advices for me about this cinematic, please inform me about that on the mentioned site in the text above.
Greets,
/Warnicro/
-+()+- HALL OF CREDITS -+()+-
MY CREDITS FOR ORCISH CASTERY GO TO
The story has been made: Godsq (he also helped me with The retake of bugenhelm)
My beta testers where: Forestdefender
Med mapguy
Peacecraft
Player_72985
Foenix101
Master-wolfsong
As you could have noticed i have had some people that inspired me while making this map.
1- PheoniX_VII: after i watched the duel i was inspired of making such a battle as well, and
so it happened at the last battle where i made something just like that.
2- Thegreatnoob: After i watched the vision i was astouned, i triggered me in making the battle scenes.
{---------THANKS THEGREATNOOB AND PHEONIX_VII!!---------}
3- ChinShu and Ilidian: i was able to open theire maps and learn a thing or 2 that i didn't knew yet.
[==THANKS GUYS!==]
A little bit of credits go to you for watching it!!
The story of orcish castery: written by Godsq
Ages ago when orc and humans fought each other with blades and shields, time slowly progressed.
Time passed from blades and shields to a time of magic, element, dark, light and many other kinds of magic where used divided by the two races.
The only one who saw them entering into a new era where the ancient gods of the magic's, they held the power to make peace between these two races, but because of faith the gods where destined to see these races get more powerful within the days, although it seemed necessary to interrupt they didn't and where actually exited to see these races fight it out in the power that they controlled.
At the first passing year change occured, the humans began at enormous speed developing new magic's to conceal the orcs with.
The orcs looked chanceless and even the gods where thinking about an Eradication, but they al where surprised to see a great magician entering the world of the orcs, a very powerful Shaman had completed his training and was ready to re claim there lost birth lands.
He completed his last session and went on to his leader, he approved and the young warrior was let loose in the world of magic's, he seemed very skilled, his heat was intense and his vengeance where great.
From there on our young warrior begins his magical adventure.
Will he be able to retrieve the lands of the orcs? Will his vengeance not overcome him? You'll all see in the cinematic of orcish castery/Era of the magicians
An story shaped by Godsq. translated by warnicro in cinematic style.
========== A special thanks goes to ===========
WWW.WARCRAFTIII.NET
This site deserves my special thanks cause of the fact that their site is very well designed and about all my maps can be found there.
Although the site has it up's and down's I think this site deserves a major applause.
Thanks www.warcraftiii.net for all my maps.
WWW.WC3CAMPAIGNS.COM
This site deserves my special thanks as well, it's a very well designed site where maps can be stored.
The site is owned by darsky28 (maker of the naturecalls campaigns)
The site is very well maintained and there for the deserve an applause as well.
Thanks www.wc3campaigns.com for all my maps.
==========================================
IF YOU MIGHT HAVE FOUND ANY BUGS OR INCOMPLEASIONS IN THE GAME,
PLEASE NOTE ME ABOUT THEM AT: [email protected]
NO SPELLING ERRORS OF COURSE!!
I MAKE THEM AND YOU DO AS WELL, ONLY DON'T MAKE THEM TO OFTEN, AND NOT IN GAME VERY OFTEN. :-)
S Jmage
Events
Map initialization
Conditions
Actions
Animation - Change J mage AB 0092 <gen> 's animation speed to 50.00 % of its original speed
Animation - Change J mage AB 0061 <gen> 's animation speed to 50.00 % of its original speed
these are just the local inits - they lead towards the intro cinematic.
(i used this trigger to make the start/base of the cinematic)
Init
Events
Map initialization
Conditions
Actions
-------- ---------- INITS ----------- --------
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Entire map)
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Ally
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Ally
Environment - Create at Wheater_eff <gen> the weather effect Rays Of Light
Environment - Create at Wheater_ef <gen> the weather effect Rays Of Moonlight
Environment - Set sky to Dalaran Sky
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Camera - . Apply . gg_cam_Intro for Player 1 (Red) over 0 seconds
Sound - Stop music Immediately
Wait 0.10 seconds
Sound - Play HeroicVictory <gen>
Sound - Set volume of HeroicVictory <gen> to 100.00 %
Wait 0.50 seconds
Sound - Set music volume to 0.00 %
Trigger - Run Intro <gen> (ignoring conditions)
Animation - Remove the Stand 2 animation tag to Junior Magician 0062 <gen>
Animation - Remove the Stand 2 animation tag to Junior Magician 0063 <gen>
Animation - Remove the Stand 2 animation tag to Junior Magician 0064 <gen>
Animation - Remove the Stand 4 animation tag to Junior Magician 0062 <gen>
Animation - Remove the Stand 4 animation tag to Junior Magician 0063 <gen>
Animation - Remove the Stand 4 animation tag to Junior Magician 0064 <gen>
Animation - Remove the Stand 2 animation tag to Shamilia Darktribe 0026 <gen>
Animation - Remove the Stand 3 animation tag to Shamilia Darktribe 0026 <gen>
Animation - Remove the Stand 4 animation tag to Shamilia Darktribe 0026 <gen>
Animation - Play Headhuntergaurd 0164 <gen> 's stand ready animation
Animation - Play Headhuntergaurd 0165 <gen> 's stand ready animation
Animation - Play Headhuntergaurd 0023 <gen> 's stand ready animation
Animation - Play Headhuntergaurd 0163 <gen> 's stand ready animation
Animation - Play Headhuntergaurd 0025 <gen> 's stand ready animation
Animation - Play Headhuntergaurd 0024 <gen> 's stand ready animation
This trigger is irrelevant. lol just put it there.
Set V
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Entire map)
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across (Entire map)
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across (Entire map)
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across (Entire map)
Jmage AB spec
Events
Time - Every 0.10 seconds of game time
Conditions
(J mage AB 0092 <gen> is alive) Equal to True
Actions
Special Effect - Create a special effect at (Position of J mage AB 0092 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl
Jmage AB spec Copy
Events
Time - Every 0.10 seconds of game time
Conditions
(J mage AB 0061 <gen> is alive) Equal to True
Actions
Special Effect - Create a special effect at (Position of J mage AB 0061 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl
this trigger is quite simple, it just hides all units that later on in the cinematic need to occur, or just need to be hidden.
Hide Units
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Unit - Hide B 0066 <gen>
Unit - Hide Steel barrier 0072 <gen>
Unit - Hide Steel barrier 0073 <gen>
Unit - Hide Steel barrier 0074 <gen>
Unit - Hide Steel barrier 0075 <gen>
Unit - Hide L Magic shield 0138 <gen>
Unit - Hide Fragment 0071 <gen>
Unit - Hide V trick 0091 <gen>
Unit - Hide B spec 0094 <gen>
Unit - Hide Infer att 0095 <gen>
Unit - Hide Infer att 0096 <gen>
Unit - Hide Infer att 0097 <gen>
Unit - Hide Infer att 0098 <gen>
-------- D spots --------
-------- DESTRUCT --------
Destructible - Hide Barrel of Explosives 0965 <gen>
-------- ORC///PB --------
Unit - Hide PB 0082 <gen>
Unit - Hide PB 0041 <gen>
Unit - Hide PB 0088 <gen>
-------- ORC///PB2 --------
Unit - Hide PB2 0083 <gen>
Unit - Hide PB2 0087 <gen>
-------- ORC///B SMOKE --------
Unit - Hide B smoke 0089 <gen>
Unit - Hide B smoke 0081 <gen>
Unit - Hide B smoke 0080 <gen>
-------- ORC///B SMOKE2 --------
Unit - Hide B smoke2 0085 <gen>
Unit - Hide B smoke2 0086 <gen>
-------- Fire mage (clones) --------
Unit - Hide Fire Mage (clone) 0148 <gen>
Unit - Hide Fire Mage (clone) 0146 <gen>
Unit - Hide Fire Mage (clone) 0145 <gen>
Unit - Hide Fire Mage (clone) 0144 <gen>
Unit - Hide Fire Mage (clone) 0143 <gen>
Unit - Hide Fire Mage (clone) 0140 <gen>
Unit - Hide Fire Mage (clone) 0141 <gen>
Unit - Hide Fire Mage (clone) 0142 <gen>
Unit - Hide Fire Mage (clone) 0147 <gen>
Unit - Hide Fire Mage (clone) 0149 <gen>
Unit - Hide Fire Mage 0139 <gen>
-------- Blood mages --------
Unit - Hide Blood Mage 0161 <gen>
Unit - Hide Blood Mage 0159 <gen>
Unit - Hide Blood Mage 0158 <gen>
Unit - Hide Blood Mage 0157 <gen>
-------- Giant cannon ball --------
Unit - Hide Giant cannon ball 0156 <gen>
-------- Flood blast --------
Unit - Hide Flood blast 0162 <gen>
-------- Credits hide --------
Unit - Hide Demon Hunter 0312 <gen>
Unit - Hide Blood Mage 0313 <gen>
Unit - Hide Demon Hunter 0314 <gen>
Unit - Hide Demon Hunter 0315 <gen>
-------- Shade --------
Unit - Hide Shade 0316 <gen>
Trigger - Turn off (This trigger)
Stop hide spec
Events
Unit - A unit enters G_spec5 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Stop .
Unit - Hide (Entering unit)
another trigger pumped full with special effects, do not add them in the original trigger else you will get an over full trigger.
spec
Events
Time - Every 14.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of Spec1 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Create a special effect at (Center of Spec3 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Create a special effect at (Center of Spec4 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Create a special effect at (Center of Spec6 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Create a special effect at (Center of Spec7 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Create a special effect at (Center of Spec8 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Create a special effect at (Center of Spec9 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Create a special effect at (Center of Spec10 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Create a special effect at (Center of Spec11 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Create a special effect at (Center of Spec12 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 7.00 seconds
Special Effect - Create a special effect at (Center of Spec1 <gen>) using Abilities\Spells\Items\ResourceItems\ResourceEffectTarget.mdl
Special Effect - Create a special effect at (Center of Spec3 <gen>) using Abilities\Spells\Items\ResourceItems\ResourceEffectTarget.mdl
Special Effect - Create a special effect at (Center of Spec4 <gen>) using Abilities\Spells\Items\ResourceItems\ResourceEffectTarget.mdl
Special Effect - Create a special effect at (Center of Spec6 <gen>) using Abilities\Spells\Items\ResourceItems\ResourceEffectTarget.mdl
Special Effect - Create a special effect at (Center of Spec7 <gen>) using Abilities\Spells\Items\ResourceItems\ResourceEffectTarget.mdl
Special Effect - Create a special effect at (Center of Spec8 <gen>) using Abilities\Spells\Items\ResourceItems\ResourceEffectTarget.mdl
Special Effect - Create a special effect at (Center of Spec9 <gen>) using Abilities\Spells\Items\ResourceItems\ResourceEffectTarget.mdl
Special Effect - Create a special effect at (Center of Spec10 <gen>) using Abilities\Spells\Items\ResourceItems\ResourceEffectTarget.mdl
Special Effect - Create a special effect at (Center of Spec11 <gen>) using Abilities\Spells\Items\ResourceItems\ResourceEffectTarget.mdl
Special Effect - Create a special effect at (Center of Spec12 <gen>) using Abilities\Spells\Items\ResourceItems\ResourceEffectTarget.mdl
Hallio in c148
Events
Unit - A unit comes within 64.00 of Fire Mage (clone) 0148 <gen>
Conditions
(Triggering unit) Equal to Hallio 0150 <gen>
Actions
Trigger - Turn off (This trigger)
Special Effect - Create a special effect at (Position of Fire Mage (clone) 0148 <gen>) using Abilities\Weapons\Bolt\BoltImpact.mdl
Wait 0.20 seconds
Unit - Explode Fire Mage (clone) 0148 <gen> .
Hallio in c146
Events
Unit - A unit comes within 256.00 of Fire Mage (clone) 0146 <gen>
Conditions
(Triggering unit) Equal to Hallio 0150 <gen>
Actions
Trigger - Turn off (This trigger)
Special Effect - Create a special effect at (Position of Fire Mage (clone) 0146 <gen>) using Abilities\Weapons\Bolt\BoltImpact.mdl
Wait 0.20 seconds
Unit - Explode Fire Mage (clone) 0146 <gen> .
Hallio in c145
Events
Unit - A unit comes within 64.00 of Fire Mage (clone) 0145 <gen>
Conditions
(Triggering unit) Equal to Hallio 0150 <gen>
Actions
Trigger - Turn off (This trigger)
Special Effect - Create a special effect at (Position of Fire Mage (clone) 0145 <gen>) using Abilities\Weapons\Bolt\BoltImpact.mdl
Wait 0.20 seconds
Unit - Explode Fire Mage (clone) 0145 <gen> .
Hallio in c144
Events
Unit - A unit comes within 128.00 of Fire Mage (clone) 0144 <gen>
Conditions
(Triggering unit) Equal to Hallio 0150 <gen>
Actions
Trigger - Turn off (This trigger)
Special Effect - Create a special effect at (Position of Fire Mage (clone) 0144 <gen>) using Abilities\Weapons\Bolt\BoltImpact.mdl
Wait 0.20 seconds
Unit - Explode Fire Mage (clone) 0144 <gen> .
Hallio in c143
Events
Unit - A unit comes within 64.00 of Fire Mage (clone) 0143 <gen>
Conditions
(Triggering unit) Equal to Hallio 0150 <gen>
Actions
Trigger - Turn off (This trigger)
Special Effect - Create a special effect at (Position of Fire Mage (clone) 0143 <gen>) using Abilities\Weapons\Bolt\BoltImpact.mdl
Wait 0.20 seconds
Unit - Explode Fire Mage (clone) 0143 <gen> .
Hallio in c140
Events
Unit - A unit comes within 64.00 of Fire Mage (clone) 0140 <gen>
Conditions
(Triggering unit) Equal to Hallio 0150 <gen>
Actions
Trigger - Turn off (This trigger)
Special Effect - Create a special effect at (Position of Fire Mage (clone) 0140 <gen>) using Abilities\Weapons\Bolt\BoltImpact.mdl
Wait 0.20 seconds
Unit - Explode Fire Mage (clone) 0140 <gen> .
Hallio in c141
Events
Unit - A unit comes within 64.00 of Fire Mage (clone) 0141 <gen>
Conditions
(Triggering unit) Equal to Hallio 0150 <gen>
Actions
Trigger - Turn off (This trigger)
Special Effect - Create a special effect at (Position of Fire Mage (clone) 0141 <gen>) using Abilities\Weapons\Bolt\BoltImpact.mdl
Wait 0.20 seconds
Unit - Explode Fire Mage (clone) 0141 <gen> .
Hallio in c142
Events
Unit - A unit comes within 64.00 of Fire Mage (clone) 0142 <gen>
Conditions
(Triggering unit) Equal to Hallio 0150 <gen>
Actions
Trigger - Turn off (This trigger)
Special Effect - Create a special effect at (Position of Fire Mage (clone) 0142 <gen>) using Abilities\Weapons\Bolt\BoltImpact.mdl
Wait 0.20 seconds
Unit - Explode Fire Mage (clone) 0142 <gen> .
Hallio in c147
Events
Unit - A unit comes within 64.00 of Fire Mage (clone) 0147 <gen>
Conditions
(Triggering unit) Equal to Hallio 0150 <gen>
Actions
Trigger - Turn off (This trigger)
Special Effect - Create a special effect at (Position of Fire Mage (clone) 0147 <gen>) using Abilities\Weapons\Bolt\BoltImpact.mdl
Wait 0.20 seconds
Unit - Explode Fire Mage (clone) 0147 <gen> .
Hallio in c149
Events
Unit - A unit comes within 64.00 of Fire Mage (clone) 0149 <gen>
Conditions
(Triggering unit) Equal to Hallio 0150 <gen>
Actions
Trigger - Turn off (This trigger)
Special Effect - Create a special effect at (Position of Fire Mage (clone) 0149 <gen>) using Abilities\Weapons\Bolt\BoltImpact.mdl
Wait 0.20 seconds
Unit - Explode Fire Mage (clone) 0149 <gen> .
Hallio in fm
Events
Unit - A unit comes within 32.00 of Fire Mage 0139 <gen>
Conditions
(Triggering unit) Equal to Hallio 0150 <gen>
Actions
Trigger - Turn off (This trigger)
Unit - Order Fire Mage 0139 <gen> to Night Elf Warden - Blink . (Center of B_fire_mage <gen>)
Wait 0.25 seconds
Unit - Make Fire Mage 0139 <gen> face Koljinj 0137 <gen> over 0 seconds
Hallio Des
Events
Unit - A unit enters End_hallio <gen>
Conditions
(Triggering unit) Equal to Hallio 0150 <gen>
Actions
Unit - Kill (Triggering unit)
Trigger - Turn off (This trigger)
Spec2
Events
Time - Elapsed game time is 4.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Random point in 2spec <gen>) using Abilities\Spells\Human\Brilliance\Brilliance.mdl
Special Effect - Create a special effect at (Random point in 2spec <gen>) using Abilities\Spells\Human\Brilliance\Brilliance.mdl
Special Effect - Create a special effect at (Random point in 2spec <gen>) using Abilities\Spells\Human\Brilliance\Brilliance.mdl
Special Effect - Create a special effect at (Random point in 2spec <gen>) using Abilities\Spells\Human\Brilliance\Brilliance.mdl
Special Effect - Create a special effect at (Random point in 2spec <gen>) using Abilities\Spells\Human\Brilliance\Brilliance.mdl
Special Effect - Create a special effect at (Random point in 2spec <gen>) using Abilities\Spells\Human\Brilliance\Brilliance.mdl
Special Effect - Create a special effect at (Random point in 2spec <gen>) using Abilities\Spells\Human\Brilliance\Brilliance.mdl
Special Effect - Create a special effect at (Random point in 2spec <gen>) using Abilities\Spells\Human\Brilliance\Brilliance.mdl
Special Effect - Create a special effect at (Random point in 2spec <gen>) using Abilities\Spells\Human\Brilliance\Brilliance.mdl
Special Effect - Create a special effect at (Random point in 2spec <gen>) using Abilities\Spells\Human\Brilliance\Brilliance.mdl
Special Effect - Create a special effect at (Random point in 2spec <gen>) using Abilities\Spells\Human\Brilliance\Brilliance.mdl
Special Effect - Create a special effect at (Random point in 2spec <gen>) using Abilities\Spells\Human\Brilliance\Brilliance.mdl
just a simple patrol trigger, just make sure you have the time correct, don't use this to early in the game it will lag the cinematic, stop it as well if you don't need it anylonger.
G wildkins
Events
Time - Elapsed game time is 480.00 seconds
Conditions
Actions
Unit - Order Wildkin 0120 <gen> to Patrol To . (Center of G_wildkin_120 <gen>)
Unit - Order Wildkin 0121 <gen> to Patrol To . (Center of G_wildkin_121 <gen>)
Unit - Order Enraged Wildkin 0122 <gen> to Patrol To . (Center of G_wildkin_122 <gen>)
Unit - Order Enraged Wildkin 0123 <gen> to Patrol To . (Center of G_wildkin_123 <gen>)
Wait 180.00 seconds
Unit - Order Wildkin 0120 <gen> to Stop .
Unit - Order Wildkin 0121 <gen> to Stop .
Unit - Order Enraged Wildkin 0122 <gen> to Stop .
Unit - Order Enraged Wildkin 0123 <gen> to Stop .
Kill Jmage AB spec
Events
Unit - A unit enters Spec_light <gen>
Conditions
(Triggering unit) Equal to J mage AB 0061 <gen>
Actions
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Kill Jmage AB spec Copy
Events
Unit - A unit enters Spec_light <gen>
Conditions
(Triggering unit) Equal to J mage AB 0092 <gen>
Actions
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
yeah another ussless trigger :).
F Intro
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Black mask across f_text <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Fog of war across f_text <gen>
to make a nice effect use flame strikes, but not to often though, try to switch special effects often if you use them.
Stealth E exp
Events
Unit - A unit enters G_stealth_1 <gen>
Conditions
(Entering unit) Equal to Stealth mage 0090 <gen>
Actions
Destructible - Kill Barrel of Explosives 0965 <gen>
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in Stealth_Trick <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Stealth_Trick <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Stealth_Trick <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Stealth_Trick <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Stealth_Trick <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Stealth_Trick <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.10 seconds
Unit - Explode B Guard 0077 <gen> .
Unit - Explode B Guard 0078 <gen> .
Wait 0.25 seconds
Trigger - Turn off (This trigger)
just a simple trigger to kill the special effect, with this trigger you don't have to time when it will reach the other side,. (it save you time)
Tip: try to convert special effects into units so that they are walkable.
Flood blast in R
Events
Unit - A unit enters G_Flood_blast <gen>
Conditions
(Triggering unit) Equal to Flood blast 0162 <gen>
Actions
Unit - Remove (Triggering unit) from the game
another trigger pumped full with special effects, do not add them in the original trigger else you will get an over full trigger.
Spec3
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Random point in 2spec <gen>) using Abilities\Spells\Undead\ReplenishMana\SpiritTouchTarget.mdl
Special Effect - Create a special effect at (Random point in 2spec <gen>) using Abilities\Spells\Undead\ReplenishMana\SpiritTouchTarget.mdl
Special Effect - Create a special effect at (Random point in 2spec <gen>) using Abilities\Spells\Undead\ReplenishMana\SpiritTouchTarget.mdl
Special Effect - Create a special effect at (Random point in 2spec <gen>) using Abilities\Spells\Undead\ReplenishMana\SpiritTouchTarget.mdl
Special Effect - Create a special effect at (Random point in 2spec <gen>) using Abilities\Spells\Undead\ReplenishMana\SpiritTouchTarget.mdl
Special Effect - Create a special effect at (Random point in 2spec <gen>) using Abilities\Spells\Undead\ReplenishMana\SpiritTouchTarget.mdl
Special Effect - Create a special effect at (Random point in 2spec <gen>) using Abilities\Spells\Undead\ReplenishMana\SpiritTouchTarget.mdl
Special Effect - Create a special effect at (Random point in 2spec <gen>) using Abilities\Spells\Undead\ReplenishMana\SpiritTouchTarget.mdl
Special Effect - Create a special effect at (Random point in 2spec <gen>) using Abilities\Spells\Undead\ReplenishMana\SpiritTouchTarget.mdl
Special Effect - Create a special effect at (Random point in 2spec <gen>) using Abilities\Spells\Undead\ReplenishMana\SpiritTouchTarget.mdl
Special Effect - Create a special effect at (Random point in 2spec <gen>) using Abilities\Spells\Undead\ReplenishMana\SpiritTouchTarget.mdl
Special Effect - Create a special effect at (Random point in 2spec <gen>) using Abilities\Spells\Undead\ReplenishMana\SpiritTouchTarget.mdl
Special Effect - Create a special effect at (Random point in 2spec <gen>) using Abilities\Spells\Undead\ReplenishMana\SpiritTouchTarget.mdl
Special Effect - Create a special effect at (Random point in 2spec <gen>) using Abilities\Spells\Undead\ReplenishMana\SpiritTouchTarget.mdl
Special Effect - Create a special effect at (Random point in 2spec <gen>) using Abilities\Spells\Undead\ReplenishMana\SpiritTouchTarget.mdl
Special Effect - Create a special effect at (Random point in 2spec <gen>) using Abilities\Spells\Undead\ReplenishMana\SpiritTouchTarget.mdl
Special Effect - Create a special effect at (Random point in 2spec <gen>) using Abilities\Spells\Undead\ReplenishMana\SpiritTouchTarget.mdl
Special Effect - Create a special effect at (Random point in 2spec <gen>) using Abilities\Spells\Undead\ReplenishMana\SpiritTouchTarget.mdl
Special Effect - Create a special effect at (Random point in 2spec <gen>) using Abilities\Spells\Undead\ReplenishMana\SpiritTouchTarget.mdl
Special Effect - Create a special effect at (Random point in 2spec <gen>) using Abilities\Spells\Undead\ReplenishMana\SpiritTouchTarget.mdl
Special Effect - Create a special effect at (Random point in 2spec <gen>) using Abilities\Spells\Undead\ReplenishMana\SpiritTouchTarget.mdl
Special Effect - Create a special effect at (Random point in 2spec <gen>) using Abilities\Spells\Undead\ReplenishMana\SpiritTouchTarget.mdl
Special Effect - Create a special effect at (Random point in 2spec <gen>) using Abilities\Spells\Undead\ReplenishMana\SpiritTouchTarget.mdl
Special Effect - Create a special effect at (Random point in 2spec <gen>) using Abilities\Spells\Undead\ReplenishMana\SpiritTouchTarget.mdl
Special Effect - Create a special effect at (Random point in 2spec <gen>) using Abilities\Spells\Undead\ReplenishMana\SpiritTouchTarget.mdl
Special Effect - Create a special effect at (Random point in 2spec <gen>) using Abilities\Spells\Undead\ReplenishMana\SpiritTouchTarget.mdl
Special Effect - Create a special effect at (Random point in 2spec <gen>) using Abilities\Spells\Undead\ReplenishMana\SpiritTouchTarget.mdl
Special Effect - Create a special effect at (Random point in 2spec <gen>) using Abilities\Spells\Undead\ReplenishMana\SpiritTouchTarget.mdl
Special Effect - Create a special effect at (Random point in 2spec <gen>) using Abilities\Spells\Undead\ReplenishMana\SpiritTouchTarget.mdl
Special Effect - Create a special effect at (Random point in 2spec <gen>) using Abilities\Spells\Undead\ReplenishMana\SpiritTouchTarget.mdl
Special Effect - Create a special effect at (Random point in 2spec <gen>) using Abilities\Spells\Undead\ReplenishMana\SpiritTouchTarget.mdl
Special Effect - Create a special effect at (Random point in 2spec <gen>) using Abilities\Spells\Undead\ReplenishMana\SpiritTouchTarget.mdl
Special Effect - Create a special effect at (Random point in 2spec <gen>) using Abilities\Spells\Undead\ReplenishMana\SpiritTouchTarget.mdl
Special Effect - Create a special effect at (Random point in 2spec <gen>) using Abilities\Spells\Undead\ReplenishMana\SpiritTouchTarget.mdl
Special Effect - Create a special effect at (Random point in 2spec <gen>) using Abilities\Spells\Undead\ReplenishMana\SpiritTouchTarget.mdl
Special Effect - Create a special effect at (Random point in 2spec <gen>) using Abilities\Spells\Undead\ReplenishMana\SpiritTouchTarget.mdl
Special Effect - Create a special effect at (Random point in 2spec <gen>) using Abilities\Spells\Undead\ReplenishMana\SpiritTouchTarget.mdl
Special Effect - Create a special effect at (Random point in 2spec <gen>) using Abilities\Spells\Undead\ReplenishMana\SpiritTouchTarget.mdl
Special Effect - Create a special effect at (Random point in 2spec <gen>) using Abilities\Spells\Undead\ReplenishMana\SpiritTouchTarget.mdl
Special Effect - Create a special effect at (Random point in 2spec <gen>) using Abilities\Spells\Undead\ReplenishMana\SpiritTouchTarget.mdl
if this happens you do that: They don't get more simple (btw I could have added this one in the original trigger but it would have made a lot more complications)
FB range FM
Events
Unit - A unit comes within 200.00 of Fire Mage 0139 <gen>
Conditions
(Triggering unit) Equal to Flood blast 0162 <gen>
Actions
Cinematic - Send transmission to (All players) from Fire Mage 0139 <gen> named Major Confidas : Play No sound and display |cFF484848Instant Blink!!|r . Modify duration: Set to 1.00 seconds and Don't wait
Unit - Order Fire Mage 0139 <gen> to Night Elf Warden - Blink . (Center of B_fire_mage2 <gen>)
Wait 0.25 seconds
Unit - Make Fire Mage 0139 <gen> face Koljinj 0137 <gen> over 0 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.30 seconds
Camera - . Apply . gg_cam_Chap4_cam31 for Player 1 (Red) over 0.00 seconds
Wait 0.20 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Turn off (This trigger)
another trigger pumped full with special effects, do not add them in the original trigger else you will get an over full trigger.
L spec
Events
Time - Elapsed game time is 2.50 seconds
Conditions
L spec Equal to True
Actions
Special Effect - Create a special effect at (Random point in L_spec <gen>) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Special Effect - Create a special effect at (Random point in L_spec <gen>) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Special Effect - Create a special effect at (Random point in L_spec <gen>) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Special Effect - Create a special effect at (Random point in L_spec <gen>) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Special Effect - Create a special effect at (Random point in L_spec <gen>) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Special Effect - Create a special effect at (Random point in L_spec <gen>) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Special Effect - Create a special effect at (Random point in L_spec <gen>) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Special Effect - Create a special effect at (Random point in L_spec <gen>) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Special Effect - Create a special effect at (Random point in L_spec <gen>) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Special Effect - Create a special effect at (Random point in L_spec <gen>) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Special Effect - Create a special effect at (Random point in L_spec <gen>) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Special Effect - Create a special effect at (Random point in L_spec <gen>) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Special Effect - Create a special effect at (Random point in L_spec <gen>) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Special Effect - Create a special effect at (Random point in L_spec <gen>) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Special Effect - Create a special effect at (Random point in L_spec <gen>) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Special Effect - Create a special effect at (Random point in L_spec <gen>) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Special Effect - Create a special effect at (Random point in L_spec <gen>) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Special Effect - Create a special effect at (Random point in L_spec <gen>) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Special Effect - Create a special effect at (Random point in L_spec <gen>) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Special Effect - Create a special effect at (Random point in L_spec <gen>) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Special Effect - Create a special effect at (Random point in L_spec <gen>) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Special Effect - Create a special effect at (Random point in L_spec <gen>) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Special Effect - Create a special effect at (Random point in L_spec <gen>) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Special Effect - Create a special effect at (Random point in L_spec <gen>) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Special Effect - Create a special effect at (Random point in L_spec <gen>) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Special Effect - Create a special effect at (Random point in L_spec <gen>) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Special Effect - Create a special effect at (Random point in L_spec <gen>) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Special Effect - Create a special effect at (Random point in L_spec <gen>) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Special Effect - Create a special effect at (Random point in L_spec <gen>) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Special Effect - Create a special effect at (Random point in L_spec <gen>) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Special Effect - Create a special effect at (Random point in L_spec <gen>) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Special Effect - Create a special effect at (Random point in L_spec <gen>) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Wait 1.00 seconds
Spec Sh1
Events
Conditions
Spec Sh Equal to True
Actions
Sound - Set Animation and Spell Sounds to 10.00 %
Special Effect - Create a special effect at (Position of Shamilia Darktribe 0026 <gen>) using Abilities\Spells\Items\AIre\AIreTarget.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at (Position of Shamilia Darktribe 0026 <gen>) using Abilities\Spells\Items\AIre\AIreTarget.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at (Position of Shamilia Darktribe 0026 <gen>) using Abilities\Spells\Items\AIre\AIreTarget.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at (Position of Shamilia Darktribe 0026 <gen>) using Abilities\Spells\Items\AIre\AIreTarget.mdl
Wait 0.10 seconds
Sound - Set Animation and Spell Sounds to 0.00 %
Trigger - Turn off (This trigger)
short trigger isn't it :).
Clone on D
Events
Map initialization
Conditions
Actions
Unit - Make Fire Mage (clone) 0129 <gen> Explode on death
another trigger pumped full with special effects, do not add them in the original trigger else you will get an over full trigger.
Spec4
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of 4spec1 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Special Effect - Create a special effect at (Center of 4spec2 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Special Effect - Create a special effect at (Center of 4spec3 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Special Effect - Create a special effect at (Center of 4spec4 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Special Effect - Create a special effect at (Center of 4spec5 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Special Effect - Create a special effect at (Center of 4spec6 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Special Effect - Create a special effect at (Center of 4spec7 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Special Effect - Create a special effect at (Center of 4spectwice <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Special Effect - Create a special effect at (Center of 4spectwice <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Special Effect - Create a special effect at (Center of 4spectwice2 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Special Effect - Create a special effect at (Center of 4spectwice2 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Spec B0066
Events
Conditions
Spec B0066 Equal to True
Actions
Special Effect - Create a special effect at (Position of B 0066 <gen>) using Abilities\Spells\Items\AIre\AIreTarget.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at (Position of B 0066 <gen>) using Abilities\Spells\Items\AIre\AIreTarget.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at (Position of B 0066 <gen>) using Abilities\Spells\Items\AIre\AIreTarget.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at (Position of B 0066 <gen>) using Abilities\Spells\Items\AIre\AIreTarget.mdl
Wait 0.10 seconds
Trigger - Turn off (This trigger)
Kill E Spec
Events
Unit - A unit enters G_B0066_2 <gen>
Conditions
(Entering unit) Equal to B 0066 <gen>
Actions
Unit - Remove (Entering unit) from the game
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Pb Repair
Events
Map initialization
Conditions
Actions
-------- Pb1 --------
Animation - Play PB 0082 <gen> 's Attack animation
Animation - Play PB 0041 <gen> 's Attack animation
Animation - Play PB 0088 <gen> 's Attack animation
-------- Pb2 --------
Animation - Play PB2 0083 <gen> 's Attack animation
Animation - Play PB2 0087 <gen> 's Attack animation
This animation is cool, make a dark shaman and everybody loves it.
In R1 Copy 2
Events
Unit - A unit comes within 200.00 of Shamilia Darktribe + 0076 <gen>
Conditions
(Triggering unit) Equal to Stealth mage 0090 <gen>
This trigger prevent the unit from taking shortcuts and from stoping while the camera is fading.
Shamilia Chap3L
Events
Unit - A unit enters G_shamilia_chap3L <gen>
Conditions
(Entering unit) Equal to Shamilia Darktribe + 0076 <gen>
Actions
Unit - Order Shamilia Darktribe + 0076 <gen> to Move To . (Center of G_shalmilia_end_chap3 <gen>)
Intro=next=Chap1
always give a nice intro of your cinematic, so that people are thightly bounded to their chaires.
Intro
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Intro Equal to True
Actions
-------- F TEXT --------
Wait 0.10 seconds
Floating Text - Create floating text that reads |cFF0000FFWarnicro Presents|r at (Center of f_text <gen>) with Z offset 65.00 , using font size 16.00 , color ( 100 %, 100.00 %, 100 %), and 0 % transparency
Wait 4.00 seconds
Floating Text - Set the velocity of (Last created floating text) to 55.00 towards 90 degrees
Wait 8.00 seconds
Floating Text - Create floating text that reads |cFF00FF00**Orcish Castery**|r at (Center of f_text <gen>) with Z offset 65.00 , using font size 15.00 , color ( 100 %, 100.00 %, 100 %), and 0 % transparency
Wait 4.00 seconds
Floating Text - Set the velocity of (Last created floating text) to 55.00 towards 90 degrees
Wait 8.00 seconds
Floating Text - Create floating text that reads |cFF003200=Era of the Magicians=|r at (Center of f_text <gen>) with Z offset 65.00 , using font size 13.50 , color ( 100 %, 100.00 %, 100 %), and 0 % transparency
Wait 0.50 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads |cFF006400=Era of the Magicians=|r at (Center of f_text <gen>) with Z offset 65.00 , using font size 13.50 , color ( 100 %, 100.00 %, 100 %), and 0 % transparency
Wait 0.50 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads |cFF009500=Era of the Magicians=|r at (Center of f_text <gen>) with Z offset 65.00 , using font size 13.50 , color ( 100 %, 100.00 %, 100 %), and 0 % transparency
Wait 0.50 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads |cFF00C700=Era of the Magicians=|r at (Center of f_text <gen>) with Z offset 65.00 , using font size 13.50 , color ( 100 %, 100.00 %, 100 %), and 0 % transparency
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads |cFF00FF00=Era of the Magicians=|r at (Center of f_text <gen>) with Z offset 65.00 , using font size 13.50 , color ( 100 %, 100.00 %, 100 %), and 0 % transparency
Wait 1.00 seconds
Floating Text - Set the velocity of (Last created floating text) to 60.00 towards 90 degrees
Wait 3.00 seconds
-------- M Demp --------
Sound - Set volume of HeroicVictory <gen> to 75.00 %
Wait 0.25 seconds
Sound - Set volume of HeroicVictory <gen> to 70.00 %
Wait 0.25 seconds
Sound - Set volume of HeroicVictory <gen> to 65.00 %
Wait 0.25 seconds
Sound - Set volume of HeroicVictory <gen> to 60.00 %
Wait 0.25 seconds
Sound - Set volume of HeroicVictory <gen> to 55.00 %
Wait 0.25 seconds
Sound - Set volume of HeroicVictory <gen> to 50.00 %
Wait 0.25 seconds
Sound - Set volume of HeroicVictory <gen> to 45.00 %
Wait 0.25 seconds
Sound - Set volume of HeroicVictory <gen> to 40.00 %
Wait 0.25 seconds
Sound - Set volume of HeroicVictory <gen> to 35.00 %
Wait 0.25 seconds
Sound - Set volume of HeroicVictory <gen> to 30.00 %
Wait 0.25 seconds
Sound - Set volume of HeroicVictory <gen> to 25.00 %
Wait 0.25 seconds
Sound - Set volume of HeroicVictory <gen> to 20.00 %
Wait 0.25 seconds
Sound - Set volume of HeroicVictory <gen> to 15.00 %
Wait 0.25 seconds
Sound - Set volume of HeroicVictory <gen> to 10.00 %
Wait 0.25 seconds
Sound - Stop HeroicVictory <gen> Immediately
-------- CHANGE C --------
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 75.00 %) with 90.00 % transparency
Wait 2.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Trigger - Run Chap1 <gen> (ignoring conditions)
Chap1= the first piece of my cinematic, it shows the gods in the magical woods talking about the changes that took place the last several days.
P.S: Trigger was my first of all triggers, but when i did some orginazing, i putted many things that where once here in the triggers, INTRO,INITS and Hide units.
This trigger must be the most handsome one of them all, i managed to make it a little bit mysterious with all the glows and sparklings, THE GODS WOOD!!!
Chap1
Events
Time - Elapsed game time is 0.00 seconds
Conditions
chap1 Equal to true
Actions
-------- SETTINGS --------
Sound - Set Animation and Spell Sounds to 0.00 %
-------- INTRODUCTION --------
Camera - . Apply . gg_cam_Chap1_cam1 for Player 1 (Red) over 0.00 seconds
Wait 0.50 seconds
Cinematic - Fade in over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 75.00 %) with 90.00 % transparency
Sound - Play HumanX1 <gen>
Wait 2.00 seconds
Game - Display to (All players) for 6.00 seconds the text: |cFF004000 A long time ago|r
Camera - . Apply . gg_cam_Chap1_cam2 for Player 1 (Red) over 5.20 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Chap1_cam3 for Player 1 (Red) over 5.20 seconds
Wait 5.00 seconds
Game - Display to (All players) for 6.00 seconds the text: |cFF004000 In an era where Orc and Humans fought with blades and shields.|r
Camera - . Apply . gg_cam_Chap1_cam4 for Player 1 (Red) over 6.00 seconds
Special Effect - Create a special effect at (Random point in Speccam4_5 <gen>) using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl
Special Effect - Create a special effect at (Random point in Speccam4_5 <gen>) using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl
Special Effect - Create a special effect at (Random point in Speccam4_5 <gen>) using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl
Special Effect - Create a special effect at (Random point in Speccam4_5 <gen>) using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl
Special Effect - Create a special effect at (Random point in Speccam4_5 <gen>) using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl
Special Effect - Create a special effect at (Random point in Speccam4_5 <gen>) using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl
Special Effect - Create a special effect at (Random point in Speccam4_5 <gen>) using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl
Special Effect - Create a special effect at (Random point in Speccam4_5 <gen>) using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl
Special Effect - Create a special effect at (Random point in Speccam4_5 <gen>) using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl
Special Effect - Create a special effect at (Random point in Speccam4_5 <gen>) using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl
Wait 5.80 seconds
Camera - . Apply . gg_cam_Chap1_cam5 for Player 1 (Red) over 5.20 seconds
Wait 5.00 seconds
Special Effect - Create a special effect at (Center of Spec_on_obelisk <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Wait 2.00 seconds
Special Effect - Destroy (Last created special effect)
Game - Display to (All players) for 6.00 seconds the text: |cFF004000 There was an ancient, the God of Magic.|r
Camera - . Apply . gg_cam_Chap1_cam6 for Player 1 (Red) over 5.20 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Chap1_cam7 for Player 1 (Red) over 6.50 seconds
Wait 6.30 seconds
Unit - Make Demigod 0000 <gen> face 270.00 over 0 seconds
Unit - Make Keeper of the Grove 0002 <gen> face 270.00 over 0 seconds
Unit - Make Keeper of the Grove 0001 <gen> face 270.00 over 0 seconds
Unit - Make Demigod 0000 <gen> face Default building facing over 0 seconds
Game - Display to (All players) for 4.00 seconds the text: |cFF004000 ...Who saw them entering into a new era.|r
Camera - . Apply . gg_cam_Chap1_cam8 for Player 1 (Red) over 5.00 seconds
Wait 5.20 seconds
Camera - . Apply . gg_cam_Chap1_cam9 for Player 1 (Red) over 6.00 seconds
Wait 2.00 seconds
Game - Display to (All players) for 4.00 seconds the text: |cFF004000 The Era Of Magic!!|r
Wait 4.00 seconds
Unit - Order to Patrol To . (Center of 1wfarg <gen>)
Unit - Order to Patrol To . (Center of 2wfrag <gen>)
Unit - Order to Patrol To . (Center of 3wfrag <gen>)
Camera - Sway the camera source for Player 1 (Red) with magnitude 60.00 and velocity 1.50
-------- --------ANIMATION SET-------- --------
Animation - Play Keeper of the Grove 0001 <gen> 's stand animation, using only Common animations
Animation - Play Keeper of the Grove 0002 <gen> 's stand animation, using only Common animations
Animation - Play Demigod 0000 <gen> 's stand animation, using only Common animations
Wait 2.50 seconds
-------- COVERSATION --------
Trigger - Run L_spec <gen> (ignoring conditions)
Special Effect - Create a special effect at (Position of Demigod 0000 <gen>) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Animation - Play Demigod 0000 <gen> 's Stand victory animation
Wait 0.75 seconds
Cinematic - Send transmission to (All players) from Demigod 0000 <gen> named Ancient God of Magic : Play No sound and display |cFF008000Fellow Magicians, I have asked you to come here in case of the new Era that is coming, the Era of Magic!!|r . Modify duration: Set to 10.00 seconds and Don't wait
Camera - . Apply . gg_cam_Chap1_cam10 for Player 1 (Red) over 15.00 seconds
Wait 3.33 seconds
Animation - Play Demigod 0000 <gen> 's stand animation, using only Common animations
Wait 5.00 seconds
Unit - Order Keeper of the Grove 0001 <gen> to Move To . (Center of GoU1 <gen>)
Wait 3.67 seconds
Trigger - Run L_spec <gen> (ignoring conditions)
Wait 0.75 seconds
Animation - Play Keeper of the Grove 0001 <gen> 's Spell animation
Special Effect - Create a special effect at (Center of GoU1 <gen>) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Cinematic - Send transmission to (All players) from Keeper of the Grove 0001 <gen> named God of Spells : Play No sound and display |cFF005400Now friend, you have been chosen to see the sealed history once again.|r . Modify duration: Set to 7.50 seconds and Don't wait
Wait 2.66 seconds
Animation - Play Keeper of the Grove 0001 <gen> 's stand animation, using only Common animations
Wait 6.00 seconds
Unit - Order Keeper of the Grove 0002 <gen> to Move To . (Center of GoU2 <gen>)
Wait 3.34 seconds
Trigger - Run L_spec <gen> (ignoring conditions)
Wait 0.75 seconds
Animation - Play Keeper of the Grove 0002 <gen> 's Spell animation
Special Effect - Create a special effect at (Center of GoU2 <gen>) using Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
Cinematic - Send transmission to (All players) from Keeper of the Grove 0002 <gen> named God of the Books : Play No sound and display |cFF005400The first historical piece has been lost in our ancient files so because of that, it begins with...|r . Modify duration: Set to 6.00 seconds and Don't wait
Wait 2.66 seconds
Animation - Play Keeper of the Grove 0002 <gen> 's stand animation, using only Common animations
Wait 2.84 seconds
Cinematic - Send transmission to (All players) from Keeper of the Grove 0002 <gen> named God of the Books : Play No sound and display |cFF005400The first historical piece has been lost in our ancient files so because of that, it begins with...The Day of Revenge!|r . Modify duration: Set to 2.00 seconds and Don't wait
Wait 2.00 seconds
Sound - Stop HumanX1 <gen> After fading
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Trigger - Run Chap2 <gen> (ignoring conditions)
Wait 2.00 seconds
Game - Defeat Player 1 (Red) with the message: Defeat!
Chap2= this extially takes us to the place of the occuring events, a shaman is finnishing his training.
P.S: This trigger was the prety hard but not as hard as chapter4, this trigger is actually a little bit old fasioned with the camera stuff, and the action is average, The best part must be with the shaman making sports of the water elementals, and the prisson things in nice to, the rest sucks actually.
Chap2
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Chap2 Equal to True
Actions
-------- SETTINGS --------
Sound - Set Animation and Spell Sounds to 100.00 %
Sound - Set Unit Response Sounds to 100.00 %
Sound - Set volume of HeroPaladinDeath <gen> to 80.00 %
Animation - Add the Attack animation tag to Junior Magician 0062 <gen>
Animation - Play Junior Magician 0062 <gen> 's stand animation, using only Common animations
Animation - Play Junior Magician 0063 <gen> 's stand animation, using only Common animations
Animation - Play Junior Magician 0064 <gen> 's stand animation, using only Common animations
-------- INTRODUCTION --------
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Ally
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Ally
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Sound - Play Tension <gen>
Wait 3.00 seconds
Camera - . Apply . gg_cam_Chap2_cam1 for Player 1 (Red) over 0 seconds
Game - Display to (All players) for 4.00 seconds the text: |c00990000 In an Era long ago....|r
Wait 4.00 seconds
Cinematic - Fade in over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Sound - Stop Tension <gen> After fading
Wait 0.75 seconds
Sound - Play War3XMainScreen <gen>
Wait 0.75 seconds
Game - Display to (All players) for 4.00 seconds the text: |c00990000 ...The Era of Magic.|r
Camera - . Apply . gg_cam_Chap2_cam2 for Player 1 (Red) over 4.50 seconds
Wait 6.00 seconds
Game - Display to (All players) for 4.00 seconds the text: |c00990000 The Orcs where nearly defeated by the Humans |r
Camera - . Apply . gg_cam_Chap2_cam3 for Player 1 (Red) over 11.50 seconds
Wait 1.50 seconds
Unit - Order Hunter 0065 <gen> to Night Elf Warden - Blink . (Center of G_hunt2_fake <gen>)
Unit - Order Shadow Hunter 0067 <gen> to Night Elf Warden - Blink . (Center of G_hunt1 <gen>)
Wait 1.50 seconds
Unit - Order Shadow Hunter 0067 <gen> to Night Elf Warden - Blink . (Center of G_hunt2 <gen>)
Wait 0.10 seconds
Unit - Make Shadow Hunter 0067 <gen> face 135.00 over 0 seconds
Wait 0.10 seconds
Animation - Play Shadow Hunter 0067 <gen> 's stand victory animation
Wait 6.80 seconds
Camera - . Apply . gg_cam_Chap2_cam4 for Player 1 (Red) over 5.50 seconds
Game - Display to (All players) for 4.70 seconds the text: |c00990000 But what the Humans didn't know was the case about a Shaman called.....|r
Wait 7.00 seconds
Camera - . Apply . gg_cam_Chap2_cam5 for Player 1 (Red) over 0.00 seconds
Game - Display to (All players) for 2.50 seconds the text: |c00990000 Shamilia Darktribe|r
Animation - Play Shamilia Darktribe 0026 <gen> 's Spell animation
Wait 2.50 seconds
Animation - Play Shamilia Darktribe 0026 <gen> 's Stand - 1 animation
Wait 1.00 seconds
-------- CONV --------
Cinematic - Send transmission to (All players) from Shamilia Darktribe 0026 <gen> named Shamilia Darktribe : Play No sound and display |cFFE6E6D7 Guard, Ko'k-Tar!!! |r . Modify duration: Set to 3.00 seconds and Don't wait
Animation - Play Shamilia Darktribe 0026 <gen> 's Attack animation, using only Rare animations
Wait 1.80 seconds
Animation - Play Shamilia Darktribe 0026 <gen> 's stand animation, using only Common animations
Wait 1.00 seconds
Camera - . Apply . gg_cam_Chap2_cam7 for Player 1 (Red) over 1.50 seconds
Cinematic - Send transmission to (All players) from Drak'thul 0028 <gen> named Guard of Lok'Taraz : Play No sound and display |cFFE9E3FFComing..... |r . Modify duration: Set to 4.00 seconds and Don't wait
Unit - Order Drak'thul 0028 <gen> to Move To . (Center of Go_G <gen>)
Wait 3.00 seconds
Animation - Lock Shamilia Darktribe 0026 <gen> 's Head to face Drak'thul 0028 <gen> , offset by ( 0 , 0 , 90 )
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Drak'thul 0028 <gen> named Guard of Lok'Taraz : Play No sound and display |cFFE9E3FFComing.....Yes Master, what is your wish? |r . Modify duration: Set to 3.00 seconds and Don't wait
Unit - Make Drak'thul 0028 <gen> face 55.00 over 0.25 seconds
Wait 3.50 seconds
Camera - . Apply . gg_cam_Chap2_cam8 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Shamilia Darktribe 0026 <gen> named Shamilia Darktribe : Play No sound and display |cFFE6E6D7Release the slaves from their cages! |r . Modify duration: Set to 3.50 seconds and Don't wait
Wait 0.50 seconds
Animation - Play Shamilia Darktribe 0026 <gen> 's Attack animation
Wait 1.10 seconds
Animation - Play Shamilia Darktribe 0026 <gen> 's stand animation, using only Common animations
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Drak'thul 0028 <gen> named Guard of Lok'Taraz : Play No sound and display |cFFE9E3FFWill do my Master! |r . Modify duration: Set to 3.00 seconds and Don't wait
Camera - . Apply . gg_cam_Chap2_cam9 for Player 1 (Red) over 2.50 seconds
Unit - Order Drak'thul 0028 <gen> to Move To . (Center of G__open1 <gen>)
Cinematic - Send transmission to (All players) from Junior Magician 0063 <gen> named Lohoas ( A Minor Mage) : Play No sound and display Please, Shaman, don't kill us, we will serve you forever! . Modify duration: Set to 3.00 seconds and Don't wait
Animation - Play Junior Magician 0063 <gen> 's stand animation, using only Common animations
Wait 2.50 seconds
Cinematic - Send transmission to (All players) from Shamilia Darktribe 0026 <gen> named Shamilia Darktribe : Play No sound and display |cFFE6E6D7Spare your breath and fight, filthy mage! |r . Modify duration: Set to 4.00 seconds and Don't wait
Animation - Play Shamilia Darktribe 0026 <gen> 's Attack animation
Wait 1.80 seconds
Animation - Play Shamilia Darktribe 0026 <gen> 's stand animation, using only Common animations
Wait 2.50 seconds
Cinematic - Send transmission to (All players) from Junior Magician 0063 <gen> named Lohoas : Play No sound and display No please, Shaman , don't... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Shamilia Darktribe 0026 <gen> named Shamilia Darktribe : Play No sound and display |cFFE6E6D7Mighty Shaman!!!|r . Modify duration: Set to 1.60 seconds and Wait
Wait 1.50 seconds
Animation - Play Shamilia Darktribe 0026 <gen> 's stand Ready animation
Cinematic - Send transmission to (All players) from Shamilia Darktribe 0026 <gen> named Shamilia Darktribe : Play No sound and display |cFFE6E6D7You saw what happened,.... right? |r . Modify duration: Set to 2.50 seconds and Don't wait
Wait 0.75 seconds
Animation - Play Shamilia Darktribe 0026 <gen> 's Spell animation
Wait 2.00 seconds
Animation - Play Shamilia Darktribe 0026 <gen> 's stand animation, using only Common animations
Wait 0.25 seconds
Cinematic - Send transmission to (All players) from Shamilia Darktribe 0026 <gen> named Shamilia Darktribe : Play No sound and display |cFFE6E6D7You saw what happened,.... right? Come face me! . |r . Modify duration: Set to 2.50 seconds and Don't wait
Animation - Play Shamilia Darktribe 0026 <gen> 's stand animation, using only Common animations
Camera - . Apply . gg_cam_Chap2_cam19 for Player 1 (Red) over 1.90 seconds
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Junior Magician 0062 <gen> named Kohan (Another Minor Mage) : Play No sound and display |cFFE6E6D7Suffer and perish... Oricish filth!!! |r . Modify duration: Set to 1.50 seconds and Don't wait
Animation - Play Junior Magician 0062 <gen> 's Attack animation
Sound - Stop Orc1 <gen> After fading
Sound - Stop OrcVictory <gen> After fading
Wait 1.50 seconds
Animation - Play Junior Magician 0062 <gen> 's stand animation, using only Common animations
Animation - Play Shamilia Darktribe 0026 <gen> 's Attack animation, using only Rare animations
Special Effect - Create a special effect at (Position of Shamilia Darktribe 0026 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.50 seconds
Animation - Play Shamilia Darktribe 0026 <gen> 's Attack animation, using only Rare animations
Special Effect - Create a special effect at (Position of Shamilia Darktribe 0026 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.50 seconds
Animation - Play Shamilia Darktribe 0026 <gen> 's Attack animation, using only Rare animations
Special Effect - Create a special effect at (Position of Shamilia Darktribe 0026 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.75 seconds
Animation - Play Shamilia Darktribe 0026 <gen> 's stand animation, using only Common animations
Sound - Stop Orc3 <gen> Immediately
Sound - Set volume of Orc3 <gen> to 100.00 %
Animation - Change Sun Elemental 0069 <gen> 's animation speed to 90.00 % of its original speed
Animation - Change Sun Elemental 0070 <gen> 's animation speed to 90.00 % of its original speed
Wait 0.50 seconds
-------- TELE1 --------
Sound - Play PurgeTarget1 <gen>
Cinematic - Fade out and back in over 0.40 seconds using texture Diagonal Slash and color ( 100.00 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Chap2_cam24 for Player 1 (Red) over 0 seconds
Unit - Move Shamilia Darktribe 0026 <gen> instantly to (Center of G_shaman_tele1 <gen>) , facing 270.00 degrees
Special Effect - Create a special effect at (Position of Shamilia Darktribe 0026 <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Create a special effect at (Random point in G_shaman_tele1 <gen>) using Abilities\Spells\Human\FlakCannons\FlakTarget.mdl
Special Effect - Create a special effect at (Random point in G_shaman_tele1 <gen>) using Abilities\Spells\Human\FlakCannons\FlakTarget.mdl
Special Effect - Create a special effect at (Random point in G_shaman_tele1 <gen>) using Abilities\Spells\Human\FlakCannons\FlakTarget.mdl
Wait 0.30 seconds
Sound - Set volume of LightningBolt1 <gen> to 80.00 %
-------- TELE2 --------
Sound - Play PurgeTarget1 <gen>
Cinematic - Fade out and back in over 0.30 seconds using texture Diagonal Slash and color ( 100.00 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Chap2_cam25 for Player 1 (Red) over 0 seconds
Unit - Move Shamilia Darktribe 0026 <gen> instantly to (Center of G_shaman_tele2 <gen>) , facing 270.00 degrees
Special Effect - Create a special effect at (Position of Shamilia Darktribe 0026 <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Create a special effect at (Position of Shamilia Darktribe 0026 <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Create a special effect at (Random point in G_shaman_tele1 <gen>) using Abilities\Spells\Human\FlakCannons\FlakTarget.mdl
Special Effect - Create a special effect at (Random point in G_shaman_tele1 <gen>) using Abilities\Spells\Human\FlakCannons\FlakTarget.mdl
Special Effect - Create a special effect at (Random point in G_shaman_tele1 <gen>) using Abilities\Spells\Human\FlakCannons\FlakTarget.mdl
Wait 0.30 seconds
-------- TELE3 --------
Sound - Play PurgeTarget1 <gen>
Cinematic - Fade out and back in over 0.40 seconds using texture Diagonal Slash and color ( 5.00 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Chap2_cam26 for Player 1 (Red) over 0 seconds
Unit - Move Shamilia Darktribe 0026 <gen> instantly to (Center of G_shaman_tele3 <gen>) , facing 270.00 degrees
Special Effect - Create a special effect at (Position of Shamilia Darktribe 0026 <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Create a special effect at (Random point in G_shaman_tele1 <gen>) using Abilities\Spells\Human\FlakCannons\FlakTarget.mdl
Special Effect - Create a special effect at (Random point in G_shaman_tele1 <gen>) using Abilities\Spells\Human\FlakCannons\FlakTarget.mdl
Special Effect - Create a special effect at (Random point in G_shaman_tele1 <gen>) using Abilities\Spells\Human\FlakCannons\FlakTarget.mdl
Wait 0.30 seconds
-------- TELE4 --------
Sound - Play PurgeTarget1 <gen>
Cinematic - Fade out and back in over 0.40 seconds using texture Diagonal Slash and color ( 100.00 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Chap2_cam27 for Player 1 (Red) over 0 seconds
Unit - Move Shamilia Darktribe 0026 <gen> instantly to (Center of W_Sham1lll_Tele4 <gen>) , facing 270.00 degrees
Animation - Play Shamilia Darktribe 0026 <gen> 's stand ready animation, using only Common animations
Animation - Play Junior Magician 0062 <gen> 's stand animation, using only Common animations
Animation - Play Junior Magician 0064 <gen> 's stand animation, using only Common animations
Special Effect - Create a special effect at (Position of Shamilia Darktribe 0026 <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Create a special effect at (Random point in G_shaman_tele1 <gen>) using Abilities\Spells\Human\FlakCannons\FlakTarget.mdl
Special Effect - Create a special effect at (Random point in G_shaman_tele1 <gen>) using Abilities\Spells\Human\FlakCannons\FlakTarget.mdl
Special Effect - Create a special effect at (Random point in G_shaman_tele1 <gen>) using Abilities\Spells\Human\FlakCannons\FlakTarget.mdl
Wait 0.75 seconds
Animation - Play Shamilia Darktribe 0026 <gen> 's Spell animation
Unit - Kill Sun Elemental 0069 <gen>
Unit - Kill Sun Elemental 0070 <gen>
Wait 2.00 seconds
Sound - Play OrcVictory <gen>
Cinematic - Fade out and back in over 0.40 seconds using texture White Mask and color ( 0.00 %, 0 %, 50.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Chap2_cam28 for Player 1 (Red) over 0 seconds
Wait 0.40 seconds
Unit - Order Junior Magician 0062 <gen> to Move To . (Center of J_mage62light1lllllllwalkJ62 <gen>)
Unit - Order Junior Magician 0064 <gen> to Move To . (Center of J_mage64light2lllllllwalkJ64 <gen>)
Wait 0.40 seconds
Trigger - Run Last_A <gen> (ignoring conditions)
Wait 2.00 seconds
Game - Defeat Player 1 (Red) with the message: Defeat!
Chap3= our shaman is ready and speaks with his chieftain.
P.s It was pretty fast created: 2 to 4 hours of work.
Chap3
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Chap3 Equal to True
Actions
-------- ======= --------
-------- SETTINGS --------
-------- ======= --------
Unit - Move Shamilia Darktribe + 0076 <gen> instantly to (Center of G_sham_C3_1 <gen>) , facing 90.00 degrees
Animation - Play Shamilia Darktribe + 0076 <gen> 's stand animation, using only Common animations
Animation - Play Dygore Mainstream 0079 <gen> 's stand animation, using only Common animations
Sound - Play Human3 <gen>
-------- ======= --------
-------- INTRODUCTION --------
-------- ======= --------
Cinematic - Fade out over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Unit - Remove Shamilia Darktribe 0026 <gen> from the game
Game - Display to (All players) for 2.00 seconds the text: |cFFFF3232Would this the day then?|r
Wait 3.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Chap3_cam1 for Player 1 (Red) over 0 seconds
Wait 1.75 seconds
Camera - . Apply . gg_cam_Chap3_cam2 for Player 1 (Red) over 2.00 seconds
Wait 1.20 seconds
Unit - Order Shamilia Darktribe + 0076 <gen> to Move To . (Center of G_Sham_C3_2 <gen>)
Wait 1.55 seconds
Animation - Play Shamilia Darktribe + 0076 <gen> 's stand animation, using only Common animations
-------- ======= --------
-------- CONV --------
-------- ======= --------
Cinematic - Send transmission to (All players) from Shamilia Darktribe + 0076 <gen> named Shamilia Darktribe : Play No sound and display Guards, let me pass.... . Modify duration: Set to 2.50 seconds and Don't wait
Animation - Play Shamilia Darktribe + 0076 <gen> 's stand animation, using only Common animations
Wait 1.90 seconds
Cinematic - Send transmission to (All players) from B Guard 0077 <gen> named Gar 'Drag (Local Guard) : Play No sound and display 'Course, Oh Mighty One!! . Modify duration: Set to 2.50 seconds and Don't wait
Wait 2.30 seconds
Unit - Order B Guard 0077 <gen> to Move To . (Center of G_B_Guard_0077 <gen>)
Unit - Order B Guard 0078 <gen> to Move To . (Center of G_B_Gaurd_0078 <gen>)
Wait 1.00 seconds
Unit - Order Shamilia Darktribe + 0076 <gen> to Move To . (Center of G_sham_C3_3 <gen>)
Camera - . Apply . gg_cam_Chap3_cam3 for Player 1 (Red) over 1.45 seconds
Wait 1.75 seconds
Camera - Sway the camera target for Player 1 (Red) with magnitude 12.00 and velocity 0.15
Unit - Make Shamilia Darktribe + 0076 <gen> face 90.00 over 0.10 seconds
Cinematic - Send transmission to (All players) from Shamilia Darktribe + 0076 <gen> named Shamilia Darktribe : Play No sound and display I am ready Dygore... . Modify duration: Set to 2.50 seconds and Don't wait
Animation - Play Shamilia Darktribe + 0076 <gen> 's stand - 4 animation
Wait 3.00 seconds
Animation - Play Shamilia Darktribe + 0076 <gen> 's stand animation, using only Common animations
Cinematic - Send transmission to (All players) from Dygore Mainstream 0079 <gen> named Chieftain Dygore Mainstream : Play No sound and display |cFF511600It seems so huhh?|r . Modify duration: Set to 3.25 seconds and Don't wait
Wait 3.75 seconds
Cinematic - Send transmission to (All players) from Shamilia Darktribe + 0076 <gen> named Shamilia Darktribe : Play No sound and display You're doubting Dygore!! . Modify duration: Set to 2.75 seconds and Don't wait
Animation - Play Shamilia Darktribe + 0076 <gen> 's stand animation, using only Common animations
Animation - Play Dygore Mainstream 0079 <gen> 's stand animation, using only Common animations
Wait 2.00 seconds
Animation - Play Dygore Mainstream 0079 <gen> 's stand animation, using only Common animations
Cinematic - Send transmission to (All players) from Dygore Mainstream 0079 <gen> named Dygore Mainstream : Play No sound and display |cFF511600Well,... Of course not Shamilia, of course not...|r . Modify duration: Set to 3.25 seconds and Don't wait
Animation - Play Dygore Mainstream 0079 <gen> 's Spell slam animation
Wait 1.30 seconds
Animation - Play Dygore Mainstream 0079 <gen> 's stand animation, using only Common animations
Wait 1.30 seconds
Cinematic - Send transmission to (All players) from Shamilia Darktribe + 0076 <gen> named Shamilia Darktribe : Play No sound and display Hraaah!! (Thinking: Should have known!) . Modify duration: Set to 2.25 seconds and Don't wait
Wait 2.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Wait 0.50 seconds
Unit - Unhide B spec 0094 <gen>
Wait 0.10 seconds
Sound - Stop Human3 <gen> After fading
-------- ======= --------
-------- BATTLE --------
-------- ======= --------
Sound - Play Doom <gen>
Sound - Play DefendCaster <gen>
Wait 0.10 seconds
Special Effect - Create a special effect at (Position of B spec 0094 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at (Position of B spec 0094 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Wait 0.50 seconds
Trigger - Run Bullet_spec <gen> (ignoring conditions)
Animation - Change B spec 0094 <gen> 's animation speed to 2.00 % of its original speed
Unit - Set B spec 0094 <gen> movement speed to -200.00
Camera - . Apply . gg_cam_Chap3_cam4 for Player 1 (Red) over 1.35 seconds
Wait 1.50 seconds
Unit - Order B spec 0094 <gen> to Move To . (Center of G_spec5 <gen>)
Animation - Change Shamilia Darktribe + 0076 <gen> 's animation speed to 90.00 % of its original speed
Wait 1.50 seconds
Animation - Play Dygore Mainstream 0079 <gen> 's Death animation
Wait 2.50 seconds
Unit - Move Dygore Mainstream 0079 <gen> instantly to (Center of G_dygore <gen>)
-------- ======= --------
-------- MORPH --------
-------- ======= --------
Special Effect - Create a special effect at (Center of Bullet_bounce <gen>) using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl
Special Effect - Create a special effect at (Center of Bullet_bounce <gen>) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Wait 0.05 seconds
Unit - Move Stealth mage 0090 <gen> instantly to (Center of Bullet_bounce <gen>) , facing 270.00 degrees
Animation - Change Stealth mage 0090 <gen> 's animation speed to 10.00 % of its original speed
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Ally
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Ally
Wait 1.00 seconds
-------- ======= --------
-------- CONV2 --------
-------- ======= --------
Sound - Set volume of Doom <gen> to 80.00 %
Animation - Play Stealth mage 0090 <gen> 's Attack animation
Cinematic - Send transmission to (All players) from Stealth mage 0090 <gen> named Madagia (Stealth Ghost) : Play No sound and display How could you notice?! . Modify duration: Set to 2.50 seconds and Don't wait
Wait 1.50 seconds
Sound - Set volume of Doom <gen> to 60.00 %
Animation - Play Stealth mage 0090 <gen> 's stand animation
Wait 0.75 seconds
Sound - Set volume of Doom <gen> to 50.00 %
Wait 0.33 seconds
Sound - Set volume of Doom <gen> to 40.00 %
Wait 0.33 seconds
Sound - Set volume of Doom <gen> to 30.00 %
Animation - Play Stealth mage 0090 <gen> 's stand animation, using only Common animations
Camera - . Apply . gg_cam_Chap3_cam5 for Player 1 (Red) over 4.00 seconds
Cinematic - Send transmission to (All players) from Shamilia Darktribe + 0076 <gen> named Shamilia Darktribe : Play No sound and display You truly didn't think a good magician doesn't see something like that?!. . Modify duration: Set to 2.70 seconds and Wait
Animation - Play Shamilia Darktribe + 0076 <gen> 's stand animation, using only Common animations
Cinematic - Send transmission to (All players) from Shamilia Darktribe + 0076 <gen> named Shamilia Darktribe : Play No sound and display You truly didn't think a good magician doesn't see something like that?!. . Modify duration: Set to 0.50 seconds and Wait
Camera - . Apply . gg_cam_Chap3_cam6 for Player 1 (Red) over 3.50 seconds
Cinematic - Send transmission to (All players) from Shamilia Darktribe + 0076 <gen> named Shamilia Darktribe : Play No sound and display You truly didn't think a good magician doesn't see something like that?!... . Modify duration: Set to 0.40 seconds and Wait
Cinematic - Send transmission to (All players) from Shamilia Darktribe + 0076 <gen> named Shamilia Darktribe : Play No sound and display You truly didn't think a good magician doesn't see something like that?!.... . Modify duration: Set to 0.40 seconds and Wait
Cinematic - Send transmission to (All players) from Shamilia Darktribe + 0076 <gen> named Shamilia Darktribe : Play No sound and display You truly didn't think a good magician doesn't see something like that?!....Some training wouldn't harm you, Madagia!. . Modify duration: Set to 3.20 seconds and Wait
Camera - . Apply . gg_cam_Chap3_cam5 for Player 1 (Red) over 3.00 seconds
Wait 2.50 seconds
Camera - . Apply . gg_cam_Chap3_cam7 for Player 1 (Red) over 3.50 seconds
Cinematic - Send transmission to (All players) from Stealth mage 0090 <gen> named Madagia (Stealth Ghost) : Play No sound and display HA. . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Stealth mage 0090 <gen> named Madagia (Stealth Ghost) : Play No sound and display HA.. . Modify duration: Set to 0.20 seconds and Wait
Cinematic - Send transmission to (All players) from Stealth mage 0090 <gen> named Madagia (Stealth Ghost) : Play No sound and display HA... . Modify duration: Set to 0.20 seconds and Wait
Cinematic - Send transmission to (All players) from Stealth mage 0090 <gen> named Madagia (Stealth Ghost) : Play No sound and display HA.... . Modify duration: Set to 0.20 seconds and Wait
Cinematic - Send transmission to (All players) from Stealth mage 0090 <gen> named Madagia (Stealth Ghost) : Play No sound and display HA..... . Modify duration: Set to 0.20 seconds and Wait
Cinematic - Send transmission to (All players) from Stealth mage 0090 <gen> named Madagia (Stealth Ghost) : Play No sound and display HA...... Start begging! . Modify duration: Set to 1.70 seconds and Wait
Wait 0.90 seconds
Sound - Stop Doom <gen> After fading
Wait 0.90 seconds
Sound - Play OrcVictory <gen>
Sound - Set volume of OrcVictory <gen> to 100 %
Special Effect - Create a special effect at (Position of Stealth mage 0090 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Wait 0.25 seconds
Special Effect - Create a special effect at (Position of Stealth mage 0090 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Wait 1.00 seconds
Animation - Change Stealth mage 0090 <gen> 's animation speed to 2.00 % of its original speed
Animation - Play Stealth mage 0090 <gen> 's Stand Defend animation
Camera - . Apply . gg_cam_Chap3_cam8 for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Special Effect - Create a special effect at (Position of Stealth mage 0090 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 0.66 seconds
Special Effect - Create a special effect at (Position of Stealth mage 0090 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 0.66 seconds
Special Effect - Create a special effect at (Position of Stealth mage 0090 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 0.66 seconds
Special Effect - Create a special effect at (Position of Stealth mage 0090 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 1.10 seconds
Camera - . Apply . gg_cam_Chap3_cam9 for Player 1 (Red) over 3.50 seconds
Wait 0.50 seconds
-------- ======= --------
-------- BATTLE2 --------
-------- ======= --------
Animation - Change Stealth mage 0090 <gen> 's animation speed to 10.00 % of its original speed
Unit - Order Stealth mage 0090 <gen> to Move To . (Center of G_stealth_1 <gen>)
Wait 9.00 seconds
Wait 0.25 seconds
Wait 0.25 seconds
Special Effect - Create a special effect at (Position of Shamilia Darktribe + 0076 <gen>) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Wait 0.05 seconds
Unit - Move Shamilia Darktribe + 0076 <gen> instantly to (Center of Go_sham_C3_4 <gen>) , facing 270.00 degrees
Wait 0.05 seconds
Special Effect - Create a special effect at (Position of Shamilia Darktribe + 0076 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Wait 1.10 seconds
Camera - . Apply . gg_cam_Chap3_cam11 for Player 1 (Red) over 0.00 seconds
Wait 0.75 seconds
Animation - Lock Stealth mage 0090 <gen> 's Head to face V trick 0091 <gen> , offset by ( 0 , 0 , 90.00 )
Unit - Order V trick 0091 <gen> to Move To . (Center of G_v_trick1 <gen>)
Wait 2.50 seconds
Animation - Change Shamilia Darktribe + 0076 <gen> 's animation speed to 15.00 % of its original speed
Camera - . Apply . gg_cam_Chap3_cam12 for Player 1 (Red) over 4.50 seconds
Wait 0.50 seconds
Animation - Change Shamilia Darktribe + 0076 <gen> 's animation speed to 100.00 % of its original speed
Cinematic - Send transmission to (All players) from Dygore Mainstream 0079 <gen> named Dygore Mainstream : Play No sound and display What is that noise Young Ones!! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 0.50 seconds
Animation - Play Dygore Mainstream 0079 <gen> 's stand animation, using only Common animations
Wait 2.00 seconds
Unit - Order Shamilia Darktribe + 0076 <gen> to Move To . (Center of G_sham_C3_3 <gen>)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Shamilia Darktribe + 0076 <gen> named Shamilia Darktribe : Play No sound and display Chieftain! . Modify duration: Add 2.00 seconds and Don't wait
Wait 0.50 seconds
Camera - . Apply . gg_cam_Chap3_cam13 for Player 1 (Red) over 2.75 seconds
Wait 2.50 seconds
Cinematic - Send transmission to (All players) from Dygore Mainstream 0079 <gen> named Dygore Mainstream : Play No sound and display Shamilia, young warrior, you seem ready to claim back what was once ours. . Modify duration: Set to 7.00 seconds and Don't wait
Wait 0.50 seconds
Camera - . Apply . gg_cam_Chap3_cam14 for Player 1 (Red) over 2.75 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Chap3_cam15 for Player 1 (Red) over 2.50 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Chap3_cam16 for Player 1 (Red) over 3.50 seconds
Wait 3.50 seconds
Cinematic - Send transmission to (All players) from Shamilia Darktribe + 0076 <gen> named Shamilia Darktribe : Play No sound and display More confidant than ever!! . Modify duration: Add 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Dygore Mainstream 0079 <gen> named Dygore Mainstream : Play No sound and display Well Shamilia, be aware of those foul wizards, and don't let vengeance overcome you. I truly hope you can restore what has been lost. . Modify duration: Set to 8.50 seconds and Don't wait
Wait 9.00 seconds
Cinematic - Send transmission to (All players) from Shamilia Darktribe + 0076 <gen> named Shamilia Darktribe : Play No sound and display Of course, Mighty One, I will do anyting to restore the Orcish pride! . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Shamilia Darktribe + 0076 <gen> named Shamilia Darktribe : Play No sound and display No farwell Chieftain, thank you for my stay, but I do have a mission: All shall be as before ,and so you'll have to take care of the village Dygore. . Modify duration: Set to 9.00 seconds and Don't wait
Wait 9.00 seconds
Cinematic - Send transmission to (All players) from Dygore Mainstream 0079 <gen> named Dygore Mainstream : Play No sound and display Go now Shaman, and be,... be well. . Modify duration: Set to 3.50 seconds and Don't wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Chap3_cam17 for Player 1 (Red) over 6.00 seconds
Wait 0.50 seconds
Cinematic - Fade out over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.25 seconds
Unit - Order Shamilia Darktribe + 0076 <gen> to Move To . (Center of G_shamilia_chap3L <gen>)
Wait 2.00 seconds
Game - Display to (All players) for 3.00 seconds the text: |cFF740000So, our young warrior goes out to seek vengeance,... on the Human Alliance!|r
Wait 4.00 seconds
Game - Display to (All players) for 3.00 seconds the text: |cFF740000 5 minutes later he arrives in the Woods of Amul!!|r
Wait 4.00 seconds
Sound - Stop OrcVictory <gen> After fading
Wait 2.00 seconds
Trigger - Run Chap4 <gen> (ignoring conditions)
Chap4= Our hero Shamilia Darktribe goes out on his advanture to seek vengeance upon the human alliance, when he arives in the woods of amul he sensed something...
P.S this trigger is the most complicated and the longest trigger in the cinema, i took me about 7 to 10 hours to build it.
Chap4
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Chap4 Equal to True
Actions
-------- ---------- --------
-------- INITS --------
-------- ---------- --------
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display The inspiring and living Woods of Amul!. . Modify duration: Set to 4.00 seconds and Don't wait
Camera - Sway the camera target for Player 1 (Red) with magnitude 12.00 and velocity 0.25
Wait 3.50 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Set Combat Sounds to 0.00 %
Sound - Set Animation and Spell Sounds to 0.00 %
Sound - Play NightElf1 <gen>
Sound - Set volume of NightElf1 <gen> to 100.00 %
Animation - Play Satyr Hellcaller 0116 <gen> 's stand animation, using only Common animations
Animation - Play Satyr 0118 <gen> 's stand animation, using only Common animations
Animation - Play Satyr 0117 <gen> 's stand animation, using only Common animations
Animation - Play Forest Troll Warlord 0126 <gen> 's stand animation, using only Common animations
Animation - Play Forest Troll 0127 <gen> 's stand animation, using only Common animations
Animation - Play Forest Troll 0128 <gen> 's stand animation, using only Common animations
-------- ---------- --------
-------- INTRO --------
-------- ---------- --------
Camera - . Apply . gg_cam_Chap4_cam1 for Player 1 (Red) over 0 seconds
Animation - Change Satyr Hellcaller 0116 <gen> 's animation speed to 50.00 % of its original speed
Wait 1.25 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display Ruled by characteristic creatures of all types . . Modify duration: Set to 3.00 seconds and Don't wait
Animation - Play Satyr Hellcaller 0116 <gen> 's stand - 2 animation
Wait 4.00 seconds
Cinematic - Fade out over 1.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.50 seconds
-------- BANDITS --------
Camera - . Apply . gg_cam_Chap4_cam2 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Peasant 0109 <gen> to Move To . (Center of G_peasant_form_to_ban <gen>)
Wait 0.75 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display |cFF808080Bandits|r . Modify duration: Set to 4.00 seconds and Don't wait
Wait 3.00 seconds
Unit - Make Peasant 0109 <gen> face 180.00 over 0 seconds
Wait 0.75 seconds
Unit - Replace Peasant 0109 <gen> with a Bandit using The old unit's relative life and mana
Wait 0.25 seconds
Unit - Order Peasant 0109 <gen> to Move To . (Center of G_peasant_from_the_ban2 <gen>)
Wait 1.00 seconds
-------- QUILLBOARS --------
Cinematic - Fade out over 1.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.80 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display |cFF540003Quillboars|r . Modify duration: Set to 4.00 seconds and Don't wait
Camera - . Apply . gg_cam_Chap4_cam3 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.70 seconds
Unit - Order Razormane Scout 0103 <gen> to Move To . (Center of G_razorman1 <gen>)
Wait 0.20 seconds
Camera - . Apply . gg_cam_Chap4_cam4 for Player 1 (Red) over 3.60 seconds
Wait 3.20 seconds
Camera - . Apply . gg_cam_Chap4_cam5 for Player 1 (Red) over 3.85 seconds
Wait 3.85 seconds
Unit - Make Razormane Scout 0103 <gen> face 0.00 over 0.25 seconds
Wait 0.25 seconds
Animation - Play Razormane Scout 0101 <gen> 's stand hit animation
Animation - Play Razormane Scout 0102 <gen> 's stand hit animation
Animation - Play Razormane Scout 0100 <gen> 's stand hit animation
Animation - Play Razormane Scout 0103 <gen> 's stand hit animation
Wait 0.25 seconds
-------- TROLLS --------
Cinematic - Fade out over 1.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.80 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display |cFF00AB00Trolls|r . Modify duration: Set to 4.00 seconds and Don't wait
Camera - . Apply . gg_cam_Chap4_cam6 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Animation - Play Forest Troll Warlord 0126 <gen> 's Stand animation
-------- WILDKINS --------
Wait 0.25 seconds
Cinematic - Fade out over 1.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.80 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display |cFF004080And Wildkins|r . Modify duration: Set to 4.00 seconds and Don't wait
Camera - . Apply . gg_cam_Chap4_cam7 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.70 seconds
Camera - . Apply . gg_cam_Chap4_cam8 for Player 1 (Red) over 3.50 seconds
Wait 1.50 seconds
Animation - Play Berserk Wildkin 0125 <gen> 's Attack spell slam animation
Animation - Play Berserk Wildkin 0124 <gen> 's Attack spell slam animation
Wait 2.25 seconds
Animation - Play Berserk Wildkin 0125 <gen> 's Attack spell slam animation
Animation - Play Berserk Wildkin 0124 <gen> 's Attack spell slam animation
Wait 0.75 seconds
-------- OUR HERO --------
Cinematic - Fade out over 1.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.80 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display Our brave one is travelling through these woods and it's owners. . Modify duration: Set to 4.00 seconds and Don't wait
Camera - . Apply . gg_cam_Chap4_cam9 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Cinematic - Fade in over 1.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.70 seconds
Unit - Order Shamilia Darktribe chap4 0099 <gen> to Move To . (Center of S_shamilia_chap4_1 <gen>)
Wait 0.70 seconds
Camera - . Apply . gg_cam_Chap4_cam10 for Player 1 (Red) over 3.50 seconds
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Shamilia Darktribe chap4 0099 <gen> named Shamilia Darktribe : Play No sound and display Humm, strange, I sense a strong warrior nearby. . Modify duration: Set to 3.50 seconds and Don't wait
Wait 1.00 seconds
Animation - Play Shamilia Darktribe chap4 0099 <gen> 's stand animation, using only Common animations
Sound - Stop NightElf1 <gen> After fading
Animation - Play Shamilia Darktribe chap4 0099 <gen> 's stand animation, using only Common animations
Wait 2.00 seconds
Animation - Play Shamilia Darktribe chap4 0099 <gen> 's stand animation, using only Common animations
Sound - Play War3XMainScreen01 <gen>
Wait 2.00 seconds
Animation - Lock Shamilia Darktribe chap4 0099 <gen> 's Head to face Worker 0132 <gen> , offset by ( 0 , 0 , 90 )
Wait 1.25 seconds
Animation - Lock Shamilia Darktribe chap4 0099 <gen> 's Head to face Fire Mage (clone) 0129 <gen> , offset by ( 0 , 0 , 90 )
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Shamilia Darktribe chap4 0099 <gen> named Shamilia Darktribe : Play No sound and display And a fading one too... . Modify duration: Set to 1.75 seconds and Wait
Cinematic - Send transmission to (All players) from Shamilia Darktribe chap4 0099 <gen> named Shamilia Darktribe : Play No sound and display And a fading one too... Who could it be? . Modify duration: Set to 1.50 seconds and Wait
Wait 0.25 seconds
Animation - Change Shamilia Darktribe chap4 0099 <gen> 's animation speed to 150.00 % of its original speed
Unit - Order Shamilia Darktribe chap4 0099 <gen> to Move To . (Center of S_shamilia_Chap4_2 <gen>)
Camera - . Apply . gg_cam_Chap4_cam11 for Player 1 (Red) over 7.00 seconds
Wait 6.80 seconds
Animation - Change Shamilia Darktribe chap4 0099 <gen> 's animation speed to 100.00 % of its original speed
Animation - Play Shamilia Darktribe chap4 0099 <gen> 's stand animation, using only Common animations
Animation - Play Koljinj 0137 <gen> 's stand animation, using only Common animations
Animation - Play Fire Mage (clone) 0129 <gen> 's stand animation, using only Common animations
Wait 0.25 seconds
Unit - Make Shamilia Darktribe chap4 0099 <gen> face 45.00 over 0 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Chap4_cam12 for Player 1 (Red) over 2.50 seconds
Wait 2.50 seconds
Cinematic - Send transmission to (All players) from Fire Mage (clone) 0129 <gen> named Major Cofidas : Play No sound and display |cFF484848Aah, I see you have brought some assistance Koljinj!|r . Modify duration: Add 3.00 seconds and Don't wait
Wait 1.50 seconds
Unit - Order Shamilia Darktribe chap4 0099 <gen> to Move To . (Center of G_shamilia_Chap4_3 <gen>)
Camera - . Apply . gg_cam_Chap4_cam13 for Player 1 (Red) over 2.50 seconds
Wait 1.00 seconds
Unit - Make Koljinj 0137 <gen> face 290.00 over 1.00 seconds
Wait 2.00 seconds
Unit - Make Shamilia Darktribe chap4 0099 <gen> face 100.00 over 0 seconds
Animation - Play Koljinj 0137 <gen> 's stand animation, using only Common animations
Animation - Play Shamilia Darktribe chap4 0099 <gen> 's stand animation, using only Common animations
Cinematic - Send transmission to (All players) from Koljinj 0137 <gen> named Kolijnj : Play No sound and display |cFF251116Do not step any interfere, young warrior|r . Modify duration: Add 1.75 seconds and Wait
Cinematic - Send transmission to (All players) from Shamilia Darktribe chap4 0099 <gen> named Shamilia Darktribe : Play No sound and display Kolijnj? Is it you? . Modify duration: Add 1.75 seconds and Don't wait
Wait 1.00 seconds
Animation - Play Shamilia Darktribe chap4 0099 <gen> 's stand animation, using only Common animations
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Koljinj 0137 <gen> named Kolijnj : Play No sound and display |cFF251116Yes, me Kolijnj. Now leave....this is no place for wariors like you, i don not intend to let more people die by these hands!|r . Modify duration: Add 5.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Chap4_cam14 for Player 1 (Red) over 5.50 seconds
Cinematic - Send transmission to (All players) from Fire Mage (clone) 0129 <gen> named Major Cofidas : Play No sound and display |cFF484848Koljinj....your apprentice may see how you will die, and then it will be his turn....|r . Modify duration: Add 4.50 seconds and Don't wait
Animation - Lock Koljinj 0137 <gen> 's Head to face Fire Mage (clone) 0129 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Koljinj 0137 <gen> named Kolijnj : Play No sound and display |cFF251116Leave us warrior!!|r . Modify duration: Add 2.00 seconds and Don't wait
Animation - Play Koljinj 0137 <gen> 's Attack animation
Wait 1.20 seconds
Animation - Play Koljinj 0137 <gen> 's stand animation, using only Common animations
Wait 0.25 seconds
Unit - Make Koljinj 0137 <gen> face 50.00 over 0.50 seconds
Wait 0.60 seconds
Cinematic - Send transmission to (All players) from Koljinj 0137 <gen> named Kolijnj : Play No sound and display |cFF251116Cofidas, he will leave us, now bring it!|r . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Fire Mage (clone) 0129 <gen> named Major Cofidas : Play No sound and display |cFF484848Haha.... Fool!|r . Modify duration: Add 1.50 seconds and Don't wait
Animation - Play Fire Mage (clone) 0129 <gen> 's stand - 1 animation
Wait 2.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Animation - Play Fire Mage (clone) 0129 <gen> 's stand animation, using only Common animations
Wait 1.00 seconds
-------- BATTLE --------
Camera - . Apply . gg_cam_Chap4_cam15 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Sound - Play PH1 <gen>
Animation - Change Koljinj 0137 <gen> 's animation speed to 50.00 % of its original speed
Animation - Play Koljinj 0137 <gen> 's Attack animation
Wait 2.50 seconds
Animation - Play Koljinj 0137 <gen> 's stand animation
Wait 0.50 seconds
Camera - . Apply . gg_cam_Chap4_cam16 for Player 1 (Red) over 2.50 seconds
Wait 2.75 seconds
Animation - Change Koljinj 0137 <gen> 's animation speed to 50.00 % of its original speed
Animation - Play Koljinj 0137 <gen> 's Spell animation
Wait 0.30 seconds
Animation - Change Koljinj 0137 <gen> 's animation speed to 5.00 % of its original speed
Wait 2.00 seconds
Animation - Change Koljinj 0137 <gen> 's animation speed to 2.00 % of its original speed
Camera - . Apply . gg_cam_Chap4_cam17 for Player 1 (Red) over 1.50 seconds
Cinematic - Send transmission to (All players) from Koljinj 0137 <gen> named Kolijnj : Play No sound and display |cFF251116Shadow Wards!!|r . Modify duration: Add 2.00 seconds and Don't wait
Wait 0.90 seconds
-------- SHADOW WARDS --------
-------- 1ST SUMMON --------
Special Effect - Create a special effect at (Center of Kolijnj_wa1 <gen>) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
Wait 0.20 seconds
-------- ----WA1---- --------
Unit - Create 1 . Serpent Ward (Level 4) for Player 3 (Teal) at (Center of Kolijnj_wa1 <gen>) facing 15.00 degrees
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Kolijnj_wa2 <gen>) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
Wait 0.20 seconds
-------- ----WA2---- --------
Unit - Create 1 . Serpent Ward (Level 4) for Player 3 (Teal) at (Center of Kolijnj_wa2 <gen>) facing 25.00 degrees
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Kolijnj_wa3 <gen>) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
Wait 0.20 seconds
-------- ----WA3--- --------
Unit - Create 1 . Serpent Ward (Level 4) for Player 3 (Teal) at (Center of Kolijnj_wa3 <gen>) facing 15.00 degrees
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Kolijnj_wa4 <gen>) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
Wait 0.20 seconds
-------- ----WA4----- --------
Unit - Create 1 . Serpent Ward (Level 4) for Player 3 (Teal) at (Center of Kolijnj_wa4 <gen>) facing 27.00 degrees
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Kolijnj_wa5 <gen>) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
Wait 0.20 seconds
-------- ----WA5---- --------
Unit - Create 1 . Serpent Ward (Level 4) for Player 3 (Teal) at (Center of Kolijnj_wa5 <gen>) facing 60.00 degrees
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Kolijnj_wa6 <gen>) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
Wait 0.20 seconds
-------- ----WA6---- --------
Unit - Create 1 . Serpent Ward (Level 4) for Player 3 (Teal) at (Center of Kolijnj_wa6 <gen>) facing 55.00 degrees
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Kolijnj_wa7 <gen>) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
Wait 0.20 seconds
-------- ----WA7---- --------
Unit - Create 1 . Serpent Ward (Level 4) for Player 3 (Teal) at (Center of Kolijnj_wa7 <gen>) facing 75.00 degrees
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Kolijnj_wa8 <gen>) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
Wait 0.20 seconds
-------- ----WA8---- --------
Unit - Create 1 . Serpent Ward (Level 4) for Player 3 (Teal) at (Center of Kolijnj_wa8 <gen>) facing 350.00 degrees
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Kolijnj_wa9 <gen>) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
Wait 0.20 seconds
-------- ----WA9---- --------
Unit - Create 1 . Serpent Ward (Level 4) for Player 3 (Teal) at (Center of Kolijnj_wa9 <gen>) facing 95.00 degrees
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Kolijnj_wa10 <gen>) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
Wait 0.20 seconds
-------- ----WA10---- --------
Unit - Create 1 . Serpent Ward (Level 4) for Player 3 (Teal) at (Center of Kolijnj_wa10 <gen>) facing 90.00 degrees
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Kolijnj_wa11 <gen>) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
Camera - . Apply . gg_cam_Chap4_cam18 for Player 1 (Red) over 1.50 seconds
Wait 0.20 seconds
-------- ----WA11---- --------
Unit - Create 1 . Serpent Ward (Level 4) for Player 3 (Teal) at (Center of Kolijnj_wa11 <gen>) facing 70.00 degrees
Wait 1.30 seconds
Animation - Play Koljinj 0137 <gen> 's stand animation, using only Common animations
Animation - Change Koljinj 0137 <gen> 's animation speed to 100.00 % of its original speed
Unit Group - Order (Units of type Serpent Ward (Level 4)) to Attack . Fire Mage (clone) 0129 <gen>
Wait 0.70 seconds
Game - Pause the game
Wait 0.15 seconds
Camera - Rotate camera 360.00 degrees around (Target of current camera view) for Player 1 (Red) over 5.50 seconds
Wait 5.50 seconds
Game - Unpause the game
Camera - . Apply . gg_cam_Chap4_cam19 for Player 1 (Red) over 1.50 seconds
Wait 1.50 seconds
Unit - Unhide Fire Mage 0139 <gen>
Camera - . Apply . gg_cam_Chap4_cam20 for Player 1 (Red) over 1.00 seconds
Wait 0.75 seconds
Cinematic - Send transmission to (All players) from Fire Mage (clone) 0129 <gen> named Major Cofidas : Play No sound and display |cFF484848Fire Replications!!|r . Modify duration: Add 4.00 seconds and Don't wait
Wait 1.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Chap4_cam21 for Player 1 (Red) over 0.00 seconds
Wait 0.25 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
-------- FIRE REPLICATIONS --------
Camera - . Apply . gg_cam_Chap4_cam22 for Player 1 (Red) over 7.00 seconds
Unit - Unhide Fire Mage (clone) 0148 <gen>
Wait 0.50 seconds
Unit - Unhide Fire Mage (clone) 0146 <gen>
Wait 0.50 seconds
Unit - Unhide Fire Mage (clone) 0145 <gen>
Wait 0.50 seconds
Unit - Unhide Fire Mage (clone) 0144 <gen>
Wait 0.50 seconds
Unit - Unhide Fire Mage (clone) 0143 <gen>
Wait 0.50 seconds
Unit - Unhide Fire Mage (clone) 0140 <gen>
Wait 0.50 seconds
Unit - Unhide Fire Mage (clone) 0141 <gen>
Wait 0.50 seconds
Unit - Unhide Fire Mage (clone) 0142 <gen>
Wait 0.50 seconds
Unit - Unhide Fire Mage (clone) 0147 <gen>
Wait 0.50 seconds
Unit - Unhide Fire Mage (clone) 0149 <gen>
Wait 0.50 seconds
Camera - . Apply . gg_cam_Chap4_cam23 for Player 1 (Red) over 2.00 seconds
Wait 3.00 seconds
Unit - Order Fire Mage (clone) 0148 <gen> to Attack . (Random unit from (Units in Kolijnj_wa11 <gen>))
Unit - Order Fire Mage (clone) 0146 <gen> to Attack . (Random unit from (Units in Kolijnj_wa2 <gen>))
Unit - Order Fire Mage (clone) 0145 <gen> to Attack . (Random unit from (Units in Kolijnj_wa7 <gen>))
Unit - Order Fire Mage (clone) 0144 <gen> to Attack . (Random unit from (Units in Kolijnj_wa9 <gen>))
Unit - Order Fire Mage (clone) 0143 <gen> to Attack . (Random unit from (Units in Kolijnj_wa5 <gen>))
Unit - Order Fire Mage 0139 <gen> to Attack . (Random unit from (Units in Kolijnj_wa4 <gen>))
Unit - Order Fire Mage (clone) 0140 <gen> to Attack . (Random unit from (Units in Kolijnj_wa3 <gen>))
Unit - Order Fire Mage (clone) 0141 <gen> to Attack . (Random unit from (Units in Kolijnj_wa6 <gen>))
Unit - Order Fire Mage (clone) 0142 <gen> to Attack . (Random unit from (Units in Kolijnj_wa10 <gen>))
Unit - Order Fire Mage (clone) 0147 <gen> to Attack . (Random unit from (Units in Kolijnj_wa8 <gen>))
Unit - Order Fire Mage (clone) 0149 <gen> to Attack . (Random unit from (Units in Kolijnj_wa1 <gen>))
Wait 0.25 seconds
Camera - . Apply . gg_cam_Chap4_cam24 for Player 1 (Red) over 1.00 seconds
Hero - Learn skill for Fire Mage 0139 <gen> : Night Elf Warden - Blink
Wait 1.50 seconds
-------- LIGHTS OF HALLIO --------
Camera - . Apply . gg_cam_Chap4_cam25 for Player 1 (Red) over 2.50 seconds
Cinematic - Send transmission to (All players) from Koljinj 0137 <gen> named Kolijnj : Play No sound and display |cFF251116Lights of Hallio|r . Modify duration: Add 2.00 seconds and Don't wait
Unit - Make Koljinj 0137 <gen> face Hallio 0150 <gen> over 0.25 seconds
Wait 0.25 seconds
Animation - Play Koljinj 0137 <gen> 's attack animation
Wait 1.50 seconds
Unit - Make Koljinj 0137 <gen> face Fire Mage 0139 <gen> over 0 seconds
Animation - Play Koljinj 0137 <gen> 's stand animation, using only Common animations
Special Effect - Create a special effect at (Random point in Light_Hallio <gen>) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Special Effect - Create a special effect at (Random point in Light_Hallio <gen>) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Special Effect - Create a special effect at (Random point in Light_Hallio <gen>) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Special Effect - Create a special effect at (Random point in Light_Hallio <gen>) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Special Effect - Create a special effect at (Random point in Light_Hallio <gen>) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Special Effect - Create a special effect at (Random point in Light_Hallio <gen>) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Special Effect - Create a special effect at (Random point in Light_Hallio <gen>) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Special Effect - Create a special effect at (Random point in Light_Hallio <gen>) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Wait 0.10 seconds
Animation - Change Hallio 0150 <gen> flying height to 75.00 at 325.00
Wait 3.25 seconds
Unit - Order Hallio 0150 <gen> to Move To . (Center of End_hallio <gen>)
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Koljinj 0137 <gen> named Kolijnj : Play No sound and display |cFF251116Whahhhahh *#^%&!|r . Modify duration: Set to 1.00 seconds and Don't wait
-------- ORDINAIRY SMACK --------
Unit - Make Koljinj 0137 <gen> face Fire Mage 0139 <gen> over 1.50 seconds
Wait 1.75 seconds
Sound - Set Combat Sounds to 100.00 %
Sound - Set Animation and Spell Sounds to 100.00 %
Unit - Order Fire Mage 0139 <gen> to Attack . Koljinj 0137 <gen>
Sound - Play EtherealMediumHit3 <gen>
Wait 0.25 seconds
Special Effect - Create a special effect at (Position of Koljinj 0137 <gen>) using Abilities\Weapons\FlyingMachine\FlyingMachineImpact.mdl
Wait 0.10 seconds
Unit - Move Koljinj 0137 <gen> instantly to (Center of G_koljinj_S <gen>) , facing (Position of Fire Mage 0139 <gen>)
Special Effect - Create a special effect at (Position of Koljinj 0137 <gen>) using Objects\Spawnmodels\Human\HumanBlood\HumanBloodFootman.mdl
Wait 0.50 seconds
Unit - Order Fire Mage 0139 <gen> to Stop .
Wait 1.50 seconds
-------- AVATARIC GROW --------
Cinematic - Send transmission to (All players) from Koljinj 0137 <gen> named Kolijnj : Play No sound and display |cFF251116Avataric Grow!|r . Modify duration: Add 1.00 seconds and Don't wait
Unit - Order Giant cannon ball 0156 <gen> to Move To . (Center of M_GCB <gen>)
Camera - . Apply . gg_cam_Chap4_cam26 for Player 1 (Red) over 1.00 seconds
Wait 0.75 seconds
Animation - Play Fire Mage 0139 <gen> 's stand animation, using only Common animations
-------- Lenghten --------
Animation - Change Koljinj 0137 <gen> 's size to ( 110.00 %, 110.00 %, 110.00 %) of its original size
Special Effect - Create a special effect at (Position of Koljinj 0137 <gen>) using Abilities\Spells\NightElf\Taunt\TauntCaster.mdl
Wait 0.10 seconds
Animation - Change Koljinj 0137 <gen> 's size to ( 125.00 %, 125.00 %, 125.00 %) of its original size
Wait 0.10 seconds
-------- Lenghten --------
Animation - Change Koljinj 0137 <gen> 's size to ( 135.00 %, 135.00 %, 135.00 %) of its original size
Special Effect - Create a special effect at (Position of Koljinj 0137 <gen>) using Abilities\Spells\NightElf\Taunt\TauntCaster.mdl
Wait 0.10 seconds
Animation - Change Koljinj 0137 <gen> 's size to ( 150.00 %, 150.00 %, 150.00 %) of its original size
Wait 0.10 seconds
-------- Lenghten --------
Animation - Change Koljinj 0137 <gen> 's size to ( 160.00 %, 160.00 %, 160.00 %) of its original size
Special Effect - Create a special effect at (Position of Koljinj 0137 <gen>) using Abilities\Spells\NightElf\Taunt\TauntCaster.mdl
Wait 0.10 seconds
Animation - Change Koljinj 0137 <gen> 's size to ( 175.00 %, 175.00 %, 175.00 %) of its original size
Wait 0.10 seconds
-------- Lenghten --------
Animation - Change Koljinj 0137 <gen> 's size to ( 185.00 %, 185.00 %, 185.00 %) of its original size
Special Effect - Create a special effect at (Position of Koljinj 0137 <gen>) using Abilities\Spells\NightElf\Taunt\TauntCaster.mdl
Wait 0.10 seconds
Animation - Change Koljinj 0137 <gen> 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Wait 0.10 seconds
-------- Lenghten --------
Animation - Change Koljinj 0137 <gen> 's size to ( 210.00 %, 210.00 %, 210.00 %) of its original size
Special Effect - Create a special effect at (Position of Koljinj 0137 <gen>) using Abilities\Spells\NightElf\Taunt\TauntCaster.mdl
Wait 0.10 seconds
Animation - Change Koljinj 0137 <gen> 's size to ( 225.00 %, 225.00 %, 225.00 %) of its original size
Wait 0.10 seconds
-------- Lenghten --------
Animation - Change Koljinj 0137 <gen> 's size to ( 235.00 %, 235.00 %, 235.00 %) of its original size
Special Effect - Create a special effect at (Position of Koljinj 0137 <gen>) using Abilities\Spells\NightElf\Taunt\TauntCaster.mdl
Wait 1.00 seconds
Sound - Set Combat Sounds to 0.00 %
Sound - Set Animation and Spell Sounds to 0.00 %
-------- GIANT CANNON BALL --------
Cinematic - Send transmission to (All players) from Koljinj 0137 <gen> named Kolijnj : Play No sound and display |cFF251116Giant Cannon Ball!!|r . Modify duration: Add 1.00 seconds and Don't wait
Camera - . Apply . gg_cam_Chap4_cam27 for Player 1 (Red) over 2.00 seconds
Wait 1.75 seconds
Animation - Change Koljinj 0137 <gen> 's animation speed to 80.00 % of its original speed
Animation - Play Koljinj 0137 <gen> 's Attack animation
Wait 0.75 seconds
Unit - Unhide Giant cannon ball 0156 <gen>
Unit - Order Giant cannon ball 0156 <gen> to Move To . (Position of Fire Mage 0139 <gen>)
Camera - . Apply . gg_cam_Chap4_cam28 for Player 1 (Red) over 1.00 seconds
Wait 0.60 seconds
Animation - Play Koljinj 0137 <gen> 's stand animation, using only Common animations
Animation - Change Koljinj 0137 <gen> 's animation speed to 100.00 % of its original speed
Game - Pause the game
Camera - Rotate camera 360.00 degrees around (Target of current camera view) for Player 1 (Red) over 4.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Chap4_cam27 for Player 1 (Red) over 1.25 seconds
Wait 1.10 seconds
Game - Unpause the game
Unit - Set Giant cannon ball 0156 <gen> movement speed to 100.00
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Fire Mage 0139 <gen> named Major Confidas : Play No sound and display |cFF484848Fire Protection!!|r . Modify duration: Set to 1.00 seconds and Don't wait
Unit - Order Blood Mage 0161 <gen> to Human Blood Mage - Flame Strike . (Random point in Fire_pro <gen>)
Unit - Order Blood Mage 0159 <gen> to Human Blood Mage - Flame Strike . (Random point in Fire_pro <gen>)
Unit - Order Blood Mage 0158 <gen> to Human Blood Mage - Flame Strike . (Random point in Fire_pro <gen>)
Unit - Order Blood Mage 0157 <gen> to Human Blood Mage - Flame Strike . (Random point in Fire_pro <gen>)
Wait 0.25 seconds
Unit - Explode Giant cannon ball 0156 <gen> .
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Koljinj 0137 <gen> named Kolijnj : Play No sound and display |cFF251116Revert!!|r . Modify duration: Add 1.00 seconds and Don't wait
Wait 0.75 seconds
-------- REVERT --------
Animation - Change Koljinj 0137 <gen> 's size to ( 100 %, 100 %, 100 %) of its original size
Wait 1.75 seconds
-------- FIRE MARKS --------
Camera - . Apply . gg_cam_Chap4_cam29 for Player 1 (Red) over 3.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Fire Mage 0139 <gen> named Major Confidas : Play No sound and display |cFF484848Fire Marks!!!|r . Modify duration: Set to 1.00 seconds and Don't wait
Wait 1.00 seconds
Animation - Change Fire Mage 0139 <gen> 's animation speed to 50.00 % of its original speed
Animation - Play Fire Mage 0139 <gen> 's Spell channel animation
Wait 1.00 seconds
Camera - . Apply . gg_cam_Chap4_cam30 for Player 1 (Red) over 4.50 seconds
-------- Marking1 --------
Special Effect - Create a special effect at (Center of Fire_Mark1 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.40 seconds
-------- Marking2 --------
Special Effect - Create a special effect at (Center of Fire_mark2 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.40 seconds
-------- Marking3 --------
Special Effect - Create a special effect at (Center of Fire_mark3 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.20 seconds
Animation - Play Fire Mage 0139 <gen> 's Spell channel animation
Wait 0.20 seconds
-------- Marking4 --------
Special Effect - Create a special effect at (Center of Fire_mark4 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.40 seconds
-------- Marking5 --------
Special Effect - Create a special effect at (Center of Fire_mark5 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.40 seconds
-------- Marking6 --------
Special Effect - Create a special effect at (Center of Fire_mark6 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.40 seconds
-------- Marking7 --------
Special Effect - Create a special effect at (Center of Fire_mark7 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.40 seconds
-------- Marking8 --------
Special Effect - Create a special effect at (Center of Fire_mark8 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.20 seconds
Animation - Play Fire Mage 0139 <gen> 's Spell channel animation
Wait 0.20 seconds
-------- Marking9 --------
Special Effect - Create a special effect at (Center of Fire_mark9 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.40 seconds
-------- Marking10 --------
Special Effect - Create a special effect at (Center of Fire_mark10 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.40 seconds
-------- Marking11 --------
Special Effect - Create a special effect at (Center of Fire_mark11 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.40 seconds
-------- Marking12 --------
Special Effect - Create a special effect at (Center of Fire_mark12 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.40 seconds
Wait 0.20 seconds
Animation - Play Fire Mage 0139 <gen> 's Spell channel animation
-------- Marking1 --------
Special Effect - Create a special effect at (Random point in Fire_mark_mid <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Fire_mark_mid <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Fire_mark_mid <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.75 seconds
Special Effect - Create a special effect at (Random point in Fire_mark_mid <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Fire_mark_mid <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Fire_mark_mid <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.75 seconds
Cinematic - Send transmission to (All players) from Koljinj 0137 <gen> named Kolijnj : Play No sound and display |cFF251116Water Springs!!|r . Modify duration: Add 1.00 seconds and Don't wait
Animation - Play Koljinj 0137 <gen> 's Attack animation
Animation - Change Koljinj 0137 <gen> 's animation speed to 100.00 % of its original speed
Wait 0.40 seconds
Animation - Play Fire Mage 0139 <gen> 's stand animation, using only Common animations
Special Effect - Create a special effect at (Center of Water_springs <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Center of Water_springs <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Center of Water_springs <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Center of Water_springs <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Center of Water_springs <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Unit - Create 1 . Water springs for Player 3 (Teal) at (Center of (Playable map area)) facing Default building facing degrees
Wait 0.25 seconds
Special Effect - Create a special effect at (Center of Water_springs <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Center of Water_springs <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Center of Water_springs <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Center of Water_springs <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Center of Water_springs <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Unit - Create 1 . Water springs for Player 3 (Teal) at (Center of (Playable map area)) facing Default building facing degrees
Camera - . Apply . gg_cam_Chap4_cam32 for Player 1 (Red) over 2.50 seconds
Wait 1.50 seconds
Unit - Kill (Random unit from (Units of type Water springs))
Unit - Kill (Random unit from (Units of type Water springs))
Wait 1.25 seconds
-------- FLOOD BLAST --------
Cinematic - Send transmission to (All players) from Koljinj 0137 <gen> named Kolijnj : Play No sound and display |cFF251116Flood Blast!!|r . Modify duration: Add 1.00 seconds and Don't wait
Animation - Play Koljinj 0137 <gen> 's Spell animation
Animation - Change Koljinj 0137 <gen> 's animation speed to 10.00 % of its original speed
Unit - Order Flood blast 0162 <gen> to Move To . (Center of G_Flood_blast <gen>)
Wait 0.25 seconds
Unit - Unhide Flood blast 0162 <gen>
Wait 7.00 seconds
Camera - . Apply . gg_cam_Chap4_cam32 for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Animation - Play Koljinj 0137 <gen> 's stand animation, using only Common animations
Animation - Play Fire Mage 0139 <gen> 's stand animation, using only Common animations
Cinematic - Send transmission to (All players) from Koljinj 0137 <gen> named Kolijnj : Play No sound and display |cFF251116Chrono Blinking!!|r . Modify duration: Add 1.00 seconds and Don't wait
Sound - Set Animation and Spell Sounds to 100.00 %
Wait 0.50 seconds
Animation - Change Fire Mage 0139 <gen> 's animation speed to 0.00 % of its original speed
-------- Chrono blink1 --------
Special Effect - Create a special effect at (Position of Koljinj 0137 <gen>) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Special Effect - Create a special effect at (Center of Chrono_blink1 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Unit - Move Koljinj 0137 <gen> instantly to (Center of Chrono_blink1 <gen>) , facing Default building facing degrees
Wait 0.15 seconds
-------- Chrono blink2 --------
Special Effect - Create a special effect at (Position of Koljinj 0137 <gen>) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Unit - Create 1 Witch Doctor for Player 3 (Teal) at (Center of Chrono_blink1 <gen>) facing (Position of Fire Mage 0139 <gen>)
Special Effect - Create a special effect at (Center of Chrono_blink2 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Unit - Move Koljinj 0137 <gen> instantly to (Center of Chrono_blink2 <gen>) , facing Default building facing degrees
Wait 0.15 seconds
-------- Chrono blink3 --------
Special Effect - Create a special effect at (Position of Koljinj 0137 <gen>) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Unit - Create 1 Witch Doctor for Player 3 (Teal) at (Center of Chrono_blink2 <gen>) facing (Position of Fire Mage 0139 <gen>)
Special Effect - Create a special effect at (Center of Chrono_blink3 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Unit - Move Koljinj 0137 <gen> instantly to (Center of Chrono_blink3 <gen>) , facing Default building facing degrees
Wait 0.15 seconds
-------- Chrono blink4 --------
Special Effect - Create a special effect at (Position of Koljinj 0137 <gen>) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Unit - Create 1 Witch Doctor for Player 3 (Teal) at (Center of Chrono_blink3 <gen>) facing (Position of Fire Mage 0139 <gen>)
Special Effect - Create a special effect at (Center of Chrono_blink4 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Unit - Move Koljinj 0137 <gen> instantly to (Center of Chrono_blink4 <gen>) , facing Default building facing degrees
Wait 0.15 seconds
-------- Chrono blink end --------
Special Effect - Create a special effect at (Position of Koljinj 0137 <gen>) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Unit - Create 1 Witch Doctor for Player 3 (Teal) at (Center of Chrono_blink4 <gen>) facing (Position of Fire Mage 0139 <gen>)
Special Effect - Create a special effect at (Center of Chrono_blink_end <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Unit - Move Koljinj 0137 <gen> instantly to (Center of Chrono_blink_end <gen>) , facing Default building facing degrees
Wait 0.15 seconds
Unit - Make Koljinj 0137 <gen> face Fire Mage 0139 <gen> over 0 seconds
Wait 1.00 seconds
Animation - Change Fire Mage 0139 <gen> 's animation speed to 100.00 % of its original speed
Cinematic - Send transmission to (All players) from Fire Mage 0139 <gen> named Major Confidas : Play No sound and display |cFF484848This ends now!|r . Modify duration: Set to 1.00 seconds and Wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Fire Mage 0139 <gen> named Major Confidas : Play No sound and display |cFF484848Flame Focus|r . Modify duration: Set to 1.00 seconds and Wait
Camera - . Apply . gg_cam_Chap4_cam33 for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Animation - Play Fire Mage 0139 <gen> 's Spell animation
Sound - Set Animation and Spell Sounds to 0.00 %
Wait 1.00 seconds
Special Effect - Create a special effect at (Random point in Flames <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Flames <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Flames <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Flames <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Flames <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Flames <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Flames <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Flames <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Flames <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Flames <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in Flames <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Flames <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Flames <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Flames <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Flames <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Flames <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Flames <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Flames <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Flames <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Flames <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.10 seconds
Unit - Kill (Random unit from (Units of type Witch Doctor))
Unit - Kill (Random unit from (Units in Chrono_blink1 <gen>))
Unit - Kill (Random unit from (Units in Chrono_blink2 <gen>))
Unit - Kill (Random unit from (Units in Chrono_blink3 <gen>))
Unit - Kill (Random unit from (Units in Chrono_blink4 <gen>))
Unit - Kill (Random unit from (Units of type Witch Doctor))
Wait 0.01 seconds
Unit - Unhide L Magic shield 0138 <gen>
Unit - Kill (Random unit from (Units of type Witch Doctor))
Unit - Kill (Random unit from (Units of type Witch Doctor))
Wait 0.01 seconds
Unit - Kill (Random unit from (Units in Chrono_blink1 <gen>))
Unit - Kill (Random unit from (Units in Chrono_blink2 <gen>))
Unit - Kill (Random unit from (Units in Chrono_blink3 <gen>))
Unit - Kill (Random unit from (Units in Chrono_blink4 <gen>))
Wait 0.01 seconds
Unit - Kill (Random unit from (Units of type Witch Doctor))
Unit - Kill (Random unit from (Units of type Witch Doctor))
Wait 0.01 seconds
Unit - Kill (Random unit from (Units of type Witch Doctor))
Unit - Kill (Random unit from (Units of type Witch Doctor))
Wait 0.01 seconds
Unit - Kill (Random unit from (Units of type Witch Doctor))
Unit - Kill (Random unit from (Units of type Witch Doctor))
Unit - Kill (Random unit from (Units in Chrono_blink1 <gen>))
Unit - Kill (Random unit from (Units in Chrono_blink2 <gen>))
Unit - Kill (Random unit from (Units in Chrono_blink3 <gen>))
Unit - Kill (Random unit from (Units in Chrono_blink4 <gen>))
Wait 0.05 seconds
Unit - Kill (Random unit from (Units of type Witch Doctor))
Unit - Kill (Random unit from (Units of type Witch Doctor))
Sound - Stop PH1 <gen> After fading
Camera - . Apply . gg_cam_Chap4_cam34 for Player 1 (Red) over 2.50 seconds
Unit - Kill L Magic shield 0138 <gen>
Wait 0.20 seconds
Unit - Order Shamilia Darktribe chap4 0099 <gen> to Move To . (Center of G_shamilia_chap4_4 <gen>)
Wait 1.75 seconds
-------- CONV --------
Sound - Play War3XMainScreen01 <gen>
Unit - Make Shamilia Darktribe chap4 0099 <gen> face Fire Mage 0139 <gen> over 0 seconds
Unit - Make Koljinj 0137 <gen> face Shamilia Darktribe chap4 0099 <gen> over 0 seconds
Animation - Play Fire Mage 0139 <gen> 's stand animation, using only Common animations
Animation - Play Koljinj 0137 <gen> 's stand animation, using only Common animations
Animation - Play Shamilia Darktribe chap4 0099 <gen> 's stand animation, using only Common animations
Cinematic - Send transmission to (All players) from Shamilia Darktribe chap4 0099 <gen> named Shamilia Darktribe : Play No sound and display I must say, you have some skills mage . Modify duration: Set to 3.50 seconds and Don't wait
Animation - Play Shamilia Darktribe chap4 0099 <gen> 's stand animation, using only Common animations
Wait 2.50 seconds
Camera - . Apply . gg_cam_Chap4_cam35 for Player 1 (Red) over 15.00 seconds
Cinematic - Send transmission to (All players) from Shamilia Darktribe chap4 0099 <gen> named Shamilia Darktribe : Play No sound and display But this battle will end here and now. . Modify duration: Set to 4.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Fire Mage 0139 <gen> named Major Confidas : Play No sound and display |cFF484848You truly think that if your master isn't able to defeat me, that you could?|r . Modify duration: Set to 6.00 seconds and Don't wait
Animation - Play Fire Mage 0139 <gen> 's stand - 1 animation
Wait 6.00 seconds
Animation - Play Fire Mage 0139 <gen> 's stand animation, using only Common animations
Cinematic - Send transmission to (All players) from Shamilia Darktribe chap4 0099 <gen> named Shamilia Darktribe : Play No sound and display You ain't as tough as you think you are Major Cofidas. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Fire Mage 0139 <gen> named Major Confidas : Play No sound and display |cFF484848You sure got a lot of talk, Shaman, but your just an apperentice..... Hahaha!|r . Modify duration: Set to 5.50 seconds and Wait
Cinematic - Send transmission to (All players) from Shamilia Darktribe chap4 0099 <gen> named Shamilia Darktribe : Play No sound and display Will see about that mage! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Shamilia Darktribe chap4 0099 <gen> named Shamilia Darktribe : Play No sound and display Will see about that mage!.. Koljinj, I will take over now. . Modify duration: Set to 3.00 seconds and Don't wait
Animation - Lock Shamilia Darktribe chap4 0099 <gen> 's Head to face Koljinj 0137 <gen> , offset by ( 0 , 0 , 90 )
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Koljinj 0137 <gen> named Kolijnj : Play No sound and display |cFF251116Do you seriously think that you could take him , you're not even stronger than me Young One!|r . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Shamilia Darktribe chap4 0099 <gen> named Shamilia Darktribe : Play No sound and display We will see about that one, go rest Koljinj. . Modify duration: Set to 3.50 seconds and Don't wait
Wait 1.80 seconds
Animation - Play Shamilia Darktribe chap4 0099 <gen> 's stand animation, using only Common animations
Animation - Change Shamilia Darktribe chap4 0099 <gen> 's animation speed to 40.00 % of its original speed
Sound - Stop War3XMainScreen01 <gen> After fading
Sound - Play BerserkerCaster <gen>
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Shamilia Darktribe chap4 0099 <gen> using Abilities\Spells\Other\ImmolationRed\ImmolationREDTarget.mdl
Wait 5.00 seconds
Sound - Play Doom <gen>
Animation - Change Shamilia Darktribe chap4 0099 <gen> 's animation speed to 200.00 % of its original speed
Animation - Change Fire Mage 0139 <gen> 's animation speed to 50.00 % of its original speed
-------- Fast hit1 --------
Camera - . Apply . gg_cam_Chap4_cam37 for Player 1 (Red) over 0 seconds
Unit - Move Shamilia Darktribe chap4 0099 <gen> instantly to (Center of G_shamilia_chap4_fasthit1 <gen>) , facing (Facing of Fire Mage 0139 <gen>) degrees
Wait 0.15 seconds
Unit - Make Shamilia Darktribe chap4 0099 <gen> face Fire Mage 0139 <gen> over 0 seconds
Unit - Order Fire Mage 0139 <gen> to Attack . Shamilia Darktribe chap4 0099 <gen>
Camera - . Apply . gg_cam_Chap4_cam38 for Player 1 (Red) over 0 seconds
Unit - Move Shamilia Darktribe chap4 0099 <gen> instantly to (Center of G_shamilia_chap4_fasthit2 <gen>) , facing (Facing of Fire Mage 0139 <gen>) degrees
Wait 0.15 seconds
Unit - Make Shamilia Darktribe chap4 0099 <gen> face Fire Mage 0139 <gen> over 0 seconds
Camera - . Apply . gg_cam_Chap4_cam39 for Player 1 (Red) over 0 seconds
Unit - Move Shamilia Darktribe chap4 0099 <gen> instantly to (Center of G_shamilia_chap4_fasthit3 <gen>) , facing (Facing of Fire Mage 0139 <gen>) degrees
Wait 0.15 seconds
Unit - Make Shamilia Darktribe chap4 0099 <gen> face Fire Mage 0139 <gen> over 0 seconds
Camera - . Apply . gg_cam_Chap4_cam40 for Player 1 (Red) over 0 seconds
Unit - Move Shamilia Darktribe chap4 0099 <gen> instantly to (Center of G_shamilia_chap4_fasthit4 <gen>) , facing (Facing of Fire Mage 0139 <gen>) degrees
Wait 0.15 seconds
Unit - Make Shamilia Darktribe chap4 0099 <gen> face Fire Mage 0139 <gen> over 0 seconds
Camera - . Apply . gg_cam_Chap4_cam41 for Player 1 (Red) over 0 seconds
Unit - Move Shamilia Darktribe chap4 0099 <gen> instantly to (Center of G_shamilia_chap4_5 <gen>) , facing (Facing of Fire Mage 0139 <gen>) degrees
Wait 0.15 seconds
Unit - Make Shamilia Darktribe chap4 0099 <gen> face Fire Mage 0139 <gen> over 0 seconds
Unit - Order Fire Mage 0139 <gen> to Stop .
Special Effect - Create a special effect at (Position of Fire Mage 0139 <gen>) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Animation - Play Shamilia Darktribe chap4 0099 <gen> 's stand animation, using only Common animations
Animation - Change Shamilia Darktribe chap4 0099 <gen> 's animation speed to 100.00 % of its original speed
Animation - Change Fire Mage 0139 <gen> 's animation speed to 100.00 % of its original speed
Wait 0.25 seconds
Special Effect - Create a special effect at (Position of Fire Mage 0139 <gen>) using Objects\Spawnmodels\Human\HumanBlood\HumanBloodPeasant.mdl
Wait 0.25 seconds
Special Effect - Create a special effect at (Position of Fire Mage 0139 <gen>) using Objects\Spawnmodels\Human\HumanBlood\HumanBloodPriest.mdl
Wait 0.25 seconds
Cinematic - Send transmission to (All players) from Fire Mage 0139 <gen> named Major Confidas : Play No sound and display |cFF484848How....arrg...could....you...ahh...be...so fast?|r . Modify duration: Set to 5.50 seconds and Wait
Special Effect - Create a special effect at (Position of Fire Mage 0139 <gen>) using Objects\Spawnmodels\Human\HumanBlood\HumanBloodSorceress.mdl
Wait 0.25 seconds
Animation - Change Fire Mage 0139 <gen> 's animation speed to 50.00 % of its original speed
Animation - Play Fire Mage 0139 <gen> 's Death animation
Special Effect - Create a special effect at (Position of Fire Mage 0139 <gen>) using Objects\Spawnmodels\Human\HumanBlood\HumanBloodPeasant.mdl
Wait 0.25 seconds
Special Effect - Create a special effect at (Position of Fire Mage 0139 <gen>) using Objects\Spawnmodels\Human\HumanBlood\HumanBloodPriest.mdl
Wait 0.25 seconds
Special Effect - Create a special effect at (Position of Fire Mage 0139 <gen>) using Objects\Spawnmodels\Human\HumanBlood\HumanBloodSorceress.mdl
Wait 0.25 seconds
Special Effect - Create a special effect at (Position of Fire Mage 0139 <gen>) using Objects\Spawnmodels\Human\HumanBlood\HumanBloodPeasant.mdl
Wait 0.25 seconds
Special Effect - Create a special effect at (Position of Fire Mage 0139 <gen>) using Objects\Spawnmodels\Human\HumanBlood\HumanBloodPriest.mdl
Wait 0.25 seconds
Special Effect - Create a special effect at (Position of Fire Mage 0139 <gen>) using Objects\Spawnmodels\Human\HumanBlood\HumanBloodSorceress.mdl
-------- CONV --------
Wait 1.00 seconds
Camera - . Apply . gg_cam_Chap4_cam42 for Player 1 (Red) over 2.50 seconds
Unit - Order Koljinj 0137 <gen> to Move To . (Center of G_kolijnj_last <gen>)
Unit - Make Shamilia Darktribe chap4 0099 <gen> face Koljinj 0137 <gen> over 1.25 seconds
Wait 2.50 seconds
Cinematic - Send transmission to (All players) from Koljinj 0137 <gen> named Kolijnj : Play No sound and display |cFF251116How did you do that... Shaman... and how did you know my name anyway?|r . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Shamilia Darktribe chap4 0099 <gen> named Shamilia Darktribe : Play No sound and display All shall be revealed... let's get underway to your village Kolijnj.. they will scout for their fallen "hero" . Modify duration: Set to 5.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Fade out over 9.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Chap4_cam43 for Player 1 (Red) over 10.00 seconds
Wait 8.00 seconds
Game - Display to (All players) the text: After defeating the Mage, Major Cofidas, Kolijnj and Shamilia went underway towards Kolijnj's hometown, Kargrejj. After four miles of walking...........
Wait 10.00 seconds
Trigger - Run Chap5 <gen> (ignoring conditions)
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
This I worked out when I started chapter4, but actually I never put in the concept.
X chap
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Chap4_cam15 for Player 1 (Red) over 0 seconds
Wait 3.50 seconds
Unit - Order Sum fire mage 0130 <gen> to Night Elf Warden - Blink . (Center of G_sum130 <gen>)
Unit - Order Sum fire mage 0131 <gen> to Night Elf Warden - Blink . (Center of G_sum131 <gen>)
Special Effect - Create a special effect at (Center of G_sum130 <gen>) using Abilities\Spells\Items\SpellShieldAmulet\SpellShieldCaster.mdl
Special Effect - Create a special effect at (Center of G_sum131 <gen>) using Abilities\Spells\Items\SpellShieldAmulet\SpellShieldCaster.mdl
-------- Start Spec sum --------
Special Effect - Create a special effect at (Center of Spec_sum1 <gen>) using Abilities\Spells\Items\SpellShieldAmulet\SpellShieldCaster.mdl
Special Effect - Create a special effect at (Center of Spec_sum2 <gen>) using Abilities\Spells\Items\SpellShieldAmulet\SpellShieldCaster.mdl
Special Effect - Create a special effect at (Center of Spec_sum3 <gen>) using Abilities\Spells\Items\SpellShieldAmulet\SpellShieldCaster.mdl
Special Effect - Create a special effect at (Center of Spec_sum4 <gen>) using Abilities\Spells\Items\SpellShieldAmulet\SpellShieldCaster.mdl
Special Effect - Create a special effect at (Center of Spec_sum5 <gen>) using Abilities\Spells\Items\SpellShieldAmulet\SpellShieldCaster.mdl
Special Effect - Create a special effect at (Center of Spec_sum6 <gen>) using Abilities\Spells\Items\SpellShieldAmulet\SpellShieldCaster.mdl
-------- End spec sum --------
Wait 0.25 seconds
Special Effect - Create a special effect at (Center of G_sum130 <gen>) using Abilities\Spells\Items\SpellShieldAmulet\SpellShieldCaster.mdl
Special Effect - Create a special effect at (Center of G_sum131 <gen>) using Abilities\Spells\Items\SpellShieldAmulet\SpellShieldCaster.mdl
Unit - Make Sum fire mage 0130 <gen> face 250.00 over 0 seconds
Unit - Make Sum fire mage 0131 <gen> face 250.00 over 0 seconds
Chap5
Events
Time - Elapsed game time is 0.00 seconds
Conditions
chap5 Equal to true
Actions
-------- INTS --------
Camera - . Apply . gg_cam_Chap5_cam1 for Player 1 (Red) over 0 seconds
Animation - Play Shamilia Darktribe chap4 0167 <gen> 's stand animation, using only Common animations
Animation - Play Koljinj 0166 <gen> 's stand animation, using only Common animations
Wait 3.50 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Set Combat Sounds to 0.00 %
Sound - Set Animation and Spell Sounds to 100.00 %
Sound - Play Orc1 <gen>
Sound - Set volume of Orc1 <gen> to 100.00 %
Environment - Create at Wheater_eff <gen> the weather effect Rays Of Light
Environment - Set sky to Dalaran Sky
Trigger - Run Ignite_walks <gen> (ignoring conditions)
-------- CONV --------
Wait 4.00 seconds
Camera - . Apply . gg_cam_Chap5_cam2 for Player 1 (Red) over 10.00 seconds
Wait 7.80 seconds
Camera - . Apply . gg_cam_Chap5_cam3 for Player 1 (Red) over 11.50 seconds
Wait 13.00 seconds
Camera - . Apply . gg_cam_Chap5_cam4 for Player 1 (Red) over 52.00 seconds
Cinematic - Send transmission to (All players) from Koljinj 0137 <gen> named Kolijnj : Play No sound and display Shamilia... this is my village...we all would like to welcome you, but aren't you the legend that Dygore spoke of? . Modify duration: Add 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Shamilia Darktribe chap4 0099 <gen> named Shamilia Darktribe : Play No sound and display Legend... is too much praise,Koljinj,but yes, Dygore must have spoken of me, and he has trained me with the goal to become as skillful as I am now. . Modify duration: Set to 11.00 seconds and Wait
Cinematic - Send transmission to (All players) from Koljinj 0137 <gen> named Kolijnj : Play No sound and display Yes, of course.. your strength from what I have seen so far is incredible, how did you did that? You had such an enormous speed! . Modify duration: Add 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Shamilia Darktribe chap4 0099 <gen> named Shamilia Darktribe : Play No sound and display It was a trick I learned from a raider, he titled it : Focus Power. He wasn't able to use its full form, but I could, and in a couple of days I was able to move faster than the normal eye can possibly see. . Modify duration: Set to 14.00 seconds and Wait
Cinematic - Send transmission to (All players) from Koljinj 0137 <gen> named Kolijnj : Play No sound and display It was most impressive watching you do that...... would you mind learning some of my student this great power Shamilia? . Modify duration: Add 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from Shamilia Darktribe chap4 0099 <gen> named Shamilia Darktribe : Play No sound and display Time is running out, but I could use them after I learned them a few tricks, that is,... if you agree? . Modify duration: Set to 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from Koljinj 0137 <gen> named Kolijnj : Play No sound and display ' Course Shamilia, you might be the one that could save our entire race.. when will you start teaching them? . Modify duration: Add 7.50 seconds and Wait
Cinematic - Send transmission to (All players) from Shamilia Darktribe chap4 0099 <gen> named Shamilia Darktribe : Play No sound and display First thing in the morning, alright? . Modify duration: Set to 3.75 seconds and Wait
Cinematic - Send transmission to (All players) from Koljinj 0137 <gen> named Kolijnj : Play No sound and display Understood, it seems that we do have chances after all!! . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Chap5_cam5 for Player 1 (Red) over 15.00 seconds
Wait 5.00 seconds
Cinematic - Fade out over 9.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 8.00 seconds
Sound - Set Combat Sounds to 0.00 %
Sound - Set Animation and Spell Sounds to 0.00 %
Sound - Set Fire Sounds to 0.00 %
Sound - Set Unit Movement Sounds to 0.00 %
Game - Display to (All players) for 11.00 seconds the text: Shamilia Darktribe accepted to teach Kolijnj's Shamans a few magical tricks, in hope that they could accompany him in his long awaited journey to save his race and take vengeance upon the Human Alliance.
Wait 1.50 seconds
Camera - . Apply . gg_cam_Gonne for Player 1 (Red) over 0.00 seconds
Wait 13.00 seconds
Game - Display to (All players) for 4.00 seconds the text: Will he succeed in those?...
Wait 8.00 seconds
Sound - Stop Orc1 <gen> After fading
Game - Display to (All players) for 2.00 seconds the text: Now, Orcish Castery's credits will follow!!
Wait 4.00 seconds
Trigger - Run CREDITS <gen> (ignoring conditions)
This actualy could have been done otherwise, but i just love to make variation, i know this is a whole other way around but who cares i am just showing that could have been done else.
C2 circle
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Chap2 circle Equal to True
Actions
-------- R1 --------
Camera - . Apply . gg_cam_Chap2_cam14 for Player 1 (Red) over 1.50 seconds
Wait 0.75 seconds
Camera - . Apply . gg_cam_Chap2_cam15 for Player 1 (Red) over 1.50 seconds
Wait 0.75 seconds
Camera - . Apply . gg_cam_Chap2_cam16 for Player 1 (Red) over 1.50 seconds
Wait 0.75 seconds
Camera - . Apply . gg_cam_Chap2_cam13 for Player 1 (Red) over 1.50 seconds
Wait 0.75 seconds
-------- R2 --------
Camera - . Apply . gg_cam_Chap2_cam14 for Player 1 (Red) over 1.40 seconds
Wait 0.70 seconds
Camera - . Apply . gg_cam_Chap2_cam15 for Player 1 (Red) over 1.25 seconds
Wait 0.62 seconds
Camera - . Apply . gg_cam_Chap2_cam16 for Player 1 (Red) over 1.10 seconds
Wait 0.55 seconds
Camera - . Apply . gg_cam_Chap2_cam13 for Player 1 (Red) over 0.90 seconds
Wait 0.45 seconds
-------- R3 --------
Camera - . Apply . gg_cam_Chap2_cam14 for Player 1 (Red) over 1.10 seconds
Wait 0.55 seconds
Camera - . Apply . gg_cam_Chap2_cam15 for Player 1 (Red) over 1.25 seconds
Wait 0.62 seconds
Camera - . Apply . gg_cam_Chap2_cam16 for Player 1 (Red) over 1.40 seconds
Wait 0.70 seconds
Camera - . Apply . gg_cam_Chap2_cam13 for Player 1 (Red) over 1.60 seconds
Wait 0.80 seconds
-------- R4 --------
Camera - . Apply . gg_cam_Chap2_cam14 for Player 1 (Red) over 1.70 seconds
Wait 0.85 seconds
Camera - . Apply . gg_cam_Chap2_cam15 for Player 1 (Red) over 1.80 seconds
Wait 0.90 seconds
Camera - . Apply . gg_cam_Chap2_cam17 for Player 1 (Red) over 1.90 seconds
Wait 1.90 seconds
Trigger - Turn off (This trigger)
just these shortcuts to fool you!
Shortcut
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Shortcut Equal to True
Actions
Trigger - Run C_spec <gen> (ignoring conditions)
If you are about to use an awful lot of special effect let them be in another trigger else you will make a mess of the original trigger.
C spec
Events
Time - Elapsed game time is 0.20 seconds
Conditions
C spec Equal to True
Actions
Special Effect - Create a special effect at (Center of Spec_Circle1 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Spec_Circle2 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Spec_Circle3lllll_spec <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Spec_Circle4lllll_spec <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Spec_Circle1 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Spec_Circle2 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Spec_Circle3lllll_spec <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Spec_Circle4lllll_spec <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Spec_Circle1 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Spec_Circle2 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Spec_Circle3lllll_spec <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Spec_Circle4lllll_spec <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Spec_Circle1 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Spec_Circle2 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Spec_Circle3lllll_spec <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Spec_Circle4lllll_spec <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Spec_Circle1 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Spec_Circle2 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Spec_Circle3lllll_spec <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Spec_Circle4lllll_spec <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Spec_Circle1 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Spec_Circle2 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Spec_Circle3lllll_spec <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Spec_Circle4lllll_spec <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Spec_Circle1 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Spec_Circle2 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Spec_Circle3lllll_spec <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Spec_Circle4lllll_spec <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Spec_Circle1 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Spec_Circle2 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Spec_Circle3lllll_spec <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Spec_Circle4lllll_spec <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Spec_Circle1 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Spec_Circle2 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Spec_Circle3lllll_spec <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Spec_Circle4lllll_spec <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Spec_Circle1 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Spec_Circle2 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Spec_Circle3lllll_spec <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Spec_Circle4lllll_spec <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Spec_Circle1 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Spec_Circle2 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Spec_Circle3lllll_spec <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Spec_Circle4lllll_spec <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Spec_Circle1 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Spec_Circle2 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Spec_Circle3lllll_spec <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Spec_Circle4lllll_spec <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Spec_Circle1 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Spec_Circle2 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Spec_Circle3lllll_spec <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Spec_Circle4lllll_spec <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Spec_Circle1 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Spec_Circle2 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Spec_Circle3lllll_spec <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Spec_Circle4lllll_spec <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Spec_Circle1 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Spec_Circle2 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Spec_Circle3lllll_spec <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Spec_Circle4lllll_spec <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Spec_Circle1 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Spec_Circle2 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Spec_Circle3lllll_spec <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Spec_Circle4lllll_spec <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Spec_Circle1 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Spec_Circle2 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Spec_Circle3lllll_spec <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Spec_Circle4lllll_spec <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 4.00 seconds
Trigger - Turn off (This trigger)
If you are about to use an awful lot of special effect let them be in another trigger else you will make a mess of the original trigger.
J mage trick
Events
Time - Elapsed game time is 10.00 seconds
Conditions
J mage trick Equal to True
Actions
-------- 1 --------
Wait 0.10 seconds
Animation - Play Junior Magician 0062 <gen> 's Attack animation
Animation - Play Junior Magician 0064 <gen> 's Attack animation
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of J_mage62cast <gen>) using Abilities\Spells\Orc\EtherealForm\SpiritWalkerChange.mdl
Special Effect - Create a special effect at (Center of J_mage64cast <gen>) using Abilities\Spells\Orc\EtherealForm\SpiritWalkerChange.mdl
Wait 1.10 seconds
-------- 2 --------
Animation - Play Junior Magician 0062 <gen> 's Attack animation
Animation - Play Junior Magician 0064 <gen> 's Attack animation
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of J_mage62cast <gen>) using Abilities\Spells\Orc\EtherealForm\SpiritWalkerChange.mdl
Special Effect - Create a special effect at (Center of J_mage62cast2 <gen>) using Abilities\Spells\Orc\EtherealForm\SpiritWalkerChange.mdl
Special Effect - Create a special effect at (Center of J_mage64cast <gen>) using Abilities\Spells\Orc\EtherealForm\SpiritWalkerChange.mdl
Special Effect - Create a special effect at (Center of J_mage64cast2 <gen>) using Abilities\Spells\Orc\EtherealForm\SpiritWalkerChange.mdl
Wait 1.10 seconds
-------- 3 --------
Animation - Play Junior Magician 0062 <gen> 's Attack animation
Animation - Play Junior Magician 0064 <gen> 's Attack animation
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of J_mage62cast <gen>) using Abilities\Spells\Orc\EtherealForm\SpiritWalkerChange.mdl
Special Effect - Create a special effect at (Center of J_mage62cast2 <gen>) using Abilities\Spells\Orc\EtherealForm\SpiritWalkerChange.mdl
Special Effect - Create a special effect at (Center of J_mage64cast <gen>) using Abilities\Spells\Orc\EtherealForm\SpiritWalkerChange.mdl
Special Effect - Create a special effect at (Center of J_mage64cast2 <gen>) using Abilities\Spells\Orc\EtherealForm\SpiritWalkerChange.mdl
Wait 1.10 seconds
-------- 4 --------
Animation - Play Junior Magician 0062 <gen> 's Attack animation
Animation - Play Junior Magician 0064 <gen> 's Attack animation
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of J_mage62cast <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Center of J_mage62light1lllllllwalkJ62 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Center of J_mage62light2 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Center of J_mage62light3 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Center of J_mage62light4 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Center of J_mage64cast <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Center of J_mage64light1 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Center of J_mage64light2lllllllwalkJ64 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Center of J_mage64light3 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Center of J_mage64light4 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Wait 1.10 seconds
-------- 5 --------
Animation - Play Junior Magician 0062 <gen> 's Attack animation
Animation - Play Junior Magician 0064 <gen> 's Attack animation
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of J_mage62cast <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Center of J_mage62light1lllllllwalkJ62 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Center of J_mage62light2 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Center of J_mage62light3 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Center of J_mage62light4 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Center of J_mage64cast <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Center of J_mage64light1 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Center of J_mage64light2lllllllwalkJ64 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Center of J_mage64light3 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Center of J_mage64light4 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Wait 1.10 seconds
-------- 6 --------
Animation - Play Junior Magician 0062 <gen> 's Attack animation
Animation - Play Junior Magician 0064 <gen> 's Attack animation
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of J_mage62cast <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Center of J_mage62light1lllllllwalkJ62 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Center of J_mage62light2 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Center of J_mage62light3 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Center of J_mage62light4 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Center of J_mage64cast <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Center of J_mage64light1 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Center of J_mage64light2lllllllwalkJ64 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Center of J_mage64light3 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Center of J_mage64light4 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Animation - Play Junior Magician 0062 <gen> 's stand animation, using only Common animations
Animation - Play Junior Magician 0064 <gen> 's stand animation, using only Common animations
Wait 0.50 seconds
-------- M --------
Wait 1.00 seconds
-------- 7 --------
Special Effect - Create a special effect at (Random point in Spec_light <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Random point in Spec_light <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Random point in Spec_light <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Random point in Spec_light <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Random point in Spec_light <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Random point in Spec_light <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Random point in Spec_light <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Random point in Spec_light <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Random point in Spec_light <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Random point in Spec_light <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Random point in Spec_light <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Random point in Spec_light <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Random point in Spec_light <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Wait 1.00 seconds
-------- 8 --------
Special Effect - Create a special effect at (Random point in Spec_light <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Random point in Spec_light <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Random point in Spec_light <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Random point in Spec_light <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Random point in Spec_light <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Random point in Spec_light <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Random point in Spec_light <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Random point in Spec_light <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Random point in Spec_light <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Random point in Spec_light <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Random point in Spec_light <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Random point in Spec_light <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Random point in Spec_light <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Wait 0.25 seconds
Unit - Move L Magic 0093 <gen> instantly to (Center of Spec_light <gen>)
Wait 0.50 seconds
Cinematic - Fade out and back in over 0.20 seconds using texture White Mask and color ( 0 %, 0 %, 100.00 %) with 0 % transparency
Unit - Move Sun Elemental 0069 <gen> instantly to (Center of G_sunelement69 <gen>) , facing 90.00 degrees
Unit - Move Sun Elemental 0070 <gen> instantly to (Center of G_sunelement70 <gen>) , facing 90.00 degrees
Wait 0.10 seconds
Unit - Kill L Magic 0093 <gen>
Wait 0.50 seconds
Unit - Kill J mage 0068 <gen>
If you are about to use an awful lot of special effect let them be in another trigger else you will make a mess of the original trigger.
Last A
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Last A Equal to True
Actions
-------- ----------1---------- --------
Special Effect - Create a special effect at (Position of Junior Magician 0062 <gen>) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Special Effect - Create a special effect at (Position of Junior Magician 0064 <gen>) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Animation - Play Junior Magician 0062 <gen> 's Spell animation
Animation - Play Junior Magician 0064 <gen> 's Spell animation
Wait 0.70 seconds
Special Effect - Create a special effect at (Position of Junior Magician 0062 <gen>) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Special Effect - Create a special effect at (Position of Junior Magician 0064 <gen>) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Animation - Play Junior Magician 0062 <gen> 's Spell animation
Animation - Play Junior Magician 0064 <gen> 's Spell animation
Wait 1.00 seconds
-------- Spec1 --------
Special Effect - Create a special effect at (Position of Steel barrier 0072 <gen>) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Special Effect - Create a special effect at (Position of Steel barrier 0073 <gen>) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Special Effect - Create a special effect at (Position of Steel barrier 0074 <gen>) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Special Effect - Create a special effect at (Position of Steel barrier 0075 <gen>) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
-------- Spec2 --------
Special Effect - Create a special effect at (Position of Steel barrier 0072 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Special Effect - Create a special effect at (Position of Steel barrier 0073 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Special Effect - Create a special effect at (Position of Steel barrier 0074 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Special Effect - Create a special effect at (Position of Steel barrier 0075 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Wait 0.70 seconds
-------- ----------2---------- --------
Special Effect - Create a special effect at (Position of Junior Magician 0062 <gen>) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Special Effect - Create a special effect at (Position of Junior Magician 0064 <gen>) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Animation - Play Junior Magician 0062 <gen> 's Spell animation
Animation - Play Junior Magician 0064 <gen> 's Spell animation
Wait 0.70 seconds
Special Effect - Create a special effect at (Position of Junior Magician 0062 <gen>) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Special Effect - Create a special effect at (Position of Junior Magician 0064 <gen>) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Animation - Play Junior Magician 0062 <gen> 's Spell animation
Animation - Play Junior Magician 0064 <gen> 's Spell animation
Wait 1.00 seconds
-------- Spec1 --------
Special Effect - Create a special effect at (Position of Steel barrier 0072 <gen>) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Special Effect - Create a special effect at (Position of Steel barrier 0073 <gen>) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Special Effect - Create a special effect at (Position of Steel barrier 0074 <gen>) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Special Effect - Create a special effect at (Position of Steel barrier 0075 <gen>) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
-------- Spec2 --------
Special Effect - Create a special effect at (Position of Steel barrier 0072 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Special Effect - Create a special effect at (Position of Steel barrier 0073 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Special Effect - Create a special effect at (Position of Steel barrier 0074 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Special Effect - Create a special effect at (Position of Steel barrier 0075 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Wait 0.70 seconds
-------- ----------3---------- --------
Special Effect - Create a special effect at (Position of Junior Magician 0062 <gen>) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Special Effect - Create a special effect at (Position of Junior Magician 0064 <gen>) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Animation - Play Junior Magician 0062 <gen> 's Spell animation
Animation - Play Junior Magician 0064 <gen> 's Spell animation
Wait 0.70 seconds
Special Effect - Create a special effect at (Position of Junior Magician 0062 <gen>) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Special Effect - Create a special effect at (Position of Junior Magician 0064 <gen>) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Animation - Play Junior Magician 0062 <gen> 's Spell animation
Animation - Play Junior Magician 0064 <gen> 's Spell animation
Wait 1.00 seconds
Animation - Play Junior Magician 0062 <gen> 's stand animation, using only Common animations
Animation - Play Junior Magician 0064 <gen> 's stand animation, using only Common animations
-------- Spec1 --------
Special Effect - Create a special effect at (Position of Steel barrier 0072 <gen>) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Special Effect - Create a special effect at (Position of Steel barrier 0073 <gen>) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Special Effect - Create a special effect at (Position of Steel barrier 0074 <gen>) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Special Effect - Create a special effect at (Position of Steel barrier 0075 <gen>) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
-------- Spec2 --------
Special Effect - Create a special effect at (Position of Steel barrier 0072 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Special Effect - Create a special effect at (Position of Steel barrier 0073 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Special Effect - Create a special effect at (Position of Steel barrier 0074 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Special Effect - Create a special effect at (Position of Steel barrier 0075 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Wait 0.10 seconds
Unit - Unhide Steel barrier 0072 <gen>
Unit - Unhide Steel barrier 0073 <gen>
Wait 0.01 seconds
Unit - Unhide Steel barrier 0074 <gen>
Unit - Unhide Steel barrier 0075 <gen>
Wait 0.25 seconds
Camera - . Apply . gg_cam_Chap2_cam29 for Player 1 (Red) over 1.00 seconds
Wait 4.00 seconds
Animation - Change Shamilia Darktribe 0026 <gen> 's animation speed to 40.00 % of its original speed
Animation - Play Shamilia Darktribe 0026 <gen> 's Death animation
Special Effect - Create a special effect at (Position of Junior Magician 0062 <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Create a special effect at (Position of Junior Magician 0064 <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
-------- Region --------
Special Effect - Create a special effect at (Random point in J_mage62cast2 <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Create a special effect at (Random point in J_mage62cast2 <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Create a special effect at (Random point in J_mage62cast2 <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Create a special effect at (Random point in J_mage62cast2 <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Create a special effect at (Random point in J_mage64cast2 <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Create a special effect at (Random point in J_mage64cast2 <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Create a special effect at (Random point in J_mage64cast2 <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Create a special effect at (Random point in J_mage64cast2 <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Wait 0.05 seconds
Unit - Explode Junior Magician 0062 <gen> .
Unit - Explode Junior Magician 0064 <gen> .
Wait 0.50 seconds
Animation - Play Shamilia Darktribe 0026 <gen> 's stand animation, using only Common animations
Animation - Change Shamilia Darktribe 0026 <gen> 's animation speed to 100.00 % of its original speed
Camera - . Apply . gg_cam_Chap2_cam30 for Player 1 (Red) over 1.50 seconds
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Shamilia Darktribe 0026 <gen> named Shamilia Darktribe : Play No sound and display That's settled . Modify duration: Add 2.00 seconds and Don't wait
Wait 2.50 seconds
Sound - Stop OrcVictory <gen> After fading
Cinematic - Send transmission to (All players) from Shamilia Darktribe + 0076 <gen> named Shamilia Darktribe : Play No sound and display I am finally ready with my training, I must see Dygore first and tell him. . Modify duration: Set to 5.00 seconds and Don't wait
Wait 3.10 seconds
Sound - Play CannonTowerMissile1 <gen>
Wait 0.35 seconds
Sound - Play CannonTowerMissile1 <gen>
Wait 0.35 seconds
Sound - Play CannonTowerMissile1 <gen>
Wait 0.35 seconds
Sound - Play CannonTowerMissile1 <gen>
Wait 0.35 seconds
Sound - Play CannonTowerMissile1 <gen>
Wait 0.35 seconds
Trigger - Run Chap3 <gen> (ignoring conditions)
A bullet spec do the call it.... LOL!
Bullet spec
Events
Time - Every 0.25 seconds of game time
Conditions
Bullet spec Equal to True
Actions
Special Effect - Create a special effect at (Position of B spec 0094 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Wait 7.00 seconds
Trigger - Turn off (This trigger)
This is all belong to chapter 5, i made a new trigger cause things at starting got a little bit to messy and full.
I took About 4 hours to make the whole camp, and another 3 hours to make all triggers.
A shortcut to all walk trigger (Saves you an awfull lot of actions in your original trigger, start thinking smart :) )
Ignite walks
Events
Map initialization
Conditions
ignite walks Equal to true
Actions
Trigger - Run Walk1 <gen> (ignoring conditions)
Trigger - Run Walk2 <gen> (ignoring conditions)
Trigger - Run Gaurd1 <gen> (ignoring conditions)
Wait 5.00 seconds
Trigger - Run Gaurd2 <gen> (ignoring conditions)
Trigger - Run Magics <gen> (ignoring conditions)
Wait 2 seconds
Trigger - Run Gaurd3 <gen> (ignoring conditions)
Trigger - Run Walk3 <gen> (ignoring conditions)
Just animations for in the village!
Walk1
Events
Time - Every 15.00 seconds of game time
Conditions
walk1 Equal to true
Actions
Unit - Order Spirit Walker 0176 <gen> to Move To . (Center of magician_1_2 <gen>)
Wait 2.50 seconds
Unit - Make Spirit Walker 0176 <gen> face 120.00 over 0.25 seconds
Unit - Order Spirit Walker 0176 <gen> to Move To . (Center of Magician_1_1 <gen>)
Wait 2.50 seconds
Unit - Make Spirit Walker 0176 <gen> face 315.00 over 0.25 seconds
Wait 10.70 seconds
Trigger - Run (This trigger) (ignoring conditions)
Just animations for in the village!
Walk2
Events
Time - Every 35.00 seconds of game time
Conditions
walk1 Equal to true
Actions
Unit - Order Grunt 0171 <gen> to Move To . (Center of R_towards_eat1 <gen>)
Wait 6.00 seconds
Unit - Order Grunt 0171 <gen> to Move To . (Center of R_towards_eat2 <gen>)
Wait 6.00 seconds
Unit - Order Grunt 0171 <gen> to Move To . (Center of Head_to_grav <gen>)
Wait 5.00 seconds
Unit - Make Grunt 0171 <gen> face 215.00 over 2.00 seconds
Wait 3.00 seconds
Animation - Play Grunt 0171 <gen> 's Spell animation
Wait 2.00 seconds
Unit - Order Grunt 0171 <gen> to Move To . (Center of G_fighter4_back <gen>)
Wait 13.00 seconds
Trigger - Run (This trigger) (ignoring conditions)
Just animations for in the village!
Walk3
Events
Time - Every 55.00 seconds of game time
Conditions
walk1 Equal to true
Actions
Unit - Order Grunt 0168 <gen> to Move To . (Center of Watch_magics <gen>)
Wait 6.00 seconds
Unit - Make Grunt 0168 <gen> face Default building facing over 180.00 seconds
Wait 4.00 seconds
Animation - Play Grunt 0168 <gen> 's Stand victory animation
Wait 1.35 seconds
Animation - Play Grunt 0168 <gen> 's stand animation, using only Common animations
Wait 1.00 seconds
Animation - Play Grunt 0168 <gen> 's Attack animation
Wait 1.00 seconds
Animation - Play Grunt 0168 <gen> 's stand animation, using only Common animations
Wait 1.65 seconds
Unit - Order Grunt 0168 <gen> to Move To . (Center of Watch_herbs <gen>)
Wait 7.00 seconds
Animation - Play Grunt 0168 <gen> 's Death animation
Wait 15.00 seconds
Animation - Play Grunt 0168 <gen> 's stand animation
Wait 1.00 seconds
Unit - Order Grunt 0168 <gen> to Move To . (Center of G_fighter1_back <gen>)
Wait 17.00 seconds
Trigger - Run (This trigger) (ignoring conditions)
Just animations for in the village!
Gaurd1
Events
Time - Every 4.00 seconds of game time
Conditions
walk1 Equal to true
Actions
Unit - Order Gaurd 0177 <gen> to Move To . (Center of Patrol_gaurd1_2 <gen>)
Wait 2.00 seconds
Unit - Order Gaurd 0177 <gen> to Move To . (Center of Patrol_gaurd1_1 <gen>)
Wait 2.00 seconds
Trigger - Run (This trigger) (ignoring conditions)
Just animations for in the village!
Gaurd2
Events
Time - Every 4.00 seconds of game time
Conditions
walk1 Equal to true
Actions
Unit - Order Gaurd 0179 <gen> to Move To . (Center of Patrol_gaurd2_1 <gen>)
Wait 2.00 seconds
Unit - Order Gaurd 0179 <gen> to Move To . (Center of Patrol_gaurd2_2 <gen>)
Wait 2.00 seconds
Trigger - Run (This trigger) (ignoring conditions)
Just animations for in the village!
Gaurd3
Events
Time - Every 4.00 seconds of game time
Conditions
walk1 Equal to true
Actions
Unit - Order Gaurd 0178 <gen> to Move To . (Center of Gate_1_1 <gen>)
Wait 2.00 seconds
Unit - Order Gaurd 0178 <gen> to Move To . (Center of Gate1_2 <gen>)
Wait 2.00 seconds
Trigger - Run (This trigger) (ignoring conditions)
Just animations for in the village!
Magics
Events
Time - Every 50.00 seconds of game time
Conditions
walk1 Equal to true
Actions
Unit - Order Shaman 0172 <gen> to Move To . (Random point in G_Summon_pit <gen>)
Unit - Order Shaman 0174 <gen> to Move To . (Random point in G_Summon_pit <gen>)
Unit - Order Shaman 0175 <gen> to Move To . (Random point in G_Summon_pit <gen>)
Wait 4.00 seconds
Unit - Make Shaman 0172 <gen> face 90.00 over 0.25 seconds
Unit - Make Shaman 0174 <gen> face 90.00 over 0.25 seconds
Unit - Make Shaman 0175 <gen> face 90.00 over 0.25 seconds
Wait 1.00 seconds
Animation - Play Shaman 0172 <gen> 's Spell 1 animation
Animation - Play Shaman 0174 <gen> 's Spell 2 animation
Animation - Play Shaman 0175 <gen> 's Spell 1 animation
Wait 1.00 seconds
Special Effect - Create a special effect at (Random point in Spec_shamans <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Special Effect - Create a special effect at (Random point in Spec_shamans <gen>) using Abilities\Spells\NightElf\Taunt\TauntCaster.mdl
Special Effect - Create a special effect at (Random point in Spec_shamans <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Wait 2.00 seconds
Unit - Order Shaman 0172 <gen> to Move To . (Random point in G_shaman1_back <gen>)
Unit - Order Shaman 0174 <gen> to Move To . (Random point in G_shaman2_back <gen>)
Unit - Order Shaman 0175 <gen> to Move To . (Random point in G_shaman3_back <gen>)
Wait 10.00 seconds
Unit - Order Shaman 0172 <gen> to Move To . (Random point in G_Summon_pit <gen>)
Unit - Order Shaman 0174 <gen> to Move To . (Random point in G_Summon_pit <gen>)
Unit - Order Shaman 0175 <gen> to Move To . (Random point in G_Summon_pit <gen>)
Wait 4.00 seconds
Unit - Make Shaman 0172 <gen> face 90.00 over 0.25 seconds
Unit - Make Shaman 0174 <gen> face 90.00 over 0.25 seconds
Unit - Make Shaman 0175 <gen> face 90.00 over 0.25 seconds
Wait 1.00 seconds
Animation - Play Shaman 0172 <gen> 's Spell 1 animation
Animation - Play Shaman 0174 <gen> 's Spell 2 animation
Animation - Play Shaman 0175 <gen> 's Spell 1 animation
Wait 1.00 seconds
Special Effect - Create a special effect at (Random point in Spec_shamans <gen>) using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl
Special Effect - Create a special effect at (Random point in Spec_shamans <gen>) using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl
Special Effect - Create a special effect at (Random point in Spec_shamans <gen>) using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl
Special Effect - Create a special effect at (Random point in Spec_shamans <gen>) using Abilities\Spells\Human\Blizzard\BlizzardTarget.mdl
Special Effect - Create a special effect at (Random point in Spec_shamans <gen>) using Abilities\Spells\Human\Blizzard\BlizzardTarget.mdl
Special Effect - Create a special effect at (Random point in Spec_shamans <gen>) using Abilities\Spells\Human\Blizzard\BlizzardTarget.mdl
Special Effect - Create a special effect at (Random point in Spec_shamans <gen>) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Wait 2.00 seconds
Unit - Order Shaman 0172 <gen> to Move To . (Random point in G_shaman1_back <gen>)
Unit - Order Shaman 0174 <gen> to Move To . (Random point in G_shaman2_back <gen>)
Unit - Order Shaman 0175 <gen> to Move To . (Random point in G_shaman3_back <gen>)
Wait 14.00 seconds
Trigger - Run (This trigger) (ignoring conditions)
Always need to have them if there are people that helped,tested,inspired you or gave you tips.
CREDITS
Events
Time - Elapsed game time is 0.00 seconds
Conditions
chap5 Equal to true
Actions
-------- INTS --------
Camera - . Apply . gg_cam_CREDITS_CAM for Player 1 (Red) over 0 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Environment - Set sky to Felwood Sky
Game - Set the time of day to 0.00
Game - Set time of day speed to 0.00 % of the default speed
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Trigger - Run Sounds <gen> (ignoring conditions)
Wait 1.50 seconds
Animation - Play Blood Mage 0313 <gen> 's stand animation, using only Common animations
Animation - Play Demon Hunter 0314 <gen> 's stand animation, using only Common animations
Animation - Play Demon Hunter 0312 <gen> 's stand animation, using only Common animations
Animation - Play Demon Hunter 0315 <gen> 's stand animation, using only Common animations
-------- START --------
Cinematic - Send transmission to (All players) from Narator 0306 <gen> named : Play No sound and display CREDITS GO OUT TO!! . Modify duration: Add 2.00 seconds and Don't wait
Cinematic - Send transmission to (All players) from Narator 0306 <gen> named : Play No sound and display THEGREATNOOB: Inspiration,PHEONIX_VII: Ispiration at the duel, and cinematic Tri-X.CHINSHU And ILLIDIAN: for some trigger help at start. . Modify duration: Add 5.00 seconds and Don't wait
Unit - Unhide Blood Mage 0313 <gen>
Unit - Unhide Demon Hunter 0312 <gen>
Unit - Unhide Demon Hunter 0314 <gen>
Unit - Unhide Demon Hunter 0315 <gen>
Wait 0.20 seconds
Special Effect - Create a special effect at (Position of Demon Hunter 0312 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Position of Demon Hunter 0314 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Position of Demon Hunter 0315 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Position of Blood Mage 0313 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 6.50 seconds
Unit - Order Demon Hunter 0315 <gen> to Move To . (Center of Go_Credit_end <gen>)
Unit - Order Demon Hunter 0314 <gen> to Move To . (Center of Go_Credit_end <gen>)
Unit - Order Blood Mage 0313 <gen> to Move To . (Center of Go_Credit_end <gen>)
Unit - Order Demon Hunter 0312 <gen> to Move To . (Center of Go_Credit_end <gen>)
Wait 2.50 seconds
-------- FOENIX101 --------
Unit - Order Foenix101 0308 <gen> to Move To . (Center of GO_Credit_one <gen>)
Wait until (Foenix101 0308 <gen> Equal to (Random unit from (Units in GO_Credit_one <gen>))) , checking every 0.10 seconds
Cinematic - Send transmission to (All players) from Narator 0306 <gen> named : Play No sound and display FOENIX101!!!!!! . Modify duration: Add 15.00 seconds and Don't wait
Wait until (Foenix101 0308 <gen> Equal to (Random unit from (Units in Go_Credit_view <gen>))) , checking every 0.10 seconds
Cinematic - Send transmission to (All players) from Foenix101 0308 <gen> named FOENIX101! : Play No sound and display BETA TESTER, ESPECIALLY WATCHED: Dialogs, Special effects and camera movement. . Modify duration: Add 5.00 seconds and Don't wait
Wait until (Foenix101 0308 <gen> Equal to (Random unit from (Units in Go_Credit_end <gen>))) , checking every 0.10 seconds
-------- MASTER-WOLFSONG --------
Unit - Order Master-Wolfsong 0310 <gen> to Move To . (Center of GO_Credit_one <gen>)
Wait until (Master-Wolfsong 0310 <gen> Equal to (Random unit from (Units in GO_Credit_one <gen>))) , checking every 0.10 seconds
Cinematic - Send transmission to (All players) from Narator 0306 <gen> named : Play No sound and display MASTER-WOLFSONG!!!!! . Modify duration: Add 15.00 seconds and Don't wait
Wait until (Master-Wolfsong 0310 <gen> Equal to (Random unit from (Units in Go_Credit_view <gen>))) , checking every 0.10 seconds
Cinematic - Send transmission to (All players) from Master-Wolfsong 0310 <gen> named MASTER-WOLFSONG! : Play No sound and display BETA TESTER, ESPECIALLY WATCHED: Terrain. . Modify duration: Add 5.00 seconds and Don't wait
Wait until (Master-Wolfsong 0310 <gen> Equal to (Random unit from (Units in Go_Credit_end <gen>))) , checking every 0.10 seconds
-------- FORESTDEFENDER --------
Unit - Order Forestdefender 0318 <gen> to Move To . (Center of GO_Credit_one <gen>)
Wait until (Forestdefender 0318 <gen> Equal to (Random unit from (Units in GO_Credit_one <gen>))) , checking every 0.10 seconds
Cinematic - Send transmission to (All players) from Narator 0306 <gen> named : Play No sound and display FORESTDEFENDER!!!!! . Modify duration: Add 15.00 seconds and Don't wait
Wait until (Forestdefender 0318 <gen> Equal to (Random unit from (Units in Go_Credit_view <gen>))) , checking every 0.10 seconds
Cinematic - Send transmission to (All players) from Forestdefender 0318 <gen> named FORESTDEFENDER! : Play No sound and display BETA TESTER, . Modify duration: Add 5.00 seconds and Don't wait
Wait until (Forestdefender 0318 <gen> Equal to (Random unit from (Units in Go_Credit_end <gen>))) , checking every 0.10 seconds
-------- Player_72985 --------
Unit - Order Player_72985 0307 <gen> to Move To . (Center of GO_Credit_one <gen>)
Wait until (Player_72985 0307 <gen> Equal to (Random unit from (Units in GO_Credit_one <gen>))) , checking every 0.10 seconds
Cinematic - Send transmission to (All players) from Narator 0306 <gen> named : Play No sound and display PLAYER_72985!!!!! . Modify duration: Add 15.00 seconds and Don't wait
Wait until (Player_72985 0307 <gen> Equal to (Random unit from (Units in Go_Credit_view <gen>))) , checking every 0.10 seconds
Cinematic - Send transmission to (All players) from Player_72985 0307 <gen> named PLAYER-72985! : Play No sound and display BETA TESTER, WATCHED: ALL. . Modify duration: Add 5.00 seconds and Don't wait
Wait until (Player_72985 0307 <gen> Equal to (Random unit from (Units in Go_Credit_end <gen>))) , checking every 0.10 seconds
-------- Med. Mapguy --------
Unit - Order MED. MAPGUY 0317 <gen> to Move To . (Center of GO_Credit_one <gen>)
Wait until (MED. MAPGUY 0317 <gen> Equal to (Random unit from (Units in GO_Credit_one <gen>))) , checking every 0.10 seconds
Cinematic - Send transmission to (All players) from Narator 0306 <gen> named : Play No sound and display MED. MAPGUY!!!!! . Modify duration: Add 15.00 seconds and Don't wait
Wait until (MED. MAPGUY 0317 <gen> Equal to (Random unit from (Units in Go_Credit_view <gen>))) , checking every 0.10 seconds
Cinematic - Send transmission to (All players) from MED. MAPGUY 0317 <gen> named MED. MAPGUY! : Play No sound and display BETA TESTER, . Modify duration: Add 5.00 seconds and Don't wait
Wait until (MED. MAPGUY 0317 <gen> Equal to (Random unit from (Units in Go_Credit_end <gen>))) , checking every 0.10 seconds
-------- Peacecraft --------
Unit - Order Peacecraft 0309 <gen> to Move To . (Center of GO_Credit_one <gen>)
Wait until (Peacecraft 0309 <gen> Equal to (Random unit from (Units in GO_Credit_one <gen>))) , checking every 0.10 seconds
Cinematic - Send transmission to (All players) from Narator 0306 <gen> named : Play No sound and display PEACECRAFT!!!!! . Modify duration: Add 15.00 seconds and Don't wait
Wait until (Peacecraft 0309 <gen> Equal to (Random unit from (Units in Go_Credit_view <gen>))) , checking every 0.10 seconds
Cinematic - Send transmission to (All players) from Peacecraft 0309 <gen> named PEACECRAFT! : Play No sound and display BETA TESTER, INSPIRATIONAL ARTIST,ESPECIALLY WATCHED: Dialogs and spelling. . Modify duration: Add 5.00 seconds and Don't wait
Wait until (Peacecraft 0309 <gen> Equal to (Random unit from (Units in Go_Credit_end <gen>))) , checking every 0.10 seconds
-------- Warnicro --------
Unit - Order Warnicro 0311 <gen> to Move To . (Center of GO_Credit_one <gen>)
Wait until (Warnicro 0311 <gen> Equal to (Random unit from (Units in GO_Credit_one <gen>))) , checking every 0.10 seconds
Cinematic - Send transmission to (All players) from Narator 0306 <gen> named : Play No sound and display WARNICRO!!!!! . Modify duration: Add 15.00 seconds and Don't wait
Wait until (Warnicro 0311 <gen> Equal to (Random unit from (Units in Go_Credit_view <gen>))) , checking every 0.10 seconds
Cinematic - Send transmission to (All players) from Warnicro 0311 <gen> named WARNICRO! : Play No sound and display CREATOR:MADE: TERRAIN, DIALOGS, CAMERAS, SPECIAL EFFECTS, BATTLES, INTRO, OUTRO AND ALL TRIGGERS!! . Modify duration: Add 15.00 seconds and Don't wait
Wait 10.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
Time for some fireworks.
flares
Events
Time - Every 1.75 seconds of game time
Conditions
Flares Equal to true
Actions
Unit - Order Mortar Team 0294 <gen> to Human Mortar Team - Flare . (Random point in Flares <gen>)
Wait 0.15 seconds
Unit - Order Mortar Team 0295 <gen> to Human Mortar Team - Flare . (Random point in Flares <gen>)
Wait 0.15 seconds
Unit - Order Mortar Team 0296 <gen> to Human Mortar Team - Flare . (Random point in Flares <gen>)
Wait 0.15 seconds
Unit - Order Mortar Team 0297 <gen> to Human Mortar Team - Flare . (Random point in Flares <gen>)
Wait 0.15 seconds
Unit - Order Mortar Team 0298 <gen> to Human Mortar Team - Flare . (Random point in Flares <gen>)
Wait 0.15 seconds
Unit - Order Mortar Team 0299 <gen> to Human Mortar Team - Flare . (Random point in Flares <gen>)
Wait 0.15 seconds
Unit - Order Mortar Team 0300 <gen> to Human Mortar Team - Flare . (Random point in Flares <gen>)
Wait 0.15 seconds
Unit - Order Mortar Team 0301 <gen> to Human Mortar Team - Flare . (Random point in Flares <gen>)
Wait 0.15 seconds
Unit - Order Mortar Team 0302 <gen> to Human Mortar Team - Flare . (Random point in Flares <gen>)
Wait 0.15 seconds
Unit - Order Mortar Team 0303 <gen> to Human Mortar Team - Flare . (Random point in Flares <gen>)
Wait 0.15 seconds
Unit - Order Mortar Team 0304 <gen> to Human Mortar Team - Flare . (Random point in Flares <gen>)
Wait 0.15 seconds
Unit - Order Mortar Team 0305 <gen> to Human Mortar Team - Flare . (Random point in Flares <gen>)
Trigger - Run flares <gen> (ignoring conditions)
Come on give the testers some applause!!
NO? why not, what? you find them just loser? OHH ME TOO!!
Just kidin!!
Applause
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units in Applause <gen> owned by Player 3 (Teal)) and do (Play (Picked unit)'s stand victory animation, using only Common animations)
Unit Group - Pick every unit in (Units in Applauses <gen> owned by Player 3 (Teal)) and do (Play (Picked unit)'s stand victory animation, using only Common animations)
Unit Group - Pick every unit in (Units in Stand_ready <gen> owned by Player 3 (Teal)) and do (Play (Picked unit)'s Stand ready animation, using only Common animations)
Unit Group - Pick every unit in (Units in Applauses <gen> owned by Player 3 (Teal)) and do (Make (Picked unit) Invulnerable)
Unit Group - Pick every unit in (Units in Applause <gen> owned by Player 3 (Teal)) and do (Make (Picked unit) Invulnerable)
GO1 2
Events
Unit - A unit enters GO_Credit_one <gen>
Conditions
Actions
Wait 0.50 seconds
Animation - Play (Triggering unit) 's spell animation
Wait 2.50 seconds
Unit - Order (Triggering unit) to Move To . (Center of Go_Credit_two <gen>)
GO2 3
Events
Unit - A unit enters Go_Credit_two <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Center of Go_Credit_tree <gen>)
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of (Playable map area)) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
GO3 4
Events
Unit - A unit enters Go_Credit_tree <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Center of Go_Credit_four <gen>)
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of (Playable map area)) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
GO4 5
Events
Unit - A unit enters Go_Credit_four <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Center of Go_Credit_five <gen>)
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of (Playable map area)) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
GO5 6
Events
Unit - A unit enters Go_Credit_five <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Center of Go_Credit_six <gen>)
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of (Playable map area)) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
GO6 view
Events
Unit - A unit enters Go_Credit_six <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Center of Go_Credit_view <gen>)
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of (Playable map area)) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Another firework? Yep indeed need to impress some don't you think.
Fireworks
Events
Unit - A unit enters Go_Credit_view <gen>
Conditions
Actions
Animation - Play (Entering unit) 's Attack animation
Wait 0.75 seconds
Special Effect - Create a special effect at (Center of Minor_bang1 <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
Special Effect - Create a special effect at (Center of Minor_bang2 <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
Special Effect - Create a special effect at (Center of Minor_bang3 <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
Special Effect - Create a special effect at (Center of Minor_bang4 <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
Special Effect - Create a special effect at (Center of Minor_bang5 <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
Special Effect - Create a special effect at (Center of Minor_bang6 <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
Special Effect - Create a special effect at (Center of Minor_bang8 <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
Special Effect - Create a special effect at (Center of Minor_bang9 <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
Special Effect - Create a special effect at (Center of Minor_bang10 <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
Special Effect - Create a special effect at (Center of Minor_bang11 <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
Special Effect - Create a special effect at (Center of Minor_bang12 <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
Special Effect - Create a special effect at (Center of Minor_bang13 <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
Special Effect - Create a special effect at (Center of Minor_bang14 <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
Special Effect - Create a special effect at (Center of Minor_bang15 <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
Special Effect - Create a special effect at (Center of Minor_bang16 <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
Special Effect - Create a special effect at (Center of Minor_bang17 <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
Wait 1.10 seconds
Special Effect - Create a special effect at (Center of Frag1 <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Create a special effect at (Center of Frag10 <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Create a special effect at (Center of Frag2 <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Create a special effect at (Center of Frag3 <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Create a special effect at (Center of Frag4 <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Create a special effect at (Center of Frag5 <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Create a special effect at (Center of Frag6 <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Create a special effect at (Center of Frag7 <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Create a special effect at (Center of Frag8 <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Create a special effect at (Center of Frag9 <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Create a special effect at (Center of Bang1 <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Create a special effect at (Center of Bang2 <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Create a special effect at (Center of Bang3 <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Create a special effect at (Center of Bang4 <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Create a special effect at (Center of Bang5 <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 1.45 seconds
Unit - Order (Entering unit) to Move To . (Center of Go_Credit_end <gen>)
R units
Events
Unit - A unit enters Go_Credit_end <gen>
Conditions
Actions
Wait 1.00 seconds
Unit - Remove (Triggering unit) from the game
SOUND!! Can't live with out it!
Sounds
Events
Time - Every 75.00 seconds of game time
Conditions
sounds credits Equal to True
Actions
Sound - Stop Credits <gen> After fading
Wait 2.00 seconds
Sound - Play Credits <gen>
Wait 70.00 seconds
Trigger - Run Sounds <gen> (ignoring conditions)
Esc trigger
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Wait 0.50 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop (Last played sound) After fading
Game - Display to (All players) the text: You are now leaving this cinematic.
Wait 3.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.