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Model validation: Orc Warlord

Orc Warlord.mdx

0 errors 0 severe 19 warnings 8 unused
  • 2 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 0
    • Number of sequence extents (1) does not match the number of sequences (10)
  • 1 Geoset 1
    • Number of sequence extents (1) does not match the number of sequences (10)
  • 1 Geoset 2
    • Number of sequence extents (1) does not match the number of sequences (10)
  • 1 Geoset 3
    • Number of sequence extents (1) does not match the number of sequences (10)
  • 1 Geoset 4
    • Number of sequence extents (1) does not match the number of sequences (10)
  • 1 Geoset 5
    • Number of sequence extents (1) does not match the number of sequences (10)
  • 1 Geoset 6
    • Number of sequence extents (1) does not match the number of sequences (10)
  • 1 Geoset 7
    • Number of sequence extents (1) does not match the number of sequences (10)
  • 1 Geoset 8
    • Number of sequence extents (1) does not match the number of sequences (10)
  • 1 Geoset 9
    • Number of sequence extents (1) does not match the number of sequences (10)
  • 1 Geoset 10
    • Number of sequence extents (1) does not match the number of sequences (10)
  • 1 Geoset 11
    • Number of sequence extents (1) does not match the number of sequences (10)
  • 1 Geoset 12
    • Number of sequence extents (1) does not match the number of sequences (10)
  • 1 Geoset 13
    • Number of sequence extents (1) does not match the number of sequences (10)
  • 1 Geoset 14
    • Number of sequence extents (1) does not match the number of sequences (10)
  • 1 Geoset 15
    • Number of sequence extents (1) does not match the number of sequences (10)
  • 1 Geoset 16
    • Number of sequence extents (1) does not match the number of sequences (10)
  • 1 Bone 7 - "Bone_joint60"
    • 1 Rotation
      • Track 269 at frame 20500 has roughly the same value as tracks 268 and 270
  • 2 Bone 9 - "Bone_joint061"
    • 2 Rotation
      • Track 80 at frame 6500 has roughly the same value as tracks 79 and 81
      • Track 288 at frame 20534 has roughly the same value as tracks 287 and 289
  • 1 Helper 1
    • 1 Rotation
      • Track 58 at frame 7267 has exactly the same value as tracks 57 and 59
  • 2 Helper 4
    • 2 Rotation
      • Track 99 at frame 6767 has exactly the same value as tracks 98 and 100
      • Track 277 at frame 17767 has roughly the same value as tracks 276 and 278
  • unused GlobalSequence
  • unused Material 7
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