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Triggers
OvsHWCIIEditmod.w3x
Variables
Initialization
Human Barracks 1
Human Barracks 2
Orc Barracks 1
Orc Barracks 2
Create units
Grunt
Caballero de la Muerte
Dragn
Catapulta
Troll lanza hachas
Ogro
Soldado
Mago
Ginete Grifo
Ballesta
Arquero Elfo
Caballero
Heros
Uther Lightbringer
Turalyon
Danath
Andiun Lothar
Alleria
Khadgar
Kudran
Grom Hellscream
Kargath Bladefist
Dentarg
Zul jin
Teron Gorefiend
Cho gal
Gul Dan
Hero Revives
Revive Human hero player 1
Revive Human hero player 2
Revive Human hero player 3
Revive Human hero player 4
Revive Human hero player 5
Revive Orc hero player 6
Revive Orc hero player 7
Revive Orc hero player 8
Revive Orc hero player 9
Revive Orc hero player 10
Kick
Blue
Teal
Purple
Yellow
Green
Pink
Gray
Light Blue
Quests
Como jugar
Lose/win
Lose for humans
Lose for Orcs
Cash
Cash 1
Bounty
Humans bounty
Humans bounty 2
Humans bounty 3
Humans bounty 4
Humans bounty 5
Humans bounty 6
Orcs bounty
Orcs bounty 2
Orcs bounty 3
Orcs bounty 4
Orcs bounty 5
Orcs bounty 6
Kill
Level UP
Fortaleza
Castillo humano
Fortaleza orca
musica
play
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Human Barracks 1
Events
Unit - A unit enters human_barracks_1 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Order (Units in human_barracks_1 <gen> owned by Player 11 (Dark Green)) to Attack . Fortress 0020 <gen>
Human Barracks 2
Events
Unit - A unit enters human_barracks_2 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Order (Units in human_barracks_2 <gen> owned by Player 11 (Dark Green)) to Attack . Fortress 0020 <gen>
Orc Barracks 1
Events
Unit - A unit enters Orc_Barracks_1 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Order (Units in Orc_Barracks_1 <gen> owned by Player 12 (Brown)) to Attack . Castle 0013 <gen>
Orc Barracks 2
Events
Unit - A unit enters orc_barracks_2 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Order (Units in orc_barracks_2 <gen> owned by Player 12 (Brown)) to Attack . Castle 0013 <gen>
Grunt
Events
Time - Every 24.00 seconds of game time
Conditions
(Life of Altar de las Tormentas 0096 <gen>) Greater than 0.00
Actions
Unit - Create 4 . Grunt for Player 12 (Brown) at (Center of orc_barracks_2 <gen>) facing Default building facing degrees
Caballero de la Muerte
Events
Time - Every 24.00 seconds of game time
Conditions
(Life of Altar de las Tormentas 0096 <gen>) Greater than 0.00
Actions
Unit - Create 2 . Caballero de la Muerte for Player 12 (Brown) at (Center of orc_barracks_2 <gen>) facing Default building facing degrees
Dragn
Events
Time - Every 24.00 seconds of game time
Conditions
(Life of Altar de las Tormentas 0096 <gen>) Greater than 0.00
Actions
Unit - Create 1 . Dragón for Player 12 (Brown) at (Center of orc_barracks_2 <gen>) facing Default building facing degrees
Catapulta
Events
Time - Every 24.00 seconds of game time
Conditions
(Life of Barracks 0146 <gen>) Greater than 0.00
Actions
Unit - Create 1 . Catapulta for Player 12 (Brown) at (Center of Orc_Barracks_1 <gen>) facing Default building facing degrees
Troll lanza hachas
Events
Time - Every 24.00 seconds of game time
Conditions
(Life of Barracks 0146 <gen>) Greater than 0.00
Actions
Unit - Create 2 . Troll lanza hachas for Player 12 (Brown) at (Center of Orc_Barracks_1 <gen>) facing Default building facing degrees
Ogro
Events
Time - Every 24.00 seconds of game time
Conditions
(Life of Barracks 0146 <gen>) Greater than 0.00
Actions
Unit - Create 3 . Ogro for Player 12 (Brown) at (Center of Orc_Barracks_1 <gen>) facing Default building facing degrees
Soldado
Events
Time - Every 24.00 seconds of game time
Conditions
(Life of Iglesia 0045 <gen>) Greater than 0.00
Actions
Unit - Create 4 . Soldado for Player 11 (Dark Green) at (Center of human_barracks_1 <gen>) facing Default building facing degrees
Mago
Events
Time - Every 24.00 seconds of game time
Conditions
(Life of Iglesia 0045 <gen>) Greater than 0.00
Actions
Unit - Create 2 . Mago for Player 11 (Dark Green) at (Center of human_barracks_1 <gen>) facing Default building facing degrees
Ginete Grifo
Events
Time - Every 24.00 seconds of game time
Conditions
(Life of Iglesia 0045 <gen>) Greater than 0.00
Actions
Unit - Create 1 . Ginete Grifo for Player 11 (Dark Green) at (Center of human_barracks_1 <gen>) facing Default building facing degrees
Ballesta
Events
Time - Every 24.00 seconds of game time
Conditions
(Life of Cuartel 0044 <gen>) Greater than 0.00
Actions
Unit - Create 1 . Ballesta for Player 11 (Dark Green) at (Center of human_barracks_2 <gen>) facing Default building facing degrees
Arquero Elfo
Events
Time - Every 24.00 seconds of game time
Conditions
(Life of Cuartel 0044 <gen>) Greater than 0.00
Actions
Unit - Create 2 . Arquero Elfo for Player 11 (Dark Green) at (Center of human_barracks_2 <gen>) facing Default building facing degrees
Caballero
Events
Time - Every 24.00 seconds of game time
Conditions
(Life of Cuartel 0044 <gen>) Greater than 0.00
Actions
Unit - Create 3 . Knight for Player 11 (Dark Green) at (Center of human_barracks_2 <gen>) facing Default building facing degrees
Uther Lightbringer
Events
Unit - Paladín Humano 0000 <gen> Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Espíritu de encarnación
Actions
Unit - Explode (Attacking unit) .
Unit - Create 1 . Paladín Humano for (Owner of (Attacking unit)) at (Center of Human_Heros_rbsrt <gen>) facing Default building facing degrees
Unit - Kill Paladín Humano 0000 <gen>
Turalyon
Events
Unit - Paladín Humano 0133 <gen> Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Espíritu de encarnación
Actions
Unit - Explode (Attacking unit) .
Unit - Create 1 . Paladín Humano for (Owner of (Attacking unit)) at (Center of Human_Heros_rbsrt <gen>) facing Default building facing degrees
Unit - Kill Paladín Humano 0133 <gen>
Danath
Events
Unit - Guerrero Humano 0131 <gen> Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Espíritu de encarnación
Actions
Unit - Explode (Attacking unit) .
Unit - Create 1 . Guerrero Humano for (Owner of (Attacking unit)) at (Center of Human_Heros_rbsrt <gen>) facing Default building facing degrees
Unit - Kill Guerrero Humano 0131 <gen>
Andiun Lothar
Events
Unit - Paladín Humano 0134 <gen> Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Espíritu de encarnación
Actions
Unit - Explode (Attacking unit) .
Unit - Create 1 . Paladín Humano for (Owner of (Attacking unit)) at (Center of Human_Heros_rbsrt <gen>) facing Default building facing degrees
Unit - Kill Paladín Humano 0134 <gen>
Alleria
Events
Unit - Arquera Elfa 0120 <gen> Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Espíritu de encarnación
Actions
Unit - Explode (Attacking unit) .
Unit - Create 1 . Arquera Elfa for (Owner of (Attacking unit)) at (Center of Human_Heros_rbsrt <gen>) facing Default building facing degrees
Unit - Kill Arquera Elfa 0120 <gen>
Khadgar
Events
Unit - Mago Humano 0001 <gen> Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Espíritu de encarnación
Actions
Unit - Explode (Attacking unit) .
Unit - Create 1 . Mago Humano for (Owner of (Attacking unit)) at (Center of Human_Heros_rbsrt <gen>) facing Default building facing degrees
Unit - Kill Mago Humano 0001 <gen>
Kudran
Events
Unit - Guerrero Enano 0002 <gen> Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Espíritu de encarnación
Actions
Unit - Explode (Attacking unit) .
Unit - Create 1 . Guerrero Enano for (Owner of (Attacking unit)) at (Center of Human_Heros_rbsrt <gen>) facing Default building facing degrees
Unit - Kill Guerrero Enano 0002 <gen>
Grom Hellscream
Events
Unit - Guerrero Orco 0029 <gen> Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Espíritu de encarnación
Actions
Unit - Explode (Attacking unit) .
Unit - Create 1 . Guerrero Orco for (Owner of (Attacking unit)) at (Center of Orc_Heros_rbsrt <gen>) facing Default building facing degrees
Unit - Kill Guerrero Orco 0029 <gen>
Kargath Bladefist
Events
Unit - Guerrero Orco 0121 <gen> Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Espíritu de encarnación
Actions
Unit - Explode (Attacking unit) .
Unit - Create 1 . Guerrero Orco for (Owner of (Attacking unit)) at (Center of Orc_Heros_rbsrt <gen>) facing Default building facing degrees
Unit - Kill Guerrero Orco 0121 <gen>
Dentarg
Events
Unit - Guerrero Ogro 0031 <gen> Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Espíritu de encarnación
Actions
Unit - Explode (Attacking unit) .
Unit - Create 1 . Guerrero Ogro for (Owner of (Attacking unit)) at (Center of Orc_Heros_rbsrt <gen>) facing Default building facing degrees
Unit - Kill Guerrero Ogro 0031 <gen>
Zul jin
Events
Unit - Asesino Troll 0032 <gen> Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Espíritu de encarnación
Actions
Unit - Explode (Attacking unit) .
Unit - Create 1 . Asesino Troll for (Owner of (Attacking unit)) at (Center of Orc_Heros_rbsrt <gen>) facing Default building facing degrees
Unit - Kill Asesino Troll 0032 <gen>
Teron Gorefiend
Events
Unit - Hechicero Muerto Viviente 0030 <gen> Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Espíritu de encarnación
Actions
Unit - Explode (Attacking unit) .
Unit - Create 1 . Hechicero Muerto Viviente for (Owner of (Attacking unit)) at (Center of Orc_Heros_rbsrt <gen>) facing Default building facing degrees
Unit - Kill Hechicero Muerto Viviente 0030 <gen>
Cho gal
Events
Unit - Mago Ogro 0139 <gen> Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Espíritu de encarnación
Actions
Unit - Explode (Attacking unit) .
Unit - Create 1 . Mago Ogro for (Owner of (Attacking unit)) at (Center of Orc_Heros_rbsrt <gen>) facing Default building facing degrees
Unit - Kill Mago Ogro 0139 <gen>
Gul Dan
Events
Unit - Hechicero Orco 0124 <gen> Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Espíritu de encarnación
Actions
Unit - Explode (Attacking unit) .
Unit - Create 1 . Hechicero Orco for (Owner of (Attacking unit)) at (Center of Orc_Heros_rbsrt <gen>) facing Default building facing degrees
Unit - Kill Hechicero Orco 0124 <gen>
Revive Human hero player 1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait ((Real((Hero level of (Triggering unit)))) x 3.50) seconds
If ((Player 1 (Red) slot status) Equal to Has left the game) then do (Remove (Triggering unit) from the game) else do (Do nothing)
If ((Player 1 (Red) slot status) Equal to Is unused) then do (Remove (Triggering unit) from the game) else do (Do nothing)
If ((Player 1 (Red) slot status) Equal to Is unused) then do (Skip remaining actions) else do (Do nothing)
If ((Player 1 (Red) slot status) Equal to Has left the game) then do (Skip remaining actions) else do (Do nothing)
Hero - Instantly revive (Triggering unit) at (Center of Human_Heros_rbsrt <gen>) , Show revival graphics
Revive Human hero player 2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait ((Real((Hero level of (Triggering unit)))) x 3.50) seconds
If ((Player 2 (Blue) slot status) Equal to Has left the game) then do (Remove (Triggering unit) from the game) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Is unused) then do (Remove (Triggering unit) from the game) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Is unused) then do (Skip remaining actions) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Has left the game) then do (Skip remaining actions) else do (Do nothing)
Hero - Instantly revive (Triggering unit) at (Center of Human_Heros_rbsrt <gen>) , Show revival graphics
Revive Human hero player 3
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait ((Real((Hero level of (Triggering unit)))) x 3.50) seconds
If ((Player 3 (Teal) slot status) Equal to Has left the game) then do (Remove (Triggering unit) from the game) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is unused) then do (Remove (Triggering unit) from the game) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is unused) then do (Skip remaining actions) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Has left the game) then do (Skip remaining actions) else do (Do nothing)
Hero - Instantly revive (Triggering unit) at (Center of Human_Heros_rbsrt <gen>) , Show revival graphics
Revive Human hero player 4
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait ((Real((Hero level of (Triggering unit)))) x 3.50) seconds
If ((Player 4 (Purple) slot status) Equal to Has left the game) then do (Remove (Triggering unit) from the game) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is unused) then do (Remove (Triggering unit) from the game) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is unused) then do (Skip remaining actions) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Has left the game) then do (Skip remaining actions) else do (Do nothing)
Hero - Instantly revive (Triggering unit) at (Center of Human_Heros_rbsrt <gen>) , Show revival graphics
Revive Human hero player 5
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait ((Real((Hero level of (Triggering unit)))) x 3.50) seconds
If ((Player 5 (Yellow) slot status) Equal to Has left the game) then do (Remove (Triggering unit) from the game) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is unused) then do (Remove (Triggering unit) from the game) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is unused) then do (Skip remaining actions) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Has left the game) then do (Skip remaining actions) else do (Do nothing)
Hero - Instantly revive (Triggering unit) at (Center of Human_Heros_rbsrt <gen>) , Show revival graphics
Revive Orc hero player 6
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait ((Real((Hero level of (Triggering unit)))) x 3.50) seconds
If ((Player 6 (Orange) slot status) Equal to Has left the game) then do (Remove (Triggering unit) from the game) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Is unused) then do (Remove (Triggering unit) from the game) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Is unused) then do (Skip remaining actions) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Has left the game) then do (Skip remaining actions) else do (Do nothing)
Hero - Instantly revive (Triggering unit) at (Center of Orc_Heros_rbsrt <gen>) , Show revival graphics
Revive Orc hero player 7
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait ((Real((Hero level of (Triggering unit)))) x 3.50) seconds
If ((Player 7 (Green) slot status) Equal to Has left the game) then do (Remove (Triggering unit) from the game) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Is unused) then do (Remove (Triggering unit) from the game) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Is unused) then do (Skip remaining actions) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Has left the game) then do (Skip remaining actions) else do (Do nothing)
Hero - Instantly revive (Triggering unit) at (Center of Orc_Heros_rbsrt <gen>) , Show revival graphics
Revive Orc hero player 8
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait ((Real((Hero level of (Triggering unit)))) x 3.50) seconds
If ((Player 8 (Pink) slot status) Equal to Has left the game) then do (Remove (Triggering unit) from the game) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Is unused) then do (Remove (Triggering unit) from the game) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Is unused) then do (Skip remaining actions) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Has left the game) then do (Skip remaining actions) else do (Do nothing)
Hero - Instantly revive (Triggering unit) at (Center of Orc_Heros_rbsrt <gen>) , Show revival graphics
Revive Orc hero player 9
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait ((Real((Hero level of (Triggering unit)))) x 3.50) seconds
If ((Player 9 (Gray) slot status) Equal to Has left the game) then do (Remove (Triggering unit) from the game) else do (Do nothing)
If ((Player 9 (Gray) slot status) Equal to Is unused) then do (Remove (Triggering unit) from the game) else do (Do nothing)
If ((Player 9 (Gray) slot status) Equal to Is unused) then do (Skip remaining actions) else do (Do nothing)
If ((Player 9 (Gray) slot status) Equal to Has left the game) then do (Skip remaining actions) else do (Do nothing)
Hero - Instantly revive (Triggering unit) at (Center of Orc_Heros_rbsrt <gen>) , Show revival graphics
Revive Orc hero player 10
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait ((Real((Hero level of (Triggering unit)))) x 3.50) seconds
If ((Player 10 (Light Blue) slot status) Equal to Has left the game) then do (Remove (Triggering unit) from the game) else do (Do nothing)
If ((Player 10 (Light Blue) slot status) Equal to Is unused) then do (Remove (Triggering unit) from the game) else do (Do nothing)
If ((Player 10 (Light Blue) slot status) Equal to Is unused) then do (Skip remaining actions) else do (Do nothing)
If ((Player 10 (Light Blue) slot status) Equal to Has left the game) then do (Skip remaining actions) else do (Do nothing)
Hero - Instantly revive (Triggering unit) at (Center of Orc_Heros_rbsrt <gen>) , Show revival graphics
Blue
Events
Player - Player 1 (Red) types a chat message containing -kick blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: PT
Teal
Events
Player - Player 1 (Red) types a chat message containing -kick teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: PT
Purple
Events
Player - Player 1 (Red) types a chat message containing -kick purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: PT
Yellow
Events
Player - Player 1 (Red) types a chat message containing -kick yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: PT
Green
Events
Player - Player 6 (Orange) types a chat message containing -kick green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: PT
Pink
Events
Player - Player 6 (Orange) types a chat message containing -kick pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 8 (Pink) with the message: PT
Gray
Events
Player - Player 6 (Orange) types a chat message containing -kick gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: PT
Light Blue
Events
Player - Player 6 (Orange) types a chat message containing -kick light blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 10 (Light Blue) with the message: PT
Como jugar
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Como jugar with the description Debes elegir tu Héroe con el que vas a participar en esta épica batalla. Para hacerlo, selecciona el "Espíritu de reencarnación", y ataca al héroe que deseas escoger.Tu misión, es destruir el Castillo o Fortaleza enemigo, que estará situado en cada extremo del mapa. Cada Castillo o Fortaleza estará rodeado de Torres que lo protegerán y también aparecerán unidades que defenderán tu Castillo o Fortaleza, así como en tu base aparecerán unidades que defenderán tu Castillo o Fortaleza junto a tus Torres.Para poder destruir el Castillo o Fortaleza, primero debes destruir las 6 Torres de cañón que los rodean.Para permitir que sigan invocándose unidades guerreras en tu base, debes proteger tu Cuartel/Barrack/Iglesia/Altar de las Tormentas, ya que en caso de ser destruidos, éstas dejarán de invocarse.Si tu héroe muere en combate, será revivido en tantos segundos como nivel tengas, cuanto más nivel haya tenido el héroe muerto, más tardará en revivir, por eso se recomienda curar al Héroe herido y regenerar su maná perdido en las fuentes de restauración ubicadas en cada extremo del mapa, hay dos por base.También ten en cuenta que cada ves que destruyas una unidad, héroe o edificio, serás recompensado por una suma de oro, con el que puedes comprar items de shops hubicados en cada base que permitirán equipar a tu Héroe haciéndolo más fuerte.Pierdes el juego si el equipo contrario destruye tu Castillo o Fortaleza. , using icon path ReplaceableTextures\PassiveButtons\PASBTNStatUp.blp
Lose for humans
Events
Unit - Castle 0013 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Your castle has been destroyed...
Game - Defeat Player 2 (Blue) with the message: Your castle has been destroyed...
Game - Defeat Player 3 (Teal) with the message: Your castle has been destroyed...
Game - Defeat Player 4 (Purple) with the message: Your castle has been destroyed...
Game - Defeat Player 5 (Yellow) with the message: Your castle has been destroyed...
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Defeat Player 11 (Dark Green) with the message: Your castle has been destroyed...
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Lose for Orcs
Events
Unit - Fortress 0020 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Defeat Player 6 (Orange) with the message: Your fortress has been destroyed...
Game - Defeat Player 7 (Green) with the message: Your fortress has been destroyed...
Game - Defeat Player 8 (Pink) with the message: Your fortress has been destroyed...
Game - Defeat Player 9 (Gray) with the message: Your fortress has been destroyed...
Game - Defeat Player 10 (Light Blue) with the message: Your fortress has been destroyed...
Game - Defeat Player 12 (Brown) with the message: Your fortress has been destroyed...
Cash 1
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 4 to Player 1 (Red) . Current gold
Player - Add 4 to Player 2 (Blue) . Current gold
Player - Add 4 to Player 3 (Teal) . Current gold
Player - Add 4 to Player 4 (Purple) . Current gold
Player - Add 4 to Player 5 (Yellow) . Current gold
Player - Add 4 to Player 6 (Orange) . Current gold
Player - Add 4 to Player 7 (Green) . Current gold
Player - Add 4 to Player 8 (Pink) . Current gold
Player - Add 4 to Player 9 (Gray) . Current gold
Player - Add 4 to Player 10 (Light Blue) . Current gold
Bounty
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 12 (Brown)
Humans bounty
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Killing unit) belongs to an enemy of Player 12 (Brown).) Equal to True
(Unit-type of (Dying unit)) Equal to Grunt
(Unit-type of (Dying unit)) Equal to Caballero de la Muerte
Actions
Player - Add 3 to (Owner of (Killing unit)) . Current gold
Humans bounty 2
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Killing unit) belongs to an enemy of Player 12 (Brown).) Equal to True
(Unit-type of (Dying unit)) Equal to Dragón
Actions
Player - Add 5 to (Owner of (Killing unit)) . Current gold
Humans bounty 3
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Killing unit) belongs to an enemy of Player 12 (Brown).) Equal to True
(Unit-type of (Dying unit)) Equal to Iglesia
(Unit-type of (Dying unit)) Equal to Blacksmith
Actions
Player - Add 15 to (Owner of (Killing unit)) . Current gold
Humans bounty 4
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Killing unit) belongs to an enemy of Player 12 (Brown).) Equal to True
(Unit-type of (Dying unit)) Equal to Scout Tower
Actions
Player - Add 5 to (Owner of (Killing unit)) . Current gold
Humans bounty 5
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Killing unit) belongs to an enemy of Player 12 (Brown).) Equal to True
(Unit-type of (Dying unit)) Equal to Guard Tower
(Unit-type of (Dying unit)) Equal to Watch Tower
Actions
Player - Add 8 to (Owner of (Killing unit)) . Current gold
Humans bounty 6
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Killing unit) belongs to an enemy of Player 12 (Brown).) Equal to True
(Unit-type of (Dying unit)) Equal to Cannon Tower
(Unit-type of (Dying unit)) Equal to Arcane Tower
Actions
Player - Add 10 to (Owner of (Killing unit)) . Current gold
Orcs bounty
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
((Killing unit) belongs to an enemy of Player 11 (Dark Green).) Equal to True
(Unit-type of (Dying unit)) Equal to Soldado
(Unit-type of (Dying unit)) Equal to Mago
Actions
Player - Add 3 to (Owner of (Killing unit)) . Current gold
Orcs bounty 2
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
((Killing unit) belongs to an enemy of Player 11 (Dark Green).) Equal to True
(Unit-type of (Dying unit)) Equal to Knight
Actions
Player - Add 5 to (Owner of (Killing unit)) . Current gold
Orcs bounty 3
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
((Killing unit) belongs to an enemy of Player 11 (Dark Green).) Equal to True
(Unit-type of (Dying unit)) Equal to Barracks
(Unit-type of (Dying unit)) Equal to Tauren Totem
Actions
Player - Add 15 to (Owner of (Killing unit)) . Current gold
Orcs bounty 4
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
((Killing unit) belongs to an enemy of Player 11 (Dark Green).) Equal to True
(Unit-type of (Dying unit)) Equal to Scout Tower
Actions
Player - Add 5 to (Owner of (Killing unit)) . Current gold
Orcs bounty 5
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
((Killing unit) belongs to an enemy of Player 11 (Dark Green).) Equal to True
(Unit-type of (Dying unit)) Equal to Guard Tower
Actions
Player - Add 8 to (Owner of (Killing unit)) . Current gold
Orcs bounty 6
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
((Killing unit) belongs to an enemy of Player 11 (Dark Green).) Equal to True
(Unit-type of (Dying unit)) Equal to Cannon Tower
(Unit-type of (Dying unit)) Equal to Arcane Tower
Actions
Player - Add 10 to (Owner of (Killing unit)) . Current gold
Kill
Events
Map initialization
Conditions
Actions
Hero - Set (Leveling Hero) Hero-level to 50 , Show level-up graphics
Level UP
Events
Player - Player 1 (Red) types a chat message containing lvlup (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Set (Picked unit) Hero-level to 50 , Show level-up graphics
Castillo humano
Events
Time - Every 1.00 seconds of game time
Conditions
(Castle 0013 <gen> is alive) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Cannon Tower 0116 <gen> is alive) Equal to True
Then - Actions
Unit - Make Castle 0013 <gen> Invulnerable
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Cannon Tower 0058 <gen> is alive) Equal to True
Then - Actions
Unit - Make Castle 0013 <gen> Invulnerable
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Cannon Tower 0015 <gen> is alive) Equal to True
Then - Actions
Unit - Make Castle 0013 <gen> Invulnerable
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Cannon Tower 0014 <gen> is alive) Equal to True
Then - Actions
Unit - Make Castle 0013 <gen> Invulnerable
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Cannon Tower 0012 <gen> is alive) Equal to True
Then - Actions
Unit - Make Castle 0013 <gen> Invulnerable
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Cannon Tower 0004 <gen> is alive) Equal to True
Then - Actions
Unit - Make Castle 0013 <gen> Invulnerable
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Cannon Tower 0058 <gen> is alive) Equal to False
(Cannon Tower 0014 <gen> is alive) Equal to False
(Cannon Tower 0015 <gen> is alive) Equal to False
(Cannon Tower 0012 <gen> is alive) Equal to False
(Cannon Tower 0004 <gen> is alive) Equal to False
Then - Actions
Unit - Make Castle 0013 <gen> Vulnerable
Else - Actions
Fortaleza orca
Events
Time - Every 1.00 seconds of game time
Conditions
(Fortress 0020 <gen> is alive) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Torre de cañón 0118 <gen> is alive) Equal to True
Then - Actions
Unit - Make Fortress 0020 <gen> Invulnerable
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Torre de cañón 0016 <gen> is alive) Equal to True
Then - Actions
Unit - Make Fortress 0020 <gen> Invulnerable
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Torre de cañón 0017 <gen> is alive) Equal to True
Then - Actions
Unit - Make Fortress 0020 <gen> Invulnerable
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Torre de cañón 0021 <gen> is alive) Equal to True
Then - Actions
Unit - Make Fortress 0020 <gen> Invulnerable
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Torre de cañón 0022 <gen> is alive) Equal to True
Then - Actions
Unit - Make Fortress 0020 <gen> Invulnerable
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Torre de cañón 0117 <gen> is alive) Equal to True
Then - Actions
Unit - Make Fortress 0020 <gen> Invulnerable
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Torre de cañón 0016 <gen> is alive) Equal to False
(Torre de cañón 0017 <gen> is alive) Equal to False
(Torre de cañón 0021 <gen> is alive) Equal to False
(Torre de cañón 0022 <gen> is alive) Equal to False
(Torre de cañón 0117 <gen> is alive) Equal to False
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