Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Orc Self-Propelled Gun(regular model) of the bundle Orc Self-Propelled Gun(regular model). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Orc Self-Propelled Gun(regular model).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing OrcSelfPropelledGunV2.mdx
Now Click the "Import File" Button:
Next select 'OrcSelfPropelledGunV2.mdx' in the folder which you extracted from the zip archive:
Orc Self-Propelled Gun(regular model)
OrcSelfPropelledGunV2.mdx
SelfPropelledGun_1_diffuse.dds
SelfPropelledGun_2_diffuse.dds
SelfPropelledGun_3_diffuse.dds
SelfPropelledGun_4_diffuse.dds
SelfPropelledGun_7_diffuse.dds
SelfPropelledGun_emissive.dds
The file has been properly added to the map archive:
OrcSelfPropelledGunV2.mdx
Model
2,233
war3mapimported/OrcSelfPropelledGunV2.mdx
Done, you have imported the file OrcSelfPropelledGunV2.mdx.
Importing SelfPropelledGun_1_diffuse.dds
Now Click the "Import File" Button:
Next select 'SelfPropelledGun_1_diffuse.dds' in the folder which you extracted from the zip archive:
Orc Self-Propelled Gun(regular model)
OrcSelfPropelledGunV2.mdx
SelfPropelledGun_1_diffuse.dds
SelfPropelledGun_2_diffuse.dds
SelfPropelledGun_3_diffuse.dds
SelfPropelledGun_4_diffuse.dds
SelfPropelledGun_7_diffuse.dds
SelfPropelledGun_emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
OrcSelfPropelledGunV2.mdx
Model
2,233
war3mapimported/OrcSelfPropelledGunV2.mdx
SelfPropelledGun_1_diffuse.dds
Image / Texture
5,461
war3mapimported/SelfPropelledGun_1_diffuse.dds
Double-click the file SelfPropelledGun_1_diffuse.dds:
SelfPropelledGun_1_diffuse.dds
Image / Texture
5,461
war3mapimported/SelfPropelledGun_1_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
SelfPropelledGun_1_diffuse.dds
Image / Texture
5,461
SelfPropelledGun_1_diffuse.dds
The file has been properly added to the map archive:
OrcSelfPropelledGunV2.mdx
Model
2,233
war3mapimported/OrcSelfPropelledGunV2.mdx
SelfPropelledGun_1_diffuse.dds
Image / Texture
5,461
SelfPropelledGun_1_diffuse.dds
Done, you have imported the file SelfPropelledGun_1_diffuse.dds.
Importing SelfPropelledGun_2_diffuse.dds
Now Click the "Import File" Button:
Next select 'SelfPropelledGun_2_diffuse.dds' in the folder which you extracted from the zip archive:
Orc Self-Propelled Gun(regular model)
OrcSelfPropelledGunV2.mdx
SelfPropelledGun_1_diffuse.dds
SelfPropelledGun_2_diffuse.dds
SelfPropelledGun_3_diffuse.dds
SelfPropelledGun_4_diffuse.dds
SelfPropelledGun_7_diffuse.dds
SelfPropelledGun_emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
OrcSelfPropelledGunV2.mdx
Model
2,233
war3mapimported/OrcSelfPropelledGunV2.mdx
SelfPropelledGun_1_diffuse.dds
Image / Texture
5,461
SelfPropelledGun_1_diffuse.dds
SelfPropelledGun_2_diffuse.dds
Image / Texture
5,461
war3mapimported/SelfPropelledGun_2_diffuse.dds
Double-click the file SelfPropelledGun_2_diffuse.dds:
SelfPropelledGun_2_diffuse.dds
Image / Texture
5,461
war3mapimported/SelfPropelledGun_2_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
SelfPropelledGun_2_diffuse.dds
Image / Texture
5,461
SelfPropelledGun_2_diffuse.dds
The file has been properly added to the map archive:
OrcSelfPropelledGunV2.mdx
Model
2,233
war3mapimported/OrcSelfPropelledGunV2.mdx
SelfPropelledGun_1_diffuse.dds
Image / Texture
5,461
SelfPropelledGun_1_diffuse.dds
SelfPropelledGun_2_diffuse.dds
Image / Texture
5,461
SelfPropelledGun_2_diffuse.dds
Done, you have imported the file SelfPropelledGun_2_diffuse.dds.
Importing SelfPropelledGun_3_diffuse.dds
Now Click the "Import File" Button:
Next select 'SelfPropelledGun_3_diffuse.dds' in the folder which you extracted from the zip archive:
Orc Self-Propelled Gun(regular model)
OrcSelfPropelledGunV2.mdx
SelfPropelledGun_1_diffuse.dds
SelfPropelledGun_2_diffuse.dds
SelfPropelledGun_3_diffuse.dds
SelfPropelledGun_4_diffuse.dds
SelfPropelledGun_7_diffuse.dds
SelfPropelledGun_emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
OrcSelfPropelledGunV2.mdx
Model
2,233
war3mapimported/OrcSelfPropelledGunV2.mdx
SelfPropelledGun_1_diffuse.dds
Image / Texture
5,461
SelfPropelledGun_1_diffuse.dds
SelfPropelledGun_2_diffuse.dds
Image / Texture
5,461
SelfPropelledGun_2_diffuse.dds
SelfPropelledGun_3_diffuse.dds
Image / Texture
5,461
war3mapimported/SelfPropelledGun_3_diffuse.dds
Double-click the file SelfPropelledGun_3_diffuse.dds:
SelfPropelledGun_3_diffuse.dds
Image / Texture
5,461
war3mapimported/SelfPropelledGun_3_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
SelfPropelledGun_3_diffuse.dds
Image / Texture
5,461
SelfPropelledGun_3_diffuse.dds
The file has been properly added to the map archive:
OrcSelfPropelledGunV2.mdx
Model
2,233
war3mapimported/OrcSelfPropelledGunV2.mdx
SelfPropelledGun_1_diffuse.dds
Image / Texture
5,461
SelfPropelledGun_1_diffuse.dds
SelfPropelledGun_2_diffuse.dds
Image / Texture
5,461
SelfPropelledGun_2_diffuse.dds
SelfPropelledGun_3_diffuse.dds
Image / Texture
5,461
SelfPropelledGun_3_diffuse.dds
Done, you have imported the file SelfPropelledGun_3_diffuse.dds.
Importing SelfPropelledGun_4_diffuse.dds
Now Click the "Import File" Button:
Next select 'SelfPropelledGun_4_diffuse.dds' in the folder which you extracted from the zip archive:
Orc Self-Propelled Gun(regular model)
OrcSelfPropelledGunV2.mdx
SelfPropelledGun_1_diffuse.dds
SelfPropelledGun_2_diffuse.dds
SelfPropelledGun_3_diffuse.dds
SelfPropelledGun_4_diffuse.dds
SelfPropelledGun_7_diffuse.dds
SelfPropelledGun_emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
OrcSelfPropelledGunV2.mdx
Model
2,233
war3mapimported/OrcSelfPropelledGunV2.mdx
SelfPropelledGun_1_diffuse.dds
Image / Texture
5,461
SelfPropelledGun_1_diffuse.dds
SelfPropelledGun_2_diffuse.dds
Image / Texture
5,461
SelfPropelledGun_2_diffuse.dds
SelfPropelledGun_3_diffuse.dds
Image / Texture
5,461
SelfPropelledGun_3_diffuse.dds
SelfPropelledGun_4_diffuse.dds
Image / Texture
5,461
war3mapimported/SelfPropelledGun_4_diffuse.dds
Double-click the file SelfPropelledGun_4_diffuse.dds:
SelfPropelledGun_4_diffuse.dds
Image / Texture
5,461
war3mapimported/SelfPropelledGun_4_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
SelfPropelledGun_4_diffuse.dds
Image / Texture
5,461
SelfPropelledGun_4_diffuse.dds
The file has been properly added to the map archive:
OrcSelfPropelledGunV2.mdx
Model
2,233
war3mapimported/OrcSelfPropelledGunV2.mdx
SelfPropelledGun_1_diffuse.dds
Image / Texture
5,461
SelfPropelledGun_1_diffuse.dds
SelfPropelledGun_2_diffuse.dds
Image / Texture
5,461
SelfPropelledGun_2_diffuse.dds
SelfPropelledGun_3_diffuse.dds
Image / Texture
5,461
SelfPropelledGun_3_diffuse.dds
SelfPropelledGun_4_diffuse.dds
Image / Texture
5,461
SelfPropelledGun_4_diffuse.dds
Done, you have imported the file SelfPropelledGun_4_diffuse.dds.
Importing SelfPropelledGun_7_diffuse.dds
Now Click the "Import File" Button:
Next select 'SelfPropelledGun_7_diffuse.dds' in the folder which you extracted from the zip archive:
Orc Self-Propelled Gun(regular model)
OrcSelfPropelledGunV2.mdx
SelfPropelledGun_1_diffuse.dds
SelfPropelledGun_2_diffuse.dds
SelfPropelledGun_3_diffuse.dds
SelfPropelledGun_4_diffuse.dds
SelfPropelledGun_7_diffuse.dds
SelfPropelledGun_emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
OrcSelfPropelledGunV2.mdx
Model
2,233
war3mapimported/OrcSelfPropelledGunV2.mdx
SelfPropelledGun_1_diffuse.dds
Image / Texture
5,461
SelfPropelledGun_1_diffuse.dds
SelfPropelledGun_2_diffuse.dds
Image / Texture
5,461
SelfPropelledGun_2_diffuse.dds
SelfPropelledGun_3_diffuse.dds
Image / Texture
5,461
SelfPropelledGun_3_diffuse.dds
SelfPropelledGun_4_diffuse.dds
Image / Texture
5,461
SelfPropelledGun_4_diffuse.dds
SelfPropelledGun_7_diffuse.dds
Image / Texture
2,731
war3mapimported/SelfPropelledGun_7_diffuse.dds
Double-click the file SelfPropelledGun_7_diffuse.dds:
SelfPropelledGun_7_diffuse.dds
Image / Texture
2,731
war3mapimported/SelfPropelledGun_7_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
SelfPropelledGun_7_diffuse.dds
Image / Texture
2,731
SelfPropelledGun_7_diffuse.dds
The file has been properly added to the map archive:
OrcSelfPropelledGunV2.mdx
Model
2,233
war3mapimported/OrcSelfPropelledGunV2.mdx
SelfPropelledGun_1_diffuse.dds
Image / Texture
5,461
SelfPropelledGun_1_diffuse.dds
SelfPropelledGun_2_diffuse.dds
Image / Texture
5,461
SelfPropelledGun_2_diffuse.dds
SelfPropelledGun_3_diffuse.dds
Image / Texture
5,461
SelfPropelledGun_3_diffuse.dds
SelfPropelledGun_4_diffuse.dds
Image / Texture
5,461
SelfPropelledGun_4_diffuse.dds
SelfPropelledGun_7_diffuse.dds
Image / Texture
2,731
SelfPropelledGun_7_diffuse.dds
Done, you have imported the file SelfPropelledGun_7_diffuse.dds.
Importing SelfPropelledGun_emissive.dds
Now Click the "Import File" Button:
Next select 'SelfPropelledGun_emissive.dds' in the folder which you extracted from the zip archive:
Orc Self-Propelled Gun(regular model)
OrcSelfPropelledGunV2.mdx
SelfPropelledGun_1_diffuse.dds
SelfPropelledGun_2_diffuse.dds
SelfPropelledGun_3_diffuse.dds
SelfPropelledGun_4_diffuse.dds
SelfPropelledGun_7_diffuse.dds
SelfPropelledGun_emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
OrcSelfPropelledGunV2.mdx
Model
2,233
war3mapimported/OrcSelfPropelledGunV2.mdx
SelfPropelledGun_1_diffuse.dds
Image / Texture
5,461
SelfPropelledGun_1_diffuse.dds
SelfPropelledGun_2_diffuse.dds
Image / Texture
5,461
SelfPropelledGun_2_diffuse.dds
SelfPropelledGun_3_diffuse.dds
Image / Texture
5,461
SelfPropelledGun_3_diffuse.dds
SelfPropelledGun_4_diffuse.dds
Image / Texture
5,461
SelfPropelledGun_4_diffuse.dds
SelfPropelledGun_7_diffuse.dds
Image / Texture
2,731
SelfPropelledGun_7_diffuse.dds
SelfPropelledGun_emissive.dds
Image / Texture
1,365
war3mapimported/SelfPropelledGun_emissive.dds
Double-click the file SelfPropelledGun_emissive.dds:
SelfPropelledGun_emissive.dds
Image / Texture
1,365
war3mapimported/SelfPropelledGun_emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
SelfPropelledGun_emissive.dds
Image / Texture
1,365
SelfPropelledGun_emissive.dds
The file has been properly added to the map archive:
OrcSelfPropelledGunV2.mdx
Model
2,233
war3mapimported/OrcSelfPropelledGunV2.mdx
SelfPropelledGun_1_diffuse.dds
Image / Texture
5,461
SelfPropelledGun_1_diffuse.dds
SelfPropelledGun_2_diffuse.dds
Image / Texture
5,461
SelfPropelledGun_2_diffuse.dds
SelfPropelledGun_3_diffuse.dds
Image / Texture
5,461
SelfPropelledGun_3_diffuse.dds
SelfPropelledGun_4_diffuse.dds
Image / Texture
5,461
SelfPropelledGun_4_diffuse.dds
SelfPropelledGun_7_diffuse.dds
Image / Texture
2,731
SelfPropelledGun_7_diffuse.dds
SelfPropelledGun_emissive.dds
Image / Texture
1,365
SelfPropelledGun_emissive.dds
Done, you have imported the file SelfPropelledGun_emissive.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.