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Model validation: Orc Rifleman
Orc Rifleman.mdx
0errors17severe6warnings20unused
1
Geoset 2
Alpha is 1.000 at end of "Decay" (frame 272832); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
1
Geoset 4
Alpha is 1.000 at end of "Decay" (frame 272832); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (14) does not match the number of sequences (10)
1
1
Geoset 5
Alpha is 1.000 at end of "Decay" (frame 272832); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (12) does not match the number of sequences (10)
1
Geoset 7
Alpha is 1.000 at end of "Decay" (frame 272832); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
1
Geoset 8
Alpha is 1.000 at end of "Decay" (frame 272832); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (14) does not match the number of sequences (10)
1
1
Geoset 10
Alpha is 1.000 at end of "Decay" (frame 272832); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (13) does not match the number of sequences (10)
2
3
Helper 0
1
2
Translation
Missing opening track for sequence "Spell" at frame 146032 where it is needed
Track 25 at frame 15866 has exactly the same value as tracks 24 and 26
Track 44 at frame 146799 has exactly the same value as tracks 43 and 45
1
1
Rotation
Missing opening track for sequence "Spell" at frame 146032 where it is needed
Track 9 at frame 15866 has exactly the same value as tracks 8 and 10
1
Helper 2
1
Rotation
Missing opening track for sequence "Spell" at frame 146032 where it is needed
1
Helper 3
1
Rotation
Missing opening track for sequence "Spell" at frame 146032 where it is needed
1
Helper 4
1
Rotation
Missing opening track for sequence "Spell" at frame 146032 where it is needed
1
Helper 5
1
Rotation
Missing opening track for sequence "Spell" at frame 146032 where it is needed
1
Helper 6
1
Rotation
Missing opening track for sequence "Spell" at frame 146032 where it is needed
1
Helper 7
1
Rotation
Missing opening track for sequence "Spell" at frame 146032 where it is needed
1
Helper 8
1
Rotation
Missing opening track for sequence "Spell" at frame 146032 where it is needed
1
Helper 9
1
Rotation
Missing opening track for sequence "Spell" at frame 146032 where it is needed
1
1
Helper 12
1
1
Rotation
Missing opening track for sequence "Spell" at frame 146032 where it is needed
Track 13 at frame 13663 has exactly the same value as tracks 12 and 14
2
Model
Attachment 9 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
4
Bone 0 - "Rifle01bone"
3
Translation
Track 48 at frame 24332 has exactly the same value as tracks 47 and 49
Track 51 at frame 33866 has exactly the same value as tracks 50 and 52
Track 77 at frame 146799 has exactly the same value as tracks 76 and 78
1
Rotation
Track 26 at frame 13663 has exactly the same value as tracks 25 and 27
3
Helper 11
1
Translation
Track 3 at frame 15866 has exactly the same value as tracks 2 and 4
1
Rotation
Track 7 at frame 15866 has exactly the same value as tracks 6 and 8
1
Scaling
Track 3 at frame 15866 has exactly the same value as tracks 2 and 4
2
Helper 13
2
Rotation
Track 27 at frame 146199 has exactly the same value as tracks 26 and 28
Track 28 at frame 146266 has exactly the same value as tracks 27 and 29
3
Helper 14
1
Translation
Track 3 at frame 15866 has exactly the same value as tracks 2 and 4
1
Rotation
Track 6 at frame 15866 has exactly the same value as tracks 5 and 7
1
Scaling
Track 3 at frame 15866 has exactly the same value as tracks 2 and 4
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