• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

How to import Orc Male Base HD

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Orc Male Base HD of the bundle Orc Male Base HD. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Orc Male Base HD Model (WoW).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Orc Male Base HD
Army_of_Honor_Cape_Mail.blp
Death_Knight_Eyeglow.blp
Mag'har_Orc_Hair_Red.blp
Orc_Male_Base_Body.blp
Orc_Male_Hair_Red.blp
Orc_Male_Jewerly.blp
Orc_Male_Base_HD.mdx
Orc_Male_Eyes.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Orc_Male_Base_HD.mdx

Now Click the "Import File" Button:

Next select 'Orc_Male_Base_HD.mdx' in the folder which you extracted from the zip archive:

Orc Male Base HD
Orc_Male_Base_HD.mdx
Army_of_Honor_Cape_Mail.blp
Death_Knight_Eyeglow.blp
Mag'har_Orc_Hair_Red.blp
Orc_Male_Base_Body.blp
Orc_Male_Eyes.blp
Orc_Male_Hair_Red.blp
Orc_Male_Jewerly.blp

The file has been properly added to the map archive:

Orc_Male_Base_HD.mdx
Model
29,907
war3mapimported/Orc_Male_Base_HD.mdx

Done, you have imported the file Orc_Male_Base_HD.mdx.

Importing Army_of_Honor_Cape_Mail.blp

Now Click the "Import File" Button:

Next select 'Army_of_Honor_Cape_Mail.blp' in the folder which you extracted from the zip archive:

Orc Male Base HD
Orc_Male_Base_HD.mdx
Army_of_Honor_Cape_Mail.blp
Death_Knight_Eyeglow.blp
Mag'har_Orc_Hair_Red.blp
Orc_Male_Base_Body.blp
Orc_Male_Eyes.blp
Orc_Male_Hair_Red.blp
Orc_Male_Jewerly.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Orc_Male_Base_HD.mdx
Model
29,907
war3mapimported/Orc_Male_Base_HD.mdx
Army_of_Honor_Cape_Mail.blp
Image / Texture
260
war3mapimported/Army_of_Honor_Cape_Mail.blp

Double-click the file Army_of_Honor_Cape_Mail.blp:

Army_of_Honor_Cape_Mail.blp
Image / Texture
260
war3mapimported/Army_of_Honor_Cape_Mail.blp

Tick the box "Use Custom Path" and type in the correct path:

Army_of_Honor_Cape_Mail.blp
Image / Texture
260
Army_of_Honor_Cape_Mail.blp

The file has been properly added to the map archive:

Orc_Male_Base_HD.mdx
Model
29,907
war3mapimported/Orc_Male_Base_HD.mdx
Army_of_Honor_Cape_Mail.blp
Image / Texture
260
Army_of_Honor_Cape_Mail.blp

Done, you have imported the file Army_of_Honor_Cape_Mail.blp.

Importing Death_Knight_Eyeglow.blp

Now Click the "Import File" Button:

Next select 'Death_Knight_Eyeglow.blp' in the folder which you extracted from the zip archive:

Orc Male Base HD
Orc_Male_Base_HD.mdx
Army_of_Honor_Cape_Mail.blp
Death_Knight_Eyeglow.blp
Mag'har_Orc_Hair_Red.blp
Orc_Male_Base_Body.blp
Orc_Male_Eyes.blp
Orc_Male_Hair_Red.blp
Orc_Male_Jewerly.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Orc_Male_Base_HD.mdx
Model
29,907
war3mapimported/Orc_Male_Base_HD.mdx
Army_of_Honor_Cape_Mail.blp
Image / Texture
260
Army_of_Honor_Cape_Mail.blp
Death_Knight_Eyeglow.blp
Image / Texture
175
war3mapimported/Death_Knight_Eyeglow.blp

Double-click the file Death_Knight_Eyeglow.blp:

Death_Knight_Eyeglow.blp
Image / Texture
175
war3mapimported/Death_Knight_Eyeglow.blp

Tick the box "Use Custom Path" and type in the correct path:

Death_Knight_Eyeglow.blp
Image / Texture
175
Death_Knight_Eyeglow.blp

The file has been properly added to the map archive:

Orc_Male_Base_HD.mdx
Model
29,907
war3mapimported/Orc_Male_Base_HD.mdx
Army_of_Honor_Cape_Mail.blp
Image / Texture
260
Army_of_Honor_Cape_Mail.blp
Death_Knight_Eyeglow.blp
Image / Texture
175
Death_Knight_Eyeglow.blp

Done, you have imported the file Death_Knight_Eyeglow.blp.

Importing Mag'har_Orc_Hair_Red.blp

Now Click the "Import File" Button:

Next select 'Mag'har_Orc_Hair_Red.blp' in the folder which you extracted from the zip archive:

Orc Male Base HD
Orc_Male_Base_HD.mdx
Army_of_Honor_Cape_Mail.blp
Death_Knight_Eyeglow.blp
Mag'har_Orc_Hair_Red.blp
Orc_Male_Base_Body.blp
Orc_Male_Eyes.blp
Orc_Male_Hair_Red.blp
Orc_Male_Jewerly.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Orc_Male_Base_HD.mdx
Model
29,907
war3mapimported/Orc_Male_Base_HD.mdx
Army_of_Honor_Cape_Mail.blp
Image / Texture
260
Army_of_Honor_Cape_Mail.blp
Death_Knight_Eyeglow.blp
Image / Texture
175
Death_Knight_Eyeglow.blp
Mag'har_Orc_Hair_Red.blp
Image / Texture
221
war3mapimported/Mag'har_Orc_Hair_Red.blp

Double-click the file Mag'har_Orc_Hair_Red.blp:

Mag'har_Orc_Hair_Red.blp
Image / Texture
221
war3mapimported/Mag'har_Orc_Hair_Red.blp

Tick the box "Use Custom Path" and type in the correct path:

Mag'har_Orc_Hair_Red.blp
Image / Texture
221
Mag'har_Orc_Hair_Red.blp

The file has been properly added to the map archive:

Orc_Male_Base_HD.mdx
Model
29,907
war3mapimported/Orc_Male_Base_HD.mdx
Army_of_Honor_Cape_Mail.blp
Image / Texture
260
Army_of_Honor_Cape_Mail.blp
Death_Knight_Eyeglow.blp
Image / Texture
175
Death_Knight_Eyeglow.blp
Mag'har_Orc_Hair_Red.blp
Image / Texture
221
Mag'har_Orc_Hair_Red.blp

Done, you have imported the file Mag'har_Orc_Hair_Red.blp.

Importing Orc_Male_Base_Body.blp

Now Click the "Import File" Button:

Next select 'Orc_Male_Base_Body.blp' in the folder which you extracted from the zip archive:

Orc Male Base HD
Orc_Male_Base_HD.mdx
Army_of_Honor_Cape_Mail.blp
Death_Knight_Eyeglow.blp
Mag'har_Orc_Hair_Red.blp
Orc_Male_Base_Body.blp
Orc_Male_Eyes.blp
Orc_Male_Hair_Red.blp
Orc_Male_Jewerly.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Orc_Male_Base_HD.mdx
Model
29,907
war3mapimported/Orc_Male_Base_HD.mdx
Army_of_Honor_Cape_Mail.blp
Image / Texture
260
Army_of_Honor_Cape_Mail.blp
Death_Knight_Eyeglow.blp
Image / Texture
175
Death_Knight_Eyeglow.blp
Mag'har_Orc_Hair_Red.blp
Image / Texture
221
Mag'har_Orc_Hair_Red.blp
Orc_Male_Base_Body.blp
Image / Texture
894
war3mapimported/Orc_Male_Base_Body.blp

Double-click the file Orc_Male_Base_Body.blp:

Orc_Male_Base_Body.blp
Image / Texture
894
war3mapimported/Orc_Male_Base_Body.blp

Tick the box "Use Custom Path" and type in the correct path:

Orc_Male_Base_Body.blp
Image / Texture
894
Orc_Male_Base_Body.blp

The file has been properly added to the map archive:

Orc_Male_Base_HD.mdx
Model
29,907
war3mapimported/Orc_Male_Base_HD.mdx
Army_of_Honor_Cape_Mail.blp
Image / Texture
260
Army_of_Honor_Cape_Mail.blp
Death_Knight_Eyeglow.blp
Image / Texture
175
Death_Knight_Eyeglow.blp
Mag'har_Orc_Hair_Red.blp
Image / Texture
221
Mag'har_Orc_Hair_Red.blp
Orc_Male_Base_Body.blp
Image / Texture
894
Orc_Male_Base_Body.blp

Done, you have imported the file Orc_Male_Base_Body.blp.

Importing Orc_Male_Eyes.blp

Now Click the "Import File" Button:

Next select 'Orc_Male_Eyes.blp' in the folder which you extracted from the zip archive:

Orc Male Base HD
Orc_Male_Base_HD.mdx
Army_of_Honor_Cape_Mail.blp
Death_Knight_Eyeglow.blp
Mag'har_Orc_Hair_Red.blp
Orc_Male_Base_Body.blp
Orc_Male_Eyes.blp
Orc_Male_Hair_Red.blp
Orc_Male_Jewerly.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Orc_Male_Base_HD.mdx
Model
29,907
war3mapimported/Orc_Male_Base_HD.mdx
Army_of_Honor_Cape_Mail.blp
Image / Texture
260
Army_of_Honor_Cape_Mail.blp
Death_Knight_Eyeglow.blp
Image / Texture
175
Death_Knight_Eyeglow.blp
Mag'har_Orc_Hair_Red.blp
Image / Texture
221
Mag'har_Orc_Hair_Red.blp
Orc_Male_Base_Body.blp
Image / Texture
894
Orc_Male_Base_Body.blp
Orc_Male_Eyes.blp
Image / Texture
88
war3mapimported/Orc_Male_Eyes.blp

Double-click the file Orc_Male_Eyes.blp:

Orc_Male_Eyes.blp
Image / Texture
88
war3mapimported/Orc_Male_Eyes.blp

Tick the box "Use Custom Path" and type in the correct path:

Orc_Male_Eyes.blp
Image / Texture
88
Orc_Male_Eyes.blp

The file has been properly added to the map archive:

Orc_Male_Base_HD.mdx
Model
29,907
war3mapimported/Orc_Male_Base_HD.mdx
Army_of_Honor_Cape_Mail.blp
Image / Texture
260
Army_of_Honor_Cape_Mail.blp
Death_Knight_Eyeglow.blp
Image / Texture
175
Death_Knight_Eyeglow.blp
Mag'har_Orc_Hair_Red.blp
Image / Texture
221
Mag'har_Orc_Hair_Red.blp
Orc_Male_Base_Body.blp
Image / Texture
894
Orc_Male_Base_Body.blp
Orc_Male_Eyes.blp
Image / Texture
88
Orc_Male_Eyes.blp

Done, you have imported the file Orc_Male_Eyes.blp.

Importing Orc_Male_Hair_Red.blp

Now Click the "Import File" Button:

Next select 'Orc_Male_Hair_Red.blp' in the folder which you extracted from the zip archive:

Orc Male Base HD
Orc_Male_Base_HD.mdx
Army_of_Honor_Cape_Mail.blp
Death_Knight_Eyeglow.blp
Mag'har_Orc_Hair_Red.blp
Orc_Male_Base_Body.blp
Orc_Male_Eyes.blp
Orc_Male_Hair_Red.blp
Orc_Male_Jewerly.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Orc_Male_Base_HD.mdx
Model
29,907
war3mapimported/Orc_Male_Base_HD.mdx
Army_of_Honor_Cape_Mail.blp
Image / Texture
260
Army_of_Honor_Cape_Mail.blp
Death_Knight_Eyeglow.blp
Image / Texture
175
Death_Knight_Eyeglow.blp
Mag'har_Orc_Hair_Red.blp
Image / Texture
221
Mag'har_Orc_Hair_Red.blp
Orc_Male_Base_Body.blp
Image / Texture
894
Orc_Male_Base_Body.blp
Orc_Male_Eyes.blp
Image / Texture
88
Orc_Male_Eyes.blp
Orc_Male_Hair_Red.blp
Image / Texture
127
war3mapimported/Orc_Male_Hair_Red.blp

Double-click the file Orc_Male_Hair_Red.blp:

Orc_Male_Hair_Red.blp
Image / Texture
127
war3mapimported/Orc_Male_Hair_Red.blp

Tick the box "Use Custom Path" and type in the correct path:

Orc_Male_Hair_Red.blp
Image / Texture
127
Orc_Male_Hair_Red.blp

The file has been properly added to the map archive:

Orc_Male_Base_HD.mdx
Model
29,907
war3mapimported/Orc_Male_Base_HD.mdx
Army_of_Honor_Cape_Mail.blp
Image / Texture
260
Army_of_Honor_Cape_Mail.blp
Death_Knight_Eyeglow.blp
Image / Texture
175
Death_Knight_Eyeglow.blp
Mag'har_Orc_Hair_Red.blp
Image / Texture
221
Mag'har_Orc_Hair_Red.blp
Orc_Male_Base_Body.blp
Image / Texture
894
Orc_Male_Base_Body.blp
Orc_Male_Eyes.blp
Image / Texture
88
Orc_Male_Eyes.blp
Orc_Male_Hair_Red.blp
Image / Texture
127
Orc_Male_Hair_Red.blp

Done, you have imported the file Orc_Male_Hair_Red.blp.

Importing Orc_Male_Jewerly.blp

Now Click the "Import File" Button:

Next select 'Orc_Male_Jewerly.blp' in the folder which you extracted from the zip archive:

Orc Male Base HD
Orc_Male_Base_HD.mdx
Army_of_Honor_Cape_Mail.blp
Death_Knight_Eyeglow.blp
Mag'har_Orc_Hair_Red.blp
Orc_Male_Base_Body.blp
Orc_Male_Eyes.blp
Orc_Male_Hair_Red.blp
Orc_Male_Jewerly.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Orc_Male_Base_HD.mdx
Model
29,907
war3mapimported/Orc_Male_Base_HD.mdx
Army_of_Honor_Cape_Mail.blp
Image / Texture
260
Army_of_Honor_Cape_Mail.blp
Death_Knight_Eyeglow.blp
Image / Texture
175
Death_Knight_Eyeglow.blp
Mag'har_Orc_Hair_Red.blp
Image / Texture
221
Mag'har_Orc_Hair_Red.blp
Orc_Male_Base_Body.blp
Image / Texture
894
Orc_Male_Base_Body.blp
Orc_Male_Eyes.blp
Image / Texture
88
Orc_Male_Eyes.blp
Orc_Male_Hair_Red.blp
Image / Texture
127
Orc_Male_Hair_Red.blp
Orc_Male_Jewerly.blp
Image / Texture
577
war3mapimported/Orc_Male_Jewerly.blp

Double-click the file Orc_Male_Jewerly.blp:

Orc_Male_Jewerly.blp
Image / Texture
577
war3mapimported/Orc_Male_Jewerly.blp

Tick the box "Use Custom Path" and type in the correct path:

Orc_Male_Jewerly.blp
Image / Texture
577
Orc_Male_Jewerly.blp

The file has been properly added to the map archive:

Orc_Male_Base_HD.mdx
Model
29,907
war3mapimported/Orc_Male_Base_HD.mdx
Army_of_Honor_Cape_Mail.blp
Image / Texture
260
Army_of_Honor_Cape_Mail.blp
Death_Knight_Eyeglow.blp
Image / Texture
175
Death_Knight_Eyeglow.blp
Mag'har_Orc_Hair_Red.blp
Image / Texture
221
Mag'har_Orc_Hair_Red.blp
Orc_Male_Base_Body.blp
Image / Texture
894
Orc_Male_Base_Body.blp
Orc_Male_Eyes.blp
Image / Texture
88
Orc_Male_Eyes.blp
Orc_Male_Hair_Red.blp
Image / Texture
127
Orc_Male_Hair_Red.blp
Orc_Male_Jewerly.blp
Image / Texture
577
Orc_Male_Jewerly.blp

Done, you have imported the file Orc_Male_Jewerly.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Top