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Triggers
Orc_Invasionv2.6_Alpha_skins_ex..w3x
Variables
Untitled Category
Untitled Trigger 001
Destroyed Bridge
Cross the Bridge
Cross the Bridge 2
Orc Rienforcements
Orcs of the Sea
Troll Kingdom
Mountain help
No More soldiers
Gates health
Untitled Category
Untitled Trigger 059
Untitled Trigger 064
Untitled Trigger 065
Untitled Category
Untitled Trigger 019
Vision trigger
Untitled Trigger 020
vision off
Untitled Category
Untitled Trigger 072
Untitled Trigger 074
Untitled Trigger 075
Untitled Trigger 073
Untitled Trigger 076
The Sword
Untitled Trigger 077
Untitled Trigger 077 Copy
Untitled Trigger 078
Untitled Trigger 078 Copy
Untitled Trigger 018
Hero Revive
Untitled Trigger 016
Untitled Trigger 016 Copy
Untitled Trigger 016 Copy 2
Untitled Trigger 016 Copy 3
Untitled Trigger 016 Copy 4
Untitled Trigger 016 Copy 5
Untitled Trigger 016 Copy 6
Untitled Trigger 016 Copy 7
Hero Revive2
Red2
Blue2
Teal2
Purple2
Yellow2
Orange2
Green2
Pink2
ladders
Untitled Trigger 045
Untitled Trigger 045 Copy
Untitled Trigger 045 Copy 2
Untitled Trigger 066
Untitled Trigger 066 Copy
Untitled Trigger 066 Copy 2
Quests
Untitled Trigger 067
Untitled Category
Untitled Trigger 044
Untitled Trigger 040
Untitled Trigger 040 Copy
Untitled Trigger 040 Copy 2
Untitled Trigger 040 Copy 3
Untitled Trigger 040 Copy 4
Untitled Trigger 040 Copy 6
Untitled Trigger 040 Copy 5
Untitled Trigger 040 Copy 7
Untitled Trigger 040 Copy 8
Untitled Trigger 040 Copy 9
Untitled Trigger 040 Copy 10
Untitled Trigger 040 Copy 11
Untitled Trigger 017
Untitled Trigger 042
Untitled Category
Untitled Trigger 036
Set Admin
Untitled Trigger 037
hero selection
wood for hero
selector
change place
Range port
Repick
shaman add on
Untitled Trigger 041
pirate add on
Untitled Trigger 041 Copy
Troll add on
Untitled Trigger 041 Copy 2
mountain giant add on
Untitled Trigger 041 Copy 3
Untitled Category
Untitled Trigger 054
Untitled Trigger 054 Copy
Untitled Trigger 054 Copy 2
Untitled Trigger 054 Copy 3
Untitled Trigger 054 Copy 4
Untitled Trigger 063
Untitled Trigger 002
Untitled Trigger 063 Copy Copy
Untitled Trigger 063 Copy 2
Untitled Trigger 063 Copy 3
Untitled Trigger 026
Untitled Trigger 023
Untitled Trigger 022
Untitled Trigger 024
Untitled Trigger 025
Untitled Trigger 027
Untitled Trigger 021
Leaver
Red leave
blue leave
teal leave
purple leave
yellow leave
orange leave
green leave
pink leave
grey leave
Light blue leave
Dark Green leave
brown leave
Leaver Control red
Leaver Control red Copy
Leaver Control red Copy 2
Leaver Control red Copy 3
Leaver Control red Copy 4
Leaver Control red Copy 5
Leaver Control red Copy 6
Leaver Control red Copy 7
Leaver Control Grey
Leaver Control Grey Copy
Leaver Control Grey Copy 2
Leaver Control Grey Copy 3
Untitled Category
Untitled Trigger 058
village spawn end
Untitled Trigger 033
Untitled Trigger 055
Untitled Trigger 056
Untitled Trigger 057
Untitled Trigger 032
Untitled Trigger 031
Untitled Trigger 030
Untitled Trigger 029
Untitled Trigger 028
Untitled Trigger 034
Untitled Trigger 035
Untitled Category
Untitled Trigger 003
Untitled Trigger 060
Untitled Category
Untitled Trigger 006
Untitled Trigger 005
Untitled Category
Untitled Trigger 007
Untitled Trigger 008
Untitled Category
Untitled Trigger 011
Untitled Trigger 012
Untitled Category
Untitled Trigger 009
Untitled Trigger 010
Untitled Category
Untitled Trigger 014
Untitled Trigger 015
Untitled Category
Untitled Trigger 004
Untitled Trigger 013
Untitled Trigger 068
Untitled Trigger 053
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Admin2
player
No
Admin3
player
No
Admin4
player
No
AdminPlayer
player
No
AdminPlayerGroup
force
No
OutofCave
item
No
TheGreatQuestGroup
force
No
Untitled Trigger 001
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Environment - Change terrain type at (Center of (Playable map area)) to (Terrain type at (Center of bridge <gen>)) using variation -1 in an area of size 9 and shape Square
Game - Display to (All players) the text: The Orcs have finished construction on the bridge at the eastern gate and are ready to attack!!!
Trigger - Turn on Cross_the_Bridge <gen>
Trigger - Turn on Cross_the_Bridge_2 <gen>
Destructible - Create a LT10 (Unexpected type: 'destructablecode') at (Center of bridge <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Open Demonic Gate 0005 <gen>
Destroyed Bridge
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Destructible - Create a dead LT06 (Unexpected type: 'destructablecode') at (Center of bridge <gen>) facing (Random angle) with scale 1 and variation 0
Cross the Bridge
Events
Unit - A unit enters Bridge_cross_to_orc_entrance <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Bridge_cross_to_orc_exit <gen>)
Cross the Bridge 2
Events
Unit - A unit enters Bridge_cross_to_human_entrance <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Bridge_cross_to_human_exit <gen>)
Orc Rienforcements
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Unit - Create 25 . Shaman for Player 9 (Gray) at (Center of Orc_reinforcment <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: Orc reinforcments have come from the Urk'shal clan with there mystical shamans
Unit - Create 10 . Orc Warchief for Player 12 (Brown) at (Center of Orc_reinforcment <gen>) facing Default building facing degrees
Unit - Create 20 . Orc Archer for Player 11 (Dark Green) at (Center of Orc_reinforcment <gen>) facing Default building facing degrees
Unit - Create 15 . Raider for Player 10 (Light Blue) at (Center of Orc_reinforcment <gen>) facing Default building facing degrees
Orcs of the Sea
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Unit - Create 15 . Orc Pirate for Player 12 (Brown) at (Center of Orc_pirates <gen>) facing Default building facing degrees
Unit - Create 2 . Orc Transport Ship for Neutral Passive at (Center of Orc_pirate2 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Orcs from across the Sea have come to help with revenge
Troll Kingdom
Events
Time - Elapsed game time is 1500.00 seconds
Conditions
Actions
Unit - Create 15 . Troll warrior for Player 9 (Gray) at (Center of Orc_reinforcment <gen>) facing Default building facing degrees
Unit - Create 15 . Troll warrior for Player 10 (Light Blue) at (Center of Orc_reinforcment <gen>) facing Default building facing degrees
Unit - Create 15 . Troll warrior for Player 11 (Dark Green) at (Center of Orc_reinforcment <gen>) facing Default building facing degrees
Unit - Create 15 . Troll warrior for Player 12 (Brown) at (Center of Orc_reinforcment <gen>) facing Default building facing degrees
Game - Display to (All players) the text: The Troll kingdom has sent its finest warriors in hope to get some of the treasures
Mountain help
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Unit - Create 10 . Mountain Giant for Player 9 (Gray) at (Center of Mountain_help <gen>) facing Default building facing degrees
Unit - Create 10 . Mountain Giant for Player 10 (Light Blue) at (Center of Mountain_help <gen>) facing Default building facing degrees
Unit - Create 10 . Mountain Giant for Player 11 (Dark Green) at (Center of Mountain_help <gen>) facing Default building facing degrees
Unit - Create 10 . Mountain Giant for Player 12 (Brown) at (Center of Mountain_help <gen>) facing Default building facing degrees
Game - Display to (All players) the text: The mountain giants have come down from the mountain to help eliminate the pesky humans.
No More soldiers
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Unit - Explode Barracks 0000 <gen> .
Unit - Explode Barracks 0001 <gen> .
Unit - Explode Barracks 0002 <gen> .
Unit - Explode Barracks 0003 <gen> .
Unit - Explode Barracks 0005 <gen> .
Unit - Explode Barracks 0006 <gen> .
Unit - Explode Barracks 0007 <gen> .
Unit - Explode Barracks 0008 <gen> .
Wait 2 seconds
Unit - Create 1 . Blacksmith for Player 1 (Red) at (Center of Region_053 <gen>) facing Default building facing degrees
Unit - Create 1 . Blacksmith for Player 2 (Blue) at (Center of Region_054 <gen>) facing Default building facing degrees
Unit - Create 1 . Blacksmith for Player 3 (Teal) at (Center of Region_055 <gen>) facing Default building facing degrees
Unit - Create 1 . Blacksmith for Player 4 (Purple) at (Center of Region_065 <gen>) facing Default building facing degrees
Unit - Create 1 . Blacksmith for Player 5 (Yellow) at (Center of Region_066 <gen>) facing Default building facing degrees
Unit - Create 1 . Blacksmith for Player 6 (Orange) at (Center of Region_067 <gen>) facing Default building facing degrees
Unit - Create 1 . Blacksmith for Player 7 (Green) at (Center of Region_068 <gen>) facing Default building facing degrees
Unit - Create 1 . Blacksmith for Player 8 (Pink) at (Center of Region_069 <gen>) facing Default building facing degrees
Gates health
Events
Map initialization
Conditions
Actions
Destructible - Set max life of Gate 0001 <gen> to 10000.00
Destructible - Set max life of Gate 0002 <gen> to 10000.00
Destructible - Set max life of Gate 0003 <gen> to 10000.00
Destructible - Set life of Gate 0002 <gen> to 10000.00
Destructible - Set life of Gate 0003 <gen> to 10000.00
Destructible - Set life of Gate 0001 <gen> to 10000.00
Untitled Trigger 059
Events
Unit - Barracks 0000 <gen> Is attacked
Unit - Barracks 0001 <gen> Is attacked
Unit - Barracks 0002 <gen> Is attacked
Unit - Barracks 0003 <gen> Is attacked
Unit - Barracks 0005 <gen> Is attacked
Unit - Barracks 0006 <gen> Is attacked
Unit - Barracks 0007 <gen> Is attacked
Unit - Barracks 0008 <gen> Is attacked
Conditions
((Attacking unit) is in (Units owned by Player 1 (Red).).) Equal to True
((Attacking unit) is in (Units owned by Player 2 (Blue).).) Equal to True
((Attacking unit) is in (Units owned by Player 3 (Teal).).) Equal to True
((Attacking unit) is in (Units owned by Player 4 (Purple).).) Equal to True
((Attacking unit) is in (Units owned by Player 5 (Yellow).).) Equal to True
((Attacking unit) is in (Units owned by Player 6 (Orange).).) Equal to True
((Attacking unit) is in (Units owned by Player 7 (Green).).) Equal to True
((Attacking unit) is in (Units owned by Player 8 (Pink).).) Equal to True
Actions
Unit - Kill (Attacking unit)
Untitled Trigger 064
Events
Unit - Fire 0107 <gen> Is attacked
Unit - Earth 0106 <gen> Is attacked
Unit - Storm 0108 <gen> Is attacked
Unit - Tent 0059 <gen> Is attacked
Unit - Tent 0058 <gen> Is attacked
Conditions
Actions
Unit - Change ownership of Fire 0107 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Earth 0106 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Storm 0108 <gen> to Neutral Hostile and Change color
Unit - Create 10 . Furbolg Ursa Warrior for Neutral Hostile at (Center of Panda_camp <gen>) facing Default building facing degrees
Unit - Create 1 . Brewmaster for Neutral Hostile at (Center of Panda_camp <gen>) facing Default building facing degrees
Untitled Trigger 065
Events
Unit - Earth 0106 <gen> Is attacked
Unit - Fire 0107 <gen> Is attacked
Unit - Storm 0108 <gen> Is attacked
Unit - Tent 0058 <gen> Is attacked
Unit - Tent 0059 <gen> Is attacked
Conditions
Actions
Trigger - Turn off Untitled_Trigger_064 <gen>
Untitled Trigger 019
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across human_visibility_region <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across human_visibility_region <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across human_visibility_region <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across human_visibility_region <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across human_visibility_region <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across human_visibility_region <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across human_visibility_region <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across human_visibility_region <gen>
Vision trigger
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across human_visibility_region2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across human_visibility_region2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across human_visibility_region2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across human_visibility_region2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across human_visibility_region2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across human_visibility_region2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across human_visibility_region2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across human_visibility_region2 <gen>
Untitled Trigger 020
Events
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Orc_vision <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Orc_vision <gen>
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across Orc_vision <gen>
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across Orc_vision <gen>
vision off
Events
Unit - A unit enters halls <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Trigger - Turn off Vision_trigger <gen>
Untitled Trigger 072
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads To the Exiled Humans city. at (Center of barracks2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads To the Orc's Headquarters. at (Center of Region_071 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Welcome to the Resting Place of the Greatest archer alive linkkid25 you have proven yourself worthy please take whatever you want picking up the bow will take you home with 5 elite guards. at (Center of Region_074 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Untitled Trigger 074
Events
Unit - A unit enters Region_071 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of barracks2 <gen>)
Trigger - Turn off Untitled_Trigger_075 <gen>
Untitled Trigger 075
Events
Unit - A unit enters barracks2 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_071 <gen>)
Trigger - Turn off Untitled_Trigger_074 <gen>
Untitled Trigger 073
Events
Unit - A unit leaves Region_071 <gen>
Conditions
Actions
Trigger - Turn on Untitled_Trigger_074 <gen>
Untitled Trigger 076
Events
Unit - A unit leaves barracks2 <gen>
Conditions
Actions
Trigger - Turn on Untitled_Trigger_075 <gen>
Untitled Trigger 077
Events
Unit - A unit enters Region_072 <gen>
Conditions
And - All (Conditions) are true
Conditions
((Triggering unit) is A Hero) Equal to True
((Triggering unit) has an item of type Josh's Axe) Equal to True
((Triggering unit) has an item of type Dreadnoth's Blade) Equal to True
((Triggering unit) has an item of type Bagatelles' Staff) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_073 <gen>)
Player Group - Add (Triggering player) to TheGreatQuestGroup
Wait 1.00 seconds
Game - Display to TheGreatQuestGroup for 15.00 seconds the text: You have completed a great quest you make take as many treasures as wanted and also you 20 Gaurdians of evil productions will spawn under your command as soon as you return home by picking up linkkid25's bow.
Untitled Trigger 077 Copy
Events
Unit - A unit enters Region_072 <gen>
Conditions
((Triggering unit) has an item of type Bagatelles' Staff) Equal to False
((Triggering unit) has an item of type I003) Equal to False
((Triggering unit) has an item of type Josh's Axe) Equal to False
((Triggering unit) is A Hero) Equal to False
Actions
Unit - Kill (Triggering unit)
Game - Display to (All players) for 10.00 seconds the text: DO NOT DARE COME INTO MY RESTING PLACE YOU MUST PROVE YOUR WORTH TO ME FIRST (Read quest The Sword)
Untitled Trigger 078
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(gg_item_I007_0144 is owned) Equal to True
((Triggering player) is an ally of Player 1 (Red).) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Throne_room <gen>)
Unit - Create 5 . The Guardian of the Elite for (Triggering player) at (Center of Throne_room <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Untitled Trigger 078 Copy
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(gg_item_I007_0144 is owned) Equal to True
((Triggering player) is an enemy of Player 1 (Red).) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of barracks7 <gen>)
Unit - Create 5 . The Guardian of the Elite for (Triggering player) at (Center of barracks7 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Untitled Trigger 018
Events
Unit - A unit enters village_spawn8 <gen>
Conditions
((Triggering unit) is A Hero) Equal to False
Actions
Unit - Explode (Triggering unit) .
Game - Display to (All allies of (Triggering player).) the text: Do not come past this point unless you are a worth hero!=
Untitled Trigger 016
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All allies of Player 1 (Red).) the text: A hero has died it Cannot be ressurected once it dies again it will revive in 1 minute.
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Throne_room <gen>) , Hide revival graphics
Trigger - Turn off (This trigger)
Trigger - Turn on Red2 <gen>
Untitled Trigger 016 Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All allies of Player 1 (Red).) the text: A hero has died it Cannot be ressurected once it dies again it will revive in 1 minute.
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Throne_room <gen>) , Hide revival graphics
Trigger - Turn off (This trigger)
Trigger - Turn on Blue2 <gen>
Untitled Trigger 016 Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All allies of Player 1 (Red).) the text: A hero has died it Cannot be ressurected once it dies again it will revive in 1 minute.
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Throne_room <gen>) , Hide revival graphics
Trigger - Turn off (This trigger)
Trigger - Turn on Teal2 <gen>
Untitled Trigger 016 Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All allies of Player 1 (Red).) the text: A hero has died it Cannot be ressurected once it dies again it will revive in 1 minute.
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Throne_room <gen>) , Hide revival graphics
Trigger - Turn off (This trigger)
Trigger - Turn on Purple2 <gen>
Untitled Trigger 016 Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All allies of Player 1 (Red).) the text: A hero has died it Cannot be ressurected once it dies again it will revive in 1 minute.
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Throne_room <gen>) , Hide revival graphics
Trigger - Turn off (This trigger)
Trigger - Turn on Yellow2 <gen>
Untitled Trigger 016 Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All allies of Player 1 (Red).) the text: A hero has died it Cannot be ressurected once it dies again it will revive in 1 minute.
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Throne_room <gen>) , Hide revival graphics
Trigger - Turn off (This trigger)
Trigger - Turn on Orange2 <gen>
Untitled Trigger 016 Copy 6
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All allies of Player 1 (Red).) the text: A hero has died it Cannot be ressurected once it dies again it will revive in 1 minute.
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Throne_room <gen>) , Hide revival graphics
Trigger - Turn off (This trigger)
Trigger - Turn on Green2 <gen>
Untitled Trigger 016 Copy 7
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All allies of Player 1 (Red).) the text: A hero has died it Cannot be ressurected once it dies again it will revive in 1 minute.
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Throne_room <gen>) , Show revival graphics
Trigger - Turn off (This trigger)
Trigger - Turn on Pink2 <gen>
Red2
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All allies of Player 1 (Red).) the text: A hero has passed away and shall not come back.
Blue2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All allies of Player 1 (Red).) the text: A hero has passed away and shall not come back.
Teal2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All allies of Player 1 (Red).) the text: A hero has passed away and shall not come back.
Purple2
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All allies of Player 1 (Red).) the text: A hero has passed away and shall not come back.
Yellow2
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All allies of Player 1 (Red).) the text: A hero has passed away and shall not come back.
Orange2
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All allies of Player 1 (Red).) the text: A hero has passed away and shall not come back.
Green2
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All allies of Player 1 (Red).) the text: A hero has passed away and shall not come back.
Pink2
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All allies of Player 1 (Red).) the text: A hero has passed away and shall not come back.
Untitled Trigger 045
Events
Unit - A unit enters ladder_1 <gen>
Conditions
((Triggering unit) is Mechanical) Equal to True
Actions
Trigger - Turn on Untitled_Trigger_066 <gen>
Unit - Make (Triggering unit) Invulnerable
Unit - Pause (Triggering unit)
Untitled Trigger 045 Copy
Events
Unit - A unit enters ladder_3 <gen>
Conditions
((Triggering unit) is Mechanical) Equal to True
Actions
Trigger - Turn on Untitled_Trigger_066_Copy <gen>
Unit - Make (Triggering unit) Invulnerable
Unit - Pause (Triggering unit)
Untitled Trigger 045 Copy 2
Events
Unit - A unit enters ladder_2 <gen>
Conditions
((Triggering unit) is Mechanical) Equal to True
Actions
Trigger - Turn on Untitled_Trigger_066_Copy_2 <gen>
Unit - Make (Triggering unit) Invulnerable
Unit - Pause (Triggering unit)
Untitled Trigger 066
Events
Unit - A unit enters ladder_1_enter <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of ladder_1_exit <gen>)
Untitled Trigger 066 Copy
Events
Unit - A unit enters ladder_3_enter <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of ladder_3_exit <gen>)
Untitled Trigger 066 Copy 2
Events
Unit - A unit enters ladder_2 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of ladder_2_exit <gen>)
Untitled Trigger 067
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Human Gates with the description The human Gate commands are -open/close throne -open/close halls -open/close western gate and -open/close bridge , using icon path ReplaceableTextures\CommandButtons\BTNWaygate.blp
Quest - Create a Required quest titled Orc help with the description Orcs I can tell you that massing axeman will do nothing they should be used as shields for your strong soldiers to get to the gates and dont mass shamies because they cannot affect royal guards because of spell immunity so do your best to win and have fun. , using icon path ReplaceableTextures\CommandButtons\BTNGrunt.blp
Quest - Create a Required quest titled The Sword with the description There is 3 mystical weapons that shouldn't be too hard to find if you can find them all than find the place of freedom and you will be placed into alot of power. , using icon path ReplaceableTextures\CommandButtons\BTNDaggerOfEscape.blp
Untitled Trigger 044
Events
Map initialization
Conditions
Actions
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 1800.00 seconds
Leaderboard - Create a leaderboard for (All players) titled Kills
Leaderboard - Add Player 1 (Red) to (Last created leaderboard) with label (Name of (Triggering player)) and value 0
Leaderboard - Add Player 12 (Brown) to (Last created leaderboard) with label (Name of (Triggering player)) and value 0
Leaderboard - Add Player 3 (Teal) to (Last created leaderboard) with label (Name of (Triggering player)) and value 0
Leaderboard - Add Player 10 (Light Blue) to (Last created leaderboard) with label (Name of (Triggering player)) and value 0
Leaderboard - Add Player 2 (Blue) to (Last created leaderboard) with label (Name of (Triggering player)) and value 0
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label (Name of (Triggering player)) and value 0
Leaderboard - Add Player 5 (Yellow) to (Last created leaderboard) with label (Name of (Triggering player)) and value 0
Leaderboard - Add Player 6 (Orange) to (Last created leaderboard) with label (Name of (Triggering player)) and value 0
Leaderboard - Add Player 8 (Pink) to (Last created leaderboard) with label (Name of (Triggering player)) and value 0
Leaderboard - Add Player 7 (Green) to (Last created leaderboard) with label (Name of (Triggering player)) and value 0
Leaderboard - Add Player 9 (Gray) to (Last created leaderboard) with label (Name of (Triggering player)) and value 0
Leaderboard - Add Player 11 (Dark Green) to (Last created leaderboard) with label (Name of (Triggering player)) and value 0
Untitled Trigger 040
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
Actions
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to (0 + 1)
Untitled Trigger 040 Copy
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 2 (Blue)
Actions
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to (0 + 1)
Untitled Trigger 040 Copy 2
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 3 (Teal)
Actions
Leaderboard - Change the value for Player 3 (Teal) in (Last created leaderboard) to (0 + 1)
Untitled Trigger 040 Copy 3
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 4 (Purple)
Actions
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to (0 + 1)
Untitled Trigger 040 Copy 4
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 5 (Yellow)
Actions
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to (0 + 1)
Untitled Trigger 040 Copy 6
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 6 (Orange)
Actions
Leaderboard - Change the value for Player 6 (Orange) in (Last created leaderboard) to (0 + 1)
Untitled Trigger 040 Copy 5
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 7 (Green)
Actions
Leaderboard - Change the value for Player 7 (Green) in (Last created leaderboard) to (0 + 1)
Untitled Trigger 040 Copy 7
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 8 (Pink)
Actions
Leaderboard - Change the value for Player 8 (Pink) in (Last created leaderboard) to (0 + 1)
Untitled Trigger 040 Copy 8
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 9 (Gray)
Actions
Leaderboard - Change the value for Player 9 (Gray) in (Last created leaderboard) to (0 + 1)
Untitled Trigger 040 Copy 9
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 11 (Dark Green)
Actions
Leaderboard - Change the value for Player 10 (Light Blue) in (Last created leaderboard) to (0 + 1)
Untitled Trigger 040 Copy 10
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 11 (Dark Green)
Actions
Leaderboard - Change the value for Player 11 (Dark Green) in (Last created leaderboard) to (0 + 1)
Untitled Trigger 040 Copy 11
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 12 (Brown)
Actions
Leaderboard - Change the value for Player 12 (Brown) in (Last created leaderboard) to (0 + 1)
Untitled Trigger 017
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 500
Player - Set Player 2 (Blue) . Current gold to 500
Player - Set Player 3 (Teal) . Current gold to 500
Player - Set Player 4 (Purple) . Current gold to 500
Player - Set Player 5 (Yellow) . Current gold to 500
Player - Set Player 6 (Orange) . Current gold to 500
Player - Set Player 7 (Green) . Current gold to 500
Player - Set Player 8 (Pink) . Current gold to 500
Untitled Trigger 042
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 80 to Player 1 (Red) . Current gold
Player - Add 80 to Player 2 (Blue) . Current gold
Player - Add 80 to Player 3 (Teal) . Current gold
Player - Add 80 to Player 4 (Purple) . Current gold
Player - Add 80 to Player 5 (Yellow) . Current gold
Player - Add 80 to Player 6 (Orange) . Current gold
Player - Add 80 to Player 7 (Green) . Current gold
Player - Add 80 to Player 8 (Pink) . Current gold
Player - Add 80 to Player 9 (Gray) . Current gold
Player - Add 80 to Player 10 (Light Blue) . Current gold
Player - Add 80 to Player 11 (Dark Green) . Current gold
Player - Add 80 to Player 12 (Brown) . Current gold
Untitled Trigger 036
Events
Unit - A unit enters Town_entrance <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of City_entrance <gen>)
Set Admin
Events
Player - Player 1 (Red) types a chat message containing -enable admin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -enable admin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -enable admin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -enable admin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -enable admin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -enable admin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -enable admin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -enable admin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -enable admin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -enable admin (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
If ((Name of (Triggering player)) Equal to linkkid25) then do (Set VariableSet AdminPlayer = (Triggering player)) else do (Do nothing)
If ((Name of (Triggering player)) Equal to linkkid25) then do (Add (Triggering player) to AdminPlayerGroup) else do (Do nothing)
If ((Name of (Triggering player)) Equal to bagatelles) then do (Set VariableSet Admin2 = (Triggering player)) else do (Do nothing)
If ((Name of (Triggering player)) Equal to bagatelles) then do (Add (Triggering player) to AdminPlayerGroup) else do (Do nothing)
If ((Name of (Triggering player)) Equal to Dreadnoth) then do (Set VariableSet Admin3 = (Triggering player)) else do (Do nothing)
If ((Name of (Triggering player)) Equal to Dreadnoth) then do (Add (Triggering player) to AdminPlayerGroup) else do (Do nothing)
If ((Name of (Triggering player)) Equal to Josh8622) then do (Set VariableSet Admin4 = (Triggering player)) else do (Do nothing)
If ((Name of (Triggering player)) Equal to Josh8622) then do (Add (Triggering player) to AdminPlayerGroup) else do (Do nothing)
Untitled Trigger 037
Events
Unit - A unit enters City_exit <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of City_exit2 <gen>)
wood for hero
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current lumber to 1
Player - Set Player 2 (Blue) . Current lumber to 1
Player - Set Player 3 (Teal) . Current lumber to 1
Player - Set Player 4 (Purple) . Current lumber to 1
Player - Set Player 5 (Yellow) . Current lumber to 1
Player - Set Player 6 (Orange) . Current lumber to 1
Player - Set Player 7 (Green) . Current lumber to 1
Player - Set Player 8 (Pink) . Current lumber to 1
selector
Events
Map initialization
Conditions
Actions
Unit - Change ownership of Circle of Power 0028 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Circle of Power 0029 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Circle of Power 0030 <gen> to Player 3 (Teal) and Change color
Unit - Change ownership of Circle of Power 0031 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Circle of Power 0032 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Circle of Power 0033 <gen> to Player 6 (Orange) and Change color
Unit - Change ownership of Circle of Power 0113 <gen> to Player 7 (Green) and Change color
Unit - Change ownership of Circle of Power 0027 <gen> to Player 8 (Pink) and Change color
change place
Events
Unit - A unit enters pick_region <gen>
Conditions
((Triggering unit) is A melee attacker) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_070 <gen>)
Range port
Events
Unit - A unit enters pick_region <gen>
Conditions
((Triggering unit) is A ranged attacker) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of halls <gen>)
Repick
Events
Player - Player 1 (Red) types a chat message containing -Repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -Repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -Repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -Repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -Repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -Repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -Repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -Repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Untitled Trigger 041
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Player - Make Shaman Available for training/construction by Player 9 (Gray)
Player - Make Shaman Available for training/construction by Player 10 (Light Blue)
Player - Make Shaman Available for training/construction by Player 11 (Dark Green)
Player - Make Shaman Available for training/construction by Player 12 (Brown)
Untitled Trigger 041 Copy
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Player - Make Orc Pirate Available for training/construction by Player 9 (Gray)
Player - Make Orc Pirate Available for training/construction by Player 10 (Light Blue)
Player - Make Orc Pirate Available for training/construction by Player 11 (Dark Green)
Player - Make Orc Pirate Available for training/construction by Player 12 (Brown)
Untitled Trigger 041 Copy 2
Events
Time - Elapsed game time is 1500.00 seconds
Conditions
Actions
Player - Make Troll warrior Available for training/construction by Player 9 (Gray)
Player - Make Troll warrior Available for training/construction by Player 10 (Light Blue)
Player - Make Troll warrior Available for training/construction by Player 11 (Dark Green)
Player - Make Troll warrior Available for training/construction by Player 12 (Brown)
Untitled Trigger 041 Copy 3
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Player - Make Mountain Giant Available for training/construction by Player 9 (Gray)
Player - Make Mountain Giant Available for training/construction by Player 10 (Light Blue)
Player - Make Mountain Giant Available for training/construction by Player 11 (Dark Green)
Player - Make Mountain Giant Available for training/construction by Player 12 (Brown)
Untitled Trigger 054
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Enforcer for Neutral Hostile at (Center of Bandit_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Assassin for Neutral Hostile at (Center of Bandit_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Bandit Lord for Neutral Hostile at (Center of Bandit_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Brigand for Neutral Hostile at (Center of Bandit_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Bandit for Neutral Hostile at (Center of Bandit_spawn <gen>) facing Default building facing degrees
Untitled Trigger 054 Copy
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Enforcer for Player 12 (Brown) at (Center of Bandit_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Assassin for Player 12 (Brown) at (Center of Bandit_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Bandit Lord for Player 12 (Brown) at (Center of Bandit_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Brigand for Player 12 (Brown) at (Center of Bandit_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Bandit for Player 12 (Brown) at (Center of Bandit_spawn <gen>) facing Default building facing degrees
Untitled Trigger 054 Copy 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Enforcer for Player 9 (Gray) at (Center of Bandit_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Town militia for Player 9 (Gray) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Bandit Lord for Player 9 (Gray) at (Center of Bandit_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Brigand for Player 9 (Gray) at (Center of Bandit_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Bandit for Player 9 (Gray) at (Center of Bandit_spawn <gen>) facing Default building facing degrees
Untitled Trigger 054 Copy 3
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Town militia for Player 10 (Light Blue) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Create 2 . Assassin for Player 10 (Light Blue) at (Center of Bandit_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Bandit Lord for Player 10 (Light Blue) at (Center of Bandit_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Brigand for Player 10 (Light Blue) at (Center of Bandit_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Bandit for Player 10 (Light Blue) at (Center of Bandit_spawn <gen>) facing Default building facing degrees
Untitled Trigger 054 Copy 4
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Enforcer for Player 11 (Dark Green) at (Center of Bandit_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Assassin for Player 11 (Dark Green) at (Center of Bandit_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Bandit Lord for Player 11 (Dark Green) at (Center of Bandit_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Brigand for Player 11 (Dark Green) at (Center of Bandit_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Bandit for Player 11 (Dark Green) at (Center of Bandit_spawn <gen>) facing Default building facing degrees
Untitled Trigger 063
Events
Unit - Dark Wizard 0103 <gen> Dies
Conditions
((Killing unit) is in (Units owned by Player 9 (Gray).).) Equal to True
Actions
Trigger - Turn on Untitled_Trigger_054_Copy_2 <gen>
Trigger - Turn on Untitled_Trigger_002 <gen>
Game - Display to (All allies of Player 9 (Gray).) the text: You have 5 minutes of help from the bandits town before they run out of soldiers.
Untitled Trigger 002
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Trigger - Turn off Untitled_Trigger_054_Copy_4 <gen>
Trigger - Turn off Untitled_Trigger_054_Copy_3 <gen>
Trigger - Turn off Untitled_Trigger_054_Copy_2 <gen>
Trigger - Turn off Untitled_Trigger_054_Copy <gen>
Untitled Trigger 063 Copy Copy
Events
Unit - Dark Wizard 0103 <gen> Dies
Conditions
((Killing unit) is in (Units owned by Player 10 (Light Blue).).) Equal to True
Actions
Trigger - Turn on Untitled_Trigger_054_Copy_3 <gen>
Trigger - Turn on Untitled_Trigger_002 <gen>
Game - Display to (All allies of Player 9 (Gray).) the text: You have 5 minutes of help from the bandits town before they run out of soldiers.
Untitled Trigger 063 Copy 2
Events
Unit - Dark Wizard 0103 <gen> Dies
Conditions
((Killing unit) is in (Units owned by Player 11 (Dark Green).).) Equal to True
Actions
Trigger - Turn on Untitled_Trigger_054_Copy_4 <gen>
Trigger - Turn on Untitled_Trigger_002 <gen>
Game - Display to (All allies of Player 9 (Gray).) the text: You have 5 minutes of help from the bandits town before they run out of soldiers.
Untitled Trigger 063 Copy 3
Events
Unit - Dark Wizard 0103 <gen> Dies
Conditions
((Killing unit) is in (Units owned by Player 12 (Brown).).) Equal to True
Actions
Trigger - Turn on Untitled_Trigger_054_Copy <gen>
Trigger - Turn on Untitled_Trigger_002 <gen>
Game - Display to (All allies of Player 9 (Gray).) the text: You have 5 minutes of help from the bandits town before they run out of soldiers.
Untitled Trigger 026
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Town militia for Player 8 (Pink) at (Center of village_spawn <gen>) facing Default building facing degrees
Untitled Trigger 023
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Town militia for Player 2 (Blue) at (Center of village_spawn2 <gen>) facing Default building facing degrees
Untitled Trigger 022
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Town militia for Player 3 (Teal) at (Center of village_spawn3 <gen>) facing Default building facing degrees
Untitled Trigger 024
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Town militia for Player 4 (Purple) at (Center of village_spawn4 <gen>) facing Default building facing degrees
Untitled Trigger 025
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Town militia for Player 6 (Orange) at (Center of village_spawn6 <gen>) facing Default building facing degrees
Untitled Trigger 027
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Town militia for Player 5 (Yellow) at (Center of village_spawn5 <gen>) facing Default building facing degrees
Untitled Trigger 021
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Town militia for Player 7 (Green) at (Center of village_spawn7 <gen>) facing Default building facing degrees
Red leave
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) the text: (Name of (Triggering player))
blue leave
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: (Name of (Triggering player))
teal leave
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) the text: (Name of (Triggering player))
purple leave
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) the text: (Name of (Triggering player))
yellow leave
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) the text: (Name of (Triggering player))
orange leave
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Display to (All players) the text: (Name of (Triggering player))
green leave
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: (Name of (Triggering player))
pink leave
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Game - Display to (All players) the text: (Name of (Triggering player))
grey leave
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Game - Display to (All players) the text: (Name of (Triggering player))
Light blue leave
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: (Name of (Triggering player))
Dark Green leave
Events
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: (Name of (Triggering player))
brown leave
Events
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Game - Display to (All players) the text: (Name of (Triggering player))
Leaver Control red
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision and full shared units
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision and full shared units
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally with shared vision and full shared units
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Ally with shared vision and full shared units
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Ally with shared vision and full shared units
Player - Make Player 1 (Red) treat Player 7 (Green) as an Ally with shared vision and full shared units
Player - Make Player 1 (Red) treat Player 8 (Pink) as an Ally with shared vision and full shared units
Leaver Control red Copy
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Ally with shared vision and full shared units
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally with shared vision and full shared units
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Ally with shared vision and full shared units
Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Ally with shared vision and full shared units
Player - Make Player 3 (Teal) treat Player 6 (Orange) as an Ally with shared vision and full shared units
Player - Make Player 3 (Teal) treat Player 7 (Green) as an Ally with shared vision and full shared units
Player - Make Player 3 (Teal) treat Player 8 (Pink) as an Ally with shared vision and full shared units
Leaver Control red Copy 2
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision and full shared units
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Ally with shared vision and full shared units
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Ally with shared vision and full shared units
Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Ally with shared vision and full shared units
Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Ally with shared vision and full shared units
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Ally with shared vision and full shared units
Player - Make Player 2 (Blue) treat Player 8 (Pink) as an Ally with shared vision and full shared units
Leaver Control red Copy 3
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Ally with shared vision and full shared units
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Ally with shared vision and full shared units
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Ally with shared vision and full shared units
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally with shared vision and full shared units
Player - Make Player 4 (Purple) treat Player 6 (Orange) as an Ally with shared vision and full shared units
Player - Make Player 4 (Purple) treat Player 7 (Green) as an Ally with shared vision and full shared units
Player - Make Player 4 (Purple) treat Player 8 (Pink) as an Ally with shared vision and full shared units
Leaver Control red Copy 4
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Ally with shared vision and full shared units
Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Ally with shared vision and full shared units
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Ally with shared vision and full shared units
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Ally with shared vision and full shared units
Player - Make Player 5 (Yellow) treat Player 6 (Orange) as an Ally with shared vision and full shared units
Player - Make Player 5 (Yellow) treat Player 7 (Green) as an Ally with shared vision and full shared units
Player - Make Player 5 (Yellow) treat Player 8 (Pink) as an Ally with shared vision and full shared units
Leaver Control red Copy 5
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Ally with shared vision and full shared units
Player - Make Player 6 (Orange) treat Player 3 (Teal) as an Ally with shared vision and full shared units
Player - Make Player 6 (Orange) treat Player 4 (Purple) as an Ally with shared vision and full shared units
Player - Make Player 6 (Orange) treat Player 5 (Yellow) as an Ally with shared vision and full shared units
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Ally with shared vision and full shared units
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Ally with shared vision and full shared units
Player - Make Player 6 (Orange) treat Player 8 (Pink) as an Ally with shared vision and full shared units
Leaver Control red Copy 6
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Player - Make Player 7 (Green) treat Player 2 (Blue) as an Ally with shared vision and full shared units
Player - Make Player 7 (Green) treat Player 3 (Teal) as an Ally with shared vision and full shared units
Player - Make Player 7 (Green) treat Player 4 (Purple) as an Ally with shared vision and full shared units
Player - Make Player 7 (Green) treat Player 5 (Yellow) as an Ally with shared vision and full shared units
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Ally with shared vision and full shared units
Player - Make Player 7 (Green) treat Player 1 (Red) as an Ally with shared vision and full shared units
Player - Make Player 7 (Green) treat Player 8 (Pink) as an Ally with shared vision and full shared units
Leaver Control red Copy 7
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Player - Make Player 8 (Pink) treat Player 2 (Blue) as an Ally with shared vision and full shared units
Player - Make Player 8 (Pink) treat Player 3 (Teal) as an Ally with shared vision and full shared units
Player - Make Player 8 (Pink) treat Player 4 (Purple) as an Ally with shared vision and full shared units
Player - Make Player 8 (Pink) treat Player 5 (Yellow) as an Ally with shared vision and full shared units
Player - Make Player 8 (Pink) treat Player 6 (Orange) as an Ally with shared vision and full shared units
Player - Make Player 8 (Pink) treat Player 7 (Green) as an Ally with shared vision and full shared units
Player - Make Player 8 (Pink) treat Player 1 (Red) as an Ally with shared vision and full shared units
Leaver Control Grey
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Player - Make Player 9 (Gray) treat Player 10 (Light Blue) as an Ally with shared vision and full shared units
Player - Make Player 9 (Gray) treat Player 11 (Dark Green) as an Ally with shared vision and full shared units
Player - Make Player 9 (Gray) treat Player 12 (Brown) as an Ally with shared vision and full shared units
Leaver Control Grey Copy
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Player - Make Player 12 (Brown) treat Player 10 (Light Blue) as an Ally with shared vision and full shared units
Player - Make Player 12 (Brown) treat Player 11 (Dark Green) as an Ally with shared vision and full shared units
Player - Make Player 12 (Brown) treat Player 9 (Gray) as an Ally with shared vision and full shared units
Leaver Control Grey Copy 2
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Player - Make Player 11 (Dark Green) treat Player 10 (Light Blue) as an Ally with shared vision and full shared units
Player - Make Player 11 (Dark Green) treat Player 9 (Gray) as an Ally with shared vision and full shared units
Player - Make Player 11 (Dark Green) treat Player 12 (Brown) as an Ally with shared vision and full shared units
Leaver Control Grey Copy 3
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Player - Make Player 10 (Light Blue) treat Player 9 (Gray) as an Ally with shared vision and full shared units
Player - Make Player 10 (Light Blue) treat Player 11 (Dark Green) as an Ally with shared vision and full shared units
Player - Make Player 10 (Light Blue) treat Player 12 (Brown) as an Ally with shared vision and full shared units
Untitled Trigger 058
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: The Exit to from the city is at the ping.
Cinematic - Ping minimap for (All players) at (Center of City_exit <gen>) for 15.00 seconds
Untitled Trigger 033
Events
Unit - Farm 0038 <gen> Dies
Conditions
Actions
Trigger - Turn off Untitled_Trigger_026 <gen>
Untitled Trigger 055
Events
Unit - Dark Wizard 0103 <gen> Dies
Conditions
Actions
Trigger - Remove Untitled_Trigger_054 <gen> from the trigger queue
Untitled Trigger 056
Events
Unit - A unit enters Bandit_spawn_off <gen>
Conditions
((Triggering unit) is in (Units owned by Neutral Hostile.).) Equal to True
Actions
Trigger - Turn off Untitled_Trigger_054 <gen>
Untitled Trigger 057
Events
Unit - A unit leaves Bandit_spawn_off <gen>
Conditions
((Triggering unit) is in (Units owned by Neutral Hostile.).) Equal to True
Actions
Trigger - Turn on Untitled_Trigger_054 <gen>
Untitled Trigger 032
Events
Unit - Farm 0039 <gen> Dies
Conditions
Actions
Trigger - Turn off Untitled_Trigger_023 <gen>
Untitled Trigger 031
Events
Unit - Farm 0040 <gen> Dies
Conditions
Actions
Trigger - Turn off Untitled_Trigger_022 <gen>
Untitled Trigger 030
Events
Unit - Farm 0041 <gen> Dies
Conditions
Actions
Trigger - Turn off Untitled_Trigger_024 <gen>
Untitled Trigger 029
Events
Unit - Farm 0042 <gen> Dies
Conditions
Actions
Trigger - Turn off Untitled_Trigger_027 <gen>
Untitled Trigger 028
Events
Unit - Farm 0043 <gen> Dies
Conditions
Actions
Trigger - Turn off Untitled_Trigger_025 <gen>
Untitled Trigger 034
Events
Unit - Farm 0044 <gen> Dies
Conditions
Actions
Trigger - Turn off Untitled_Trigger_021 <gen>
Untitled Trigger 035
Events
Unit - City castle 0045 <gen> Dies
Conditions
Actions
Trigger - Turn off Untitled_Trigger_021 <gen>
Trigger - Turn off Untitled_Trigger_022 <gen>
Trigger - Turn off Untitled_Trigger_023 <gen>
Trigger - Turn off Untitled_Trigger_024 <gen>
Trigger - Turn off Untitled_Trigger_025 <gen>
Trigger - Turn off Untitled_Trigger_026 <gen>
Trigger - Turn off Untitled_Trigger_027 <gen>
Game - Display to (All players) for 10.00 seconds the text: The human village has been destroyed by the orcs all thats left now is the human castle.
Untitled Trigger 003
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Game - Display to (All allies of Player 1 (Red).) the text: You the Humans must prepare your defence you only have 5 minutes after that the only way to get more soldiers are the town milita in the town near the east. Don't leave your castle your troops are needed and this willl be a down the last minute game every troop counts.
Untitled Trigger 060
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Game - Display to (All allies of Player 9 (Gray).) the text: You the Orcs must get revenge for everything that has ever happened to you. you have five minutes to prepare a strong army you will still be able to build after but this is prime building time, also there is a small village in the west simply destroy it they are the humans only help after the 5 minutes are up.
Untitled Trigger 006
Events
Player - Player 1 (Red) types a chat message containing -close throne (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close throne (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close throne (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close throne (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close throne (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close throne (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close throne (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close throne (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 0003 <gen>
Untitled Trigger 005
Events
Player - Player 1 (Red) types a chat message containing -open throne (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open throne (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open throne (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open throne (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open throne (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open throne (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open throne (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open throne (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0003 <gen>
Untitled Trigger 007
Events
Player - Player 1 (Red) types a chat message containing -open halls (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open halls (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open halls (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open halls (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open halls (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open halls (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open halls (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open halls (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open
Untitled Trigger 008
Events
Player - Player 3 (Teal) types a chat message containing -close halls (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -close halls (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close halls (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close halls (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close halls (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close halls (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close halls (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close halls (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close
Untitled Trigger 011
Events
Player - Player 1 (Red) types a chat message containing -open bridge (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open bridge (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open bridge (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open bridge (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open bridge (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open bridge (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open bridge (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open bridge (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0002 <gen>
Untitled Trigger 012
Events
Player - Player 1 (Red) types a chat message containing -close bridge (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close bridge (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close bridge (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close bridge (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close bridge (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close bridge (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close bridge (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close bridge (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 0002 <gen>
Untitled Trigger 009
Events
Player - Player 2 (Blue) types a chat message containing -open western gate (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -open western gate (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open western gate (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open western gate (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open western gate (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open western gate (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open western gate (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open western gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0001 <gen>
Untitled Trigger 010
Events
Player - Player 1 (Red) types a chat message containing -close western gate (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close western gate (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close western gate (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close western gate (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close western gate (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close western gate (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close western gate (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close western gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 0001 <gen>
Untitled Trigger 014
Events
Unit - Throne of Kings 0004 <gen> Dies
Conditions
Actions
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Untitled Trigger 015
Events
Time - Elapsed game time is 2400.00 seconds
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Untitled Trigger 004
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 300.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Orcs are released!
Untitled Trigger 013
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Destructible - Make Demonic Gate 0005 <gen> Invulnerable
Untitled Trigger 068
Events
Player - Player 1 (Red) types a chat message containing fall back to the next gate!!! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing fall back to the next gate!!! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing fall back to the next gate!!! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing fall back to the next gate!!! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing fall back to the next gate!!! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing fall back to the next gate!!! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing fall back to the next gate!!! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing fall back to the next gate!!! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing fall back to the next gate!!! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing fall back to the next gate!!! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing fall back to the next gate!!! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing fall back to the next gate!!! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Make Goblin Merchant 0104 <gen> Vulnerable
Untitled Trigger 053
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 2100.00 seconds
Countdown Timer - Change the title of (Last created timer window) to Humans win
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