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Triggers
Orc Intro.w3x
Variables
Initialization
Music
Group n go
Intro
it2
See
End
Background
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Music
Events
Map initialization
Conditions
Actions
Sound - Stop music Immediately
Sound - Play War2IntroMusic <gen>
Group n go
Events
Map initialization
Conditions
Actions
Unit Group - Order (Units in Ships <gen>) to Attack-Move To . (Center of Fleet <gen>)
Intro
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from a Player 3 (Teal) . No unit-type named Introduction at (Center of (Playable map area)) : Play No sound and display The once mighty army of Azeroth lay amongst the Blackened and charred remains of Stormwind Keep. Those that escaped fled across the great sea bringing tales of the suffering they had faced at the hands of the Orcish Hordes. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 4 (Purple) . No unit-type named Introduction at (Center of (Playable map area)) : Play No sound and display The once mighty army of Azeroth lay amongst the Blackened and charred remains of Stormwind Keep. Those that escaped fled across the great sea bringing tales of the suffering they had faced at the hands of the Orcish Hordes. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 5 (Yellow) . No unit-type named Introduction at (Center of (Playable map area)) : Play No sound and display The once mighty army of Azeroth lay amongst the Blackened and charred remains of Stormwind Keep. Those that escaped fled across the great sea bringing tales of the suffering they had faced at the hands of the Orcish Hordes. . Modify duration: Set to 7.00 seconds and Wait
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from a Player 3 (Teal) . No unit-type named Introduction at (Center of (Playable map area)) : Play No sound and display Eager to engage in battle once again, the Orcs constructed ships of war to bare them across the great sea. The Orcish Warriors yearning for the sound of battle looked to the far horizon for new blood to spill. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 4 (Purple) . No unit-type named Introduction at (Center of (Playable map area)) : Play No sound and display Eager to engage in battle once again, the Orcs constructed ships of war to bare them across the great sea. The Orcish Warriors yearning for the sound of battle looked to the far horizon for new blood to spill. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 5 (Yellow) . No unit-type named Introduction at (Center of (Playable map area)) : Play No sound and display Eager to engage in battle once again, the Orcs constructed ships of war to bare them across the great sea. The Orcish Warriors yearning for the sound of battle looked to the far horizon for new blood to spill. . Modify duration: Set to 7.00 seconds and Wait
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from a Player 3 (Teal) . No unit-type named Introduction at (Center of (Playable map area)) : Play No sound and display While the Orcs approached, men loaded cannons while others sheathed in Elven Mail armed themselves with weapons of steel. At the brink of war, with their new allies united against a common foe, the Humans embraced their destiny and await the coming of The Tides of Darkness. . Modify duration: Add 11.00 seconds and Don't wait
Cinematic - Send transmission to (All players) from a Player 4 (Purple) . No unit-type named Introduction at (Center of (Playable map area)) : Play No sound and display While the Orcs approached, men loaded cannons while others sheathed in Elven Mail armed themselves with weapons of steel. At the brink of war, with their new allies united against a common foe, the Humans embraced their destiny and await the coming of The Tides of Darkness. . Modify duration: Add 11.00 seconds and Don't wait
Cinematic - Send transmission to (All players) from a Player 5 (Yellow) . No unit-type named Introduction at (Center of (Playable map area)) : Play No sound and display While the Orcs approached, men loaded cannons while others sheathed in Elven Mail armed themselves with weapons of steel. At the brink of war, with their new allies united against a common foe, the Humans embraced their destiny and await the coming of The Tides of Darkness. . Modify duration: Add 11.00 seconds and Don't wait
Wait 11.00 seconds
it2
Events
Map initialization
Conditions
Actions
Cinematic - Send transmission to (All players) from a Player 3 (Teal) . No unit-type named Introduction at (Center of (Playable map area)) : Play No sound and display The once mighty army of Azeroth lay amongst the Blackened and charred remains of Stormwind Keep. Those that escaped fled across the great sea bringing tales of the suffering they had faced at the hands of the Orcish Hordes. . Modify duration: Set to 11.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 4 (Purple) . No unit-type named Introduction at (Center of (Playable map area)) : Play No sound and display The once mighty army of Azeroth lay amongst the Blackened and charred remains of Stormwind Keep. Those that escaped fled across the great sea bringing tales of the suffering they had faced at the hands of the Orcish Hordes. . Modify duration: Set to 11.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 5 (Yellow) . No unit-type named Introduction at (Center of (Playable map area)) : Play No sound and display The once mighty army of Azeroth lay amongst the Blackened and charred remains of Stormwind Keep. Those that escaped fled across the great sea bringing tales of the suffering they had faced at the hands of the Orcish Hordes. . Modify duration: Set to 11.00 seconds and Wait
See
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for Player Group - Player 3 (Teal)
Camera - Run camera for Player 3 (Teal) through cinematic.mdl cinematic camera
Camera - Run camera for Player 4 (Purple) through cinematic.mdl cinematic camera
Camera - Run camera for Player 5 (Yellow) through cinematic.mdl cinematic camera
Cinematic - Disable user control for Player Group - Player 3 (Teal) .
Cinematic - Disable user control for Player Group - Player 4 (Purple) .
Cinematic - Disable user control for Player Group - Player 5 (Yellow) .
Camera - . Apply . gg_cam_Fleet for Player 3 (Teal) over 0.00 seconds
Camera - . Apply . gg_cam_Fleet for Player 4 (Purple) over 0.00 seconds
Camera - . Apply . gg_cam_Fleet for Player 5 (Yellow) over 0.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Fleet_2 for Player 3 (Teal) over 0.00 seconds
Camera - . Apply . gg_cam_Fleet_2 for Player 4 (Purple) over 0.00 seconds
Camera - . Apply . gg_cam_Fleet_2 for Player 5 (Yellow) over 0.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Fleet_3 for Player 3 (Teal) over 4.00 seconds
Camera - . Apply . gg_cam_Fleet_3 for Player 5 (Yellow) over 4.00 seconds
Camera - . Apply . gg_cam_Fleet_3 for Player 4 (Purple) over 4.00 seconds
Wait 20.00 seconds
Camera - . Apply . gg_cam_Frontal_veiw for Player 3 (Teal) over 4.00 seconds
Camera - . Apply . gg_cam_Frontal_veiw for Player 4 (Purple) over 4.00 seconds
Camera - . Apply . gg_cam_Frontal_veiw for Player 5 (Yellow) over 4.00 seconds
Camera - Shrink the camera bounds for Player 3 (Teal) west by 3.00 , east by 3.00 , north by 3.00 , and south by 3.00
Camera - Shrink the camera bounds for Player 4 (Purple) west by 3.00 , east by 3.00 , north by 3.00 , and south by 3.00
Camera - Shrink the camera bounds for Player 5 (Yellow) west by 3.00 , east by 3.00 , north by 3.00 , and south by 3.00
Wait 4.00 seconds
Destructible - Open City Entrance 0000 <gen>
Wait 3.00 seconds
Unit - Create 3 . Archer for Player 2 (Blue) at (Center of Unit_rush <gen>) facing Default building facing degrees
Unit Group - Order (Units in Unit_rush <gen>) to Move To . (Center of Archers <gen>)
Wait 1.00 seconds
Unit - Create 2 . Ballista for Player 2 (Blue) at (Center of Unit_rush <gen>) facing Default building facing degrees
Unit Group - Order (Units in Unit_rush <gen>) to Move To . (Center of Balista <gen>)
Wait 1.00 seconds
Unit - Create 3 . Ranger for Player 2 (Blue) at (Center of Unit_rush <gen>) facing Default building facing degrees
Unit Group - Order (Units in Unit_rush <gen>) to Move To . (Center of Rangers <gen>)
Wait 3.00 seconds
Camera - . Apply . gg_cam_Side_view for Player 3 (Teal) over 4.00 seconds
Camera - . Apply . gg_cam_Side_view for Player 4 (Purple) over 4.00 seconds
Camera - . Apply . gg_cam_Side_view for Player 5 (Yellow) over 4.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Sea_Battle for Player 3 (Teal) over 4.00 seconds
Camera - . Apply . gg_cam_Sea_Battle for Player 4 (Purple) over 4.00 seconds
Camera - . Apply . gg_cam_Sea_Battle for Player 5 (Yellow) over 4.00 seconds
Wait 7.00 seconds
Camera - . Apply . gg_cam_Overveiw for Player 3 (Teal) over 4.00 seconds
Camera - . Apply . gg_cam_Overveiw for Player 4 (Purple) over 4.00 seconds
Camera - . Apply . gg_cam_Overveiw for Player 5 (Yellow) over 4.00 seconds
End
Events
Map initialization
Conditions
Actions
Game - Set the next level to Maps\Scenario\Orc 01.w3x
Wait 80.50 seconds
Game - Victory Player 3 (Teal) ( Skip dialogs, Skip scores)
Game - Victory Player 4 (Purple) ( Skip dialogs, Skip scores)
Game - Victory Player 5 (Yellow) ( Skip dialogs, Skip scores)
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