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Triggers
Orc Ambush.w3x
Variables
Initialization
doodad
doodad Copy
invulnerable
Start
Orc Artillery
humans
Go to Ledge
Pass 1
Pass 2
Lightning Blast
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
doodad
Events
Conditions
Actions
Animation - Play the death animation for all doodads of type YOlb (Unexpected type: 'doodadcode') within Pass_2 <gen> .
Trigger - Turn on doodad_Copy <gen>
Trigger - Run doodad_Copy <gen> (ignoring conditions)
doodad Copy
Events
Conditions
Actions
Animation - Play the death animation for all doodads of type YOlb (Unexpected type: 'doodadcode') within Pass_2 <gen> .
Trigger - Run doodad <gen> (ignoring conditions)
invulnerable
Events
Map initialization
Conditions
Actions
Player - Change color of Player 3 (Teal) to Red , Changing color of existing units
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision
Start
Events
Map initialization
Conditions
Actions
Unit - Hide Headhunter 0089 <gen>
Unit - Hide Headhunter 0088 <gen>
Unit - Hide Headhunter 0087 <gen>
Unit - Hide Headhunter 0086 <gen>
Unit - Hide Headhunter 0085 <gen>
Unit - Hide Headhunter 0084 <gen>
Unit - Hide Headhunter 0083 <gen>
Unit - Hide Headhunter 0082 <gen>
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Captain for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Cinematic - Flash a speech indicator for Captain 0074 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from a Player 1 (Red) . (Unit-type of Captain 0074 <gen>) named Captain at (Center of (Playable map area)) : Play No sound and display Oh great!! We're stuck in this pass. . Modify duration: Add 3.00 seconds and Wait
Wait 2 seconds
Unit - Make Captain 0074 <gen> face Footman 0062 <gen> over 1.00 seconds
Wait 2 seconds
Cinematic - Flash a speech indicator for Captain 0074 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from a Player 1 (Red) . (Unit-type of Captain 0074 <gen>) named Captain at (Center of (Playable map area)) : Play No sound and display Markson! I want you to report to the Mistress Alhana about the pass. Tell her commanders to wait in the camp until we've secured this area. . Modify duration: Add 4.00 seconds and Wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Captain_and_Knigts for Player 1 (Red) over 2.00 seconds
Wait 3.00 seconds
Cinematic - Flash a speech indicator for Footman 0062 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from a Player 1 (Red) . (Unit-type of Footman 0062 <gen>) named Footman at (Center of (Playable map area)) : Play No sound and display Aye aye sir!! . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Unit - Order Footman 0062 <gen> to Move To . (Center of Out <gen>)
Wait 2 seconds
Cinematic - Flash a speech indicator for Captain 0074 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from a Player 1 (Red) . (Unit-type of Captain 0074 <gen>) named Captain at (Center of (Playable map area)) : Play No sound and display Oh great! This is gonna be dangerous. . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Pan_Pass_1 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Pan_Pass_2 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Pan_Pass_3 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Pan_Pass_4 for Player 1 (Red) over 2.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Pan_Go_back_to_Cap for Player 1 (Red) over 2.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Twist_for_Orcs for Player 1 (Red) over 2.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Orc_1st_view for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Orc_2nd_view for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Orc_3rd_view for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Orc_Base_view for Player 1 (Red) over 4.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Orc_Standouit for Player 1 (Red) over 4.00 seconds
Wait 3.00 seconds
Trigger - Turn off (This trigger)
Trigger - Turn on Orc_Artillery <gen>
Trigger - Run Orc_Artillery <gen> (ignoring conditions)
Orc Artillery
Events
Map initialization
Conditions
Actions
Wait 2 seconds
Unit - Make Far Seer 0001 <gen> face Demolisher 0072 <gen> over 2.00 seconds
Camera - . Apply . gg_cam_Blast_Catapultz for Player 1 (Red) over 2.00 seconds
Wait 3.00 seconds
Cinematic - Flash a speech indicator for Far Seer 0001 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Far Seer 0001 <gen> named Orc Chief : Play No sound and display Launch d'ose cat'apaultz!! . Modify duration: Add 3.00 seconds and Wait
Wait 3.00 seconds
Animation - Play Peon 0076 <gen> 's attack animation
Wait 2 seconds
Animation - Play Peon 0075 <gen> 's attack animation
Unit - Order Demolisher 0073 <gen> to Attack Ground . (Center of Bombard_Reg <gen>)
Unit - Order Demolisher 0072 <gen> to Attack Ground . (Center of Bombard_Reg_2 <gen>)
Game - Pause the game
Camera - . Apply . gg_cam_Orc_Standouit for Player 1 (Red) over 2.00 seconds
Game - Unpause the game
Go to Ledge
Events
Unit - Captain 0074 <gen> Takes damage
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision
Game - Pause the game
Wait 2 seconds
Camera - . Apply . gg_cam_Scream_Ambush for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Yeha for Player 1 (Red) over 2.00 seconds
Cinematic - Flash a speech indicator for Captain 0074 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from a Player 1 (Red) . (Unit-type of Captain 0074 <gen>) named Captain at (Center of (Playable map area)) : Play No sound and display Ambush!! Get some cover and quick!! . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Game - Unpause the game
Unit - Order Captain 0074 <gen> to Move To . (Center of Pass_1 <gen>)
Unit - Order Footman 0064 <gen> to Move To . (Center of Pass_1 <gen>)
Unit - Order Footman 0066 <gen> to Move To . (Center of Pass_1 <gen>)
Unit - Order Footman 0062 <gen> to Move To . (Center of Pass_1 <gen>)
Unit - Order Knight 0068 <gen> to Move To . (Center of Pass_1 <gen>)
Trigger - Turn off (This trigger)
Pass 1
Events
Unit - A unit enters Pass_1 <gen>
Conditions
(Triggering unit) Equal to Captain 0074 <gen>
Actions
Camera - . Apply . gg_cam_Orc_Standouit for Player 1 (Red) over 3.00 seconds
Wait 2 seconds
Cinematic - Flash a speech indicator for Far Seer 0001 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Far Seer 0001 <gen> named Orc Chief : Play No sound and display 'Eir gettin to da pass....Get 'em arckers ready!! . Modify duration: Add 3.00 seconds and Wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Chief_looks_to_troll for Player 1 (Red) over 3.00 seconds
Wait 2 seconds
Unit - Make Far Seer 0001 <gen> face Headhunter 0084 <gen> over 2.00 seconds
Wait 2 seconds
Cinematic - Flash a speech indicator for Far Seer 0001 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Far Seer 0001 <gen> named Orc Chief : Play No sound and display Kill dem all!! . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Spear_Barrage for Player 1 (Red) over 3.00 seconds
Wait 2 seconds
Unit - Unhide Headhunter 0089 <gen>
Unit - Unhide Headhunter 0088 <gen>
Unit - Unhide Headhunter 0087 <gen>
Unit - Unhide Headhunter 0086 <gen>
Unit - Unhide Headhunter 0085 <gen>
Unit - Unhide Headhunter 0084 <gen>
Unit - Unhide Headhunter 0082 <gen>
Wait 2 seconds
Unit - Unhide Headhunter 0083 <gen>
Wait 2 seconds
Cinematic - Flash a speech indicator for Far Seer 0001 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Far Seer 0001 <gen> named Orc Chief : Play No sound and display Launch 'em spearz!! . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Unit - Order Headhunter 0089 <gen> to Attack Ground . (Random point in Spear_Barrage <gen>)
Unit - Order Headhunter 0088 <gen> to Attack Ground . (Random point in Spear_Barrage <gen>)
Unit - Order Headhunter 0088 <gen> to Attack Ground . (Random point in Spear_Barrage <gen>)
Unit - Order Headhunter 0086 <gen> to Attack Ground . (Random point in Spear_Barrage <gen>)
Unit - Order Headhunter 0085 <gen> to Attack Ground . (Random point in Spear_Barrage <gen>)
Unit - Order Headhunter 0084 <gen> to Attack Ground . (Random point in Spear_Barrage <gen>)
Unit - Order Headhunter 0084 <gen> to Attack Ground . (Random point in Spear_Barrage <gen>)
Unit - Order Headhunter 0083 <gen> to Attack Ground . (Random point in Spear_Barrage <gen>)
Trigger - Turn off (This trigger)
Trigger - Turn on Pass_2 <gen>
Trigger - Run Pass_2 <gen> (ignoring conditions)
Pass 2
Events
Unit - A unit enters Pass_1 <gen>
Conditions
(Triggering unit) Equal to Captain 0074 <gen>
Actions
Wait 3.00 seconds
Camera - . Apply . gg_cam_To_Pass_2 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Captain 0074 <gen> named Captain : Play No sound and display Cover!! We gotta get some cover!! . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Unit - Order Captain 0074 <gen> to Move To . (Center of Pass_2 <gen>)
Unit - Order Footman 0064 <gen> to Move To . (Center of Pass_2 <gen>)
Unit - Order Footman 0066 <gen> to Move To . (Center of Pass_2 <gen>)
Unit - Order Footman 0062 <gen> to Move To . (Center of Pass_2 <gen>)
Unit - Order Knight 0068 <gen> to Move To . (Center of Pass_2 <gen>)
Wait 2 seconds
Camera - . Apply . gg_cam_Forward_to_Pass_2 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Forward_to_Pass_2 for Player 1 (Red) over 2.00 seconds
Lightning Blast
Events
Unit - A unit enters Pass_2 <gen>
Conditions
(Triggering unit) Equal to Captain 0074 <gen>
Actions
Game - Pause the game
Camera - . Apply . gg_cam_In_Pass_2 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Look_at_Orcs for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_To_Orcs for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Game - Unpause the game
Camera - . Apply . gg_cam_Orc_Warlock for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Animation - Play Orc Warlock 0097 <gen> 's attack animation
Wait 1.00 seconds
Animation - Play Orc Warlock 0097 <gen> 's stand - 2 animation
Wait 1.00 seconds
Camera - . Apply . gg_cam_Casting_Scene for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Animation - Play Orc Warlock 0097 <gen> 's spell animation
Wait 1.00 seconds
Camera - . Apply . gg_cam_Lightning_Blasr for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Trigger - Turn off doodad <gen>
Animation - Play the stand animation for all doodads of type YOlb (Unexpected type: 'doodadcode') within Pass_2 <gen> .
Wait 1.00 seconds
Unit - Explode Captain 0074 <gen> .
Unit - Explode Footman 0062 <gen> .
Unit - Explode Footman 0066 <gen> .
Unit - Explode Knight 0068 <gen> .
Wait 3.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
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