• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
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How to import Oracle

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Oracle of the bundle Oracle. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Protoss Unit Pack (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Oracle
Oracle.mdx
purifierex1_diff.blp
purifierex1_emis.blp
energyring4green_swarm.blp
plasmafield2green_swarm.blp
glow_green5.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Oracle.mdx

Now Click the "Import File" Button:

Next select 'Oracle.mdx' in the folder which you extracted from the zip archive:

Oracle
Oracle.mdx
energyring4green_swarm.blp
glow_green5.blp
plasmafield2green_swarm.blp
purifierex1_diff.blp
purifierex1_emis.blp

The file has been properly added to the map archive:

Oracle.mdx
Model
190
war3mapimported/Oracle.mdx

Done, you have imported the file Oracle.mdx.

Importing energyring4green_swarm.blp

Now Click the "Import File" Button:

Next select 'energyring4green_swarm.blp' in the folder which you extracted from the zip archive:

Oracle
Oracle.mdx
energyring4green_swarm.blp
glow_green5.blp
plasmafield2green_swarm.blp
purifierex1_diff.blp
purifierex1_emis.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Oracle.mdx
Model
190
war3mapimported/Oracle.mdx
energyring4green_swarm.blp
Image / Texture
147
war3mapimported/energyring4green_swarm.blp

Double-click the file energyring4green_swarm.blp:

energyring4green_swarm.blp
Image / Texture
147
war3mapimported/energyring4green_swarm.blp

Tick the box "Use Custom Path" and type in the correct path:

energyring4green_swarm.blp
Image / Texture
147
energyring4green_swarm.blp

The file has been properly added to the map archive:

Oracle.mdx
Model
190
war3mapimported/Oracle.mdx
energyring4green_swarm.blp
Image / Texture
147
energyring4green_swarm.blp

Done, you have imported the file energyring4green_swarm.blp.

Importing glow_green5.blp

Now Click the "Import File" Button:

Next select 'glow_green5.blp' in the folder which you extracted from the zip archive:

Oracle
Oracle.mdx
energyring4green_swarm.blp
glow_green5.blp
plasmafield2green_swarm.blp
purifierex1_diff.blp
purifierex1_emis.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Oracle.mdx
Model
190
war3mapimported/Oracle.mdx
energyring4green_swarm.blp
Image / Texture
147
energyring4green_swarm.blp
glow_green5.blp
Image / Texture
9
war3mapimported/glow_green5.blp

Double-click the file glow_green5.blp:

glow_green5.blp
Image / Texture
9
war3mapimported/glow_green5.blp

Tick the box "Use Custom Path" and type in the correct path:

glow_green5.blp
Image / Texture
9
glow_green5.blp

The file has been properly added to the map archive:

Oracle.mdx
Model
190
war3mapimported/Oracle.mdx
energyring4green_swarm.blp
Image / Texture
147
energyring4green_swarm.blp
glow_green5.blp
Image / Texture
9
glow_green5.blp

Done, you have imported the file glow_green5.blp.

Importing plasmafield2green_swarm.blp

Now Click the "Import File" Button:

Next select 'plasmafield2green_swarm.blp' in the folder which you extracted from the zip archive:

Oracle
Oracle.mdx
energyring4green_swarm.blp
glow_green5.blp
plasmafield2green_swarm.blp
purifierex1_diff.blp
purifierex1_emis.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Oracle.mdx
Model
190
war3mapimported/Oracle.mdx
energyring4green_swarm.blp
Image / Texture
147
energyring4green_swarm.blp
glow_green5.blp
Image / Texture
9
glow_green5.blp
plasmafield2green_swarm.blp
Image / Texture
54
war3mapimported/plasmafield2green_swarm.blp

Double-click the file plasmafield2green_swarm.blp:

plasmafield2green_swarm.blp
Image / Texture
54
war3mapimported/plasmafield2green_swarm.blp

Tick the box "Use Custom Path" and type in the correct path:

plasmafield2green_swarm.blp
Image / Texture
54
plasmafield2green_swarm.blp

The file has been properly added to the map archive:

Oracle.mdx
Model
190
war3mapimported/Oracle.mdx
energyring4green_swarm.blp
Image / Texture
147
energyring4green_swarm.blp
glow_green5.blp
Image / Texture
9
glow_green5.blp
plasmafield2green_swarm.blp
Image / Texture
54
plasmafield2green_swarm.blp

Done, you have imported the file plasmafield2green_swarm.blp.

Importing purifierex1_diff.blp

Now Click the "Import File" Button:

Next select 'purifierex1_diff.blp' in the folder which you extracted from the zip archive:

Oracle
Oracle.mdx
energyring4green_swarm.blp
glow_green5.blp
plasmafield2green_swarm.blp
purifierex1_diff.blp
purifierex1_emis.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Oracle.mdx
Model
190
war3mapimported/Oracle.mdx
energyring4green_swarm.blp
Image / Texture
147
energyring4green_swarm.blp
glow_green5.blp
Image / Texture
9
glow_green5.blp
plasmafield2green_swarm.blp
Image / Texture
54
plasmafield2green_swarm.blp
purifierex1_diff.blp
Image / Texture
796
war3mapimported/purifierex1_diff.blp

Double-click the file purifierex1_diff.blp:

purifierex1_diff.blp
Image / Texture
796
war3mapimported/purifierex1_diff.blp

Tick the box "Use Custom Path" and type in the correct path:

purifierex1_diff.blp
Image / Texture
796
purifierex1_diff.blp

The file has been properly added to the map archive:

Oracle.mdx
Model
190
war3mapimported/Oracle.mdx
energyring4green_swarm.blp
Image / Texture
147
energyring4green_swarm.blp
glow_green5.blp
Image / Texture
9
glow_green5.blp
plasmafield2green_swarm.blp
Image / Texture
54
plasmafield2green_swarm.blp
purifierex1_diff.blp
Image / Texture
796
purifierex1_diff.blp

Done, you have imported the file purifierex1_diff.blp.

Importing purifierex1_emis.blp

Now Click the "Import File" Button:

Next select 'purifierex1_emis.blp' in the folder which you extracted from the zip archive:

Oracle
Oracle.mdx
energyring4green_swarm.blp
glow_green5.blp
plasmafield2green_swarm.blp
purifierex1_diff.blp
purifierex1_emis.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Oracle.mdx
Model
190
war3mapimported/Oracle.mdx
energyring4green_swarm.blp
Image / Texture
147
energyring4green_swarm.blp
glow_green5.blp
Image / Texture
9
glow_green5.blp
plasmafield2green_swarm.blp
Image / Texture
54
plasmafield2green_swarm.blp
purifierex1_diff.blp
Image / Texture
796
purifierex1_diff.blp
purifierex1_emis.blp
Image / Texture
181
war3mapimported/purifierex1_emis.blp

Double-click the file purifierex1_emis.blp:

purifierex1_emis.blp
Image / Texture
181
war3mapimported/purifierex1_emis.blp

Tick the box "Use Custom Path" and type in the correct path:

purifierex1_emis.blp
Image / Texture
181
purifierex1_emis.blp

The file has been properly added to the map archive:

Oracle.mdx
Model
190
war3mapimported/Oracle.mdx
energyring4green_swarm.blp
Image / Texture
147
energyring4green_swarm.blp
glow_green5.blp
Image / Texture
9
glow_green5.blp
plasmafield2green_swarm.blp
Image / Texture
54
plasmafield2green_swarm.blp
purifierex1_diff.blp
Image / Texture
796
purifierex1_diff.blp
purifierex1_emis.blp
Image / Texture
181
purifierex1_emis.blp

Done, you have imported the file purifierex1_emis.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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