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Triggers
one piece.w3m
Variables
gold income
Inicializar Recursos
Income 2s
Quest Nami
Nami
Big mom morre
drop zeus
Disable zeus
Initialization
Melee Initialization
Mob Respawn Copy
Respawn
Player Respawn
Respawn Pirate
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
recursos iniciais
Inicializar Recursos
Events
Map initialization
Conditions
Actions
Player - Add 1000 to Player 1 (Red) . Current gold
Player - Add 500 to Player 1 (Red) . Current lumber
Player - Add 300 to Player 2 (Blue) . Current lumber
Player - Add 300 to Player 3 (Teal) . Current lumber
Player - Add 300 to Player 4 (Purple) . Current lumber
Player - Add 300 to Player 5 (Yellow) . Current lumber
Player - Add 300 to Player 6 (Orange) . Current lumber
Player - Add 300 to Player 7 (Green) . Current lumber
Player - Add 300 to Player 8 (Pink) . Current lumber
Player - Add 300 to Player 9 (Gray) . Current lumber
Player - Add 300 to Player 1 (Red) . Current gold
Player - Add 300 to Player 2 (Blue) . Current gold
Player - Add 300 to Player 3 (Teal) . Current gold
Player - Add 300 to Player 4 (Purple) . Current gold
Player - Add 300 to Player 5 (Yellow) . Current gold
Player - Add 300 to Player 6 (Orange) . Current gold
Player - Add 300 to Player 7 (Green) . Current gold
Player - Add 300 to Player 8 (Pink) . Current gold
Player - Add 300 to Player 9 (Gray) . Current gold
2g e 2 de madeira a cada 2s
Income 2s
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Player - Add 2 to Player 1 (Red) . Current gold
Player - Add 2 to Player 1 (Red) . Current lumber
Player - Add 20 to Player 2 (Blue) . Current lumber
Player - Add 3 to Player 3 (Teal) . Current gold
Player - Add 3 to Player 4 (Purple) . Current gold
Player - Add 3 to Player 5 (Yellow) . Current gold
Player - Add 3 to Player 6 (Orange) . Current gold
Player - Add 3 to Player 7 (Green) . Current gold
Player - Add 3 to Player 8 (Pink) . Current gold
Player - Add 3 to Player 9 (Gray) . Current gold
Nami
Events
Unit - Shadow Hunter 0018 <gen> Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Alleria's Flute of Accuracy
Actions
Unit - Add Summon Misha (Rexxar) to Shadow Hunter 0018 <gen>
mensagem de morte big mom
Big mom morre
Events
Unit - Warden 0104 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Big Mom is Dead! Now, Zeus belongs to Nami!!
Item - Create Alleria's Flute of Accuracy at (Position of Warden 0104 <gen>)
deu certo
drop zeus
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Nami Staff: Zeus
Actions
If ((Triggering unit) Equal to Nami 0018<gen>) then do (Item - For Item: (Item being manipulated), Add Ability: Zeus Summon ) else do (Hero - Drop (Item being manipulated) from (Hero manipulating item).)
drop zeus
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Alleria's Flute of Accuracy
Actions
If ((Triggering unit) Equal to Shadow Hunter 0018 <gen>) then do (Do nothing) else do (Drop (Item being manipulated) from (Hero manipulating item).)
depois que ela usa o spell , ele tem que sumir
Disable zeus
Events
Unit - Shadow Hunter 0018 <gen> Finishes casting an ability
Conditions
(Ability being cast) Equal to Summon Misha (Rexxar)
Actions
Wait 5.00 seconds
Unit - Remove Summon Misha (Rexxar) from Shadow Hunter 0018 <gen>
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
respawn 60s
Respawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Wait 60.00 seconds
Unit - Create 1 . (Unit-type of (Triggering unit)) for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees
Respawn Pirate
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
Actions
Wait 30.00 seconds
Hero - Instantly revive (Dying unit) at (Center of RevivePoint_Pirates <gen>) , Show revival graphics
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