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Triggers
ADMINS 1.0 beta opt.w3x
Variables
Initialization
Regular income
Fund house
Fund house Copy
Fund house Copy 2
Fund house Copy 3
Fund house Copy 3 Copy
Fund house Copy 3 Copy 2
Rejected attack
Rejected attack Copy
Add que
Victory condition
Victory condition Copy
start cash
quest
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Bluefund
integer
No
orangecomerc
integer
No
PurpleComerc
integer
No
redfund
integer
No
tealfund
integer
No
Yellowcomerc
integer
No
Regular income
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Player - Add 150 to Player 1 (Red) . Current gold
Player - Add 150 to Player 2 (Blue) . Current gold
Player - Add 150 to Player 3 (Teal) . Current gold
Player - Add 150 to Player 4 (Purple) . Current gold
Player - Add 150 to Player 5 (Yellow) . Current gold
Player - Add 150 to Player 6 (Orange) . Current gold
Fund house
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Set Variable Set redfund = (Number of living Fund house units owned by Player 1 (Red))
Player - Add (50 x redfund) to Player 1 (Red) . Current gold
Fund house Copy
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Set Variable Set Bluefund = (Number of living Fund house units owned by Player 2 (Blue))
Player - Add (50 x Bluefund) to Player 2 (Blue) . Current gold
Fund house Copy 2
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Set Variable Set tealfund = (Number of living Fund house units owned by Player 3 (Teal))
Player - Add (50 x tealfund) to Player 3 (Teal) . Current gold
Fund house Copy 3
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Set Variable Set PurpleComerc = (Number of living Commercial HQ units owned by Player 4 (Purple))
Player - Add (50 x PurpleComerc) to Player 4 (Purple) . Current gold
Fund house Copy 3 Copy
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Set Variable Set Yellowcomerc = (Number of living Commercial HQ units owned by Player 5 (Yellow))
Player - Add (50 x Yellowcomerc) to Player 5 (Yellow) . Current gold
Fund house Copy 3 Copy 2
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Set Variable Set orangecomerc = (Number of living Commercial HQ units owned by Player 6 (Orange))
Player - Add (50 x orangecomerc) to Player 6 (Orange) . Current gold
Rejected attack
Events
Unit - A unit owned by Player 1 (Red) . Finishes training a unit
Unit - A unit owned by Player 2 (Blue) . Finishes training a unit
Unit - A unit owned by Player 3 (Teal) . Finishes training a unit
Conditions
Actions
Unit - Order (Trained unit) to Attack-Move To . (Center of Region_001 <gen>)
Rejected attack Copy
Events
Unit - A unit owned by Player 4 (Purple) . Finishes training a unit
Unit - A unit owned by Player 5 (Yellow) . Finishes training a unit
Unit - A unit owned by Player 6 (Orange) . Finishes training a unit
Conditions
Actions
Unit - Order (Trained unit) to Attack-Move To . (Center of Region_000 <gen>)
Add que
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Forum for rejected mapmakers) and do (Order (Picked unit) to train/upgrade to a Rejected Mapmaker)
Unit Group - Pick every unit in (Units of type Captain spawn) and do (Order (Picked unit) to train/upgrade to a Organized Mapmaker)
Unit Group - Pick every unit in (Units of type rejected and deleted mapmaker spawn) and do (Order (Picked unit) to train/upgrade to a Rejected and deleted mapmaker)
Unit Group - Pick every unit in (Units of type Good admin spawn) and do (Order (Picked unit) to train/upgrade to a Good admin (very rare))
Unit Group - Pick every unit in (Units of type Rejected workshop) and do (Order (Picked unit) to train/upgrade to a Anti-Ban Copter)
Unit Group - Pick every unit in (Units of type Admins evil community) and do (Order (Picked unit) to train/upgrade to a Random 1 thumb voter)
Unit Group - Pick every unit in (Units of type Admin corruptor spawn) and do (Order (Picked unit) to train/upgrade to a Admin Corruptor)
Unit Group - Pick every unit in (Units of type Map Moderator spawn) and do (Order (Picked unit) to train/upgrade to a Map Moderator)
Unit Group - Pick every unit in (Units of type Admin spawn) and do (Order (Picked unit) to train/upgrade to a Admin with no life)
Unit Group - Pick every unit in (Units of type Admin Creature spawn) and do (Order (Picked unit) to train/upgrade to a Bandragon)
Victory condition
Events
Unit - Rejected ones castle 0007 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: The admins defeated you
Game - Defeat Player 2 (Blue) with the message: The admins defeated you
Game - Defeat Player 3 (Teal) with the message: The admins defeated you
Victory condition Copy
Events
Unit - Admin base of evil 0006 <gen> Dies
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: The admins defeated you
Game - Defeat Player 5 (Yellow) with the message: The admins defeated you
Game - Defeat Player 6 (Orange) with the message: The admins defeated you
start cash
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 300
Player - Set Player 2 (Blue) . Current gold to 300
Player - Set Player 3 (Teal) . Current gold to 300
Player - Set Player 4 (Purple) . Current gold to 300
Player - Set Player 5 (Yellow) . Current gold to 300
Player - Set Player 6 (Orange) . Current gold to 300
quest
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Noob Guide with the description Build buildings to spawn units, make fund houses/commercial HQ to increase income. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Dedicated to with the description A very dear map moderator thats not such a big fan of my maps, i bet he wont like this one either :) , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
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