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Model validation: Oohnorak

VisorakOohnorak.mdx

0 errors 0 severe 3 warnings 22 unused
  • 3 Model
    • Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 8 "Weapon - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 2 Helper 0
    • 1 Translation
      • Track 23 at frame 35700 has exactly the same value as tracks 22 and 24
    • 1 Rotation
      • Track 13 at frame 35700 has roughly the same value as tracks 12 and 14
  • 4 Helper 3
    • 4 Translation
      • Track 4 at frame 39840 has roughly the same value as tracks 3 and 5
      • Track 5 at frame 40213 has roughly the same value as tracks 4 and 6
      • Track 8 at frame 41720 has roughly the same value as tracks 7 and 9
      • Track 9 at frame 42013 has roughly the same value as tracks 8 and 10
  • 1 Helper 5
    • 1 Rotation
      • Track 33 at frame 35933 has roughly the same value as tracks 32 and 34
  • 1 Helper 6
    • 1 Rotation
      • Track 33 at frame 35700 has roughly the same value as tracks 32 and 34
  • 1 Helper 9
    • 1 Rotation
      • Track 29 at frame 35700 has roughly the same value as tracks 28 and 30
  • 1 Helper 10
    • 1 Rotation
      • Track 30 at frame 35700 has roughly the same value as tracks 29 and 31
  • 5 Helper 11
    • 4 Translation
      • Track 1 at frame 39840 has roughly the same value as tracks 0 and 2
      • Track 2 at frame 40213 has roughly the same value as tracks 1 and 3
      • Track 5 at frame 41720 has roughly the same value as tracks 4 and 6
      • Track 6 at frame 42013 has roughly the same value as tracks 5 and 7
    • 1 Rotation
      • Track 31 at frame 35700 has roughly the same value as tracks 30 and 32
  • 5 Helper 12
    • 4 Translation
      • Track 1 at frame 39840 has roughly the same value as tracks 0 and 2
      • Track 2 at frame 40213 has roughly the same value as tracks 1 and 3
      • Track 5 at frame 41720 has roughly the same value as tracks 4 and 6
      • Track 6 at frame 42013 has roughly the same value as tracks 5 and 7
    • 1 Rotation
      • Track 31 at frame 35700 has roughly the same value as tracks 30 and 32
  • 1 Helper 14
    • 1 Rotation
      • Track 30 at frame 35700 has roughly the same value as tracks 29 and 31
  • 1 Helper 18
    • 1 Rotation
      • Track 29 at frame 35700 has roughly the same value as tracks 28 and 30
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