Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Onyxia's Lair (Entire Raid Interior) of the bundle Onyxia's Lair (Entire Raid Interior). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Onyxias Lair (Entire Raid Interior).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Onyxia Lair.mdx
Now Click the "Import File" Button:
Next select 'Onyxia Lair.mdx' in the folder which you extracted from the zip archive:
Onyxias Lair (Entire Raid Interior)
BM_BRSPIRE_SMALLLAVA01.blp
DMM_DRAGON_LTRIM_01.blp
GRAY08.blp
MM_DRAGON_FLOOR_01.blp
MM_DRAGON_FLOOR_02.blp
MM_DRAGON_FLOOR_03.blp
MM_DRAGON_LSPIKE_01.blp
MM_DRAGON_ROCK_01.blp
MM_DRAGON_ROCK_02.blp
MM_DRAGON_ROCK_03.blp
MM_DRAGON_ROCK_04.blp
MM_DRAGON_ROCK_05.blp
MM_DRAGON_ROCK_06.blp
MM_DRAGON_ROCK_07.blp
MM_DRAGON_ROCK_TRANS_01.blp
MM_DRAGON_ROCK_TRANS_02.blp
MM_DRAGON_SPIKE_01.blp
MM_DRAGON_TRIM_01.blp
MM_DRAGON_TRIM_02.blp
The file has been properly added to the map archive:
Onyxia Lair.mdx
Model
821
war3mapimported/Onyxia Lair.mdx
Done, you have imported the file Onyxia Lair.mdx.
Importing BM_BRSPIRE_SMALLLAVA01.blp
Now Click the "Import File" Button:
Next select 'BM_BRSPIRE_SMALLLAVA01.blp' in the folder which you extracted from the zip archive:
Onyxias Lair (Entire Raid Interior)
Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
DMM_DRAGON_LTRIM_01.blp
GRAY08.blp
MM_DRAGON_FLOOR_01.blp
MM_DRAGON_FLOOR_02.blp
MM_DRAGON_FLOOR_03.blp
MM_DRAGON_LSPIKE_01.blp
MM_DRAGON_ROCK_01.blp
MM_DRAGON_ROCK_02.blp
MM_DRAGON_ROCK_03.blp
MM_DRAGON_ROCK_04.blp
MM_DRAGON_ROCK_05.blp
MM_DRAGON_ROCK_06.blp
MM_DRAGON_ROCK_07.blp
MM_DRAGON_ROCK_TRANS_01.blp
MM_DRAGON_ROCK_TRANS_02.blp
MM_DRAGON_SPIKE_01.blp
MM_DRAGON_TRIM_01.blp
MM_DRAGON_TRIM_02.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Onyxia Lair.mdx
Model
821
war3mapimported/Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
Image / Texture
13
war3mapimported/BM_BRSPIRE_SMALLLAVA01.blp
Double-click the file BM_BRSPIRE_SMALLLAVA01.blp:
BM_BRSPIRE_SMALLLAVA01.blp
Image / Texture
13
war3mapimported/BM_BRSPIRE_SMALLLAVA01.blp
Tick the box "Use Custom Path" and type in the correct path:
BM_BRSPIRE_SMALLLAVA01.blp
Image / Texture
13
BM_BRSPIRE_SMALLLAVA01.BLP
The file has been properly added to the map archive:
Onyxia Lair.mdx
Model
821
war3mapimported/Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
Image / Texture
13
BM_BRSPIRE_SMALLLAVA01.BLP
Done, you have imported the file BM_BRSPIRE_SMALLLAVA01.blp.
Importing DMM_DRAGON_LTRIM_01.blp
Now Click the "Import File" Button:
Next select 'DMM_DRAGON_LTRIM_01.blp' in the folder which you extracted from the zip archive:
Onyxias Lair (Entire Raid Interior)
Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
GRAY08.blp
MM_DRAGON_FLOOR_01.blp
MM_DRAGON_FLOOR_02.blp
MM_DRAGON_FLOOR_03.blp
MM_DRAGON_LSPIKE_01.blp
MM_DRAGON_ROCK_01.blp
MM_DRAGON_ROCK_02.blp
MM_DRAGON_ROCK_03.blp
MM_DRAGON_ROCK_04.blp
MM_DRAGON_ROCK_05.blp
MM_DRAGON_ROCK_06.blp
MM_DRAGON_ROCK_07.blp
MM_DRAGON_ROCK_TRANS_01.blp
MM_DRAGON_ROCK_TRANS_02.blp
MM_DRAGON_SPIKE_01.blp
MM_DRAGON_TRIM_01.blp
MM_DRAGON_TRIM_02.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Onyxia Lair.mdx
Model
821
war3mapimported/Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
Image / Texture
13
BM_BRSPIRE_SMALLLAVA01.BLP
DMM_DRAGON_LTRIM_01.blp
Image / Texture
38
war3mapimported/DMM_DRAGON_LTRIM_01.blp
Double-click the file DMM_DRAGON_LTRIM_01.blp:
DMM_DRAGON_LTRIM_01.blp
Image / Texture
38
war3mapimported/DMM_DRAGON_LTRIM_01.blp
Tick the box "Use Custom Path" and type in the correct path:
DMM_DRAGON_LTRIM_01.blp
Image / Texture
38
DMM_DRAGON_LTRIM_01.BLP
The file has been properly added to the map archive:
Onyxia Lair.mdx
Model
821
war3mapimported/Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
Image / Texture
13
BM_BRSPIRE_SMALLLAVA01.BLP
DMM_DRAGON_LTRIM_01.blp
Image / Texture
38
DMM_DRAGON_LTRIM_01.BLP
Done, you have imported the file DMM_DRAGON_LTRIM_01.blp.
Importing GRAY08.blp
Now Click the "Import File" Button:
Next select 'GRAY08.blp' in the folder which you extracted from the zip archive:
Onyxias Lair (Entire Raid Interior)
Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
DMM_DRAGON_LTRIM_01.blp
MM_DRAGON_FLOOR_01.blp
MM_DRAGON_FLOOR_02.blp
MM_DRAGON_FLOOR_03.blp
MM_DRAGON_LSPIKE_01.blp
MM_DRAGON_ROCK_01.blp
MM_DRAGON_ROCK_02.blp
MM_DRAGON_ROCK_03.blp
MM_DRAGON_ROCK_04.blp
MM_DRAGON_ROCK_05.blp
MM_DRAGON_ROCK_06.blp
MM_DRAGON_ROCK_07.blp
MM_DRAGON_ROCK_TRANS_01.blp
MM_DRAGON_ROCK_TRANS_02.blp
MM_DRAGON_SPIKE_01.blp
MM_DRAGON_TRIM_01.blp
MM_DRAGON_TRIM_02.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Onyxia Lair.mdx
Model
821
war3mapimported/Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
Image / Texture
13
BM_BRSPIRE_SMALLLAVA01.BLP
DMM_DRAGON_LTRIM_01.blp
Image / Texture
38
DMM_DRAGON_LTRIM_01.BLP
GRAY08.blp
Image / Texture
5
war3mapimported/GRAY08.blp
Double-click the file GRAY08.blp:
GRAY08.blp
Image / Texture
5
war3mapimported/GRAY08.blp
Tick the box "Use Custom Path" and type in the correct path:
GRAY08.blp
Image / Texture
5
GRAY08.BLP
The file has been properly added to the map archive:
Onyxia Lair.mdx
Model
821
war3mapimported/Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
Image / Texture
13
BM_BRSPIRE_SMALLLAVA01.BLP
DMM_DRAGON_LTRIM_01.blp
Image / Texture
38
DMM_DRAGON_LTRIM_01.BLP
GRAY08.blp
Image / Texture
5
GRAY08.BLP
Done, you have imported the file GRAY08.blp.
Importing MM_DRAGON_FLOOR_01.blp
Now Click the "Import File" Button:
Next select 'MM_DRAGON_FLOOR_01.blp' in the folder which you extracted from the zip archive:
Onyxias Lair (Entire Raid Interior)
Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
DMM_DRAGON_LTRIM_01.blp
GRAY08.blp
MM_DRAGON_FLOOR_02.blp
MM_DRAGON_FLOOR_03.blp
MM_DRAGON_LSPIKE_01.blp
MM_DRAGON_ROCK_01.blp
MM_DRAGON_ROCK_02.blp
MM_DRAGON_ROCK_03.blp
MM_DRAGON_ROCK_04.blp
MM_DRAGON_ROCK_05.blp
MM_DRAGON_ROCK_06.blp
MM_DRAGON_ROCK_07.blp
MM_DRAGON_ROCK_TRANS_01.blp
MM_DRAGON_ROCK_TRANS_02.blp
MM_DRAGON_SPIKE_01.blp
MM_DRAGON_TRIM_01.blp
MM_DRAGON_TRIM_02.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Onyxia Lair.mdx
Model
821
war3mapimported/Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
Image / Texture
13
BM_BRSPIRE_SMALLLAVA01.BLP
DMM_DRAGON_LTRIM_01.blp
Image / Texture
38
DMM_DRAGON_LTRIM_01.BLP
GRAY08.blp
Image / Texture
5
GRAY08.BLP
MM_DRAGON_FLOOR_01.blp
Image / Texture
32
war3mapimported/MM_DRAGON_FLOOR_01.blp
Double-click the file MM_DRAGON_FLOOR_01.blp:
MM_DRAGON_FLOOR_01.blp
Image / Texture
32
war3mapimported/MM_DRAGON_FLOOR_01.blp
Tick the box "Use Custom Path" and type in the correct path:
MM_DRAGON_FLOOR_01.blp
Image / Texture
32
MM_DRAGON_FLOOR_01.BLP
The file has been properly added to the map archive:
Onyxia Lair.mdx
Model
821
war3mapimported/Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
Image / Texture
13
BM_BRSPIRE_SMALLLAVA01.BLP
DMM_DRAGON_LTRIM_01.blp
Image / Texture
38
DMM_DRAGON_LTRIM_01.BLP
GRAY08.blp
Image / Texture
5
GRAY08.BLP
MM_DRAGON_FLOOR_01.blp
Image / Texture
32
MM_DRAGON_FLOOR_01.BLP
Done, you have imported the file MM_DRAGON_FLOOR_01.blp.
Importing MM_DRAGON_FLOOR_02.blp
Now Click the "Import File" Button:
Next select 'MM_DRAGON_FLOOR_02.blp' in the folder which you extracted from the zip archive:
Onyxias Lair (Entire Raid Interior)
Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
DMM_DRAGON_LTRIM_01.blp
GRAY08.blp
MM_DRAGON_FLOOR_01.blp
MM_DRAGON_FLOOR_03.blp
MM_DRAGON_LSPIKE_01.blp
MM_DRAGON_ROCK_01.blp
MM_DRAGON_ROCK_02.blp
MM_DRAGON_ROCK_03.blp
MM_DRAGON_ROCK_04.blp
MM_DRAGON_ROCK_05.blp
MM_DRAGON_ROCK_06.blp
MM_DRAGON_ROCK_07.blp
MM_DRAGON_ROCK_TRANS_01.blp
MM_DRAGON_ROCK_TRANS_02.blp
MM_DRAGON_SPIKE_01.blp
MM_DRAGON_TRIM_01.blp
MM_DRAGON_TRIM_02.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Onyxia Lair.mdx
Model
821
war3mapimported/Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
Image / Texture
13
BM_BRSPIRE_SMALLLAVA01.BLP
DMM_DRAGON_LTRIM_01.blp
Image / Texture
38
DMM_DRAGON_LTRIM_01.BLP
GRAY08.blp
Image / Texture
5
GRAY08.BLP
MM_DRAGON_FLOOR_01.blp
Image / Texture
32
MM_DRAGON_FLOOR_01.BLP
MM_DRAGON_FLOOR_02.blp
Image / Texture
29
war3mapimported/MM_DRAGON_FLOOR_02.blp
Double-click the file MM_DRAGON_FLOOR_02.blp:
MM_DRAGON_FLOOR_02.blp
Image / Texture
29
war3mapimported/MM_DRAGON_FLOOR_02.blp
Tick the box "Use Custom Path" and type in the correct path:
MM_DRAGON_FLOOR_02.blp
Image / Texture
29
MM_DRAGON_FLOOR_02.BLP
The file has been properly added to the map archive:
Onyxia Lair.mdx
Model
821
war3mapimported/Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
Image / Texture
13
BM_BRSPIRE_SMALLLAVA01.BLP
DMM_DRAGON_LTRIM_01.blp
Image / Texture
38
DMM_DRAGON_LTRIM_01.BLP
GRAY08.blp
Image / Texture
5
GRAY08.BLP
MM_DRAGON_FLOOR_01.blp
Image / Texture
32
MM_DRAGON_FLOOR_01.BLP
MM_DRAGON_FLOOR_02.blp
Image / Texture
29
MM_DRAGON_FLOOR_02.BLP
Done, you have imported the file MM_DRAGON_FLOOR_02.blp.
Importing MM_DRAGON_FLOOR_03.blp
Now Click the "Import File" Button:
Next select 'MM_DRAGON_FLOOR_03.blp' in the folder which you extracted from the zip archive:
Onyxias Lair (Entire Raid Interior)
Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
DMM_DRAGON_LTRIM_01.blp
GRAY08.blp
MM_DRAGON_FLOOR_01.blp
MM_DRAGON_FLOOR_02.blp
MM_DRAGON_LSPIKE_01.blp
MM_DRAGON_ROCK_01.blp
MM_DRAGON_ROCK_02.blp
MM_DRAGON_ROCK_03.blp
MM_DRAGON_ROCK_04.blp
MM_DRAGON_ROCK_05.blp
MM_DRAGON_ROCK_06.blp
MM_DRAGON_ROCK_07.blp
MM_DRAGON_ROCK_TRANS_01.blp
MM_DRAGON_ROCK_TRANS_02.blp
MM_DRAGON_SPIKE_01.blp
MM_DRAGON_TRIM_01.blp
MM_DRAGON_TRIM_02.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Onyxia Lair.mdx
Model
821
war3mapimported/Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
Image / Texture
13
BM_BRSPIRE_SMALLLAVA01.BLP
DMM_DRAGON_LTRIM_01.blp
Image / Texture
38
DMM_DRAGON_LTRIM_01.BLP
GRAY08.blp
Image / Texture
5
GRAY08.BLP
MM_DRAGON_FLOOR_01.blp
Image / Texture
32
MM_DRAGON_FLOOR_01.BLP
MM_DRAGON_FLOOR_02.blp
Image / Texture
29
MM_DRAGON_FLOOR_02.BLP
MM_DRAGON_FLOOR_03.blp
Image / Texture
37
war3mapimported/MM_DRAGON_FLOOR_03.blp
Double-click the file MM_DRAGON_FLOOR_03.blp:
MM_DRAGON_FLOOR_03.blp
Image / Texture
37
war3mapimported/MM_DRAGON_FLOOR_03.blp
Tick the box "Use Custom Path" and type in the correct path:
MM_DRAGON_FLOOR_03.blp
Image / Texture
37
MM_DRAGON_FLOOR_03.BLP
The file has been properly added to the map archive:
Onyxia Lair.mdx
Model
821
war3mapimported/Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
Image / Texture
13
BM_BRSPIRE_SMALLLAVA01.BLP
DMM_DRAGON_LTRIM_01.blp
Image / Texture
38
DMM_DRAGON_LTRIM_01.BLP
GRAY08.blp
Image / Texture
5
GRAY08.BLP
MM_DRAGON_FLOOR_01.blp
Image / Texture
32
MM_DRAGON_FLOOR_01.BLP
MM_DRAGON_FLOOR_02.blp
Image / Texture
29
MM_DRAGON_FLOOR_02.BLP
MM_DRAGON_FLOOR_03.blp
Image / Texture
37
MM_DRAGON_FLOOR_03.BLP
Done, you have imported the file MM_DRAGON_FLOOR_03.blp.
Importing MM_DRAGON_LSPIKE_01.blp
Now Click the "Import File" Button:
Next select 'MM_DRAGON_LSPIKE_01.blp' in the folder which you extracted from the zip archive:
Onyxias Lair (Entire Raid Interior)
Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
DMM_DRAGON_LTRIM_01.blp
GRAY08.blp
MM_DRAGON_FLOOR_01.blp
MM_DRAGON_FLOOR_02.blp
MM_DRAGON_FLOOR_03.blp
MM_DRAGON_ROCK_01.blp
MM_DRAGON_ROCK_02.blp
MM_DRAGON_ROCK_03.blp
MM_DRAGON_ROCK_04.blp
MM_DRAGON_ROCK_05.blp
MM_DRAGON_ROCK_06.blp
MM_DRAGON_ROCK_07.blp
MM_DRAGON_ROCK_TRANS_01.blp
MM_DRAGON_ROCK_TRANS_02.blp
MM_DRAGON_SPIKE_01.blp
MM_DRAGON_TRIM_01.blp
MM_DRAGON_TRIM_02.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Onyxia Lair.mdx
Model
821
war3mapimported/Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
Image / Texture
13
BM_BRSPIRE_SMALLLAVA01.BLP
DMM_DRAGON_LTRIM_01.blp
Image / Texture
38
DMM_DRAGON_LTRIM_01.BLP
GRAY08.blp
Image / Texture
5
GRAY08.BLP
MM_DRAGON_FLOOR_01.blp
Image / Texture
32
MM_DRAGON_FLOOR_01.BLP
MM_DRAGON_FLOOR_02.blp
Image / Texture
29
MM_DRAGON_FLOOR_02.BLP
MM_DRAGON_FLOOR_03.blp
Image / Texture
37
MM_DRAGON_FLOOR_03.BLP
MM_DRAGON_LSPIKE_01.blp
Image / Texture
36
war3mapimported/MM_DRAGON_LSPIKE_01.blp
Double-click the file MM_DRAGON_LSPIKE_01.blp:
MM_DRAGON_LSPIKE_01.blp
Image / Texture
36
war3mapimported/MM_DRAGON_LSPIKE_01.blp
Tick the box "Use Custom Path" and type in the correct path:
MM_DRAGON_LSPIKE_01.blp
Image / Texture
36
MM_DRAGON_LSPIKE_01.BLP
The file has been properly added to the map archive:
Onyxia Lair.mdx
Model
821
war3mapimported/Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
Image / Texture
13
BM_BRSPIRE_SMALLLAVA01.BLP
DMM_DRAGON_LTRIM_01.blp
Image / Texture
38
DMM_DRAGON_LTRIM_01.BLP
GRAY08.blp
Image / Texture
5
GRAY08.BLP
MM_DRAGON_FLOOR_01.blp
Image / Texture
32
MM_DRAGON_FLOOR_01.BLP
MM_DRAGON_FLOOR_02.blp
Image / Texture
29
MM_DRAGON_FLOOR_02.BLP
MM_DRAGON_FLOOR_03.blp
Image / Texture
37
MM_DRAGON_FLOOR_03.BLP
MM_DRAGON_LSPIKE_01.blp
Image / Texture
36
MM_DRAGON_LSPIKE_01.BLP
Done, you have imported the file MM_DRAGON_LSPIKE_01.blp.
Importing MM_DRAGON_ROCK_01.blp
Now Click the "Import File" Button:
Next select 'MM_DRAGON_ROCK_01.blp' in the folder which you extracted from the zip archive:
Onyxias Lair (Entire Raid Interior)
Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
DMM_DRAGON_LTRIM_01.blp
GRAY08.blp
MM_DRAGON_FLOOR_01.blp
MM_DRAGON_FLOOR_02.blp
MM_DRAGON_FLOOR_03.blp
MM_DRAGON_LSPIKE_01.blp
MM_DRAGON_ROCK_02.blp
MM_DRAGON_ROCK_03.blp
MM_DRAGON_ROCK_04.blp
MM_DRAGON_ROCK_05.blp
MM_DRAGON_ROCK_06.blp
MM_DRAGON_ROCK_07.blp
MM_DRAGON_ROCK_TRANS_01.blp
MM_DRAGON_ROCK_TRANS_02.blp
MM_DRAGON_SPIKE_01.blp
MM_DRAGON_TRIM_01.blp
MM_DRAGON_TRIM_02.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Onyxia Lair.mdx
Model
821
war3mapimported/Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
Image / Texture
13
BM_BRSPIRE_SMALLLAVA01.BLP
DMM_DRAGON_LTRIM_01.blp
Image / Texture
38
DMM_DRAGON_LTRIM_01.BLP
GRAY08.blp
Image / Texture
5
GRAY08.BLP
MM_DRAGON_FLOOR_01.blp
Image / Texture
32
MM_DRAGON_FLOOR_01.BLP
MM_DRAGON_FLOOR_02.blp
Image / Texture
29
MM_DRAGON_FLOOR_02.BLP
MM_DRAGON_FLOOR_03.blp
Image / Texture
37
MM_DRAGON_FLOOR_03.BLP
MM_DRAGON_LSPIKE_01.blp
Image / Texture
36
MM_DRAGON_LSPIKE_01.BLP
MM_DRAGON_ROCK_01.blp
Image / Texture
30
war3mapimported/MM_DRAGON_ROCK_01.blp
Double-click the file MM_DRAGON_ROCK_01.blp:
MM_DRAGON_ROCK_01.blp
Image / Texture
30
war3mapimported/MM_DRAGON_ROCK_01.blp
Tick the box "Use Custom Path" and type in the correct path:
MM_DRAGON_ROCK_01.blp
Image / Texture
30
MM_DRAGON_ROCK_01.BLP
The file has been properly added to the map archive:
Onyxia Lair.mdx
Model
821
war3mapimported/Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
Image / Texture
13
BM_BRSPIRE_SMALLLAVA01.BLP
DMM_DRAGON_LTRIM_01.blp
Image / Texture
38
DMM_DRAGON_LTRIM_01.BLP
GRAY08.blp
Image / Texture
5
GRAY08.BLP
MM_DRAGON_FLOOR_01.blp
Image / Texture
32
MM_DRAGON_FLOOR_01.BLP
MM_DRAGON_FLOOR_02.blp
Image / Texture
29
MM_DRAGON_FLOOR_02.BLP
MM_DRAGON_FLOOR_03.blp
Image / Texture
37
MM_DRAGON_FLOOR_03.BLP
MM_DRAGON_LSPIKE_01.blp
Image / Texture
36
MM_DRAGON_LSPIKE_01.BLP
MM_DRAGON_ROCK_01.blp
Image / Texture
30
MM_DRAGON_ROCK_01.BLP
Done, you have imported the file MM_DRAGON_ROCK_01.blp.
Importing MM_DRAGON_ROCK_02.blp
Now Click the "Import File" Button:
Next select 'MM_DRAGON_ROCK_02.blp' in the folder which you extracted from the zip archive:
Onyxias Lair (Entire Raid Interior)
Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
DMM_DRAGON_LTRIM_01.blp
GRAY08.blp
MM_DRAGON_FLOOR_01.blp
MM_DRAGON_FLOOR_02.blp
MM_DRAGON_FLOOR_03.blp
MM_DRAGON_LSPIKE_01.blp
MM_DRAGON_ROCK_01.blp
MM_DRAGON_ROCK_03.blp
MM_DRAGON_ROCK_04.blp
MM_DRAGON_ROCK_05.blp
MM_DRAGON_ROCK_06.blp
MM_DRAGON_ROCK_07.blp
MM_DRAGON_ROCK_TRANS_01.blp
MM_DRAGON_ROCK_TRANS_02.blp
MM_DRAGON_SPIKE_01.blp
MM_DRAGON_TRIM_01.blp
MM_DRAGON_TRIM_02.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Onyxia Lair.mdx
Model
821
war3mapimported/Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
Image / Texture
13
BM_BRSPIRE_SMALLLAVA01.BLP
DMM_DRAGON_LTRIM_01.blp
Image / Texture
38
DMM_DRAGON_LTRIM_01.BLP
GRAY08.blp
Image / Texture
5
GRAY08.BLP
MM_DRAGON_FLOOR_01.blp
Image / Texture
32
MM_DRAGON_FLOOR_01.BLP
MM_DRAGON_FLOOR_02.blp
Image / Texture
29
MM_DRAGON_FLOOR_02.BLP
MM_DRAGON_FLOOR_03.blp
Image / Texture
37
MM_DRAGON_FLOOR_03.BLP
MM_DRAGON_LSPIKE_01.blp
Image / Texture
36
MM_DRAGON_LSPIKE_01.BLP
MM_DRAGON_ROCK_01.blp
Image / Texture
30
MM_DRAGON_ROCK_01.BLP
MM_DRAGON_ROCK_02.blp
Image / Texture
29
war3mapimported/MM_DRAGON_ROCK_02.blp
Double-click the file MM_DRAGON_ROCK_02.blp:
MM_DRAGON_ROCK_02.blp
Image / Texture
29
war3mapimported/MM_DRAGON_ROCK_02.blp
Tick the box "Use Custom Path" and type in the correct path:
MM_DRAGON_ROCK_02.blp
Image / Texture
29
MM_DRAGON_ROCK_02.BLP
The file has been properly added to the map archive:
Onyxia Lair.mdx
Model
821
war3mapimported/Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
Image / Texture
13
BM_BRSPIRE_SMALLLAVA01.BLP
DMM_DRAGON_LTRIM_01.blp
Image / Texture
38
DMM_DRAGON_LTRIM_01.BLP
GRAY08.blp
Image / Texture
5
GRAY08.BLP
MM_DRAGON_FLOOR_01.blp
Image / Texture
32
MM_DRAGON_FLOOR_01.BLP
MM_DRAGON_FLOOR_02.blp
Image / Texture
29
MM_DRAGON_FLOOR_02.BLP
MM_DRAGON_FLOOR_03.blp
Image / Texture
37
MM_DRAGON_FLOOR_03.BLP
MM_DRAGON_LSPIKE_01.blp
Image / Texture
36
MM_DRAGON_LSPIKE_01.BLP
MM_DRAGON_ROCK_01.blp
Image / Texture
30
MM_DRAGON_ROCK_01.BLP
MM_DRAGON_ROCK_02.blp
Image / Texture
29
MM_DRAGON_ROCK_02.BLP
Done, you have imported the file MM_DRAGON_ROCK_02.blp.
Importing MM_DRAGON_ROCK_03.blp
Now Click the "Import File" Button:
Next select 'MM_DRAGON_ROCK_03.blp' in the folder which you extracted from the zip archive:
Onyxias Lair (Entire Raid Interior)
Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
DMM_DRAGON_LTRIM_01.blp
GRAY08.blp
MM_DRAGON_FLOOR_01.blp
MM_DRAGON_FLOOR_02.blp
MM_DRAGON_FLOOR_03.blp
MM_DRAGON_LSPIKE_01.blp
MM_DRAGON_ROCK_01.blp
MM_DRAGON_ROCK_02.blp
MM_DRAGON_ROCK_04.blp
MM_DRAGON_ROCK_05.blp
MM_DRAGON_ROCK_06.blp
MM_DRAGON_ROCK_07.blp
MM_DRAGON_ROCK_TRANS_01.blp
MM_DRAGON_ROCK_TRANS_02.blp
MM_DRAGON_SPIKE_01.blp
MM_DRAGON_TRIM_01.blp
MM_DRAGON_TRIM_02.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Onyxia Lair.mdx
Model
821
war3mapimported/Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
Image / Texture
13
BM_BRSPIRE_SMALLLAVA01.BLP
DMM_DRAGON_LTRIM_01.blp
Image / Texture
38
DMM_DRAGON_LTRIM_01.BLP
GRAY08.blp
Image / Texture
5
GRAY08.BLP
MM_DRAGON_FLOOR_01.blp
Image / Texture
32
MM_DRAGON_FLOOR_01.BLP
MM_DRAGON_FLOOR_02.blp
Image / Texture
29
MM_DRAGON_FLOOR_02.BLP
MM_DRAGON_FLOOR_03.blp
Image / Texture
37
MM_DRAGON_FLOOR_03.BLP
MM_DRAGON_LSPIKE_01.blp
Image / Texture
36
MM_DRAGON_LSPIKE_01.BLP
MM_DRAGON_ROCK_01.blp
Image / Texture
30
MM_DRAGON_ROCK_01.BLP
MM_DRAGON_ROCK_02.blp
Image / Texture
29
MM_DRAGON_ROCK_02.BLP
MM_DRAGON_ROCK_03.blp
Image / Texture
30
war3mapimported/MM_DRAGON_ROCK_03.blp
Double-click the file MM_DRAGON_ROCK_03.blp:
MM_DRAGON_ROCK_03.blp
Image / Texture
30
war3mapimported/MM_DRAGON_ROCK_03.blp
Tick the box "Use Custom Path" and type in the correct path:
MM_DRAGON_ROCK_03.blp
Image / Texture
30
MM_DRAGON_ROCK_03.BLP
The file has been properly added to the map archive:
Onyxia Lair.mdx
Model
821
war3mapimported/Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
Image / Texture
13
BM_BRSPIRE_SMALLLAVA01.BLP
DMM_DRAGON_LTRIM_01.blp
Image / Texture
38
DMM_DRAGON_LTRIM_01.BLP
GRAY08.blp
Image / Texture
5
GRAY08.BLP
MM_DRAGON_FLOOR_01.blp
Image / Texture
32
MM_DRAGON_FLOOR_01.BLP
MM_DRAGON_FLOOR_02.blp
Image / Texture
29
MM_DRAGON_FLOOR_02.BLP
MM_DRAGON_FLOOR_03.blp
Image / Texture
37
MM_DRAGON_FLOOR_03.BLP
MM_DRAGON_LSPIKE_01.blp
Image / Texture
36
MM_DRAGON_LSPIKE_01.BLP
MM_DRAGON_ROCK_01.blp
Image / Texture
30
MM_DRAGON_ROCK_01.BLP
MM_DRAGON_ROCK_02.blp
Image / Texture
29
MM_DRAGON_ROCK_02.BLP
MM_DRAGON_ROCK_03.blp
Image / Texture
30
MM_DRAGON_ROCK_03.BLP
Done, you have imported the file MM_DRAGON_ROCK_03.blp.
Importing MM_DRAGON_ROCK_04.blp
Now Click the "Import File" Button:
Next select 'MM_DRAGON_ROCK_04.blp' in the folder which you extracted from the zip archive:
Onyxias Lair (Entire Raid Interior)
Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
DMM_DRAGON_LTRIM_01.blp
GRAY08.blp
MM_DRAGON_FLOOR_01.blp
MM_DRAGON_FLOOR_02.blp
MM_DRAGON_FLOOR_03.blp
MM_DRAGON_LSPIKE_01.blp
MM_DRAGON_ROCK_01.blp
MM_DRAGON_ROCK_02.blp
MM_DRAGON_ROCK_03.blp
MM_DRAGON_ROCK_05.blp
MM_DRAGON_ROCK_06.blp
MM_DRAGON_ROCK_07.blp
MM_DRAGON_ROCK_TRANS_01.blp
MM_DRAGON_ROCK_TRANS_02.blp
MM_DRAGON_SPIKE_01.blp
MM_DRAGON_TRIM_01.blp
MM_DRAGON_TRIM_02.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Onyxia Lair.mdx
Model
821
war3mapimported/Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
Image / Texture
13
BM_BRSPIRE_SMALLLAVA01.BLP
DMM_DRAGON_LTRIM_01.blp
Image / Texture
38
DMM_DRAGON_LTRIM_01.BLP
GRAY08.blp
Image / Texture
5
GRAY08.BLP
MM_DRAGON_FLOOR_01.blp
Image / Texture
32
MM_DRAGON_FLOOR_01.BLP
MM_DRAGON_FLOOR_02.blp
Image / Texture
29
MM_DRAGON_FLOOR_02.BLP
MM_DRAGON_FLOOR_03.blp
Image / Texture
37
MM_DRAGON_FLOOR_03.BLP
MM_DRAGON_LSPIKE_01.blp
Image / Texture
36
MM_DRAGON_LSPIKE_01.BLP
MM_DRAGON_ROCK_01.blp
Image / Texture
30
MM_DRAGON_ROCK_01.BLP
MM_DRAGON_ROCK_02.blp
Image / Texture
29
MM_DRAGON_ROCK_02.BLP
MM_DRAGON_ROCK_03.blp
Image / Texture
30
MM_DRAGON_ROCK_03.BLP
MM_DRAGON_ROCK_04.blp
Image / Texture
37
war3mapimported/MM_DRAGON_ROCK_04.blp
Double-click the file MM_DRAGON_ROCK_04.blp:
MM_DRAGON_ROCK_04.blp
Image / Texture
37
war3mapimported/MM_DRAGON_ROCK_04.blp
Tick the box "Use Custom Path" and type in the correct path:
MM_DRAGON_ROCK_04.blp
Image / Texture
37
MM_DRAGON_ROCK_04.BLP
The file has been properly added to the map archive:
Onyxia Lair.mdx
Model
821
war3mapimported/Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
Image / Texture
13
BM_BRSPIRE_SMALLLAVA01.BLP
DMM_DRAGON_LTRIM_01.blp
Image / Texture
38
DMM_DRAGON_LTRIM_01.BLP
GRAY08.blp
Image / Texture
5
GRAY08.BLP
MM_DRAGON_FLOOR_01.blp
Image / Texture
32
MM_DRAGON_FLOOR_01.BLP
MM_DRAGON_FLOOR_02.blp
Image / Texture
29
MM_DRAGON_FLOOR_02.BLP
MM_DRAGON_FLOOR_03.blp
Image / Texture
37
MM_DRAGON_FLOOR_03.BLP
MM_DRAGON_LSPIKE_01.blp
Image / Texture
36
MM_DRAGON_LSPIKE_01.BLP
MM_DRAGON_ROCK_01.blp
Image / Texture
30
MM_DRAGON_ROCK_01.BLP
MM_DRAGON_ROCK_02.blp
Image / Texture
29
MM_DRAGON_ROCK_02.BLP
MM_DRAGON_ROCK_03.blp
Image / Texture
30
MM_DRAGON_ROCK_03.BLP
MM_DRAGON_ROCK_04.blp
Image / Texture
37
MM_DRAGON_ROCK_04.BLP
Done, you have imported the file MM_DRAGON_ROCK_04.blp.
Importing MM_DRAGON_ROCK_05.blp
Now Click the "Import File" Button:
Next select 'MM_DRAGON_ROCK_05.blp' in the folder which you extracted from the zip archive:
Onyxias Lair (Entire Raid Interior)
Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
DMM_DRAGON_LTRIM_01.blp
GRAY08.blp
MM_DRAGON_FLOOR_01.blp
MM_DRAGON_FLOOR_02.blp
MM_DRAGON_FLOOR_03.blp
MM_DRAGON_LSPIKE_01.blp
MM_DRAGON_ROCK_01.blp
MM_DRAGON_ROCK_02.blp
MM_DRAGON_ROCK_03.blp
MM_DRAGON_ROCK_04.blp
MM_DRAGON_ROCK_06.blp
MM_DRAGON_ROCK_07.blp
MM_DRAGON_ROCK_TRANS_01.blp
MM_DRAGON_ROCK_TRANS_02.blp
MM_DRAGON_SPIKE_01.blp
MM_DRAGON_TRIM_01.blp
MM_DRAGON_TRIM_02.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Onyxia Lair.mdx
Model
821
war3mapimported/Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
Image / Texture
13
BM_BRSPIRE_SMALLLAVA01.BLP
DMM_DRAGON_LTRIM_01.blp
Image / Texture
38
DMM_DRAGON_LTRIM_01.BLP
GRAY08.blp
Image / Texture
5
GRAY08.BLP
MM_DRAGON_FLOOR_01.blp
Image / Texture
32
MM_DRAGON_FLOOR_01.BLP
MM_DRAGON_FLOOR_02.blp
Image / Texture
29
MM_DRAGON_FLOOR_02.BLP
MM_DRAGON_FLOOR_03.blp
Image / Texture
37
MM_DRAGON_FLOOR_03.BLP
MM_DRAGON_LSPIKE_01.blp
Image / Texture
36
MM_DRAGON_LSPIKE_01.BLP
MM_DRAGON_ROCK_01.blp
Image / Texture
30
MM_DRAGON_ROCK_01.BLP
MM_DRAGON_ROCK_02.blp
Image / Texture
29
MM_DRAGON_ROCK_02.BLP
MM_DRAGON_ROCK_03.blp
Image / Texture
30
MM_DRAGON_ROCK_03.BLP
MM_DRAGON_ROCK_04.blp
Image / Texture
37
MM_DRAGON_ROCK_04.BLP
MM_DRAGON_ROCK_05.blp
Image / Texture
37
war3mapimported/MM_DRAGON_ROCK_05.blp
Double-click the file MM_DRAGON_ROCK_05.blp:
MM_DRAGON_ROCK_05.blp
Image / Texture
37
war3mapimported/MM_DRAGON_ROCK_05.blp
Tick the box "Use Custom Path" and type in the correct path:
MM_DRAGON_ROCK_05.blp
Image / Texture
37
MM_DRAGON_ROCK_05.BLP
The file has been properly added to the map archive:
Onyxia Lair.mdx
Model
821
war3mapimported/Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
Image / Texture
13
BM_BRSPIRE_SMALLLAVA01.BLP
DMM_DRAGON_LTRIM_01.blp
Image / Texture
38
DMM_DRAGON_LTRIM_01.BLP
GRAY08.blp
Image / Texture
5
GRAY08.BLP
MM_DRAGON_FLOOR_01.blp
Image / Texture
32
MM_DRAGON_FLOOR_01.BLP
MM_DRAGON_FLOOR_02.blp
Image / Texture
29
MM_DRAGON_FLOOR_02.BLP
MM_DRAGON_FLOOR_03.blp
Image / Texture
37
MM_DRAGON_FLOOR_03.BLP
MM_DRAGON_LSPIKE_01.blp
Image / Texture
36
MM_DRAGON_LSPIKE_01.BLP
MM_DRAGON_ROCK_01.blp
Image / Texture
30
MM_DRAGON_ROCK_01.BLP
MM_DRAGON_ROCK_02.blp
Image / Texture
29
MM_DRAGON_ROCK_02.BLP
MM_DRAGON_ROCK_03.blp
Image / Texture
30
MM_DRAGON_ROCK_03.BLP
MM_DRAGON_ROCK_04.blp
Image / Texture
37
MM_DRAGON_ROCK_04.BLP
MM_DRAGON_ROCK_05.blp
Image / Texture
37
MM_DRAGON_ROCK_05.BLP
Done, you have imported the file MM_DRAGON_ROCK_05.blp.
Importing MM_DRAGON_ROCK_06.blp
Now Click the "Import File" Button:
Next select 'MM_DRAGON_ROCK_06.blp' in the folder which you extracted from the zip archive:
Onyxias Lair (Entire Raid Interior)
Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
DMM_DRAGON_LTRIM_01.blp
GRAY08.blp
MM_DRAGON_FLOOR_01.blp
MM_DRAGON_FLOOR_02.blp
MM_DRAGON_FLOOR_03.blp
MM_DRAGON_LSPIKE_01.blp
MM_DRAGON_ROCK_01.blp
MM_DRAGON_ROCK_02.blp
MM_DRAGON_ROCK_03.blp
MM_DRAGON_ROCK_04.blp
MM_DRAGON_ROCK_05.blp
MM_DRAGON_ROCK_07.blp
MM_DRAGON_ROCK_TRANS_01.blp
MM_DRAGON_ROCK_TRANS_02.blp
MM_DRAGON_SPIKE_01.blp
MM_DRAGON_TRIM_01.blp
MM_DRAGON_TRIM_02.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Onyxia Lair.mdx
Model
821
war3mapimported/Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
Image / Texture
13
BM_BRSPIRE_SMALLLAVA01.BLP
DMM_DRAGON_LTRIM_01.blp
Image / Texture
38
DMM_DRAGON_LTRIM_01.BLP
GRAY08.blp
Image / Texture
5
GRAY08.BLP
MM_DRAGON_FLOOR_01.blp
Image / Texture
32
MM_DRAGON_FLOOR_01.BLP
MM_DRAGON_FLOOR_02.blp
Image / Texture
29
MM_DRAGON_FLOOR_02.BLP
MM_DRAGON_FLOOR_03.blp
Image / Texture
37
MM_DRAGON_FLOOR_03.BLP
MM_DRAGON_LSPIKE_01.blp
Image / Texture
36
MM_DRAGON_LSPIKE_01.BLP
MM_DRAGON_ROCK_01.blp
Image / Texture
30
MM_DRAGON_ROCK_01.BLP
MM_DRAGON_ROCK_02.blp
Image / Texture
29
MM_DRAGON_ROCK_02.BLP
MM_DRAGON_ROCK_03.blp
Image / Texture
30
MM_DRAGON_ROCK_03.BLP
MM_DRAGON_ROCK_04.blp
Image / Texture
37
MM_DRAGON_ROCK_04.BLP
MM_DRAGON_ROCK_05.blp
Image / Texture
37
MM_DRAGON_ROCK_05.BLP
MM_DRAGON_ROCK_06.blp
Image / Texture
33
war3mapimported/MM_DRAGON_ROCK_06.blp
Double-click the file MM_DRAGON_ROCK_06.blp:
MM_DRAGON_ROCK_06.blp
Image / Texture
33
war3mapimported/MM_DRAGON_ROCK_06.blp
Tick the box "Use Custom Path" and type in the correct path:
MM_DRAGON_ROCK_06.blp
Image / Texture
33
MM_DRAGON_ROCK_06.BLP
The file has been properly added to the map archive:
Onyxia Lair.mdx
Model
821
war3mapimported/Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
Image / Texture
13
BM_BRSPIRE_SMALLLAVA01.BLP
DMM_DRAGON_LTRIM_01.blp
Image / Texture
38
DMM_DRAGON_LTRIM_01.BLP
GRAY08.blp
Image / Texture
5
GRAY08.BLP
MM_DRAGON_FLOOR_01.blp
Image / Texture
32
MM_DRAGON_FLOOR_01.BLP
MM_DRAGON_FLOOR_02.blp
Image / Texture
29
MM_DRAGON_FLOOR_02.BLP
MM_DRAGON_FLOOR_03.blp
Image / Texture
37
MM_DRAGON_FLOOR_03.BLP
MM_DRAGON_LSPIKE_01.blp
Image / Texture
36
MM_DRAGON_LSPIKE_01.BLP
MM_DRAGON_ROCK_01.blp
Image / Texture
30
MM_DRAGON_ROCK_01.BLP
MM_DRAGON_ROCK_02.blp
Image / Texture
29
MM_DRAGON_ROCK_02.BLP
MM_DRAGON_ROCK_03.blp
Image / Texture
30
MM_DRAGON_ROCK_03.BLP
MM_DRAGON_ROCK_04.blp
Image / Texture
37
MM_DRAGON_ROCK_04.BLP
MM_DRAGON_ROCK_05.blp
Image / Texture
37
MM_DRAGON_ROCK_05.BLP
MM_DRAGON_ROCK_06.blp
Image / Texture
33
MM_DRAGON_ROCK_06.BLP
Done, you have imported the file MM_DRAGON_ROCK_06.blp.
Importing MM_DRAGON_ROCK_07.blp
Now Click the "Import File" Button:
Next select 'MM_DRAGON_ROCK_07.blp' in the folder which you extracted from the zip archive:
Onyxias Lair (Entire Raid Interior)
Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
DMM_DRAGON_LTRIM_01.blp
GRAY08.blp
MM_DRAGON_FLOOR_01.blp
MM_DRAGON_FLOOR_02.blp
MM_DRAGON_FLOOR_03.blp
MM_DRAGON_LSPIKE_01.blp
MM_DRAGON_ROCK_01.blp
MM_DRAGON_ROCK_02.blp
MM_DRAGON_ROCK_03.blp
MM_DRAGON_ROCK_04.blp
MM_DRAGON_ROCK_05.blp
MM_DRAGON_ROCK_06.blp
MM_DRAGON_ROCK_TRANS_01.blp
MM_DRAGON_ROCK_TRANS_02.blp
MM_DRAGON_SPIKE_01.blp
MM_DRAGON_TRIM_01.blp
MM_DRAGON_TRIM_02.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Onyxia Lair.mdx
Model
821
war3mapimported/Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
Image / Texture
13
BM_BRSPIRE_SMALLLAVA01.BLP
DMM_DRAGON_LTRIM_01.blp
Image / Texture
38
DMM_DRAGON_LTRIM_01.BLP
GRAY08.blp
Image / Texture
5
GRAY08.BLP
MM_DRAGON_FLOOR_01.blp
Image / Texture
32
MM_DRAGON_FLOOR_01.BLP
MM_DRAGON_FLOOR_02.blp
Image / Texture
29
MM_DRAGON_FLOOR_02.BLP
MM_DRAGON_FLOOR_03.blp
Image / Texture
37
MM_DRAGON_FLOOR_03.BLP
MM_DRAGON_LSPIKE_01.blp
Image / Texture
36
MM_DRAGON_LSPIKE_01.BLP
MM_DRAGON_ROCK_01.blp
Image / Texture
30
MM_DRAGON_ROCK_01.BLP
MM_DRAGON_ROCK_02.blp
Image / Texture
29
MM_DRAGON_ROCK_02.BLP
MM_DRAGON_ROCK_03.blp
Image / Texture
30
MM_DRAGON_ROCK_03.BLP
MM_DRAGON_ROCK_04.blp
Image / Texture
37
MM_DRAGON_ROCK_04.BLP
MM_DRAGON_ROCK_05.blp
Image / Texture
37
MM_DRAGON_ROCK_05.BLP
MM_DRAGON_ROCK_06.blp
Image / Texture
33
MM_DRAGON_ROCK_06.BLP
MM_DRAGON_ROCK_07.blp
Image / Texture
38
war3mapimported/MM_DRAGON_ROCK_07.blp
Double-click the file MM_DRAGON_ROCK_07.blp:
MM_DRAGON_ROCK_07.blp
Image / Texture
38
war3mapimported/MM_DRAGON_ROCK_07.blp
Tick the box "Use Custom Path" and type in the correct path:
MM_DRAGON_ROCK_07.blp
Image / Texture
38
MM_DRAGON_ROCK_07.BLP
The file has been properly added to the map archive:
Onyxia Lair.mdx
Model
821
war3mapimported/Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
Image / Texture
13
BM_BRSPIRE_SMALLLAVA01.BLP
DMM_DRAGON_LTRIM_01.blp
Image / Texture
38
DMM_DRAGON_LTRIM_01.BLP
GRAY08.blp
Image / Texture
5
GRAY08.BLP
MM_DRAGON_FLOOR_01.blp
Image / Texture
32
MM_DRAGON_FLOOR_01.BLP
MM_DRAGON_FLOOR_02.blp
Image / Texture
29
MM_DRAGON_FLOOR_02.BLP
MM_DRAGON_FLOOR_03.blp
Image / Texture
37
MM_DRAGON_FLOOR_03.BLP
MM_DRAGON_LSPIKE_01.blp
Image / Texture
36
MM_DRAGON_LSPIKE_01.BLP
MM_DRAGON_ROCK_01.blp
Image / Texture
30
MM_DRAGON_ROCK_01.BLP
MM_DRAGON_ROCK_02.blp
Image / Texture
29
MM_DRAGON_ROCK_02.BLP
MM_DRAGON_ROCK_03.blp
Image / Texture
30
MM_DRAGON_ROCK_03.BLP
MM_DRAGON_ROCK_04.blp
Image / Texture
37
MM_DRAGON_ROCK_04.BLP
MM_DRAGON_ROCK_05.blp
Image / Texture
37
MM_DRAGON_ROCK_05.BLP
MM_DRAGON_ROCK_06.blp
Image / Texture
33
MM_DRAGON_ROCK_06.BLP
MM_DRAGON_ROCK_07.blp
Image / Texture
38
MM_DRAGON_ROCK_07.BLP
Done, you have imported the file MM_DRAGON_ROCK_07.blp.
Importing MM_DRAGON_ROCK_TRANS_01.blp
Now Click the "Import File" Button:
Next select 'MM_DRAGON_ROCK_TRANS_01.blp' in the folder which you extracted from the zip archive:
Onyxias Lair (Entire Raid Interior)
Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
DMM_DRAGON_LTRIM_01.blp
GRAY08.blp
MM_DRAGON_FLOOR_01.blp
MM_DRAGON_FLOOR_02.blp
MM_DRAGON_FLOOR_03.blp
MM_DRAGON_LSPIKE_01.blp
MM_DRAGON_ROCK_01.blp
MM_DRAGON_ROCK_02.blp
MM_DRAGON_ROCK_03.blp
MM_DRAGON_ROCK_04.blp
MM_DRAGON_ROCK_05.blp
MM_DRAGON_ROCK_06.blp
MM_DRAGON_ROCK_07.blp
MM_DRAGON_ROCK_TRANS_01.blp
MM_DRAGON_ROCK_TRANS_02.blp
MM_DRAGON_SPIKE_01.blp
MM_DRAGON_TRIM_01.blp
MM_DRAGON_TRIM_02.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Onyxia Lair.mdx
Model
821
war3mapimported/Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
Image / Texture
13
BM_BRSPIRE_SMALLLAVA01.BLP
DMM_DRAGON_LTRIM_01.blp
Image / Texture
38
DMM_DRAGON_LTRIM_01.BLP
GRAY08.blp
Image / Texture
5
GRAY08.BLP
MM_DRAGON_FLOOR_01.blp
Image / Texture
32
MM_DRAGON_FLOOR_01.BLP
MM_DRAGON_FLOOR_02.blp
Image / Texture
29
MM_DRAGON_FLOOR_02.BLP
MM_DRAGON_FLOOR_03.blp
Image / Texture
37
MM_DRAGON_FLOOR_03.BLP
MM_DRAGON_LSPIKE_01.blp
Image / Texture
36
MM_DRAGON_LSPIKE_01.BLP
MM_DRAGON_ROCK_01.blp
Image / Texture
30
MM_DRAGON_ROCK_01.BLP
MM_DRAGON_ROCK_02.blp
Image / Texture
29
MM_DRAGON_ROCK_02.BLP
MM_DRAGON_ROCK_03.blp
Image / Texture
30
MM_DRAGON_ROCK_03.BLP
MM_DRAGON_ROCK_04.blp
Image / Texture
37
MM_DRAGON_ROCK_04.BLP
MM_DRAGON_ROCK_05.blp
Image / Texture
37
MM_DRAGON_ROCK_05.BLP
MM_DRAGON_ROCK_06.blp
Image / Texture
33
MM_DRAGON_ROCK_06.BLP
MM_DRAGON_ROCK_07.blp
Image / Texture
38
MM_DRAGON_ROCK_07.BLP
MM_DRAGON_ROCK_TRANS_01.blp
Image / Texture
35
war3mapimported/MM_DRAGON_ROCK_TRANS_01.blp
Double-click the file MM_DRAGON_ROCK_TRANS_01.blp:
MM_DRAGON_ROCK_TRANS_01.blp
Image / Texture
35
war3mapimported/MM_DRAGON_ROCK_TRANS_01.blp
Tick the box "Use Custom Path" and type in the correct path:
MM_DRAGON_ROCK_TRANS_01.blp
Image / Texture
35
MM_DRAGON_ROCK_TRANS_01.BLP
The file has been properly added to the map archive:
Onyxia Lair.mdx
Model
821
war3mapimported/Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
Image / Texture
13
BM_BRSPIRE_SMALLLAVA01.BLP
DMM_DRAGON_LTRIM_01.blp
Image / Texture
38
DMM_DRAGON_LTRIM_01.BLP
GRAY08.blp
Image / Texture
5
GRAY08.BLP
MM_DRAGON_FLOOR_01.blp
Image / Texture
32
MM_DRAGON_FLOOR_01.BLP
MM_DRAGON_FLOOR_02.blp
Image / Texture
29
MM_DRAGON_FLOOR_02.BLP
MM_DRAGON_FLOOR_03.blp
Image / Texture
37
MM_DRAGON_FLOOR_03.BLP
MM_DRAGON_LSPIKE_01.blp
Image / Texture
36
MM_DRAGON_LSPIKE_01.BLP
MM_DRAGON_ROCK_01.blp
Image / Texture
30
MM_DRAGON_ROCK_01.BLP
MM_DRAGON_ROCK_02.blp
Image / Texture
29
MM_DRAGON_ROCK_02.BLP
MM_DRAGON_ROCK_03.blp
Image / Texture
30
MM_DRAGON_ROCK_03.BLP
MM_DRAGON_ROCK_04.blp
Image / Texture
37
MM_DRAGON_ROCK_04.BLP
MM_DRAGON_ROCK_05.blp
Image / Texture
37
MM_DRAGON_ROCK_05.BLP
MM_DRAGON_ROCK_06.blp
Image / Texture
33
MM_DRAGON_ROCK_06.BLP
MM_DRAGON_ROCK_07.blp
Image / Texture
38
MM_DRAGON_ROCK_07.BLP
MM_DRAGON_ROCK_TRANS_01.blp
Image / Texture
35
MM_DRAGON_ROCK_TRANS_01.BLP
Done, you have imported the file MM_DRAGON_ROCK_TRANS_01.blp.
Importing MM_DRAGON_ROCK_TRANS_02.blp
Now Click the "Import File" Button:
Next select 'MM_DRAGON_ROCK_TRANS_02.blp' in the folder which you extracted from the zip archive:
Onyxias Lair (Entire Raid Interior)
Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
DMM_DRAGON_LTRIM_01.blp
GRAY08.blp
MM_DRAGON_FLOOR_01.blp
MM_DRAGON_FLOOR_02.blp
MM_DRAGON_FLOOR_03.blp
MM_DRAGON_LSPIKE_01.blp
MM_DRAGON_ROCK_01.blp
MM_DRAGON_ROCK_02.blp
MM_DRAGON_ROCK_03.blp
MM_DRAGON_ROCK_04.blp
MM_DRAGON_ROCK_05.blp
MM_DRAGON_ROCK_06.blp
MM_DRAGON_ROCK_07.blp
MM_DRAGON_ROCK_TRANS_01.blp
MM_DRAGON_ROCK_TRANS_02.blp
MM_DRAGON_SPIKE_01.blp
MM_DRAGON_TRIM_01.blp
MM_DRAGON_TRIM_02.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Onyxia Lair.mdx
Model
821
war3mapimported/Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
Image / Texture
13
BM_BRSPIRE_SMALLLAVA01.BLP
DMM_DRAGON_LTRIM_01.blp
Image / Texture
38
DMM_DRAGON_LTRIM_01.BLP
GRAY08.blp
Image / Texture
5
GRAY08.BLP
MM_DRAGON_FLOOR_01.blp
Image / Texture
32
MM_DRAGON_FLOOR_01.BLP
MM_DRAGON_FLOOR_02.blp
Image / Texture
29
MM_DRAGON_FLOOR_02.BLP
MM_DRAGON_FLOOR_03.blp
Image / Texture
37
MM_DRAGON_FLOOR_03.BLP
MM_DRAGON_LSPIKE_01.blp
Image / Texture
36
MM_DRAGON_LSPIKE_01.BLP
MM_DRAGON_ROCK_01.blp
Image / Texture
30
MM_DRAGON_ROCK_01.BLP
MM_DRAGON_ROCK_02.blp
Image / Texture
29
MM_DRAGON_ROCK_02.BLP
MM_DRAGON_ROCK_03.blp
Image / Texture
30
MM_DRAGON_ROCK_03.BLP
MM_DRAGON_ROCK_04.blp
Image / Texture
37
MM_DRAGON_ROCK_04.BLP
MM_DRAGON_ROCK_05.blp
Image / Texture
37
MM_DRAGON_ROCK_05.BLP
MM_DRAGON_ROCK_06.blp
Image / Texture
33
MM_DRAGON_ROCK_06.BLP
MM_DRAGON_ROCK_07.blp
Image / Texture
38
MM_DRAGON_ROCK_07.BLP
MM_DRAGON_ROCK_TRANS_01.blp
Image / Texture
35
MM_DRAGON_ROCK_TRANS_01.BLP
MM_DRAGON_ROCK_TRANS_02.blp
Image / Texture
30
war3mapimported/MM_DRAGON_ROCK_TRANS_02.blp
Double-click the file MM_DRAGON_ROCK_TRANS_02.blp:
MM_DRAGON_ROCK_TRANS_02.blp
Image / Texture
30
war3mapimported/MM_DRAGON_ROCK_TRANS_02.blp
Tick the box "Use Custom Path" and type in the correct path:
MM_DRAGON_ROCK_TRANS_02.blp
Image / Texture
30
MM_DRAGON_ROCK_TRANS_02.BLP
The file has been properly added to the map archive:
Onyxia Lair.mdx
Model
821
war3mapimported/Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
Image / Texture
13
BM_BRSPIRE_SMALLLAVA01.BLP
DMM_DRAGON_LTRIM_01.blp
Image / Texture
38
DMM_DRAGON_LTRIM_01.BLP
GRAY08.blp
Image / Texture
5
GRAY08.BLP
MM_DRAGON_FLOOR_01.blp
Image / Texture
32
MM_DRAGON_FLOOR_01.BLP
MM_DRAGON_FLOOR_02.blp
Image / Texture
29
MM_DRAGON_FLOOR_02.BLP
MM_DRAGON_FLOOR_03.blp
Image / Texture
37
MM_DRAGON_FLOOR_03.BLP
MM_DRAGON_LSPIKE_01.blp
Image / Texture
36
MM_DRAGON_LSPIKE_01.BLP
MM_DRAGON_ROCK_01.blp
Image / Texture
30
MM_DRAGON_ROCK_01.BLP
MM_DRAGON_ROCK_02.blp
Image / Texture
29
MM_DRAGON_ROCK_02.BLP
MM_DRAGON_ROCK_03.blp
Image / Texture
30
MM_DRAGON_ROCK_03.BLP
MM_DRAGON_ROCK_04.blp
Image / Texture
37
MM_DRAGON_ROCK_04.BLP
MM_DRAGON_ROCK_05.blp
Image / Texture
37
MM_DRAGON_ROCK_05.BLP
MM_DRAGON_ROCK_06.blp
Image / Texture
33
MM_DRAGON_ROCK_06.BLP
MM_DRAGON_ROCK_07.blp
Image / Texture
38
MM_DRAGON_ROCK_07.BLP
MM_DRAGON_ROCK_TRANS_01.blp
Image / Texture
35
MM_DRAGON_ROCK_TRANS_01.BLP
MM_DRAGON_ROCK_TRANS_02.blp
Image / Texture
30
MM_DRAGON_ROCK_TRANS_02.BLP
Done, you have imported the file MM_DRAGON_ROCK_TRANS_02.blp.
Importing MM_DRAGON_SPIKE_01.blp
Now Click the "Import File" Button:
Next select 'MM_DRAGON_SPIKE_01.blp' in the folder which you extracted from the zip archive:
Onyxias Lair (Entire Raid Interior)
Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
DMM_DRAGON_LTRIM_01.blp
GRAY08.blp
MM_DRAGON_FLOOR_01.blp
MM_DRAGON_FLOOR_02.blp
MM_DRAGON_FLOOR_03.blp
MM_DRAGON_LSPIKE_01.blp
MM_DRAGON_ROCK_01.blp
MM_DRAGON_ROCK_02.blp
MM_DRAGON_ROCK_03.blp
MM_DRAGON_ROCK_04.blp
MM_DRAGON_ROCK_05.blp
MM_DRAGON_ROCK_06.blp
MM_DRAGON_ROCK_07.blp
MM_DRAGON_ROCK_TRANS_01.blp
MM_DRAGON_ROCK_TRANS_02.blp
MM_DRAGON_TRIM_01.blp
MM_DRAGON_TRIM_02.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Onyxia Lair.mdx
Model
821
war3mapimported/Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
Image / Texture
13
BM_BRSPIRE_SMALLLAVA01.BLP
DMM_DRAGON_LTRIM_01.blp
Image / Texture
38
DMM_DRAGON_LTRIM_01.BLP
GRAY08.blp
Image / Texture
5
GRAY08.BLP
MM_DRAGON_FLOOR_01.blp
Image / Texture
32
MM_DRAGON_FLOOR_01.BLP
MM_DRAGON_FLOOR_02.blp
Image / Texture
29
MM_DRAGON_FLOOR_02.BLP
MM_DRAGON_FLOOR_03.blp
Image / Texture
37
MM_DRAGON_FLOOR_03.BLP
MM_DRAGON_LSPIKE_01.blp
Image / Texture
36
MM_DRAGON_LSPIKE_01.BLP
MM_DRAGON_ROCK_01.blp
Image / Texture
30
MM_DRAGON_ROCK_01.BLP
MM_DRAGON_ROCK_02.blp
Image / Texture
29
MM_DRAGON_ROCK_02.BLP
MM_DRAGON_ROCK_03.blp
Image / Texture
30
MM_DRAGON_ROCK_03.BLP
MM_DRAGON_ROCK_04.blp
Image / Texture
37
MM_DRAGON_ROCK_04.BLP
MM_DRAGON_ROCK_05.blp
Image / Texture
37
MM_DRAGON_ROCK_05.BLP
MM_DRAGON_ROCK_06.blp
Image / Texture
33
MM_DRAGON_ROCK_06.BLP
MM_DRAGON_ROCK_07.blp
Image / Texture
38
MM_DRAGON_ROCK_07.BLP
MM_DRAGON_ROCK_TRANS_01.blp
Image / Texture
35
MM_DRAGON_ROCK_TRANS_01.BLP
MM_DRAGON_ROCK_TRANS_02.blp
Image / Texture
30
MM_DRAGON_ROCK_TRANS_02.BLP
MM_DRAGON_SPIKE_01.blp
Image / Texture
34
war3mapimported/MM_DRAGON_SPIKE_01.blp
Double-click the file MM_DRAGON_SPIKE_01.blp:
MM_DRAGON_SPIKE_01.blp
Image / Texture
34
war3mapimported/MM_DRAGON_SPIKE_01.blp
Tick the box "Use Custom Path" and type in the correct path:
MM_DRAGON_SPIKE_01.blp
Image / Texture
34
MM_DRAGON_SPIKE_01.BLP
The file has been properly added to the map archive:
Onyxia Lair.mdx
Model
821
war3mapimported/Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
Image / Texture
13
BM_BRSPIRE_SMALLLAVA01.BLP
DMM_DRAGON_LTRIM_01.blp
Image / Texture
38
DMM_DRAGON_LTRIM_01.BLP
GRAY08.blp
Image / Texture
5
GRAY08.BLP
MM_DRAGON_FLOOR_01.blp
Image / Texture
32
MM_DRAGON_FLOOR_01.BLP
MM_DRAGON_FLOOR_02.blp
Image / Texture
29
MM_DRAGON_FLOOR_02.BLP
MM_DRAGON_FLOOR_03.blp
Image / Texture
37
MM_DRAGON_FLOOR_03.BLP
MM_DRAGON_LSPIKE_01.blp
Image / Texture
36
MM_DRAGON_LSPIKE_01.BLP
MM_DRAGON_ROCK_01.blp
Image / Texture
30
MM_DRAGON_ROCK_01.BLP
MM_DRAGON_ROCK_02.blp
Image / Texture
29
MM_DRAGON_ROCK_02.BLP
MM_DRAGON_ROCK_03.blp
Image / Texture
30
MM_DRAGON_ROCK_03.BLP
MM_DRAGON_ROCK_04.blp
Image / Texture
37
MM_DRAGON_ROCK_04.BLP
MM_DRAGON_ROCK_05.blp
Image / Texture
37
MM_DRAGON_ROCK_05.BLP
MM_DRAGON_ROCK_06.blp
Image / Texture
33
MM_DRAGON_ROCK_06.BLP
MM_DRAGON_ROCK_07.blp
Image / Texture
38
MM_DRAGON_ROCK_07.BLP
MM_DRAGON_ROCK_TRANS_01.blp
Image / Texture
35
MM_DRAGON_ROCK_TRANS_01.BLP
MM_DRAGON_ROCK_TRANS_02.blp
Image / Texture
30
MM_DRAGON_ROCK_TRANS_02.BLP
MM_DRAGON_SPIKE_01.blp
Image / Texture
34
MM_DRAGON_SPIKE_01.BLP
Done, you have imported the file MM_DRAGON_SPIKE_01.blp.
Importing MM_DRAGON_TRIM_01.blp
Now Click the "Import File" Button:
Next select 'MM_DRAGON_TRIM_01.blp' in the folder which you extracted from the zip archive:
Onyxias Lair (Entire Raid Interior)
Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
DMM_DRAGON_LTRIM_01.blp
GRAY08.blp
MM_DRAGON_FLOOR_01.blp
MM_DRAGON_FLOOR_02.blp
MM_DRAGON_FLOOR_03.blp
MM_DRAGON_LSPIKE_01.blp
MM_DRAGON_ROCK_01.blp
MM_DRAGON_ROCK_02.blp
MM_DRAGON_ROCK_03.blp
MM_DRAGON_ROCK_04.blp
MM_DRAGON_ROCK_05.blp
MM_DRAGON_ROCK_06.blp
MM_DRAGON_ROCK_07.blp
MM_DRAGON_ROCK_TRANS_01.blp
MM_DRAGON_ROCK_TRANS_02.blp
MM_DRAGON_SPIKE_01.blp
MM_DRAGON_TRIM_02.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Onyxia Lair.mdx
Model
821
war3mapimported/Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
Image / Texture
13
BM_BRSPIRE_SMALLLAVA01.BLP
DMM_DRAGON_LTRIM_01.blp
Image / Texture
38
DMM_DRAGON_LTRIM_01.BLP
GRAY08.blp
Image / Texture
5
GRAY08.BLP
MM_DRAGON_FLOOR_01.blp
Image / Texture
32
MM_DRAGON_FLOOR_01.BLP
MM_DRAGON_FLOOR_02.blp
Image / Texture
29
MM_DRAGON_FLOOR_02.BLP
MM_DRAGON_FLOOR_03.blp
Image / Texture
37
MM_DRAGON_FLOOR_03.BLP
MM_DRAGON_LSPIKE_01.blp
Image / Texture
36
MM_DRAGON_LSPIKE_01.BLP
MM_DRAGON_ROCK_01.blp
Image / Texture
30
MM_DRAGON_ROCK_01.BLP
MM_DRAGON_ROCK_02.blp
Image / Texture
29
MM_DRAGON_ROCK_02.BLP
MM_DRAGON_ROCK_03.blp
Image / Texture
30
MM_DRAGON_ROCK_03.BLP
MM_DRAGON_ROCK_04.blp
Image / Texture
37
MM_DRAGON_ROCK_04.BLP
MM_DRAGON_ROCK_05.blp
Image / Texture
37
MM_DRAGON_ROCK_05.BLP
MM_DRAGON_ROCK_06.blp
Image / Texture
33
MM_DRAGON_ROCK_06.BLP
MM_DRAGON_ROCK_07.blp
Image / Texture
38
MM_DRAGON_ROCK_07.BLP
MM_DRAGON_ROCK_TRANS_01.blp
Image / Texture
35
MM_DRAGON_ROCK_TRANS_01.BLP
MM_DRAGON_ROCK_TRANS_02.blp
Image / Texture
30
MM_DRAGON_ROCK_TRANS_02.BLP
MM_DRAGON_SPIKE_01.blp
Image / Texture
34
MM_DRAGON_SPIKE_01.BLP
MM_DRAGON_TRIM_01.blp
Image / Texture
37
war3mapimported/MM_DRAGON_TRIM_01.blp
Double-click the file MM_DRAGON_TRIM_01.blp:
MM_DRAGON_TRIM_01.blp
Image / Texture
37
war3mapimported/MM_DRAGON_TRIM_01.blp
Tick the box "Use Custom Path" and type in the correct path:
MM_DRAGON_TRIM_01.blp
Image / Texture
37
MM_DRAGON_TRIM_01.BLP
The file has been properly added to the map archive:
Onyxia Lair.mdx
Model
821
war3mapimported/Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
Image / Texture
13
BM_BRSPIRE_SMALLLAVA01.BLP
DMM_DRAGON_LTRIM_01.blp
Image / Texture
38
DMM_DRAGON_LTRIM_01.BLP
GRAY08.blp
Image / Texture
5
GRAY08.BLP
MM_DRAGON_FLOOR_01.blp
Image / Texture
32
MM_DRAGON_FLOOR_01.BLP
MM_DRAGON_FLOOR_02.blp
Image / Texture
29
MM_DRAGON_FLOOR_02.BLP
MM_DRAGON_FLOOR_03.blp
Image / Texture
37
MM_DRAGON_FLOOR_03.BLP
MM_DRAGON_LSPIKE_01.blp
Image / Texture
36
MM_DRAGON_LSPIKE_01.BLP
MM_DRAGON_ROCK_01.blp
Image / Texture
30
MM_DRAGON_ROCK_01.BLP
MM_DRAGON_ROCK_02.blp
Image / Texture
29
MM_DRAGON_ROCK_02.BLP
MM_DRAGON_ROCK_03.blp
Image / Texture
30
MM_DRAGON_ROCK_03.BLP
MM_DRAGON_ROCK_04.blp
Image / Texture
37
MM_DRAGON_ROCK_04.BLP
MM_DRAGON_ROCK_05.blp
Image / Texture
37
MM_DRAGON_ROCK_05.BLP
MM_DRAGON_ROCK_06.blp
Image / Texture
33
MM_DRAGON_ROCK_06.BLP
MM_DRAGON_ROCK_07.blp
Image / Texture
38
MM_DRAGON_ROCK_07.BLP
MM_DRAGON_ROCK_TRANS_01.blp
Image / Texture
35
MM_DRAGON_ROCK_TRANS_01.BLP
MM_DRAGON_ROCK_TRANS_02.blp
Image / Texture
30
MM_DRAGON_ROCK_TRANS_02.BLP
MM_DRAGON_SPIKE_01.blp
Image / Texture
34
MM_DRAGON_SPIKE_01.BLP
MM_DRAGON_TRIM_01.blp
Image / Texture
37
MM_DRAGON_TRIM_01.BLP
Done, you have imported the file MM_DRAGON_TRIM_01.blp.
Importing MM_DRAGON_TRIM_02.blp
Now Click the "Import File" Button:
Next select 'MM_DRAGON_TRIM_02.blp' in the folder which you extracted from the zip archive:
Onyxias Lair (Entire Raid Interior)
Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
DMM_DRAGON_LTRIM_01.blp
GRAY08.blp
MM_DRAGON_FLOOR_01.blp
MM_DRAGON_FLOOR_02.blp
MM_DRAGON_FLOOR_03.blp
MM_DRAGON_LSPIKE_01.blp
MM_DRAGON_ROCK_01.blp
MM_DRAGON_ROCK_02.blp
MM_DRAGON_ROCK_03.blp
MM_DRAGON_ROCK_04.blp
MM_DRAGON_ROCK_05.blp
MM_DRAGON_ROCK_06.blp
MM_DRAGON_ROCK_07.blp
MM_DRAGON_ROCK_TRANS_01.blp
MM_DRAGON_ROCK_TRANS_02.blp
MM_DRAGON_SPIKE_01.blp
MM_DRAGON_TRIM_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Onyxia Lair.mdx
Model
821
war3mapimported/Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
Image / Texture
13
BM_BRSPIRE_SMALLLAVA01.BLP
DMM_DRAGON_LTRIM_01.blp
Image / Texture
38
DMM_DRAGON_LTRIM_01.BLP
GRAY08.blp
Image / Texture
5
GRAY08.BLP
MM_DRAGON_FLOOR_01.blp
Image / Texture
32
MM_DRAGON_FLOOR_01.BLP
MM_DRAGON_FLOOR_02.blp
Image / Texture
29
MM_DRAGON_FLOOR_02.BLP
MM_DRAGON_FLOOR_03.blp
Image / Texture
37
MM_DRAGON_FLOOR_03.BLP
MM_DRAGON_LSPIKE_01.blp
Image / Texture
36
MM_DRAGON_LSPIKE_01.BLP
MM_DRAGON_ROCK_01.blp
Image / Texture
30
MM_DRAGON_ROCK_01.BLP
MM_DRAGON_ROCK_02.blp
Image / Texture
29
MM_DRAGON_ROCK_02.BLP
MM_DRAGON_ROCK_03.blp
Image / Texture
30
MM_DRAGON_ROCK_03.BLP
MM_DRAGON_ROCK_04.blp
Image / Texture
37
MM_DRAGON_ROCK_04.BLP
MM_DRAGON_ROCK_05.blp
Image / Texture
37
MM_DRAGON_ROCK_05.BLP
MM_DRAGON_ROCK_06.blp
Image / Texture
33
MM_DRAGON_ROCK_06.BLP
MM_DRAGON_ROCK_07.blp
Image / Texture
38
MM_DRAGON_ROCK_07.BLP
MM_DRAGON_ROCK_TRANS_01.blp
Image / Texture
35
MM_DRAGON_ROCK_TRANS_01.BLP
MM_DRAGON_ROCK_TRANS_02.blp
Image / Texture
30
MM_DRAGON_ROCK_TRANS_02.BLP
MM_DRAGON_SPIKE_01.blp
Image / Texture
34
MM_DRAGON_SPIKE_01.BLP
MM_DRAGON_TRIM_01.blp
Image / Texture
37
MM_DRAGON_TRIM_01.BLP
MM_DRAGON_TRIM_02.blp
Image / Texture
35
war3mapimported/MM_DRAGON_TRIM_02.blp
Double-click the file MM_DRAGON_TRIM_02.blp:
MM_DRAGON_TRIM_02.blp
Image / Texture
35
war3mapimported/MM_DRAGON_TRIM_02.blp
Tick the box "Use Custom Path" and type in the correct path:
MM_DRAGON_TRIM_02.blp
Image / Texture
35
MM_DRAGON_TRIM_02.BLP
The file has been properly added to the map archive:
Onyxia Lair.mdx
Model
821
war3mapimported/Onyxia Lair.mdx
BM_BRSPIRE_SMALLLAVA01.blp
Image / Texture
13
BM_BRSPIRE_SMALLLAVA01.BLP
DMM_DRAGON_LTRIM_01.blp
Image / Texture
38
DMM_DRAGON_LTRIM_01.BLP
GRAY08.blp
Image / Texture
5
GRAY08.BLP
MM_DRAGON_FLOOR_01.blp
Image / Texture
32
MM_DRAGON_FLOOR_01.BLP
MM_DRAGON_FLOOR_02.blp
Image / Texture
29
MM_DRAGON_FLOOR_02.BLP
MM_DRAGON_FLOOR_03.blp
Image / Texture
37
MM_DRAGON_FLOOR_03.BLP
MM_DRAGON_LSPIKE_01.blp
Image / Texture
36
MM_DRAGON_LSPIKE_01.BLP
MM_DRAGON_ROCK_01.blp
Image / Texture
30
MM_DRAGON_ROCK_01.BLP
MM_DRAGON_ROCK_02.blp
Image / Texture
29
MM_DRAGON_ROCK_02.BLP
MM_DRAGON_ROCK_03.blp
Image / Texture
30
MM_DRAGON_ROCK_03.BLP
MM_DRAGON_ROCK_04.blp
Image / Texture
37
MM_DRAGON_ROCK_04.BLP
MM_DRAGON_ROCK_05.blp
Image / Texture
37
MM_DRAGON_ROCK_05.BLP
MM_DRAGON_ROCK_06.blp
Image / Texture
33
MM_DRAGON_ROCK_06.BLP
MM_DRAGON_ROCK_07.blp
Image / Texture
38
MM_DRAGON_ROCK_07.BLP
MM_DRAGON_ROCK_TRANS_01.blp
Image / Texture
35
MM_DRAGON_ROCK_TRANS_01.BLP
MM_DRAGON_ROCK_TRANS_02.blp
Image / Texture
30
MM_DRAGON_ROCK_TRANS_02.BLP
MM_DRAGON_SPIKE_01.blp
Image / Texture
34
MM_DRAGON_SPIKE_01.BLP
MM_DRAGON_TRIM_01.blp
Image / Texture
37
MM_DRAGON_TRIM_01.BLP
MM_DRAGON_TRIM_02.blp
Image / Texture
35
MM_DRAGON_TRIM_02.BLP
Done, you have imported the file MM_DRAGON_TRIM_02.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.