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Model validation: Onslaught

Onslaught_squished.mdx

0 errors 0 severe 5 warnings 12 unused
  • 1 Model
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 0
    • Number of sequence extents (5) does not match the number of sequences (4)
  • 1 Geoset 1
    • Number of sequence extents (5) does not match the number of sequences (4)
  • 1 Geoset 2
    • Number of sequence extents (5) does not match the number of sequences (4)
  • 1 Bone 8 - "PropulsorWalk"
    • There are no vertices attached to this bone
  • 2 Helper 0
    • 2 Rotation
      • Track 10 at frame 11733 is not in any sequence
      • Track 7 at frame 9933 has exactly the same value as tracks 6 and 8
  • 1 Attachment 0 - "Hand Right Ref "
    • 1 Visibility
      • Track 2 at frame 16400 is not in any sequence
  • 1 Attachment 1 - "Hand Left Ref"
    • 1 Visibility
      • Track 2 at frame 16400 is not in any sequence
  • 1 Attachment 2 - "Head Ref"
    • 1 Visibility
      • Track 2 at frame 16400 is not in any sequence
  • 1 Attachment 3 - "Foot Left Ref"
    • 1 Visibility
      • Track 2 at frame 16400 is not in any sequence
  • 1 Attachment 4 - "Foot Right Ref"
    • 1 Visibility
      • Track 2 at frame 16400 is not in any sequence
  • 1 Attachment 5 - "Chest Ref"
    • 1 Visibility
      • Track 2 at frame 16400 is not in any sequence
  • 1 Attachment 6 - "Sprite First Ref"
    • 1 Visibility
      • Track 2 at frame 16400 is not in any sequence
  • 1 Attachment 7 - "Sprite Second Ref"
    • 1 Visibility
      • Track 2 at frame 16400 is not in any sequence
  • 1 Attachment 8 - "Sprite Third Ref"
    • 1 Visibility
      • Track 2 at frame 16400 is not in any sequence
  • unused Texture 5 - "MagicGlow.blp"
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