Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Omniknight (DotA2) of the bundle Omniknight (DotA2). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Omniknight (DotA2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Omniknight.mdx
Now Click the "Import File" Button:
Next select 'Omniknight.mdx' in the folder which you extracted from the zip archive:
Omniknight (DotA2)
Omniknight_Body.blp
Omniknight_Bracer.blp
Omniknight_Cape.blp
Omniknight_Hair.blp
Omniknight_Hammer.blp
Omniknight_Head.blp
Omniknight_Shoulders.blp
The file has been properly added to the map archive:
Omniknight.mdx
Model
1,293
war3mapimported/Omniknight.mdx
Done, you have imported the file Omniknight.mdx.
Importing Omniknight_Body.blp
Now Click the "Import File" Button:
Next select 'Omniknight_Body.blp' in the folder which you extracted from the zip archive:
Omniknight (DotA2)
Omniknight.mdx
Omniknight_Bracer.blp
Omniknight_Cape.blp
Omniknight_Hair.blp
Omniknight_Hammer.blp
Omniknight_Head.blp
Omniknight_Shoulders.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Omniknight.mdx
Model
1,293
war3mapimported/Omniknight.mdx
Omniknight_Body.blp
Image / Texture
127
war3mapimported/Omniknight_Body.blp
Double-click the file Omniknight_Body.blp:
Omniknight_Body.blp
Image / Texture
127
war3mapimported/Omniknight_Body.blp
Tick the box "Use Custom Path" and type in the correct path:
Omniknight_Body.blp
Image / Texture
127
Omniknight_Body.blp
The file has been properly added to the map archive:
Omniknight.mdx
Model
1,293
war3mapimported/Omniknight.mdx
Omniknight_Body.blp
Image / Texture
127
Omniknight_Body.blp
Done, you have imported the file Omniknight_Body.blp.
Importing Omniknight_Bracer.blp
Now Click the "Import File" Button:
Next select 'Omniknight_Bracer.blp' in the folder which you extracted from the zip archive:
Omniknight (DotA2)
Omniknight.mdx
Omniknight_Body.blp
Omniknight_Cape.blp
Omniknight_Hair.blp
Omniknight_Hammer.blp
Omniknight_Head.blp
Omniknight_Shoulders.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Omniknight.mdx
Model
1,293
war3mapimported/Omniknight.mdx
Omniknight_Body.blp
Image / Texture
127
Omniknight_Body.blp
Omniknight_Bracer.blp
Image / Texture
23
war3mapimported/Omniknight_Bracer.blp
Double-click the file Omniknight_Bracer.blp:
Omniknight_Bracer.blp
Image / Texture
23
war3mapimported/Omniknight_Bracer.blp
Tick the box "Use Custom Path" and type in the correct path:
Omniknight_Bracer.blp
Image / Texture
23
Omniknight_Bracer.blp
The file has been properly added to the map archive:
Omniknight.mdx
Model
1,293
war3mapimported/Omniknight.mdx
Omniknight_Body.blp
Image / Texture
127
Omniknight_Body.blp
Omniknight_Bracer.blp
Image / Texture
23
Omniknight_Bracer.blp
Done, you have imported the file Omniknight_Bracer.blp.
Importing Omniknight_Cape.blp
Now Click the "Import File" Button:
Next select 'Omniknight_Cape.blp' in the folder which you extracted from the zip archive:
Omniknight (DotA2)
Omniknight.mdx
Omniknight_Body.blp
Omniknight_Bracer.blp
Omniknight_Hair.blp
Omniknight_Hammer.blp
Omniknight_Head.blp
Omniknight_Shoulders.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Omniknight.mdx
Model
1,293
war3mapimported/Omniknight.mdx
Omniknight_Body.blp
Image / Texture
127
Omniknight_Body.blp
Omniknight_Bracer.blp
Image / Texture
23
Omniknight_Bracer.blp
Omniknight_Cape.blp
Image / Texture
77
war3mapimported/Omniknight_Cape.blp
Double-click the file Omniknight_Cape.blp:
Omniknight_Cape.blp
Image / Texture
77
war3mapimported/Omniknight_Cape.blp
Tick the box "Use Custom Path" and type in the correct path:
Omniknight_Cape.blp
Image / Texture
77
Omniknight_Cape.blp
The file has been properly added to the map archive:
Omniknight.mdx
Model
1,293
war3mapimported/Omniknight.mdx
Omniknight_Body.blp
Image / Texture
127
Omniknight_Body.blp
Omniknight_Bracer.blp
Image / Texture
23
Omniknight_Bracer.blp
Omniknight_Cape.blp
Image / Texture
77
Omniknight_Cape.blp
Done, you have imported the file Omniknight_Cape.blp.
Importing Omniknight_Hair.blp
Now Click the "Import File" Button:
Next select 'Omniknight_Hair.blp' in the folder which you extracted from the zip archive:
Omniknight (DotA2)
Omniknight.mdx
Omniknight_Body.blp
Omniknight_Bracer.blp
Omniknight_Cape.blp
Omniknight_Hammer.blp
Omniknight_Head.blp
Omniknight_Shoulders.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Omniknight.mdx
Model
1,293
war3mapimported/Omniknight.mdx
Omniknight_Body.blp
Image / Texture
127
Omniknight_Body.blp
Omniknight_Bracer.blp
Image / Texture
23
Omniknight_Bracer.blp
Omniknight_Cape.blp
Image / Texture
77
Omniknight_Cape.blp
Omniknight_Hair.blp
Image / Texture
42
war3mapimported/Omniknight_Hair.blp
Double-click the file Omniknight_Hair.blp:
Omniknight_Hair.blp
Image / Texture
42
war3mapimported/Omniknight_Hair.blp
Tick the box "Use Custom Path" and type in the correct path:
Omniknight_Hair.blp
Image / Texture
42
Omniknight_Hair.blp
The file has been properly added to the map archive:
Omniknight.mdx
Model
1,293
war3mapimported/Omniknight.mdx
Omniknight_Body.blp
Image / Texture
127
Omniknight_Body.blp
Omniknight_Bracer.blp
Image / Texture
23
Omniknight_Bracer.blp
Omniknight_Cape.blp
Image / Texture
77
Omniknight_Cape.blp
Omniknight_Hair.blp
Image / Texture
42
Omniknight_Hair.blp
Done, you have imported the file Omniknight_Hair.blp.
Importing Omniknight_Hammer.blp
Now Click the "Import File" Button:
Next select 'Omniknight_Hammer.blp' in the folder which you extracted from the zip archive:
Omniknight (DotA2)
Omniknight.mdx
Omniknight_Body.blp
Omniknight_Bracer.blp
Omniknight_Cape.blp
Omniknight_Hair.blp
Omniknight_Head.blp
Omniknight_Shoulders.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Omniknight.mdx
Model
1,293
war3mapimported/Omniknight.mdx
Omniknight_Body.blp
Image / Texture
127
Omniknight_Body.blp
Omniknight_Bracer.blp
Image / Texture
23
Omniknight_Bracer.blp
Omniknight_Cape.blp
Image / Texture
77
Omniknight_Cape.blp
Omniknight_Hair.blp
Image / Texture
42
Omniknight_Hair.blp
Omniknight_Hammer.blp
Image / Texture
43
war3mapimported/Omniknight_Hammer.blp
Double-click the file Omniknight_Hammer.blp:
Omniknight_Hammer.blp
Image / Texture
43
war3mapimported/Omniknight_Hammer.blp
Tick the box "Use Custom Path" and type in the correct path:
Omniknight_Hammer.blp
Image / Texture
43
Omniknight_Hammer.blp
The file has been properly added to the map archive:
Omniknight.mdx
Model
1,293
war3mapimported/Omniknight.mdx
Omniknight_Body.blp
Image / Texture
127
Omniknight_Body.blp
Omniknight_Bracer.blp
Image / Texture
23
Omniknight_Bracer.blp
Omniknight_Cape.blp
Image / Texture
77
Omniknight_Cape.blp
Omniknight_Hair.blp
Image / Texture
42
Omniknight_Hair.blp
Omniknight_Hammer.blp
Image / Texture
43
Omniknight_Hammer.blp
Done, you have imported the file Omniknight_Hammer.blp.
Importing Omniknight_Head.blp
Now Click the "Import File" Button:
Next select 'Omniknight_Head.blp' in the folder which you extracted from the zip archive:
Omniknight (DotA2)
Omniknight.mdx
Omniknight_Body.blp
Omniknight_Bracer.blp
Omniknight_Cape.blp
Omniknight_Hair.blp
Omniknight_Hammer.blp
Omniknight_Shoulders.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Omniknight.mdx
Model
1,293
war3mapimported/Omniknight.mdx
Omniknight_Body.blp
Image / Texture
127
Omniknight_Body.blp
Omniknight_Bracer.blp
Image / Texture
23
Omniknight_Bracer.blp
Omniknight_Cape.blp
Image / Texture
77
Omniknight_Cape.blp
Omniknight_Hair.blp
Image / Texture
42
Omniknight_Hair.blp
Omniknight_Hammer.blp
Image / Texture
43
Omniknight_Hammer.blp
Omniknight_Head.blp
Image / Texture
71
war3mapimported/Omniknight_Head.blp
Double-click the file Omniknight_Head.blp:
Omniknight_Head.blp
Image / Texture
71
war3mapimported/Omniknight_Head.blp
Tick the box "Use Custom Path" and type in the correct path:
Omniknight_Head.blp
Image / Texture
71
Omniknight_Head.blp
The file has been properly added to the map archive:
Omniknight.mdx
Model
1,293
war3mapimported/Omniknight.mdx
Omniknight_Body.blp
Image / Texture
127
Omniknight_Body.blp
Omniknight_Bracer.blp
Image / Texture
23
Omniknight_Bracer.blp
Omniknight_Cape.blp
Image / Texture
77
Omniknight_Cape.blp
Omniknight_Hair.blp
Image / Texture
42
Omniknight_Hair.blp
Omniknight_Hammer.blp
Image / Texture
43
Omniknight_Hammer.blp
Omniknight_Head.blp
Image / Texture
71
Omniknight_Head.blp
Done, you have imported the file Omniknight_Head.blp.
Importing Omniknight_Shoulders.blp
Now Click the "Import File" Button:
Next select 'Omniknight_Shoulders.blp' in the folder which you extracted from the zip archive:
Omniknight (DotA2)
Omniknight.mdx
Omniknight_Body.blp
Omniknight_Bracer.blp
Omniknight_Cape.blp
Omniknight_Hair.blp
Omniknight_Hammer.blp
Omniknight_Head.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Omniknight.mdx
Model
1,293
war3mapimported/Omniknight.mdx
Omniknight_Body.blp
Image / Texture
127
Omniknight_Body.blp
Omniknight_Bracer.blp
Image / Texture
23
Omniknight_Bracer.blp
Omniknight_Cape.blp
Image / Texture
77
Omniknight_Cape.blp
Omniknight_Hair.blp
Image / Texture
42
Omniknight_Hair.blp
Omniknight_Hammer.blp
Image / Texture
43
Omniknight_Hammer.blp
Omniknight_Head.blp
Image / Texture
71
Omniknight_Head.blp
Omniknight_Shoulders.blp
Image / Texture
75
war3mapimported/Omniknight_Shoulders.blp
Double-click the file Omniknight_Shoulders.blp:
Omniknight_Shoulders.blp
Image / Texture
75
war3mapimported/Omniknight_Shoulders.blp
Tick the box "Use Custom Path" and type in the correct path:
Omniknight_Shoulders.blp
Image / Texture
75
Omniknight_Shoulders.blp
The file has been properly added to the map archive:
Omniknight.mdx
Model
1,293
war3mapimported/Omniknight.mdx
Omniknight_Body.blp
Image / Texture
127
Omniknight_Body.blp
Omniknight_Bracer.blp
Image / Texture
23
Omniknight_Bracer.blp
Omniknight_Cape.blp
Image / Texture
77
Omniknight_Cape.blp
Omniknight_Hair.blp
Image / Texture
42
Omniknight_Hair.blp
Omniknight_Hammer.blp
Image / Texture
43
Omniknight_Hammer.blp
Omniknight_Head.blp
Image / Texture
71
Omniknight_Head.blp
Omniknight_Shoulders.blp
Image / Texture
75
Omniknight_Shoulders.blp
Done, you have imported the file Omniknight_Shoulders.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.