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Triggers
Omaha Beach.w3x
Variables
Initialisierung
Spawns comp
Spawns comp Kopieren
Spawns comp Kopieren Kopieren
Spawns comp Kopieren Kopieren Kopieren
Spawns comp Kopieren Kopieren Kopieren 3
oo
ll
time of day
diable fog
spawns red
spawns red Kopieren
spawns red Kopieren 2
spawns red Kopieren 3
ff
spawns red Kopieren 5
tt
enter region
enter region Kopieren
enter region Kopieren Kopieren
SCARS die
pick1
spawns green
spawns green Kopieren
stop spawn green
enter rtegion 1
Dead board
green dead
green dead Kopieren
green dead Kopieren 2
green dead Kopieren 2 Kopieren
green dead Kopieren 2 Kopieren 2
green dead Kopieren 2 Kopieren 3
green dead Kopieren 2 Kopieren 4
vidio
Unbezeichneter Auslöser 001
timer
wait
skip vidio
skip vidio Kopieren
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Deads
integer
Yes
timer
timer
No
Spawns comp
Events
Time - Every 6.00 seconds of game time
Conditions
Actions
Unit - Create 1 Machinegunner for Player 6 (Orange) at (Random point in Comps_Spawns <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Machinegunner for Player 5 (Yellow) at (Random point in Comps_Spawns <gen>) facing (Position of (Triggering unit))
Spawns comp Kopieren
Events
Time - Every 27.00 seconds of game time
Conditions
Actions
Unit - Create 1 Explosives Man for Player 6 (Orange) at (Random point in Comps_Spawns <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Explosives Man for Player 5 (Yellow) at (Random point in Comps_Spawns <gen>) facing (Position of (Triggering unit))
Spawns comp Kopieren Kopieren
Events
Time - Every 35.00 seconds of game time
Conditions
Actions
Unit - Create 1 Flamethrower Man for Player 6 (Orange) at (Random point in Comps_Spawns <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flamethrower Man for Player 5 (Yellow) at (Random point in Comps_Spawns <gen>) facing (Position of (Triggering unit))
Spawns comp Kopieren Kopieren Kopieren
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Unit - Create 1 Mortar Team for Player 6 (Orange) at (Random point in Comps_Spawns <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Mortar Team for Player 5 (Yellow) at (Random point in Comps_Spawns <gen>) facing (Position of (Triggering unit))
Spawns comp Kopieren Kopieren Kopieren 3
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 Marksman for Player 6 (Orange) at (Random point in Comps_Spawns <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Marksman for Player 5 (Yellow) at (Random point in Comps_Spawns <gen>) facing (Position of (Triggering unit))
oo
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 Commander for Player 6 (Orange) at (Random point in Comps_Spawns <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Commander for Player 5 (Yellow) at (Random point in Comps_Spawns <gen>) facing (Position of (Triggering unit))
ll
Events
Time - Every 185.00 seconds of game time
Conditions
Actions
Unit - Create 1 Tank for Player 6 (Orange) at (Random point in Comps_Spawns <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Tank for Player 5 (Yellow) at (Random point in Comps_Spawns <gen>) facing (Position of (Triggering unit))
time of day
Events
Map initialization
Conditions
Actions
Game - Turn the day/night cycle Off
Game - Set the time of day to 6.00
diable fog
Events
Time - Elapsed game time is 6.00 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Gebiet_005 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Gebiet_005 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Gebiet_005 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Gebiet_005 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Gebiet_005 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Gebiet_005 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across Gebiet_005 <gen>
spawns red
Events
Time - Every 6.00 seconds of game time
Conditions
Actions
Unit - Create 1 Machinegunner for Player 1 (Red) at (Random point in Red_spawns <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Machinegunner for Player 2 (Blue) at (Random point in Blue_Spawns <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Machinegunner for Player 3 (Teal) at (Random point in Teal_Spawns <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Machinegunner for Player 4 (Purple) at (Random point in Purple_Spawns <gen>) facing (Position of (Triggering unit))
spawns red Kopieren
Events
Time - Every 27.00 seconds of game time
Conditions
Actions
Unit - Create 1 Explosives Man for Player 1 (Red) at (Random point in Red_spawns <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Explosives Man for Player 2 (Blue) at (Random point in Blue_Spawns <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Explosives Man for Player 3 (Teal) at (Random point in Teal_Spawns <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Explosives Man for Player 4 (Purple) at (Random point in Purple_Spawns <gen>) facing (Position of (Triggering unit))
spawns red Kopieren 2
Events
Time - Every 35.00 seconds of game time
Conditions
Actions
Unit - Create 1 Flamethrower Man for Player 1 (Red) at (Random point in Red_spawns <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flamethrower Man for Player 2 (Blue) at (Random point in Blue_Spawns <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flamethrower Man for Player 3 (Teal) at (Random point in Teal_Spawns <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flamethrower Man for Player 4 (Purple) at (Random point in Purple_Spawns <gen>) facing (Position of (Triggering unit))
spawns red Kopieren 3
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Unit - Create 1 Mortar Team for Player 1 (Red) at (Random point in Red_spawns <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Mortar Team for Player 2 (Blue) at (Random point in Blue_Spawns <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Mortar Team for Player 3 (Teal) at (Random point in Teal_Spawns <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Mortar Team for Player 4 (Purple) at (Random point in Purple_Spawns <gen>) facing (Position of (Triggering unit))
ff
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 Commander for Player 1 (Red) at (Random point in Red_spawns <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Commander for Player 2 (Blue) at (Random point in Blue_Spawns <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Commander for Player 3 (Teal) at (Random point in Teal_Spawns <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Commander for Player 4 (Purple) at (Random point in Purple_Spawns <gen>) facing (Position of (Triggering unit))
spawns red Kopieren 5
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 Marksman for Player 1 (Red) at (Random point in Red_spawns <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Marksman for Player 2 (Blue) at (Random point in Blue_Spawns <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Marksman for Player 3 (Teal) at (Random point in Teal_Spawns <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Marksman for Player 4 (Purple) at (Random point in Purple_Spawns <gen>) facing (Position of (Triggering unit))
tt
Events
Time - Every 185.00 seconds of game time
Conditions
Actions
Unit - Create 1 Tank for Player 1 (Red) at (Random point in Red_spawns <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Tank for Player 2 (Blue) at (Random point in Blue_Spawns <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Tank for Player 3 (Teal) at (Random point in Teal_Spawns <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Tank for Player 4 (Purple) at (Random point in Purple_Spawns <gen>) facing (Position of (Triggering unit))
enter region
Events
Unit - A unit enters Comps_Spawns <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Gebiet_006 <gen>)
enter region Kopieren
Events
Unit - A unit enters Comps_Spawns <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Gebiet_006 <gen>)
enter region Kopieren Kopieren
Events
Unit - A unit enters Comps_Spawns <gen>
Unit - A unit enters Red_spawns <gen>
Unit - A unit enters Blue_Spawns <gen>
Unit - A unit enters Teal_Spawns <gen>
Unit - A unit enters Purple_Spawns <gen>
Conditions
(((Owner of (Entering unit)) controller) Equal to Computer) or (((Owner of (Entering unit)) slot status) Equal to Is unused)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Gebiet_006 <gen>)
SCARS die
Events
Unit - S.C.A.R.S 0229 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Defeat Player 12 (Brown) with the message: Niederlage!
pick1
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Order (Picked unit) to Attack-Move To.(Random point in Gebiet_010 <gen>))
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Order (Picked unit) to Attack-Move To.(Random point in Gebiet_010 <gen>))
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Order (Picked unit) to Attack-Move To.(Random point in Gebiet_010 <gen>))
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Order (Picked unit) to Attack-Move To.(Random point in Gebiet_010 <gen>))
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Order (Picked unit) to Attack-Move To.(Random point in Gebiet_010 <gen>))
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Order (Picked unit) to Attack-Move To.(Random point in Gebiet_010 <gen>))
spawns green
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 2 Machinegunner for Player 11 (Dark Green) at (Center of Gebiet_009 <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Machinegunner for Player 11 (Dark Green) at (Center of Gebiet_008 <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Machinegunner for Player 11 (Dark Green) at (Center of Gebiet_007 <gen>) facing (Position of (Triggering unit))
spawns green Kopieren
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Unit - Create 1 Flamethrower Man for Player 11 (Dark Green) at (Center of Gebiet_008 <gen>) facing (Position of (Triggering unit))
stop spawn green
Events
Time - Elapsed game time is 650.00 seconds
Conditions
Actions
Trigger - Turn off spawns_green <gen>
Trigger - Turn off spawns_green_Kopieren <gen>
enter rtegion 1
Events
Unit - A unit enters Gebiet_009 <gen>
Unit - A unit enters Gebiet_008 <gen>
Unit - A unit enters Gebiet_007 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Random point in Comps_Spawns <gen>)
Dead board
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Dead Soldiers:
Wait 0.10 seconds
Leaderboard - Add Player 5 (Yellow) to (Last created leaderboard) with label RIP and value Deads[1]
Leaderboard - Add Player 6 (Orange) to (Last created leaderboard) with label RIP and value Deads[2]
Leaderboard - Add Player 11 (Dark Green) to (Last created leaderboard) with label RIP and value Deads[3]
Leaderboard - Add Player 1 (Red) to (Last created leaderboard) with label RIP and value Deads[4]
Leaderboard - Add Player 2 (Blue) to (Last created leaderboard) with label RIP and value Deads[5]
Leaderboard - Add Player 3 (Teal) to (Last created leaderboard) with label RIP and value Deads[6]
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label RIP and value Deads[7]
green dead
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
Actions
Set Variable Set Deads[3] = (Deads[3] + 1)
Leaderboard - Add Player 11 (Dark Green) to (Last created leaderboard) with label RIP and value Deads[3]
green dead Kopieren
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
Actions
Set Variable Set Deads[1] = (Deads[1] + 1)
Leaderboard - Add Player 5 (Yellow) to (Last created leaderboard) with label RIP and value Deads[1]
green dead Kopieren 2
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
Actions
Set Variable Set Deads[2] = (Deads[2] + 1)
Leaderboard - Add Player 6 (Orange) to (Last created leaderboard) with label RIP and value Deads[2]
green dead Kopieren 2 Kopieren
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
Actions
Set Variable Set Deads[4] = (Deads[4] + 1)
Leaderboard - Add Player 1 (Red) to (Last created leaderboard) with label RIP and value Deads[4]
green dead Kopieren 2 Kopieren 2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
Actions
Set Variable Set Deads[5] = (Deads[5] + 1)
Leaderboard - Add Player 2 (Blue) to (Last created leaderboard) with label RIP and value Deads[5]
green dead Kopieren 2 Kopieren 3
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
Actions
Set Variable Set Deads[6] = (Deads[6] + 1)
Leaderboard - Add Player 3 (Teal) to (Last created leaderboard) with label RIP and value Deads[6]
green dead Kopieren 2 Kopieren 4
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
Actions
Set Variable Set Deads[7] = (Deads[7] + 1)
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label RIP and value Deads[7]
vidio
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Cinematic - Disable user control for (All players) .
Wait 0.10 seconds
Cinematic - Turn cinematic mode On for (All players)
Wait 0.10 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 12 (Brown) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 3 (Teal) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 4 (Purple) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 12 (Brown) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 3 (Teal) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 4 (Purple) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 12 (Brown) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 3 (Teal) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 4 (Purple) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 12 (Brown) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 3 (Teal) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 4 (Purple) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 12 (Brown) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 3 (Teal) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 4 (Purple) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 12 (Brown) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 3 (Teal) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 4 (Purple) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 12 (Brown) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 3 (Teal) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 4 (Purple) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 12 (Brown) over 3.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 3 (Teal) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 4 (Purple) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 12 (Brown) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 3 (Teal) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 4 (Purple) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 12 (Brown) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 3 (Teal) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 4 (Purple) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 12 (Brown) over 3.00 seconds
Wait 1.00 seconds
Cinematic - Enable user control for (All players) .
Wait 0.10 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn on Spawns_comp <gen>
Trigger - Turn on Spawns_comp_Kopieren <gen>
Trigger - Turn on Spawns_comp_Kopieren_Kopieren <gen>
Trigger - Turn on Spawns_comp_Kopieren_Kopieren_Kopieren_3 <gen>
Trigger - Turn on Spawns_comp_Kopieren_Kopieren_Kopieren <gen>
Trigger - Turn on spawns_green <gen>
Trigger - Turn on spawns_green_Kopieren <gen>
Trigger - Turn on spawns_red <gen>
Trigger - Turn on spawns_red_Kopieren_2 <gen>
Trigger - Turn on spawns_red_Kopieren_3 <gen>
Trigger - Turn on spawns_red_Kopieren_5 <gen>
Trigger - Turn on spawns_red_Kopieren <gen>
Unbezeichneter Auslöser 001
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 12 (Brown) . Current gold
timer
Events
Time - Elapsed game time is 1.10 seconds
Conditions
Actions
Countdown Timer - Create a timer window for timer with title Time till loose...
Wait 1.00 seconds
Countdown Timer - Start timer as a One-shot timer that will expire in 3600.00 seconds
Wait 3605.00 seconds
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Niederlage!
Game - Defeat Player 2 (Blue) with the message: Niederlage!
Game - Defeat Player 3 (Teal) with the message: Niederlage!
Game - Defeat Player 4 (Purple) with the message: Niederlage!
wait
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Trigger - Turn off skip_vidio <gen>
Trigger - Turn off skip_vidio_Kopieren <gen>
skip vidio
Events
Player - Player 1 (Red) Presses the Left Arrow key
Conditions
Actions
Trigger - Turn off vidio <gen>
Trigger - Turn on Spawns_comp <gen>
Trigger - Turn on Spawns_comp_Kopieren <gen>
Trigger - Turn on Spawns_comp_Kopieren_Kopieren <gen>
Trigger - Turn on Spawns_comp_Kopieren_Kopieren_Kopieren_3 <gen>
Trigger - Turn on Spawns_comp_Kopieren_Kopieren_Kopieren <gen>
Trigger - Turn on spawns_green <gen>
Trigger - Turn on spawns_green_Kopieren <gen>
Trigger - Turn on spawns_red <gen>
Trigger - Turn on spawns_red_Kopieren_2 <gen>
Trigger - Turn on spawns_red_Kopieren_3 <gen>
Trigger - Turn on spawns_red_Kopieren_5 <gen>
Trigger - Turn on spawns_red_Kopieren <gen>
skip vidio Kopieren
Events
Player - Player 12 (Brown) Presses the Left Arrow key
Conditions
Actions
Trigger - Turn off vidio <gen>
Trigger - Turn on Spawns_comp <gen>
Trigger - Turn on Spawns_comp_Kopieren <gen>
Trigger - Turn on Spawns_comp_Kopieren_Kopieren <gen>
Trigger - Turn on Spawns_comp_Kopieren_Kopieren_Kopieren_3 <gen>
Trigger - Turn on Spawns_comp_Kopieren_Kopieren_Kopieren <gen>
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