Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Hi.
Dariss made this map and before u update or steal somthing tell me.
Name
Type
is_array
initial_value
Timer
timer
No
TimerWindow
timerdialog
No
Timerzor
timer
No
WindowTimer
timerdialog
No
NEW
Events
Unit - A unit enters Region_000 <gen>
Unit - A unit enters Region_001 <gen>
Unit - A unit enters Region_002 <gen>
Unit - A unit enters Region_003 <gen>
Unit - A unit enters Region_004 <gen>
Unit - A unit enters Region_005 <gen>
Unit - A unit enters Region_006 <gen>
Unit - A unit enters Region_007 <gen>
Unit - A unit enters Region_008 <gen>
Unit - A unit enters Region_009 <gen>
Unit - A unit enters Region_010 <gen>
Unit - A unit enters Region_011 <gen>
Unit - A unit enters Region_012 <gen>
Unit - A unit enters Region_013 <gen>
Unit - A unit enters Region_014 <gen>
Unit - A unit enters Region_015 <gen>
Unit - A unit enters Region_016 <gen>
Unit - A unit enters Region_017 <gen>
Unit - A unit enters Region_018 <gen>
Unit - A unit enters Region_019 <gen>
Unit - A unit enters Region_020 <gen>
Unit - A unit enters Region_021 <gen>
Unit - A unit enters Region_022 <gen>
Unit - A unit enters Region_023 <gen>
Unit - A unit enters Region_024 <gen>
Unit - A unit enters Region_025 <gen>
Unit - A unit enters Region_026 <gen>
Unit - A unit enters Region_027 <gen>
Unit - A unit enters Region_028 <gen>
Unit - A unit enters Region_029 <gen>
Unit - A unit enters Region_030 <gen>
Unit - A unit enters Region_031 <gen>
Unit - A unit enters Region_032 <gen>
Unit - A unit enters Region_033 <gen>
Unit - A unit enters Region_034 <gen>
Unit - A unit enters Region_035 <gen>
Unit - A unit enters Region_036 <gen>
Unit - A unit enters Region_037 <gen>
Unit - A unit enters Region_038 <gen>
Unit - A unit enters Region_039 <gen>
Unit - A unit enters Region_040 <gen>
Unit - A unit enters Region_041 <gen>
Unit - A unit enters Region_042 <gen>
Unit - A unit enters Region_043 <gen>
Unit - A unit enters Region_044 <gen>
Unit - A unit enters Region_045 <gen>
Unit - A unit enters Region_046 <gen>
Unit - A unit enters Region_047 <gen>
Unit - A unit enters Region_048 <gen>
Unit - A unit enters Region_049 <gen>
Unit - A unit enters Region_050 <gen>
Unit - A unit enters Region_051 <gen>
Unit - A unit enters Region_052 <gen>
Unit - A unit enters Region_053 <gen>
Unit - A unit enters Region_054 <gen>
Unit - A unit enters Region_055 <gen>
Unit - A unit enters Region_056 <gen>
Unit - A unit enters Region_057 <gen>
Unit - A unit enters Region_058 <gen>
Unit - A unit enters Region_059 <gen>
Unit - A unit enters Region_060 <gen>
Unit - A unit enters Region_061 <gen>
Unit - A unit enters Region_062 <gen>
Unit - A unit enters Region_063 <gen>
Unit - A unit enters Region_064 <gen>
Unit - A unit enters Region_065 <gen>
Unit - A unit enters Region_066 <gen>
Unit - A unit enters Region_067 <gen>
Unit - A unit enters Region_068 <gen>
Unit - A unit enters Region_069 <gen>
Unit - A unit enters Region_070 <gen>
Unit - A unit enters Region_071 <gen>
Unit - A unit enters Region_072 <gen>
Unit - A unit enters Region_072 <gen>
Unit - A unit enters Region_073 <gen>
Unit - A unit enters Region_074 <gen>
Unit - A unit enters Region_075 <gen>
Unit - A unit enters Region_076 <gen>
Unit - A unit enters Region_077 <gen>
Unit - A unit enters Region_078 <gen>
Unit - A unit enters Region_079 <gen>
Unit - A unit enters Region_080 <gen>
Unit - A unit enters Region_081 <gen>
Unit - A unit enters Region_082 <gen>
Unit - A unit enters Region_083 <gen>
Unit - A unit enters Region_084 <gen>
Unit - A unit enters Region_085 <gen>
Unit - A unit enters Region_086 <gen>
Unit - A unit enters Region_087 <gen>
Unit - A unit enters Region_088 <gen>
Unit - A unit enters Region_089 <gen>
Unit - A unit enters Region_090 <gen>
Unit - A unit enters Region_091 <gen>
Unit - A unit enters Region_092 <gen>
Unit - A unit enters Region_093 <gen>
Unit - A unit enters Region_094 <gen>
Unit - A unit enters Region_095 <gen>
Unit - A unit enters Region_096 <gen>
Unit - A unit enters Region_097 <gen>
Unit - A unit enters Region_098 <gen>
Unit - A unit enters Region_099 <gen>
Unit - A unit enters Region_100 <gen>
Unit - A unit enters Region_101 <gen>
Unit - A unit enters Region_102 <gen>
Unit - A unit enters Region_103 <gen>
Unit - A unit enters Region_104 <gen>
Unit - A unit enters Region_105 <gen>
Unit - A unit enters Region_106 <gen>
Unit - A unit enters Region_107 <gen>
Unit - A unit enters Region_108 <gen>
Unit - A unit enters Region_109 <gen>
Unit - A unit enters Region_110 <gen>
Unit - A unit enters Region_111 <gen>
Unit - A unit enters Region_112 <gen>
Unit - A unit enters Region_113 <gen>
Unit - A unit enters Region_114 <gen>
Unit - A unit enters Region_115 <gen>
Unit - A unit enters Region_116 <gen>
Unit - A unit enters Region_117 <gen>
Unit - A unit enters Region_118 <gen>
Unit - A unit enters Region_119 <gen>
Unit - A unit enters Region_120 <gen>
Unit - A unit enters Region_121 <gen>
Unit - A unit enters Region_122 <gen>
Unit - A unit enters Region_123 <gen>
Unit - A unit enters Region_124 <gen>
Unit - A unit enters Region_125 <gen>
Unit - A unit enters Region_126 <gen>
Unit - A unit enters Region_127 <gen>
Unit - A unit enters Region_128 <gen>
Unit - A unit enters Region_130 <gen>
Unit - A unit enters Region_131 <gen>
Unit - A unit enters Region_132 <gen>
Unit - A unit enters Region_133 <gen>
Unit - A unit enters Region_134 <gen>
Unit - A unit enters Region_135 <gen>
Unit - A unit enters Region_136 <gen>
Unit - A unit enters Region_137 <gen>
Unit - A unit enters Region_138 <gen>
Unit - A unit enters Region_139 <gen>
Unit - A unit enters Region_140 <gen>
Unit - A unit enters Region_141 <gen>
Unit - A unit enters Region_142 <gen>
Unit - A unit enters Region_143 <gen>
Unit - A unit enters Region_144 <gen>
Unit - A unit enters Region_145 <gen>
Unit - A unit enters Region_146 <gen>
Unit - A unit enters Region_147 <gen>
Unit - A unit enters Region_148 <gen>
Unit - A unit enters Region_149 <gen>
Unit - A unit enters Region_150 <gen>
Unit - A unit enters Region_152 <gen>
Unit - A unit enters Region_151 <gen>
Unit - A unit enters Region_153 <gen>
Unit - A unit enters Region_154 <gen>
Unit - A unit enters Region_155 <gen>
Unit - A unit enters Region_156 <gen>
Unit - A unit enters Region_157 <gen>
Unit - A unit enters Region_158 <gen>
Unit - A unit enters Region_159 <gen>
Unit - A unit enters Region_160 <gen>
Unit - A unit enters Region_161 <gen>
Unit - A unit enters Region_162 <gen>
Unit - A unit enters Region_163 <gen>
Unit - A unit enters Region_164 <gen>
Unit - A unit enters Region_165 <gen>
Unit - A unit enters Region_166 <gen>
Unit - A unit enters Region_167 <gen>
Unit - A unit enters Region_168 <gen>
Unit - A unit enters Region_169 <gen>
Unit - A unit enters Region_170 <gen>
Unit - A unit enters Region_171 <gen>
Unit - A unit enters Region_172 <gen>
Unit - A unit enters Region_173 <gen>
Unit - A unit enters Region_174 <gen>
Unit - A unit enters Region_175 <gen>
Unit - A unit enters Region_176 <gen>
Unit - A unit enters Region_177 <gen>
Unit - A unit enters Region_178 <gen>
Unit - A unit enters Region_179 <gen>
Unit - A unit enters Region_180 <gen>
Unit - A unit enters Region_181 <gen>
Unit - A unit enters Region_182 <gen>
Unit - A unit enters Region_183 <gen>
Unit - A unit enters Region_184 <gen>
Unit - A unit enters Region_185 <gen>
Unit - A unit enters Region_186 <gen>
Unit - A unit enters Region_187 <gen>
Unit - A unit enters Region_188 <gen>
Unit - A unit enters Region_189 <gen>
Unit - A unit enters Region_190 <gen>
Unit - A unit enters Region_191 <gen>
Unit - A unit enters Region_192 <gen>
Unit - A unit enters Region_194 <gen>
Unit - A unit enters Region_193 <gen>
Unit - A unit enters Region_195 <gen>
Unit - A unit enters Region_196 <gen>
Unit - A unit enters Region_197 <gen>
Unit - A unit enters Region_198 <gen>
Unit - A unit enters Region_199 <gen>
Unit - A unit enters Region_200 <gen>
Unit - A unit enters Region_201 <gen>
Unit - A unit enters Region_202 <gen>
Unit - A unit enters Region_203 <gen>
Unit - A unit enters Region_204 <gen>
Unit - A unit enters Region_205 <gen>
Unit - A unit enters Region_206 <gen>
Unit - A unit enters Region_207 <gen>
Unit - A unit enters Region_208 <gen>
Unit - A unit enters Region_209 <gen>
Unit - A unit enters Region_210 <gen>
Unit - A unit enters Region_211 <gen>
Unit - A unit enters Region_212 <gen>
Unit - A unit enters Region_213 <gen>
Unit - A unit enters Region_214 <gen>
Unit - A unit enters Region_215 <gen>
Unit - A unit enters Region_216 <gen>
Unit - A unit enters Region_219 <gen>
Conditions
Actions
Unit - Add You're in extra armor zone to (Triggering unit)
NEW Kopiuj
Events
Unit - A unit leaves Region_000 <gen>
Unit - A unit leaves Region_001 <gen>
Unit - A unit leaves Region_002 <gen>
Unit - A unit leaves Region_003 <gen>
Unit - A unit leaves Region_004 <gen>
Unit - A unit leaves Region_005 <gen>
Unit - A unit leaves Region_006 <gen>
Unit - A unit leaves Region_007 <gen>
Unit - A unit leaves Region_008 <gen>
Unit - A unit leaves Region_009 <gen>
Unit - A unit leaves Region_010 <gen>
Unit - A unit leaves Region_011 <gen>
Unit - A unit leaves Region_012 <gen>
Unit - A unit leaves Region_013 <gen>
Unit - A unit leaves Region_014 <gen>
Unit - A unit leaves Region_065 <gen>
Unit - A unit leaves Region_062 <gen>
Unit - A unit leaves Region_056 <gen>
Unit - A unit leaves Region_060 <gen>
Unit - A unit leaves Region_206 <gen>
Unit - A unit leaves Region_207 <gen>
Unit - A unit leaves Region_208 <gen>
Unit - A unit leaves Region_210 <gen>
Unit - A unit leaves Region_209 <gen>
Unit - A unit leaves Region_211 <gen>
Unit - A unit leaves Region_212 <gen>
Unit - A unit leaves Region_213 <gen>
Unit - A unit leaves Region_214 <gen>
Unit - A unit leaves Region_215 <gen>
Unit - A unit leaves Region_216 <gen>
Unit - A unit leaves Region_003 <gen>
Unit - A unit leaves Region_004 <gen>
Unit - A unit leaves Region_006 <gen>
Unit - A unit leaves Region_005 <gen>
Unit - A unit leaves Region_008 <gen>
Unit - A unit leaves Region_009 <gen>
Unit - A unit leaves Region_013 <gen>
Unit - A unit leaves Region_014 <gen>
Unit - A unit leaves Region_015 <gen>
Unit - A unit leaves Region_012 <gen>
Unit - A unit leaves Region_011 <gen>
Unit - A unit leaves Region_202 <gen>
Unit - A unit leaves Region_205 <gen>
Unit - A unit leaves Region_204 <gen>
Unit - A unit leaves Region_016 <gen>
Unit - A unit leaves Region_217 <gen>
Unit - A unit leaves Region_190 <gen>
Unit - A unit leaves Region_189 <gen>
Unit - A unit leaves Region_191 <gen>
Unit - A unit leaves Region_193 <gen>
Unit - A unit leaves Region_192 <gen>
Unit - A unit leaves Region_197 <gen>
Unit - A unit leaves Region_192 <gen>
Unit - A unit leaves Region_196 <gen>
Unit - A unit leaves Region_195 <gen>
Unit - A unit leaves Region_198 <gen>
Unit - A unit leaves Region_199 <gen>
Unit - A unit leaves Region_188 <gen>
Unit - A unit leaves Region_187 <gen>
Unit - A unit leaves Region_186 <gen>
Unit - A unit leaves Region_185 <gen>
Unit - A unit leaves Region_184 <gen>
Unit - A unit leaves Region_183 <gen>
Unit - A unit leaves Region_182 <gen>
Unit - A unit leaves Region_181 <gen>
Unit - A unit leaves Region_180 <gen>
Unit - A unit leaves Region_179 <gen>
Unit - A unit leaves Region_178 <gen>
Unit - A unit leaves Region_177 <gen>
Unit - A unit leaves Region_097 <gen>
Unit - A unit leaves Region_098 <gen>
Unit - A unit leaves Region_099 <gen>
Unit - A unit leaves Region_100 <gen>
Unit - A unit leaves Region_101 <gen>
Unit - A unit leaves Region_102 <gen>
Unit - A unit leaves Region_103 <gen>
Unit - A unit leaves Region_104 <gen>
Unit - A unit leaves Region_105 <gen>
Unit - A unit leaves Region_106 <gen>
Unit - A unit leaves Region_107 <gen>
Unit - A unit leaves Region_108 <gen>
Unit - A unit leaves Region_109 <gen>
Unit - A unit leaves Region_110 <gen>
Unit - A unit leaves Region_111 <gen>
Unit - A unit leaves Region_112 <gen>
Unit - A unit leaves Region_113 <gen>
Unit - A unit leaves Region_114 <gen>
Unit - A unit leaves Region_115 <gen>
Unit - A unit leaves Region_116 <gen>
Unit - A unit leaves Region_117 <gen>
Unit - A unit leaves Region_118 <gen>
Unit - A unit leaves Region_119 <gen>
Unit - A unit leaves Region_120 <gen>
Unit - A unit leaves Region_121 <gen>
Unit - A unit leaves Region_122 <gen>
Unit - A unit leaves Region_123 <gen>
Unit - A unit leaves Region_124 <gen>
Unit - A unit leaves Region_125 <gen>
Unit - A unit leaves Region_126 <gen>
Unit - A unit leaves Region_127 <gen>
Unit - A unit leaves Region_128 <gen>
Unit - A unit leaves Region_129 <gen>
Unit - A unit leaves Region_130 <gen>
Unit - A unit leaves Region_131 <gen>
Unit - A unit leaves Region_132 <gen>
Unit - A unit leaves Region_133 <gen>
Unit - A unit leaves Region_134 <gen>
Unit - A unit leaves Region_135 <gen>
Unit - A unit leaves Region_136 <gen>
Unit - A unit leaves Region_137 <gen>
Unit - A unit leaves Region_138 <gen>
Unit - A unit leaves Region_139 <gen>
Unit - A unit leaves Region_140 <gen>
Unit - A unit leaves Region_141 <gen>
Unit - A unit leaves Region_142 <gen>
Unit - A unit leaves Region_143 <gen>
Unit - A unit leaves Region_144 <gen>
Unit - A unit leaves Region_145 <gen>
Unit - A unit leaves Region_146 <gen>
Unit - A unit leaves Region_147 <gen>
Unit - A unit leaves Region_148 <gen>
Unit - A unit leaves Region_149 <gen>
Unit - A unit leaves Region_150 <gen>
Unit - A unit leaves Region_151 <gen>
Unit - A unit leaves Region_152 <gen>
Unit - A unit leaves Region_153 <gen>
Unit - A unit leaves Region_154 <gen>
Unit - A unit leaves Region_155 <gen>
Unit - A unit leaves Region_156 <gen>
Unit - A unit leaves Region_157 <gen>
Unit - A unit leaves Region_158 <gen>
Unit - A unit leaves Region_159 <gen>
Unit - A unit leaves Region_160 <gen>
Unit - A unit leaves Region_161 <gen>
Unit - A unit leaves Region_162 <gen>
Unit - A unit leaves Region_163 <gen>
Unit - A unit leaves Region_164 <gen>
Unit - A unit leaves Region_165 <gen>
Unit - A unit leaves Region_166 <gen>
Unit - A unit leaves Region_167 <gen>
Unit - A unit leaves Region_168 <gen>
Unit - A unit leaves Region_169 <gen>
Unit - A unit leaves Region_170 <gen>
Unit - A unit leaves Region_171 <gen>
Unit - A unit leaves Region_172 <gen>
Unit - A unit leaves Region_173 <gen>
Unit - A unit leaves Region_174 <gen>
Unit - A unit leaves Region_175 <gen>
Unit - A unit leaves Region_176 <gen>
Unit - A unit leaves Region_177 <gen>
Unit - A unit leaves Region_178 <gen>
Unit - A unit leaves Region_077 <gen>
Unit - A unit leaves Region_076 <gen>
Unit - A unit leaves Region_078 <gen>
Unit - A unit leaves Region_094 <gen>
Unit - A unit leaves Region_093 <gen>
Unit - A unit leaves Region_092 <gen>
Unit - A unit leaves Region_091 <gen>
Unit - A unit leaves Region_090 <gen>
Unit - A unit leaves Region_089 <gen>
Unit - A unit leaves Region_088 <gen>
Unit - A unit leaves Region_087 <gen>
Unit - A unit leaves Region_086 <gen>
Unit - A unit leaves Region_085 <gen>
Unit - A unit leaves Region_084 <gen>
Unit - A unit leaves Region_083 <gen>
Unit - A unit leaves Region_082 <gen>
Unit - A unit leaves Region_081 <gen>
Unit - A unit leaves Region_080 <gen>
Unit - A unit leaves Region_079 <gen>
Unit - A unit leaves Region_078 <gen>
Unit - A unit leaves Region_077 <gen>
Unit - A unit leaves Region_076 <gen>
Unit - A unit leaves Region_075 <gen>
Unit - A unit leaves Region_074 <gen>
Unit - A unit leaves Region_073 <gen>
Unit - A unit leaves Region_072 <gen>
Unit - A unit leaves Region_071 <gen>
Unit - A unit leaves Region_070 <gen>
Unit - A unit leaves Region_038 <gen>
Unit - A unit leaves Region_219 <gen>
Unit - A unit leaves Region_046 <gen>
Unit - A unit leaves Region_011 <gen>
Unit - A unit leaves Region_012 <gen>
Unit - A unit leaves Region_055 <gen>
Unit - A unit leaves Region_053 <gen>
Unit - A unit leaves Region_054 <gen>
Unit - A unit leaves Region_210 <gen>
Unit - A unit leaves Region_209 <gen>
Unit - A unit leaves Region_076 <gen>
Unit - A unit leaves Region_077 <gen>
Conditions
Actions
Unit - Remove You're in extra armor zone from (Triggering unit)
Win For Alliance
Events
Player - Player 7 (Green) leaves the game with a defeat
Player - Player 8 (Pink) leaves the game with a defeat
Player - Player 9 (Gray) leaves the game with a defeat
Player - Player 10 (Light Blue) leaves the game with a defeat
Player - Player 11 (Dark Green) leaves the game with a defeat
Player - Player 12 (Brown) leaves the game with a defeat
Player - Player 1 (Red) leaves the game with a victory
Player - Player 2 (Blue) leaves the game with a victory
Player - Player 3 (Teal) leaves the game with a victory
Player - Player 4 (Purple) leaves the game with a victory
Player - Player 5 (Yellow) leaves the game with a victory
Player - Player 6 (Orange) leaves the game with a victory
Conditions
Actions
Fog
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Visibility - Enable fog of war
Show Middle Message
Events
Map initialization
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: |Cff00ff00Alliance will get Reinforcements after 5 min...Nazist will get Reinforcements after 7 min...
Red Leaves
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision and shared units
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision and shared units
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally with shared vision and shared units
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Ally with shared vision and shared units
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Ally with shared vision and shared units
Game - Display to (All players) the text: A faggit ass leaves the game.....
Blue Leaves
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision and shared units
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Ally with shared vision and shared units
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Ally with shared vision and shared units
Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Ally with shared vision and shared units
Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Ally with shared vision and shared units
Game - Display to (All players) the text: A faggit ass leaves the game.....
Teal Leaves
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally with shared vision and shared units
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Ally with shared vision and shared units
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Ally with shared vision and shared units
Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Ally with shared vision and shared units
Player - Make Player 3 (Teal) treat Player 6 (Orange) as an Ally with shared vision and shared units
Game - Display to (All players) the text: A faggit ass leaves the game.....
Purple Leaves
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally with shared vision and shared units
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Ally with shared vision and shared units
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Ally with shared vision and shared units
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Ally with shared vision and shared units
Player - Make Player 4 (Purple) treat Player 6 (Orange) as an Ally with shared vision and shared units
Game - Display to (All players) the text: A faggit ass leaves the game.....
Yellow Leaves
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Ally with shared vision and shared units
Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Ally with shared vision and shared units
Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Ally with shared vision and shared units
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Ally with shared vision and shared units
Player - Make Player 5 (Yellow) treat Player 6 (Orange) as an Ally with shared vision and shared units
Game - Display to (All players) the text: A faggit ass leaves the game.....
Orange Leaves
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Ally with shared vision and shared units
Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Ally with shared vision and shared units
Player - Make Player 6 (Orange) treat Player 3 (Teal) as an Ally with shared vision and shared units
Player - Make Player 6 (Orange) treat Player 4 (Purple) as an Ally with shared vision and shared units
Player - Make Player 6 (Orange) treat Player 5 (Yellow) as an Ally with shared vision and shared units
Game - Display to (All players) the text: A faggit ass leaves the game.....
Green Leaves
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Player - Make Player 7 (Green) treat Player 8 (Pink) as an Ally with shared vision and shared units
Player - Make Player 7 (Green) treat Player 9 (Gray) as an Ally with shared vision and shared units
Player - Make Player 7 (Green) treat Player 10 (Light Blue) as an Ally with shared vision and shared units
Player - Make Player 7 (Green) treat Player 11 (Dark Green) as an Ally with shared vision and shared units
Player - Make Player 7 (Green) treat Player 12 (Brown) as an Ally with shared vision and shared units
Game - Display to (All players) the text: A faggit ass leaves the game.....
Pink Leaves
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Player - Make Player 8 (Pink) treat Player 7 (Green) as an Ally with shared vision and shared units
Player - Make Player 8 (Pink) treat Player 9 (Gray) as an Ally with shared vision and shared units
Player - Make Player 8 (Pink) treat Player 10 (Light Blue) as an Ally with shared vision and shared units
Player - Make Player 8 (Pink) treat Player 11 (Dark Green) as an Ally with shared vision and shared units
Player - Make Player 8 (Pink) treat Player 12 (Brown) as an Ally with shared vision and shared units
Game - Display to (All players) the text: A faggit ass leaves the game.....
Gray Leaves
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Player - Make Player 9 (Gray) treat Player 7 (Green) as an Ally with shared vision and shared units
Player - Make Player 9 (Gray) treat Player 8 (Pink) as an Ally with shared vision and shared units
Player - Make Player 9 (Gray) treat Player 10 (Light Blue) as an Ally with shared vision and shared units
Player - Make Player 9 (Gray) treat Player 11 (Dark Green) as an Ally with shared vision and shared units
Player - Make Player 9 (Gray) treat Player 12 (Brown) as an Ally with shared vision and shared units
Game - Display to (All players) the text: A faggit ass leaves the game.....
Light Blue Leaves
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Player - Make Player 10 (Light Blue) treat Player 7 (Green) as an Ally with shared vision and shared units
Player - Make Player 10 (Light Blue) treat Player 8 (Pink) as an Ally with shared vision and shared units
Player - Make Player 10 (Light Blue) treat Player 9 (Gray) as an Ally with shared vision and shared units
Player - Make Player 10 (Light Blue) treat Player 11 (Dark Green) as an Ally with shared vision and shared units
Player - Make Player 10 (Light Blue) treat Player 12 (Brown) as an Ally with shared vision and shared units
Game - Display to (All players) the text: A faggit ass leaves the game.....
Dark Green Leaves
Events
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Player - Make Player 11 (Dark Green) treat Player 7 (Green) as an Ally with shared vision and shared units
Player - Make Player 11 (Dark Green) treat Player 8 (Pink) as an Ally with shared vision and shared units
Player - Make Player 11 (Dark Green) treat Player 9 (Gray) as an Ally with shared vision and shared units
Player - Make Player 11 (Dark Green) treat Player 10 (Light Blue) as an Ally with shared vision and shared units
Player - Make Player 11 (Dark Green) treat Player 12 (Brown) as an Ally with shared vision and shared units
Game - Display to (All players) the text: A faggit ass leaves the game.....
Brown leaves
Events
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Player - Make Player 12 (Brown) treat Player 7 (Green) as an Ally with shared vision and shared units
Player - Make Player 12 (Brown) treat Player 8 (Pink) as an Ally with shared vision and shared units
Player - Make Player 12 (Brown) treat Player 9 (Gray) as an Ally with shared vision and shared units
Player - Make Player 12 (Brown) treat Player 10 (Light Blue) as an Ally with shared vision and shared units
Player - Make Player 12 (Brown) treat Player 11 (Dark Green) as an Ally with shared vision and shared units
Game - Display to (All players) the text: A faggit ass leaves the game.....
WIn for Alliance
Events
Time - Every 1.00 seconds of game time
Conditions
(Number of living SS-Radar units owned by Player 12 (Brown)) Equal to 0
Actions
Sound - Play Wallace <gen>
Game - Pause the game
Game - Display to (All enemies of Player 9 (Gray).) the text: Congratulations!!! You Win!!! (game will end in 90 seconds)
Game - Display to (All enemies of Player 1 (Red).) the text: Damnit now u have to wait for next world war... (game will end in 90 seconds)
Trigger - Turn off Win_for_Nazist <gen>
Wait 230.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Defeat Player 7 (Green) with the message: You Have Lost!!!
Game - Defeat Player 8 (Pink) with the message: You Have Lost!!!
Game - Defeat Player 9 (Gray) with the message: You Have Lost!!!
Game - Defeat Player 10 (Light Blue) with the message: You Have Lost!!!
Game - Defeat Player 11 (Dark Green) with the message: You Have Lost!!!
Game - Defeat Player 12 (Brown) with the message: You Have Lost!!!
Win for Nazist
Events
Time - Elapsed game time is 1560.00 seconds
Conditions
Actions
Game - Display to (All enemies of Player 1 (Red).) the text: Dont let to destroy Radar for just 4 minutes to win!!!
Game - Display to (All enemies of Player 9 (Gray).) the text: |c00ff0000WARNING: You have 4 minuts to destroy nazi radar!!!
Sound - Play Germany <gen>
Wait 240.00 seconds
Game - Defeat Player 1 (Red) with the message: U should wait for next world war...
Game - Defeat Player 2 (Blue) with the message: U should wait for next world war...
Game - Defeat Player 3 (Teal) with the message: U should wait for next world war...
Game - Defeat Player 4 (Purple) with the message: U should wait for next world war...
Game - Defeat Player 5 (Yellow) with the message: U should wait for next world war...
Game - Defeat Player 6 (Orange) with the message: U should wait for next world war...
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Timer Kopiuj
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Countdown Timer - Start Timer as a One-shot timer that will expire in 1800.00 seconds
Countdown Timer - Create a timer window for Timer with title Nazist win in...
Set Variable Set Timer = Timer
Countdown Timer - Show TimerWindow
Name
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player - Set name of Player 1 (Red) to 1st storm Combat Battalion
Name Kopiuj
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player - Set name of Player 2 (Blue) to 2st storm Combat Battalion
Name Kopiuj Kopiuj
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player - Set name of Player 3 (Teal) to 1st Sniper Combat Battalion
Name Kopiuj Kopiuj Kopiuj
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player - Set name of Player 4 (Purple) to 2st Sniper Combat Battalion
Name Kopiuj Kopiuj Kopiuj Kopiuj
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player - Set name of Player 5 (Yellow) to Demolition squad 1st Engineer Combat Battalion
Name Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player - Set name of Player 6 (Orange) to 1st Madic Battalion
Name Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player - Set name of Player 7 (Green) to SS-man
Name Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player - Set name of Player 8 (Pink) to SS-man
Name Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player - Set name of Player 9 (Gray) to SS-man
Name Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj 2
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player - Set name of Player 10 (Light Blue) to SS-man
Name Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj 3
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player - Set name of Player 11 (Dark Green) to SS-man
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