• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Model validation: Okami-maru I (Tank)

Okami-maru II.mdx

0 errors 0 severe 0 warnings 35 unused
  • 2 GeosetAnimation 0
    • 2 Alpha
      • Track 2 at frame 200 has exactly the same value as tracks 1 and 3
      • Track 6 at frame 8395 has exactly the same value as tracks 5 and 7
  • 4 GeosetAnimation 1
    • 4 Alpha
      • Track 2 at frame 200 has exactly the same value as tracks 1 and 3
      • Track 6 at frame 2348 has exactly the same value as tracks 5 and 7
      • Track 10 at frame 8395 has exactly the same value as tracks 9 and 11
      • Track 13 at frame 9516 has exactly the same value as tracks 12 and 14
  • 3 GeosetAnimation 2
    • 3 Alpha
      • Track 2 at frame 200 has exactly the same value as tracks 1 and 3
      • Track 6 at frame 2348 has exactly the same value as tracks 5 and 7
      • Track 10 at frame 8395 has exactly the same value as tracks 9 and 11
  • 3 GeosetAnimation 3
    • 3 Alpha
      • Track 2 at frame 200 has exactly the same value as tracks 1 and 3
      • Track 6 at frame 2348 has exactly the same value as tracks 5 and 7
      • Track 10 at frame 8395 has exactly the same value as tracks 9 and 11
  • 3 GeosetAnimation 4
    • 3 Alpha
      • Track 2 at frame 200 has exactly the same value as tracks 1 and 3
      • Track 6 at frame 2348 has exactly the same value as tracks 5 and 7
      • Track 10 at frame 8395 has exactly the same value as tracks 9 and 11
  • 1 GeosetAnimation 8
    • 1 Alpha
      • Track 7 at frame 9166 has exactly the same value as tracks 6 and 8
  • 4 Bone 0 - "Wheel"
    • 2 Translation
      • Track 1 at frame 200 has exactly the same value as tracks 0 and 2
      • Track 5 at frame 8395 has exactly the same value as tracks 4 and 6
    • 2 Rotation
      • Track 1 at frame 200 has exactly the same value as tracks 0 and 2
      • Track 9 at frame 8395 has exactly the same value as tracks 8 and 10
  • 3 Bone 1 - "Turret"
    • 1 Translation
      • Track 6 at frame 8395 has exactly the same value as tracks 5 and 7
    • 2 Rotation
      • Track 1 at frame 200 has exactly the same value as tracks 0 and 2
      • Track 10 at frame 8395 has exactly the same value as tracks 9 and 11
  • 3 Bone 2 - "Default"
    • 3 Rotation
      • Track 1 at frame 200 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 311 has exactly the same value as tracks 1 and 3
      • Track 13 at frame 8395 has exactly the same value as tracks 12 and 14
  • 3 Bone 3 - "Turret1"
    • 1 Translation
      • Track 9 at frame 8395 has exactly the same value as tracks 8 and 10
    • 2 Rotation
      • Track 1 at frame 200 has exactly the same value as tracks 0 and 2
      • Track 5 at frame 8395 has exactly the same value as tracks 4 and 6
  • 1 Bone 4 - "Turret2"
    • 1 Translation
      • Track 9 at frame 8395 has exactly the same value as tracks 8 and 10
  • 1 ParticleEmitter2 1 - "Fire"
    • 1 Visibility
      • Track 7 at frame 9500 has exactly the same value as tracks 6 and 8
  • unused Texture 2 - "TeamColor15.blp"
  • unused Texture 3 - "Clouds8x8Fade.blp"
  • unused Texture 4 - "firering1A.blp"
  • unused Texture 5 - "firering4.blp"
Back
Top