JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser .
Model validation: Ogrim Doomhammer
0
errors
0
severe
30
warnings
30
unused
2
Model
Attachment name "OverHead Ref " is duplicated by attachments 7, 9; only one will be reachable in-game.
Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
Geoset 0
1
Geoset 3
12
Geoset 4
1
Extent
1
Extent
1
Extent
1
Extent
1
Extent
1
Extent
1
Extent
1
Extent
1
Extent
1
Extent
1
Extent
1
Extent
12
Geoset 5
1
Extent
1
Extent
1
Extent
1
Extent
1
Extent
1
Extent
1
Extent
1
Extent
1
Extent
1
Extent
1
Extent
1
Extent
1
3
Bone 21 - "Bone_Ponytai01"
There are no vertices attached to this bone
3
Rotation
Track 181 at frame 32333 has exactly the same value as tracks 180 and 182
Track 182 at frame 32433 has exactly the same value as tracks 181 and 183
Track 183 at frame 32500 has roughly the same value as tracks 182 and 184
1
3
Bone 22 - "Bone_Ponytail"
There are no vertices attached to this bone
3
Rotation
Track 235 at frame 32333 has exactly the same value as tracks 234 and 236
Track 236 at frame 32433 has exactly the same value as tracks 235 and 237
Track 237 at frame 32600 has exactly the same value as tracks 236 and 238
3
Bone 7 - "Bone_Arm1_R"
3
Translation
Track 3 at frame 8967 has exactly the same value as tracks 2 and 4
Track 4 at frame 9933 has exactly the same value as tracks 3 and 5
Track 5 at frame 10167 has exactly the same value as tracks 4 and 6
4
Bone 15 - "Bone_Arm1_L"
4
Translation
Track 3 at frame 8967 has exactly the same value as tracks 2 and 4
Track 4 at frame 9700 has exactly the same value as tracks 3 and 5
Track 5 at frame 9933 has exactly the same value as tracks 4 and 6
Track 6 at frame 10167 has exactly the same value as tracks 5 and 7
2
Bone 17 - "Bone_Hand_L"
2
Rotation
Track 5 at frame 8967 has exactly the same value as tracks 4 and 6
Track 33 at frame 32333 has roughly the same value as tracks 32 and 34
2
Bone 27 - "Bone_Leg1_R"
2
Rotation
Track 10 at frame 8967 has exactly the same value as tracks 9 and 11
Track 11 at frame 9933 has exactly the same value as tracks 10 and 12
2
Bone 28 - "Bone_Leg2_R"
2
Rotation
Track 11 at frame 8967 has exactly the same value as tracks 10 and 12
Track 12 at frame 9933 has exactly the same value as tracks 11 and 13
2
Bone 29 - "Bone_Foot_R"
2
Rotation
Track 10 at frame 8967 has exactly the same value as tracks 9 and 11
Track 11 at frame 9933 has roughly the same value as tracks 10 and 12
2
Bone 30 - "Bone_Leg1_L"
2
Rotation
Track 11 at frame 8967 has exactly the same value as tracks 10 and 12
Track 12 at frame 9933 has exactly the same value as tracks 11 and 13
2
Bone 31 - "Bone_Leg2_L"
2
Rotation
Track 10 at frame 8967 has exactly the same value as tracks 9 and 11
Track 11 at frame 9933 has exactly the same value as tracks 10 and 12
2
Bone 32 - "Bone_Foot_L"
2
Rotation
Track 10 at frame 8967 has exactly the same value as tracks 9 and 11
Track 11 at frame 9933 has exactly the same value as tracks 10 and 12
1
Helper 0
1
Rotation
Track 17 at frame 32500 has exactly the same value as tracks 16 and 18
1
Helper 3
1
Rotation
Track 6 at frame 6000 has roughly the same value as tracks 5 and 7
unused
Texture 4 - "Flame4.blp"