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Model validation: Ogrim Doomhammer

OgrimDoomHammer.mdx

0 errors 0 severe 30 warnings 30 unused
  • 2 Model
    • Attachment name "OverHead Ref " is duplicated by attachments 7, 9; only one will be reachable in-game.
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 0
    • 1 Extent
      • Negative extents
  • 1 Geoset 3
    • 1 Extent
      • Negative extents
  • 12 Geoset 4
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 12 Geoset 5
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 3 Bone 21 - "Bone_Ponytai01"
    • There are no vertices attached to this bone
    • 3 Rotation
      • Track 181 at frame 32333 has exactly the same value as tracks 180 and 182
      • Track 182 at frame 32433 has exactly the same value as tracks 181 and 183
      • Track 183 at frame 32500 has roughly the same value as tracks 182 and 184
  • 1 3 Bone 22 - "Bone_Ponytail"
    • There are no vertices attached to this bone
    • 3 Rotation
      • Track 235 at frame 32333 has exactly the same value as tracks 234 and 236
      • Track 236 at frame 32433 has exactly the same value as tracks 235 and 237
      • Track 237 at frame 32600 has exactly the same value as tracks 236 and 238
  • 3 Bone 7 - "Bone_Arm1_R"
    • 3 Translation
      • Track 3 at frame 8967 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 9933 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 10167 has exactly the same value as tracks 4 and 6
  • 4 Bone 15 - "Bone_Arm1_L"
    • 4 Translation
      • Track 3 at frame 8967 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 9700 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 9933 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 10167 has exactly the same value as tracks 5 and 7
  • 2 Bone 17 - "Bone_Hand_L"
    • 2 Rotation
      • Track 5 at frame 8967 has exactly the same value as tracks 4 and 6
      • Track 33 at frame 32333 has roughly the same value as tracks 32 and 34
  • 2 Bone 27 - "Bone_Leg1_R"
    • 2 Rotation
      • Track 10 at frame 8967 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 9933 has exactly the same value as tracks 10 and 12
  • 2 Bone 28 - "Bone_Leg2_R"
    • 2 Rotation
      • Track 11 at frame 8967 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 9933 has exactly the same value as tracks 11 and 13
  • 2 Bone 29 - "Bone_Foot_R"
    • 2 Rotation
      • Track 10 at frame 8967 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 9933 has roughly the same value as tracks 10 and 12
  • 2 Bone 30 - "Bone_Leg1_L"
    • 2 Rotation
      • Track 11 at frame 8967 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 9933 has exactly the same value as tracks 11 and 13
  • 2 Bone 31 - "Bone_Leg2_L"
    • 2 Rotation
      • Track 10 at frame 8967 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 9933 has exactly the same value as tracks 10 and 12
  • 2 Bone 32 - "Bone_Foot_L"
    • 2 Rotation
      • Track 10 at frame 8967 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 9933 has exactly the same value as tracks 10 and 12
  • 1 Helper 0
    • 1 Rotation
      • Track 17 at frame 32500 has exactly the same value as tracks 16 and 18
  • 1 Helper 3
    • 1 Rotation
      • Track 6 at frame 6000 has roughly the same value as tracks 5 and 7
  • unused Texture 4 - "Flame4.blp"
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