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Animation - Play Captain 0087 <gen> 's stand defend animation
Wait 0.10 seconds
Sound - Play MetalHeavyBashMetal1 <gen> at 100 % volume, located at (Center of Combatent01BattleMove01 <gen>) with Z offset 0
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Wait 0.25 seconds
Special Effect - Destroy (Last created special effect)
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Animation - Play Captain 0087 <gen> 's attack 1 animation
Wait 0.10 seconds
Animation - Play Ogre Warrior 0084 <gen> 's death animation
Wait 0.10 seconds
Animation - Play Ogre Warrior 0084 <gen> 's stand animation
Sound - Play MetalLightSliceFlesh2 <gen> at 100 % volume, located at (Center of Ogre01BattleMove01 <gen>) with Z offset 0
Wait 0.10 seconds
Sound - Play OgreYesAttack2 <gen> at 100 % volume, located at (Center of Ogre01BattleMove01 <gen>) with Z offset 0
Animation - Play Ogre Warrior 0084 <gen> 's sleep animation
Wait 0.50 seconds
Unit - Replace Captain 0087 <gen> with a CaptainAttAnim1Only using The old unit's relative life and mana
Set Variable Set CaptainAtt1Only = (Last replaced unit)
Unit - Change color of (Last replaced unit) to Light Blue
Camera - . Apply . gg_cam_CaptainBattle01Cam02 for Player 1 (Red) over 0 seconds
Camera - Sway the camera target for Player 1 (Red) with magnitude 10 and velocity 3.00
Camera - Sway the camera source for Player 1 (Red) with magnitude 10 and velocity 3.00
Animation - Play CaptainAtt1Only 's attack - 1 animation
Wait 0.10 seconds
Animation - Change Ogre Warrior 0084 <gen> 's animation speed to 5.00 % of its original speed
Animation - Change CaptainAtt1Only 's animation speed to 5.00 % of its original speed
Wait 0.50 seconds
Animation - Play Ogre Warrior 0084 <gen> 's stand animation
Wait 2.50 seconds
Special Effect - Create a special effect at (Center of Region_025 <gen>) using Objects\Spawnmodels\Human\HumanBlood\HumanBloodFootman.mdl
Special Effect - Create a special effect at (Center of Region_025 <gen>) using Objects\Spawnmodels\Human\HumanBlood\HumanBloodPeasant.mdl
Sound - Play MetalHeavySliceFlesh2 <gen> at 100 % volume, located at (Center of Ogre01BattleMove01 <gen>) with Z offset 0
Animation - Play Ogre Warrior 0084 <gen> 's death animation
Wait 0.10 seconds
Sound - Play OgreYesAttack201 <gen> at 100 % volume, located at (Center of Ogre01BattleMove01 <gen>) with Z offset 0
Wait 2.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - . Apply . gg_cam_Camera_041 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_042 for Player 1 (Red) over 10.00 seconds
Animation - Change CaptainAtt1Only 's animation speed to 100.00 % of its original speed
Animation - Change Ogre Warrior 0084 <gen> 's animation speed to 100.00 % of its original speed
Unit - Order CaptainAtt1Only to Move To . (Center of Combatent01BattleMove01_Copy <gen>)
Unit - Make Ogre Magi 0085 <gen> face CaptainAtt1Only over 0 seconds
Wait 0.30 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 3.00
Wait 0.70 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Trigger - Turn off (This trigger)
Sequence01Part3
Events
Unit - A unit enters Combatent01BattleMove01_Copy <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 0.10 seconds
Unit - Make CaptainAtt1Only face Ogre Magi 0085 <gen> over 0 seconds
Unit - Make Ogre Magi 0085 <gen> face CaptainAtt1Only over 0 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_OgreMagiAttackCam01 for Player 1 (Red) over 0 seconds
Wait 0.10 seconds
Sound - Play OgreYes2 <gen> at 100 % volume, attached to Ogre Magi 0085 <gen>
Wait 0.40 seconds
Animation - Play Ogre Magi 0085 <gen> 's spell - ogremagi only animation
Wait 0.30 seconds
Special Effect - Create a special effect attached to the hand, right (Unexpected type: 'attachpoint') of Ogre Magi 0085 <gen> using Abilities\Spells\Undead\AbsorbMana\AbsorbManaBirthMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Ogre Magi 0085 <gen> using Abilities\Spells\Orc\Purge\PurgeBuffTarget.mdl
Set Variable Set LightningEffect01 = (Last created special effect)
Wait 0.80 seconds
Unit - Order CaptainAtt1Only to Move To . (Center of CaptainCharge01 <gen>)
Camera - . Apply . gg_cam_Camera_046 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_047 for Player 1 (Red) over 7.00 seconds
Wait 0.30 seconds
Animation - Play Ogre Magi 0085 <gen> 's spell - ogremagi only animation
Wait 0.20 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last replaced unit) using Abilities\Spells\Orc\Purge\PurgeBuffTarget.mdl
Set Variable Set Purge = (Last created special effect)
Unit - Order CaptainAtt1Only to Stop .
Animation - Play CaptainAtt1Only 's death animation
Wait 0.10 seconds
Sound - Play SnapDragonMissileLaunch1 <gen> at 100 % volume, attached to Ogre Magi 0085 <gen>
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of CaptainAtt1Only using Abilities\Spells\Orc\Purge\PurgeBuffTarget.mdl
Sound - Play FootmanDeath <gen> at 100 % volume, located at (Center of CaptainCharge01 <gen>) with Z offset 0
Special Effect - Destroy (Last created special effect)
Trigger - Turn on Sequence01Part4 <gen>
Trigger - Turn on Sequence01Part5 <gen>
Wait 0.50 seconds
Sequence01Part4
Events
Time - Every 0.03 seconds of game time
Conditions
Actions
Unit - Move CaptainAtt1Only instantly to ((Position of CaptainAtt1Only) offset by (-6.00, -6.00))
Unit - Move CaptainAtt1Only instantly to (Center of Combatent01BattleMove01_Copy <gen>) , facing (Position of Ogre Magi 0085 <gen>)
Trigger - Turn off Sequence01Part4 <gen>
Trigger - Turn off Sequence01Part5 <gen>
Camera - . Apply . gg_cam_Camera_049 for Player 1 (Red) over 0 seconds
Wait 1.60 seconds
Animation - Reset CaptainAtt1Only 's animation
Wait 0.70 seconds
Sound - Play D16BKorgall06 <gen> at 100 % volume, attached to Ogre Magi 0085 <gen>
Camera - . Apply . gg_cam_Camera_067 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_068 for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Sound - Play PriestYesAttack2 <gen> at 100 % volume, attached to Ogre Magi 0085 <gen>
Wait 1.00 seconds
Unit - Order CaptainAtt1Only to Attack . Ogre Magi 0085 <gen>
Camera - . Apply . gg_cam_Camera_069 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_070 for Player 1 (Red) over 1.00 seconds
Wait 1.20 seconds
Camera - . Apply . gg_cam_Camera_071 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_072 for Player 1 (Red) over 15.00 seconds
Sequence01Part6
Events
Unit - Ogre Magi 0085 <gen> Takes damage
Conditions
Actions
Sound - Play SnapDragonMissileLaunch1 <gen> at 100 % volume, attached to Ogre Magi 0085 <gen>
Sound - Play EtherealMediumHit1 <gen> at 100 % volume, attached to (Last replaced unit)
Special Effect - Create a special effect at (Center of Region_021 <gen>) using Abilities\Weapons\Bolt\BoltImpact.mdl
Wait 0.10 seconds
Animation - Play CaptainAtt1Only 's death animation
Unit - Order CaptainAtt1Only to Stop .
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Ogre Magi 0085 <gen> using Abilities\Spells\Items\AIlb\AIlbSpecialArt.mdl
Animation - Change CaptainAtt1Only 's animation speed to 150.00 % of its original speed
Animation - Play CaptainAtt1Only 's stand defend animation
Wait 0.10 seconds
Sound - Play SnapDragonMissileLaunch1 <gen> at 100 % volume, attached to Ogre Magi 0085 <gen>
Sound - Play DefendCaster <gen> at 100 % volume, attached to (Last replaced unit)
Sound - Play MetalHeavyBashMetal1 <gen> at 100 % volume, attached to Ogre Magi 0085 <gen>
Special Effect - Create a special effect attached to the hand, right (Unexpected type: 'attachpoint') of CaptainAtt1Only using Abilities\Spells\Items\AIlb\AIlbSpecialArt.mdl
Wait 0.30 seconds
Animation - Change CaptainAtt1Only 's animation speed to 100.00 % of its original speed
Sound - Play ThunderClapCaster <gen> at 100 % volume, attached to Ogre Magi 0085 <gen>
Special Effect - Create a special effect at (Center of pushback01 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Trigger - Turn on Sequence01Part7 <gen>
Trigger - Turn on Sequence01Part8 <gen>
Camera - . Apply . gg_cam_Camera_073 for Player 1 (Red) over 0 seconds
Sequence01Part7
Events
Time - Every 0.03 seconds of game time
Conditions
Actions
Unit - Move CaptainAtt1Only instantly to ((Position of CaptainAtt1Only) offset by (-3.00, -3.00))
Sequence01Part8
Events
Unit - A unit enters StopSliding <gen>
Conditions
Actions
Trigger - Turn off Sequence01Part7 <gen>
Trigger - Turn off (This trigger)
Wait 0.30 seconds
Camera - . Apply . gg_cam_Camera_054 for Player 1 (Red) over 0.00 seconds
Animation - Play Ogre Magi 0085 <gen> 's spell - ogremagi only animation
Special Effect - Create a special effect attached to the hand, right (Unexpected type: 'attachpoint') of CaptainAtt1Only using Abilities\Spells\Orc\LightningShield\LightningShieldBuff.mdl
Wait 0.30 seconds
Special Effect - Destroy (Last created special effect)
Unit - Create 1 SpecialEffect01 for Player 1 (Red) at (Center of Region_021 <gen>) facing (Position of CaptainAtt1Only)
Unit - Order (Last created unit) to Move To . (Position of CaptainAtt1Only)
Wait 0.40 seconds
Animation - Play CaptainAtt1Only 's stand defend animation
Sound - Play EtherealMediumHit1 <gen> at 100 % volume, attached to (Last replaced unit)
Sound - Play DefendCaster <gen> at 100 % volume, attached to (Last replaced unit)
Sound - Play SnapDragonMissileLaunch1 <gen> at 100 % volume, attached to (Last replaced unit)
Unit - Remove (Last created unit) from the game
Wait 0.20 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy LightningEffect01
Wait 0.80 seconds
Camera - . Apply . gg_cam_Camera_076 for Player 1 (Red) over 0 seconds
Animation - Change CaptainAtt1Only 's animation speed to 40.00 % of its original speed
Animation - Play CaptainAtt1Only 's Attack - 1 animation
Wait 0.20 seconds
Sound - Play BristleBackMissileLaunch3 <gen> at 100 % volume, attached to (Last replaced unit)
Wait 0.30 seconds
Unit - Replace CaptainAtt1Only with a CaptainSwordless using The old unit's relative life and mana
Set Variable Set CaptainSwordless = (Last replaced unit)
Unit - Change color of (Last replaced unit) to Light Blue
Camera - . Apply . gg_cam_Camera_055 for Player 1 (Red) over 0 seconds
Wait 0.30 seconds
Sound - Play OgreDeath1 <gen> at 100 % volume, attached to Ogre Magi 0085 <gen>
Animation - Play Ogre Magi 0085 <gen> 's death animation
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Ogre Magi 0085 <gen> using TheCaptainSword2.mdx
Set Variable Set SwordImpale = (Last created special effect)
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Ogre Magi 0085 <gen> using Objects\Spawnmodels\Human\HumanBlood\HumanBloodPeasant.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Ogre Magi 0085 <gen> using Objects\Spawnmodels\Human\HumanBlood\HumanBloodFootman.mdl
Sound - Play MetalHeavySliceFlesh2 <gen> at 100 % volume, located at (Center of Ogre01BattleMove01 <gen>) with Z offset 0
Wait 0.10 seconds
Animation - Change Ogre Magi 0085 <gen> 's animation speed to 2.00 % of its original speed
Animation - Change CaptainSwordless 's animation speed to 2.00 % of its original speed
Wait 0.05 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 3.00
Wait 0.70 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Wait 1.25 seconds
Camera - . Apply . gg_cam_Camera_077 for Player 1 (Red) over 0 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Ogre Magi 0085 <gen> using Objects\Spawnmodels\Human\HumanBlood\HumanBloodFootman.mdl
Wait 2.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Ogre Magi 0085 <gen> using Objects\Spawnmodels\Human\HumanBlood\HumanBloodPeasant.mdl
Animation - Change Ogre Magi 0085 <gen> 's animation speed to 100.00 % of its original speed
Animation - Change CaptainSwordless 's animation speed to 100.00 % of its original speed
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_078 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_079 for Player 1 (Red) over 10.00 seconds
Trigger - Turn on Sequence01Part9 <gen>
Unit - Order CaptainSwordless to Move To . (Center of SwordReclaim <gen>)
Sequence01Part9
Events
Unit - A unit enters SwordReclaim <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 0.05 seconds
Unit - Make CaptainSwordless face (Center of CaptainCharge01 <gen>) over 0.10 seconds
Sound - Stop music After fading
Wait 1.00 seconds
Special Effect - Destroy SwordImpale
Unit - Replace (Last replaced unit) with a Captain using The old unit's relative life and mana
Unit - Change color of (Last replaced unit) to Light Blue
Sound - Play LichKingTheme <gen>
Sound - Set music volume to 0.00 %
Camera - . Apply . gg_cam_Camera_056 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_057 for Player 1 (Red) over 7.00 seconds
Unit - Order (Last replaced unit) to Move To . (Center of Combatant01Move02 <gen>)
Wait 2.00 seconds
Unit - Make (Last replaced unit) face (Center of OgreMove04 <gen>) over 0 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_OgreCaptainCam01 for Player 1 (Red) over 0.00 seconds
Wait 2.00 seconds
Unit - Order Ogre Mauler 0083 <gen> to Move To . (Center of OgreMove04 <gen>)
Trigger - Turn on Sequence01Part10 <gen>
Sequence01Part10
Events
Unit - A unit enters OgreMove04 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 0.00 seconds
Wait 0.10 seconds
Unit - Make (Last replaced unit) face (Center of OgreMove04 <gen>) over 0 seconds
Unit - Make Ogre Mauler 0083 <gen> face (Center of Combatant01Move02 <gen>) over 0 seconds
Animation - Play (Last replaced unit) 's stand defend animation
Wait 0.10 seconds
Sound - Play MetalHeavyBashMetal1 <gen> at 100 % volume, located at (Center of Combatant01Move02 <gen>) with Z offset 0
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Wait 0.25 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 0.00 seconds
Animation - Play (Last replaced unit) 's attack 2 animation
Wait 0.10 seconds
Animation - Play Ogre Mauler 0083 <gen> 's death animation
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Ogre Mauler 0083 <gen> using Objects\Spawnmodels\Human\HumanBlood\HumanBloodFootman.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Ogre Mauler 0083 <gen> using Objects\Spawnmodels\Human\HumanBlood\HumanBloodPeasant.mdl
Wait 0.10 seconds
Animation - Play Ogre Mauler 0083 <gen> 's stand animation
Sound - Play MetalLightSliceFlesh2 <gen> at 100 % volume, located at (Center of Combatant01Move02 <gen>) with Z offset 0
Wait 0.10 seconds
Sound - Play OgreYesAttack2 <gen> at 100 % volume, located at (Center of Combatant01Move02 <gen>) with Z offset 0
Wait 0.25 seconds
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 0.00 seconds
Animation - Change Ogre Mauler 0083 <gen> 's animation speed to 60.00 % of its original speed
Animation - Play Ogre Mauler 0083 <gen> 's attack slam - ogrelord only animation
Wait 0.05 seconds
Unit - Order (Last replaced unit) to Move To . (Center of Combatant01Move03 <gen>)
Trigger - Turn on Sequence01Part11 <gen>
Wait 0.35 seconds
Sound - Play OgreYesAttack2 <gen> at 100 % volume, located at (Center of Combatant01Move02 <gen>) with Z offset 0
Sound - Play BristleBackMissileLaunch3 <gen> at 100 % volume, located at (Center of Combatant01Move02 <gen>) with Z offset 0
Sequence01Part11
Events
Unit - A unit enters Combatant01Move03 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 0.20 seconds
Camera - . Apply . gg_cam_Camera_030 for Player 1 (Red) over 0.00 seconds
Unit - Make (Last replaced unit) face (Center of OgreMove04 <gen>) over 0.00 seconds
Unit - Make Ogre Mauler 0083 <gen> face (Center of Combatant01Move03 <gen>) over 0.30 seconds
Wait 0.10 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Ogre Mauler 0083 <gen> using Objects\Spawnmodels\Orc\Orcblood\OrdBloodWyvernRider.mdl
Wait 0.10 seconds
Sound - Play MetalLightSliceFlesh2 <gen> at 100 % volume, located at (Center of Combatant01Move02 <gen>) with Z offset 0
Wait 0.10 seconds
Camera - . Apply . gg_cam_Camera_082 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_083 for Player 1 (Red) over 10.00 seconds
Camera - Sway the camera source for Player 1 (Red) with magnitude 10.00 and velocity 1.00
Animation - Play Ogre Mauler 0083 <gen> 's attack animation
Sound - Play OgreYes4 <gen> at 100 % volume, located at (Center of Combatant01Move02 <gen>) with Z offset 0
Wait 0.10 seconds
Animation - Play (Last replaced unit) 's stand defend animation
Wait 0.15 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Sound - Play MetalHeavyBashMetal1 <gen> at 100 % volume, located at (Center of Combatant01Move02 <gen>) with Z offset 0
Wait 0.10 seconds
Trigger - Turn on Sequence01Part12 <gen>
Trigger - Turn on Sequence01Part13 <gen>
Wait 0.40 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Wait 0.40 seconds
Camera - . Apply . gg_cam_Camera_084 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_085 for Player 1 (Red) over 10.00 seconds
Sequence01Part12
Events
Time - Every 0.03 seconds of game time
Conditions
Actions
Unit - Move (Last replaced unit) instantly to ((Position of (Last replaced unit)) offset by (1.00, 0.00))
Sequence01Part13
Events
Unit - A unit enters KnockBack02_Copy <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Sequence01Part12 <gen>
Unit - Order (Last replaced unit) to Attack . Ogre Mauler 0083 <gen>
Sequence01Part14
Events
Unit - Ogre Mauler 0083 <gen> Takes damage
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 0.10 seconds
Animation - Play Ogre Mauler 0083 <gen> 's death animation
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Ogre Mauler 0083 <gen> using Objects\Spawnmodels\Human\HumanBlood\HumanBloodFootman.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Ogre Mauler 0083 <gen> using Objects\Spawnmodels\Human\HumanBlood\HumanBloodPeasant.mdl
Sound - Play OgreYesAttack2 <gen> at 100 % volume, located at (Center of Combatant01Move02 <gen>) with Z offset 0
Sound - Play MetalLightSliceFlesh2 <gen> at 100 % volume, located at (Center of Combatant01Move02 <gen>) with Z offset 0
Sound - Play MetalHeavySliceFlesh2 <gen> at 100.00 % volume, attached to Ogre Mauler 0083 <gen>
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Ogre Mauler 0083 <gen> using Objects\Spawnmodels\Human\HumanBlood\HumanBloodFootman.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Ogre Mauler 0083 <gen> using Objects\Spawnmodels\Human\HumanBlood\HumanBloodPeasant.mdl
Wait 0.10 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Ogre Mauler 0083 <gen> using TheCaptainSword2.mdx
Animation - Play Ogre Mauler 0083 <gen> 's death animation
Sound - Play OgreYesAttack201 <gen> at 70.00 % volume, attached to Ogre Mauler 0083 <gen>
Wait 0.20 seconds
Animation - Change (Last replaced unit) 's animation speed to 2.00 % of its original speed
Special Effect - Destroy (Last created special effect)
Animation - Change Ogre Mauler 0083 <gen> 's animation speed to 2.00 % of its original speed
Wait 4.50 seconds
Wait 0.50 seconds
Animation - Change (Last replaced unit) 's animation speed to 50.00 % of its original speed
Animation - Play (Last replaced unit) 's stand victory animation, using only Common animations
Animation - Change Ogre Mauler 0083 <gen> 's animation speed to 80.00 % of its original speed
Camera - . Apply . gg_cam_Camera_088 for Player 1 (Red) over 0.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_080 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_081 for Player 1 (Red) over 15.00 seconds
Unit - Make (Last replaced unit) face (Center of Ogre02BattleMove02 <gen>) over 12.00 seconds
Wait 3.00 seconds
Animation - Change (Last replaced unit) 's animation speed to 100.00 % of its original speed
Wait 2.00 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_CreditCam01 for Player 1 (Red) over 0.00 seconds
Wait 1.00 seconds
Game - Display to (All players) for 7.00 seconds the text: Created by Fatal965Imported Models:OgreGladiator - By NorinradOgreWarlord - By takakenjiOgreWarlock - By takakenjiBlood - By SantoRayo[iP]Thanks for watching!
Wait 7.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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