Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Odyn the All Father (WoW) of the bundle Odyn the All Father (WoW). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Odyn the All Father (WoW).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Odyn.mdx
Now Click the "Import File" Button:
Next select 'Odyn.mdx' in the folder which you extracted from the zip archive:
Odyn the All Father (WoW)
Odyn_Beard.blp
Odyn_Body.blp
Odyn_Glow.blp
Odyn_Particle.blp
Odyn_Waist.blp
Odyn_Weapon.blp
Odyn_WeaponGlow.blp
Odyn_WeaponHoly.blp
The file has been properly added to the map archive:
Odyn.mdx
Model
939
war3mapimported/Odyn.mdx
Done, you have imported the file Odyn.mdx.
Importing Odyn_Beard.blp
Now Click the "Import File" Button:
Next select 'Odyn_Beard.blp' in the folder which you extracted from the zip archive:
Odyn the All Father (WoW)
Odyn.mdx
Odyn_Body.blp
Odyn_Glow.blp
Odyn_Particle.blp
Odyn_Waist.blp
Odyn_Weapon.blp
Odyn_WeaponGlow.blp
Odyn_WeaponHoly.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Odyn.mdx
Model
939
war3mapimported/Odyn.mdx
Odyn_Beard.blp
Image / Texture
23
war3mapimported/Odyn_Beard.blp
Double-click the file Odyn_Beard.blp:
Odyn_Beard.blp
Image / Texture
23
war3mapimported/Odyn_Beard.blp
Tick the box "Use Custom Path" and type in the correct path:
Odyn_Beard.blp
Image / Texture
23
Odyn_Beard.blp
The file has been properly added to the map archive:
Odyn.mdx
Model
939
war3mapimported/Odyn.mdx
Odyn_Beard.blp
Image / Texture
23
Odyn_Beard.blp
Done, you have imported the file Odyn_Beard.blp.
Importing Odyn_Body.blp
Now Click the "Import File" Button:
Next select 'Odyn_Body.blp' in the folder which you extracted from the zip archive:
Odyn the All Father (WoW)
Odyn.mdx
Odyn_Beard.blp
Odyn_Glow.blp
Odyn_Particle.blp
Odyn_Waist.blp
Odyn_Weapon.blp
Odyn_WeaponGlow.blp
Odyn_WeaponHoly.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Odyn.mdx
Model
939
war3mapimported/Odyn.mdx
Odyn_Beard.blp
Image / Texture
23
Odyn_Beard.blp
Odyn_Body.blp
Image / Texture
639
war3mapimported/Odyn_Body.blp
Double-click the file Odyn_Body.blp:
Odyn_Body.blp
Image / Texture
639
war3mapimported/Odyn_Body.blp
Tick the box "Use Custom Path" and type in the correct path:
Odyn_Body.blp
Image / Texture
639
Odyn_Body.blp
The file has been properly added to the map archive:
Odyn.mdx
Model
939
war3mapimported/Odyn.mdx
Odyn_Beard.blp
Image / Texture
23
Odyn_Beard.blp
Odyn_Body.blp
Image / Texture
639
Odyn_Body.blp
Done, you have imported the file Odyn_Body.blp.
Importing Odyn_Glow.blp
Now Click the "Import File" Button:
Next select 'Odyn_Glow.blp' in the folder which you extracted from the zip archive:
Odyn the All Father (WoW)
Odyn.mdx
Odyn_Beard.blp
Odyn_Body.blp
Odyn_Particle.blp
Odyn_Waist.blp
Odyn_Weapon.blp
Odyn_WeaponGlow.blp
Odyn_WeaponHoly.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Odyn.mdx
Model
939
war3mapimported/Odyn.mdx
Odyn_Beard.blp
Image / Texture
23
Odyn_Beard.blp
Odyn_Body.blp
Image / Texture
639
Odyn_Body.blp
Odyn_Glow.blp
Image / Texture
74
war3mapimported/Odyn_Glow.blp
Double-click the file Odyn_Glow.blp:
Odyn_Glow.blp
Image / Texture
74
war3mapimported/Odyn_Glow.blp
Tick the box "Use Custom Path" and type in the correct path:
Odyn_Glow.blp
Image / Texture
74
Odyn_Glow.blp
The file has been properly added to the map archive:
Odyn.mdx
Model
939
war3mapimported/Odyn.mdx
Odyn_Beard.blp
Image / Texture
23
Odyn_Beard.blp
Odyn_Body.blp
Image / Texture
639
Odyn_Body.blp
Odyn_Glow.blp
Image / Texture
74
Odyn_Glow.blp
Done, you have imported the file Odyn_Glow.blp.
Importing Odyn_Particle.blp
Now Click the "Import File" Button:
Next select 'Odyn_Particle.blp' in the folder which you extracted from the zip archive:
Odyn the All Father (WoW)
Odyn.mdx
Odyn_Beard.blp
Odyn_Body.blp
Odyn_Glow.blp
Odyn_Waist.blp
Odyn_Weapon.blp
Odyn_WeaponGlow.blp
Odyn_WeaponHoly.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Odyn.mdx
Model
939
war3mapimported/Odyn.mdx
Odyn_Beard.blp
Image / Texture
23
Odyn_Beard.blp
Odyn_Body.blp
Image / Texture
639
Odyn_Body.blp
Odyn_Glow.blp
Image / Texture
74
Odyn_Glow.blp
Odyn_Particle.blp
Image / Texture
3
war3mapimported/Odyn_Particle.blp
Double-click the file Odyn_Particle.blp:
Odyn_Particle.blp
Image / Texture
3
war3mapimported/Odyn_Particle.blp
Tick the box "Use Custom Path" and type in the correct path:
Odyn_Particle.blp
Image / Texture
3
Odyn_Particle.blp
The file has been properly added to the map archive:
Odyn.mdx
Model
939
war3mapimported/Odyn.mdx
Odyn_Beard.blp
Image / Texture
23
Odyn_Beard.blp
Odyn_Body.blp
Image / Texture
639
Odyn_Body.blp
Odyn_Glow.blp
Image / Texture
74
Odyn_Glow.blp
Odyn_Particle.blp
Image / Texture
3
Odyn_Particle.blp
Done, you have imported the file Odyn_Particle.blp.
Importing Odyn_Waist.blp
Now Click the "Import File" Button:
Next select 'Odyn_Waist.blp' in the folder which you extracted from the zip archive:
Odyn the All Father (WoW)
Odyn.mdx
Odyn_Beard.blp
Odyn_Body.blp
Odyn_Glow.blp
Odyn_Particle.blp
Odyn_Weapon.blp
Odyn_WeaponGlow.blp
Odyn_WeaponHoly.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Odyn.mdx
Model
939
war3mapimported/Odyn.mdx
Odyn_Beard.blp
Image / Texture
23
Odyn_Beard.blp
Odyn_Body.blp
Image / Texture
639
Odyn_Body.blp
Odyn_Glow.blp
Image / Texture
74
Odyn_Glow.blp
Odyn_Particle.blp
Image / Texture
3
Odyn_Particle.blp
Odyn_Waist.blp
Image / Texture
250
war3mapimported/Odyn_Waist.blp
Double-click the file Odyn_Waist.blp:
Odyn_Waist.blp
Image / Texture
250
war3mapimported/Odyn_Waist.blp
Tick the box "Use Custom Path" and type in the correct path:
Odyn_Waist.blp
Image / Texture
250
Odyn_Waist.blp
The file has been properly added to the map archive:
Odyn.mdx
Model
939
war3mapimported/Odyn.mdx
Odyn_Beard.blp
Image / Texture
23
Odyn_Beard.blp
Odyn_Body.blp
Image / Texture
639
Odyn_Body.blp
Odyn_Glow.blp
Image / Texture
74
Odyn_Glow.blp
Odyn_Particle.blp
Image / Texture
3
Odyn_Particle.blp
Odyn_Waist.blp
Image / Texture
250
Odyn_Waist.blp
Done, you have imported the file Odyn_Waist.blp.
Importing Odyn_Weapon.blp
Now Click the "Import File" Button:
Next select 'Odyn_Weapon.blp' in the folder which you extracted from the zip archive:
Odyn the All Father (WoW)
Odyn.mdx
Odyn_Beard.blp
Odyn_Body.blp
Odyn_Glow.blp
Odyn_Particle.blp
Odyn_Waist.blp
Odyn_WeaponGlow.blp
Odyn_WeaponHoly.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Odyn.mdx
Model
939
war3mapimported/Odyn.mdx
Odyn_Beard.blp
Image / Texture
23
Odyn_Beard.blp
Odyn_Body.blp
Image / Texture
639
Odyn_Body.blp
Odyn_Glow.blp
Image / Texture
74
Odyn_Glow.blp
Odyn_Particle.blp
Image / Texture
3
Odyn_Particle.blp
Odyn_Waist.blp
Image / Texture
250
Odyn_Waist.blp
Odyn_Weapon.blp
Image / Texture
309
war3mapimported/Odyn_Weapon.blp
Double-click the file Odyn_Weapon.blp:
Odyn_Weapon.blp
Image / Texture
309
war3mapimported/Odyn_Weapon.blp
Tick the box "Use Custom Path" and type in the correct path:
Odyn_Weapon.blp
Image / Texture
309
Odyn_Weapon.blp
The file has been properly added to the map archive:
Odyn.mdx
Model
939
war3mapimported/Odyn.mdx
Odyn_Beard.blp
Image / Texture
23
Odyn_Beard.blp
Odyn_Body.blp
Image / Texture
639
Odyn_Body.blp
Odyn_Glow.blp
Image / Texture
74
Odyn_Glow.blp
Odyn_Particle.blp
Image / Texture
3
Odyn_Particle.blp
Odyn_Waist.blp
Image / Texture
250
Odyn_Waist.blp
Odyn_Weapon.blp
Image / Texture
309
Odyn_Weapon.blp
Done, you have imported the file Odyn_Weapon.blp.
Importing Odyn_WeaponGlow.blp
Now Click the "Import File" Button:
Next select 'Odyn_WeaponGlow.blp' in the folder which you extracted from the zip archive:
Odyn the All Father (WoW)
Odyn.mdx
Odyn_Beard.blp
Odyn_Body.blp
Odyn_Glow.blp
Odyn_Particle.blp
Odyn_Waist.blp
Odyn_Weapon.blp
Odyn_WeaponHoly.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Odyn.mdx
Model
939
war3mapimported/Odyn.mdx
Odyn_Beard.blp
Image / Texture
23
Odyn_Beard.blp
Odyn_Body.blp
Image / Texture
639
Odyn_Body.blp
Odyn_Glow.blp
Image / Texture
74
Odyn_Glow.blp
Odyn_Particle.blp
Image / Texture
3
Odyn_Particle.blp
Odyn_Waist.blp
Image / Texture
250
Odyn_Waist.blp
Odyn_Weapon.blp
Image / Texture
309
Odyn_Weapon.blp
Odyn_WeaponGlow.blp
Image / Texture
28
war3mapimported/Odyn_WeaponGlow.blp
Double-click the file Odyn_WeaponGlow.blp:
Odyn_WeaponGlow.blp
Image / Texture
28
war3mapimported/Odyn_WeaponGlow.blp
Tick the box "Use Custom Path" and type in the correct path:
Odyn_WeaponGlow.blp
Image / Texture
28
Odyn_WeaponGlow.blp
The file has been properly added to the map archive:
Odyn.mdx
Model
939
war3mapimported/Odyn.mdx
Odyn_Beard.blp
Image / Texture
23
Odyn_Beard.blp
Odyn_Body.blp
Image / Texture
639
Odyn_Body.blp
Odyn_Glow.blp
Image / Texture
74
Odyn_Glow.blp
Odyn_Particle.blp
Image / Texture
3
Odyn_Particle.blp
Odyn_Waist.blp
Image / Texture
250
Odyn_Waist.blp
Odyn_Weapon.blp
Image / Texture
309
Odyn_Weapon.blp
Odyn_WeaponGlow.blp
Image / Texture
28
Odyn_WeaponGlow.blp
Done, you have imported the file Odyn_WeaponGlow.blp.
Importing Odyn_WeaponHoly.blp
Now Click the "Import File" Button:
Next select 'Odyn_WeaponHoly.blp' in the folder which you extracted from the zip archive:
Odyn the All Father (WoW)
Odyn.mdx
Odyn_Beard.blp
Odyn_Body.blp
Odyn_Glow.blp
Odyn_Particle.blp
Odyn_Waist.blp
Odyn_Weapon.blp
Odyn_WeaponGlow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Odyn.mdx
Model
939
war3mapimported/Odyn.mdx
Odyn_Beard.blp
Image / Texture
23
Odyn_Beard.blp
Odyn_Body.blp
Image / Texture
639
Odyn_Body.blp
Odyn_Glow.blp
Image / Texture
74
Odyn_Glow.blp
Odyn_Particle.blp
Image / Texture
3
Odyn_Particle.blp
Odyn_Waist.blp
Image / Texture
250
Odyn_Waist.blp
Odyn_Weapon.blp
Image / Texture
309
Odyn_Weapon.blp
Odyn_WeaponGlow.blp
Image / Texture
28
Odyn_WeaponGlow.blp
Odyn_WeaponHoly.blp
Image / Texture
3
war3mapimported/Odyn_WeaponHoly.blp
Double-click the file Odyn_WeaponHoly.blp:
Odyn_WeaponHoly.blp
Image / Texture
3
war3mapimported/Odyn_WeaponHoly.blp
Tick the box "Use Custom Path" and type in the correct path:
Odyn_WeaponHoly.blp
Image / Texture
3
Odyn_WeaponHoly.blp
The file has been properly added to the map archive:
Odyn.mdx
Model
939
war3mapimported/Odyn.mdx
Odyn_Beard.blp
Image / Texture
23
Odyn_Beard.blp
Odyn_Body.blp
Image / Texture
639
Odyn_Body.blp
Odyn_Glow.blp
Image / Texture
74
Odyn_Glow.blp
Odyn_Particle.blp
Image / Texture
3
Odyn_Particle.blp
Odyn_Waist.blp
Image / Texture
250
Odyn_Waist.blp
Odyn_Weapon.blp
Image / Texture
309
Odyn_Weapon.blp
Odyn_WeaponGlow.blp
Image / Texture
28
Odyn_WeaponGlow.blp
Odyn_WeaponHoly.blp
Image / Texture
3
Odyn_WeaponHoly.blp
Done, you have imported the file Odyn_WeaponHoly.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.