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Triggers
ODST Demo.w3x
Variables
Initialization
General Actions
Intro Cine
Intro Cine
Patrol
Guards
Guard Wake up
surprise Jackal Copy
surprise Jackal
Jackal Spot
Quest 1
Quest Creation
Quest fail
Quest No1 Complete
Objective 1 comment
SHotgun ODSTs
Zealot Dialogue
Quest 1 Cine
Cine
Garrison disappear
Enemy Attack Dialogue
Quest 2
General Commentary
Quest 2 Creation
End Cine
Quest 2 Attack
Wave 1
Wave 2
Wave 3
Wave 4
Waves defeated
Interlude
Interlude CIne
hold Position
Sniper Objective
Marine Charge
Interlude Conclusion
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
DefeatCondition
questitem
No
Main_Quest_1
quest
No
Main_Quest_2
quest
No
MQuest2Req1
questitem
No
MQuest2Req2
questitem
No
MQuestReq1
questitem
No
MQuestReq2
questitem
No
Default melee game initialization for all players
General Actions
Events
Map initialization
Conditions
Actions
Environment - Set sky to Felwood Sky
Unit - Remove War Drums buff from ODST Captain 0008 <gen>
Unit - Change color of ODST 0000 <gen> to Gray
Unit - Change color of ODST 0002 <gen> to Gray
Unit - Change color of ODST Captain 0008 <gen> to Light Blue
Unit - Change color of ODST 0022 <gen> to (Color of Player 1 (Red))
Unit - Change color of ODST 0024 <gen> to Gray
Unit - Make units Retain color when rescued
Unit - Change color of ODST 0037 <gen> to Gray
Unit - Change color of ODST 0040 <gen> to Red
Unit - Change color of ONI Operative 0044 <gen> to Maroon
Unit - Change color of ODST 0042 <gen> to Gray
Unit - Change color of ODST 0043 <gen> to Red
Unit - Change color of ODST 0140 <gen> to Red
Unit - Change color of ODST Captain 0126 <gen> to Red
Unit - Change color of ODST Captain 0125 <gen> to Red
Unit - Change color of ODST 0128 <gen> to Gray
Unit - Change color of ODST 0132 <gen> to Gray
Unit - Change color of ODST 0130 <gen> to Gray
Unit - Change color of ODST 0131 <gen> to Gray
Unit - Change color of ODST 0127 <gen> to Red
Unit - Change color of ODST 0129 <gen> to Gray
Unit - Make Grunt 0025 <gen> Sleep when unprovoked
Unit - Make Grunt 0016 <gen> Sleep when unprovoked
Unit - Make Grunt 0027 <gen> Sleep when unprovoked
Unit - Make Grunt 0018 <gen> Sleep when unprovoked
Unit - Make Grunt 0053 <gen> Sleep when unprovoked
Environment - Create at (Playable map area) the weather effect Rays Of Moonlight
Player - Hide Player 8 (Pink) in the post-game score screen
Game - Set the time of day to 24.00
Game - Set time of day speed to 0.00 % of the default speed
Intro Cine
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Intro_1 for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from a Player 10 (Light Blue) . ODST Captain (Magnum) named The Captain at (Position of ODST Captain 0008 <gen>) : Play No sound and display Right men! We have arrived at the devil's door so perk up and lock'n'load. With our Warthogs not surviving the sub-orbital drop... We will be hiking! . Modify duration: Set to 10.00 seconds and Wait
Camera - . Apply . gg_cam_Intro_2 for Player 1 (Red) over 7.00 seconds
Cinematic - Send transmission to (All players) from a Player 10 (Light Blue) . ODST Captain (Magnum) named The Captain at (Position of ODST Captain 0008 <gen>) : Play No sound and display The forward base is just down this path so save the snack bars and keep your eyes open. Once we get our orders then you can complain. . Modify duration: Set to 8.00 seconds and Wait
Camera - . Apply . gg_cam_Intro_3 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from a Player 10 (Light Blue) . ODST Captain (Magnum) named The Captain at (Position of ODST Captain 0008 <gen>) : Play No sound and display I'm surprised none of you babies are complaining yet; I wouldn't care anyway so just get moving. . Modify duration: Set to 7.00 seconds and Wait
Quest - Display to (All players) the Hint message: |cff32cd32Hint:|r Remember to use your ODSTs stamina to stop some damage in combat.
Guards
Events
Unit - Grunt 0026 <gen> Is attacked
Conditions
Actions
Unit - Order Grunt 0026 <gen> to Move To . (Center of guard <gen>)
Unit - Make Grunt 0027 <gen> Sleep when unprovoked
Unit - Make Grunt 0053 <gen> Sleep when unprovoked
Unit - Make Grunt 0025 <gen> Sleep when unprovoked
Unit - Make Grunt 0018 <gen> Sleep when unprovoked
Unit - Make Grunt 0016 <gen> Sleep when unprovoked
Cinematic - Send transmission to Player Group - Player 1 (Red) from ODST Captain 0008 <gen> named The Captain : Play No sound and display Take out the grunts before they alert the party up ahead. . Modify duration: Set to 0 seconds and Wait
Trigger - Turn off (This trigger)
Guard Wake up
Events
Time - Every 2 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(guard <gen> contains Grunt 0026 <gen>) Equal to True
Then - Actions
Unit - Change ownership of Grunt 0027 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Grunt 0053 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Grunt 0025 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Grunt 0018 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Grunt 0016 <gen> to Player 4 (Purple) and Change color
Unit - Wake up Grunt 0025 <gen>
Unit - Wake up Grunt 0027 <gen>
Unit - Wake up Grunt 0016 <gen>
Unit - Wake up Grunt 0018 <gen>
Unit - Wake up Grunt 0053 <gen>
Unit - Change ownership of Jackal 0031 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Jackal 0014 <gen> to Player 4 (Purple) and Change color
Unit - Replace Jackal 0031 <gen> with a Jackal (Sniper) using The old unit's relative life and mana
Unit - Replace Jackal 0014 <gen> with a Jackal (Sniper) using The old unit's relative life and mana
Unit Group - Order (Units in Patrol <gen> owned by Player 4 (Purple)) to Attack-Move To . (Center of Garrison_retreat <gen>)
Trigger - Turn off surprise_Jackal <gen>
Trigger - Turn off surprise_Jackal_Copy <gen>
Else - Actions
Trigger - Turn on surprise_Jackal <gen>
Trigger - Turn on surprise_Jackal_Copy <gen>
surprise Jackal Copy
Events
Unit - A unit owned by Player 8 (Pink) . Is attacked
Conditions
Actions
Unit - Change ownership of Jackal 0014 <gen> to Player 4 (Purple) and Change color
Unit - Order Jackal 0014 <gen> to Move To . (Center of Jackal_Weapons <gen>)
Unit - Change ownership of Grunt 0027 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Grunt 0053 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Grunt 0025 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Grunt 0018 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Grunt 0016 <gen> to Player 4 (Purple) and Change color
Wait 3.00 seconds
Item - Remove gg_item_I000_0144
Unit - Replace Jackal 0014 <gen> with a Jackal (Sniper) using The old unit's relative life and mana
surprise Jackal
Events
Unit - A unit owned by Player 8 (Pink) . Is attacked
Conditions
Actions
Unit - Change ownership of Jackal 0031 <gen> to Player 4 (Purple) and Change color
Unit - Order Jackal 0031 <gen> to Move To . (Center of Jackal_Weapons <gen>)
Wait 3.00 seconds
Item - Remove gg_item_I000_0145
Unit - Replace Jackal 0031 <gen> with a Jackal (Sniper) using The old unit's relative life and mana
Jackal Spot
Events
Unit - A unit enters Jackal_Sight <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Change ownership of Jackal 0014 <gen> to Player 4 (Purple) and Change color
Unit - Order Jackal 0014 <gen> to Move To . (Center of Jackal_Weapons <gen>)
Unit - Change ownership of Jackal 0031 <gen> to Player 4 (Purple) and Change color
Unit - Order Jackal 0031 <gen> to Move To . (Center of Jackal_Weapons <gen>)
Unit - Change ownership of Grunt 0027 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Grunt 0053 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Grunt 0025 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Grunt 0018 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Grunt 0016 <gen> to Player 4 (Purple) and Change color
Wait 3.00 seconds
Item - Remove gg_item_I000_0144
Item - Remove gg_item_I000_0145
Unit - Replace Jackal 0014 <gen> with a Jackal (Sniper) using The old unit's relative life and mana
Unit - Replace Jackal 0031 <gen> with a Jackal (Sniper) using The old unit's relative life and mana
Quest Creation
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Behind Enemy Lines with the description After being deployed the squad must make their way to the pre-assigned rally point and forward base. It is imperative to the operation that their orders are received. , using icon path ReplaceableTextures\CommandButtons\BTNODST.blp
Set Variable Set Main_Quest_1 = (Last created quest)
Quest - Create a quest requirement for Main_Quest_1 with the description Reach the forward base
Set Variable Set MQuestReq1 = (Last created quest requirement)
Quest - Mark Main_Quest_1 as Discovered
Quest fail
Events
Unit - ODST Captain 0008 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Quest No1 Complete
Events
Unit - A unit enters Objective_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to ODST Captain (Magnum)
Actions
Quest - Mark MQuestReq2 as Completed
Quest - Change the description of MQuestReq1 to Find the ONI operative
Player - Make Player 7 (Green) treat Player 4 (Purple) as an Enemy
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across UNSC_Move <gen>
Objective 1 comment
Events
Unit - A unit enters Objective_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to ODST Captain (Magnum)
Actions
Cinematic - Send transmission to (All players) from ODST Captain 0008 <gen> named The Captain : Play No sound and display We're here, finally. We should find the ONI operative and get our orders: the sooner we do the sooner we get out of here. . Modify duration: Set to 5.00 seconds and Wait
Trigger - Turn off (This trigger)
SHotgun ODSTs
Events
Unit - ODST 0023 <gen> Is rescued
Conditions
Actions
Cinematic - Send transmission to (All players) from ODST 0022 <gen> named Sergeant : Play No sound and display We saw your pods go down and were sent out to look for you. Our Warthog broke and so we just decided to wait for you here instead. . Modify duration: Set to 9.00 seconds and Wait
Quest - Display to (All players) the New Unit Acquired message: |cff7777aaNew Unit Acquired - Shotgun ODSTs|r - These close range soldiers' only weakness is their weapons relative uselessness at long distances.
Zealot Dialogue
Events
Unit - A unit enters Zealot_Comm <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to ODST Captain (Magnum)
Actions
Camera - . Apply . gg_cam_Zealot_Cam for Player 1 (Red) over 4.00 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Send transmission to (All players) from a Player 10 (Light Blue) . ODST Captain (Magnum) named The Captain at (Position of ODST Captain 0008 <gen>) : Play No sound and display That's an Elite Zealot, open fire men bring it down. Bring it down! . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Zealot 0182 <gen> named Elite Zealot : Play No sound and display Raargh! Ghra wegh! . Modify duration: Set to 5.00 seconds and Wait
Unit - Order Zealot 0182 <gen> to Attack-Move To . (Center of Zealot_Comm <gen>)
Cinematic - Enable user control for (All players) .
Cinematic - Send transmission to (All players) from a Player 10 (Light Blue) . ODST Captain (Magnum) named The Captain at (Position of ODST Captain 0008 <gen>) : Play No sound and display This is a .44 Magnum and its gonna blow your head clean off! . Modify duration: Set to 4.00 seconds and Wait
Trigger - Turn off (This trigger)
Cine
Events
Unit - A unit comes within 200.00 of ONI Operative 0044 <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to ODST Captain (Magnum)) and (((Triggering unit) is in (Units owned by Player 1 (Red).).) Equal to True)
Actions
Quest - Mark MQuestReq1 as Completed
Unit - Change ownership of ODST Captain 0008 <gen> to Player 2 (Blue) and Retain color
Cinematic - Fade out over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Move ODST Captain 0008 <gen> instantly to (Center of Captain_Move <gen>) , facing (Position of ONI Operative 0044 <gen>)
Unit - Move ODST 0001 <gen> instantly to (Center of Move_troops <gen>)
Unit - Move ODST 0000 <gen> instantly to (Center of Move_troops <gen>)
Unit - Move ODST 0002 <gen> instantly to (Center of Move_troops <gen>)
Unit - Move ODST 0024 <gen> instantly to (Center of Move_troops <gen>)
Unit - Move ODST 0023 <gen> instantly to (Center of Move_troops <gen>)
Unit - Move ODST 0022 <gen> instantly to (Center of Move_troops <gen>)
Unit - Move ODST 0037 <gen> instantly to (Center of Move_troops <gen>)
Unit - Move ODST 0040 <gen> instantly to (Center of Move_troops <gen>)
Unit - Move ODST 0042 <gen> instantly to (Center of Move_troops <gen>)
Unit - Move ODST 0043 <gen> instantly to (Center of Move_troops <gen>)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Quest_1_Cam_1 for Player 1 (Red) over 1.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Make ONI Operative 0044 <gen> face (Center of Captain_Move <gen>) over 2.00 seconds
Cinematic - Send transmission to (All players) from a Player 10 (Light Blue) . ODST Captain (Magnum) named The Captain at (Position of ODST Captain 0008 <gen>) : Play No sound and display So, what do you ONI dogs want from me and my men. . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Quest_1_Cam_2 for Player 1 (Red) over 4.00 seconds
Cinematic - Send transmission to (All players) from a Neutral Hostile . ONI Operative named ONI Operative at (Position of ONI Operative 0044 <gen>) : Play No sound and display How pleasant of you Captain, you scared-of-the-ground nutters are quite the eloquent bunch. Though your value here is too important for me to insult. . Modify duration: Set to 9.00 seconds and Wait
Camera - . Apply . gg_cam_Quest_1_Cam_3 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from a Player 10 (Light Blue) . ODST Captain (Magnum) named The Captain at (Position of ODST Captain 0008 <gen>) : Play No sound and display Fancy prancy ONI... . Modify duration: Set to 2.00 seconds and Wait
Unit - Order ONI Operative 0044 <gen> to Move To . (Center of ONI_Op_Move_2 <gen>)
Unit - Make ODST Captain 0008 <gen> face ONI Operative 0044 <gen> over 3.00 seconds
Cinematic - Send transmission to (All players) from a Neutral Hostile . ONI Operative named ONI Operative at (Position of ONI Operative 0044 <gen>) : Play No sound and display Relax Captain, you get worked up too easily. Your purpose here is to protect it from the approaching enemies, and then continue down this path where two Warthogs will transport you to a vital supply depot. . Modify duration: Set to 8.00 seconds and Wait
Camera - . Apply . gg_cam_Quest_1_Cam_4 for Player 1 (Red) over 0 seconds
Unit - Move ONI Operative 0044 <gen> instantly to (Center of ONI_OpMove <gen>) , facing 180.00 degrees
Unit - Make ODST Captain 0008 <gen> face ONI Operative 0044 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from a Player 10 (Light Blue) . ODST Captain (Magnum) named The Captain at (Position of ODST Captain 0008 <gen>) : Play No sound and display No problems with these marines and you covering my back. That is if you ONI no-goods know how to use a gun. . Modify duration: Set to 6.00 seconds and Wait
Unit - Make ONI Operative 0044 <gen> face ODST Captain 0008 <gen> over 3.00 seconds
Cinematic - Send transmission to (All players) from a Player 10 (Light Blue) . ONI Operative named ONI Operative at (Position of ONI Operative 0044 <gen>) : Play No sound and display Hm, you obviously didn't know that these marines are being sent to a fire zone back from this position, and I will be busy co-ordinating other squads... that's including some classified information that needs recovering from this system. . Modify duration: Set to 10.00 seconds and Wait
Camera - . Apply . gg_cam_Quest_1_Cam_1 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from a Player 10 (Light Blue) . ODST Captain (Magnum) named The Captain at (Position of ODST Captain 0008 <gen>) : Play No sound and display Terrific, I should spend my holidays doing this kinda thing. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 3.00 seconds
Unit Group - Pick every unit in (Units of type ODST Captain) and do (Replace (Picked unit) with a ODST Captain (Magnum) using The old unit's relative life and mana)
Unit - Make ONI Operative 0044 <gen> face 135.00 over 3.00 seconds
Unit Group - Order (Units in UNSC_Move <gen> owned by Player 7 (Green)) to Move To . (Center of Garrison_retreat <gen>)
Unit - Change ownership of ODST Captain 0008 <gen> to Player 1 (Red) and Retain color
Quest - Mark Main_Quest_2 as Discovered
Trigger - Turn on Enemy_Attack_Dialogue <gen>
Trigger - Turn on Wave_1 <gen>
Trigger - Turn off (This trigger)
Garrison disappear
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit - Remove (Random unit from (Units in Garrison_retreat <gen> owned by Player 7 (Green))) from the game
Enemy Attack Dialogue
Events
Time - Every 8.00 seconds of game time
Conditions
Actions
Cinematic - Send transmission to (All players) from ODST 0040 <gen> named ODST Sergeant : Play No sound and display The Covies will moving out soon, best get into positions. . Modify duration: Set to 4.00 seconds and Wait
Trigger - Turn off (This trigger)
General Commentary
Events
Unit - A unit enters General_Commentary <gen>
Conditions
(Triggering unit) Equal to ODST Captain 0008 <gen>
Actions
Cinematic - Send transmission to (All players) from a Player 10 (Light Blue) . ODST Captain (Magnum) named The Captain at (Position of ODST Captain 0008 <gen>) : Play No sound and display We'll men looks like the only thing between us and our objective is a very angry and armed Elite General who wants to kills us. . Modify duration: Set to 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from General 0028 <gen> named Elite General : Play No sound and display Wort! Wort! Wort! . Modify duration: Set to 4.00 seconds and Wait
Trigger - Turn off (This trigger)
Quest 2 Creation
Events
Map initialization
Conditions
Actions
Quest - Create a Required, undiscovered quest titled Forever Onwards with the description After meeting the ONI operative the Captain and his men are instructed to break the Covenant offencive and then proceed to a rendevous point. , using icon path ReplaceableTextures\CommandButtonsDisabled\DISBTNODST2.blp
Set Variable Set Main_Quest_2 = (Last created quest)
Quest - Create a quest requirement for Main_Quest_2 with the description Defend against the Covenant onslaught.
Set Variable Set MQuest2Req1 = (Last created quest requirement)
Quest - Create a quest requirement for Main_Quest_2 with the description Fight your way through any remaining Covenant forces to a rendevous point.
Set Variable Set MQuest2Req2 = (Last created quest requirement)
Quest - Create a defeat condition with the description The Captain must survive!
End Cine
Events
Unit - A unit enters End_Objective <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to ODST Captain (Magnum)
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Move (Picked unit) instantly to (Center of End_Troop_Move <gen>), facing 90.00 degrees)
Unit - Move ODST Captain 0008 <gen> instantly to (Center of End_Captain <gen>) , facing 90.00 degrees
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from a Player 10 (Light Blue) . ODST Captain (Magnum) named The Captain at (Position of ODST Captain 0008 <gen>) : Play No sound and display Well isn't it about time we found you guys. I've had to haul my men through a Covenant candy carnival to get here. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 9 (Gray) . ODST (Assault Rifle) named Private Godfrey at (Position of ODST 0130 <gen>) : Play No sound and display If your not happy with the taxi service the UNSC provides we can always wait a week until the new Pelicans arrive sir. . Modify duration: Set to 7.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from a Player 10 (Light Blue) . ODST Captain (Magnum) named The Captain at (Position of ODST Captain 0008 <gen>) : Play No sound and display If your snide responses are anything to go by then I'm sure we'll be fine... . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Wave 1
Events
Unit - A unit owned by Player 1 (Red) . Is issued an order targeting a point
Conditions
(Cine <gen> is on) Equal to False
Actions
Wait 10.00 seconds
Unit Group - Order (Units in Wave_1 <gen> owned by Player 4 (Purple)) to Attack-Move To . (Center of UNSC_Move <gen>)
Trigger - Turn on Wave_2 <gen>
Trigger - Turn off (This trigger)
Wave 2
Events
Unit - A unit enters UNSC_Move <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Wait 12.00 seconds
Unit Group - Order (Units in Wave_2 <gen> owned by Player 4 (Purple)) to Attack-Move To . (Center of UNSC_Move <gen>)
Trigger - Turn on Wave_3 <gen>
Trigger - Turn off (This trigger)
Wave 3
Events
Unit - A unit enters UNSC_Move <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Wait 14.00 seconds
Unit Group - Order (Units in Wave_3 <gen> owned by Player 4 (Purple)) to Attack-Move To . (Center of UNSC_Move <gen>)
Trigger - Turn on Wave_4 <gen>
Trigger - Turn off (This trigger)
Wave 4
Events
Unit - A unit enters UNSC_Move <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Wait 12.00 seconds
Unit Group - Order (Units in Wave_3 <gen> owned by Player 4 (Purple)) to Attack-Move To . (Center of UNSC_Move <gen>)
Trigger - Turn on Waves_defeated <gen>
Trigger - Turn off (This trigger)
Waves defeated
Events
Unit - Minor 0098 <gen> Dies
Conditions
Actions
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from a Player 10 (Light Blue) . ODST Captain (Magnum) named The Captain at (Position of ODST Captain 0008 <gen>) : Play No sound and display I think we've cooked most of them. We should head out and find those Warthogs before that ONI guy springs on another suprise. Make sure to take out any stragglers! . Modify duration: Set to 6.00 seconds and Wait
Trigger - Turn off (This trigger)
Interlude CIne
Events
Unit - A unit enters Interlude_Trigger <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to ODST Captain (Magnum)
Actions
Player - Make Player 4 (Purple) treat Player 7 (Green) as an Enemy
Unit - Move ODST Captain 0008 <gen> instantly to (Center of Captain <gen>) , facing (Center of Covenant_number_check <gen>)
Unit - Move ODST 0140 <gen> instantly to (Center of ODST <gen>) , facing (Position of ODST Captain 0008 <gen>)
Unit - Change ownership of ODST 0143 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of ODST 0141 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of ODST 0142 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of ODST 0140 <gen> to Player 1 (Red) and Retain color
Camera - . Apply . gg_cam_Quest_2_Cam_1 for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Send transmission to (All players) from ODST 0140 <gen> named Sergeant Wilson : Play No sound and display I'm glad we found you when we did, the marines assaulting this postition are getting slaughtered by those sharpshooters. . Modify duration: Set to 7.00 seconds and Wait
Animation - Play ODST 0140 <gen> 's Attack Alternate animation
Wait 1.00 seconds
Animation - Reset ODST 0140 <gen> 's animation
Camera - . Apply . gg_cam_Quest_2_Cam_2 for Player 1 (Red) over 4.00 seconds
Unit Group - Order (Units in UNSC_SPawn <gen> owned by Player 7 (Green)) to Move To . (Random point in UNSC_Objective <gen>)
Wait 7.00 seconds
Camera - . Apply . gg_cam_Quest_2_Cam_3 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from a Player 10 (Light Blue) . ODST Captain (Magnum) named The Captain at (Position of ODST Captain 0008 <gen>) : Play No sound and display So we need to take out those snipers because without the marine support we'll be killed by those Covies on the hill. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from ODST 0140 <gen> named Sergeant Wilson : Play No sound and display Exactly sir! After you take out those snipers I'll radio the Marines to continue attacks. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 2.00 seconds
Quest - Display to (All players) the Hint message: |cff32cd32Hint:|r Use the ODST with the sniper to kill them without drawing attention.
Trigger - Turn on Sniper_Objective <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility from (Position of Jackal 0104 <gen>) to a radius of 300.00 .
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility from (Position of Jackal 0106 <gen>) to a radius of 300.00 .
Player - Make Player 1 (Red) treat Player 7 (Green) as an Ally with shared vision
Trigger - Turn off (This trigger)
hold Position
Events
Unit - A unit enters Interlude_Trigger <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to ODST Captain (Magnum)
Actions
Unit Group - Order (Units in Covenant_number_check <gen> owned by Player 4 (Purple)) to Hold Position
Unit Group - Order (Units in Covenant_number_check <gen> owned by Player 4 (Purple)) to Hold Position
Sniper Objective
Events
Unit - Jackal 0107 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from a Player 9 (Gray) . ODST (Assault Rifle) named Corporal Jones at (Position of ODST 0141 <gen>) : Play No sound and display That's all the snipers down the sergeant will call in the marines! . Modify duration: Set to 6.00 seconds and Wait
Trigger - Turn off hold_Position <gen>
Trigger - Turn on Marine_Charge <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Covenant_number_check <gen>
Marine Charge
Events
Unit - Jackal 0107 <gen> Dies
Conditions
Actions
Unit - Create 1 . Marine (Assault Rifle) for Player 7 (Green) at (Center of UNSC_SPawn <gen>) facing Default building facing degrees
Unit - Create 1 . Marine (Assault Rifle) for Player 7 (Green) at (Center of UNSC_SPawn <gen>) facing Default building facing degrees
Unit - Create 1 . Marine (Assault Rifle) for Player 7 (Green) at (Center of UNSC_SPawn <gen>) facing Default building facing degrees
Unit - Create 1 . Marine (Assault Rifle) for Player 7 (Green) at (Center of UNSC_SPawn <gen>) facing Default building facing degrees
Unit - Create 1 . Marine (Assault Rifle) for Player 7 (Green) at (Center of UNSC_SPawn <gen>) facing Default building facing degrees
Unit - Create 1 . Marine (Assault Rifle) for Player 7 (Green) at (Center of UNSC_SPawn <gen>) facing Default building facing degrees
Unit - Create 1 . Marine (Assault Rifle) for Player 7 (Green) at (Center of UNSC_SPawn <gen>) facing Default building facing degrees
Unit - Create 1 . Marine (Assault Rifle) for Player 7 (Green) at (Center of UNSC_SPawn <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit Group - Order (Units in UNSC_SPawn <gen> owned by Player 7 (Green)) to Attack-Move To . (Random point in UNSC_Objective <gen>)
Trigger - Turn off (This trigger)
Interlude Conclusion
Events
Unit - A unit Dies
Conditions
(Number of units in (Units in Covenant_number_check <gen> owned by Player 4 (Purple))) Equal to 0
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