How to import Obsidian Edged Blade <Optimized>

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Obsidian Edged Blade <Optimized> of the bundle Obsidian Edged Blade <Optimized>. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Obsidian Edged Blade Optimized.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Obsidian Edged Blade Optimized
黑曜石之刃.mdx
Bsword1.blp
toonsmoke16.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing 黑曜石之刃.mdx

Now Click the "Import File" Button:

Next select '黑曜石之刃.mdx' in the folder which you extracted from the zip archive:

Obsidian Edged Blade Optimized
黑曜石之刃.mdx
Bsword1.blp
toonsmoke16.blp

The file has been properly added to the map archive:

黑曜石之刃.mdx
Model
12
war3mapimported/黑曜石之刃.mdx

Done, you have imported the file 黑曜石之刃.mdx.

Importing Bsword1.blp

Now Click the "Import File" Button:

Next select 'Bsword1.blp' in the folder which you extracted from the zip archive:

Obsidian Edged Blade Optimized
黑曜石之刃.mdx
Bsword1.blp
toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

黑曜石之刃.mdx
Model
12
war3mapimported/黑曜石之刃.mdx
Bsword1.blp
Image / Texture
135
war3mapimported/Bsword1.blp

Double-click the file Bsword1.blp:

Bsword1.blp
Image / Texture
135
war3mapimported/Bsword1.blp

Tick the box "Use Custom Path" and type in the correct path:

Bsword1.blp
Image / Texture
135
Bsword1.blp

The file has been properly added to the map archive:

黑曜石之刃.mdx
Model
12
war3mapimported/黑曜石之刃.mdx
Bsword1.blp
Image / Texture
135
Bsword1.blp

Done, you have imported the file Bsword1.blp.

Importing toonsmoke16.blp

Now Click the "Import File" Button:

Next select 'toonsmoke16.blp' in the folder which you extracted from the zip archive:

Obsidian Edged Blade Optimized
黑曜石之刃.mdx
Bsword1.blp
toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

黑曜石之刃.mdx
Model
12
war3mapimported/黑曜石之刃.mdx
Bsword1.blp
Image / Texture
135
Bsword1.blp
toonsmoke16.blp
Image / Texture
391
war3mapimported/toonsmoke16.blp

Double-click the file toonsmoke16.blp:

toonsmoke16.blp
Image / Texture
391
war3mapimported/toonsmoke16.blp

Tick the box "Use Custom Path" and type in the correct path:

toonsmoke16.blp
Image / Texture
391
toonsmoke16.blp

The file has been properly added to the map archive:

黑曜石之刃.mdx
Model
12
war3mapimported/黑曜石之刃.mdx
Bsword1.blp
Image / Texture
135
Bsword1.blp
toonsmoke16.blp
Image / Texture
391
toonsmoke16.blp

Done, you have imported the file toonsmoke16.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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