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Triggers
Obrona elrotanu v.1.03.w3x
Variables
Spawn
Spawn ork 1
Spawn ork 2
Spawn ork 3
Spawn piechota 1
Spawn piechota 2
Elfy start
Spawn Elf
Ruch ork 1
Ruch ork 2
Ruch ork 3
Ruch Piechot 1
Ruch Piechot 2
Ruch elf
Spawn Nieumaryly
Garnizon
Do gracza czerwonego
Baza orków
Spawn Frakcja ork Kopiuj
Baza orkw
Film
Film 1
Film 2
Film 2 off
Fil 3
Film 3 on
Fim zakonczenie ludzi
Film Zakonczenie orkow
Modyfikatory
Kolor frakcji
Utrzymanie pozycji
Wpisz poniżej własny skrypt dla mapy. Zostanie on dodany do skryptu mapy po określeniu zmiennych i przed dodaniem kodów wyzwalaczy.
Name
Type
is_array
initial_value
Spawn ork 1
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 6 . Grunt for Player 3 (Teal) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 2 . Headhunter for Player 3 (Teal) at (Center of Region_000 <gen>) facing Default building facing degrees
Spawn ork 2
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 6 . Grunt for Player 3 (Teal) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 1 . Blademaster for Player 3 (Teal) at (Center of Region_005 <gen>) facing Default building facing degrees
Spawn ork 3
Events
Time - Every 130.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Grunt for Player 3 (Teal) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 1 . Shaman for Player 3 (Teal) at (Center of Region_008 <gen>) facing Default building facing degrees
Spawn piechota 1
Events
Time - Every 110.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Paladyn for Player 2 (Blue) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Archer for Player 2 (Blue) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Paladin for Player 2 (Blue) at (Center of Region_002 <gen>) facing Default building facing degrees
Spawn piechota 2
Events
Time - Every 110.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Footman for Player 2 (Blue) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Priest for Player 2 (Blue) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Sorceress for Player 2 (Blue) at (Center of Region_004 <gen>) facing Default building facing degrees
Elfy start
Events
Unit - Magic Vault 0099 <gen> Dies
Conditions
Actions
Trigger - Turn on Spawn_Elf <gen>
Game - Display to Player Group - Player 1 (Red) the text: Ełfy beda pojawiac sie co 60 sekund.
Spawn Elf
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 6 . Archer for Player 2 (Blue) at (Center of Region_007 <gen>) facing Default building facing degrees
Ruch ork 1
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit Group - Order (Units in Region_000 <gen>) to Attack-Move To . (Center of Region_001 <gen>)
Ruch ork 2
Events
Unit - A unit enters Region_005 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit Group - Order (Units in Region_005 <gen>) to Attack-Move To . (Center of Region_001 <gen>)
Ruch ork 3
Events
Unit - A unit enters Region_008 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit Group - Order (Units in Region_008 <gen>) to Attack-Move To . (Center of Region_001 <gen>)
Ruch Piechot 1
Events
Unit - A unit enters Region_002 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit Group - Order (Units in Region_002 <gen>) to Attack-Move To . (Center of Region_003 <gen>)
Ruch Piechot 2
Events
Unit - A unit enters Region_004 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit Group - Order (Units in Region_004 <gen>) to Attack-Move To . (Center of Region_003 <gen>)
Ruch elf
Events
Unit - A unit enters Region_007 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit Group - Order (Units in Region_007 <gen>) to Attack-Move To . (Center of Region_003 <gen>)
Spawn Nieumaryly
Events
Unit - Guard Tower 0081 <gen> Dies
Conditions
Actions
Unit - Create 2 . Dreadlord for Neutral Hostile at (Center of Region_013 <gen>) facing Default building facing degrees
Unit - Create 2 . Death Knight for Neutral Hostile at (Center of Region_014 <gen>) facing Default building facing degrees
Unit - Create 2 . Death Knight for Neutral Hostile at (Center of Region_014 <gen>) facing Default building facing degrees
Do gracza czerwonego
Events
Unit - A unit enters Region_006 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Player - Set Player 1 (Red) . Current gold to 3000
Player - Set Player 1 (Red) . Current lumber to 3000
Unit - Change ownership of Guard Tower 0079 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Guard Tower 0078 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Footman 0028 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Footman 0027 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Footman 0033 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Footman 0035 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Fruit Stand 0039 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Footman 0034 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Farm 0050 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Farm 0049 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Farm 0048 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Footman 0042 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Footman 0043 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Rifleman 0044 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Castle 0024 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Lumber Mill 0083 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Peasant 0080 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Peasant 0077 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Peasant 0076 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Peasant 0064 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Peasant 0075 <gen> to Player 1 (Red) and Change color
Spawn Frakcja ork Kopiuj
Events
Time - Elapsed game time is 35.00 seconds
Conditions
Actions
Unit - Create 5 . Peon for Player 4 (Purple) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 5 . Grunt for Player 4 (Purple) at (Center of Region_003 <gen>) facing Default building facing degrees
Baza orkw
Events
Map initialization
Conditions
Actions
Player - Set Player 4 (Purple) . Current gold to 3000
Player - Set Player 4 (Purple) . Current lumber to 3000
Player - Set Player 2 (Blue) . Current gold to 3000
Player - Set Player 2 (Blue) . Current lumber to 3000
Film 1
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 4 (Purple) over 0 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Archer 0149 <gen> named Łuczniczka : Play No sound and display Pani, po co krolowa wysłała nas tutaj? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0051 <gen> named Sylvanas : Play No sound and display Podobno orkowie zaatakowali pobliskie miasto.Królowa chce abyśmy pomogli w obronie. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0051 <gen> named Sylvanas : Play No sound and display Miasto to jest waznym punktem strategicznym nie tylo ze wzgledu na liczne kopalnie złota. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Swordsman 0055 <gen> named Zbroiny : Play No sound and display Przed nami jeszcze kawałek drogi. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 4 (Purple) over 3.00 seconds
Cinematic - Send transmission to (All players) from Ranger 0051 <gen> named Sylvanas : Play No sound and display Racja. Mysimy wyruszac. Czasu mamy coraz mniej. . Modify duration: Add 0 seconds and Wait
Unit - Move Far Seer 0112 <gen> instantly to (Center of Region_015 <gen>)
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 4 (Purple) over 2.00 seconds
Wait 2 seconds
Unit - Order Far Seer 0112 <gen> to Move To . (Center of Region_016 <gen>)
Cinematic - Send transmission to (All players) from Far Seer 0112 <gen> named Araal : Play No sound and display Nareszcie Erolotan. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Far Seer 0112 <gen> named Araal : Play No sound and display Bracia! Po tylu miesiacach żeglugi dotarlismy do tego miasta.Zakładamy oboz i do ataku! . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Film 2
Events
Unit - A unit enters Region_006 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Move Ranger 0051 <gen> instantly to (Center of Region_009 <gen>)
Unit - Order Ranger 0051 <gen> to Move To . (Center of Region_010 <gen>)
Cinematic - Turn cinematic mode On for (All players)
Unit - Change ownership of Paladin 0023 <gen> to Player 2 (Blue) and Change color
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0023 <gen> named Uther : Play No sound and display Pani Sylvanas! Jak dobrze ze przybywasz nam z odsiecza! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0051 <gen> named Sylvanas : Play No sound and display Uterze. Ciesze sie ze jestes cały!Jak Wygłada sytuacja? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0023 <gen> named Uther : Play No sound and display Orkowie nadchodza od poludnia co kilka chwil. Narazie odpieramy ich ataki! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0051 <gen> named Sylvanas : Play No sound and display Hmmm... Mysle ze jedynym sposobem aby przerwac to oblezenie jest zaatakowanie bazy orków. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0023 <gen> named Uther : Play No sound and display W takim razie bedziesz potrzebowac armi pani aby tego dokonac.Przekazuje Ci dowodzenie nad całym centrum. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0051 <gen> named Sylvanas : Play No sound and display Dobrze wiec.Ruszajmy po zwyciestwo. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0023 <gen> named Uther : Play No sound and display Po zwyciestwo! . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Unit - Order Paladin 0023 <gen> to Move To . (Center of Region_011 <gen>)
Wait 10.00 seconds
Unit - Order Paladin 0023 <gen> to Move To . (Center of Region_012 <gen>)
Film 2 off
Events
Unit - A unit leaves Region_006 <gen>
Conditions
(Owner of (Leaving unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off Film_2 <gen>
Fil 3
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0023 <gen> named Uther : Play No sound and display Pani, sadze ze dobrym pomysłem było by uzyskanie wsparcia nocnych elfów. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0051 <gen> named Sylvana : Play No sound and display Nieznosze ich, ale niestety ich pomoc moze sie nam przydać. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0051 <gen> named Sylvana : Play No sound and display Wyruszam do wioski elfów. Uterze zajmij sie obrona. . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Film 3 on
Events
Unit - A unit enters Region_006 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn on Fil_3 <gen>
Fim zakonczenie ludzi
Events
Unit - War Mill 0004 <gen> Dies
Conditions
Actions
Unit - Move Paladin 0023 <gen> instantly to (Center of Region_017 <gen>)
Unit - Create 1 . Grunt for Player 4 (Purple) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 4 (Purple) at (Center of Region_018 <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 4 (Purple) at (Center of Region_023 <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 4 (Purple) at (Center of Region_021 <gen>) facing Default building facing degrees
Unit - Create 1 . Footman for Player 2 (Blue) at (Center of Region_021 <gen>) facing Default building facing degrees
Unit - Create 1 . Footman for Player 2 (Blue) at (Center of Region_022 <gen>) facing Default building facing degrees
Unit - Create 1 . Footman for Player 2 (Blue) at (Center of Region_018 <gen>) facing Default building facing degrees
Unit - Move Ranger 0051 <gen> instantly to (Center of Region_024 <gen>)
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 4 (Purple) over 5.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0023 <gen> named Uther : Play No sound and display Dalej uciekajcie z tad przeklete psy! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Far Seer 0112 <gen> named Araal : Play No sound and display Odwrót!! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 4 (Purple) over 3.00 seconds
Cinematic - Send transmission to (All players) from Ranger 0051 <gen> named Sylvanas : Play No sound and display Wygralismy tę bitwe.Wodz orków zbiekł! . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Wait 3.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Defeat Player 4 (Purple) with the message: Klęska!
Film Zakonczenie orkow
Events
Unit - Castle 0024 <gen> Dies
Conditions
Actions
Game - Pause the game
Unit - Change ownership of Far Seer 0112 <gen> to Neutral Passive and Retain color
Unit - Move Far Seer 0112 <gen> instantly to (Center of Region_025 <gen>)
Unit - Order Far Seer 0112 <gen> to Move To . (Center of Region_026 <gen>)
Game - Unpause the game
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 4 (Purple) over 4.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Far Seer 0112 <gen> named Araal : Play No sound and display Bracia! Elrotan Jest nasze! Zwyciezylismy! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Klęska!
Kolor frakcji
Events
Map initialization
Conditions
Actions
Player - Change color of Player 1 (Red) to Green , Changing color of existing units
Player - Change color of Player 2 (Blue) to Green , Changing color of existing units
Player - Change color of Player 3 (Teal) to Red , Changing color of existing units
Player - Change color of Player 4 (Purple) to Red , Changing color of existing units
Utrzymanie pozycji
Events
Map initialization
Conditions
Actions
Unit - Order Trebusz 0155 <gen> to Hold Position .
Unit - Order Trebusz 0156 <gen> to Hold Position .
Unit - Order Trebusz 0123 <gen> to Hold Position .
Unit - Order Trebusz 0154 <gen> to Hold Position .
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