Name | Type | is_array | initial_value |
Choose_Game_Difficulty | dialog | No | |
Choose_Game_Difficulty_2 | dialog | No | |
Choose_Game_Difficulty_3 | dialog | No | |
Choose_Game_Difficulty_4 | dialog | No | |
Choose_Game_Difficulty_5 | dialog | No | |
Choose_Game_Difficulty_6 | dialog | No | |
defeated | boolean | No | false |
DIFFICULTY | trigger | Yes | |
Difficulty0 | button | Yes | |
Difficulty0_pl2 | button | Yes | |
Difficulty0_pl3 | button | Yes | |
Difficulty0_pl4 | button | Yes | |
Difficulty0_pl5 | button | Yes | |
Difficulty0_pl6 | button | Yes | |
Difficulty1 | button | Yes | |
Difficulty1_pl2 | button | Yes | |
Difficulty1_pl3 | button | Yes | |
Difficulty1_pl4 | button | Yes | |
Difficulty1_pl5 | button | Yes | |
Difficulty1_pl6 | button | Yes | |
Difficulty2 | button | Yes | |
Difficulty2_pl2 | button | Yes | |
Difficulty2_pl3 | button | Yes | |
Difficulty2_pl4 | button | Yes | |
Difficulty2_pl5 | button | Yes | |
Difficulty2_pl6 | button | Yes | |
Difficulty3 | button | Yes | |
Difficulty3_Kopieren | button | Yes | |
Difficulty3_Kopieren_2 | button | Yes | |
Difficulty3_Kopieren_3 | button | Yes | |
Difficulty3_Kopieren_4 | button | Yes | |
Difficulty3_Kopieren_5 | button | Yes | |
Difficulty4 | button | Yes | |
Difficulty4_pl2 | button | Yes | |
Difficulty4_pl3 | button | Yes | |
Difficulty4_pl4 | button | Yes | |
Difficulty4_pl5 | button | Yes | |
Difficulty4_pl6 | button | Yes | |
Difficulty5 | button | Yes | |
Difficulty5_pl2 | button | Yes | |
Difficulty5_pl3 | button | Yes | |
Difficulty5_pl4 | button | Yes | |
Difficulty5_pl5 | button | Yes | |
Difficulty5_pl6 | button | Yes | |
endgame | boolean | No | false |
EnemyCount | integer | Yes | |
EnemyGold | integer | Yes | |
EnemyType | unitcode | Yes | |
i | integer | No | 0 |
Kills | integer | Yes | |
lives | integer | Yes | 8 |
Lives1 | integer | No | 8 |
Lives2 | integer | No | 8 |
Lives3 | integer | No | 8 |
Lives4 | integer | No | 8 |
Lives5 | integer | No | 8 |
Lives6 | integer | No | 8 |
pointer | integer | No | 0 |
victory | boolean | No | false |
function Trig_CHT_Game_speed_Actions takes nothing returns nothing
call SetGameSpeed( MAP_SPEED_SLOWEST )
call DisplayTimedTextToForce( GetPlayersAll(), 10.00, "TRIGSTR_1188" )
endfunction
//===========================================================================
function InitTrig_CHT_Game_speed takes nothing returns nothing
set gg_trg_CHT_Game_speed = CreateTrigger( )
call TriggerRegisterPlayerChatEvent( gg_trg_CHT_Game_speed, Player(0), "-slow", true )
call TriggerAddAction( gg_trg_CHT_Game_speed, function Trig_CHT_Game_speed_Actions )
endfunction
function Trig_CHT_Game_speed_normal_Actions takes nothing returns nothing
call SetGameSpeed( MAP_SPEED_SLOW )
call DisplayTimedTextToForce( GetPlayersAll(), 10.00, "TRIGSTR_1189" )
endfunction
//===========================================================================
function InitTrig_CHT_Game_speed_normal takes nothing returns nothing
set gg_trg_CHT_Game_speed_normal = CreateTrigger( )
call TriggerRegisterPlayerChatEvent( gg_trg_CHT_Game_speed_normal, Player(0), "-normal", true )
call TriggerAddAction( gg_trg_CHT_Game_speed_normal, function Trig_CHT_Game_speed_normal_Actions )
endfunction
function Trig_CHT_Game_speed_medium_Actions takes nothing returns nothing
call SetGameSpeed( MAP_SPEED_NORMAL )
call DisplayTimedTextToForce( GetPlayersAll(), 10.00, "TRIGSTR_1190" )
endfunction
//===========================================================================
function InitTrig_CHT_Game_speed_medium takes nothing returns nothing
set gg_trg_CHT_Game_speed_medium = CreateTrigger( )
call TriggerRegisterPlayerChatEvent( gg_trg_CHT_Game_speed_medium, Player(0), "-medium", true )
call TriggerAddAction( gg_trg_CHT_Game_speed_medium, function Trig_CHT_Game_speed_medium_Actions )
endfunction
function Trig_CHT_Game_speed_fast_Actions takes nothing returns nothing
call SetGameSpeed( MAP_SPEED_FAST )
call DisplayTimedTextToForce( GetPlayersAll(), 10.00, "TRIGSTR_1191" )
endfunction
//===========================================================================
function InitTrig_CHT_Game_speed_fast takes nothing returns nothing
set gg_trg_CHT_Game_speed_fast = CreateTrigger( )
call TriggerRegisterPlayerChatEvent( gg_trg_CHT_Game_speed_fast, Player(0), "-fast", true )
call TriggerAddAction( gg_trg_CHT_Game_speed_fast, function Trig_CHT_Game_speed_fast_Actions )
endfunction
function Trig_CHT_Game_speed_very_fast_Actions takes nothing returns nothing
call SetGameSpeed( MAP_SPEED_FASTEST )
call DisplayTimedTextToForce( GetPlayersAll(), 10.00, "TRIGSTR_1192" )
endfunction
//===========================================================================
function InitTrig_CHT_Game_speed_very_fast takes nothing returns nothing
set gg_trg_CHT_Game_speed_very_fast = CreateTrigger( )
call TriggerRegisterPlayerChatEvent( gg_trg_CHT_Game_speed_very_fast, Player(0), "-vfast", true )
call TriggerAddAction( gg_trg_CHT_Game_speed_very_fast, function Trig_CHT_Game_speed_very_fast_Actions )
endfunction
function Trig_CHT_Actions takes nothing returns nothing
call AdjustPlayerStateBJ( 10, GetFilterPlayer(), PLAYER_STATE_RESOURCE_GOLD )
endfunction
//===========================================================================
function InitTrig_CHT takes nothing returns nothing
set gg_trg_CHT = CreateTrigger( )
call TriggerRegisterPlayerChatEvent( gg_trg_CHT, Player(0), "...", true )
call TriggerRegisterPlayerChatEvent( gg_trg_CHT, Player(1), "...", true )
call TriggerRegisterPlayerChatEvent( gg_trg_CHT, Player(2), "...", true )
call TriggerRegisterPlayerChatEvent( gg_trg_CHT, Player(3), "...", true )
call TriggerRegisterPlayerChatEvent( gg_trg_CHT, Player(4), "...", true )
call TriggerRegisterPlayerChatEvent( gg_trg_CHT, Player(5), "...", true )
call TriggerAddAction( gg_trg_CHT, function Trig_CHT_Actions )
endfunction
function Trig_CHT_II_Actions takes nothing returns nothing
call AdjustPlayerStateBJ( 100, GetFilterPlayer(), PLAYER_STATE_RESOURCE_GOLD )
endfunction
//===========================================================================
function InitTrig_CHT_II takes nothing returns nothing
set gg_trg_CHT_II = CreateTrigger( )
call TriggerRegisterPlayerChatEvent( gg_trg_CHT_II, Player(0), "cheatme100", true )
call TriggerRegisterPlayerChatEvent( gg_trg_CHT_II, Player(1), "cheatme100", true )
call TriggerRegisterPlayerChatEvent( gg_trg_CHT_II, Player(2), "cheatme100", true )
call TriggerRegisterPlayerChatEvent( gg_trg_CHT_II, Player(3), "cheatme100", true )
call TriggerRegisterPlayerChatEvent( gg_trg_CHT_II, Player(4), "cheatme100", true )
call TriggerRegisterPlayerChatEvent( gg_trg_CHT_II, Player(5), "cheatme100", true )
call TriggerAddAction( gg_trg_CHT_II, function Trig_CHT_II_Actions )
endfunction
function Trig_CHT_II_1I2_Actions takes nothing returns nothing
call AdjustPlayerStateBJ( 500, GetFilterPlayer(), PLAYER_STATE_RESOURCE_GOLD )
endfunction
//===========================================================================
function InitTrig_CHT_II_1I2 takes nothing returns nothing
set gg_trg_CHT_II_1I2 = CreateTrigger( )
call TriggerRegisterPlayerChatEvent( gg_trg_CHT_II_1I2, Player(0), "cheatme500", true )
call TriggerRegisterPlayerChatEvent( gg_trg_CHT_II_1I2, Player(1), "cheatme500", true )
call TriggerRegisterPlayerChatEvent( gg_trg_CHT_II_1I2, Player(2), "cheatme500", true )
call TriggerRegisterPlayerChatEvent( gg_trg_CHT_II_1I2, Player(3), "cheatme500", true )
call TriggerRegisterPlayerChatEvent( gg_trg_CHT_II_1I2, Player(4), "cheatme500", true )
call TriggerRegisterPlayerChatEvent( gg_trg_CHT_II_1I2, Player(5), "cheatme500", true )
call TriggerAddAction( gg_trg_CHT_II_1I2, function Trig_CHT_II_1I2_Actions )
endfunction
function Trig_CHT_III_Actions takes nothing returns nothing
call AdjustPlayerStateBJ( 1000, Player(0), PLAYER_STATE_RESOURCE_GOLD )
endfunction
//===========================================================================
function InitTrig_CHT_III takes nothing returns nothing
set gg_trg_CHT_III = CreateTrigger( )
call TriggerRegisterPlayerChatEvent( gg_trg_CHT_III, Player(0), "cheatme1000", true )
call TriggerAddAction( gg_trg_CHT_III, function Trig_CHT_III_Actions )
endfunction
function Trig_CHT_IIII_Conditions takes nothing returns boolean
if ( not ( GetPlayerSlotState(Player(1)) == PLAYER_SLOT_STATE_EMPTY ) ) then
return false
endif
if ( not ( GetPlayerSlotState(Player(2)) == PLAYER_SLOT_STATE_EMPTY ) ) then
return false
endif
if ( not ( GetPlayerSlotState(Player(4)) == PLAYER_SLOT_STATE_EMPTY ) ) then
return false
endif
if ( not ( GetPlayerSlotState(Player(3)) == PLAYER_SLOT_STATE_EMPTY ) ) then
return false
endif
if ( not ( GetPlayerSlotState(Player(5)) == PLAYER_SLOT_STATE_EMPTY ) ) then
return false
endif
return true
endfunction
function Trig_CHT_IIII_Actions takes nothing returns nothing
call AdjustPlayerStateBJ( 10000, Player(0), PLAYER_STATE_RESOURCE_GOLD )
endfunction
//===========================================================================
function InitTrig_CHT_IIII takes nothing returns nothing
set gg_trg_CHT_IIII = CreateTrigger( )
call TriggerRegisterPlayerChatEvent( gg_trg_CHT_IIII, Player(0), "cheatme10000", true )
call TriggerAddCondition( gg_trg_CHT_IIII, Condition( function Trig_CHT_IIII_Conditions ) )
call TriggerAddAction( gg_trg_CHT_IIII, function Trig_CHT_IIII_Actions )
endfunction