• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Model validation: Obelisk

Monument.mdx

0 errors 4 severe 0 warnings 9 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 67000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 67000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 67000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 2 ParticleEmitter2 0 - "Birth"
    • Expected time middle to be between 0 and 1, got 1.5
    • 2 Visibility
      • Track 9 at frame 128001 is not in any sequence
      • Track 12 at frame 132011 is not in any sequence
  • 2 GeosetAnimation 0
    • 2 Alpha
      • Track 12 at frame 132011 is not in any sequence
      • Track 4 at frame 4291 has exactly the same value as tracks 3 and 5
  • 3 GeosetAnimation 1
    • 3 Alpha
      • Track 10 at frame 128001 is not in any sequence
      • Track 13 at frame 132011 is not in any sequence
      • Track 4 at frame 4291 has exactly the same value as tracks 3 and 5
  • 2 ParticleEmitter2 1 - "Death"
    • 2 Visibility
      • Track 10 at frame 128001 is not in any sequence
      • Track 13 at frame 132011 is not in any sequence
Back
Top