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How to import Nyx_WithoutHelmet

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Nyx_WithoutHelmet of the bundle Nyx_WithoutHelmet. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Nyx (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Nyx_WithoutHelmet
Nyx_WithoutHelmet.mdx
Moebius_Spectre_Nyx001_Diffuse.blp
Moebius_Spectre_Nyx001_Emissive.blp
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
moebiuslab_pylon_containment_unit_diffus2.blp
moebiuslab_pylon_containment_unit_emmisive.blp
novaequip_diffuse.blp
novaequip_emiss.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Moebius_Spectre_Female_Extra_Emissive.blp
taldarim_carrier_diff.blp
taldarim_carrier_emmi.blp
moebiusspectre1_collection_diff.blp
zealot_purifier_collection_emiss.blp
Nyxportrait_hair_diff.blp
Tizona_Portrait_Dif.blp
valerianportrait_bg.blp
Nyx_Portrait_Diff.blp
BloodH.blp
BloodI.blp
smokeAI.blp
BloodG.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Nyx_WithoutHelmet.mdx

Now Click the "Import File" Button:

Next select 'Nyx_WithoutHelmet.mdx' in the folder which you extracted from the zip archive:

Nyx_WithoutHelmet
Nyx_WithoutHelmet.mdx
BloodG.blp
BloodH.blp
BloodI.blp
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Moebius_Spectre_Female_Extra_Emissive.blp
Moebius_Spectre_Nyx001_Diffuse.blp
Moebius_Spectre_Nyx001_Emissive.blp
moebiuslab_pylon_containment_unit_diffus2.blp
moebiuslab_pylon_containment_unit_emmisive.blp
moebiusspectre1_collection_diff.blp
novaequip_diffuse.blp
novaequip_emiss.blp
Nyx_Portrait_Diff.blp
Nyxportrait_hair_diff.blp
smokeAI.blp
taldarim_carrier_diff.blp
taldarim_carrier_emmi.blp
Tizona_Portrait_Dif.blp
valerianportrait_bg.blp
zealot_purifier_collection_emiss.blp

The file has been properly added to the map archive:

Nyx_WithoutHelmet.mdx
Model
1,150
war3mapimported/Nyx_WithoutHelmet.mdx

Done, you have imported the file Nyx_WithoutHelmet.mdx.

Importing BloodG.blp

Now Click the "Import File" Button:

Next select 'BloodG.blp' in the folder which you extracted from the zip archive:

Nyx_WithoutHelmet
Nyx_WithoutHelmet.mdx
BloodG.blp
BloodH.blp
BloodI.blp
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Moebius_Spectre_Female_Extra_Emissive.blp
Moebius_Spectre_Nyx001_Diffuse.blp
Moebius_Spectre_Nyx001_Emissive.blp
moebiuslab_pylon_containment_unit_diffus2.blp
moebiuslab_pylon_containment_unit_emmisive.blp
moebiusspectre1_collection_diff.blp
novaequip_diffuse.blp
novaequip_emiss.blp
Nyx_Portrait_Diff.blp
Nyxportrait_hair_diff.blp
smokeAI.blp
taldarim_carrier_diff.blp
taldarim_carrier_emmi.blp
Tizona_Portrait_Dif.blp
valerianportrait_bg.blp
zealot_purifier_collection_emiss.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Nyx_WithoutHelmet.mdx
Model
1,150
war3mapimported/Nyx_WithoutHelmet.mdx
BloodG.blp
Image / Texture
179
war3mapimported/BloodG.blp

Double-click the file BloodG.blp:

BloodG.blp
Image / Texture
179
war3mapimported/BloodG.blp

Tick the box "Use Custom Path" and type in the correct path:

BloodG.blp
Image / Texture
179
BloodG.blp

The file has been properly added to the map archive:

Nyx_WithoutHelmet.mdx
Model
1,150
war3mapimported/Nyx_WithoutHelmet.mdx
BloodG.blp
Image / Texture
179
BloodG.blp

Done, you have imported the file BloodG.blp.

Importing BloodH.blp

Now Click the "Import File" Button:

Next select 'BloodH.blp' in the folder which you extracted from the zip archive:

Nyx_WithoutHelmet
Nyx_WithoutHelmet.mdx
BloodG.blp
BloodH.blp
BloodI.blp
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Moebius_Spectre_Female_Extra_Emissive.blp
Moebius_Spectre_Nyx001_Diffuse.blp
Moebius_Spectre_Nyx001_Emissive.blp
moebiuslab_pylon_containment_unit_diffus2.blp
moebiuslab_pylon_containment_unit_emmisive.blp
moebiusspectre1_collection_diff.blp
novaequip_diffuse.blp
novaequip_emiss.blp
Nyx_Portrait_Diff.blp
Nyxportrait_hair_diff.blp
smokeAI.blp
taldarim_carrier_diff.blp
taldarim_carrier_emmi.blp
Tizona_Portrait_Dif.blp
valerianportrait_bg.blp
zealot_purifier_collection_emiss.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Nyx_WithoutHelmet.mdx
Model
1,150
war3mapimported/Nyx_WithoutHelmet.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
war3mapimported/BloodH.blp

Double-click the file BloodH.blp:

BloodH.blp
Image / Texture
171
war3mapimported/BloodH.blp

Tick the box "Use Custom Path" and type in the correct path:

BloodH.blp
Image / Texture
171
BloodH.blp

The file has been properly added to the map archive:

Nyx_WithoutHelmet.mdx
Model
1,150
war3mapimported/Nyx_WithoutHelmet.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp

Done, you have imported the file BloodH.blp.

Importing BloodI.blp

Now Click the "Import File" Button:

Next select 'BloodI.blp' in the folder which you extracted from the zip archive:

Nyx_WithoutHelmet
Nyx_WithoutHelmet.mdx
BloodG.blp
BloodH.blp
BloodI.blp
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Moebius_Spectre_Female_Extra_Emissive.blp
Moebius_Spectre_Nyx001_Diffuse.blp
Moebius_Spectre_Nyx001_Emissive.blp
moebiuslab_pylon_containment_unit_diffus2.blp
moebiuslab_pylon_containment_unit_emmisive.blp
moebiusspectre1_collection_diff.blp
novaequip_diffuse.blp
novaequip_emiss.blp
Nyx_Portrait_Diff.blp
Nyxportrait_hair_diff.blp
smokeAI.blp
taldarim_carrier_diff.blp
taldarim_carrier_emmi.blp
Tizona_Portrait_Dif.blp
valerianportrait_bg.blp
zealot_purifier_collection_emiss.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Nyx_WithoutHelmet.mdx
Model
1,150
war3mapimported/Nyx_WithoutHelmet.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
war3mapimported/BloodI.blp

Double-click the file BloodI.blp:

BloodI.blp
Image / Texture
157
war3mapimported/BloodI.blp

Tick the box "Use Custom Path" and type in the correct path:

BloodI.blp
Image / Texture
157
BloodI.blp

The file has been properly added to the map archive:

Nyx_WithoutHelmet.mdx
Model
1,150
war3mapimported/Nyx_WithoutHelmet.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp

Done, you have imported the file BloodI.blp.

Importing Moebius_Spectre_Diffuse.blp

Now Click the "Import File" Button:

Next select 'Moebius_Spectre_Diffuse.blp' in the folder which you extracted from the zip archive:

Nyx_WithoutHelmet
Nyx_WithoutHelmet.mdx
BloodG.blp
BloodH.blp
BloodI.blp
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Moebius_Spectre_Female_Extra_Emissive.blp
Moebius_Spectre_Nyx001_Diffuse.blp
Moebius_Spectre_Nyx001_Emissive.blp
moebiuslab_pylon_containment_unit_diffus2.blp
moebiuslab_pylon_containment_unit_emmisive.blp
moebiusspectre1_collection_diff.blp
novaequip_diffuse.blp
novaequip_emiss.blp
Nyx_Portrait_Diff.blp
Nyxportrait_hair_diff.blp
smokeAI.blp
taldarim_carrier_diff.blp
taldarim_carrier_emmi.blp
Tizona_Portrait_Dif.blp
valerianportrait_bg.blp
zealot_purifier_collection_emiss.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Nyx_WithoutHelmet.mdx
Model
1,150
war3mapimported/Nyx_WithoutHelmet.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Moebius_Spectre_Diffuse.blp
Image / Texture
519
war3mapimported/Moebius_Spectre_Diffuse.blp

Double-click the file Moebius_Spectre_Diffuse.blp:

Moebius_Spectre_Diffuse.blp
Image / Texture
519
war3mapimported/Moebius_Spectre_Diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

Moebius_Spectre_Diffuse.blp
Image / Texture
519
Moebius_Spectre_Diffuse.blp

The file has been properly added to the map archive:

Nyx_WithoutHelmet.mdx
Model
1,150
war3mapimported/Nyx_WithoutHelmet.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Moebius_Spectre_Diffuse.blp
Image / Texture
519
Moebius_Spectre_Diffuse.blp

Done, you have imported the file Moebius_Spectre_Diffuse.blp.

Importing Moebius_Spectre_Extra_Emissive.blp

Now Click the "Import File" Button:

Next select 'Moebius_Spectre_Extra_Emissive.blp' in the folder which you extracted from the zip archive:

Nyx_WithoutHelmet
Nyx_WithoutHelmet.mdx
BloodG.blp
BloodH.blp
BloodI.blp
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Moebius_Spectre_Female_Extra_Emissive.blp
Moebius_Spectre_Nyx001_Diffuse.blp
Moebius_Spectre_Nyx001_Emissive.blp
moebiuslab_pylon_containment_unit_diffus2.blp
moebiuslab_pylon_containment_unit_emmisive.blp
moebiusspectre1_collection_diff.blp
novaequip_diffuse.blp
novaequip_emiss.blp
Nyx_Portrait_Diff.blp
Nyxportrait_hair_diff.blp
smokeAI.blp
taldarim_carrier_diff.blp
taldarim_carrier_emmi.blp
Tizona_Portrait_Dif.blp
valerianportrait_bg.blp
zealot_purifier_collection_emiss.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Nyx_WithoutHelmet.mdx
Model
1,150
war3mapimported/Nyx_WithoutHelmet.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Moebius_Spectre_Diffuse.blp
Image / Texture
519
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Image / Texture
77
war3mapimported/Moebius_Spectre_Extra_Emissive.blp

Double-click the file Moebius_Spectre_Extra_Emissive.blp:

Moebius_Spectre_Extra_Emissive.blp
Image / Texture
77
war3mapimported/Moebius_Spectre_Extra_Emissive.blp

Tick the box "Use Custom Path" and type in the correct path:

Moebius_Spectre_Extra_Emissive.blp
Image / Texture
77
Moebius_Spectre_Extra_Emissive.blp

The file has been properly added to the map archive:

Nyx_WithoutHelmet.mdx
Model
1,150
war3mapimported/Nyx_WithoutHelmet.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Moebius_Spectre_Diffuse.blp
Image / Texture
519
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Image / Texture
77
Moebius_Spectre_Extra_Emissive.blp

Done, you have imported the file Moebius_Spectre_Extra_Emissive.blp.

Importing Moebius_Spectre_Female_Extra_Diffuse.blp

Now Click the "Import File" Button:

Next select 'Moebius_Spectre_Female_Extra_Diffuse.blp' in the folder which you extracted from the zip archive:

Nyx_WithoutHelmet
Nyx_WithoutHelmet.mdx
BloodG.blp
BloodH.blp
BloodI.blp
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Moebius_Spectre_Female_Extra_Emissive.blp
Moebius_Spectre_Nyx001_Diffuse.blp
Moebius_Spectre_Nyx001_Emissive.blp
moebiuslab_pylon_containment_unit_diffus2.blp
moebiuslab_pylon_containment_unit_emmisive.blp
moebiusspectre1_collection_diff.blp
novaequip_diffuse.blp
novaequip_emiss.blp
Nyx_Portrait_Diff.blp
Nyxportrait_hair_diff.blp
smokeAI.blp
taldarim_carrier_diff.blp
taldarim_carrier_emmi.blp
Tizona_Portrait_Dif.blp
valerianportrait_bg.blp
zealot_purifier_collection_emiss.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Nyx_WithoutHelmet.mdx
Model
1,150
war3mapimported/Nyx_WithoutHelmet.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Moebius_Spectre_Diffuse.blp
Image / Texture
519
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Image / Texture
77
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Image / Texture
659
war3mapimported/Moebius_Spectre_Female_Extra_Diffuse.blp

Double-click the file Moebius_Spectre_Female_Extra_Diffuse.blp:

Moebius_Spectre_Female_Extra_Diffuse.blp
Image / Texture
659
war3mapimported/Moebius_Spectre_Female_Extra_Diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

Moebius_Spectre_Female_Extra_Diffuse.blp
Image / Texture
659
Moebius_Spectre_Female_Extra_Diffuse.blp

The file has been properly added to the map archive:

Nyx_WithoutHelmet.mdx
Model
1,150
war3mapimported/Nyx_WithoutHelmet.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Moebius_Spectre_Diffuse.blp
Image / Texture
519
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Image / Texture
77
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Image / Texture
659
Moebius_Spectre_Female_Extra_Diffuse.blp

Done, you have imported the file Moebius_Spectre_Female_Extra_Diffuse.blp.

Importing Moebius_Spectre_Female_Extra_Emissive.blp

Now Click the "Import File" Button:

Next select 'Moebius_Spectre_Female_Extra_Emissive.blp' in the folder which you extracted from the zip archive:

Nyx_WithoutHelmet
Nyx_WithoutHelmet.mdx
BloodG.blp
BloodH.blp
BloodI.blp
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Moebius_Spectre_Female_Extra_Emissive.blp
Moebius_Spectre_Nyx001_Diffuse.blp
Moebius_Spectre_Nyx001_Emissive.blp
moebiuslab_pylon_containment_unit_diffus2.blp
moebiuslab_pylon_containment_unit_emmisive.blp
moebiusspectre1_collection_diff.blp
novaequip_diffuse.blp
novaequip_emiss.blp
Nyx_Portrait_Diff.blp
Nyxportrait_hair_diff.blp
smokeAI.blp
taldarim_carrier_diff.blp
taldarim_carrier_emmi.blp
Tizona_Portrait_Dif.blp
valerianportrait_bg.blp
zealot_purifier_collection_emiss.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Nyx_WithoutHelmet.mdx
Model
1,150
war3mapimported/Nyx_WithoutHelmet.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Moebius_Spectre_Diffuse.blp
Image / Texture
519
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Image / Texture
77
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Image / Texture
659
Moebius_Spectre_Female_Extra_Diffuse.blp
Moebius_Spectre_Female_Extra_Emissive.blp
Image / Texture
101
war3mapimported/Moebius_Spectre_Female_Extra_Emissive.blp

Double-click the file Moebius_Spectre_Female_Extra_Emissive.blp:

Moebius_Spectre_Female_Extra_Emissive.blp
Image / Texture
101
war3mapimported/Moebius_Spectre_Female_Extra_Emissive.blp

Tick the box "Use Custom Path" and type in the correct path:

Moebius_Spectre_Female_Extra_Emissive.blp
Image / Texture
101
Moebius_Spectre_Female_Extra_Emissive.blp

The file has been properly added to the map archive:

Nyx_WithoutHelmet.mdx
Model
1,150
war3mapimported/Nyx_WithoutHelmet.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Moebius_Spectre_Diffuse.blp
Image / Texture
519
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Image / Texture
77
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Image / Texture
659
Moebius_Spectre_Female_Extra_Diffuse.blp
Moebius_Spectre_Female_Extra_Emissive.blp
Image / Texture
101
Moebius_Spectre_Female_Extra_Emissive.blp

Done, you have imported the file Moebius_Spectre_Female_Extra_Emissive.blp.

Importing Moebius_Spectre_Nyx001_Diffuse.blp

Now Click the "Import File" Button:

Next select 'Moebius_Spectre_Nyx001_Diffuse.blp' in the folder which you extracted from the zip archive:

Nyx_WithoutHelmet
Nyx_WithoutHelmet.mdx
BloodG.blp
BloodH.blp
BloodI.blp
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Moebius_Spectre_Female_Extra_Emissive.blp
Moebius_Spectre_Nyx001_Diffuse.blp
Moebius_Spectre_Nyx001_Emissive.blp
moebiuslab_pylon_containment_unit_diffus2.blp
moebiuslab_pylon_containment_unit_emmisive.blp
moebiusspectre1_collection_diff.blp
novaequip_diffuse.blp
novaequip_emiss.blp
Nyx_Portrait_Diff.blp
Nyxportrait_hair_diff.blp
smokeAI.blp
taldarim_carrier_diff.blp
taldarim_carrier_emmi.blp
Tizona_Portrait_Dif.blp
valerianportrait_bg.blp
zealot_purifier_collection_emiss.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Nyx_WithoutHelmet.mdx
Model
1,150
war3mapimported/Nyx_WithoutHelmet.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Moebius_Spectre_Diffuse.blp
Image / Texture
519
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Image / Texture
77
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Image / Texture
659
Moebius_Spectre_Female_Extra_Diffuse.blp
Moebius_Spectre_Female_Extra_Emissive.blp
Image / Texture
101
Moebius_Spectre_Female_Extra_Emissive.blp
Moebius_Spectre_Nyx001_Diffuse.blp
Image / Texture
449
war3mapimported/Moebius_Spectre_Nyx001_Diffuse.blp

Double-click the file Moebius_Spectre_Nyx001_Diffuse.blp:

Moebius_Spectre_Nyx001_Diffuse.blp
Image / Texture
449
war3mapimported/Moebius_Spectre_Nyx001_Diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

Moebius_Spectre_Nyx001_Diffuse.blp
Image / Texture
449
Moebius_Spectre_Nyx001_Diffuse.blp

The file has been properly added to the map archive:

Nyx_WithoutHelmet.mdx
Model
1,150
war3mapimported/Nyx_WithoutHelmet.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Moebius_Spectre_Diffuse.blp
Image / Texture
519
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Image / Texture
77
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Image / Texture
659
Moebius_Spectre_Female_Extra_Diffuse.blp
Moebius_Spectre_Female_Extra_Emissive.blp
Image / Texture
101
Moebius_Spectre_Female_Extra_Emissive.blp
Moebius_Spectre_Nyx001_Diffuse.blp
Image / Texture
449
Moebius_Spectre_Nyx001_Diffuse.blp

Done, you have imported the file Moebius_Spectre_Nyx001_Diffuse.blp.

Importing Moebius_Spectre_Nyx001_Emissive.blp

Now Click the "Import File" Button:

Next select 'Moebius_Spectre_Nyx001_Emissive.blp' in the folder which you extracted from the zip archive:

Nyx_WithoutHelmet
Nyx_WithoutHelmet.mdx
BloodG.blp
BloodH.blp
BloodI.blp
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Moebius_Spectre_Female_Extra_Emissive.blp
Moebius_Spectre_Nyx001_Diffuse.blp
Moebius_Spectre_Nyx001_Emissive.blp
moebiuslab_pylon_containment_unit_diffus2.blp
moebiuslab_pylon_containment_unit_emmisive.blp
moebiusspectre1_collection_diff.blp
novaequip_diffuse.blp
novaequip_emiss.blp
Nyx_Portrait_Diff.blp
Nyxportrait_hair_diff.blp
smokeAI.blp
taldarim_carrier_diff.blp
taldarim_carrier_emmi.blp
Tizona_Portrait_Dif.blp
valerianportrait_bg.blp
zealot_purifier_collection_emiss.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Nyx_WithoutHelmet.mdx
Model
1,150
war3mapimported/Nyx_WithoutHelmet.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Moebius_Spectre_Diffuse.blp
Image / Texture
519
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Image / Texture
77
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Image / Texture
659
Moebius_Spectre_Female_Extra_Diffuse.blp
Moebius_Spectre_Female_Extra_Emissive.blp
Image / Texture
101
Moebius_Spectre_Female_Extra_Emissive.blp
Moebius_Spectre_Nyx001_Diffuse.blp
Image / Texture
449
Moebius_Spectre_Nyx001_Diffuse.blp
Moebius_Spectre_Nyx001_Emissive.blp
Image / Texture
81
war3mapimported/Moebius_Spectre_Nyx001_Emissive.blp

Double-click the file Moebius_Spectre_Nyx001_Emissive.blp:

Moebius_Spectre_Nyx001_Emissive.blp
Image / Texture
81
war3mapimported/Moebius_Spectre_Nyx001_Emissive.blp

Tick the box "Use Custom Path" and type in the correct path:

Moebius_Spectre_Nyx001_Emissive.blp
Image / Texture
81
Moebius_Spectre_Nyx001_Emissive.blp

The file has been properly added to the map archive:

Nyx_WithoutHelmet.mdx
Model
1,150
war3mapimported/Nyx_WithoutHelmet.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Moebius_Spectre_Diffuse.blp
Image / Texture
519
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Image / Texture
77
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Image / Texture
659
Moebius_Spectre_Female_Extra_Diffuse.blp
Moebius_Spectre_Female_Extra_Emissive.blp
Image / Texture
101
Moebius_Spectre_Female_Extra_Emissive.blp
Moebius_Spectre_Nyx001_Diffuse.blp
Image / Texture
449
Moebius_Spectre_Nyx001_Diffuse.blp
Moebius_Spectre_Nyx001_Emissive.blp
Image / Texture
81
Moebius_Spectre_Nyx001_Emissive.blp

Done, you have imported the file Moebius_Spectre_Nyx001_Emissive.blp.

Importing moebiuslab_pylon_containment_unit_diffus2.blp

Now Click the "Import File" Button:

Next select 'moebiuslab_pylon_containment_unit_diffus2.blp' in the folder which you extracted from the zip archive:

Nyx_WithoutHelmet
Nyx_WithoutHelmet.mdx
BloodG.blp
BloodH.blp
BloodI.blp
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Moebius_Spectre_Female_Extra_Emissive.blp
Moebius_Spectre_Nyx001_Diffuse.blp
Moebius_Spectre_Nyx001_Emissive.blp
moebiuslab_pylon_containment_unit_diffus2.blp
moebiuslab_pylon_containment_unit_emmisive.blp
moebiusspectre1_collection_diff.blp
novaequip_diffuse.blp
novaequip_emiss.blp
Nyx_Portrait_Diff.blp
Nyxportrait_hair_diff.blp
smokeAI.blp
taldarim_carrier_diff.blp
taldarim_carrier_emmi.blp
Tizona_Portrait_Dif.blp
valerianportrait_bg.blp
zealot_purifier_collection_emiss.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Nyx_WithoutHelmet.mdx
Model
1,150
war3mapimported/Nyx_WithoutHelmet.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Moebius_Spectre_Diffuse.blp
Image / Texture
519
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Image / Texture
77
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Image / Texture
659
Moebius_Spectre_Female_Extra_Diffuse.blp
Moebius_Spectre_Female_Extra_Emissive.blp
Image / Texture
101
Moebius_Spectre_Female_Extra_Emissive.blp
Moebius_Spectre_Nyx001_Diffuse.blp
Image / Texture
449
Moebius_Spectre_Nyx001_Diffuse.blp
Moebius_Spectre_Nyx001_Emissive.blp
Image / Texture
81
Moebius_Spectre_Nyx001_Emissive.blp
moebiuslab_pylon_containment_unit_diffus2.blp
Image / Texture
458
war3mapimported/moebiuslab_pylon_containment_unit_diffus2.blp

Double-click the file moebiuslab_pylon_containment_unit_diffus2.blp:

moebiuslab_pylon_containment_unit_diffus2.blp
Image / Texture
458
war3mapimported/moebiuslab_pylon_containment_unit_diffus2.blp

Tick the box "Use Custom Path" and type in the correct path:

moebiuslab_pylon_containment_unit_diffus2.blp
Image / Texture
458
moebiuslab_pylon_containment_unit_diffus2.blp

The file has been properly added to the map archive:

Nyx_WithoutHelmet.mdx
Model
1,150
war3mapimported/Nyx_WithoutHelmet.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Moebius_Spectre_Diffuse.blp
Image / Texture
519
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Image / Texture
77
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Image / Texture
659
Moebius_Spectre_Female_Extra_Diffuse.blp
Moebius_Spectre_Female_Extra_Emissive.blp
Image / Texture
101
Moebius_Spectre_Female_Extra_Emissive.blp
Moebius_Spectre_Nyx001_Diffuse.blp
Image / Texture
449
Moebius_Spectre_Nyx001_Diffuse.blp
Moebius_Spectre_Nyx001_Emissive.blp
Image / Texture
81
Moebius_Spectre_Nyx001_Emissive.blp
moebiuslab_pylon_containment_unit_diffus2.blp
Image / Texture
458
moebiuslab_pylon_containment_unit_diffus2.blp

Done, you have imported the file moebiuslab_pylon_containment_unit_diffus2.blp.

Importing moebiuslab_pylon_containment_unit_emmisive.blp

Now Click the "Import File" Button:

Next select 'moebiuslab_pylon_containment_unit_emmisive.blp' in the folder which you extracted from the zip archive:

Nyx_WithoutHelmet
Nyx_WithoutHelmet.mdx
BloodG.blp
BloodH.blp
BloodI.blp
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Moebius_Spectre_Female_Extra_Emissive.blp
Moebius_Spectre_Nyx001_Diffuse.blp
Moebius_Spectre_Nyx001_Emissive.blp
moebiuslab_pylon_containment_unit_diffus2.blp
moebiuslab_pylon_containment_unit_emmisive.blp
moebiusspectre1_collection_diff.blp
novaequip_diffuse.blp
novaequip_emiss.blp
Nyx_Portrait_Diff.blp
Nyxportrait_hair_diff.blp
smokeAI.blp
taldarim_carrier_diff.blp
taldarim_carrier_emmi.blp
Tizona_Portrait_Dif.blp
valerianportrait_bg.blp
zealot_purifier_collection_emiss.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Nyx_WithoutHelmet.mdx
Model
1,150
war3mapimported/Nyx_WithoutHelmet.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Moebius_Spectre_Diffuse.blp
Image / Texture
519
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Image / Texture
77
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Image / Texture
659
Moebius_Spectre_Female_Extra_Diffuse.blp
Moebius_Spectre_Female_Extra_Emissive.blp
Image / Texture
101
Moebius_Spectre_Female_Extra_Emissive.blp
Moebius_Spectre_Nyx001_Diffuse.blp
Image / Texture
449
Moebius_Spectre_Nyx001_Diffuse.blp
Moebius_Spectre_Nyx001_Emissive.blp
Image / Texture
81
Moebius_Spectre_Nyx001_Emissive.blp
moebiuslab_pylon_containment_unit_diffus2.blp
Image / Texture
458
moebiuslab_pylon_containment_unit_diffus2.blp
moebiuslab_pylon_containment_unit_emmisive.blp
Image / Texture
79
war3mapimported/moebiuslab_pylon_containment_unit_emmisive.blp

Double-click the file moebiuslab_pylon_containment_unit_emmisive.blp:

moebiuslab_pylon_containment_unit_emmisive.blp
Image / Texture
79
war3mapimported/moebiuslab_pylon_containment_unit_emmisive.blp

Tick the box "Use Custom Path" and type in the correct path:

moebiuslab_pylon_containment_unit_emmisive.blp
Image / Texture
79
moebiuslab_pylon_containment_unit_emmisive.blp

The file has been properly added to the map archive:

Nyx_WithoutHelmet.mdx
Model
1,150
war3mapimported/Nyx_WithoutHelmet.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Moebius_Spectre_Diffuse.blp
Image / Texture
519
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Image / Texture
77
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Image / Texture
659
Moebius_Spectre_Female_Extra_Diffuse.blp
Moebius_Spectre_Female_Extra_Emissive.blp
Image / Texture
101
Moebius_Spectre_Female_Extra_Emissive.blp
Moebius_Spectre_Nyx001_Diffuse.blp
Image / Texture
449
Moebius_Spectre_Nyx001_Diffuse.blp
Moebius_Spectre_Nyx001_Emissive.blp
Image / Texture
81
Moebius_Spectre_Nyx001_Emissive.blp
moebiuslab_pylon_containment_unit_diffus2.blp
Image / Texture
458
moebiuslab_pylon_containment_unit_diffus2.blp
moebiuslab_pylon_containment_unit_emmisive.blp
Image / Texture
79
moebiuslab_pylon_containment_unit_emmisive.blp

Done, you have imported the file moebiuslab_pylon_containment_unit_emmisive.blp.

Importing moebiusspectre1_collection_diff.blp

Now Click the "Import File" Button:

Next select 'moebiusspectre1_collection_diff.blp' in the folder which you extracted from the zip archive:

Nyx_WithoutHelmet
Nyx_WithoutHelmet.mdx
BloodG.blp
BloodH.blp
BloodI.blp
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Moebius_Spectre_Female_Extra_Emissive.blp
Moebius_Spectre_Nyx001_Diffuse.blp
Moebius_Spectre_Nyx001_Emissive.blp
moebiuslab_pylon_containment_unit_diffus2.blp
moebiuslab_pylon_containment_unit_emmisive.blp
moebiusspectre1_collection_diff.blp
novaequip_diffuse.blp
novaequip_emiss.blp
Nyx_Portrait_Diff.blp
Nyxportrait_hair_diff.blp
smokeAI.blp
taldarim_carrier_diff.blp
taldarim_carrier_emmi.blp
Tizona_Portrait_Dif.blp
valerianportrait_bg.blp
zealot_purifier_collection_emiss.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Nyx_WithoutHelmet.mdx
Model
1,150
war3mapimported/Nyx_WithoutHelmet.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Moebius_Spectre_Diffuse.blp
Image / Texture
519
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Image / Texture
77
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Image / Texture
659
Moebius_Spectre_Female_Extra_Diffuse.blp
Moebius_Spectre_Female_Extra_Emissive.blp
Image / Texture
101
Moebius_Spectre_Female_Extra_Emissive.blp
Moebius_Spectre_Nyx001_Diffuse.blp
Image / Texture
449
Moebius_Spectre_Nyx001_Diffuse.blp
Moebius_Spectre_Nyx001_Emissive.blp
Image / Texture
81
Moebius_Spectre_Nyx001_Emissive.blp
moebiuslab_pylon_containment_unit_diffus2.blp
Image / Texture
458
moebiuslab_pylon_containment_unit_diffus2.blp
moebiuslab_pylon_containment_unit_emmisive.blp
Image / Texture
79
moebiuslab_pylon_containment_unit_emmisive.blp
moebiusspectre1_collection_diff.blp
Image / Texture
456
war3mapimported/moebiusspectre1_collection_diff.blp

Double-click the file moebiusspectre1_collection_diff.blp:

moebiusspectre1_collection_diff.blp
Image / Texture
456
war3mapimported/moebiusspectre1_collection_diff.blp

Tick the box "Use Custom Path" and type in the correct path:

moebiusspectre1_collection_diff.blp
Image / Texture
456
moebiusspectre1_collection_diff.blp

The file has been properly added to the map archive:

Nyx_WithoutHelmet.mdx
Model
1,150
war3mapimported/Nyx_WithoutHelmet.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Moebius_Spectre_Diffuse.blp
Image / Texture
519
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Image / Texture
77
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Image / Texture
659
Moebius_Spectre_Female_Extra_Diffuse.blp
Moebius_Spectre_Female_Extra_Emissive.blp
Image / Texture
101
Moebius_Spectre_Female_Extra_Emissive.blp
Moebius_Spectre_Nyx001_Diffuse.blp
Image / Texture
449
Moebius_Spectre_Nyx001_Diffuse.blp
Moebius_Spectre_Nyx001_Emissive.blp
Image / Texture
81
Moebius_Spectre_Nyx001_Emissive.blp
moebiuslab_pylon_containment_unit_diffus2.blp
Image / Texture
458
moebiuslab_pylon_containment_unit_diffus2.blp
moebiuslab_pylon_containment_unit_emmisive.blp
Image / Texture
79
moebiuslab_pylon_containment_unit_emmisive.blp
moebiusspectre1_collection_diff.blp
Image / Texture
456
moebiusspectre1_collection_diff.blp

Done, you have imported the file moebiusspectre1_collection_diff.blp.

Importing novaequip_diffuse.blp

Now Click the "Import File" Button:

Next select 'novaequip_diffuse.blp' in the folder which you extracted from the zip archive:

Nyx_WithoutHelmet
Nyx_WithoutHelmet.mdx
BloodG.blp
BloodH.blp
BloodI.blp
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Moebius_Spectre_Female_Extra_Emissive.blp
Moebius_Spectre_Nyx001_Diffuse.blp
Moebius_Spectre_Nyx001_Emissive.blp
moebiuslab_pylon_containment_unit_diffus2.blp
moebiuslab_pylon_containment_unit_emmisive.blp
moebiusspectre1_collection_diff.blp
novaequip_diffuse.blp
novaequip_emiss.blp
Nyx_Portrait_Diff.blp
Nyxportrait_hair_diff.blp
smokeAI.blp
taldarim_carrier_diff.blp
taldarim_carrier_emmi.blp
Tizona_Portrait_Dif.blp
valerianportrait_bg.blp
zealot_purifier_collection_emiss.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Nyx_WithoutHelmet.mdx
Model
1,150
war3mapimported/Nyx_WithoutHelmet.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Moebius_Spectre_Diffuse.blp
Image / Texture
519
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Image / Texture
77
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Image / Texture
659
Moebius_Spectre_Female_Extra_Diffuse.blp
Moebius_Spectre_Female_Extra_Emissive.blp
Image / Texture
101
Moebius_Spectre_Female_Extra_Emissive.blp
Moebius_Spectre_Nyx001_Diffuse.blp
Image / Texture
449
Moebius_Spectre_Nyx001_Diffuse.blp
Moebius_Spectre_Nyx001_Emissive.blp
Image / Texture
81
Moebius_Spectre_Nyx001_Emissive.blp
moebiuslab_pylon_containment_unit_diffus2.blp
Image / Texture
458
moebiuslab_pylon_containment_unit_diffus2.blp
moebiuslab_pylon_containment_unit_emmisive.blp
Image / Texture
79
moebiuslab_pylon_containment_unit_emmisive.blp
moebiusspectre1_collection_diff.blp
Image / Texture
456
moebiusspectre1_collection_diff.blp
novaequip_diffuse.blp
Image / Texture
785
war3mapimported/novaequip_diffuse.blp

Double-click the file novaequip_diffuse.blp:

novaequip_diffuse.blp
Image / Texture
785
war3mapimported/novaequip_diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

novaequip_diffuse.blp
Image / Texture
785
NovaEquip_Diffuse.blp

The file has been properly added to the map archive:

Nyx_WithoutHelmet.mdx
Model
1,150
war3mapimported/Nyx_WithoutHelmet.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Moebius_Spectre_Diffuse.blp
Image / Texture
519
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Image / Texture
77
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Image / Texture
659
Moebius_Spectre_Female_Extra_Diffuse.blp
Moebius_Spectre_Female_Extra_Emissive.blp
Image / Texture
101
Moebius_Spectre_Female_Extra_Emissive.blp
Moebius_Spectre_Nyx001_Diffuse.blp
Image / Texture
449
Moebius_Spectre_Nyx001_Diffuse.blp
Moebius_Spectre_Nyx001_Emissive.blp
Image / Texture
81
Moebius_Spectre_Nyx001_Emissive.blp
moebiuslab_pylon_containment_unit_diffus2.blp
Image / Texture
458
moebiuslab_pylon_containment_unit_diffus2.blp
moebiuslab_pylon_containment_unit_emmisive.blp
Image / Texture
79
moebiuslab_pylon_containment_unit_emmisive.blp
moebiusspectre1_collection_diff.blp
Image / Texture
456
moebiusspectre1_collection_diff.blp
novaequip_diffuse.blp
Image / Texture
785
NovaEquip_Diffuse.blp

Done, you have imported the file novaequip_diffuse.blp.

Importing novaequip_emiss.blp

Now Click the "Import File" Button:

Next select 'novaequip_emiss.blp' in the folder which you extracted from the zip archive:

Nyx_WithoutHelmet
Nyx_WithoutHelmet.mdx
BloodG.blp
BloodH.blp
BloodI.blp
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Moebius_Spectre_Female_Extra_Emissive.blp
Moebius_Spectre_Nyx001_Diffuse.blp
Moebius_Spectre_Nyx001_Emissive.blp
moebiuslab_pylon_containment_unit_diffus2.blp
moebiuslab_pylon_containment_unit_emmisive.blp
moebiusspectre1_collection_diff.blp
novaequip_diffuse.blp
novaequip_emiss.blp
Nyx_Portrait_Diff.blp
Nyxportrait_hair_diff.blp
smokeAI.blp
taldarim_carrier_diff.blp
taldarim_carrier_emmi.blp
Tizona_Portrait_Dif.blp
valerianportrait_bg.blp
zealot_purifier_collection_emiss.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Nyx_WithoutHelmet.mdx
Model
1,150
war3mapimported/Nyx_WithoutHelmet.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Moebius_Spectre_Diffuse.blp
Image / Texture
519
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Image / Texture
77
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Image / Texture
659
Moebius_Spectre_Female_Extra_Diffuse.blp
Moebius_Spectre_Female_Extra_Emissive.blp
Image / Texture
101
Moebius_Spectre_Female_Extra_Emissive.blp
Moebius_Spectre_Nyx001_Diffuse.blp
Image / Texture
449
Moebius_Spectre_Nyx001_Diffuse.blp
Moebius_Spectre_Nyx001_Emissive.blp
Image / Texture
81
Moebius_Spectre_Nyx001_Emissive.blp
moebiuslab_pylon_containment_unit_diffus2.blp
Image / Texture
458
moebiuslab_pylon_containment_unit_diffus2.blp
moebiuslab_pylon_containment_unit_emmisive.blp
Image / Texture
79
moebiuslab_pylon_containment_unit_emmisive.blp
moebiusspectre1_collection_diff.blp
Image / Texture
456
moebiusspectre1_collection_diff.blp
novaequip_diffuse.blp
Image / Texture
785
NovaEquip_Diffuse.blp
novaequip_emiss.blp
Image / Texture
132
war3mapimported/novaequip_emiss.blp

Double-click the file novaequip_emiss.blp:

novaequip_emiss.blp
Image / Texture
132
war3mapimported/novaequip_emiss.blp

Tick the box "Use Custom Path" and type in the correct path:

novaequip_emiss.blp
Image / Texture
132
NovaEquip_Emiss.blp

The file has been properly added to the map archive:

Nyx_WithoutHelmet.mdx
Model
1,150
war3mapimported/Nyx_WithoutHelmet.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Moebius_Spectre_Diffuse.blp
Image / Texture
519
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Image / Texture
77
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Image / Texture
659
Moebius_Spectre_Female_Extra_Diffuse.blp
Moebius_Spectre_Female_Extra_Emissive.blp
Image / Texture
101
Moebius_Spectre_Female_Extra_Emissive.blp
Moebius_Spectre_Nyx001_Diffuse.blp
Image / Texture
449
Moebius_Spectre_Nyx001_Diffuse.blp
Moebius_Spectre_Nyx001_Emissive.blp
Image / Texture
81
Moebius_Spectre_Nyx001_Emissive.blp
moebiuslab_pylon_containment_unit_diffus2.blp
Image / Texture
458
moebiuslab_pylon_containment_unit_diffus2.blp
moebiuslab_pylon_containment_unit_emmisive.blp
Image / Texture
79
moebiuslab_pylon_containment_unit_emmisive.blp
moebiusspectre1_collection_diff.blp
Image / Texture
456
moebiusspectre1_collection_diff.blp
novaequip_diffuse.blp
Image / Texture
785
NovaEquip_Diffuse.blp
novaequip_emiss.blp
Image / Texture
132
NovaEquip_Emiss.blp

Done, you have imported the file novaequip_emiss.blp.

Importing Nyx_Portrait_Diff.blp

Now Click the "Import File" Button:

Next select 'Nyx_Portrait_Diff.blp' in the folder which you extracted from the zip archive:

Nyx_WithoutHelmet
Nyx_WithoutHelmet.mdx
BloodG.blp
BloodH.blp
BloodI.blp
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Moebius_Spectre_Female_Extra_Emissive.blp
Moebius_Spectre_Nyx001_Diffuse.blp
Moebius_Spectre_Nyx001_Emissive.blp
moebiuslab_pylon_containment_unit_diffus2.blp
moebiuslab_pylon_containment_unit_emmisive.blp
moebiusspectre1_collection_diff.blp
novaequip_diffuse.blp
novaequip_emiss.blp
Nyx_Portrait_Diff.blp
Nyxportrait_hair_diff.blp
smokeAI.blp
taldarim_carrier_diff.blp
taldarim_carrier_emmi.blp
Tizona_Portrait_Dif.blp
valerianportrait_bg.blp
zealot_purifier_collection_emiss.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Nyx_WithoutHelmet.mdx
Model
1,150
war3mapimported/Nyx_WithoutHelmet.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Moebius_Spectre_Diffuse.blp
Image / Texture
519
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Image / Texture
77
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Image / Texture
659
Moebius_Spectre_Female_Extra_Diffuse.blp
Moebius_Spectre_Female_Extra_Emissive.blp
Image / Texture
101
Moebius_Spectre_Female_Extra_Emissive.blp
Moebius_Spectre_Nyx001_Diffuse.blp
Image / Texture
449
Moebius_Spectre_Nyx001_Diffuse.blp
Moebius_Spectre_Nyx001_Emissive.blp
Image / Texture
81
Moebius_Spectre_Nyx001_Emissive.blp
moebiuslab_pylon_containment_unit_diffus2.blp
Image / Texture
458
moebiuslab_pylon_containment_unit_diffus2.blp
moebiuslab_pylon_containment_unit_emmisive.blp
Image / Texture
79
moebiuslab_pylon_containment_unit_emmisive.blp
moebiusspectre1_collection_diff.blp
Image / Texture
456
moebiusspectre1_collection_diff.blp
novaequip_diffuse.blp
Image / Texture
785
NovaEquip_Diffuse.blp
novaequip_emiss.blp
Image / Texture
132
NovaEquip_Emiss.blp
Nyx_Portrait_Diff.blp
Image / Texture
649
war3mapimported/Nyx_Portrait_Diff.blp

Double-click the file Nyx_Portrait_Diff.blp:

Nyx_Portrait_Diff.blp
Image / Texture
649
war3mapimported/Nyx_Portrait_Diff.blp

Tick the box "Use Custom Path" and type in the correct path:

Nyx_Portrait_Diff.blp
Image / Texture
649
Nyx_Portrait_Diff.blp

The file has been properly added to the map archive:

Nyx_WithoutHelmet.mdx
Model
1,150
war3mapimported/Nyx_WithoutHelmet.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Moebius_Spectre_Diffuse.blp
Image / Texture
519
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Image / Texture
77
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Image / Texture
659
Moebius_Spectre_Female_Extra_Diffuse.blp
Moebius_Spectre_Female_Extra_Emissive.blp
Image / Texture
101
Moebius_Spectre_Female_Extra_Emissive.blp
Moebius_Spectre_Nyx001_Diffuse.blp
Image / Texture
449
Moebius_Spectre_Nyx001_Diffuse.blp
Moebius_Spectre_Nyx001_Emissive.blp
Image / Texture
81
Moebius_Spectre_Nyx001_Emissive.blp
moebiuslab_pylon_containment_unit_diffus2.blp
Image / Texture
458
moebiuslab_pylon_containment_unit_diffus2.blp
moebiuslab_pylon_containment_unit_emmisive.blp
Image / Texture
79
moebiuslab_pylon_containment_unit_emmisive.blp
moebiusspectre1_collection_diff.blp
Image / Texture
456
moebiusspectre1_collection_diff.blp
novaequip_diffuse.blp
Image / Texture
785
NovaEquip_Diffuse.blp
novaequip_emiss.blp
Image / Texture
132
NovaEquip_Emiss.blp
Nyx_Portrait_Diff.blp
Image / Texture
649
Nyx_Portrait_Diff.blp

Done, you have imported the file Nyx_Portrait_Diff.blp.

Importing Nyxportrait_hair_diff.blp

Now Click the "Import File" Button:

Next select 'Nyxportrait_hair_diff.blp' in the folder which you extracted from the zip archive:

Nyx_WithoutHelmet
Nyx_WithoutHelmet.mdx
BloodG.blp
BloodH.blp
BloodI.blp
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Moebius_Spectre_Female_Extra_Emissive.blp
Moebius_Spectre_Nyx001_Diffuse.blp
Moebius_Spectre_Nyx001_Emissive.blp
moebiuslab_pylon_containment_unit_diffus2.blp
moebiuslab_pylon_containment_unit_emmisive.blp
moebiusspectre1_collection_diff.blp
novaequip_diffuse.blp
novaequip_emiss.blp
Nyx_Portrait_Diff.blp
Nyxportrait_hair_diff.blp
smokeAI.blp
taldarim_carrier_diff.blp
taldarim_carrier_emmi.blp
Tizona_Portrait_Dif.blp
valerianportrait_bg.blp
zealot_purifier_collection_emiss.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Nyx_WithoutHelmet.mdx
Model
1,150
war3mapimported/Nyx_WithoutHelmet.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Moebius_Spectre_Diffuse.blp
Image / Texture
519
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Image / Texture
77
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Image / Texture
659
Moebius_Spectre_Female_Extra_Diffuse.blp
Moebius_Spectre_Female_Extra_Emissive.blp
Image / Texture
101
Moebius_Spectre_Female_Extra_Emissive.blp
Moebius_Spectre_Nyx001_Diffuse.blp
Image / Texture
449
Moebius_Spectre_Nyx001_Diffuse.blp
Moebius_Spectre_Nyx001_Emissive.blp
Image / Texture
81
Moebius_Spectre_Nyx001_Emissive.blp
moebiuslab_pylon_containment_unit_diffus2.blp
Image / Texture
458
moebiuslab_pylon_containment_unit_diffus2.blp
moebiuslab_pylon_containment_unit_emmisive.blp
Image / Texture
79
moebiuslab_pylon_containment_unit_emmisive.blp
moebiusspectre1_collection_diff.blp
Image / Texture
456
moebiusspectre1_collection_diff.blp
novaequip_diffuse.blp
Image / Texture
785
NovaEquip_Diffuse.blp
novaequip_emiss.blp
Image / Texture
132
NovaEquip_Emiss.blp
Nyx_Portrait_Diff.blp
Image / Texture
649
Nyx_Portrait_Diff.blp
Nyxportrait_hair_diff.blp
Image / Texture
1,160
war3mapimported/Nyxportrait_hair_diff.blp

Double-click the file Nyxportrait_hair_diff.blp:

Nyxportrait_hair_diff.blp
Image / Texture
1,160
war3mapimported/Nyxportrait_hair_diff.blp

Tick the box "Use Custom Path" and type in the correct path:

Nyxportrait_hair_diff.blp
Image / Texture
1,160
Nyxportrait_hair_diff.blp

The file has been properly added to the map archive:

Nyx_WithoutHelmet.mdx
Model
1,150
war3mapimported/Nyx_WithoutHelmet.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Moebius_Spectre_Diffuse.blp
Image / Texture
519
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Image / Texture
77
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Image / Texture
659
Moebius_Spectre_Female_Extra_Diffuse.blp
Moebius_Spectre_Female_Extra_Emissive.blp
Image / Texture
101
Moebius_Spectre_Female_Extra_Emissive.blp
Moebius_Spectre_Nyx001_Diffuse.blp
Image / Texture
449
Moebius_Spectre_Nyx001_Diffuse.blp
Moebius_Spectre_Nyx001_Emissive.blp
Image / Texture
81
Moebius_Spectre_Nyx001_Emissive.blp
moebiuslab_pylon_containment_unit_diffus2.blp
Image / Texture
458
moebiuslab_pylon_containment_unit_diffus2.blp
moebiuslab_pylon_containment_unit_emmisive.blp
Image / Texture
79
moebiuslab_pylon_containment_unit_emmisive.blp
moebiusspectre1_collection_diff.blp
Image / Texture
456
moebiusspectre1_collection_diff.blp
novaequip_diffuse.blp
Image / Texture
785
NovaEquip_Diffuse.blp
novaequip_emiss.blp
Image / Texture
132
NovaEquip_Emiss.blp
Nyx_Portrait_Diff.blp
Image / Texture
649
Nyx_Portrait_Diff.blp
Nyxportrait_hair_diff.blp
Image / Texture
1,160
Nyxportrait_hair_diff.blp

Done, you have imported the file Nyxportrait_hair_diff.blp.

Importing smokeAI.blp

Now Click the "Import File" Button:

Next select 'smokeAI.blp' in the folder which you extracted from the zip archive:

Nyx_WithoutHelmet
Nyx_WithoutHelmet.mdx
BloodG.blp
BloodH.blp
BloodI.blp
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Moebius_Spectre_Female_Extra_Emissive.blp
Moebius_Spectre_Nyx001_Diffuse.blp
Moebius_Spectre_Nyx001_Emissive.blp
moebiuslab_pylon_containment_unit_diffus2.blp
moebiuslab_pylon_containment_unit_emmisive.blp
moebiusspectre1_collection_diff.blp
novaequip_diffuse.blp
novaequip_emiss.blp
Nyx_Portrait_Diff.blp
Nyxportrait_hair_diff.blp
smokeAI.blp
taldarim_carrier_diff.blp
taldarim_carrier_emmi.blp
Tizona_Portrait_Dif.blp
valerianportrait_bg.blp
zealot_purifier_collection_emiss.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Nyx_WithoutHelmet.mdx
Model
1,150
war3mapimported/Nyx_WithoutHelmet.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Moebius_Spectre_Diffuse.blp
Image / Texture
519
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Image / Texture
77
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Image / Texture
659
Moebius_Spectre_Female_Extra_Diffuse.blp
Moebius_Spectre_Female_Extra_Emissive.blp
Image / Texture
101
Moebius_Spectre_Female_Extra_Emissive.blp
Moebius_Spectre_Nyx001_Diffuse.blp
Image / Texture
449
Moebius_Spectre_Nyx001_Diffuse.blp
Moebius_Spectre_Nyx001_Emissive.blp
Image / Texture
81
Moebius_Spectre_Nyx001_Emissive.blp
moebiuslab_pylon_containment_unit_diffus2.blp
Image / Texture
458
moebiuslab_pylon_containment_unit_diffus2.blp
moebiuslab_pylon_containment_unit_emmisive.blp
Image / Texture
79
moebiuslab_pylon_containment_unit_emmisive.blp
moebiusspectre1_collection_diff.blp
Image / Texture
456
moebiusspectre1_collection_diff.blp
novaequip_diffuse.blp
Image / Texture
785
NovaEquip_Diffuse.blp
novaequip_emiss.blp
Image / Texture
132
NovaEquip_Emiss.blp
Nyx_Portrait_Diff.blp
Image / Texture
649
Nyx_Portrait_Diff.blp
Nyxportrait_hair_diff.blp
Image / Texture
1,160
Nyxportrait_hair_diff.blp
smokeAI.blp
Image / Texture
44
war3mapimported/smokeAI.blp

Double-click the file smokeAI.blp:

smokeAI.blp
Image / Texture
44
war3mapimported/smokeAI.blp

Tick the box "Use Custom Path" and type in the correct path:

smokeAI.blp
Image / Texture
44
smokeAI.blp

The file has been properly added to the map archive:

Nyx_WithoutHelmet.mdx
Model
1,150
war3mapimported/Nyx_WithoutHelmet.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Moebius_Spectre_Diffuse.blp
Image / Texture
519
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Image / Texture
77
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Image / Texture
659
Moebius_Spectre_Female_Extra_Diffuse.blp
Moebius_Spectre_Female_Extra_Emissive.blp
Image / Texture
101
Moebius_Spectre_Female_Extra_Emissive.blp
Moebius_Spectre_Nyx001_Diffuse.blp
Image / Texture
449
Moebius_Spectre_Nyx001_Diffuse.blp
Moebius_Spectre_Nyx001_Emissive.blp
Image / Texture
81
Moebius_Spectre_Nyx001_Emissive.blp
moebiuslab_pylon_containment_unit_diffus2.blp
Image / Texture
458
moebiuslab_pylon_containment_unit_diffus2.blp
moebiuslab_pylon_containment_unit_emmisive.blp
Image / Texture
79
moebiuslab_pylon_containment_unit_emmisive.blp
moebiusspectre1_collection_diff.blp
Image / Texture
456
moebiusspectre1_collection_diff.blp
novaequip_diffuse.blp
Image / Texture
785
NovaEquip_Diffuse.blp
novaequip_emiss.blp
Image / Texture
132
NovaEquip_Emiss.blp
Nyx_Portrait_Diff.blp
Image / Texture
649
Nyx_Portrait_Diff.blp
Nyxportrait_hair_diff.blp
Image / Texture
1,160
Nyxportrait_hair_diff.blp
smokeAI.blp
Image / Texture
44
smokeAI.blp

Done, you have imported the file smokeAI.blp.

Importing taldarim_carrier_diff.blp

Now Click the "Import File" Button:

Next select 'taldarim_carrier_diff.blp' in the folder which you extracted from the zip archive:

Nyx_WithoutHelmet
Nyx_WithoutHelmet.mdx
BloodG.blp
BloodH.blp
BloodI.blp
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Moebius_Spectre_Female_Extra_Emissive.blp
Moebius_Spectre_Nyx001_Diffuse.blp
Moebius_Spectre_Nyx001_Emissive.blp
moebiuslab_pylon_containment_unit_diffus2.blp
moebiuslab_pylon_containment_unit_emmisive.blp
moebiusspectre1_collection_diff.blp
novaequip_diffuse.blp
novaequip_emiss.blp
Nyx_Portrait_Diff.blp
Nyxportrait_hair_diff.blp
smokeAI.blp
taldarim_carrier_diff.blp
taldarim_carrier_emmi.blp
Tizona_Portrait_Dif.blp
valerianportrait_bg.blp
zealot_purifier_collection_emiss.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Nyx_WithoutHelmet.mdx
Model
1,150
war3mapimported/Nyx_WithoutHelmet.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Moebius_Spectre_Diffuse.blp
Image / Texture
519
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Image / Texture
77
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Image / Texture
659
Moebius_Spectre_Female_Extra_Diffuse.blp
Moebius_Spectre_Female_Extra_Emissive.blp
Image / Texture
101
Moebius_Spectre_Female_Extra_Emissive.blp
Moebius_Spectre_Nyx001_Diffuse.blp
Image / Texture
449
Moebius_Spectre_Nyx001_Diffuse.blp
Moebius_Spectre_Nyx001_Emissive.blp
Image / Texture
81
Moebius_Spectre_Nyx001_Emissive.blp
moebiuslab_pylon_containment_unit_diffus2.blp
Image / Texture
458
moebiuslab_pylon_containment_unit_diffus2.blp
moebiuslab_pylon_containment_unit_emmisive.blp
Image / Texture
79
moebiuslab_pylon_containment_unit_emmisive.blp
moebiusspectre1_collection_diff.blp
Image / Texture
456
moebiusspectre1_collection_diff.blp
novaequip_diffuse.blp
Image / Texture
785
NovaEquip_Diffuse.blp
novaequip_emiss.blp
Image / Texture
132
NovaEquip_Emiss.blp
Nyx_Portrait_Diff.blp
Image / Texture
649
Nyx_Portrait_Diff.blp
Nyxportrait_hair_diff.blp
Image / Texture
1,160
Nyxportrait_hair_diff.blp
smokeAI.blp
Image / Texture
44
smokeAI.blp
taldarim_carrier_diff.blp
Image / Texture
1,106
war3mapimported/taldarim_carrier_diff.blp

Double-click the file taldarim_carrier_diff.blp:

taldarim_carrier_diff.blp
Image / Texture
1,106
war3mapimported/taldarim_carrier_diff.blp

Tick the box "Use Custom Path" and type in the correct path:

taldarim_carrier_diff.blp
Image / Texture
1,106
TalDarim_Carrier_Diff.blp

The file has been properly added to the map archive:

Nyx_WithoutHelmet.mdx
Model
1,150
war3mapimported/Nyx_WithoutHelmet.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Moebius_Spectre_Diffuse.blp
Image / Texture
519
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Image / Texture
77
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Image / Texture
659
Moebius_Spectre_Female_Extra_Diffuse.blp
Moebius_Spectre_Female_Extra_Emissive.blp
Image / Texture
101
Moebius_Spectre_Female_Extra_Emissive.blp
Moebius_Spectre_Nyx001_Diffuse.blp
Image / Texture
449
Moebius_Spectre_Nyx001_Diffuse.blp
Moebius_Spectre_Nyx001_Emissive.blp
Image / Texture
81
Moebius_Spectre_Nyx001_Emissive.blp
moebiuslab_pylon_containment_unit_diffus2.blp
Image / Texture
458
moebiuslab_pylon_containment_unit_diffus2.blp
moebiuslab_pylon_containment_unit_emmisive.blp
Image / Texture
79
moebiuslab_pylon_containment_unit_emmisive.blp
moebiusspectre1_collection_diff.blp
Image / Texture
456
moebiusspectre1_collection_diff.blp
novaequip_diffuse.blp
Image / Texture
785
NovaEquip_Diffuse.blp
novaequip_emiss.blp
Image / Texture
132
NovaEquip_Emiss.blp
Nyx_Portrait_Diff.blp
Image / Texture
649
Nyx_Portrait_Diff.blp
Nyxportrait_hair_diff.blp
Image / Texture
1,160
Nyxportrait_hair_diff.blp
smokeAI.blp
Image / Texture
44
smokeAI.blp
taldarim_carrier_diff.blp
Image / Texture
1,106
TalDarim_Carrier_Diff.blp

Done, you have imported the file taldarim_carrier_diff.blp.

Importing taldarim_carrier_emmi.blp

Now Click the "Import File" Button:

Next select 'taldarim_carrier_emmi.blp' in the folder which you extracted from the zip archive:

Nyx_WithoutHelmet
Nyx_WithoutHelmet.mdx
BloodG.blp
BloodH.blp
BloodI.blp
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Moebius_Spectre_Female_Extra_Emissive.blp
Moebius_Spectre_Nyx001_Diffuse.blp
Moebius_Spectre_Nyx001_Emissive.blp
moebiuslab_pylon_containment_unit_diffus2.blp
moebiuslab_pylon_containment_unit_emmisive.blp
moebiusspectre1_collection_diff.blp
novaequip_diffuse.blp
novaequip_emiss.blp
Nyx_Portrait_Diff.blp
Nyxportrait_hair_diff.blp
smokeAI.blp
taldarim_carrier_diff.blp
taldarim_carrier_emmi.blp
Tizona_Portrait_Dif.blp
valerianportrait_bg.blp
zealot_purifier_collection_emiss.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Nyx_WithoutHelmet.mdx
Model
1,150
war3mapimported/Nyx_WithoutHelmet.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Moebius_Spectre_Diffuse.blp
Image / Texture
519
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Image / Texture
77
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Image / Texture
659
Moebius_Spectre_Female_Extra_Diffuse.blp
Moebius_Spectre_Female_Extra_Emissive.blp
Image / Texture
101
Moebius_Spectre_Female_Extra_Emissive.blp
Moebius_Spectre_Nyx001_Diffuse.blp
Image / Texture
449
Moebius_Spectre_Nyx001_Diffuse.blp
Moebius_Spectre_Nyx001_Emissive.blp
Image / Texture
81
Moebius_Spectre_Nyx001_Emissive.blp
moebiuslab_pylon_containment_unit_diffus2.blp
Image / Texture
458
moebiuslab_pylon_containment_unit_diffus2.blp
moebiuslab_pylon_containment_unit_emmisive.blp
Image / Texture
79
moebiuslab_pylon_containment_unit_emmisive.blp
moebiusspectre1_collection_diff.blp
Image / Texture
456
moebiusspectre1_collection_diff.blp
novaequip_diffuse.blp
Image / Texture
785
NovaEquip_Diffuse.blp
novaequip_emiss.blp
Image / Texture
132
NovaEquip_Emiss.blp
Nyx_Portrait_Diff.blp
Image / Texture
649
Nyx_Portrait_Diff.blp
Nyxportrait_hair_diff.blp
Image / Texture
1,160
Nyxportrait_hair_diff.blp
smokeAI.blp
Image / Texture
44
smokeAI.blp
taldarim_carrier_diff.blp
Image / Texture
1,106
TalDarim_Carrier_Diff.blp
taldarim_carrier_emmi.blp
Image / Texture
155
war3mapimported/taldarim_carrier_emmi.blp

Double-click the file taldarim_carrier_emmi.blp:

taldarim_carrier_emmi.blp
Image / Texture
155
war3mapimported/taldarim_carrier_emmi.blp

Tick the box "Use Custom Path" and type in the correct path:

taldarim_carrier_emmi.blp
Image / Texture
155
taldarim_carrier_emmi.blp

The file has been properly added to the map archive:

Nyx_WithoutHelmet.mdx
Model
1,150
war3mapimported/Nyx_WithoutHelmet.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Moebius_Spectre_Diffuse.blp
Image / Texture
519
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Image / Texture
77
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Image / Texture
659
Moebius_Spectre_Female_Extra_Diffuse.blp
Moebius_Spectre_Female_Extra_Emissive.blp
Image / Texture
101
Moebius_Spectre_Female_Extra_Emissive.blp
Moebius_Spectre_Nyx001_Diffuse.blp
Image / Texture
449
Moebius_Spectre_Nyx001_Diffuse.blp
Moebius_Spectre_Nyx001_Emissive.blp
Image / Texture
81
Moebius_Spectre_Nyx001_Emissive.blp
moebiuslab_pylon_containment_unit_diffus2.blp
Image / Texture
458
moebiuslab_pylon_containment_unit_diffus2.blp
moebiuslab_pylon_containment_unit_emmisive.blp
Image / Texture
79
moebiuslab_pylon_containment_unit_emmisive.blp
moebiusspectre1_collection_diff.blp
Image / Texture
456
moebiusspectre1_collection_diff.blp
novaequip_diffuse.blp
Image / Texture
785
NovaEquip_Diffuse.blp
novaequip_emiss.blp
Image / Texture
132
NovaEquip_Emiss.blp
Nyx_Portrait_Diff.blp
Image / Texture
649
Nyx_Portrait_Diff.blp
Nyxportrait_hair_diff.blp
Image / Texture
1,160
Nyxportrait_hair_diff.blp
smokeAI.blp
Image / Texture
44
smokeAI.blp
taldarim_carrier_diff.blp
Image / Texture
1,106
TalDarim_Carrier_Diff.blp
taldarim_carrier_emmi.blp
Image / Texture
155
taldarim_carrier_emmi.blp

Done, you have imported the file taldarim_carrier_emmi.blp.

Importing Tizona_Portrait_Dif.blp

Now Click the "Import File" Button:

Next select 'Tizona_Portrait_Dif.blp' in the folder which you extracted from the zip archive:

Nyx_WithoutHelmet
Nyx_WithoutHelmet.mdx
BloodG.blp
BloodH.blp
BloodI.blp
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Moebius_Spectre_Female_Extra_Emissive.blp
Moebius_Spectre_Nyx001_Diffuse.blp
Moebius_Spectre_Nyx001_Emissive.blp
moebiuslab_pylon_containment_unit_diffus2.blp
moebiuslab_pylon_containment_unit_emmisive.blp
moebiusspectre1_collection_diff.blp
novaequip_diffuse.blp
novaequip_emiss.blp
Nyx_Portrait_Diff.blp
Nyxportrait_hair_diff.blp
smokeAI.blp
taldarim_carrier_diff.blp
taldarim_carrier_emmi.blp
Tizona_Portrait_Dif.blp
valerianportrait_bg.blp
zealot_purifier_collection_emiss.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Nyx_WithoutHelmet.mdx
Model
1,150
war3mapimported/Nyx_WithoutHelmet.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Moebius_Spectre_Diffuse.blp
Image / Texture
519
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Image / Texture
77
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Image / Texture
659
Moebius_Spectre_Female_Extra_Diffuse.blp
Moebius_Spectre_Female_Extra_Emissive.blp
Image / Texture
101
Moebius_Spectre_Female_Extra_Emissive.blp
Moebius_Spectre_Nyx001_Diffuse.blp
Image / Texture
449
Moebius_Spectre_Nyx001_Diffuse.blp
Moebius_Spectre_Nyx001_Emissive.blp
Image / Texture
81
Moebius_Spectre_Nyx001_Emissive.blp
moebiuslab_pylon_containment_unit_diffus2.blp
Image / Texture
458
moebiuslab_pylon_containment_unit_diffus2.blp
moebiuslab_pylon_containment_unit_emmisive.blp
Image / Texture
79
moebiuslab_pylon_containment_unit_emmisive.blp
moebiusspectre1_collection_diff.blp
Image / Texture
456
moebiusspectre1_collection_diff.blp
novaequip_diffuse.blp
Image / Texture
785
NovaEquip_Diffuse.blp
novaequip_emiss.blp
Image / Texture
132
NovaEquip_Emiss.blp
Nyx_Portrait_Diff.blp
Image / Texture
649
Nyx_Portrait_Diff.blp
Nyxportrait_hair_diff.blp
Image / Texture
1,160
Nyxportrait_hair_diff.blp
smokeAI.blp
Image / Texture
44
smokeAI.blp
taldarim_carrier_diff.blp
Image / Texture
1,106
TalDarim_Carrier_Diff.blp
taldarim_carrier_emmi.blp
Image / Texture
155
taldarim_carrier_emmi.blp
Tizona_Portrait_Dif.blp
Image / Texture
738
war3mapimported/Tizona_Portrait_Dif.blp

Double-click the file Tizona_Portrait_Dif.blp:

Tizona_Portrait_Dif.blp
Image / Texture
738
war3mapimported/Tizona_Portrait_Dif.blp

Tick the box "Use Custom Path" and type in the correct path:

Tizona_Portrait_Dif.blp
Image / Texture
738
Tizona_Portrait_Dif.blp

The file has been properly added to the map archive:

Nyx_WithoutHelmet.mdx
Model
1,150
war3mapimported/Nyx_WithoutHelmet.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Moebius_Spectre_Diffuse.blp
Image / Texture
519
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Image / Texture
77
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Image / Texture
659
Moebius_Spectre_Female_Extra_Diffuse.blp
Moebius_Spectre_Female_Extra_Emissive.blp
Image / Texture
101
Moebius_Spectre_Female_Extra_Emissive.blp
Moebius_Spectre_Nyx001_Diffuse.blp
Image / Texture
449
Moebius_Spectre_Nyx001_Diffuse.blp
Moebius_Spectre_Nyx001_Emissive.blp
Image / Texture
81
Moebius_Spectre_Nyx001_Emissive.blp
moebiuslab_pylon_containment_unit_diffus2.blp
Image / Texture
458
moebiuslab_pylon_containment_unit_diffus2.blp
moebiuslab_pylon_containment_unit_emmisive.blp
Image / Texture
79
moebiuslab_pylon_containment_unit_emmisive.blp
moebiusspectre1_collection_diff.blp
Image / Texture
456
moebiusspectre1_collection_diff.blp
novaequip_diffuse.blp
Image / Texture
785
NovaEquip_Diffuse.blp
novaequip_emiss.blp
Image / Texture
132
NovaEquip_Emiss.blp
Nyx_Portrait_Diff.blp
Image / Texture
649
Nyx_Portrait_Diff.blp
Nyxportrait_hair_diff.blp
Image / Texture
1,160
Nyxportrait_hair_diff.blp
smokeAI.blp
Image / Texture
44
smokeAI.blp
taldarim_carrier_diff.blp
Image / Texture
1,106
TalDarim_Carrier_Diff.blp
taldarim_carrier_emmi.blp
Image / Texture
155
taldarim_carrier_emmi.blp
Tizona_Portrait_Dif.blp
Image / Texture
738
Tizona_Portrait_Dif.blp

Done, you have imported the file Tizona_Portrait_Dif.blp.

Importing valerianportrait_bg.blp

Now Click the "Import File" Button:

Next select 'valerianportrait_bg.blp' in the folder which you extracted from the zip archive:

Nyx_WithoutHelmet
Nyx_WithoutHelmet.mdx
BloodG.blp
BloodH.blp
BloodI.blp
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Moebius_Spectre_Female_Extra_Emissive.blp
Moebius_Spectre_Nyx001_Diffuse.blp
Moebius_Spectre_Nyx001_Emissive.blp
moebiuslab_pylon_containment_unit_diffus2.blp
moebiuslab_pylon_containment_unit_emmisive.blp
moebiusspectre1_collection_diff.blp
novaequip_diffuse.blp
novaequip_emiss.blp
Nyx_Portrait_Diff.blp
Nyxportrait_hair_diff.blp
smokeAI.blp
taldarim_carrier_diff.blp
taldarim_carrier_emmi.blp
Tizona_Portrait_Dif.blp
valerianportrait_bg.blp
zealot_purifier_collection_emiss.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Nyx_WithoutHelmet.mdx
Model
1,150
war3mapimported/Nyx_WithoutHelmet.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Moebius_Spectre_Diffuse.blp
Image / Texture
519
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Image / Texture
77
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Image / Texture
659
Moebius_Spectre_Female_Extra_Diffuse.blp
Moebius_Spectre_Female_Extra_Emissive.blp
Image / Texture
101
Moebius_Spectre_Female_Extra_Emissive.blp
Moebius_Spectre_Nyx001_Diffuse.blp
Image / Texture
449
Moebius_Spectre_Nyx001_Diffuse.blp
Moebius_Spectre_Nyx001_Emissive.blp
Image / Texture
81
Moebius_Spectre_Nyx001_Emissive.blp
moebiuslab_pylon_containment_unit_diffus2.blp
Image / Texture
458
moebiuslab_pylon_containment_unit_diffus2.blp
moebiuslab_pylon_containment_unit_emmisive.blp
Image / Texture
79
moebiuslab_pylon_containment_unit_emmisive.blp
moebiusspectre1_collection_diff.blp
Image / Texture
456
moebiusspectre1_collection_diff.blp
novaequip_diffuse.blp
Image / Texture
785
NovaEquip_Diffuse.blp
novaequip_emiss.blp
Image / Texture
132
NovaEquip_Emiss.blp
Nyx_Portrait_Diff.blp
Image / Texture
649
Nyx_Portrait_Diff.blp
Nyxportrait_hair_diff.blp
Image / Texture
1,160
Nyxportrait_hair_diff.blp
smokeAI.blp
Image / Texture
44
smokeAI.blp
taldarim_carrier_diff.blp
Image / Texture
1,106
TalDarim_Carrier_Diff.blp
taldarim_carrier_emmi.blp
Image / Texture
155
taldarim_carrier_emmi.blp
Tizona_Portrait_Dif.blp
Image / Texture
738
Tizona_Portrait_Dif.blp
valerianportrait_bg.blp
Image / Texture
179
war3mapimported/valerianportrait_bg.blp

Double-click the file valerianportrait_bg.blp:

valerianportrait_bg.blp
Image / Texture
179
war3mapimported/valerianportrait_bg.blp

Tick the box "Use Custom Path" and type in the correct path:

valerianportrait_bg.blp
Image / Texture
179
valerianportrait_bg.blp

The file has been properly added to the map archive:

Nyx_WithoutHelmet.mdx
Model
1,150
war3mapimported/Nyx_WithoutHelmet.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Moebius_Spectre_Diffuse.blp
Image / Texture
519
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Image / Texture
77
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Image / Texture
659
Moebius_Spectre_Female_Extra_Diffuse.blp
Moebius_Spectre_Female_Extra_Emissive.blp
Image / Texture
101
Moebius_Spectre_Female_Extra_Emissive.blp
Moebius_Spectre_Nyx001_Diffuse.blp
Image / Texture
449
Moebius_Spectre_Nyx001_Diffuse.blp
Moebius_Spectre_Nyx001_Emissive.blp
Image / Texture
81
Moebius_Spectre_Nyx001_Emissive.blp
moebiuslab_pylon_containment_unit_diffus2.blp
Image / Texture
458
moebiuslab_pylon_containment_unit_diffus2.blp
moebiuslab_pylon_containment_unit_emmisive.blp
Image / Texture
79
moebiuslab_pylon_containment_unit_emmisive.blp
moebiusspectre1_collection_diff.blp
Image / Texture
456
moebiusspectre1_collection_diff.blp
novaequip_diffuse.blp
Image / Texture
785
NovaEquip_Diffuse.blp
novaequip_emiss.blp
Image / Texture
132
NovaEquip_Emiss.blp
Nyx_Portrait_Diff.blp
Image / Texture
649
Nyx_Portrait_Diff.blp
Nyxportrait_hair_diff.blp
Image / Texture
1,160
Nyxportrait_hair_diff.blp
smokeAI.blp
Image / Texture
44
smokeAI.blp
taldarim_carrier_diff.blp
Image / Texture
1,106
TalDarim_Carrier_Diff.blp
taldarim_carrier_emmi.blp
Image / Texture
155
taldarim_carrier_emmi.blp
Tizona_Portrait_Dif.blp
Image / Texture
738
Tizona_Portrait_Dif.blp
valerianportrait_bg.blp
Image / Texture
179
valerianportrait_bg.blp

Done, you have imported the file valerianportrait_bg.blp.

Importing zealot_purifier_collection_emiss.blp

Now Click the "Import File" Button:

Next select 'zealot_purifier_collection_emiss.blp' in the folder which you extracted from the zip archive:

Nyx_WithoutHelmet
Nyx_WithoutHelmet.mdx
BloodG.blp
BloodH.blp
BloodI.blp
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Moebius_Spectre_Female_Extra_Emissive.blp
Moebius_Spectre_Nyx001_Diffuse.blp
Moebius_Spectre_Nyx001_Emissive.blp
moebiuslab_pylon_containment_unit_diffus2.blp
moebiuslab_pylon_containment_unit_emmisive.blp
moebiusspectre1_collection_diff.blp
novaequip_diffuse.blp
novaequip_emiss.blp
Nyx_Portrait_Diff.blp
Nyxportrait_hair_diff.blp
smokeAI.blp
taldarim_carrier_diff.blp
taldarim_carrier_emmi.blp
Tizona_Portrait_Dif.blp
valerianportrait_bg.blp
zealot_purifier_collection_emiss.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Nyx_WithoutHelmet.mdx
Model
1,150
war3mapimported/Nyx_WithoutHelmet.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Moebius_Spectre_Diffuse.blp
Image / Texture
519
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Image / Texture
77
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Image / Texture
659
Moebius_Spectre_Female_Extra_Diffuse.blp
Moebius_Spectre_Female_Extra_Emissive.blp
Image / Texture
101
Moebius_Spectre_Female_Extra_Emissive.blp
Moebius_Spectre_Nyx001_Diffuse.blp
Image / Texture
449
Moebius_Spectre_Nyx001_Diffuse.blp
Moebius_Spectre_Nyx001_Emissive.blp
Image / Texture
81
Moebius_Spectre_Nyx001_Emissive.blp
moebiuslab_pylon_containment_unit_diffus2.blp
Image / Texture
458
moebiuslab_pylon_containment_unit_diffus2.blp
moebiuslab_pylon_containment_unit_emmisive.blp
Image / Texture
79
moebiuslab_pylon_containment_unit_emmisive.blp
moebiusspectre1_collection_diff.blp
Image / Texture
456
moebiusspectre1_collection_diff.blp
novaequip_diffuse.blp
Image / Texture
785
NovaEquip_Diffuse.blp
novaequip_emiss.blp
Image / Texture
132
NovaEquip_Emiss.blp
Nyx_Portrait_Diff.blp
Image / Texture
649
Nyx_Portrait_Diff.blp
Nyxportrait_hair_diff.blp
Image / Texture
1,160
Nyxportrait_hair_diff.blp
smokeAI.blp
Image / Texture
44
smokeAI.blp
taldarim_carrier_diff.blp
Image / Texture
1,106
TalDarim_Carrier_Diff.blp
taldarim_carrier_emmi.blp
Image / Texture
155
taldarim_carrier_emmi.blp
Tizona_Portrait_Dif.blp
Image / Texture
738
Tizona_Portrait_Dif.blp
valerianportrait_bg.blp
Image / Texture
179
valerianportrait_bg.blp
zealot_purifier_collection_emiss.blp
Image / Texture
126
war3mapimported/zealot_purifier_collection_emiss.blp

Double-click the file zealot_purifier_collection_emiss.blp:

zealot_purifier_collection_emiss.blp
Image / Texture
126
war3mapimported/zealot_purifier_collection_emiss.blp

Tick the box "Use Custom Path" and type in the correct path:

zealot_purifier_collection_emiss.blp
Image / Texture
126
zealot_purifier_collection_emiss.blp

The file has been properly added to the map archive:

Nyx_WithoutHelmet.mdx
Model
1,150
war3mapimported/Nyx_WithoutHelmet.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Moebius_Spectre_Diffuse.blp
Image / Texture
519
Moebius_Spectre_Diffuse.blp
Moebius_Spectre_Extra_Emissive.blp
Image / Texture
77
Moebius_Spectre_Extra_Emissive.blp
Moebius_Spectre_Female_Extra_Diffuse.blp
Image / Texture
659
Moebius_Spectre_Female_Extra_Diffuse.blp
Moebius_Spectre_Female_Extra_Emissive.blp
Image / Texture
101
Moebius_Spectre_Female_Extra_Emissive.blp
Moebius_Spectre_Nyx001_Diffuse.blp
Image / Texture
449
Moebius_Spectre_Nyx001_Diffuse.blp
Moebius_Spectre_Nyx001_Emissive.blp
Image / Texture
81
Moebius_Spectre_Nyx001_Emissive.blp
moebiuslab_pylon_containment_unit_diffus2.blp
Image / Texture
458
moebiuslab_pylon_containment_unit_diffus2.blp
moebiuslab_pylon_containment_unit_emmisive.blp
Image / Texture
79
moebiuslab_pylon_containment_unit_emmisive.blp
moebiusspectre1_collection_diff.blp
Image / Texture
456
moebiusspectre1_collection_diff.blp
novaequip_diffuse.blp
Image / Texture
785
NovaEquip_Diffuse.blp
novaequip_emiss.blp
Image / Texture
132
NovaEquip_Emiss.blp
Nyx_Portrait_Diff.blp
Image / Texture
649
Nyx_Portrait_Diff.blp
Nyxportrait_hair_diff.blp
Image / Texture
1,160
Nyxportrait_hair_diff.blp
smokeAI.blp
Image / Texture
44
smokeAI.blp
taldarim_carrier_diff.blp
Image / Texture
1,106
TalDarim_Carrier_Diff.blp
taldarim_carrier_emmi.blp
Image / Texture
155
taldarim_carrier_emmi.blp
Tizona_Portrait_Dif.blp
Image / Texture
738
Tizona_Portrait_Dif.blp
valerianportrait_bg.blp
Image / Texture
179
valerianportrait_bg.blp
zealot_purifier_collection_emiss.blp
Image / Texture
126
zealot_purifier_collection_emiss.blp

Done, you have imported the file zealot_purifier_collection_emiss.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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